‘Silent Slayer’ Preview – Dr. Van Helsing’s Deadly Game of Operation

I went hands-on with Silent Slayer: Vault of the Vampire, an upcoming horror-puzzle for Quest from Schell Games that tasks you with defusing various arcane traps protecting a coven of sleeping vampires. Much like the studio’s pioneering VR puzzle franchise I Expect You to Die, any false move means certain death, but you’ll need to think twice before fumbling your trusty vampire-busting tools since there’s always a jump scare waiting for you on the other side of inevitable failure.

In my preview of Silent Slayer, I got a chance to play through the first three levels of the game, which are basically tutorials that introduce the world, your growing assortment of tools, and three of the coven’s vampire foes. In total, there are apparently nine levels, although I haven’t set foot outside of the third to give you an accurate impression of what the first 30-ish minutes of the game has to offer.

Like I Expect You to Die, the studio’s upcoming horror-puzzle is played equally well standing up or sitting down, requiring little to no room-scale movement on your quest to play what is essentially a spooky version of the kid’s board game Operation, which similarly tasks you with precisely manipulating little doohickeys with the utmost care to not trip the metaphorical buzzer—or in Silent Slayer’s case, a screaming vampire.

Before the fun begins though, you’re first tasked with reassembling a sort of totem inscribed with the crest of your next enemy, called a ‘Bind Stone’.

View post on imgur.com

The broken stones give a few clues on how they’re put back together, although you may be scratching your head a bit as you follow broken contours and match edges to reveal different geometric forms to unlock each sequential level. The stone could be a pyramid, a prism, or anything, making for an interesting little roadblock of a puzzle that forces you to pay close attention to detail—an important skill you’ll learn once you’re face-first with the blood sucker du jour.

And back at your home base, you’re also given a talking book which not only narrates the game’s story, but provides detail on every vampire, and every tool given to you for each mission. More on that later.

The real meat of the game though comes when you’re transported to your target, and put in front of the ghoul’s closed coffin which features a few initial mechanism to undo before you can get to the stabby bit. You’ll need to gingerly pull out locking crossbars, slowly manipulate keys, and pull out nails with a provided mini-crowbar—the latter of which requires you to pry up nails just enough so you can grip them with your free hand. Go a little too far, and the nail will fall, alerting the vampire inside and raising his awareness bar.

Once you’ve opened the top bit of the coffin carefully, keeping quiet and being very precise is the name of the game. Of course, your bookish pal is there to lend a hand, but also adds some color commentary on how you need to hurry up, and what to watch out for.

View post on imgur.com

Using the game’s various physics-based tools bring a lot of solidity and gravity to every move. You’ll use things like clippers to sever tripwires, a heart-detection tool to mark where the vampire’s heart lies, and your trusty stake to pierce the next protective shell. Even that last bit can be a challenge though, as shown by my less-than-precise stab seen above.

If you can make it that far, you’ll be left with two more tasks—at least as far as I know from playing three levels. Trace the vampire’s crest in the air to deactivate the final, unseen trap, and stab the sucker right through the heart. Job done.

From a technical standpoint, Silent Slayer is a visually engrossing and well-refined game that totally fits in with the high production value you see in I Expect You to Die. I still have a lot to learn about the game though, as some previously released images reveal a significant ramp in difficulty with promises of a much higher density of traps and corresponding tools than I experienced in my hands-on. Those look like a lot of keys, which means a lot of very pensive inserting and turning. That image below also shows a long pry bar, which I imagine will mean I have to be super careful with some far away nails.

Image courtesy Schell Games

That said, jump scares weren’t extremely terrifying, since you always know they’re coming after a major screw up. That’s just a piece of the overall puzzle though, which thus far has been a fun experience in learning how each trap works, and finding out just how reactive the world really is. Seriously, if you put down a pair of clippers on your workbench too indelicately, you’ll make a noise and alert the undead within.

I’m also looking forward to learning more about the overarching story, which I hope matures throughout the game’s nine levels. I can’t say I was paying too much attention to the backstory during my playthrough of the first three levels, as I was busy learning how to work the games various tools, which are doled out as you move to tougher vampires.

In all, Silent Slayer appears to be everything it says on the tin, although I’m really hoping it tosses some gratifying twists my way, as looking plainly at the map presented you in the book makes it feel just a little too linear of an experience so far. You can read more about my impressions in the full review though, which ought to be out sometime this summer when the game launches on Quest 2/3/Pro. In the meantime, you can wishlist the game on Quest here, currently priced at a 10% discount off its regular $20 price tag.

The post ‘Silent Slayer’ Preview – Dr. Van Helsing’s Deadly Game of Operation appeared first on Road to VR.

‘Laser Dance’ Coming to Quest 3 in 2024, From Creator Behind One of Quest’s Best-rated Puzzle Games

Thomas Van Bouwel, the developer behind popular VR puzzle game Cubism (2020), is nearing launch of the long-teased mixed reality game for Quest that turns your living room into a moving grid of lasers straight out of Mission Impossible.

Update (October 3rd, 2023): Van Bouwel announced Laser Dance is coming to Quest 3 and Quest Pro sometime next year. There’s no release window yet, however users looking to get early access can become best testers. Check out the new teaser below:

Original Article (October 24th, 2022): Called Laser Dance, the Quest game aims to turn any room of your house into a laser obstacle course—basically recreating the old laser hallway trope you may recognize from a ton of films, TV shows and video games over the years.

There’s no word on release dates yet, although progress is looking good. Check out a work-in-progress level of Laser Dance in action:

Van Bouwel came up with the idea over the two-day Global Game Jam 2022 earlier this year, and has since fleshed out the game to include parametrically-generated laser patterns based on room size and layout, meaning the action should dynamically fit to your space and serve up a challenge no matter how big (or cluttered) your space.

Although the game has been shown working with Quest 2’s monochrome passthrough, the indie dev is no doubt positioning Laser Dance for release on Meta Quest Pro, which is capable of more realistic passthrough AR thanks to its five external sensors, offering a higher resolution color view with improved depth-detection.

We’re looking forward to learning more about Laser Dance, as Van Bouwel is excellent at creating deceptively simple gameplay that really makes you think—look no further than Cubism, which has also kept lock-step with passthrough and hand-tracking updates on Quest since its initial launch in 2020. If you want to follow along with progress on Laser Dance, check out the game’s official Twitter.

‘I Expect You To Die 3’ Action Revealed in New Gameplay Trailer, Coming Soon to Quest 2 & PC VR

Schell Games announced during Meta’s big Quest Gaming Showcase today that I Expect You to Die 3: Cog in the Machine is coming in Summer 2023. There’s also a new gameplay trailer to show off the sequel’s spy-flavored, escape room-style puzzling action.

Initially announced in February, Schell Games is bringing the next episode of its critically-acclaimed Bond-style puzzle-adventure to Quest 2 and SteamVR headsets at some point later this year. The studio hasn’t said whether it’s also heading for PSVR 2, although neither of the previous titles have made the jump to PlayStation’s latest headset, so we’ll just have to wait and see.

In the I Expect You To Die games, the player is tossed into a number of escape room-style puzzles that require sharp wits to defy deadly traps, solve complex object-oriented puzzles, and maneuver your way ever closer to defeating the evil Dr. Zor and his henchmen.

This time around Dr. Zor has a dastardly new scheme, the studio says, pitting you against a new villain, Dr. Roxanne Prism, a former inventor for the agency turned rogue. Dr. Prism is trying to make robot agents and prove they’re superior to their human counterparts.

You can pre-order I Expect You To Die 3 now on Quest and wishlist on SteamVR. The Quest pre-order comes with a 10% discount.

Quest’s Most Graphically Intense Game is Coming to PSVR 2 Next Week

Red Matter 2, the sci-fi VR puzzle adventure for Quest 2 and PC VR, is bringing its best-in-class graphics and interactions to PSVR 2 next week.

Update (May 11th, 2023): Vertical Robot announced Red Matter 2 is headed to PSVR 2 on May 18th. This is said to include 120fps, foveated rendering, 4K remastered textures, enhanced lighting & bloom, and custom controller & immersive haptics. You can wishlist the game on PSVR 2 here.

The original article follows below:

Original Article (April 20th, 2023): Vertical Robot says the sequel is slated to arrive on PSVR 2 “very soon,” noting in a tweet it will feature a smooth 120fps with no reprojection, foveated Rendering, 4K re-mastered textures, and enhanced lighting.

And while some may rightly bemoan it as another Quest 2 port, it’s really much more than that.

Launched in mid-2022 on Quest 2 and PC VR, Red Matter 2 features some of the most impressive graphics and immersive gameplay to date—of any VR platform—easily drawing comparisons to some of VR’s most visually intense games, such as Lone Echo and Half-Life: Alyx. It’s really that good.

Here’s the setup: in Red Matter 2, you take on the role of Sasha, an agent awakened in a lunar base by an undercover operative and tasked with uncovering the secrets of ‘Red Matter’, a mysterious substance introduced in Red Matter (2018).

The sequel introduces combat for the first time, which although not a high point, definitely makes for an interesting break from the game’s wide variety of puzzles. Enough said. Check out our spoiler-free review to find out why we gave it [8/10].

There’s no word on when we can expect the original Red Matter on PSVR 2 (see update). We’ll also be keeping our eyes peeled for a more precise launch date for the sequel, so check back soon.

BAFTA-Nominated Adventure Puzzle ‘Call of the Sea’ Releases on Quest 2 Today

Call of the Sea (2020) always looked like a good candidate for VR support, and it seems the developers Out of The Blue Games thought so too, as the Madrid-based indie studio today released the BAFTA-nominated adventure puzzle on Quest 2.

Redesigned for VR, Call of the Sea is all about solving the mass of first-person puzzles which fill the mysterious island, set in the South Pacific circa 1934.

As a story-driven adventure, you’ll explore the lost ruins of the island and uncover its mysteries as you chase your missing husband who was on a mission to find a cure for a strange disease that afflicts you.

The game’s object-oriented puzzling feels like a good fit for VR, as users are tasked with browsing forgotten journals, solving musical puzzles, and manipulating Lovecraftian mechanisms which litter the island.

There’s also a good helping of narrative twists and turns to contend with, as Call of the Sea typically takes players between five to six hours to complete.

We haven’t gone hands-on with the VR adaptation yet, however the original flatscreen version has garnered very positive user reviews from across Steam and Epic Games Store. It also received a BAFTA nomination in 2021 for Best Debut Game and a Raindance Immersive nomination in 2022 for Best Immersive Game.

You can download Call of the Sea VR on the Quest Store starting today, priced at $20. The game isn’t live yet at the time of this writing, as it’s set to unlock in the next few hours.

Time-looping Puzzle Shooter ‘We Are One’ is Coming to All Major VR Platforms, Trailer Here

Flat Head Studio announced at UploadVR’s Summer Showcase today that its time-bending puzzle shooter We Are One is set to be published by veteran VR studio Fast Travel Games, and is arriving on “all major VR platforms.”

We Are One is all about using time loops to blast your way through mechanical enemies hellbent on destroying mother nature.

“With cleverly designed action puzzles, We Are One provides beginners and the most seasoned VR gamers with endless challenges. Just make sure you coordinate your plan of attack with your own clones – if you fail, you have no one to blame but all the different versions of yourself,” the studio says.

First revealed in February and published as a demo on Quest App Lab, the full version of We Are One is said to feature over 50 action-packed levels, cloning and time looping, and an environmental story amidst bleak industrial landscapes.

We also named We Are One one of our top 10 demos from Steam Next Fest back in February, noting that it features a mobile arcade game feel that fans of Angry Birds VR will probably like.

Although supported headsets are still uncertain, “all major VR platforms” typically means Meta Quest 2, SteamVR headsets, and PSVR (or PSVR 2). There’s no release date yet, however you can wishlist the game on Steam now and join the game’s Discord (invite link).

The post Time-looping Puzzle Shooter ‘We Are One’ is Coming to All Major VR Platforms, Trailer Here appeared first on Road to VR.

Preview: ‘Shores of Loci’ is a Gorgeous 3D Puzzler Coming to Quest 2 & SteamVR Next Week

First time VR studio MikeTeevee is soon to release Shores of Loci, a 3D puzzle game backed by gorgeous and fantastical visuals. The game is set for an Early Access release on Quest 2 via App Lab and SteamVR on May 24th.

Though production company MikeTeevee has been around since 2011, the studio has never released a VR game before Shoes of Loci. Along with the game’s initial release on App Lab (also coming to SteamVR), you might expect the studio’s debut project to be rough around the edges. On the contrary, after previewing the game myself I found a polished experience that offers up enjoyable 3D puzzles with a backdrop of sharp and fantastical visuals that are a cut above many games you’d find on Quest 2.

At its most basic, Shores of Loci is like a fictional version of Puzzling Places. While the latter has you snapping together scans of real buildings, Shores of Loci instead slices up totally imagined (and quite beautiful) little dioramas.

A completed puzzle in ‘Shores of Loci’ | Image courtesy MikeTeeVee

Shores of Loci is enhanced by a surrounding environment that’s beautifully rendered and art directed—from the last glimpse of sunlight reflecting at the very edge of the horizon to the towering structures that surround you like silent giants—even on Quest 2 it all looks great.

A completed puzzle in ‘Shores of Loci’ | Image courtesy MikeTeeVee

The game effectively uses VR as a canvas for the imagination and serves up some very striking and creative visuals, like a scene transition that sees the entire world before you enveloped as if being consumed and then regurgitated by a black hole (it’s more peaceful than it sounds, I promise).

Shores of Loci’s puzzling offers a slightly more organic feeling than Puzzling Places, perhaps because of the way that the 3D models you fit together have volume inside of them instead of being hollow textures. In any case, the fundamental gameplay is quite similar in that you’ll need to use a combination of traditional puzzling skills (edge shapes, color matching, etc) with some spatial reasoning to reach the point that you get to snap that final, satisfying piece into place.

Alongside its lovely visual backdrop, Shores of Loci also has some great audio design, with peaceful music and satisfying sonic feedback as you progress through each puzzle.

– – — – –

For anyone that loves puzzles, Shores of Loci is an easy recommendation. You’re getting some fun 3D puzzles and a fantastical visual feast to go along with them. And you won’t need to wait long to try it yourself; Shores of Loci launches on App Lab and SteamVR on May 24th, priced at $15.

The post Preview: ‘Shores of Loci’ is a Gorgeous 3D Puzzler Coming to Quest 2 & SteamVR Next Week appeared first on Road to VR.

VR Puzzler ‘Shadow Point’ Coming to PSVR This Month, From Studio Behind ‘Jurassic World Aftermath’

Coatsink, the studio behind the Esper and Jurassic World Aftermath series, is finally bringing Shadow Point out of Quest and Rift exclusivity, as the stylish story-driven puzzle adventure is headed to PSVR this month.

Shadow Point, a first-person single player game, throws you into a mystical world that unfolds between a mountaintop observatory and an ever-changing fantasy environment. It includes some clever puzzles that require you to think spatially, and use magical objects at your disposal to move forward through a beautiful, surrealist world.

Now Coatsink says it’s leaving Meta exclusivity with its PSVR launch scheduled for March 22nd.

The game includes over 80 environmental puzzles that you can play either seated or standing. You might also recognize the voice the trailer above: that’s Sir Patrick Stewart (aka Star Trek’s Captain Jean-Luc Picard).

Originally a launch title for Quest back in May 2019, Shadow Point will arrive on PSVR March 22nd, priced at $20.

The post VR Puzzler ‘Shadow Point’ Coming to PSVR This Month, From Studio Behind ‘Jurassic World Aftermath’ appeared first on Road to VR.

‘Puzzling Places’ to Bring its Engrossing 3D Jigsaw Puzzles to PSVR December 14th

Puzzling Places (2021), the VR puzzle game that takes highly-detailed and realistic room scans and breaks them into jigsaw puzzles, is finally set to launch on PSVR tomorrow, December 14th.

Created by Realities.io, Puzzling Places brings a myriad of objects and places to life with the use of a photogrammetry, a technique that takes high-resolution photos and constructs them into a 3D model.

Like conventional puzzles, you’re not only tasked with matching the crenelated edges of each piece, but also with keeping tabs on the image’s different textures and how they flow together. Being able to simply click the 3D pieces together makes for an immersive way to appreciate the finer details as your pour over complex stitching patterns of a handmade kimono, shadows from tiny buildings, or rich tapestries hanging from the walls a historical residence in central Stockholm.

Puzzling Places is set to release on PSVR with five main puzzle packs that span historical sites (and interesting gubbins) in Sweden, Armenia, France, the United States, and Japan. The additional DLC pack, which typically sells for $5 on Quest, brings to the game four scenes from the Mars Research Station in Utah, making for a total of 20 scenes.

Each scene can be played in multiple difficulties, which allow to tackle the puzzle in 25, 50, 100, 200, and 400 pieces. There’s a few tools at your disposal too, such as the ‘repacker’ tool which lets you keep your pieces neat and tidy. Whatever the case, you’ll never lose a piece.

If all of that sounds intriguing, make sure to check out our review on Quest to find out why we gave it [8/10] when it first launched back in September. You can find it over on the Playstation Store for $20, Mars Research Station DLC included.

The post ‘Puzzling Places’ to Bring its Engrossing 3D Jigsaw Puzzles to PSVR December 14th appeared first on Road to VR.

‘Squingle’ is a Brilliantly Creative Puzzler That Proves Why App Lab is Essential

Squingle is a psychedelic indie puzzle game that’s available now on PC VR and Quest. It’s also the perfect example of a game that probably wouldn’t be allowed onto Quest’s main ‘curated’ store because it’s difficult to understand at a glance, despite being brilliantly creative and highly optimized to run at 120Hz on Quest 2. Luckily, thanks to App Lab, you can get your hands on the game whether or not it fits Oculus’ vision.

Squingle is one of those games that you can look at and still not entirely understand what you’re actually seeing. But once you get your hands on the game all becomes clear: it’s a clever, trippy, and fun puzzle game that plays to VR’s spatial strengths.

To put it simply, the goal of Squingle is to guide a pair of spinning balls through a pipe. Sounds easy enough, right? Well like any good puzzle game, Squingle starts simply enough but introduces more difficult concepts as you go—like a button that reverses the spin of the balls or one that changes the axis of the spin. And the pipe? It’s actually a bit more like a cosmic bowel that undulates with twists, turns, and parallel tunnels.

There’s something really satisfying about moving the balls through the bendy, bubbly tubes. Without knowing exactly where the edge is (because it has some amount of flex), you wind up leaning heavily on feel (aided by haptics)—rather than sight alone—to know if you’re in danger of being penalized for bumping too hard into the edge of the track.

Beyond being a creative puzzle game that leverages VR’s strength of spatial input, Squigle is also quite beautiful in its own psychedelic way. The luminescent, trippy visuals are pristinely sharp and shiny, even in the Quest version—not to mention the game can even be kicked up to a smooth 120Hz refresh rate in the options menu.

All in all, Squingle is a small but fun and unique title with excellent technical merit. But it’s precisely the kind of game that would probably have a difficult time getting onto the main Quest store due to Oculus’ curation.

Thankfully, Oculus App Lab finally gives developers an official back door onto the headset, which means games like Squigle at least have some avenue to prove their value to customers. With any luck, maybe a look at the cold, hard data will show Oculus that this obtuse looking game is actually quite the gem. And maybe, just maybe, that will give Squingle a real shot at making the jump onto the main Quest store.

In the meantime, you can enjoy Squingle on Quest via App Lab (demo here) and on PC VR via Steam (demo here).

The post ‘Squingle’ is a Brilliantly Creative Puzzler That Proves Why App Lab is Essential appeared first on Road to VR.