Would You Exit Pursued By A Virtual Bear in This VR Training Scenario?

Virtual reality (VR) can be used for all kinds of educational and training scenarios, from teaching children about the solar system, to helping mechanics learn the ins and outs of an aircraft. Can it be used to help people avoid bear attacks? One company is trying to find out.

For most people, the chances of coming face-to-face with an angry grizzly bear isn’t the sort of scenario they have to concern themselves with. For some people, however, knowing what to do in that situation could very literally be a life-saver.

A tech firm in Prince George, British Columbia is hoping to use VR to help train people in how to respond to the scenario where a 270-kilogram bear is hurtling towards you. In particular, they company is hoping that using VR will help those teaching stay in place in people’s minds.

“We realized that a lot of the training you have to take is a little bit mind numbing, and we thought there must a better way to teach and a more effective way to teach,” said Kelly O’Neil, CEO of VR Safety Training Solutions.

Participants don a HTC Vive headset and enter into what appears to be an idyllic woodland scene, complete with sound effects such as birds tweeting. The player is quickly spotted by a bear, who charges towards the player with amazing speed, so the player needs to deploy the bear spray before it is too late.

O’Neil says the VR experience was created to replicate the experience of a bear attack in a way impossible in a classroom environment, giving the participants the chance to practice in a safe way.

“That’s part of our goal, was that people would get that feeling [of fear],” O’Neil said, “If you’re able to practice when you know what could happen and you have in your mind what could happen and what you need to do, then you’re going to be better prepared [in real life].”

For future coverage of new and innovative uses of VR technology, keep checking back with VRFocus.

Turn-key VR Training System ‘SimSpray’ Looks to Lower Costs for Commercial Spray Painters

SimSpray is a VR training system targeting educational institutions, manufacturers, and trade unions, all with the eye for lowering costs over traditional training and offering some unique insight only available in VR.

Training to become a commercial spray painting technician costs time, money, and requires the use of special equipment—all of which is fundamental to learning the trade, but VR can replicate some of this while providing important insight you wouldn’t otherwise get.

VRSim, a Connecticut-based startup, offers its enterprise-level VR turn-key solution with touch-screen monitor, capable PC, a modified Oculus Rift headset with tracking provided by Sixense, and a SimSpray spray gun with appropriate buttons that touts haptic feedback to simulate real equipment.

Image courtesy VRSim

“We need to provide training experiences that enable trainees to gain in-depth understanding of the knowledge and motion it takes to do a perfect paint job,” said Matthew Wallace, CEO of VRSim.

The company claims SimSpray can reduce material costs “by up to 50 percent and operating costs by up to 20 percent.” minimizing waste and exposure to hazardous materials. The SimSpray system also collects 3D tracking data for easy replay and evaluation of user performance.

The post Turn-key VR Training System ‘SimSpray’ Looks to Lower Costs for Commercial Spray Painters appeared first on Road to VR.

Innoactive Secures Funding For VR/AR Enterprise Platform

With virtual reality (VR) and augmented reality (AR) becoming ever more popular in business-level applications, a number of firms have moved into this area. One of them is Innoactive, who have recently secured a €4.4 million (EUR) funding round.

Innoactive is focussed towards providing AR and VR software solutions to various industries such as automotive, aerospace, pharmaceutical and retail. Its software platform, Innoactive Hub has been employed by Volkswagen to help in training over 10,000 personnel.

The €4.4 million investment was led by Unternehmertum Venture Capital Partners (UVC Partners), along with Capnamic Ventures. Innoactive has worked with many well-known firms and brands, such as MediaMarktSaturn, Carl Zeiss, Deutsche Bahn, Audi and Continental.

The company has concentrated its focus on certain key content areas for its SDK, including logistics, simulations and training, and has tapped into the recent popularity of social VR to create a collaborative VR social space for long-distance training and collaboration.

Innoactive created the Innoactive SDK to allow businesses to adapt the software to suit its particular style and create VR training programs without needing to spend time and money on writing code.

“Particularly in the areas of production and logistics, the great savings potential offered by virtual reality leads to enormous demand for VR training content. With our Innoactive Hub platform we offer an exciting solution with low entry barriers to create training content faster, use it more efficiently and roll it out company wide,” explains Daniel Seidl, founder and CEO of Innoactive.

The company says the investment will be used for: “Technology and product development as well as for expanding international sales and enlarging the development team. On the product side, the Innoactive SDK will be equipped with additional functions that enable customers and partners to create VR training applications quickly and easily.”

For future coverage on news from the VR and AR industry, keep checking back with VRFocus.

Sixense Technology Deployed In VR Training

Sixense Enterprises has becomes a recognised name is the field of motion tracking for virtual reality (VR) and augmented reality (AR). The company has now teamed up with training simulation company VRSim to integrate the Sixense motion tracking technology into a immersive simulation for spray paint and coating training.

VRSim has engaged with the Sixense technology in order to get motion tracking data which can simulate and evaluate the skills of trainees in order to further improve the skills of students and employees.

Data gathered by VRSim shows that the SimSpray VR simulation can reduce material costs by up to 50% and operating costs by up to 20%. Using the VR simulation for training reduces waste and production of hazardous materials, thus reducing the environmental impact.

The 3D motion tracking allows for user performance to be tracked so progress can be evaluated and specific areas pinpointed for further development, providing a better skillset for workers before they commence work in high-risk areas.

“We need to provide training experiences that enable trainees to gain in-depth understanding of the knowledge and motion it takes to do a perfect paint job,” said Matthew Wallace, CEO of VRSim. “Using the Sixense Full-Presence Platform, our software can create a learning dynamic where the trainee acquires skills from aggressive instantaneous feedback.”

“There is an extraordinary opportunity for VR to contribute to skilled industries in helping to bring new trainees up to speed quickly, at low risk,” said Amir Rubin, CEO of Sixense. “VRSim is leading the way in industrial VR training applications and we are excited to partner with them to make the trainee experience as realistic as possible.”

The Sixense motion tracking can provide absolute position and orientation in 6 Degrees-of-Freedom, or 6DoF, which is often important for enterprise-level VR applications that require high accuracy. Further information on the Sixense motion tracking technology can be found on the Sixense website.

For future coverage on news from the VR and AR industry, keep checking back with VRFocus.

Innoactive Secures €4.4M for Expansion of VR/AR Enterprise Software Platform

Innoactive, the enterprise-focused VR/AR software company, announced it’s completed a successful funding round of €4.4 million (~$5.15 million USD). The lead investor is Unternehmertum Venture Capital Partners (UVC Partners), and is joined by Capnamic Ventures.

Founded in 2015, Innoactive has provided VR/AR software solutions across industries such as automotive, aerospace, pharmaceutical and retail, including their software platform, Innoactive Hub, which is currently serving as a training platform for 10,000 employees at Volkswagen. The company has also worked with MediaMarktSaturn, Carl Zeiss, Deutsche Bahn, Audi and Continental to name a few.

Innoactive focuses on a few key content areas with its SDK, including logistics, simulation and training, and has created its Innoactive Hub platform to act as a company’s social VR space for long distance training and collaboration—or whatever the particular company styles it to be, as Innoactive SDK boasts the ability to for businesses to create entire training programs without writing a single line of code.

“Particularly in the areas of production and logistics, the great savings potential offered by virtual reality leads to enormous demand for VR training content. With our Innoactive Hub platform we offer an exciting solution with low entry barriers to create training content faster, use it more efficiently and roll it out company wide,” explains Daniel Seidl, founder and CEO of Innoactive.

The company says the investment will be used for “technology and product development as well as for expanding international sales and enlarging the development team. On the product side, the Innoactive SDK will be equipped with additional functions that enable customers and partners to create VR training applications quickly and easily.”

The post Innoactive Secures €4.4M for Expansion of VR/AR Enterprise Software Platform appeared first on Road to VR.

Innoactive Secures €4.4M for Expansion of VR/AR Enterprise Software Platform

Innoactive, the enterprise-focused VR/AR software company, announced it’s completed a successful funding round of €4.4 million (~$5.15 million USD). The lead investor is Unternehmertum Venture Capital Partners (UVC Partners), and is joined by Capnamic Ventures.

Founded in 2015, Innoactive has provided VR/AR software solutions across industries such as automotive, aerospace, pharmaceutical and retail, including their software platform, Innoactive Hub, which is currently serving as a training platform for 10,000 employees at Volkswagen. The company has also worked with MediaMarktSaturn, Carl Zeiss, Deutsche Bahn, Audi and Continental to name a few.

Innoactive focuses on a few key content areas with its SDK, including logistics, simulation and training, and has created its Innoactive Hub platform to act as a company’s social VR space for long distance training and collaboration—or whatever the particular company styles it to be, as Innoactive SDK boasts the ability to for businesses to create entire training programs without writing a single line of code.

“Particularly in the areas of production and logistics, the great savings potential offered by virtual reality leads to enormous demand for VR training content. With our Innoactive Hub platform we offer an exciting solution with low entry barriers to create training content faster, use it more efficiently and roll it out company wide,” explains Daniel Seidl, founder and CEO of Innoactive.

The company says the investment will be used for “technology and product development as well as for expanding international sales and enlarging the development team. On the product side, the Innoactive SDK will be equipped with additional functions that enable customers and partners to create VR training applications quickly and easily.”

The post Innoactive Secures €4.4M for Expansion of VR/AR Enterprise Software Platform appeared first on Road to VR.

Verizon Turns to AR to Train Technicians

There are a growing number of companies who are exploring how virtual reality (VR) and augmented reality (AR) can aid in training and educating employees. US-based communications company Verizon has joined the list of firms that are using AR to assist in training.

Verizon has begun using AR as part of its knowledge transfer system to help train its FiOS technicians. FiOS is a bundle that includes internet access, telephone and television service, all of which operates over a fiber-optic internet connection.

Verizon has previously used Oculus Rift for training some of its other staff, but the new training programme uses AR and 360-degree video in order to deliver content and information to technicians in the field.

According to Joseph Beasley, vice president of field operation in New York City, the program is currently being rolled out for 4,600 technicians, with plans to further extend it across the company. Beasley says the main goals of the project as as follows:

  • Accelerate training
  • Cut costs
  • Create a technician workforce that can learn multiple skills and be nimble enough to go beyond core specialities
  • Quickly create training content where technicians are the stars
  • Develop a culture that uses the platform for community building, too

New York is serving as the test bed for Verizon’s FiOS unit. The city offers examples of several challenging conditions that technicians might face, such as up telephone poles, or underground in manholes.

“The goal is to store data and content and have it available. If a two hour installation can become 1:40 it can equate to millions of dollars over the year,” Beasley added, saying that technicians have largely embraced the new technology, “The best ideas are from the front lines.”

The new AR training has only been in place for a few weeks, but the company say it has already gained several valuable insights from the process. For future news on use of VR and AR in education and training, keep checking back with VRFocus.

Flight Goggles: VR-Technologie zum Training von KI-Drohnen

Forscher des Massachusetts Institute of Technology (MIT) arbeiten an einer neuen Methode, um Hochgeschwindigkeits-Drohnen mit künstlicher Intelligenz durch den Einsatz von VR-Technologie zu trainieren. Durch das System Flight Goggles sollen nicht nur Kollisionen mit der Umwelt reduziert werden, sondern auch neue Einsatzfelder für andere Fahrzeuge mit KI eröffnet werden.

Flight Goggles – Hochgeschwindigkeits-Drohnen lernen durch Virtual Reality

Das neue System Flight Goggles soll Drohnen mit künstlicher Intelligenz in automatisierten Flugrouten durch den Einsatz von VR-Umgebungen trainieren.

Dabei manövrieren sich die unbemannten Luftfahrzeuge durch einen virtuellen Flugparkour in einem leer stehenden Raum. Das System trackt währenddessen die Bewegungen der Drohne und rendert zeitgleich eine fotorealistische Abbildung der derzeitigen virtuellen Umgebung in 90 FPS, welche direkt auf den Prozessor des technischen Flugobjekts gesendet wird. Einfacher ausgedrückt: Die Drohne fliegt halluzinierend durch einen leeren Raum und lernt dadurch die komplexe Umgebung.

Die neue Methode sorgt nicht nur für weniger Gefahren im Luftraum durch die Reduzierung der Kollisionsgefahr, sondern verringert ebenso die Reparaturkosten der kostspieligen Fluggeräte massiv.

In verschiedenen Testabläufen wurde der Erfolg des Systems unter Beweis gestellt: In 361 Versuchen kollidierte die Drohne insgesamt dreimal beim Durchfliegen eines virtuellen Fensters. In einem darauf folgenden Testdurchlauf im offenen Feld flog die Drohne daraufhin in 119 Durchläufen 113-mal komplikationsfrei durch das reale Fenster. In sechs Fällen mussten die Versuchsleiter eingreifen, um einen Crash zu vermeiden bzw. kollidierte die Drohne direkt mit dem Hindernis. Ein solches Ergebnis wäre ohne den Einsatz von VR-Technologie unmöglich, da jede Veränderung der Umgebung bereits Probleme für das Flugfahrzeug in hohen Geschwindigkeiten erzeugt.

Das System ist zwar für Flugdrohnen gedacht, könnte jedoch ebenso in anderen automatisiert ablaufenden Fahrzeugen, wie beispielsweise selbstfahrenden Autos eingesetzt werden. Durch den Einsatz der VR-Technologien und Motion Tracking ist eine KI wesentlich besser in der Lage Gefahren auf der Fahrbahn frühzeitig zu erkennen und Objekten auszuweichen.

Flight Googles soll auf der internationalen Konferenz für Automatisierung und Robotik IEEE detailliert vorgeführt werden.

(Quellen: Upload VR | MIT News | Video: Sertac Karaman Youtube)

Der Beitrag Flight Goggles: VR-Technologie zum Training von KI-Drohnen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Serious Factory Enables Users to Create Custom Training in Virtual Reality

Creating a virtual reality (VR) experience may seem extremely complicated; especially if you have no knowledge in character animation, coding or you just don’t have the time to learn the software. Virtual Training Suite aims to solve this problem with Serious Factory, an editor that will allow for simple, low-cost creation of education and training scenarios. VRFocus spoke to William Pérès, Founder and CEO of the company about their latest software, where not a single line of code is required to use it.

Serious_factory2
Choose any pre-selected environment or bring in your own images or video for the scenes.

So, what’s the best way of testing an applicant on how they are expected to work – or for that matter convey to them the incorrect way? How can you test and then quantify the results? What is the ‘right’ way to sell a watch? How do you thoroughly explain the consequences of, say, being rude to a customer? Well with Serious Factory you can now take complete directorial control, as well as receiving information about how well the user did going through the training scenario. With the ability to add reactions and responses to the participant. It’s as if you are the Director in a film starring just them.

Serious_Factory2
Control how characters emotionally respond to user’s choices.

Serious Factory are based in Paris, France but have various offices elsewhere. Pérès explains that the Serious Factory software enables users to help create simulations of day-to-day scenarios and that this would change the conventional method of training where after a few weeks the knowledge disappears. Being able to take an experience to somebody’s house and enabling them to practice regularly would allow individuals to not only learn new skills but also master them. Users are able to score different levels of competencies and are able to see where they are lacking and need to improve. This is completely customisable in order to fit different scenarios.

Serious Factory costs £5,000 (GBP) annually, and allows you to create as many scenarios for as many users are you want. The end product can be distributed to PC, tablet, smartphones as well as VR.

Pérès showcased this to VRFocus at the Consumer Electronic Show (CES) and explains that they were showcasing a prototype and that Serious Factory will be out by the end of Q1. To find out more watch the video below.

Volkswagen Group kündigt VR-Trainings für 10.000 Mitarbeiter an

Die Volkswagen Group greift bereits seit 2017 auf die Vorteile der VR-Technologie zur globalen Zusammenarbeit ihrer Mitarbeiter dank Volkswagen Digital Reality Hub zurück. Der Automobilhersteller scheint zufrieden zu sein mit den damit verbundenen Vorteilen. Denn nun verkündete der Mutterkonzern von Volkswagen die weitere Zusammenarbeit mit dem VR-Studio Innoactive, um im Jahr 2018 bis zu 10.000 Mitarbeiter durch bis zu 30 verschiedene VR-Trainings im Bereich Produktion und Logistik aus- und weiterzubilden. Außerdem verkündete Innoactive auf der MWC 2018 die Veröffentlichung der eigenständigen Enterprise Software Innoactive Workspaces für Industrieunternehmen.

Volkswagen Group – VR-Training für 10.000 Mitarbeiter

VR-Trainings bieten eine Vielzahl an Vorteilen für Unternehmen unterschiedlicher Art, da sie sowohl die Motivation und Lernbereitschaft der Mitarbeiter erhöhen sowie für eine Verbesserung der nötigen Kenntnisse und Fähigkeiten sorgen. Zudem bieten sie eine ökologische Lösung, die sich in einer Reduzierung der Kosten für Ausbildung und Material niederschlägt.

Die Volkswagen Group erkannte bereits im Jahr 2017 die Vorzüge der VR-Technologie und vertieft seitdem die Nutzung im eigenen Unternehmen. In Zusammenarbeit mit dem VR-Studio Innoactive sollen nun im Jahr 2018 bis zu 10.000 Mitarbeiter der Volkswagen Group durch VR-Trainings aus- und weitergebildet werden. Dafür kommen 30 unterschiedliche VR-Trainingssimulationen in den Bereichen Produktion und Logistik zum Einsatz.

Volkswagen-Group-Innoactive-VR-Training

Auf der MWC 2018 in Barcelona erhielten Besucher der Fachmesse erste Einblicke in eine der VR-Erfahrungen zu Ausbildungszwecken. Basierend auf der Hub SDK von Innoactive können Mitarbeiter darin an einem virtuellen Arbeitsplatz die detaillierten Nachbildungen von Maschinen und Produkten des Unternehmens zusammensetzen und modifizieren. Wie bisher setzt das Unternehmen dabei auf die HTC Vive. Das neue VR-Training wurde für die Vive Pro optimiert.

Zusätzlich verkündete auch Innoactive eigene Neuigkeiten auf der MWC 2018, denn mit ihrer AR- und VR-Enterprise-Software Innoactive Workspaces offenbaren sie ähnliche Möglichkeiten für andere im Industriesektor angesiedelte Firmen. Die Unternehmenssoftware soll noch im Jahr 2018 erscheinen.

(Quellen: Road to VR | Innoactive | Video: Innoactive Vimeo)

Der Beitrag Volkswagen Group kündigt VR-Trainings für 10.000 Mitarbeiter an zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!