Sail Icy Northern Waters in VR Regatta: Arctic

It might be Spring but Winter is coming. No, not the kind with creepy ice kings, undead and dragons, the one with sailing boats, icebergs, Northern Lights and some orcas. That’s right, sailing sim VR Regatta has just launched its latest DLC taking to the Arctic. 

VR Regatta: Arctic

Who wants to sail around the Caribbean, sipping on Mojitos, enjoying golden sunsets and topping up that tan when you can head to the far north and the cold icy realm that only gets proper sunshine for half the year. VR Regatta – Arctic is MarineVerse’s biggest sailing map to date, with not only more water to explore but also three races and a brand new gameplay mode, Cargo Delivery.

Additionally, there’s the ‘Titanic Challenge’ whereby players have to sail from A to B while avoiding submerged ice-bergs – not so easy in the Arctic.

While you can simply sail the seas at a leisurely pace in VR Regatta, because the title has been created by a small group of passionate sailors and technologists its more akin to a simulator than an arcade sailing experience. Players board realistic sailing boats which are designed to teach them the basics of sailing, from steering to speed management.

VR Regatta: Arctic

A detailed tutorial will teach the basics, but then the possibilities are as broad as the ocean itself: explore, race, take on challenge modes, advance your sailing career, and even join a multiplayer crew. The main game features the Akalana Islands, an idyllic Caribbean location and The Windy Islands.

VR Regatta: Arctic was assisted by the Film Victoria’s assigned production investment funding. The DLC is available today from Steam for $9.99 USD/ £7.19 with a 10% discount for the next week. VR Regatta is compatible with HTC Vive, Oculus Rift, and Windows Mixed Reality headsets. VRFocus will continue its coverage of the title, reporting back with any further updates.

VR Regatta – The Sailing Game Is Now Available On The Oculus Store

If you are looking to escape the incoming Winter and relax on the open seas with the sun shining above you then you’ll be glad to know that VR Regatta – The Sailing Game has made it’s way to the Oculus Store. Released on Steam Early Access back in 2016 and leaving it earlier this year, the title has now released on the Oculus Store complete with a number of improvements.

VR Regatta - The Sailing Game screenshot

This new release of the title comes following six months of continues iteration and improvement since the Steam release to make it the best possible build. The team at MarineVerse was founded by a group of passionate sailors and technologists, spread across the globe who came together to put their skills and knowledge into the ultimate virtual reality (VR) sailing experience.

Some of the new improvements including a new unique on-boarding experience that has been crafted based on hours of user tests and continuous community feedback. This means that players who are discovering sailing with the title or that need a bit of help here-and-there will be assisted by an AI instructor named Brain. Their role is to offer relevant tips and advice based on the player’s actions to enable players to learn how to sail without needing to complete a complex tutorial but rather through gentle hand holding as they naturally progress.

VR Regatta - The Sailing Game screenshot

Thanks to the team’s dedication to capturing the heart and soul of sailing within VR Regatta – The Sailing Game players will be able to enjoy an immersive and authentic experience. Of course, thanks to the six months of development time on this release of the title players can look forward to changes and improvements to visuals, performance and gameplay that ensure everything is just that little bit nicer.

VR Regatta – The Sailing Game is now available on the Oculus Store for £14.99 (GBP) and is also available on Steam for £15.49 with support for the Oculus Rift, HTC Vive and Windows Mixed Reality headsets. VRFocus will be sure to bring you all the latest on the title in the future but until then you can enjoy the latest trailer for title below, celebrating the release on the Oculus Store.

How To Balance Gameplay And Realism When Creating A VR Sim Experience

How To Balance Gameplay And Realism When Creating A VR Sim Experience

My team at MarineVerse just spent two years making VR Regatta, a virtual sailing experience that rides the narrow boundary between authentic simulation and entertaining game. Finding the sweet spot between authentic simulation and fun entertainment product is always a challenge, and here is how we found that balance.

When game developers try to recreate real life, there is always a creative tension between realism and entertainment. Make your simulation too realistic, and the game gets too hard to find. Lean too far in the other direction, and you risk losing the authentic essence of the experience you are trying to recreate.

My studio MarineVerse developed VR Regatta: The Sailing Game over the course of almost two years, with over half of that in pre-release early access on the Steam games platform. A lot of that time was spent trying to perfect that balance, to find the sweet spot between simulation and game. Here are some of the lessons we learned.

Make What You Know

The MarineVerse team was initially drawn together by our mutual love of sailing. As excited as we all were by the amazing experiences being created in virtual reality, we were all a little disappointed that nobody had yet created an authentic sailing game. Naturally, we decided to make our own.

I think this needs to be the first step in any attempt to accurately recreate a real world activity in the digital realm: experience. Sure, you don’t have to be a former police officer to create a fun cops-and robbers game, but if your aim is to capture the true essence of something real, you need to know what that essence feels like.

Real sailing is a balancing act. The wind pushes against your sail and you lean back into the wind, finding the right angle by feel more than anything else. The force of the wind in the sail then interacts with the rudder as it cuts through the water, and the weight of your body in the boat also plays an important part.

The MarineVerse team can make a strong attempt at recreating this because we’re enthusiastic sailors that ‘do it for real’. If we’re testing a game prototype, we’ll know if it feels wrong, even if we might not be able to say exactly why.

If you’re trying to create a real-world digital experience of something you aren’t intimately familiar with, then you’ll want to do lots of research at the very least. Even then, it’s hard for research to replace actual experience and passion, especially in VR when the sensations are so immediate and immersive.

Iteration Is Your Friend

From the very first week of development, VR Regatta was an iterative project. We smashed together a functional prototype on Google Cardboard as quickly as we could, and then we improved it and refined it countless times over almost two years.

A lot of our experiments didn’t work out how we thought they would. In the current version, some race events will have floating stars to keep you on course: if you collect a star, you’re heading the right way, and if you miss it then you’re off-course. It worked well for timed races—it was “gamey”, for sure, but not too gamey.

The problem was that we put the stars everywhere, including in the relaxing open-world exploration mode. To encourage players to explore every bit of the map, we put stars all over the place for them to find. We thought it would give them some goals, something to work towards, and a sense of achievement when they had collected all of them. Well, not so much. We had very clear feedback that when players were trying to have a relaxing sailing session, they didn’t want big floaty stars blocking their view. In that case, realism won out over game design.

We also went too far in the other direction. Early on, we were tempted to include a wide variety of weather conditions, which would be a realistic depiction of what sailing can be like. In the real world you might have a massive swell, gale force winds, or—perhaps worst of all—a complete calm, no wind at all.

We realised quickly that the only way the game could really be fun would be to only include fair weather sailing.

Another feature that almost ended up in early versions of the game was setup and cleanup. In an effort to make it feel real, we considered including some steps to prepare your boat for sailing, and then to pack it away afterwards. The problem is that our players wanted to jump straight into a boat and begin sailing, not do the hard work that real-life boat owners need to do. We are still considering including this as an advanced option for really dedicated players who want a more complete simulation, but right now it’s a bit too realistic to be fun.

It’s a tricky balance: add too many game-like elements and the experienced sailors won’t feel like it’s a satisfying simulation, add too few game features and non-sailing gamers will find too hard to get into. We eventually found that including more game elements early in the experience and then phasing them out as the player’s skills improve was the best solution. That said, we’re always listening to player feedback, so the balance may be tweaked in the future.

Find The Magic Ingredient

In every physical activity that people do for fun, there is a kind of “X factor”, a special secret element that only enthusiasts will recognise. If you can identify this factor and recreate it in the virtual world, you will have taken a huge step toward making your simulation feel authentic.

For VR Regatta that “X factor” was the wind. An experienced sailor can close their eyes, and through a combination of the feel of the wind on their skin and the sound it makes in their ears, they can tell you the precise strength and direction of the wind. We can’t replicate the skin pressure (yet!) but we were able to make a pretty good job on the audio front.

We hired the internationally-renowned sound engineer Stephan Schütze to solve this riddle for us. He has spent several years working in the VR space, working out how to recreate the specific qualities that make sound seem real. People don’t usually think about this, but wind makes a set of very particular sounds when it hits our ears from certain angles, and Stephan spent a long time recreating that for us. If you are interested in this topic, Stephan wrote an entire blog post about it here.

The result of this hard work is that now, when an experienced sailor plays VR Regatta, they will hear those familiar sounds of the wind blowing around them and feel immediately at home. (One long-time sailor who tried the game confessed that he knew he was truly immersed in it when he ducked under the sail boom, acting as if was a real object that would hit him in the head!)

Love It (And Remember To Ship It)

Between the nature of iterative design, the delicate balance between realism and game design, and the constant user feedback of early access, it can be very hard to draw a hard line under your project and say that it’s finished.

Also, it is vital to keep in mind that the final 10% of polish always takes the most time. When you’re coming up with awesome big ideas and turning them into a reality, energy levels and enthusiasm are always at the highest. It’s at the end of the project—when you’re hunting down the last few bugs, trying to make that one bit of the game work that has never felt right, and so on—that time will drag out and you will start to lose your grasp on that creative spark that got you into this project in the first place.

This is one of the reasons why it is so important, when creating a simulation of a real-world activity, to make sure it’s something you love. Making a game based on something you feel indifferent to just because you know it’s popular (and you think you can make it work) might not be enough.

For us, love kept us going through some difficult times. When we began working on VR Regatta there was a lot of hope in the industry that sales of the Vive and the Rift were going to take off at any moment.

We were certain that by the time we were ready to release our finished game there would be a large and healthy install base of VR headsets, but… well, the reality is slightly less thrilling.

We’re still very optimistic about VR, but the unexpectedly low growth in that sector while we made our game certainly sapped our enthusiasm. In the end, it was our love of sailing that got us through. When we were worried about money, worried about the official release, putting on a headset and experienced this little technological miracle we had created together always gave us a boost. That boost helped to carry us over the line and release a complete game, and we’re incredibly proud of VR Regatta.


VR Regatta is available on Steam for Windows, and is compatible with HTC Vive, Oculus Rift, and Microsoft Mixed Reality headsets.

MarineVerse is an international team of creatives and advocates for sailing and emergent technology, with a mission to inspire, train, and connect sailors and to share the unique feeling of sailing with a global audience.

Editor’s Note: This is a contributed guest post from a game developer that was not produced by the UploadVR staff. No compensation was exchanged for the creation of this content.

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VR Regatta Is A Beautiful And Realistic Sailing Simulator

VR Regatta Is A Beautiful And Realistic Sailing Simulator

The first time I sat behind the steering wheel of a super-powered race car in Project CARS or in the cockpit of a spaceship in EVE: Valkyrie, the sense of escapism and immediate presence was palpable. VR has the ability to truly transport our minds and fool our senses when simulations are done correctly. While I’ve never actually gone sailing before, VR Regatta feels like about as accurate of a simulator as you could hope for.

VR Regatta is developed by MarineVerse, a game studio specifically focused on immersive sailing games, so this is clearly something they’re passionate about.

“Players explore the sparkling sapphire waters of Akalana, a fictional archipelago inspired by beautiful
real world locations in the Caribbean,” reads a press release. “After mastering the basic interactions of wind and water against their sail and rudder, they will then be challenged to compete in demanding races in varying conditions, including sunset and night races. Vessels available at launch include a simple single-sail dinghy and a larger and more sophisticated yacht with two sails and a motor.”

VR Regatta is now fully released out of Steam Early Access with support for Rift, Vive, and Windows VR at a price point of $14.99. Let us know what you think if you decide to set sail down in the comments below!

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Take a Leisurely Cruise in VR Regatta – The Sailing Game

Having spent more than a year on Steam Early Access, developer MarineVerse has now fully launched its sailing simulator VR Regatta – The Sailing Game, expanding support from HTC Vive to Oculus Rift and Windows Mixed Reality headsets.

VR Regatta - The Sailing Game screenshot2

VR Regatta aims to be the most realistic way of sailing in virtual reality (VR),  putting players aboard authentic sailboats that need to be controlled through careful manipulation of the sail and the rudder. A detailed tutorial will teach the basics, but then the possibilities are as broad as the ocean itself: explore, race, take on challenge modes, advance your sailing career, and even join a multiplayer crew.

Players will be able to explore the Akalana Islands, an idyllic Caribbean location offering sunrise, daytime, sunset & night sailing around bays, lush islands and open seas. Or then head to The Windy Islands in the scorching equatorial region to test those sailing skills. There are three different boats each designed to suit varying skill levels as players take on the different modes

“I believe virtual reality can greatly enhance sailing training, be a great way for all ‘landlocked’ sailors to stay connected to their hobby and introduce more people to sailing,” said Greg Dziemidowicz, Co-Founder of MarineVerse in a statement.

VR Regatta - The Sailing Game screenshot3

VR Regatta – The Sailing Game is available through Steam with a limited time discount. Until 6th February the videogame comes with a 15 percent discount, droppin gthe cost no matter which headset you own from £10.99 GBP down to £9.34.

As always, for you daily dose of VR news from around the world, keep reading VRFocus.

VR Regatta: Entwickler kündigen Full Release auf Steam an

Massig Zeit hat sich das Entwickler-Team MarineVerse gegeben, um VR Regatta zu komplettieren und als Full Release zu veröffentlichen. Die Segel-Simulation erblickte bereits im Mai 2016 das Licht der Welt, ursprünglich war der Full Release für Dezember 2017 geplant. Nun kündigt der Entwickler an, das fertige Spiel am 30. Januar für HTC Vive, Oculus Rift und MR-Brillen zu veröffentlichen und nennt eine neue Location als eine der Neuerungen in der Version 1.0.

VR Regatta kommt am 30. Januar für PC-Brillen

Der Indy-Titel VR Regatta geht Ende Januar in den Full Release, wie der Entwickler MarineVerse auf Steam und in einem YouTube-Video mitteilt. Als großen Meilenstein bezeichnet das Team die Veröffentlichung, die auch neue Inhalte mitbringen wird. Darunter befindet sich The Windy Islands. Die Inselgruppe soll in einer wesentlich heißeren Klimazone liegen und damit andere Segel-Konditionen bieten.

VR RegattaVR Regatta richtet sich gleichermaßen an Segelneulinge und erfahrene Segler und will die Erfahrung realistisch in der virtuellen Realität abbilden. Zu Erkunden gibt es derzeit die virtuellen Akalana Inseln. Dabei können sich Spieler dafür entscheiden, einfach vor sich hin zu segeln und Sonnenauf- und untergänge zu genießen. Oder man beteiligt sich an Wettrennen und startet eine möglichst erfolgreiche Segel-Karriere. Wer an dem Titel interessiert ist, findet im Blog von MarineVerse tonnenweise weitere Informationen – beispielsweise zu einer Zusammenarbeit mit Volvo in Australien, bei der sich Teilnehmer auf eine virtuelle Segeltour mit VR Regatta begeben konnten.

VR Regatta

Derzeit lässt sich VR Regatta für 15 Euro bei Steam erwerben. Die VR-Erfahrung haben die Entwickler an Oculus Rift, HTC Vive und Windows Mixed Reality Headsets angepasst. MarineVerse hat zwar angekündigt, den Preis womöglich nach dem Early Access zu erhöhen – ob das tatsächlich der Fall sein wird, ist allerdings unklar.

Der Beitrag VR Regatta: Entwickler kündigen Full Release auf Steam an zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Something for the Weekend: Discounts on Steam

For those who may find themselves looking for something now to play over the next week on their HTC Vive, Oculus Rift or OSVR, we have just the thing. VRFocus has delved into Steam’s library of virtual reality (VR) titles to find discounts for the budget-conscious.

Assetto Corsa

Compatibility: HTC Vive, Oculus Rift, OSVR

For those who don’t fancy waiting for Project Cars 2 or Gran Turismo Sport, there is another option. Driving simulator Assetto Corsa is available at a 60% discount, reducing it to just £9.19 (GBP). Alternatively there are DLC or Season Pass bundles available for £11.99 or £5.16, a saving of 60% and 71% respectively.

Elite Dangerous

Compatibility: HTC Vive, Oculus Rift, OSVR

Elite Dangerous doesn’t really need an introduction. A vast multiplayer space opera where players can get control of a small spaceship and then proceed to do… pretty much anything they fancy. The base version of Elite Dangerous is on sale for £13.39, a 33% discount. Or you can buy the Elite Dangerous: Commander Deluxe Edition for £26.79, also a 33% discount.

FORM

Compatibility: HTC Vive, Oculus Rift

Adventure-puzzle title FORM is offering surreal exploration for a discount. The sci-fi puzzler by Charm Games is available for £8.99, a 40% discount off the usual price of £14.99.

Chroma Lab screenshot1

Chroma Lab

Compatibility: HTC Vive, Oculus Rift

For those who miss the gold old days of trippy WinAmp visualisations, this particle physics simulator might just be for you. The recently launched title is being offered for £3.59, a 10% discount on the usual price.

The Sniper VR

Compatibility: HTC Vive, Oculus Rift

As you would expect from a videogame with that title, The Sniper VR is all about cutting down foes from a distance. There’s even a stabilisation system for those who don’t have the steadiest of hands. The Sniper VR can be bought for £8.24, a 25% discount.

Dead Effect 2 VR screenshot

Dead Effect 2 VR

Compatibility: HTC Vive, Oculus Rift

The latest addition to the popular Dead Effect franchise by Badfly Interactive brings the first-person shooter into VR. The title is available to buy for £11.99, a discount of 20% on the usual price.

Final Soccer VR

Compatibility: HTC Vive, Oculus Rift

One for the Football fans (Soccer to our readers in the US). Experience what it is like to be a goalkeeper or striker, hone your skills with animations made my motion capture of real football players. Final Soccer VR is available for £7.49, a 50% discount. Or you can by the VR Arcade bundle with four titles for £24.56, a 56% discount.

A Legend of Luca

Compatibility: HTC Vive, Oculus Rift

A VR rogue-like RPG using Greek/Roman mythology as a basis. Players can pick up one of the ‘weapons of virtue’ and enter procedurally generated dungeons to hunt down evil. A Legend of Luca is available for £7.49 at a 50% discount, or can be bought along with the soundtrack for £9.49, also a 50% discount.

VR Regatta – The Sailing Game

Compatibility: HTC Vive, Oculus Rift

If you’ve ever wanted to go sailing, but live too far from the water, fear not, there is an answer. In VR Regatta – The Sailing Game, players can learn the intricacies of running a sailing yacht without ever getting wet. The title is available for £7.25, a discount of 34%.

Aeon

Compatibility: HTC Vive

A VR shooter title that discards intricate story in favour of fast-paced action. Players start out with a pair of swords and two guns and then are charged with cutting down the enemy, with a bullet-time slow motion mechanic to make things easier. Aeon is available for £15.19, a 20% discount.