How Social VR Helped This Esports Player Overcome Social Anxiety

Julian Apellanes was never comfortable going out of his house and although he struggled with issues like anxiety and depression, he didn’t want those things to define him. In a trend noticed by others, Apellanes has discovered a new path to reality through social VR. And unsurprisingly, he has dreamed of immersive gaming since he was a child.

“I’ve been gaming all my life and I thought how cool it would be to be inside those worlds,” the 27-year-old explained to me in an interview. Once news about the original Oculus Kickstarter came along years ago, he kept up with the progress and dreamed of a day when he’d be able to immerse himself in the gaming environment rather than simply watching the action unfold on a 2D screen.

Finally, when the Oculus Rift was released in 2016, his dream became a reality, but he couldn’t have known how being immersed in virtual environments would actually give him the confidence to face more traditional social settings.

Palidore in San Jose for Oculus Connect 6
Julian Apellanes

Apellanes became interested in gaming as a very young child. Raised by his grandparents, he would watch his grandpa play games as a toddler and by the time he was seven or eight years old, he was a master himself.

“I got my online / gaming alias from my grandpa,” explained Apellanes. “He originally came up with the name ‘Palidore’ as the name of his character in the RPG classic Baldur’s Gate, in the late 90s.”

Although his early years in gaming were spent in the lap of his granddad, watching him play and occasionally being permitted to help with a click of the mouse, eventually he began creating his own saves of the game and the name Palidore stuck with him.

Throughout his childhood and teen years, Apellanes started to spend more and more time playing games. In the case of VR, however, you’re actually more present and engaged in the virtual environments, whether you’re floating above the Earth or flying through a virtual arena.

“VR kind of blended the borders between reality and virtual reality,” said Apellanes. “It gave me the first step through that door of interacting with people a lot more so although I was still indoors and interacting with people within my own house, it was very social.”

vrchat rec room

Early studies of the technology, such as one Facebook IQ commissioned with Neurons Inc in 2017, revealed that people respond positively to interactions in virtual reality. This is particularly true of introverts, who might be less self-conscious and have more confidence in a virtual environment.

Social platforms such as AltspaceVR, Bigscreen, VR Chat, and Rec Room are revolutionizing social interactions. Games with social lobbies where players can hang out, chat, and even talk about tough life issues such as dating, schoolwork, and problems at home are indicative of the fact that people are possibly more comfortable in their virtual bodies than their real ones.

“Just getting to be part of the worlds and experience a totally different reality than you’re used to,” said Apellanes, “but still in the comfort of your own home, that’s huge.”

In the summer of 2017, Apellanes began playing in the beta of Echo Arena, a built-for-VR game from Ready At Dawn that utilizes a unique form of movement as players fly, glide, and boost through a zero-gravity environment rather than walking or teleporting. The immersive feeling of the game is so convincing that players frequently report feeling a sensation of “floating” in physical reality after initially playing the game.

Soon after the game’s release, it was featured in the first season of the Oculus-sponsored, ESL-run VR League (called VR Challenger League at the time). Apellanes created a team with two friends – Kerestell “Lemming” Smith and Bryan “iShiny” McCarthy – and they proceeded to dominate the newly formed league.

vr league echo arena esports championship

Being part of a championship team boosted Apellanes’ self-esteem, but the glory of winning also came with a price. Apellanes would have to leave the comfort of his home to compete at LAN events. Initially the team competed at Oculus Connect 4 in San Jose, California and eventually they would travel to Katowice, Poland and Leicester, England.

The team roster changed a bit during seasons 2 and 3 as Simeonk21 replaced iShiny, who remained on as coach. They managed to claim the second world championship in season 2, but failed to qualify for season 3 finals.

Apellanes took it in stride. Since he couldn’t attend VR League Season 3 Grand Finals as a finalist, the young man who wouldn’t leave his room several years earlier purchased a plane ticket to Leicester, England and attended the finals as a community member.

“Everyone has a purpose in life and sometimes it takes time to find it,” stated Apellanes. “For me, getting to go into Echo and being pretty good at it, start making friends, and things like that … my personal success there made me realize I could be good at something. I discovered who I was and who I could be.”

Since he became involved with VR esports, in addition to being one of the world’s top players, Apellanes has also written articles about his experiences and he has become a caster for the Echo Arena VR Master League (VRML). He was recently brought on as a board member for the VRML, a community-driven platform that features the most competitive VR games on the market.

“VR allowed me to kind of show myself what I was capable of,” he stated, adding that he has been “continuing the momentum since then.”

Eclipse image from ESL VR League Sesaon 2

“VR has been a positive influence in many ways,” he said. “VR has helped me socially and mentally with things like anxiety and depression. It allows you to step out of your comfort zones while still being in your comfort zone. VR lets you get out without getting out.”

When people can experience environments at a self-regulated pace, it enables them to develop coping skills that they might find difficult to develop in traditional environments. Whether someone is extremely shy or they’ve experienced trauma, the ability to control the rate of exposure to an environment is vital to success.

The phenomenon of virtual reality being used as exposure therapy without actually forcing people into stress-inducing settings in physical reality hasn’t gone unnoticed by others. Even the Veterans Administration is using virtual reality to help service members deal with post-traumatic stress disorder (PTSD) through programs such as Bravemind VR Exposure Therapy.

“VR is a tech we’ve never quite seen before,” said Apellanes. “It immerses your brain in ways it doesn’t expect. Because of that, it helped me and it helps a lot of other people step out of their comfort zones and experience new things.”

These days Apellanes stays incredibly busy casting games and promoting VR esports. He keeps his eyes open for opportunities as the industry continues to grow and he explores career avenues, looking for ways he might be able to use his talents in a world where virtual and physical realities intersect.

echo vr


Do you have any stories about how VR has helped you with social anxiety, depression, or something else? Let us know down in the comments below!

The post How Social VR Helped This Esports Player Overcome Social Anxiety appeared first on UploadVR.

How Social VR Helped This Esports Player Overcome Social Anxiety

Julian Apellanes was never comfortable going out of his house and although he struggled with issues like anxiety and depression, he didn’t want those things to define him. In a trend noticed by others, Apellanes has discovered a new path to reality through social VR. And unsurprisingly, he has dreamed of immersive gaming since he was a child.

“I’ve been gaming all my life and I thought how cool it would be to be inside those worlds,” the 27-year-old explained to me in an interview. Once news about the original Oculus Kickstarter came along years ago, he kept up with the progress and dreamed of a day when he’d be able to immerse himself in the gaming environment rather than simply watching the action unfold on a 2D screen.

Finally, when the Oculus Rift was released in 2016, his dream became a reality, but he couldn’t have known how being immersed in virtual environments would actually give him the confidence to face more traditional social settings.

Palidore in San Jose for Oculus Connect 6
Julian Apellanes

Apellanes became interested in gaming as a very young child. Raised by his grandparents, he would watch his grandpa play games as a toddler and by the time he was seven or eight years old, he was a master himself.

“I got my online / gaming alias from my grandpa,” explained Apellanes. “He originally came up with the name ‘Palidore’ as the name of his character in the RPG classic Baldur’s Gate, in the late 90s.”

Although his early years in gaming were spent in the lap of his granddad, watching him play and occasionally being permitted to help with a click of the mouse, eventually he began creating his own saves of the game and the name Palidore stuck with him.

Throughout his childhood and teen years, Apellanes started to spend more and more time playing games. In the case of VR, however, you’re actually more present and engaged in the virtual environments, whether you’re floating above the Earth or flying through a virtual arena.

“VR kind of blended the borders between reality and virtual reality,” said Apellanes. “It gave me the first step through that door of interacting with people a lot more so although I was still indoors and interacting with people within my own house, it was very social.”

vrchat rec room

Early studies of the technology, such as one Facebook IQ commissioned with Neurons Inc in 2017, revealed that people respond positively to interactions in virtual reality. This is particularly true of introverts, who might be less self-conscious and have more confidence in a virtual environment.

Social platforms such as AltspaceVR, Bigscreen, VR Chat, and Rec Room are revolutionizing social interactions. Games with social lobbies where players can hang out, chat, and even talk about tough life issues such as dating, schoolwork, and problems at home are indicative of the fact that people are possibly more comfortable in their virtual bodies than their real ones.

“Just getting to be part of the worlds and experience a totally different reality than you’re used to,” said Apellanes, “but still in the comfort of your own home, that’s huge.”

In the summer of 2017, Apellanes began playing in the beta of Echo Arena, a built-for-VR game from Ready At Dawn that utilizes a unique form of movement as players fly, glide, and boost through a zero-gravity environment rather than walking or teleporting. The immersive feeling of the game is so convincing that players frequently report feeling a sensation of “floating” in physical reality after initially playing the game.

Soon after the game’s release, it was featured in the first season of the Oculus-sponsored, ESL-run VR League (called VR Challenger League at the time). Apellanes created a team with two friends – Kerestell “Lemming” Smith and Bryan “iShiny” McCarthy – and they proceeded to dominate the newly formed league.

vr league echo arena esports championship

Being part of a championship team boosted Apellanes’ self-esteem, but the glory of winning also came with a price. Apellanes would have to leave the comfort of his home to compete at LAN events. Initially the team competed at Oculus Connect 4 in San Jose, California and eventually they would travel to Katowice, Poland and Leicester, England.

The team roster changed a bit during seasons 2 and 3 as Simeonk21 replaced iShiny, who remained on as coach. They managed to claim the second world championship in season 2, but failed to qualify for season 3 finals.

Apellanes took it in stride. Since he couldn’t attend VR League Season 3 Grand Finals as a finalist, the young man who wouldn’t leave his room several years earlier purchased a plane ticket to Leicester, England and attended the finals as a community member.

“Everyone has a purpose in life and sometimes it takes time to find it,” stated Apellanes. “For me, getting to go into Echo and being pretty good at it, start making friends, and things like that … my personal success there made me realize I could be good at something. I discovered who I was and who I could be.”

Since he became involved with VR esports, in addition to being one of the world’s top players, Apellanes has also written articles about his experiences and he has become a caster for the Echo Arena VR Master League (VRML). He was recently brought on as a board member for the VRML, a community-driven platform that features the most competitive VR games on the market.

“VR allowed me to kind of show myself what I was capable of,” he stated, adding that he has been “continuing the momentum since then.”

Eclipse image from ESL VR League Sesaon 2

“VR has been a positive influence in many ways,” he said. “VR has helped me socially and mentally with things like anxiety and depression. It allows you to step out of your comfort zones while still being in your comfort zone. VR lets you get out without getting out.”

When people can experience environments at a self-regulated pace, it enables them to develop coping skills that they might find difficult to develop in traditional environments. Whether someone is extremely shy or they’ve experienced trauma, the ability to control the rate of exposure to an environment is vital to success.

The phenomenon of virtual reality being used as exposure therapy without actually forcing people into stress-inducing settings in physical reality hasn’t gone unnoticed by others. Even the Veterans Administration is using virtual reality to help service members deal with post-traumatic stress disorder (PTSD) through programs such as Bravemind VR Exposure Therapy.

“VR is a tech we’ve never quite seen before,” said Apellanes. “It immerses your brain in ways it doesn’t expect. Because of that, it helped me and it helps a lot of other people step out of their comfort zones and experience new things.”

These days Apellanes stays incredibly busy casting games and promoting VR esports. He keeps his eyes open for opportunities as the industry continues to grow and he explores career avenues, looking for ways he might be able to use his talents in a world where virtual and physical realities intersect.

echo vr


Do you have any stories about how VR has helped you with social anxiety, depression, or something else? Let us know down in the comments below!

The post How Social VR Helped This Esports Player Overcome Social Anxiety appeared first on UploadVR.

First Season of Echo Arena VR Master League Begins Next Week, Registrations Still Accepted

Ready At Dawn’s arena multiplayer has been available for almost three years now, building up a dedicated community of esports players in the process. Next week will see the start of the Echo Arena VR Master League Season 1 and there’s still time to register. There’s even a Boot Camp taking place on this Saturday for new players or those who want to brush up on their skills.

VR League

The VR Master League is based around a ladder system so as not to discourage inexperienced players from participating by coming up against pro teams. This ensures equally matched teams are pitted against one another for a fun, competitive game. A flexible structure is in place enabling team captains to arrange matches at suitable times during each week. A minimum of two are required each week although more can be played.

For this Echo Arena tournament, the matches are set up as 4v4, consisting of three ten-minute rounds. Even if the scores sit at 2-0 the third is still played due to the scoring system.

When it comes to taking part new players can participate as either a substitute, by creating a team or joining an existing team on the Echo Arena VR Master League website. Teams are still recruiting across various regions for those interested. If you are taking part for the first time then you’ll probably want to take part in the boot camp tomorrow.

VR League

Beginning at 12pm PT / 3:00 pm EST (8pm GMT) the camp will be taught by C-Jason and IS0LAT3, while special guest instructors VTSxKING and Cruisen will be on hand to teach goalie skills. Sign up to the Echo Arena VRML Boot Camp here and head on over to the Echo Games Discord server to connect with the community.

They’ll be going through the following gameplay basics:

  • Shooting practice
  • Block drill
  • Boop / Kungg shots
  • Offensive setups
  • Defensive setups
  • Goalie skills
  • Midfield coverage

If you can’t attend the boot camp coaches are available for individual players or for team mentoring. Just message either Kungg, SingleShot12349, AndyW_ or MoJolly via Discord.

VRFocus will continue its coverage of VR esports, reporting back with the latest updates.

VR League: Dritte Saison mit 250.000 US-Dollar Preispool gestartet

Am Wochenende ist offiziell die dritte Saison der VR League in Kooperation mit Oculus und ESL gestartet, um die teilnehmenden Teams in den vier VR-Titeln Onward, Echo Combat, Echo Arena und Space Junkies um einen Preispool in Höhe von 250.000 US-Dollar antreten zu lassen.

VR League – Dritte Saison am 24. März eröffnet

Am Wochenende ist der offizielle Startschuss für die dritte Saison der VR League gefallen. In den nächsten sechs Wochen treten ambitionierte vSportler in vier verschiedenen VR-Titeln in wöchentlichen Cups gegeneinander an, um Punkte für den Closed Qualifier im Mai zu sammeln. Die Teams mit den meisten Punkten erhalten daraufhin Zugang zum geschlossenen Qualifizierungsturnier und dürfen um einen Platz für das Grand Final am 8. und 9. Juni im Haymarket Theatre in Leicester konkurrieren.

Nur die besten Anwärter in den Spielen Onward, Echo Combat, Echo Arena und Space Junkies können daraufhin ein Preisgeld in den jeweiligen Spielen erhalten.

Im taktischen VR-Shooter Onward können die Spieler in Fünf-gegen-Fünf-Teams antreten, um ein Preisgeld in Höhe von 63.000 US-Dollar zu erspielen. Als neuer Titel ist Echo Combat vertreten, indem die Teams insgesamt 46.800 US-Dollar erwarten. Echo Arena ist auf Dreierteams ausgelegt und bereits seit zwei Saisons Teil des VR-Turniers. Die Spieler können hier um ein Preisgeld von 38.700 US-Dollar konkurrieren. Ebenfalls neu im Line-up ist Ubisofts Space Junkies, welches die Spieler in Zwei-gegen-Zwei-Wettkämpfe schickt, um eine Chance auf 25.400 US-Dollar zu erhalten.

VR-League-ESL-Oculus-Echo-Combat-Echo-Arena-Onward-Space-Junkies-vSports-eSports

Image courtesy: ESL

Vom 24. März bis 28. April findet die erste und zweite wöchentliche Turnierphase zum Punkteerwerb statt. Am 5. Mai folgt ein Last Chance Qualifier. Daraufhin werden die beiden geschlossenen Online Closed Qualifiers vom 18. Bis 19 Mai und 25. Bis 26. Mai veranstaltet. Das große Offline-Finale erwartet uns dann vom 8. bis 9. Juni.

Die Spiele werden offiziell auf YouTube und Twitch übertragen. Wir wünschen allen Teilnehmenden viel Erfolg!

(Quelle: VR ESL | Upload VR | Video: VR League YouTube)

Der Beitrag VR League: Dritte Saison mit 250.000 US-Dollar Preispool gestartet zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

vSports: Dritte Saison der VR League mit größtem Preispool Allerzeiten gestartet

Die ESL veranstaltet gemeinsam mit Oculus die mittlerweile dritte Saison der VR League, um kompetitive Teams in den Wettkampf um Ruhm, Ehre und den bisher größten Preispool der Ligageschichte zu schicken. In den VR-Titeln Onward, Echo Arena, Echo Combat und Space Junkies können die Spieler mit Geschick, Taktik und Teamplay bis zu 250.000 US-Dollar gewinnen.

vSports – ESL und Oculus rufen dritte Saison der VR League aus

Nach der zweiten Saison der VR League im letzten Jahr kündigt die ESL erneut in Kooperation mit Oculus den Start der dritten Saison der VR-Liga für 2019 an. Ein neues Spiele-Line-up lässt die ambitionierten Kontrahenten in insgesamt vier verschiedenen VR-Titeln um einen sagenhaften Preispool in Höhe von 250.000 US-Dollar antreten.

Möglich macht dies eine Investition von Oculus, wie Christopher K. McKelvy, Head of eSports des Unternehmens, verkündet:

2019 wird mit dem Verkaufsstart der Oculus Quest und der dritten und vierten Saison der VR League ein großes Jahr für das VR-Gaming werden. Dieses Jahr wird für Oculus das bisher größte Investment im Bereich eSports sein. Wir erweitern die Spiele, sorgen für mehr Ausstrahlungen und erhöhen den Preispool.”

In den folgenden VR-Titeln können die Spieler ihr Können unter Beweis stellen:

  • Echo Arena
  • Echo Combat
  • Onward
  • Space Junkies
VR-League-ESL-Oculus-Echo-Combat-Echo-Arena-Onward-Space-Junkies-vSports-eSports

Image courtesy: ESL

Auch Sean Charles, SVP Global Publisher der ESL, glaubt an den zukunftsträchtigen vSports und findet enthusiastische Worte zur dritten Saison:

Durch unsere Partnerschaft mit Oculus trägt die VR League dazu bei, das kompetitive VR-Gaming auf ein neues Publikum zu erweitern und sogar einen stärkeren Einfluss auf die gesamte eSports-Branche zu nehmen. Mit einem Showmatch rund um die vier Titel werden wir die dritte Saison eröffnen und damit aufregende neue eSports-Erlebnisse für Spieler und Fans schaffen.”

Das Showmatch wurde am Wochenende in Kattowitz durchgeführt. Das gesamte VOD findet ihr hier:

Der offizielle Ligabeginn ist am 24. März. In wöchentlichen Cups können die Spieler daraufhin Punkte sammeln, um sich am Ende für ein großes Offlineturnier im Haymarket Theatre in Leicester zu qualifizieren.

Weitere Informationen, Anmeldungen sowie einen Zeitplan über die Turniere findet ihr auf der offiziellen Webseite der ESL.

(Quellen: VR ESL | Videos: VR League YouTube)

Der Beitrag vSports: Dritte Saison der VR League mit größtem Preispool Allerzeiten gestartet zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

ESL & Oculus Announce Esport’s VR League Season 3, Biggest Prize Pool Yet

ESL, the world’s largest esports organizer, and Oculus announced that season three of the VR League will kickoff on March 24th. A prize pool, which is touted as the league’s largest yet, tallies a total of $250,000.

VR League is bringing two new games to the competition this season: Ready At Dawn’s Echo Combat and Ubisoft’s Space Junkies. Last year’s mainstays Echo Arena and Downpour Interactive’s Onward are also returning, making for four total games featured at this season’s tournaments.

Survios’ Sprint Vector and Insomniac Games’ The Unspoken have booth been retired from competition this year.

VR League: Season 3 will have weekly cups in both Europe and North America, and terminate in an offline Grand Finals event at Haymarket Theatre in Leicester, UK. Check out the full season three schedule here.

“2019 will be a huge year for VR gaming with the launch of Oculus Quest and Season 3 & 4 of the VR League,” said Christopher K. McKelvy, head of esports at Oculus. “This year will be Oculus’ biggest investment in esports yet. We’re adding new games, more broadcasts and a bigger prize pool.”

The opening showmatch took place yesterday between last season’s finalists, hosted at Intel Extreme Masters Katowice. You can check out the full showmatch below:

The post ESL & Oculus Announce Esport’s VR League Season 3, Biggest Prize Pool Yet appeared first on Road to VR.

It’s Time for VR League’s Season 3 With Kickoff Commencing This Weekend

Today, Oculus and ESL have announced that the VR League is returning for its third season, bringing together the best virtual reality (VR) players in the world for a series of matches on some of the most popular and newest multiplayer experiences.

Space Junkies - Key Art

With players now competing for a prize pool of $250,000 USD, Season 3 will kickoff with a showmatch between last season’s finalists this Sunday, 3rd March before the official start on 24th March.

For Season 3 there will be a slight change in the videogames played, with Ready At Dawn’s Echo Arena and Downpour Interactive’s Onward staying put, while Sprint Vector and The Unspoken have been removed in favour of Ubisoft’s upcoming shooter Space Junkieswhich is due to launch for Oculus Rift, HTC Vive, and PlayStation VR on 26th March 2019, plus  Ready At Dawn’s follow up title Echo Combat.

“Through our partnership with Oculus, VR League is helping competitive VR expand to new audiences and further its impact in the esports industry as a whole,” said Sean Charles, SVP Global Publisher & Developer Relations at ESL. “Kicking off the third season with a showmatch leading into full competition around four titles, we are set to create exciting new esports experiences for both players and fans.”

Echo Combat

“2019 will be a huge year for VR gaming with the launch of Oculus Quest and Season 3 & 4 of the VR League,” said Christopher K. McKelvy, Head of Esports at Oculus. “This year will be Oculus’ biggest investment in esports yet. We’re adding new games, more broadcasts and a bigger prize pool.”

VR League: Season 3 will have weekly cups in both Europe and North America, and culminate in an offline Grand Finals event at Haymarket Theatre in Leicester, UK. For more information on the schedule and to sign up for the league, head to the official VR League website. As further updates are released, VRFocus will let you know.

VR League Season 2 Finals Officially Slated For Oculus Connect 5

VR League Season 2 Finals Officially Slated For Oculus Connect 5

If I’ve learned anything over the past couple of years, it’s that VR is very likely the future of esports. Competitive gaming has taken the world by storm and it’s exciting to watch masters of their craft expertly play the hottest video games, but when you can see someone physically competing in virtual reality, it’s even better.

Earlier this year Oculus, Intel, and the ESL teamed up again for Season 2 of the VR League with $220k in total prizes on the line and $120k total just for OC5 Finals. Now, the VR League Finals are coming up soon with live competitions at Oculus Connect 5 from September 26th – 27th at the San Jose McEnery Convention Center. Live coverage of the VR League Finals will begin at 11:30AM PT on September 26th on Facebook, Twitch, and YouTube. The first day will feature Onward and The Unspoken with day two dedicated to Echo Arena and Sprint Vector.

For Onward, competition has been heating up lately as VR League has partnered with VR Master League. One team has already secured a spot for the OC5 Finals through their domination at the Onward Invitational and starting on August 11th, the VR Master League will run its open qualifier tournament to award two teams spots at the Finals. The fourth and final team slot will go to the winner of the September 2nd Onward Last Chance Qualifier, which will be hosted live at ESL Studios in Leicester, UK. More details on all thins Onward here.

Half of The Unspoken’s lineup for OC5 finals is already set, after an initially shaky period of uncertainty of whether or not it would even be included in VR League. The remaining four slots will go to competitors from the World Finals Qualifier on August 18th (following the preceding Last Chance Qualifier on August 14th). More details on The Unspoken here.

There are still lots of chances to qualify for Echo Arena, including the Stage 3 Finals, Last Chance Qualifier, and World Finals Qualifier across multiple regions. And for Sprint Vector, rankings haven’t even happened yet. On August 17th during the World Finals Qualifier, the top eight players (based on points) will be selected to compete on-stage in San Jose for the VR League Finals. More details for Echo Arena and Sprint Vector can be found at each link.

Seeing a VR platform manufacturer like Oculus continue to not only support — but invest in — the competitive VR esports landscape is extremely exciting. Hopefully this leads to more competitions down the line, including a VR League Season 3 for next year.

To stay up to date on the latest with the VR Leage, make sure and follow their official Facebook and Twitter profiles. Let us know what you think of how the competitions have been thus far down in the comments below!

Correction: We fixed a typo that originally stated the wrong prize pool amount.

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Update: The Unspoken Rejoins VR League After Player Backlash

Update: The Unspoken Rejoins VR League After Player Backlash

Update: This weekend ESL took to Reddit to backtrack on dropping The Unspoken from the VR League.

“While The Unspoken has seen a decline in signups, we were wrong to believe this warranted a lack of interest in the Grand Final,” Partner Manager itszerolove said in a statement. “We’re thrilled to see the passionate community surrounding The Unspoken so eager to prove themselves in front of an audience at Oculus Connect 5—both Oculus and ESL are happy to oblige. After discussing with Oculus, we will keep the original plan: the top four players from The Unspoken will be invited to Oculus Connect 5, provided travel, and will compete for a share of the overall VR League prize pool.”

More information about the finals is set to be released in the coming weeks. Original story is below.

Original Story: Back in May we reported on the launch of the second season of the VR League (VRL), an eSports tournament run by Oculus, Intel and ESL that sees players going head-to-head across a range of games for cash prizes. One of the major games to focus in the event was Insomniac Games’ magical multiplayer game, The Unspoken. A month on, though, and the game has seemingly been dropped from the league, and players aren’t happy.

A VRL player that wishes the remain anonymous reached out to UploadVR to point out that The Unspoken had been dropped from VRL in the past few days, a month after players had already been battling it out. According to an image found on the league’s Discord channel, ESL had previously promised that the two top players in The Unspoken tournament would win a trip to Oculus Connect 5 in September to face off in the finals for a chance to win part of a $220,000 prize pool.

Since we’ve heard about this story, though, that page has allegedly been changed to remove any mention of the finals at Oculus Connect 5. Meanwhile, a presumed ESL staffer on the Discord channel named Gravity confirmed on Wednesday that the decision to drop the game had been made “less than 48 hours ago”. In a later message, Gravity cited a reduced lack of interest in the game as one of the reasons behind the decision: “Yes its correct – part of the decision is the activity which shrinked [sic] in the last weeks.”

From the looks of it, then, VRL players just spent a month fighting for a prize that no one is going to get. UploadVR reached out to ESL for comment yesterday but is yet to hear back. We’ve also reached out to Oculus for comment this morning.

Plans for other games in the tournament, including Echo Arena, don’t appear to have changed at this time.

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