VR vs. Travel

“Oh yeah, I was drunk on vodka and cranberry and then somebody stole my cheese.” Said a clearly outraged Nina.

It was, frankly, too early for my mind to properly process the discussion going on. Either that or it had already thrown in the towel for the day at 5:30am. Which would be something of a record. I rubbed my eyes and stared at the four people hovering around me. Quite the collection of individuals, me included, that shuffled and shivered their way through the airport terminal.

It’s nice to get away from it all and for some reason it had been decided that the entire VRFocus team – yes, all five of us – would be heading to Malta for a couple of days of… Actually, I mused, I wasn’t exactly sure. It wasn’t exactly rest and relaxation since we were still working and would need to work remotely meaning we were all going off laptops and it wouldn’t be until day three we’d be able to really go out and see the place. Plus, two of the five were actually quite ill. Poor Rebecca, who presently needs surgery as part of her is quite literally failing, was being powered along purely by willpower and painkillers. Peter, who would later be strapped into a virtual reality (VR) headset to review Fallout 4 VR was a coughing and spluttering walking plague factory. I was surprised no one from the airport had come up and painted a big cross on the front of his t-shirt.

A warmer climate? A change of scene? Whatever it was we were going and leaving behind us the blizzard that had descended on the UK behind. All of us.

Yes, all of us. For once myself and Rebecca, or as I’d dubbed us #TeamLeftBehind, were also featuring in the travel plans. We were quickly learning that it was probably for the best we didn’t know all the nonsense that went on during a regular trip.  For a start we were heading to the wrong island. Which was something of a faux pas. We’d need to make an additional trip via a ferry when we got there. Meaning that in a twenty-four hour period I would have travelled by train, underground, bus, taxi, aeroplane and ferry. I think I just got a transport bingo.

Kevin and Nina, so often travelling companions to events bickered like an old married couple. Who was looking after the Vive we were taking with us, who had the best seat, who was the best organised. Where they could actually get some cheese right now. The dealing with airports thing was pretty old news for them at this point. Kevin had the philosophy throughout the trip that the plane would, somehow, just wait for us. Me and Rebecca, mortified, wanted to get on as soon as possible.

Eventually after we got on the plane and it was at this point I remembered something very important about plane travel.

It sucks.

Think about it. You’re sealed inside a pressurised metal tube for hours at a time. There’s only so much you can do if there’s no in-flight entertainment. For me, smack bang in the middle of three seats it was an impossible situation. There was no room in the overhead compartment thanks to a guy in row 3 apparently taking every piece of clothing in his possession with him in a blue plastic tarp and filling up our bin with it. Meaning my carry-on only bag had to be jammed between my legs, pinning them to the side at an awkward angle. It was too uncomfortable to sleep. No room to use my laptop. Not to mention too awkward to read and get into the book I’d bought with me. In that situation all you have to look forward to is a battle of wits over the armrest against whichever person next to you turns out to be Elbows McGee.

With all of that is it that much of a surprise that we see hotels and airliners investing in VR so much? For the first time in a very long time indeed I was clamouring to have my Gear VR with and be ensconced on a beach somewhere. Or taking in a film via it, or going to the moon. Or literally anywhere else.  After all, no one wants to be on the plane, you want to get to your destination. It’s more a necessary inconvenience. So having something that transports you to somewhere else other than, well, where you are, suddenly becomes a great idea.  We’ve all seen photos or even videos from phones of people wearing a VR headset on a plane or a bus or on the underground and they’re usually accompanied by much sniggering and pointing of fingers at the ‘silly looking’ man or woman in VR.

You know what? Point and laugh all you want. They’re smart. They’re enjoying themselves and are unconcerned about what you think of them. In fact, let me ask a question in return. You’re on the bus, plane, train, whatever with them, right? How’s your journey going so far?  Because unless you’ve spent a small fortune I’m willing to bet the answer is it’s awful and you’re kind of stressed.  They on the other hand look pretty relaxed.

Funny that.

 

 

VR vs. In Moderation

Any social media or community manager knows if you want to get through the day without being thoroughly depressed never read the comments section.

Of course, being your job that’s not something you can entirely avoid. But needless to say, regretfully, the adage isn’t exactly wrong. Unfortunately, whilst we, other tech websites and the creators of the virtual reality (VR) platform itself are very pro-inclusive and generally most everyone still has the ‘all for one’ attitude in terms of us all being in this together to make VR – and augmented reality(AR) – succeed. Despite battle lines between the various headsets being more common place. Hey remember when we talking here about how people were saying didn’t want the console wars… and then half the people began acting like it was the console wars?

Ah, memories. [Insert wistful look, quiet chuckle and ‘oh you!’ head shake here.]

The point is that, despite that, it’s also true for VR. If you head into a comments section you can still find things that’ll make your head spin, your blood boil or some occasions make you feel genuinely sick.

We’ve got some great regulars here in our comments section, they range from well informed to highly opinionated to pretty darn excitable. Certainly, in recent weeks there’s been some great discussions going on and responses to articles. I’ve learnt some stuff – and I always enjoy learning new things. Also, I’d like to think the site has learned some things. We do take your feedback into account and if you’re reading this now as VR vs has come out I’m probably in the middle of debating it with the team as we’re out in Malta (an ultra-rare foreign trip for yours truly) for an end of 2017 team meeting. We’ll definitely be discussing some of the points you guys have raised over recent reviews and articles – some (though not all) of which I agree with.

The contrast for all this great stuff is that, no matter where you are, you also get some comments that leave you going “wow” and positively despairing at the human race in general. You often don’t have to go far, usually a click in Disqus on a user’s other comments. Sometimes you find you learn so much more about people and their interests, sometimes you find that… yeahhhh, that guy’s a bit of scumbag. Sexism, homophobia, anti-Black, anti-Muslim, antisemitism, transphobia, ableism – you don’t have to go very far down the chain at all.

How depressing is that?
Such is the Internet in 2017.

One question we got recently in the comments was why (we) were blocking a person’s comments on our DOOM VFR review. A fair enough question if your comment is not turning up. As I explained in my response it was because we had to flick the thread over to ‘moderated mode’ for a time. It’s not something I’m keen on doing as I’m an advocate of you guys having your say – even when that’s having a bit of a dig at us. Unfortunately, in that situation some had gone off onto a tangent that, well, first crossed the line then went back and stamped on it a few times before posting a letter to its mother insulting her.  This led to a delay in some comments going up but most did in the end do so. Minus some duplicates and questions that had already been answered.

I’m sure the vast majority of us don’t want those people in our discussions, we want VR to be better than that. So, if you do see people on VR/AR sites crossing that line do call them out on it. Do report or flag it. Let us know. Then they can be given the ol’ heave-ho by way of the banhammer. Within these four virtual walls Wheaton’s Law applies. Likewise, don’t let those people stop you from being enthused about the technology.  Don’t let people dictate the conversation with hate.

If you think something is the wrong direction for VR, say so. If you’re interested in how a new adaption or evolution of the technology works or you’re excited about a new videogame – say so. And if you see someone being the things the people actively shaping this new virtual world are against – and that are against common decency and humanity?

Say so.

 

VR Vs. the AAA Holiday Stampede

Despite the wealth of opportunities offered by virtual reality (VR), the new medium is undeniably lead by videogames. Grabbing the most attention from consumers and the headlines for big new releases, the videogames industry’s slow but progressive move into VR is essentially acting as the pilot scheme for the mass adoption of VR. However, it seems that many of the ingrained issues with the videogames industry are also making their way to VR.

DOOM VFR screenshot

PlayStation VR, HTC Vive and Oculus Rift are taking the pride of place as top-tier devices, while mobile head-mounted displays (HMDs) such as Google Daydream and Samsung Gear VR offer more intermediate experiences; but regardless of your choice of format you’ll find the respective digital storefront is predominantly videogame orientated. With that in mind, it’s easy to see how established trends and knowledge are hard to break free from.

While Oculus VR itself has made a concerted effort to ensure a spread of big titles across the year, other publishers are less keen to bring their AAA titles to a budding medium in the typically slow summer period. Bethesda Game Studios is obviously a prime example of this, offering The Elder Scrolls V: Skyrim VR, DOOM VFR and Fallout 4 VR all within a four week period.

Back in 2016, it was Ubisoft that lead the holiday period release schedule, with Eagle Flight, Star Trek: Bridge Crew and Werewolves Within all originally scheduled for release around the holiday period. Some delays meant eventual launches were postponed until the New Year, but essentially Ubisoft was keen to capitalise on the new hardware purchases made as gifts. Now in 2017, the publisher appears less concerned about doing so and, while still having an enviable line-up of VR titles in development, is apparently in less of a rush to get to market.

Rockstar Games has also fallen into the same hole, with L.A. Noire: The VR Case Files now launching in December. With a recent delay having pushed this title back however, it could be said that Rockstar Games had aimed for the holiday period but were less concerned about a strategy as to exactly when.

The videogames industry took a step back from the mess that had become the holiday release schedule in 2014, with many titles pushed to January or February of the following year to avoid the clash against other AAA releases. However, with VR still being very nascent it’s not yet at the tipping point where that schedule becomes to full to accommodate titles smaller than Call of Duty or Battlefield within the highly prized six week period November through mid-December.

Polyarc recently announced a delay for the studio’s highly anticipated debut title, Moss, a VR exclusive release. This may well be due to the intimidation of the likes of The Elder Scrolls V: Skyrim VR swallowing player’s free time – especially given the fact that both titles are currently exclusive to PlayStation VR – or it could simply be to afford the development team more time to polish the videogame. VRFocus has recently reached out to Polyarc requesting more details on the reason for Moss’ delay, and will bring you further details when available.

Essentially what we’re seeing is the VR publishing community following the same pattern as the videogames industry, largely because it’s lead by videogame publishers. This will inevitably change as VR reaches a larger audience less concerned with videogames, but in the meantime care should be taken to avoid the summer lull of new releases and holiday period landslide.

VR vs. Childhood, Parenthood & The Chain

All good things must come to an end, mustn’t they? No, I’m not suddenly upping sticks and going; I am in fact returning. Yesterday marked the last day off I’ve got before the Christmas period begins and the end to a November in which I spent a good portion of it off enjoying myself. And not before time too.

Oh I’ve been popping in here, there and everywhere. Fixing this, writing that and generally keeping busy but in a far more casual way.  I’ve also spent a fair chunk of the time off thinking over some personal things about my future. For a very long time I’ve thought the idea of raising kids was off the table for me.  For as long I can recall I’ve loved the idea of being a Dad. Of taking responsibility for a kid and leading them into an ever changing planet, showing them what I’ve learned and helping them go out into the world and make it a better place. Our children are our legacy after all. I’m at the age where many of my friends have children or are considering children. Most of my friendship base is younger than me so you can imagine I’ve felt the clock ticking somewhat. Especially now I’m 34 and rapidly closing on being a positively ancient 35. (Seriouly, I honestly thought growing up I’d be dead at this point.)  Now though, I’m not so sure anymore as the magical concept of being a parent is no longer beyond my reach. While the prospect is still years away – a lot of things need to happen before the idea can be focused on properly – I can’t help but be a little excited by it all.

It all got me thinking back to my own childhood and the relationships with my parents. The experiences, what I’ve learned from them and how the world has changed since I was at school, college, and even at University. Things I learned and knew are no longer so. (Sorry Pluto.) How I learned things also has changed. Long gone are the days of scraping together a couple of hours a week at the desk where stood the singular BBC Micro or as I got older the might that was the Acorn Archimedes A3020.

Now I look at the future that my children could grow up in and think, wow, imagine how they’ll be learning by the time they’re eight or ten years old. That reference in The Simpsons episode Marge Vs. The Monorail where Lisa envisions a history lesson in virtual reality (VR) led by Genghis Khan might not be that far fetched now. I loved learning about history. Had certain things gone a different way I’d’ve happily gone into a career involving it. Though Future-Me may have to step in if the school starts giving my kids lessons on defiling and cannibalism at such an age.

Not only that but I’ve been thinking of how growing up I latched onto various things, how they inspired me as a kid and left me with a sense of awe. How will technology change that feeling now?

So it’s pretty interesting timing that there’s been story in the last few days about how from next season 360 degree cameras might very well be a standard feature throughout the Formula 1 grid. This is, in itself not that surprising. Liberty Media, the American-based owners of Formula 1 (and creator of pretty duff looking new logos) said back in February that they would be considering immersive technologies in the future. Also there’s the fact that the majority of the teams have already used 360 degree video at some point in time and we’ve covered most of those on VRFocus: Red Bull, Renault, Mercedes and Ferrari all have. Williams, Toro Rosso, Sauber have been having some fun with the tech too – but we’ve yet to feature them. In fact, the only team I can’t find having experimented with 360 degree video is Force India. Come on you Pink Panthers, sort it out!

Growing up there if there was one thing I was totally hooked on it was Formula 1. At a young ages I had the privilege of watching the likes of Senna, Piquet, Prost and Mansell battling wheel-to-wheel. Nothing got me more excited than my Mum (usually) reminding us things were about to begin, switching over to the BBC just at the iconic bass line of The Chain by Fleetwood Mac, a song now synonymous with the sport thanks to its use by the BBC and now Channel 4 as well in the UK, burst out of the speakers followed swiftly by the iconic commentary of the great Murray Walker.

I remember seeing live so many of the iconic images of the sport at that time. The coming together of Prost and Senna in Suzuka two years in a row. Mansell giving Senna a lift back to the pits after his McLaren had come to a halt (and Senna kicking off a fussy marshal much to the amusement of all) and that iconic image of the two of them side-by-side, seemingly forever, down the straight in Spain with sparks flying off both cars. Absolutely nothing in it.

Seeing the action from onboard cameras, daring passes and even the accidents. It thrilled me, it entertained me and it inspired me.

I threw myself into finding out everything I could about the new season before it began. The teams, the drivers, the circuits. My Dad and I had a ritual that every season we’d head down to the garage and paint up a selection of toy f1-style racing cars, Matchbox, Corgi, etc in the new liveries of the teams.  Then every Sunday there was a race I’d follow the action and keep the line-up of who was in what position up to date on a mat which had a street scene on it. Graphics weren’t half as useful then as they were now and not only was it fun for a young me it was actually pretty helpful! But it was more about the father-son ritual to me than the racing.

The technology of the then time did have some drawbacks, of course. For example, whenever the car went under a bridge the picture was partly lost from the onboard camera.  A television producer would have to be on their toes if they were following from the driver’s viewpoint at say Monaco, and the car then turned into the legendary tunnel sequence. Quick! Cut to the hard camera behind the barriers!

This has improved continuously over time, but one factor that will likely change things up further is the new addition of the Halo system will affect the on-board view. a 360 degree camera partly negates any issues called by that. If this is being introduced now, when I sit down and enjoy a future F1 race with my son or daughter I wonder how things will have changed by that point.  If I was a kid again and I had the chance to actually be in the car as opposed to the flat screen view it would’ve blown my mind. Soon it could be a possibility we’ll have the commentators be saying that we’re not just “onboard with Lewis Hamilton” but that we’re “racing with Lewis Hamilton”.

The phrasing on paper is not that different but the experience promises to be a very different kettle of fish. Can you imagine being able to watch live any of those moments I mentioned above? What about the Hill-Schumacher crash at Australia in 1994, being in the Benetton as it went up on two wheels. Or maybe for a more recent example Mark Webber’s overtake of Fernando Alonso into Eau Rouge at Spa in 2011. Seeing any of those in a 360 format would be astounding.

I wonder what gems the next generation of racing fans will get to enjoy as they ride with their heroes, and how their parents will enjoy it with them.

 

VR vs. The Dark Horse

We’re now most of the way, two thirds to be precise, through November and I’m beginning to wonder where all this time is actually going. I blinked earlier and three hours seemed to have elapsed into the ether. What on earth is happening?

I have reappeared back in the office – well, my bedroom office – after most of last week off. A week that has proven to be far busier and more stress filled than I had anticipated. One of these days I’ll be able to take time off without looming disaster or sickness decimating it. Of course, I’ve come back to find all hell has broken loose in my absence. We’ve had all sorts of news and reveals and the landscape has changed yet again. But in fairness that is always the way with virtual reality (VR), augmented reality (AR) and mixed reality (MR), that, if you’ve read some of the stories I’ve been responsible for in recent weeks, I’ve begun to refer more and more by the umbrella term of ‘immersive technologies’.

Still, I’ve been in a bit of a quandary as I’ve rolled back in straight into VR vs. and that’s not always the easiest thing to do. What exactly do I talk about when I’ve so little time to get back up to speed? I could of course discuss the response to the VRFocus review of The Elder Scrolls V: Skyrim VR, which certainly got people talking, but I think that’s more appropriate for those concerned. Or Skyrim VR as a whole and how it changes things for VR, but again there was a couple of great pieces about that already written on the site that you should probably check out.

As such I’m left thinking back to the passage of time and something that I’ve been mulling over for a few weeks. Since the year is coming to an end I’ve already begun to draft up some ideas for my 2018 predictions column. Long-time VR vs. readers will recall at the beginning of 2017 I set out a number of predictions in a three-part column appropriately called VR vs. Nostradamus. I’ve already got a number of things drafted down and, unless someone accidentally deletes the thing, will be writing it up over the next few weeks as we get ready for December and VRFocus‘ annual ‘Christmas Mode’, which’ll see a few less stories during the day and us actually seeing our families. Some of them are pretty convinced we’re some sort of myth at this point. You have been warned – and so have they.

One of my more recent trains of thought has been regarding whosoever is going to be which of the big companies is going to be the real difference maker in 2018.  Is the team at Sony Interactive Entertainment (SIE) going to continue to find success, releasing even more titles and refining the PlayStation VR ever more? Will the repositioning of its VR business mean HTC accelerate forward in the battle of the PC headset? Will Oculus’ work finally pay off and the Go/Santa Cruz combo surprise everyone? Will Apple play their hand and make it a two-pronged attack in their own little private war with Google who also have new products waiting in the wings. Could it be Microsoft? Who have, despite XBox riding the fence so hard they’ve got splinters in their backsides, sought to redefine their own immersive programme – and the term ‘mixed reality’ whilst they were at it. Or… could it be Nintendo? Who cou-

No. No, it’s not going to be Nintendo. Ha ha! Let’s not be silly(!)

Oddly enough my current opinion is that the one to watch for everyone is actually none of these. Nor is it VR’s own Ol’ Reliable in Gear VR makers Samsung. The company I think we should all be keeping an eye on is actually Intel.

Now, I know that might seem fervently ridiculous considering that it was Intel who cancelled its previously announced standalone VR head mounted display (HMD) known as Project Alloy as well as shuttered their Recon AR glasses division. So how on Earth could it be Intel that changes everything up?  Well, whilst the tech conglomerate isn’t exactly the noisiest company in VR, it certainly isn’t the quietest either. If we go back to 2016 Intel popped up here and there in VR stories. There was their work on retail VR solutions with InContext Solutions, they developed their team and we featured them several times on The VR Job Hub – then in November 2016 they acquired VOKE, a specialist in producing live 360 degree content for sports and other forms of entertainment.

“Together, we can innovate and scale our new immersive sports business faster to bring fans the most personalized, fully immersive VR experience ever imagined and change the way networks, sports leagues and teams engage with their audiences.” Said Intel at the time, and it certainly was the start of their positioning as a broadcaster (or broadcast partner) for VR. This thread has continued to develop throughout 2017 up until, just a couple of weeks ago. Intel have featured in almost five pages worth of stories if you look the Intel tag up on VRFocus.

Intel has this year alone:

That’s a pretty busy year in anyone’s book. Intel has its own VR Center for Excellence of course and often utilises its True VR technology.

Its latest announcement again revolved around broadcasting sport; following on from its role in broadcasting the NCAA the NBA signed Intel as a the exclusive provider of VR content for the organisation, and providing Turner Network Television and its broadcast partners with live content and highlights. As I mentioned at the time in that week’s This Week In VR Sport, this would, presumably freeze out the previous partner NextVR.

An ever-increasing sports broadcast portfolio, diverse utilisation of their own technology systems and smart investments combined with partnerships with three of the ‘main’ platform holders. Slowly and diligently Intel have positioned themselves as a go-to partner and one with potentially a lot of power going forward in VR’s development.

I for one will be interested to see where they go next.

 

 

VR vs. Daydream: HTC Vive Focus Side-Steps Google’s VR Platform

HTC Vive’s standalone head-mounted displays (HMDs) came into the public consciousness back in May of this year when the company was revealed to be partnering with Google at Google I/O. Since then new information has trickled out from the company slowly, but the attention has turned to the Chinese market, with the Vive Focus being announced late last night.

Vive Focus headset

The Vive Focus is the frontline of a new virtual reality (VR) ecosystem HTC has developed for China. Vive Wave is an open platform that will allow multiple HMDs from different manufacturers to develop content through a unified platform – similar to Microsoft’s efforts with the Windows Mixed Reality platform – and the company’s existing distribution platform will remain central to the Vive Focus’ software retail model following the announcement of new Viveport subscription packages. Where then, would Google’s Daydream platform fit into the model?

It had previously been clarified that HTC Vive was in fact working on two different versions of the standalone HMD: one for China and one for western markets. It’s no longer the case that the Google Daydream platform will remain integral to the western edition of the standalone HMD, currently believed to be known as the Vive Eclipse, however we’re yet to hear anything about a release since Graham Breen, HTC Vive Program Manager, discussed the situation with VRFocus back at Gamescom, Cologne, in August.

Rikard Steiber, President Viveport and SVP, reiterated that there would be two editions of the standalone HMD earlier this month, but HTC remain tight-lipped about what the western edition of the HMD will use to distribute content.

Google’s own Clay Bavor, VP, Virtual and Augmented Reality, tweeted early this morning that the partnership between Google and HTC for a Google Daydream HMD had been terminated, but that Google content will still be available for the standalone HMDs from HTC. He then reiterated that the previously announced Lenovo standalone HMD for Google Daydream is still going ahead.

Of course, it’s highly possible that HTC will want to utilise both Vive Wave and Viveport for the western edition of the standalone HMD also, but no further information relating to that has yet been made available. VRFocus has of course contacted HTC for further information.

Where this leaves Google Daydream is another discussion, however. It’s no secret that Google has been desperately trying to secure unique content for the platform and that the push for VR on the Pixel 2 and Pixel XL 2 has been somewhat muted compared to the first generation handsets. Only time will tell whether the cancellation of a Vive branded HMD supporting the Google Daydream platform will see the first major platform holder close its doors on VR.

VR vs. Agitos & Agitation

Hello VR vs. readers, November is here and now that we’ve hit the 6th (at the time of writing) and the UK’s annual excuse to set things on fire and shoot off things that go boom is over and done with for another year, we’ve all got to realise time is running out on 2017. If you had planned anything to be done by the end of the year, it’s time to go up several gears.

For a number of industries that means crunch time and then some, if you want to ship your new product in time for the festive rush. You can’t sell a present if it’s not present – if you see what I mean. For us at VRFocus we’ve a number of things on our minds ourselves. Plans that need to be enacted, various irons in fires that we should probably check on, etc. All manner of bits and bobs really, and that’s not including the usual daily flood of news stories and features to keep you up to date and informed.

Personally, I’ve three things on my mind at the moment as we move into the final part of the year. The first is my houseguest I have with me for the next month, frankly I’ve forgotten what living with someone is like. Your schedule is no longer entirely your own for a start. Things need to be shared and time suddenly becomes a priority. Secondly, as you know, we (that is the VRFocus staff) aren’t all in the same place and speaking from personal experience it seems as soon as November came along the tens digit in the Celsius value decided to fly south for the winter. My poor little bedroom office is not exactly the best heated thing in the world and I’m now in multiple layers with the tendons in my fingers hurting from the sheer chill.

The third thing is the topic of today’s column, and something I referred to at the end of last week’s piece. Much as people don’t entirely know what augmented reality (AR) – or virtual reality (VR) too for that matter – is by definition, those that profess an interest sometimes aren’t particularly well informed about the reality of what it can or could do either.

One of my jobs at VRFocus is to keep a watching brief on everything being discussed to do with VR and AR on Twitter, and as such I’ve got a feed dedicated to each. A lot of the time it is not the happiest of tasks. But there are the odd golden nuggets of info that get dredged up in the search once you’ve sifted through all the bot posts and porn updates. No, I really did not want to know you could insert device A into socket B. Especially when socket B is in person Z. (Oh god, it’s a GIF, make it stop someone!)

It was through this that I came across a tweet last week that actually stopped me in my tracks for several minutes whilst I tried to get my head around what they were suggesting and all the things intrinsically wrong with it. It was, quite simply, the stupidest thing I’d read on Twitter that week. And considering the ground that usually covers, boy, that’s quite something.

The tweet came from one Patrick Nally, described on Wikipedia as “British entrepreneur and specialist consultant, widely acknowledged as the ‘founding father’ of modern sports marketing”, who has previously been involved in the International Olympic Committee and FIFA. He has some opinions on how ‘new media’ will transform things and has talked before about how it can, and will, change the way people will watch sporting events. Or “how the end user consumes the product” as a marketer would probably say.

Mr. Nally was responding to another tweet, one from Nick Butler of insidethegames.biz, about the lack of ticket sales for the 2018 Winter Olympic Games which is being held in PyeongChang in South Korea, 30 years on from South Korea’s last Olympics, the Summer Games held in Seoul. Only 0.2% of tickets have been sold for the event, according to the report, and it may not have Russian participation either.

“Could it be cancelled for lack of interest, and save money?” Mr. Nally mused. “Create through augmented reality an eSports equivalent and get a bigger audience.”

First of all… what? Second of all….what? And I’m quite prepared to have “what” be third through fifth or sixth of all as well. I honestly could not believe what I was reading at the time, and I’ve had to read it again a few times here before writing about it just to make absolutely sure I’m not getting the wrong end of the stick. We should apparently cancel the Paralympics to make way for an AR based eSports games. Because money.

Just what is this man blathering about? Firstly, no you don’t cancel the Paralympics just because it isn’t maximising the monetisation. What in the blue hell kind of suggestion is that? Secondly, you do not replace it with something in eSports – how is that replacing it at all? (If you are even open to replacing it with something equivalent for those with disabilities.) Make something new for eSports if you like, but I’d imagine even eSports most diligent supporters would say it wasn’t ready for something at the level of the Olympics. Then we get to AR and oh boy where do we start?

Well, unfortunately as great as AR and VR are they still require the ability to see.  We’ve discussed this before but you want to replace something that celebrates disability that would be discriminatory against those with a disability relating to their eyesight? The Paralympics is a global event, when they talk about the Olympics they talk about “the Olympic family” because it’s all nations together. eSports is not anywhere near that level yet, but neither is AR – the AR platform is still being developed. Especially as a broadcast platform. Google may have showcased some of the capabilities of ARCore by showing off League of Legends but that does not equate to something that will be carriable in all markets. It’s just not ready. Especially not for what Mr. Nally thinks it can do.

Both AR and VR will have their roles in major sports events going forward, don’t you worry about that, but it will be as a platform and not the platform. In fact, immersive technology is already part of the Olympics, with mixed reality (MR) being used at the PyeongChang event! But it cannot do everything and to be perfectly frank nor should it. VR and AR are not a technological catch-all solution, nor are they something you can throw out to make yourself look like you’re being cutting edge. (FYI nor is the word ‘blockchain’ for that matter.) Something AR cannot replace the Paralympics. You cannot replace the Paralympics with an AR anything; just like you cannot replace it with a VR anything. Moreover, you shouldn’t even be considering the idea of replacing the Paralympic Games with anything in the first place because what the heck is wrong with you if you are!?

Mr. Nally, you may know sports marketing but you do not know technology – or apparently what the spirit of the Olympics is, which alone is disconcerting considering your involvement in it.  It’s not uncommon for us to look at the developing world of immersive technology going on around us and think, well let’s have a degree of common sense about this.

This is the first time I’ve had to couple that notion with ‘come on, have a heart’.

 

VR vs. The Screen Test

Hello everybody and welcome to this week’s VR vs. The last one in October before we slide gracefully into November’s embrace – and things start to get a bit more sporadic from me as I’m cashing in some holiday time.

As I write this it is Monday and I can honestly say that that was the end of a very long week. I would and should wish you a Happy Halloween I guess, but this last week was also a most unusual one for VRFocus. As thanks to head writer Peter being on holiday, Editor Kevin J being out and about at various points and poor Rebecca being in hospital, a lot of- if not the majority of the content last week was actually written by me. When you consider just how many stories VRFocus puts out in a day (around twelve items on a weekday) you can imagine just how long a week that was indeed. I’m frazzled. And a lot of those involved talking about Halloween so you’ll forgive me for not wanting to write about it for about the 20th time in the last four days.

We’ll have a spooky image and leave it at that, shall we?

What I wanted to touch on briefly though was the idea not of immersive technology being able to do everything, but actually the reality that it can’t. Both press and platform holders often bang on about the need for more understanding about what immersive technology is and what it can do. Several years down the line and it’s truer now than it ever was. Except what was about virtual reality (VR) alone is now also about augmented reality (AR) as well.

It’s something we need to keep an eye out for. Whilst I know 360 degrees is something people still like to complain about – it is part of the VR family, go complain to John Carmack if you’re upset about it – what people think AR “is” and what people are labelling as AR is beginning to concern me. As I referenced in this weekend’s edition of This Week In VR Sport, some time  back (and I really wish I still had the email) something came through into my inbox that was the usual thing I’ve come to expect at this point. American sports franchise teams up with [insert company here] to provide fan engagement service x to fans at the Corporate Sponsorship Stadium.

So far, so…. what?

Part of the fan engagement was the use of “AR” to have a photo with your members of the team.  We’ve seen this with a couple of apps here and there.  (There was one such in This Week In VR Sport – hence the mention.)  Except this wasn’t like an app where you would do this and position the player and customise things and so forth.  You would go to a place in the stadium and have the photo taken.  You would have it taken in front of a ‘special screen’ and you’d then have a photo sent to you. That’s right. Having a photo in front of a green screen and someone chromakeying the thing out is now apparently AR. Green screens are often used when filming VR, showing mixed reality (MR). To quote our own Glossary To The Acronyms Of The Future post from this June: “A user in a virtual space which entirely encompasses their vision viewed from the outside can still be defined as MR.”

But a green screen process on its own is not VR, AR or MR – not for a video and certainly not for just a snap you then push through Adobe Photoshop. I mean damn, I know weather forecasters work with some cutting-edge technology, but apparently based on these guys they’ve all been working with augmented reality for the last 30 years! Nevermind ARKit and ARCore we clearly need weathAR! REVEAL YOUR SECRETS METEOROLOGISTS! Let us all revel in your technological magnificence! WHAT ARE YOU HIDING FROM US?!

Clearly, some sort of wizard…

Now, it’s up to you as to whether you think this was a case of mistaken marketing, plain stupidity or a clever marketing switch-up to make something sound more technical and probably something you can charge more money for.  It’s quite possibly all three. But I’m willing to bet you’re thinking it’s one more than the others.

So, still some work to do on explaining what AR is. No wonder that glossary post is so popular.

Next time (or at least the next time I’m about for VR vs. we go from having a chuckle at what some think AR is to being downright mystified about what someone think AR can do.

VR vs. Half Measures

If I was smart I’d talk about Star Wars today, for obvious reasons, but I’m not and there’s a matter that’s been on my mind for a little while recently and something that is probably overdue being vocalised in general. It’s about videogames, videogame development and virtual reality (VR). That, and why I’m increasingly convinced something needs to change – and fast.

Let’s go back to one of the most recent videogame announcements and the thing that kicked this off in my mind: L.A. Noire. You didn’t need to try hard to hear the rumblings of that before the announcement arrived, and as someone who never got to play the original but who had been impressed by the efforts put into storytelling, I was excited at the possibility of a title that you could easily say was underappreciated in its time getting a second chance. Not only that, but Rockstar had seen the potential there and was even going to make the step into VR with L.A. Noire. If Rockstar was ever going to go VR I’d thought L.A. Noire with its storytelling and game mechanics were a natural fit, so I was pretty pleased.

When I got to read about it however I was left rather disappointed. We were not getting L.A. Noire in VR. We were getting L.A. Noire: The VR Case Files, seven cases recreated from the original. Not even the minor chuckle of seeing a couple of outlets refer to the game continuously as ‘LA NOIRE’, like they were just randomly bellowing French at various points in their stories, could stop me from sighing a bit internally at that.

LA Noire VR Case Files (Thin Version)When we, and by ‘we’ I mean the industry at large (including those who report on it) discuss VR, we invariably get drawn into the benfits of ‘the experience’. What you can feel, how immersed you are in the world, how the fictitious world can become real. Fair enough, it is the unique selling point (USP) and ultimate end-goal of immersive technologies – to take you away from the real world and make that real. Yet, again we’re left with the perception of VR being some optional extra; bonus content you put in to look flashy. VR is not the experience at the moment for many, it’s not the selling point, it’s just a selling point.

We constantly say that content is key. You know it. I know it. They know at HTC. They know at Oculus and at Sony Interactive Entertainment (SIE). They know it on tech portals and our fellows over at other VR/AR websites – hello to those there who surprisingly read this week after week – know it too. On Reddit or Neogaf (or wherever)? You know it. Hell, those who aren’t even into VR know it

We’re now well into VR’s first generation but we’re still not getting the full deal. How many videogames from the big boys have had VR shoehorned in at this point? How many titles are ‘added VR missions‘? I don’t mind so much for smaller devs doing this, but come on. We can do better at this point. Studios are making money, VR in videogames is grabbing headlines. People absolutely raved about the VR is Reisdent Evil VII biohazard, so much so it might well have changed the direction the series takes from here on in. So why doesn’t anyone actually go for it full bore instead of these tentative steps? An end is likely to be signalled for the first commercial generation within the next six months, heck it could happen as early as tomorrow thanks to Oculus Connect 4. With the next consumer versions, the CV2s of this world, set to take the torch and guide us all into the future.

Resident Evil 7 biohazard screenshotYet currently, when we get content and we talk about the immersive experience as a whole, even after all this time, we’re not always getting said whole. Where’s my full experience? Why aren’t we, at this point, onto the truly big VR productions? VR isn’t going away from gaming, no matter how much some wish it so. So… COME ON. Enough delays and lollygagging. Believe me people in the comments section, we’re as tired of wave shooters as you are. I want to get stuck into a big immersive world – so where’s my Immersive Role Playing Game? My IRPG? (I came up with that term the other day and the Editor insisted I use it at some point because he loved it so much. So feel free to start using it judiciously.) Where’s my killer app? Heck, I’d settle for a ‘lesser charge of manslaughter app’ at this point to show some progress.

We’re getting parts. We’re getting measures of VR. Measures of support. Measures of interest. The results for which can vary wildly as a result. Bethesda’s trinity is a great example of this. The best experience looks set to be Doom VFR, which just so happens to be the one made for VR and not being converted in some way. The worst looks to be Skyrim, a title which has been repackaged so many times at this point it’s in danger of choking itself to death with bits of brown tape and bubble wrap.

VR might, sadly, just be a step too far for that, judging by some previews.

The scope of development needs to step up a gear, and do so sharpish. While in the meantime developers also need to be far more aware of the presentation and perception they are projecting. Because that’s also part of the problem. Whilst it’s good we’re getting VR, these ‘bits’ do not help the perception that VR is nothing but an expensive add-on, or that the videogames are not whole experiences, If that’s the case, why not improve the perception of things in the short term by altering the presentation,

Think of it this way: Say we go to a bar and, because I am a very nice sort of chap, I say that I’ll buy you a drink. For the purposes of this example, let’s use a standard pint glass – we’re a British based publication after all – which this is as close an approximation to as I can get at the moment.

Firstly, let’s get the most important point out of the way. I just bought you a drink and yes this does indeed mean that by reading this whenever you see me next, you now owe me a refreshing beverage. Fair’s fair. (Wait, this also it means I get to claim expenses for several hundred drinks? Cha-ching!)

Now some of you may be thinking this glass is half empty. Some of you may be thinking the glass is half full. To those people: what? Don’t be sillythat not the point. The point is I’ve only presented you with half a drink. Oi! What the heck, Kevin!?

Except I never said I would buy you a pint. I said I would buy you a drink.

Unfortunately, the way the drink has been presented leaves you immediately disappointed and underwhelmed. Where’s the rest of it? Why the half measures? Now if the bar staff had chosen a different glass for the drink, you wouldn’t have said anything – because you wouldn’t have known any better. You’d have consumed what which you were given and would judge it as a whole – and not as a half. Yet the volume of content would ultimately be the same. It’s just your perception of it. Had we been in a bar and I gave you a drink in that fashion, you’d end the evening with a negative opinion of the bar and of me. The same then is true for VR.

So there we go. Perceptions, presentation and volume. All of these need to improve. It’s the only way things can move forward, because they’ve been standing still too long.

And standing still gets you nowhere.

 

 

 

VR vs. Timings

One of these weeks, I swear, a planned topic will be able to be addressed. Unfortunately though it seems like we’re going to have to talk about something else instead. No biggie but this one came pretty much out of leftfield. So, let’s set the scene.

I made the mistake of heading back into the gym yesterday, I say mistake as after a good half hour I realised I might not yet be fully recovered from my recent illness. My own fault for not testing the waters, so to speak, and take it a little bit easier. But, of course, my brain instead went “you have a day off, let’s go for a longer session”. Yeah, that was a mistake.  Sometimes it’s best to wait a little longer and avoid doing yourself a mischief. The timing just wasn’t right.

Because I am a terrible person I started flicking through my mobile phone, checking emails, catching up with the headlines (which as you can imagine was extremely depressing), and generally getting up to speed with things as I’d been a little out of the loop socially after working the weekend.  The work Skype chat was already in full flow, which was somewhat unusual and it was there that I first saw a message flick past about a “new PSVR”.

Like I imagine a lot of you did yesterday I immediately clicked a link to a post and read about the announcement from Sony. What it amounts to is an upgrade to the existing head mounted display (HMD). It’s going to be thinner, it has HDR passthrough support and on-board headphones. In case you’re, like myself, not as technically minded as some, HDR stands for “High Dynamic Range”.  In short “HDR passthrough means that people with 4K, HDR compatible TVs won’t have to remove the PlayStation VR Processing Unit to get HDR from their normal PS4 games. It doesn’t make PSVR HDR compatible.” – to quote the boss.

Some are calling it “PlayStation VR 2” but it really isn’t. For a start I’ve not seen Sony Interactive Entertainment (SIE) call it that. It does have the charming name of “CUH-ZVR2”, which is its model number and is numerically an advancement from the original PlayStation VR’s CUH-ZVR1; but really in truth it’s more PlayStation VR v1.1. that PSVR 2: Wrath Of Kaz.

I’ve seen people be upset about the HDR aspect (specifically that the box can’t just be bought on its own and as mentioned above isn’t backwardly compatible) and that it means the original PSVR is now, whisper it with me… ‘old’.  But it is what it is. It’s an upgrade. And, let’s lay this out plainly, there’s nothing particularly new about hardware, particularly connected to the videogame sector getting updates. We’re almost a year into PlayStation VR being on the market, and ‘slimmer with different bits’ is pretty much the default update.

Heck, let’s narrow it down further to virtual reality (VR). There was the ‘new’ Gear VR (aka “the black one”, because nobody remembers it is the ‘new Gear VR’ or even ‘Gear VR 2’) Whilst over and HTC Vive, not counting the add-on upgrades like the deluxe audio strap we’ve known about the upgraded Knuckles controllers (minus Sonic) for Vive since December last year. Even before that there were modifications to the Lighthouse sensors and we had the Vive Pre before the general consumer release version we’re more accustomed to.

Updates happen.  So, SIE have decided to give things a refresh after a year; that I’m neither confused nor particular surprised about.  What I am surprised about, and what we’re back to is timing. Everything about the timing for the announcement was off.

Who makes a surprise hardware announcement first thing in the morning on a Monday in Europe and whilst America is asleep? Yes, the announcement was somewhat friendlier to the Asian market; and whilst we now know that Japan will be seeing the newer model on shelves later this month, initially there was no indication at all as to a ‘when’ for the HMD. Leading me to wonder just why on Earth they just didn’t wait for either a) the press conference SIE has scheduled at this year’s Paris Game Show, taking place on October 30th 2017, or b) at their dedicated event PlayStation Experience out in December.

It was our own Rebecca Hills-Duty who upon tweeting my confusion, pointed out that they could’ve also quite easily announced it in their presentation at the Tokyo Game Show barely over a week prior. Something that could’ve elevated that livestream for PSVR from, I guess, a lukewarm mess (as opposed to a hot mess) to something that had a bit more significance. Moreover, if Japan is indeed getting it first – wouldn’t announcing this then have actually made much more sense? Plus, you’d have more of a global audience watching then as well.

PlayStation VR 2 headsetIt’d’ve been at least treated like it meant something. Instead it kind of felt like it was hurridly shoved out like Sony were trying to disguise the fact they’d just farted by casually opening a window and frantically wafting a spec sheet behind their backs in an effort to dispel the evidence.

In a week where there’s (today) a  Microsoft Mixed Reality event taking place and we’re all wondering what’s going on with the Samsung Odyssey. Unity 17 taking place in Austin, a Google event tomorrow and even New York Comic Con the announcement will be lucky if it is playing fifth banana, much less second by the time we look back on things at the weekend.

If you treat an upgrade of your hardware, no matter how small, as something of an ‘eh, whatever’ what are people’s reactions going to be…?

Exactly.