Developer Designing Digitally have revealed that they were approached by an unnamed client who needed a rather specialised form of training for employees. Namely, the client needed a way to teach power line engineers how to clear trees and debris away from power lines. Designing Digitally turned to virtual reality (VR) for a solution.
Designing Digitally determined that the best way to tackle this problem was the immerse the learners in the environment they would be operating in as a way to teach them how to cut down trees in a way that was both safe and fun.
The task is threefold, the trees near the power lines need to be cut without damaging equipment, hurting anyone or affecting the bottom line of the company. The VR scenario built by Designing Digital therefore follows a branching structure, where different actions and decisions lead to different outcomes.
The developer reproduced within the VR environment several incidents which the client had already experienced, some dangerous, some involving a heavy monetary cost to the company, all of which reflective of the sort of scenarios engineers were likely to face in the field. If a learner makes errors, they are provided with further information and teaching without it needing to cost the company money, and without anyone receiving an injury.
The resulting experience is called VR Serious Game: Chop & Drop. It is compatible with Oculus Rift and HTC Vive. Chop & Drop uses 3D sound and haptic feedback to make the experience as immersive as possible.
Reportedly, the client company have received VR Serious Game: Chop & Drop very favourably and it has resulted in a reduction in the amount of accidents and errors, which means reduced liability for the client company. Designing Digital conclude saying that they will be pleased to offer further updates when they are released by the client company.
Wissenschaftler der Universität Exeter arbeiten gemeinsam mit Cineon Productions und Experten der Nuklearindustrie um ein gemeinsames Training für Industrien mit kritischen Sicherheitsbedingungen, zu entwickeln.
Erhöhte Sicherheit durch Virtual Reality
Die Ausbildungseinheit nennt sich CineonTraining und soll zukünftig im Bereich des Militärs, Wehrdienstes, Luftfahrt und der Arbeit im Nuklearbereich zum Einsatz kommen. Durch das neue VR-Training sollen Unfälle in diesen gesundheitsgefährdenden Bereichen vermieden werden. Dr.Sam Vine von der Universität Exeter leitet das Projekt in Zusammenarbeit mit Cineon Productions und den Nuklearexperten.
Das Cineon Training befindet sich noch in der Entwicklung und soll umfassend auf viele verschiedene Bereiche einsetzbar sein. Das Training basiert auf der 360-Grad-Technologie mit VR-Headsets, um die Effektivität von Angestellten zu erhöhen und Gefahren durch Unfälle zu vermeiden. Des Weiteren kommen Eye-Tracking und eine physiologische Überwachung der Auszubildenden zum Einsatz, um ein Verständnis der Lerneffekte zu erhalten. Außerdem wollen die Projektleiter dadurch herausfinden, wie Fehler während eines Einsatzes, besonders in Stresssituationen, entstehen.
Fundiertes Training basierend auf Forschungsergebnissen
Das Ziel des Projekts ist eine umfassende Ausbildung durch eine Kombination aus Technologie, wissenschaftlicher Theorie und Messmethoden wie Eye-Tracking zu erschaffen. Dadurch sollen die Mitarbeiter effektiver in kritischen Situationen agieren lernen, ohne sie dabei körperlich zu gefährden. Bekannt ist, dass die Simulation einer gefährlichen Situation, die Reaktion bei echter Gefahr durchaus verbessert. Der Mitarbeiter ist in der Lage auf gelernte Verhaltensweisen zurückzugreifen. Das Projekt basiert auf der zehnjährigen Forschung der Universität, die ebenfalls die angewandte Software entwickelt. Durch die Arbeit mit der der Nuklearindustrie trug das Projekt bereits Früchte. Jedoch möchten die Zuständigen in Zukunft enger mit Experten der Bereiche Luftfahrt, Notfallmedizin, Bergbau und Bauwesen zusammenarbeiten.
Das Team veranstaltet am 27.4. einen eintägigen Workshop für Sicherheitsexperten innerhalb der Nuklearindustrie und Trainer in anderen Bereichen. Laut Dr. Sam Vine simulieren die verwendeten Methoden und VR-Technologien stresshafte und risikobehaftete Umgebungen durch die VR-Headsets.
Das Training klingt vielversprechend und wird bald hoffentlich international angewendet. Die Langzeiteffekte müssen noch erforscht werden, jedoch wird deutlich wie viel Einfluss die VR-Technologien mittlerweile in der realen Welt haben.
Industrial Training International is readying their VR Mobile Crane Simulator for the March ConExpo Event in Las Vegas. The simulator uses an Oculus Rift headset in combination with a modular rig, in order to significantly reduce the costs of training, compared to both real-world and older VR solutions.
Last September, Industrial Training International (ITI) announced the development of a ‘VR Mobile Crane Simulator’ (in this case, the term ‘mobile’ refers to the type of crane, rather than VR optimised for a smartphone). Created in partnership with Canadian developer Serious Labs Inc, the system is on schedule for a March launch, having run a beta program since October.
The simulator, which uses an Oculus Rift headset, comes in two forms – ‘Desktop’ and ‘Motion Base’. They use the same modular control system, including five joystick modules for the user to swap out to match the model of crane they are operating. The layout is mapped accurately to the real crane ergonomics to retain immersion, with foot pedals coming soon. The modular design allows for custom features to be added (such as force-feedback joysticks) if required. The Motion Base version uses the same joystick layout, but instead of being clamped to a table, it is a standalone unit, adding a chair with four actuators in the base, creating a convincing sense of movement. The development models are seen in ITI’s ‘First Look’ video (above) – the Xbox One controller shown was a temporary option while the desktop hardware was being fabricated.
ITI VR Product Manager Caleb Steinborn explains the effectiveness of the Motion Base, which is also used for their Aerial Work Platform simulator – another VR development from Serious Labs with equipment rental giant, United Rentals. “I have seen many people experience fairly extreme fear of heights while being hoisted into the air with the AWP simulator, all the while having never left the ground. The realism is truly an experience unlike anything else.”
There is also a small training benefit from sensing some of the forces acting on the crane, and in the case of the Aerial Work Platform, the vestibular feedback created by the actuators minimises simulator sickness. For the crane sim, the accelerations are lower, so nausea isn’t an issue, but it can reproduce an “extremely powerful” feeling of tipping a 100-tonne crane.
The Oculus Rift headset was selected by Serious Labs as they believe it to be the more comfortable and portable solution at this stage, however the sim supports OpenVR, and therefore could work on the HTC Vive, and other headsets. “Currently we use the Oculus Rift simply because at the time the developers felt like it was the stronger headset of the two. As the technology emerges, we will keep up with latest and greatest.”
Founded in 1986, ITI is a world leader in crane and rigging training and consulting; they are relied on by multiple industries such as mining, construction, and energy. Having dismissed older simulator options due to their high costs, impracticality, lack of depth perception and realism, ITI is now introducing a new generation of simulators that utilize VR headsets to create a far more compact, affordable option. Legacy solutions typically cost well over $100,000 – ITI’s simulator will be a fraction of the price.
The sheer scale of a legacy crane sim (ranging from the size of an actual crane cab to a semi-truck trailer) is the other major hurdle, with the shipping, setup and commissioning alone typically costing more than the entire purchase price of the ITI desktop sim. Having trained operators for three decades, ITI has received plenty of feedback from the industry, lamenting the high cost and low portability of legacy solutions, according to Caleb. “Most operators are not physically close to a simulator installation, so even when simulators are owned by the companies in question they are often underused.”
Offering the hardware at cost and charging a subscription for the software means that, in addition to the low cost of entry, subscribers gain access to the full training ecosystem as it becomes available, which will include new content (such as new crane models/types and new environments), new features (such as training events, networked “multiplayer,” enabling multi-crane lifts as well as multi-user lifts performing different functions), as well as future courses utilizing hand controls to train riggers, signal persons, crane assembly/disassembly, and more.
ITI provides real-world training courses at seven training centres in the United States and Canada – the mobile crane operator courses are capped at 12 students to ensure decent seat time in the crane for each trainee, and attention from the instructor. While real-world training is high quality, there are limitations in terms of seat time, available lift scenarios, and possible external conditions. The new VR solution can provide practically unlimited seat time, and can cover topics and events that aren’t easily reproduced (such as dealing with inclement weather) in real life. The cost benefits can be enormous, particularly when you consider the equivalent real-world worksite preparation and dealing with potential damages. It’s possible for a job that involves a single critical lift to be billed at a million dollars or more.
The simulation is realistic enough to provide all the operational practice needed to pass a practical exam from the NCCCO, but real-world training still has its place. “Our goal is to provide every possible training solution option to those who are in need”, says Caleb. “Sometimes that training solution will be a live, instructor-led course, and sometimes it is going to be a VR Simulator. It is our job to ensure that the quality of every option is of the highest caliber, and our VR Mobile Crane simulator is only just beginning.”