VR vs. Subtle Moves

Agreement is not a prerequisite of co-operation. Which is to say that you do not have to agree with a person’s point of view in order to work with them. As it happens, the VRFocus team differs quite a fair bit in not only our interests but our opinions on where virtual reality (VR) is going, where it should go, what VR videogames are good, what’s the best head-mounted display (HMD), etc.

Feather / Light / Delicate / SubtleBut that doesn’t mean we disagree on everything. Much like how the former Top Gear and current presenters of The Grand Tour – James May, Richard Hammond and Jeremy Clarkson – do actually agree on some things. Such as how the old Ford Mondeo was a really good car, that the UK should remain in Europe and, most importantly, that Heinz sandwich spread is delicious.  There are also some things that we universally agree on, at least in terms of the Editor and writing team. I can’t speak too much for Nina as she does her own thing.

For a start we all, unashamedly, love Moss and think Quill is the cutest thing ever. Another decision we all came to separately (and to our surprise) is that we all think that Shooty Fruity is rather rubbish. Rebecca reviewed it and gave it two stars out of five and that it “ultimately fails to rise above its roots as a wave shooter”. It was a judgement that didn’t best please nDreams as you can imagine and generated a number of comments in suspiciously short period from people white knighting the thing. But it was all rather irrelevant in the end. As I mentioned a few weeks back on VR vs. we don’t play favourites here, even for those that ‘gave birth’ to us, so to speak. So, Rebecca wasn’t enamoured of it and it got a two: Her opinion. End of story.

And if they’re still upset, nDreams will just have to be content with the multiple award nominations the title has gotten in the last couple of months. And be grateful some of the rest of the team didn’t review it who might’ve scored it even lower(!)

Shooty Fruity screenshotBut, like I say that’s very specific.  At EGX 2018 I got a chance to get hands-on with Arca’s Path VR from Dream Reality Interactive and Rebellion. It’s a title that we already previewed back in June at E3, but I’d been intrigued about for a while and wanted to have a go if possible. In that preview, which is genuinely positive, Kevin J did say “a question remains over whether or not the videogame benefits from VR at all” and I can see his point in that it’s easy to think that Arca’s Path VR could’ve just been replicated with any old motion controller. Except… I disagree with it. To me the benefit is that through the control scheme the resulting playstyle adds much to the title.

The key in all of this is subtlety and balance.

For those unaware of the title, a girl called Arca finds a mysterious headset and is transported to a strange world which is for want of a better description, The Void from Dishonoured if it existed in Transistor. Arca’s essence (as such) transforms into some sort of ball and your goal it to Marble Madness your way through to the end collecting crystal shards along to the way to unlock… well, that remains to be seen.

You control the ball through the obstacle course via moving a reticule in a direction and distance from Arca. The further you go from her the faster she’ll go, err, roll. Placing the target closer will slow momentum down to a stop.  Which when you’re traversing 90 degree turns on a narrow pathway with no walls to stop you is something you’ll need to be extra careful about – which is where the VR headset comes in.

Arca's Path - Screenshot (E3 2018)The reticule is gaze-controlled so where you move your head to look is where the target goes, and here’s where the trickiness comes in. Because of that you have to be very careful with your movements. You’re in a twisting route with hazards ahead so you obviously want to plan a route. In a normal videogame you’d have no problem as you’d be holding a controller and through that you’d hold the little target steady without any issue as you peruse the way ahead on the 2D screen.  In VR however, you are surrounded by the world and as you’re there you want to look around in a 3D way. Except, of course that if you move your head, you risk moving the ball. It becomes a matter of self-control and deliberate movements. Looking ahead and moving your eyes while keeping focused on your head position. Likewise moving your head to control is a subtler approach than a normal controller where it’s far easier to measure your pressure and momentum via a thumb stick.

Beyond the obvious narrative reason for using a headset, no, you’re not gesticulating wildly and yes, its use makes it a very untraditional VR title as a result – but who cares about that? You gain much more through VR’s use. The world is more intriguing, the controls take more thought and planning in order to utilise them. Mistakes are costly, judgement and awareness need to be on point.

We’ll find out more of what makes Arca’s Path VR tick when the time comes to review it in full. I wonder what the others will make of it? From my side at least, I’m sure they’ll have a ball.

Or be one.

 

VR vs. The Carmack Takeaways (Part 2)

You can always count on the post-Oculus Connect VR vs. to draw Oculus defenders out of the woodwork. Last year it was people having a go at my ‘anti-Oculus bias’ because I mentioned how Oculus didn’t achieve some targets and how I was saying how well Samsung did. This year it’s that I’ve never heard of people ‘evolving’ original ideas and I’m an unoriginal biased hack.

Well, no one said I was original. Then again, I do have the benefit of at least being able to read it seems. John Carmack’s white knight for OC5 took umbridge at me pointing out that Oculus admitting they’d taken design and feature cues direct from Google Daydream was perhaps not wise. This sort of thing happens all the time, I was told. Really? No shit. But most companies who have been embroiled in a copyright-related lawsuits are savvy enough to not say so, publicly and straight-forwardly, with their representative who is still involved in a copyright-related lawsuit. Incidentally, the OC4 article had people angry at me over the pro-Samsung, Oculus bashing words of…err.. John Carmack.

But hey, what do I know? I just wrote the thing.

BlackadderAn additional note, while we don’t talk about each other that much (and I’m sure they couldn’t care less what I think), I did want to personally acknowledge the good news coming out of Upload VR just before the weekend just gone. It’s not that they have a new Editor-in-Chief, nor is it the confirmation that they have split with the people at the top. Moreover, it was that with whatever has gone on behind-the-scenes the writing team there now at least seems to have some sort of stability on their immediate futures. Which includes my friend and erstwhile VRFocus member Jamie. While I’m personally still very much in Elizabeth Scott’s camp in terms of Upload management bringing their woes on themselves (who’d’ve thought that being, you know, awful, might result in issues?) the general writing team over there rather got dragged into the mess by association.

I know from experience here that it’s damn hard to keep working and to keep the lights on of a website when there’s all sorts of calamity and drama going on over your heads. It’s a story for another day, but needless to say for a large number of months after the decision was made to split from our original founders it was pretty much just me and Peter keeping the whole shebang here going while everyone else looked to finalise the site’s future. Being in limbo isn’t fun folks. Now at least their team can move on, and I hear that following feedback they are looking to rebrand and dispense with the Upload name and make as clean a break as possible.  Which is a good move and one VR itself will, no doubt, be grateful for. They are looking to the VR community for suggestions on their new branding.

I suggest RoadToFocusScoutXR.com.

John Carmack - OC5So, where were we? Halfway through matters I think it was.

From here things do start to get a bit technical and so there’s not as many entries in number as part one.  That said some of them are of particular interest. So, in no particular order…

PC Videogame Design Is In A ‘Really Good Place’ Right Now (Outside of AAA)

VR is still tied to PC so it was good to hear that Carmack thought that it was indeed a great time to be a smaller developer with all the tools people have available nowadays. Meaning you can still make a great quality videogame regardless of the size of your team. While specific tools weren’t namechecked, I think it was obvious that the likes of Unreal Engine and Unity were what were being referenced here. It was nice to see Carmack so enthused about the ways developer’s now have to bring their vision to life. A reminder that while his job title is Oculus VR’s Chief Technical Officer he is still, always at heart, a videogame developer.

Active VR Videogames Aren’t A Guarantee VR Will Change People

At one point in proceedings John Carmack spoke about how while there’s a lot of high-activity videogames out there – the likes of Sprint Vector and Beat Saber come to mind, as well as Creed: Rise To Glory which we reviewed at the start of this month – and while there are gym-focused VR experiences and service available developers should not expect high-activity experiences to change the way people actually play games.

VR is not the way people are going to change their lives around and get fitter.  With Cormack lamenting of the time he just tried to get players to utilise a swivel chair in order to play a title, but even this use of activity and motion fell by the wayside. Essentially suggesting that people would be happier playing a videogame sitting down, and if you give people that option they’ll nearly always take it. So, physical activity and fitness isn’t the hill for VR developers to die on.

Carmack Accepts That He Is ‘Out Of Step’ With Facebook On Championing Isolation

While Facebook is all about socially bringing people together Carmack acknowledged that he is actually the reverse in a lot of instances. Having previously argued about VR helping the purity of watching media and being able taking you away from everyone and everything else to effectively get some peace and quiet.  It was interesting that the experience for the individual has to have a champion in the first place, but could you ask for a better one to give a dose of reality to the situation than Carmack?

“We’re not making any great strides in Education.”

I’d certainly argue that whilst maybe Oculus isn’t doing as much in education as it should be, there are forces out there making a lot of effort. Especially the likes of Google, etc. Truth be told I’m not overly sure what Carmack meant by this comment, but for the sake of counterpoint I’d recommend taking note of our new Virtually Learning series of guest features which focus on how VR is being used in the classroom all over the world.  More from that series in the next two weeks by the way with guest posts from two writers.  Perhaps one of the writers will address this directly at a later date.

VR Education: JESS Dubai
A Sixth Form student at JESS Dubai using the HTC Vive as a part of a TEDx art project.

VR Can Still Be Magical, Regardless Of The Situation

Carmack at one point, after touching on isolation, told the story of how he used VR on a plane to escape from all the noise (“I was annoyed”) which of course still looks odd in a social setting.  He ended up explaining to a curious passenger about VR, demoed some things like for them like Henry and some 180 degree basketball footage they proceeded to order an Oculus Go there and then using the plane wi-fi. A pretty cool story.

Quest is ‘in the neighbourhood’ of a PS3/X360 in terms of power.

There’s so many upgrades to consoles during their lifetimes now it’s a lot more difficult to define the beginning and ending of a console generation. However, that the Quest is there or thereabouts in terms of power with the previous generation of hardware is a pretty big deal.

Yes, there are some caveats that were went into since that power isn’t exactly used in the same way. Normally if you said to the percentage of specs-focused games out there that something was equal to the power of the previous generation the majority of those people would likely turn their nose up it. I never have understood why people automatically equate the ‘most powerful’ with ‘the best’ or the one you’ll enjoy the most – but my thoughts on that aside, Carmack was at pains to point out this is for what is essentially a mobile gaming device. Framed in that way it becomes far more impressive, although you also have to realise when you say that that mobile phones themselves are becoming more powerful in their rendering of videogames all the time so it’s a statement that has a shelf life.

This leads us on nicely to this…

Oculus Think The Quest Is Competing Against The Switch

“Realistically we are going to wind up competing with the Nintendo Switch as a device where- I don’t think there’s going to be that many people that say ‘I’m not going to buy a PS4 I’m going to buy a Quest instead’.  I think that we’re going to have people that- like, I’m a gamer, I’ve got you know, my brand of choice for the main console and maybe I’ve got a PC that I play games on. I’m going to pick up a Switch for my mobile device, very much like the Switch is right now.”

The idea of Nintendo’s console being your second console is an idea that has stuck around since the Nintendo Wii, but in this instance while it is indeed within the same business area as the Switch it is only so tangentially. I honestly don’t believe that VR is in a place right now where it can compete directly with the Switch, and if they think they are they are going to have to take a big step up. The Switch is a monster success, one with a rumoured upgrade on the way. It’s a multiplayer, go anywhere, play anywhere hardware with big name franchises up the wazoo (“landmark games that people have loved for decades” to use Carmack’s later words when describing mobile titles) that can become the focus of a party for a large group. And Oculus Quest… isn’t.

I’m not sure why Oculus, or at least John Carmack, thinks ‘I’m not going to buy a Switch I’m going to buy a Quest’ is more likely than the same with a PS4, at least when the company is openly admitting within the first minutes of Day One how they whiffed on their initial goal (1 Billion in VR) big time.  If the marketing bods think that convincing people who might buy a Switch is the way to go they’ve got a hard sell ahead of them; and they’d best start with me because I’d take Switch over Quest any day of the week as things stand.

Nintendo SwitchThat’s all I’m going to cover for now, as always there’s a tonne of stuff to cover and not enough time for Carmack to say all he wants. One wonders why Oculus don’t have Carmack do a monthly livestream series on a number of topics then get into the really big points at Oculus Connect – or at the end of the day just let him go for as long as he wants on Day 2. He’s clearly enjoying himself talking about the things that both irk him and excite him. If you’ve not yet seen the talk in full I’d recommend it. You can do so below.

Next week, we’re back to the topic of Eurogamer and I’m going to disagree with one of our own previews.  Should be fun.

VR vs. The Carmack Takeaways (Part One)

Well that’s another Oculus Connect done and with the surprise announcement that there’s not going to be a PlayStation Experience in 2018 and with EGX and Tokyo Game Show also done and dusted we are officially out of major tier level events with the exception of Paris Games Week but I know some people are on the fence as to its importance.

Oh, there are still actual events going on between now and December. There’s GTC Europe starting today for instance. VR Days and XRDC before the end of the month as well. VRX 2018 hits in December and there’s a few other ones here and there around the globe. But for the big hitters that is apparently, that’s, err… that. Next stop CES 2019, I guess?

As usual there was lots to talk about during the event, especially the announcements relating to the former-Santa Cruz, the Oculus Quest. I guess I won’t be able to make jokes relating to The Thrills’ song any more. On the plus side, jokes about The Real Adventures of Oculus Quest are now very much in.

For this year’s post Oculus Connect VR vs. I thought I’d focus on one particular part of Oculus Connect 5 (OC5). At least initially. Maybe I’ll go back and re-watch some more at a later date to see how I feel about things. I definitely need to re-watch Michael Abrash’s section because I missed a rather big chunk of it – and as regular readers will know I’m an unabashed Abrash fan. (I found out on day two Peter is not, and he is now officially dead to me.)  Instead, I thought I’d go through the 2018 edition of Oculus Chief Technical Officer John Carmack‘s “Unscripted” keynote and point out some things I took away from the whole thing. Because despite issues getting to watch it – which we’ll get into – there were some things that leapt out during the session. Some important, some not so important.

This’ll actually end up being a two-parter, since 90 minutes of John Carmack is a lot to digest.  For this week let’s start with some general items as well as the first 45 minutes of the 90.

What Is It With Facebook And Not Being Able To Stream Video Properly?

Before we begin let’s start with something that plagued both keynotes for those of us stuck watching on Facebook: the lag and coverage drops. This really is inexcusable for what is a Facebook run event. Video is so problematic for Facebook yet is also a key pillar of their business direction. If you’re going to insist on making us use Facebook (and having to immediately turn on Quiet Mode to get rid of the silly emoji clutter) can it at least be stable? At some points in the stream you could tell the audio and visuals were slightly out of sync and frankly Facebook, compared to other events that deal with far bigger numbers you guys really should have this down pat by now, but I’ve yet to see a livestream without issues.

Long-Term Goals Are Fine, But If You Suck You Suck

One of the things people tend to not like about me is I am pretty honest about things when they fail. Today’s mistake is tomorrow’s disaster. It’s like you presenting the murderer in Cluedo with the gift of a new candlestick and being surprised they kill again. Ill-conceived ideas shouldn’t be given a pass just ‘because’, especially if the evidence says otherwise.  Hard honesty is not ‘being negative’.

Whilst we all know that Carmack is the counterpoint to Day One it was very interesting for him to directly address that fact.

“It’s not that [long-term planning] isn’t important.” He insisted, stifling a chuckle. “A lot of people find a lot of great motivation from it, and some things do need long-term commitment – I am really happy that Facebook does have this long-term commitment to research and development of new technology. But, in some ways a ‘long-term vision’ can be a carpet you sweep your current shortcomings under.”

 

Oculus Go Might Not Entirely Please Him, But How Well It Has Done Pleases Everyone

“I was probably the most optimistic inside Oculus about how well Go would do, but it turned out that it exceeded even my expectations.”

One thing I do agree with VR naysayers about is a lack of clarity as to sales figures of VR head-mounted displays (HMDs).  We didn’t get any figures here either, but with the ‘hard honesty’ full on displayed (Carmack did acknowledge having issues with certain aspects of Go’s software) both Oculus and Carmack bigged up how well the HMD had done. To the point where they acknowledged the response had actually surprised them.  That bodes particularly well.

Pixvana - Oculus Go

Known Unknowns

Oculus don’t know why Go is as retentive as Rift.  They don’t know how many people can’t deal with 3DOF tracking – “but we know they exist”.  They don’t know what exactly is going to be the ‘magic’ element that brings people to the Oculus Quest. There were admissions of Oculus not knowing all manner of things on Day One as well. I’ll be honest, I’m not sure whether  I’m concerned or unconcerned about that.

 

The Gear VR Doesn’t Get The Same Love As 2017…

Last year Carmack, on several occasions held Samsung up the way things should be done. This year they didn’t fare as well, despite being “by far the most successful VR headset” according to Carmack. Carmack this time noted how the Gear VR despite giving a pleasing performance doesn’t persist as an interest point to buyers.

“Poisonous user experiences” for lapsed Gear VR users also “kinda kills the experience”.

Samsung Gear VR Oculus Rooms

 

Okay, It’s Good For Something

It turns out Carmack isn’t too enamoured of the Go’s strap and that Oculus didn’t get what they were aiming for. But there is another option, apparently.

“You can actually take a Gear VR strap and with a little bit of scissor work on it get it to fit inside a Go and have the conventional one backstrap.” The facial interface for the Go wasn’t to Carmack’s satisfaction either so he took a pair of scissors to that too.

“Have we suddenly gone into an episode of Blue Peter?” I asked the VRFocus team, wondering how a Fairy liquid bottle and sticky back plastic was going to factor into things.

 

USB Support IS Coming

A solution, albeit a limited one, is coming to Go. Licencing is an issue as is power AND drive formats, but that’s something I’ve seen people asking for a while and was last addressed by Carmack way back in March .It’s clearly problematic for the team at Oculus but good to see they’re going to make it happen somehow despite all that.

 

Oculus Straight Up Admitted To Taking Design Ideas From Google

When I managed to wrangle Facebook’s video into showing me OC5 again I came back into something that made me do a massive double-take.

“We did come around to basically doing what Daydream does with recentering. I think they made the right call in retrospect. Where the recenter operation, by default, recenters not just your controller but also your view unless the application explicitly opts out. We had long debates about this, but I think that is the right call in the end.” Said Carmack before plunging straight on. “And there’s a couple of little other things that we’ve cribbed from Daydream. I added the little thumbprint on the controller that they do- every time I take a hint from them I try and do it a little bit better.”

“I managed to get the video working again to find Carmack admitting they’ve been nicking design ideas from Google?”

“Pretty much.” Responded Kevin J.

Often it’s left unsaid that company A is inspired by, or just plain clones choice B from rival C. It’s unsaid because, well, designs are rather by default copyrighted. So, for Carmack to out-and-out admit they’d taken cues from the Google Daydream was surprising. I mean, can you imagine if Oculus were sued for copyright infringement? …Again?*  If I were Google I’d probably begin looking at forthcoming UI updates and other things a lot closer after that.

(* Incidentally we must be due our next batch of updates soon on that whole debacle with Zenimax, surely?)

DaydreamView3colors

 

Even Carmack Thinks VR Lifestyle Shots Are Utter Nonsense

“You know, I chuckle whenever our promotional stuff where we have people-atheletic people- swinging around wildly and ducking and bending with VR where that’s not going to be the reality of the way people are going to be using this product most of the time.” Carmack said with a smile. “Making company specific decisions around your development, around that, might not be wisest thing.”

They’re not the only ones. You’ve all seen this Vive picture, right? I wonder if Carmack has.

 

People Spending More Time Watching Movies On Their PS4 Shocked Him

There was a lot of discussion about Quest’s intention of being 80% games vs 20% media in its usage, as opposed to Rift which is currently the reverse. Carmack, quite rightly in my opinion, disagrees that media will be so low. He then pointed out that there was a recent study which showed that media use trumped videogames “even on games consoles”.

I mean… Hasn’t that always been the case since last generation and DVD player support? How on Earth has he only just heard this?

Who Stole Carmack’s Clock?

Unfortunately, Carmack ran out of time and had to stop very abruptly indeed. It made me wonder what happened to his countdown clock he had last year in front of the stage that gave him a constant indication of how long he had so he could prioritise and wrap things up.

It felt like a mistake to (apparently) not have that this year. If there was a clock going on his tablet the evidence suggests that went by the wayside quickly.

We’ll leave it there for part one, I’ll come back to the second 45 minutes in the next column or one after that. For now though, have a good rest of the week.

VR vs. No Cause For A Llama

There is but one videogames related event I always attend each year.  That’s not through my choice but it’s what seems to be the way the dice have landed. I don’t go anywhere else. We’ve discussed this in this column before.

Said event I do attend is the Eurogamer Expo, as was, now known simply as EGX. Appearing, as does Insomnia – which also occasionally gets my alternance, but that’s more for my own personal as opposed to professional interest – at the National Exhibition Centre (NEC) in Birmingham. I attend this because, frankly, it is a ten minutes Uber ride up the road from where I live and damned if I’m going to miss a major industry event in my own backyard.

EGX 2018 LogoAs one developer and friend I spoke to told me during a quick chat, “It’s so nice to see you out and about and know you’re not stuck in your office 365 days a year.”

I told them that was not the case, it merely seemed that, and then joked that they should enjoy seeing my face professionally before I was slung back into a cardboard box in the basement for another year.

I’ve talked about my adventures at EGX, such as they are, on VR vs. on a couple of occasions, and at some point over the next month or so I’ll be dipping back into the topic. I’m not going to be specific on that as we do have Oculus Connect 5 this week and I’ll no doubt want to cover the things that are said – or not – during the Facebook-owned company’s annual get together.

However, one thing I’ve noted previously on VR vs. is that the last couple of years have been particularly good for VR at the event. I’d be lying if I said it was as good a turnout in 2018, however.

Oh, PlayStation had their VR stand there. With the likes of Astro Bot, The Persistence, Blood & Truth, Tetris Effect all present. The booths were (mostly) active this year, with people at least in queue as opposed to all of them being empty and Sony staff turning genuinely interested people away. As far as I’m aware nothing had really changed from previous years where you had to register though.  Why they can’t just let people queue heaven only knows.

PlayStation VR - EGX 2018Beyond that though, I didn’t see a heck of a lot of VR on display. There was PokerStars VR which we ironically had news come through about not long after I queried after it. Arca’s Path VR which I’ll discuss more at a later date, another VR experience which I believe was ParadropVR, but don’t quote me on it (someone was constantly leaning against the sign and all I could make out was the ‘Para’ bit) – and that was pretty much it. I saw nothing else.

The thing I noticed most of all though was the hardware side.  A couple of years back the booths were positively dripping in VR displays as being VR Ready had such importance on it. Every single one had at least one headset setup. This time I spied none. It wasn’t about how well PC maker X, new processor Y or GPU Z could run a VR headset, it was about how amazing they could make Fortnite look – and that’s not a knock on Fortnite.  In comparison VR just wasn’t important.

Yesterday’s sales driver.

Which is why I’m particularly interested in this year’s Oculus Connect. VR’s honeymoon period is well and truly over, so what does the future bring? What keeps the technology moving forward, and makes upgrading essential for those that already have a headset. What experiences has Oculus got up its sleeve that’ll renew the desire for a VR future. What videogames announcements will it have that it was apparently incapable of showing at Gamescom to actual consumers, that’ll turn the head of those people who gathered round a PC seller’s booth just to check out how well a random kid did as he landed at Fatal Fields?

VR needs its own Victory Royale this week, let’s hope Oculus bring enough mats.

 

VR vs. Spitting Feathers

It’s a rarity indeed for you to start the working week with a blessed sigh of relief. But whatever happens, this week can’t possibly be as bad as the last one. For a start we have Mr. Peter Graham back in the fold after he disappeared off to *gasp* enjoy himself for a week. How very dare he.  Likewise, I hope this week will see neither me, nor Rebecca nor Nina (who fell prey to whatever it was that was going around on Friday) will be ill. Last week was pretty darn rough for the team.

Of course with Pete back I mostly return to my usual gaggle of roles for the site, and back gratefully away from writing up news. I’m not a writer in a professional sense, I know this. I enjoy that (occasional) part of the job about as much as getting punched in the stomach to the tune of La Cucaracha. But one thing really stuck in my mind as I was writing various news stories up over the latter part of the week – if you think about it, virtual reality (VR) is pretty weird.

Oh, weird in a wonderfully diverse way, but… still weird.  If you had to actually sit down and explain what VR can do to someone who had no background knowledge the concept of being surrounded by the fictious reality would probably be the easiest thing to grasp. With “What is it used for?” “Well, everything.” ironically being somewhat harder to grasp. That immersive technology (XR if you want) is applicable to everything from movies to medical to make-up and to moving house (or designing one) is a head-scratcher. If someone said to you “Hey, they’ve invented something that can affect literally every facet of your life!” you’d do a double-take.

So, you can imagine my expression when, as we hunted for stories at the end of last week, Rebecca came across the following: “Take a Rollercoaster Ride Through a Duck’s Vagina in Virtual Reality”.  Yes, apparently there is an actual experience for Cardboard called VR Duck Genitalia Explorer. It even has a trailer.

PC Error

“Join scientist Professor Patricia Brennan on a virtual tour that takes in the mind-boggling reproductive tract of a female muscovy duck.”

Nina and I blinked as we saw the link preview on Skype.

“I spent last night looking into the history of eye tests in Korea. I am presently researching a 1978 paper on NASA dumping nuclear waste on the moon.” I blearily told Rebecca on Thursday, as my illness addled brain tried to comprehend what had been presented to me. So, I tried clicking on the link and immediately got a “We Need Your Consent” cookies/data pop-up. Consent? I think the one that really needs to give consent here is the poor duck.

Suddenly I’m not sure I want to do my Make It A (Virtual Reality) on Untitled Goose Game after all…

VR vs. The All-Knowing

Being ill is, obviously, not a lot of fun. No one goes through life saying “Woohoo, vomiting! Get in there!”  When you’re a kid the idea of having days off from school sounds like an excellent idea. You can sit in bed, play videogames, or have Peter Falk come along and read you a book about kissing. (And if you don’t get that reference I’m not going to help you this week.)

Sick / Illness / SadAs adults know though, being ill and off of work is, in fact, doubly inconvenient. While the classic ‘pulling a sickie’ might still appeal, it also does not because a) work will inevitably pile up, b) while you are away something will have gone wrong that will equally inevitably mean you will be called upon to fix it the nanosecond you are back in and if you’re in an office c) Janice from accounting will have nicked your favourite mug and your chair has been replaced with some form of torture device previously employed by the Spanish Inquisition.

No one expects the office furniture politics of the Spanish Inquisition.

As it happens I’ve been off for quite some time this last week and, if I’m honest, I’m back far too soon. But I can’t afford to be off any longer, so here I am – thrust back into things and writing an article on being thrust back into things. I’m going to assume that’s pretty meta. With VR vs. that’s always going to be a problem; at the time of writing I frankly haven’t the foggiest about what’s been happening in virtual reality (VR), augmented reality (AR) or anything in between.  My main concern over the last several days has been switching rapidly between ‘praying to the porcelain gods’ and ‘please don’t die of dehydration’ both of which are still very much a concern this morning.

So, what can I actually talk about today? Well, let me touch on something that was going down at the time I was going down onto the bathroom floor.  You see, based on that, my not knowing what will have happened over the last few days will be very disappointing to some people because I, as a writer on a website, should know everything.

This all stems from some news regarding the Pimax headset. What’ll be a couple of weeks ago, right after Gamescom, they had a backer-only event in Berlin. There were some announcements made, and generally a lot of good will fostered between the makers and their community. Which as a community guy is always good to hear.  You can watch an interview on the subject here, incidentally.

Pimax 8K Headset image 1
Peter in a Pimax 8K at an event.

Now you’ll note from the link I don’t link internally to VRFocus, nor do I link to Road To VR or Upload. The reason for this is quite simple – we weren’t there. In fact, from our side we didn’t know about the event at all until someone asked us on Twitter why all three of us hadn’t said anything about it.

What was slightly concerning was some of the reactions of people to this. Were we not covering it because we were all in the pocket of HTC? Is it a massive conspiracy – that “we” want to keep the headset down because “we” don’t want it to be a success? Was it that journalists like myself were being lazy? Well, no. Obviously. For a start I’m not a journalist. You are literally reading an article series whose central conceit is that it’s the opinion of the non-writer, non-tech person. But VRFocus doesn’t play favourites in the VR game. We’re just as likely to upset the top companies as we are to praise them. What we want is for VR as a whole to succeed – that’s why the site was founded by nDreams in the first place, way back when.  We’re here to go “did you hear about this…” The idea that we’re all trying to protect the oodles of cash we’re all getting from big business is rather far-fetched. There may be lots of investment going on all over the place and millions of dollars flying around between companies but trust me when I say the team is not seeing any of that.

The truth of the matter was we simply weren’t invited or contacted in any way. No heads-up. No press release. Nothing. Which I’d argue is somewhat of a mistake; after all, not inviting ourselves, Road To VR, Upload or even the likes of VR Scout when you’ve got an announcement is one thing, but not actually yelling about it yourself is another. ‘But why didn’t you know? You should know! What kind of journalists are you?’ Well for a start just because people write on the subject that doesn’t mean they are all-knowing on it. It doesn’t mean we or any of our peers out there are omniscient to everything that is going on. Yes, we all do rely on communications behind the scenes with PR departments and marketing departments and contacts from studio x who let us know in advance what’s going on. Then there’s tips from you the readers, etc. Lots of what we do is based on official communiques – as is the case with journalism anywhere (which is hardly revolutionary news).  Yes, we look into things and investigate ourselves, that’s part of the job naturally, but again we’re not going to catch everything. The idea that if the lot of us aren’t working 24/7, pounding the streets in a dodgy trench coat asking questions while gesticulating every third word with a notepad and pencil, that we’re not doing our jobs properly is farcical.

Detective
What headset were you in on the night of the 14th?

VRFocus puts out more news and features about immersive technology than anyone else. I think that’s fair and accurate to say. At a base minimum our turnover of posts is 78 per week, weekdays have a minimum of 12 items a day and that’s not counting any breaking news we cover in addition.  If we find out about news we’ll act to investigate it (and subsequently did in this case) but we aren’t going to be able to cover it all. None of us can be everywhere, know everything, and report on every facet of it. Not possible.

If you think we all suck because you know something we don’t well, I don’t know what to tell you about that. If you think we are lazy well, I can show you from my side a team exhausted most every day, strapped to a never-ending treadmill of announcements. We do our best. We’re proud of that. If you think we should know something, please do contact us and let us know. But if you do think we should know everything, I have one question for you: do you?

Because if so, you’re being very lazy in not reporting the way to stop me feeling so damn sick.

VR vs. An Asterisk

I’m in a bit of a quandary this week as the topic I want to discuss would probably have been best to cover a fortnight ago. Since that time pretty much everything that was going to be said about the Magic Leap One has been said at this point; in terms of those who like it and those that don’t at any rate.

Just over a week ago, Palmer Luckey strode back into the spotlight to give his two penn’orth about the much waited for hardware by declaring that “Magic Leap is a Tragic Heap” – a headline was not chosen for glibness. Something Luckey himself addressed immediately at the start of the piece, saying it was deliberately chosen as “a tragedy in the classical sense”.  Of course, glib or not, the headline was immediately pounced on. You don’t get the former head of Oculus tearing a strip off the new kid on the immersive technology block and get crickets.

They’re far too busy being consciences to wooden boys and providing luck to young women in China, anyway.

Magic Leap One RevealThe truth of the matter is I couldn’t tell you whether I agree nor disagree with Luckey’s opinion of the Magic Leap as I honestly haven’t tried it – and unless someone magically leaps to sending me one, or pays me lots of money to be able to afford one I’m not going to either, but whether I think it’s good isn’t actually the topic of today.  It’s more whether you think it is; because even though the headset is augmented/mixed reality, if you’re someone who is very much pro-virtual reality (VR) over everything else you might want to hope it does okay.

For a while now, and I’ve mentioned it here often enough, I’ve been very much of the opinion that VR has reached a point where it can’t fail. There’s too much money wrapped up in it for starters, that and the technology has already proven itself in areas like education, research, science and medical care. That path has been started and I honestly don’t see it being reversed now. Videogames are another matter, but then again just how many titles are there now for each of the main three headsets now? How many for them combined? We’re close to two years of PlayStation VR. That’s pretty awesome.

But while I still believe that, Magic Leap has got me putting something of a mental asterisk by that statement.

Why? Well, let’s say you’re in a car and there’s an accident. Or you have something to eat out and you feel sick and get food poisoning. Or, you put your heart into something and it all falls apart in front of you. Some people would say they’d get right back on that horse – but the truth is the vast majority would hesitate to be a part of that experience again. A bad experience leaves a bad taste in the mouth is scarcely rectified quickly. It’s a truth that has dogged VR via simulation sickness and it is also a financial truth.

Magic Leap has had a frankly disgusting amount of money ploughed into it.  There’s investment and then there’s this level of investment. Heck, they’re still trying to gain investment even now for some reason. There are countries less cash rich than Magic Leap, yet still they seek more and here’s the crux of my concern. A Magic Leap that falls flat on its face hurts everyone in immersive technology. It hurts investments, it damages confidence in the technology as a whole and it taints the industry with the spectre of something that’s a cross between a cheap conjurer and a snake oil salesman.

Whether or not you think the Magic Leap One does what it promised is your take. Magic Leap as a company needs to work. It doesn’t need to be a spectacular success even. Just. Work. Because if there’s one thing that could, potentially, damage VR’s future it’s not Magic Leap’s success. It’s their failure.

VR vs. Fiction – Vol IV: A Cruel Father’s Thesis

It’s a pretty hectic week for us on VRFocus, so for today’s VR vs. column we step back into the world of fiction for my little sub-series where I discuss instances where virtual reality (VR), augmented reality (AR), head-mounted displays (HMDs) of any kind or related immersive technology appear.

Today we enter the world of anime, and the first of two series linked by the voice of its principle character. For those who may have heard of the term previously, but aren’t entirely sure what that means, anime is a shortened version of the Japanese word animēshon and it refers to “a style of Japanese film and television animation, typically aimed at adults as well as children” – to quote the definition that comes up on Google.

Ever seen a Studio Ghibli film? Anime. Watched the original Voltron? Anime. Someone flung a VHS copy of Akira at you in college? Anime. Even The Mysterious Cities of Gold is anime, although that has the distinct weirdness of being a French-Japanese series.

Today I look at the first of two series which are among my first exposures to anime ‘proper’ and are also among my favourites to watch; both of which feature the use of immersive technology.

Neon Genesis Evangelion

Where do we even begin with Evangelion? It’s one of those series that straddles the genre. A colossus that has left an indelible mark on the culture of Japan itself.  The backstory in short is thus: The Earth is a mess after ‘Second Impact’ a catastrophic event akin to the meteor that wiped out the dinosaurs. After the death of his mother and abandonment by his father at age six, shy and retiring boy Shinji Ikari is summoned by said father to futuristic fortress city Tokyo-3. Because he now “has a use” for him. Nice chap. The use turns out to be as pilot of the gigantic purple mecha known as Evangelion Unit 01 – and by-the-way get in it RIGHT NOW and defend us from this mysterious gigantic alien monster bent on destroying the world, would you kindly?

Already (and deliberately, I might add) traumatised by his upbringing, Shinji is basically blackmailed into piloting the EVA after they wheel fellow pilot Rei Ayanami out on a gurney, still bleeding from a previous accident. Did I mention that Shinji can feel the injuries inflicted on the EVA and his first sortie ends with being stabbed through the skull and the mysterious EVA going berserk?

What follows are conspiracies, secrets and lies everywhere as the only real truth seems to be that as the pilots battle the Angels, mysterious beings foretold in the Dead Sea Scrolls, they are nothing but pieces in a far larger chess game. Expendable when the time is right – and in the meantime free to be hurt and injured in pretty much every way it is possible for someone to be hurt. War is misery in this series, and the brief moments of happiness for the teens are ones to be cherished. As they are, in many ways, as orchestrated as the battles they fight.

So where does immersive technology feature into this? Well, it actually does so twice.  The first instance requires a bit more explanation though.  You see the Evangelions aren’t actually robots, they’re something far more than that – synthetic lfeforms cloned in part from the very beings the organisation NERV is fighting. Including the one they effectively have nailed up in their basement. (Long story…) To fight, the pilots must ‘synchronise’ with their EVA, which is how they end up feeling the pain the EVA feels, as the higher the sync the more power and the greater the degree of backlash the pilots feel. Even generating sympathetic injuries.  Essentially, they have to put their mind inside the Evangelion – and it’s not an easy process.

EVA 01 opens to allow the Entry Plug to be inserted.

In order to pilot, and make sense of everything the pilot uses an ‘entry plug’, essentially a tube of technology which is screwed into the mech through its neck (see above). Inside the entry plug, which Rei describes in a moment of introspection as “the throne for a soul” there’s the pilot’s seat and the interior is surrounded by some sort of wraparound LED screen. What it is, is never really confirmed. As the pilot synchs it essentially shows the viewpoint of the Evangelion, and sometimes other visuals, such as a heads-up display (HUD) for information and communications.  So, all those Evangelion related experiences in Japan are pretty accurate by way as to what the pilot would see.

Evangelion - Entry Plug
The interior of the Entry Plug, you can see the surrounding screens.
A view from the entry plug in Evangelion VR: The Soul Seat.

The main function of the screens though is to act as the equivalent of headset-less VR, there’s been plenty of equivalencies to this that we’ve seen down through the years – as well as people suggesting inputs be directed via the nervous system/direct brain access.

In the third of the modern ‘Rebuild of Evangelion’ films, Evangelion: 3.0 You Can (Not) Redo, a time jump shows this technology expanded to contain not just an EVA pilot but the entire bridge of WILLE’s aerial battleship the AAA Wunder and its crew.

Yet Evangelion also shows off the pilots using a targeting scanner headset/visor on numerous occasions when utilising long distance firearms.  Shinji first uses it in battle against Ramiel, the 5th Angel (original series timeline) while both the pilot of Evangelion Unit 02 Asuka Langley Sohryu (aka Asuka Shikinami Langley in the Rebuild films) and Rei inside Prototype EVA Unit 00 both use them in the battle against the 15th Angel, Arael.

Evangelion - Rei Uses Targeting Sensor
Rei uses the targeting sensor

Outside of this in the Rebuild films, Mari Makinami Illustrious – whose inclusion the series has yet to actually be explained, frustratingly – uses a prototype version of a more traditional style helmet in Evangelion: 2.0 You Can (Not) Advance.  The beginning of the follow-up film, 3.0, shows a battle in space with both Asuka and Mari using evolutions of this design.

Evangelion - Mari's Helmet
Mari’s helmet in Evangelion 2.0.

Next time in this sub-series we’ll be looking at a more conventional use of VR in an anime that in many ways is the polar opposite of Evangelion. Until then.

VR vs. Scorchio!

As always when it comes to writing VR vs. the piece falls into several categories depending upon the week. “Oh crap, what am I going to write this week?” is definitely one of them, as is “Ah, I’d planned to write x but I really should address what y said this week” as well as its slightly rarer cousin “I can’t wait to get my teeth into z!”

This week however came under a different category: “Egad! I’ve been gazumped!” You see my initial plan was to address the various report of sales slowing for virtual reality (VR), one report even mentioned how VR was a bust because ‘look at how it’s slipped down the chart on Amazon’.  Which was a bit of a weird thing to look at, especially when the HTC Vive had essentially stayed where it initially was after zooming up and down as sales/price cuts came into play and the two-and-a-half-year-old Samsung Gear VR was taken to task for its slip down the leader board over the last few months. I mean… REALLY? Well, that’s some interesting proof there. I mean a quick glance at the UK top 100 shows FARCRY 5 at #99 on PS4 (at the time of writing anyway), so clearly this was an unremitting disaster for Ubisoft based on that logic. However, before I could let loose and tear that all to shreds I checked Sunday night to find Rebecca had already written something about the topic.

Boo.

And at the same time, to be honest, yay. As fun as those VR vs. where I really kick off on things are to write this one would definitely have required a lot of research and if I’m absolutely honest with you all I really can’t summon the energy to do so at the moment. Why? Because it’s just too damn HOT.

The UK is essentially melting at the moment, we’ve had a pretty intense heatwave (for us) the last couple of weeks as the sun has been cranking the temperature up steadily. Today is 28 degrees which I’m aware isn’t much by the standards of a lot of other places in the world but remember – we’re really not used to this. While the UK has the reputation for rain, in all honesty that’s only because we have it more frequently than a lot of other places do. Actually, it’s pretty nice here most of the time, generally mild or clement weather.  We can get all of the weather and so we do.  As a result though, we don’t handle temperature all that well – after all we don’t really have air conditioning. That’s a thing reserved for office buildings and hotels. Not residences. For us air conditioning is at maximum digging out an old desk fan and having that asthmatically puff at you while you desperately wave a hand-held fan powered by AA batteries as close to your face as you dare without it plucking out your eyeballs and before it dies within five minutes. For the most part it’s opening every single window in the property and desperately begging on your knees for any semblance of a breeze to waft through, as you clutch at the 0.7 seconds of passing coolness like a man dying of thirst clutches a bottle of Evian.

The roads are melting, my friend’s keyboard is melting and it’s just too hot for any of this. Rebecca is currently lamenting she’s set to go to a convention this weekend in Manchester.  ” I get to look forward to wearing a long wig in 34-degree heat.” She laments, when thinking of her She-Ra cosplay she’s putting together – don’t ask me if it’s the 80’s one or the new one, I don’t know. “Dear God, I hope the venue has air-con.”

“You’re at an MCM and you think it’s going to be just 34 degrees?” I responded somewhat incredulously, before offering an engineering solution. “You have a week to implement a water cooling system through the gold twirly bits.”

It’s just too hot to think at the moment, it’s too hot to consider cooking. It’s too hot to go out. It’s too hot to stay in. It’s too hot to deal with the guy on Facebook bizarrely claiming we’re lying about Marvel Powers United VR being VR. (I don’t get it either.) It’s too hot for pretty much anything to be honest – and especially VR.

While we cover a lot of digital out-of-home (DOE) stories now which can be found in nice air-conditioned venues, when it comes to VR in the home during this period I think you can pretty much forget even us getting excited about putting on the ol’ headset. After all, there’s nothing like strapping something to your face when you’re already cooking.

General VR really isn’t designed for high temperatures. So, I asked the guys – those not currently in South Korea at any rate – how they’ve been coping.

desert
Taking a trip to the shops has become an a bit of an issue…

“When you take the headset off after a long session, it feels like half your face comes off with it.” Rebecca responded. Peter mulled things over a bit.

“In a heatwave the last thing you want to do is put a headset on your face. However, spend a half hour on a frantic game like Beat Saber and it feels even more like an energising workout!” He suggested, deciding to look at the glass half full (or half evaporated).”

“Also worth pointing out – rooms with high-powered PCs in already tend to get fairly toasty.” Lamented Rebecca.

“And swapping the headset among mates becomes less of an option.” Agreed Peter.

“Unless you go to the pharmacy and buy a jumbo box of antiseptic wipes.”

“That’s way too practical.”

“And.” I added “This would involve going outside.”

“There I go, applying logic again.” Rebecca chuckled.

Lighter headsets will obviously help in the future, but really for now if you’re sweating up a storm we’re not surprised VR is low down the priority list for some people.  Because in that we can’t blame you guys at all.

VR vs. It’s Coming Home

The World Cup is over, five weeks of intense football which descended on Russia and allowed many of us to have a brief respite from the craziness that seems to have engulfed the world in the last few years. Somewhat depressingly it won’t even be another four years before the next competition, instead it will be four and a half as everyone awaits winter in Qatar so that people have a vague hope in hell of actually being able to play there.

Four and a half years. In that time we’ll have a European football competition, not to mention another Olympics. I can’t help but wonder as to what will change in that time. If we look back to the last World Cup in 2014, which took place in Brazil, it’s astounding how far technology has come along in as small a time as this. From a virtual reality (VR) point of view it’s been a heck of a big leap, although many of you likely won’t think that. Yes, there’s still a long way to go, but there’s wireless VR now. Stuff that makes the DK1 look positively archaic. VR hasn’t taken over the world, but it has permeated nearly every facet of what makes the world tick.

History, design and enterprise, retail and finance, science, medicine, history and archaeology, agriculture, engineering, videogames, board games, television and film and… sport.

So, going back to that topic, how many of you watched the World Cup – let’s say more than once? I’d imagine quite a few of you. To be honest I was less enthused about this competition than I have for any previously. I pretty much left England alone during the first few rounds, I checked in on the quarter-final at the exact moment the opposition scored. Which should’ve been warning enough. Still I was disappointed when England went out as you may have noticed if you follow us on Twitter.

Ah well.

Maybe that’s the jading of an England fan, fate’s most gleeful puppet weighed down by however many years of hurt it is now. Perhaps it’s just because I’ve gotten so much older. Or just my interests no longer align as much as they did a decade ago. It’s likely some sort of combination of the three but I really wasn’t enthused in watching. Of course, if I had the opportunity to watch the game in person things would be different, I’d take in any game I could regardless of the country. Because watching a match is one thing, being at one is another. So, at this point I’d like to ask my first question again with an extra caveat – how many of you watched the World Cup in VR?

I’d imagine not many of you. For the record, I didn’t either.

But why not? It’s not like there weren’t many options to do so. In the UK we had the ability to do so thanks to the BBC, who have continued their investment in VR, something they’ve been taking in many different directions but that they have also incorporated into their sports coverage. If my interest would be peaked by being at a match, shouldn’t I be wanting to watch it in VR? After all that’s the point. You’re taken there! You ARE there! Well, yes. But how many times have we seen coverage like that and what it actually is, is you sitting in a room watching a big screen? A lot of the time when it’s a social platform, like (ironically) Bigscreen this is fine. Absolutely fine. It suits its purpose. But if you’re going to be doing sport in this area the VR needs to be more than that. I don’t want a cosy living room with a window. I want to be in the crowd, yes but somewhere I choose. I want to be on the pitch. I want to see what player X can see and at the moment… we really can’t. We’re getting there yes, there’s the stuff that Intel are doing. There’s also the highlights that NextVR are doing for things like wrestling which are getting to the point where VR for sport should be.

BBC VR Football - World Cup 2018
The BBC’s option fell into the ‘room with a view’ trap.

If VR sport were baseball we’re still on first base, there’s a runner on second, but we’ve not got much say in what they’re doing. All we can do is try to get there to that point. Will we be there in four and a half years? I hope so. Will everyone else have the patience to wait?

And that’s my third, and last question for the week.