New Witcher VR Mod Lets You Walk Around Kaer Morhen

A new mod for the original Witcher game allows you to walk around Kaer Morhen in VR. Sound like a fantasy dream come true? Well, it kind of is — the only problem is there’s nothing else to do in the mod except walk around. And shoo some pigeons.

The Witcher is becomingly an increasingly popular franchise — after the success of the trilogy of Witcher games by CD Projekt Red, interest in the property has been revitalized once again thanks to the Witcher TV series released by Netflix late last year. This recent surge in popularity might explain why now, of all times, we’ve finally received the first-ever Witcher VR mod.

Made by Patryk Loan, this VR mod is designed to work with the original Witcher game released in 2008 by CD Projekt Red. If you’ve got that game installed, you can head over to Nexus Mods to download the Witcher VR mod installation files. After extracting the RAR file, just run Install.bat and follow the instructions.

After installation, plug in your headset and go to the installation folder of The Witcher game, find the ‘System’ subfolder and then launch the witcher.exe file. This will bring up a launcher with the option to start the game in normal or VR mode.

Once the VR mode launches and you select Kaer Morhen (the only available area for the VR mod at the moment), you can then roam around the castle grounds and shoo some pigeons away. That’s pretty much all there is to it — you can’t go inside the castle or make any other movements or actions beside walking. That being said, Loan stated he might add more maps in the future, along with a playable campaign, such as the game’s Prologue or a playable level of his own creation. Watch this space!

The Witcher VR mod is available over at Nexus Mods. 

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Grand Theft Auto V VR Livestream: Wreaking Havoc In GTA’s Los Santos

Curious about how we livestream the way we do? Then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup. For today we’re taking GTA V for a spin in VR using an Oculus Rift S courtesy the brand new VR mod that was recently released.


Grand Theft Auto V is one of the most popular and best-selling games of all-time. Years after its release it still ranks as one of the highest-grossing games because of its flourishing online community and endless replayability. Last week we took it for a spin in VR using this latest mod which gives users a quick and easy installation, for free, to get into the violent world of Los Santos with little hassle. It’s head-tracking only, but it was still a blast so we’re back to do it again!

The GTA V VR stream is planned to start around 2:15PM PT today and we’ll aim to last for about an hour or so. We’ll be hitting just YouTube. You can see the full stream embedded via YouTube right here down below once it’s up, or find it here on this page:

You can see lots of our past archived streams over in our YouTube playlist and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely.

The post Grand Theft Auto V VR Livestream: Wreaking Havoc In GTA’s Los Santos appeared first on UploadVR.

5 Reasons Why The Outer Worlds VR Support Could Be Amazing

We often write lists of reasons why big, prominent non-VR games should absolutely get official VR support. Examples of ones we’re still crossing our fingers for Metro Exodus, Kingdom Come Deliverance, and Destiny 2. With that being said, it does happen. Just look at No Man’s Sky, Hellblade VR, Skyrim VR, Fallout 4 VR, and Borderlands 2 VR as examples.


First, a bit of background: What exactly is The Outer Worlds? Basically, Obsidian Entertainment is an RPG-focused development studio that has created on games like Neverwinter Nights II, Fallout: New Vegas, Star Wars: Knights of the Old Republic II, Pillars of Eternity, Tyranny, and many others over the years and was founded by people that originally created the Fallout franchise. The pitch here is that, this is a lot like a new Fallout game in every way but name, but instead of taking place after a nuclear apocalypse it puts you as a boisterous captain of a spaceship as you make your way across various planets with your rag tag group of NPC companions. Think of it as a combo of several key tenets of both Bethesda and Bioware games and you’re pretty close.

Usually there is some sort of key justification for it all beyond just “this would be cool!” and this time with The Outer Worlds is no different. Consider this article my formal plea to either Obsidian Entertainment to add at least head tracking support, if not a full VR update, as well as a list of reasons an intrepid would be praised for doing some of the dirty work.

the outer worlds title image city background

Fallout 4 VR As A Point Of Comparison

Let’s get it out of the way first: if Fallout 4 can work in VR, I absolutely think The Outer Worlds can. Obviously a full-on VR adaptation with roomscale movement support and motion controller tracking would be glorious, but I’d honestly settle for head-tracking only as well. Head-tracking mods have done wonders to make games like Alien Isolation and GTA V feel new again in VR and that would be great here as well. Something like VorpX will probably get updated soon, but direct VR support within the game would be better.

Immersive Atmosphere

The Outer Worlds is one of those kinds of games that is very easy to lose yourself in. The landscapes are vast and beautiful, the characters are rich and full of interesting things to say, and the regions are both wide and deep with tons of things to do and see. While not quite an open world game, there is so much to do in The Outer Worlds with a litany of ways to build your character you won’t be pressed to find things to do. Within the first hour it’s tough to walk for more than a few minutes without finding something fresh and new going on.

the outer worlds landing image shot

Gorgeous And Appropriate Setting

Like, just look at it. Look at The Outer Worlds. This is a screenshot I took yesterday (also embedded above) immediately after exiting my landing pod following character creation and stepping foot into the game world for the very first time. Not only is it just a drop-dead gorgeous game, but it’s got an incredibly immersive atmosphere that really evokes that same sense of discovery you get from VR games like The Solus Project, Skyrim VR, No Man’s Sky VR, and Fallout 4 VR. Not to mention the setting is all about exploring strange worlds that feel ripped out of a sci-fi film or graphic novel.

the outer worlds fallout image

Unreal Engine And Planned Mod Support

Since The Outer Worlds is an Unreal Engine 4 game and not based on a custom platform, that at least leaves the door cracked to the potential of VR support of some kind. At the very least hopefully VorpX will work in time or can be achieved by tweaking settings from an existing UE4 game’s profile. But going even beyond that, Obsidian are intending to add mod support sometime after launch which could theoretically make it possible for more bespoke VR solutions. Again though, even just basic head-tracking and 3D would be enough to make me try it in a VR HMD.

the outer worlds fps gameplay

Single-Player Focused RPG Shooter

There aren’t enough games like The Outer Worlds in VR. Other than the big examples I’ve listed already like Fallout 4 VR, Skyrim VR, No Man’s Sky VR, and maybe The Solus Project for a survival-focused angle, it’s a genre that most developers haven’t had the funding, resources, or time to tap into much yet for immersive content. Adapting a game like The Outer Worlds would be a great stop-gap solution. Stormland is coming up soon and should scratch the itch a bit, but it’s less narrative-focused overall and has an emphasis on co-op. The Outer Worlds, on the other hand, is deeply narrative focused, single-player, and is oozing with great RPG elements.


Let us know what you think of this article down in the comments below! Would you play The Outer Worlds in VR? 

The post 5 Reasons Why The Outer Worlds VR Support Could Be Amazing appeared first on UploadVR.

Grand Theft Auto V VR Livestream: Trying Out The GTA V VR Mod

Curious about how we livestream the way we do? Then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup. For today we’re taking GTA V for a spin in VR using an Oculus Rift S courtesy the brand new VR mod that was just released.


Grand Theft Auto V is one of the most popular and best-selling games of all-time. Years after its release it still ranks as one of the highest-grossing games because of its flourishing online community and endless replayability. Previously VR mods used a lot of workarounds, including VorpX, to get the game running inside VR headsets but this latest mod gives users a quick and easy installation, for free, to get into the violent world of Los Santos with little hassle.

The GTA V VR stream is planned to start around 1:15PM PT today and we’ll aim to last for about an hour or two. We’ll be hitting just YouTube. You can see the full stream embedded via YouTube right here down below once it’s up:

You can see lots of our past archived streams over in our YouTube playlist and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely.

The post Grand Theft Auto V VR Livestream: Trying Out The GTA V VR Mod appeared first on UploadVR.

Yooka-Laylee Gets HTC Vive VR Mod

Nostalgia and retro gaming is a big deal in the videogaming community. As observed by the success of the recently discontinued NES Mini and the continued growth in the market for retro consoles and games. Recently released 3D platformer Yooka-Laylee aimed to plug into the appetite for nostalgia, and now nostalgia can be even closer than ever with a virtual reality (VR) mod.

Yooka-Laylee was created by Playtonic Games, a studio largely made up of former employees at Rare, the studio that created platforming classic Banjo-Kazooie for the Nintendo 64, and was largely intended to be a spiritual sequel to the N64 title that inspired it.

Yooka-Laylee has received largely mixed reviews from critics, but has developed enough of an enthusiastic fan following to inspire the creations of several PC mods, including one created by HTV Vive modder Eusth that enables the title to be played on a HTC Vive headset.

The mod does not put the player in a first-person perspective, however, it remains in third-person and puts the player in a position of hovering above the action whilst controlling the characters with a traditional controller pad.

The mod is free, but not officially supported by the developer, so some glitches and bugs might surface, and the optimisation for VR play may not be perfect, since Yooka-Laylee was not designed explicitly with VR in mind.

The mod files can be found on GitHub, along with a full list of necessary instructions. Yooka-Laylee is available through Steam for £34.99 (GBP). A video trailer for the VR mod can be viewed below.

VRFocus will bring you further information on VR game mods when it comes in.

Epic Games Shows You How to Create Your First ‘Robo Recall’ Mod

As has been Epic Games’ style for many years, Robo Recall – built on the company’s Unreal Engine 4 – allows you to change the original game via the engine’s editor, giving you the tools you need to mod the title to your heart’s content.

The slickly designed and expertly executed first person VR shooter Robo Recall is an interesting prospect for Epic Games, the developers behind the title. As a title funded by Oculus Studios, the studio had an opportunity to build a title they evidently wanted to make, but more than that – it also allowed them an opportunity to hone performance and visual fidelity within UE4 for VR projects, with their improved forward renderer a prime example. But the final bonus for Epic may be a crafty back door induction to Unreal Engine via the tantalising prospect of modding Robo Recall itself.

robo-recall-mod-1Epic Games have launched a tutorial which walks anyone interested through the steps needed to mod the title, which of course requires Unreal Engine. It’s a clever way to introduce those who may never have considered themselves programmers to take a look at, and play with the same toolset used by triple-A developers in the games industry. And as its technically possible to design and build games (VR or otherwise) within UE4’s environment without writing a line of code (at least in theory), perhaps some might decide to grow beyond the ‘simple’ first mod onto considering building full games.

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'Robo Recall' Review

All that aside, before you start, you’ll need a healthy amount of free disk space and an Epic Games user account in order to access all the Unreal Engine and the required content. The instructions then walk you through the basics of UE4 components, Level designer how to use the Blueprints visual scripting system. You’re then set to launch into creating your first new mod, and the guide starts with an example for creating customised weaponry with its own unique design before moving on to testing and releasing.

robo-recall-pick-gun

This isn’t low level programming, the vast majority of the work is aided by UE4’s GUI, but some may still find this in itself a little daunting at first. But if you manage to deploy your first mod, you can launch the game and see the results of your hard work almost immediately.

It’s a great way for those who’ve been itching to get creative with their gaming hobby for a while, and with this tutorial you may even gain skills that lead to other interest or even a new career. Check out the full tutorial over at the Unreal Engine site here.

The post Epic Games Shows You How to Create Your First ‘Robo Recall’ Mod appeared first on Road to VR.