San Francisco VR Weekend Workshop: Learn Unity VR for Vive

San Francisco VR Weekend Workshop: Learn Unity VR for Vive

Start your journey as a VR creator! In just 3 short days you’ll learn how to build a VR experience from scratch using the Unity game engine. You’ll get to work directly with instructors, hear from two industry experts, and meet the local community. Whether you’re exploring a career in VR, want to prototype an idea or just want to learn something new, this weekend workshop taking place in Upload’s San Francisco office will equip you with the key skills to start creating in VR.

Learn More About the San Francisco VR Weekend Workshop and Sign Up to Attend

WHAT’S INCLUDED
• 2 Days of Intensive Skills Training & Networking Dinner
• HTC Vives for Project Testing
• Access to Work with Instructors one-on-one
• One Day Pass to Upload SF or Upload LA
• Healthy Lunch & Refreshments

SAN FRANCISCO VR WEEKEND WORKSHOP FULL SCHEDULE

Friday, May 19th (6:30pm-9pm)
• 6:30pm: Dinner, drinks and play VR games in our Holodeck Rooms (dinner catered by Chewse)
• 7:00pm: VR Weekend Talk: Danny Bitman, Creative Producer, Upload
• 7:20pm: Icebreaker
• 7:30pm: Intro to the VR Industry: history, design contraints, how VR works
• 8:00pm: Intro to Unity | Building your first VR Experience & Selecting your project
• 9:00pm: Light drinks and hanging out then we’re done for the night! Get some rest for a big day tomorrow!

Saturday, May 20th (10am-6pm)
• 10:00am: Meet and greet and play VR games in our Holodeck rooms
• 10:30am-12:30pm: Learn to make your first VR game: Shooters Game, Debugging Methods
• 12:30pm: VR Weekend Talk: Eiran Shalev, CTO, SpiritualVR
• 1:00pm: Lunch
• 2:00pm-6:00pm: Finish making your Shooters Game, Paper Prototyping, Create Challenges

Sunday, May 21st (10am-6pm)
• 10:00am: Doors open, Learning How to Learn on your own in Future
• 11:00am: Continue building Shooters Game and add on Individual Challenges, Showcase Work
• 1:00pm: Lunch
• 2:00 – 4:30pm: Game Development Process, VR Design Principles Analysis, How to Get Started on Your Own
• 4:30pm – 6:00pm : Continue building challenges, Share your work, Game testing and playing in VR

UploadVR is Looking for a Head of Corporate Sales

UploadVR is Looking for a Head of Corporate Sales

We are hiring a Head of Corporate Sales to maximize our monetization power across all our main verticals: media, education, events and coworking. This hire will collaborate with business unit leaders to build our sales strategy, identify targets and close Fortune 500 companies. We’re looking for someone who is not afraid to roll up their sleeves and join the startup culture – whether this means drafting presentations and decks for internal review, executing a mail merge for prospect outreach, or closing a multi-million dollar deal with C-suite executives of F-100 companies.

An amazing Head of Corporates Sales would…..

  • Come in with a rolodex of corporate clients ready to be activated
  • Create a cohesive monetization and sales strategy across our business lines
  • Have a thorough understanding of Upload’s business model, goals and mission
  • Be able to close million dollar deals within one year of joining and 5- to 6-figure opportunities along the way
  • Possess exceptional leadership, organization and sales skills
  • Create processes to optimize the efficiency of our sales operation, identifying tools and procedures and interfacing with vendors if needed
  • Be able to draft several partnership decks in one day
  • Have superb executive presence in meetings and interactions
  • Have a strong knowledge of the VR/AR industry

Qualifications

  • 6+ years of corporate cales experience
  • Very tech-savvy, ideally familiar with virtual reality and augmented reality
  • Experience concepting, packaging and selling media, event sponsorships, or corporate training at a multi-million dollar level
  • Ability to work in either Los Angeles or San Francisco

If this sounds like a perfect fit for you, please send an email to jobs@uploadvr.com with Head of Corporate Sales in the subject line along with your resume and a note telling us why you’re a match for the role.

UploadVR Is Looking For A Social Media Manager

UploadVR is Looking for a Social Media Growth Manager

We’re looking for someone who’s equal parts fun and business to help us grow UploadVR’s digital presence. The ideal candidate is someone who knows how to grow a brand, can talk to anyone, has an analytical mind, is comfortable on camera and is passionate about VR/AR.

This position can work out of the San Francisco or Marina del Rey, CA offices.

What does UploadVR’s Social Media Manager do?

  • Responsible for growing Upload VR’s presence across all channels, including UploadVR.com, Facebook, Twitter, Instagram, Snapchat and YouTube.
  • Work closely with content, events, education, coworking and other departments at UploadVR to expose all of the great things we’re doing to our fans, and in turn, expose all of the great things going on in the community to the rest of the company.
  • Develop social strategy across all channels and know the strengths and weaknesses of each.
  • Concept and execute new and interesting community, social and promotional ideas.
  • Interact with users on UploadVR’s online properties and moderate comments when needed.
  • Compile and evaluate statistics on what promotional strategies work and what don’t on a daily basis.
  • Appear on camera in a variety of videos.
  • Coordinate and collaborate with external Community Managers, Social Media Managers and brands.

Qualifications

  • 2+ years community management and social media growth experience.
  • Content marketing experience a plus.
  • Expertise with Google Analytics, Facebook Insights, YouTube Analytics and other relevant metric analysis packages.
  • Excellent writing skills, especially headline writing.
  • Likeable, fun personality with a sense of humor. You can laugh with others as well as at yourself.
  • Familiar with and extremely passionate about virtual reality, augmented reality and mixed reality.

If this sounds like a perfect fit for you, please send an email to jobs@uploadvr.com with Social Media Manager in the subject line along with your resume and a note telling us why you’re a match for the role.

Google’s VR/AR Team Seeks New Hire to “drive multiple hardware projects simultaneously from prototype to mass production”

A flurry of new job postings suggests Google is ramping up a team to create new consumer VR/AR hardware that goes beyond their Daydream View headset.

Google announced the Daydream View headset in late 2016 amidst a new initiative that saw the company making a strong commitment to designing, building, and selling its own hardware products. Alongside the Daydream View was the announcement of the first of the company’s first-party phones, the Pixel, as well as Google Home, a hardware base station powered by Google Assistant, and Google WiFi, a mesh networking router. All of these products are Google designed and branded, marking a major shift for the company which has formerly largely focused on software.

Through the company’s ‘Nexus’ initiative, in year’s past, the company had collaborated with prominent phone makers to create co-branded phones (Google did the same thing too with its Chromebook initiative), but the Pixel comes as the first phone “by Google.” Google has also previously created first-party tablets and laptops under the Pixel brand.

The Daydream View headset launched in November. The relatively simple device is not much more than a smartphone-holder, which ultimately relies entirely on Daydream-ready phones to render VR experiences.

SEE ALSO
Google Daydream Review: Casual VR Closes the Gap

As the company’s hardware ambitions grow, it appears that Google wants to do more than Daydream View. A slew of new job listings for the company’s VR and AR team over the last 30 days shows a ramping up of hardware expertise, including an Engineering Project Specialist position who can “drive multiple hardware projects simultaneously from prototype to mass production,” and an Electrical Hardware Engineer for Consumer Hardware Platforms role who has “Experience supporting high volume overseas manufacturing builds.”

Three other job listings for Google’s VR/AR Team in the same period further suggest a significant focus on hardware, including expertise in the field of optics.

Last year, amidst the announcement of Daydream, Google went in a VR/AR hiring spree, listing 15 full time job positions in the prior 12 months. At that time, nearly all of the hires were software-focused.

Rumors of a Google all-in-one VR headset—that which is self-contained and doesn’t use a snap-in smartphone—continue to swirl. Mostly recently in late 2016, Engadget reported that Google was working on an all-in-one VR device which would include eye-tracking technology from the company’s recent acquisition of Eyefluence.

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