Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Now that Apple is being open about their interest in VR the company is publicly listing new job postings for a number of roles seeking candidates with VR expertise. Two of the latest listings suggest the company is exploring VR video codecs and file formats.

The latest VR job listings from Apple are not the first time the company has been spotted looking for hires with experience with virtual reality, but activity has certainly picked up of late, with seven new VR-related job listings in just over three weeks.

See Also: Apple Adds VR Rendering Essentials to MacOS via Metal 2

Among those listings which look for candidates with experience in VR, the most recent job postings are explicitly for VR roles: VR File Format Engineer and VR Pipeline Engineer.

The former listing seeks a candidate with “direct experience with implementing and/or designing media file formats,” as well as “experience with VR and 360 video.” The latter is looking for someone with “Direct experience with implementing and/or designing VR or 360 video playback systems.”

Both roles are part of Apple’s CoreMedia team within their Interactive Media Group (IMG). The company describes IMG as such:

The Interactive Media Group (IMG) provides the media and graphics foundation across all of Apple’s innovative products, including iPhone, AppleTV, Apple Watch, iPad, iPod, Macs as well as professional and consumer applications from Final Cut to iTunes and iWork. IMG takes the media experience to the next level on the iOS, tvOS, watchOS, macOS and Windows platforms with technologies such as AVFoundation, CoreMedia, CoreAudio and CoreAnimation.

And the CoreMedia team:

The CoreMedia engineering team within IMG is responsible for implementing software services around linear audiovisual media. This includes local media playback, video-on-demand and live streaming of multimedia content. Our media engine is used across Apple products such as Safari, iTunes, Photos, Music, Videos, iMovie on iOS and macOS as well as 3rd party applications.

Likely related is the listing for a Spatial Audio Software Engineer, also part of the IMG group—but under the CoreAudio team—which seeks a candidate whose “key advantage” would be “experience with audio software subsystems including DAWs, Game Audio Engines including Unreal, Unity and/or audio middleware for game and AR/VR applications.”

See Also: Microsoft is Building VR MMO for Xbox and PC, Job Listing Indicates

From the description of the job listings, we’d venture to guess that both roles will play a part in the development of the VR featureset for Final Cut Pro—Apple’s video editing software—to which the company recently committed adding support for VR video editing. Further, these roles, and the teams under which they’ll work, are likely developing the architecture for playback of VR video content on Mac and iOS devices.

As the VR space is still young and maturing, it’s possible that Apple is even considering creating their own VR file format. The company has a history of making it’s own codecs and formats, from the Apple Lossless Audio Codec to Apple ProRes and even to their 1994 QuickTime VR format which supported panoramic and 360 photos with interactive viewpoints for moving between perspectives within a scene.

The post Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More appeared first on Road to VR.

Learn To Create Full VR Experiences In Unity With Our 10-Week Intensive Night Course

Learn To Create Full VR Experiences In Unity With Our 10-Week Intensive Night Course

At Upload, we believe in education that prepares you for the real world. Our skills-based learning approach includes a focus on maximizing learning retention, exposure to real client projects and programs to help you build a powerful professional network.

To that end, we have gathered some of the brightest talent in the VR world to share their expertise and knowledge.

Learn More About The 10-Week Course And See The Syllabus

We are offering a 10-week intensive night course at our campuses in both San Francisco and Los Angeles to teach you how to create full VR experiences from the ground up in Unity. This weekly night course is perfect for beginners who want to invest in learning how to create professional VR experiences.

Los Angeles Weekend Workshop: Intro to AR Development

Los Angeles Weekend Workshop: Intro to AR Development

The word is out: Augmented Reality is the future. With Apple’s recent release of the ARKit, Google’s growth of Google Tango, and AR content rising in popularity, now is the perfect time to get involved! Companies know they should utilize AR technology, but are not sure how. This is the opportunity for you- the future thinker and avid learner- to dive in, carve out your path, and show them the way.

Learn More About the Los Angeles AR Development Weekend Workshop and Sign Up to Attend

You will leave with a new knowledge of the augmented world, the ability to build a simple AR application, a new network of passionate people and a great start to your AR future!

WHAT’S INCLUDED

  • 3 Days of Training & Networking Dinner at Upload LA
  • Access to premier HP development ready PCs
  • Access to Work with Instructors one-on-one
  • One Week Pass to Upload SF or Upload LA
  • Healthy Lunch & Refreshments

PREREQUISITES

  • None!



THE WEEKEND SCHEDULE

Friday, June 30th (6:30pm-9pm)

  • 6:30pm: Dinner, drinks and play VR/AR games
  • 7:00pm: AR Weekend Talk
  • 7:20pm: Icebreaker
  • 7:30pm: Intro to the AR Industry: history, industry leaders, how AR works
  • 9:00pm: Light drinks and hanging out then we’re done for the night! Get some rest for a big day tomorrow!

Saturday, July 1st (10am-6pm)

  • 10:00am: Meet and greet and play VR/AR games
  • 10:30am-12:30pm: Intro to AR Development
  • 12:30pm-12:50pm: AR Weekend Talk
  • 1:00pm: Lunch
  • 2:00pm-6:00pm: AR Development continued

Sunday, July 2nd (10am-6pm)

  • 10:00am: Doors open
  • 10:30am: Work on your AR app and add on Individual Challenges, Showcase Work
  • 1:00pm: Lunch
  • 2:00 – 4:30pm: How to best use AR, How to Get Started on Your Own, Continue working on AR app
  • 4:30pm-6:00pm : Continue building challenges, Share your work, Game testing and playing in AR

Work At UploadVR As A Reporter

Work At UploadVR As A Reporter

We’re looking for an adept writer, critic and reporter to join our ranks at UploadVR. The ideal candidate is someone who follows the VR and AR industries, has a solid writing background, has strong technical knowledge and who can appear comfortably on camera.

This position will be remote working mainly from home, but should be within short driving distance to either our San Francisco or Marina del Rey, CA offices for product demos and video shoots.

What does an UploadVR editor do?

  • Feels equally comfortable covering industry news, giving their opinion on camera, critiquing products and writing about VR hardware, games and apps.
  • Plans, pitches, creates and promotes relevant content across multiple channels.
  • Edits pieces for grammar, spelling and flow.
  • Has deep knowledge of the VR/AR industry and trends.
  • Represents UploadVR at events and demos.
  • Coordinates and communicates both internally and externally through a variety of means including Slack, Trello and email.
  • Maintains a database of contacts within the industry.
  • Interacts with UploadVR fans and readers on various platforms.
  • Works on deadline and can commit to daily content creation.

Qualifications

  • Experience with online blog writing.
  • Knowledge of best journalistic practices.
  • Camera experience a plus.
  • Ability to work with others, both internally and externally.
  • Likeable, fun personality with a sense of humor. You can laugh with others as well as at yourself.
  • Familiar with and extremely passionate about virtual reality, augmented reality and mixed reality.

If this sounds like a perfect fit for you, please send an email to jobs@uploadvr.com with Editor in the subject line along with your resume and a note telling us why you’re a match for the role.

Upload LA Education: Learn Unity for Vive And Oculus June 16 – 18

Upload LA Education: Learn Unity for Vive And Oculus June 16 – 18

Start your journey as a VR creator! In just 3 short days from June 16 – June 18 you’ll learn how to build a VR experience from scratch using the Unity game engine. You’ll get to work directly with instructors, hear from two industry experts, and meet the local community. Whether you’re exploring a career in VR, want to prototype an idea or just want to learn something new, this workshop will equip you with the key skills to start creating.

Learn More About the Los Angeles VR Weekend Workshop and Sign Up to Attend

WHAT’S INCLUDED

  • 2 Days of Intensive Skills Training & Networking Dinner
  • HTC Vives & Oculus Rifts for Project Testing
  • Access to Work with Instructors one-on-one
  • One Week Pass to Upload SF or Upload LA
  • Healthy Lunch & Refreshments

UPLOAD LA WEEKEND WORKSHOP FULL SCHEDULE

Friday, June 16th (6:30pm-9pm)

    6:30pm: Dinner, drinks and play VR games in our Holodeck Rooms
    7:00pm: VR Weekend Talk
    7:20pm: Icebreaker
    7:30pm: Intro to the VR Industry: history, design contraints, how VR works
    8:00pm: Intro to Unity | Building your first VR Experience & Selecting your project
    9:00pm: Light drinks and hanging out then we’re done for the night! Get some rest for a big day tomorrow!

Saturday, June 17th (10am-6pm)

    10:00am: Meet and greet and play VR games in our holodeck rooms
    10:30am-12:30pm: Learn to make your first VR game: Shooters Game, Debugging Methods
    12:30pm-12:50pm: VR Weekend Talk
    1:00pm: Lunch
    2:00pm-6:00pm: Finish making your Shooters Game, Paper Prototyping, Create Challenges

Sunday, June 18th (10am-6pm)

    10:00am: Doors open, Learning How to Learn on your own in Future
    11:00am: Continue building Shooters Game and add on Individual Challenges, Showcase Work
    1:00pm: Lunch
    2:00 – 4:30pm: Game Development Process, VR Design Principles Analysis, How to Get Started on Your Own
    4:30pm-6:00pm : Continue building challenges, Share your work, Game testing and playing in VR

UploadVR Is Looking For A Video Producer

UploadVR Is Looking For A Video Producer

We’re looking for a talented individual to join our video team at UploadVR. The ideal candidate is someone who knows the ins and outs of video production -– from concepting to shooting, editing to hosting — and is passionate about VR/AR.

This position can work out of the San Francisco or Marina del Rey, CA offices.

What does UploadVR’s Video Producer do?

  • Work closely with the content team to produce, shoot and edit UploadVR videos.
  • Knowledge of various video editing packages as well as video production hardware, from cameras to lights to capture boxes and more.
  • Responsible for growing Upload VR’s brand on YouTube, Twitch, Facebook Live and other video platforms.
  • Gaming aptitude and the ability to competently play and record gameplay footage.
  • Appear on camera in a variety of videos.
  • Coordinate and collaborate with external content creators and brands.
  • Work with clients to pitch and produce branded video content integrations.
  • Compile and evaluate statistics on what video strategies work and what don’t on a daily basis.

Qualifications

  • 2+ years in video production with writing, shooting, editing and hosting experience.
  • Knowledge of best YouTube practices.
  • Experience shooting in mixed reality a plus.
  • Ability to work with others, both internally and externally.
  • Likeable, fun personality with a sense of humor. You can laugh with others as well as at yourself.
  • Familiar with and extremely passionate about virtual reality, augmented reality and mixed reality.

If this sounds like a perfect fit for you, please send an email to jobs@uploadvr.com with Video Producer in the subject line along with your resume and a note telling us why you’re a match for the role.

Report: VR And AR Developers Aren’t Making Enough Money To Justify Investments

Report: VR And AR Developers Aren’t Making Enough Money To Justify Investments

Virtual reality and augmented reality are still in their infancy. But with hundreds of companies, tens of thousands of employees, and over $4 billion in investments to date, the industry is taking a big swing at the future success of VR and AR.

Despite this forward movement, there are signs that not all is well in the world of make-believe.

Today, the Brabant Development Agency (BOM) has released a survey that reveals a wide discrepancy between developers’ revenue ambitions and their financing needs.

According to the 34-page survey, 50 percent of VR and AR developers indicated that they will require more financing in the future, stating they will need additional rounds of more than $1 million. In order to raise this level of investment, companies typically need to have the ambition to achieve at least $10 million in revenue within five years. However, the average developer in the survey expects their firm to generate “only” $1.3 million.

“When the financials are not compelling enough, developers will have to show other reasons why investors should invest in them,” Coen Sanderink, business developer at BOM, told VentureBeat. “Investors will be looking for potential market leaders with focus and strong client relationships because it allows them to create additional revenue models and value.”

That wide gap between the needs of each business and their revenue-generating opportunity is a warning sign.

“That’s why developers should outline realistic strategies to build a significant position or become a leader in a specific market segment, such as training for offshore oil workers or active eSports,” Sanderink said.

The survey is a refresh of a study by BOM in 2016 that looked at whether VR and AR are “exaggerated hype” or have real potential. In this second edition of “Hype or Serious Business?” BOM surveyed 613 developers and users of VR/AR technology in the Netherlands, Belgium, and Germany on a range of issues, including budgets, revenue forecasts, and financing needs. The survey shows that developers, as well as users, define “unfamiliarity with the possibilities” and an “insufficient business case” as the main barriers to mass adoption.

“It’s always hard to predict how a new technology will be applied in your industry, which holds particularly true in this case,” Sanderink said. “VR/AR involves a virtual world. You need to experience it before you can understand its potential.”

There is hope, however, that the industry will become as important as many analysts and forecasts suggest.

“VR/AR is here to stay and we see strong signs in our research that it will be serious business in 5 to 10 years,” Sanderink said. “A key conclusion is that now is the time for potential users to start experimenting and explore their role in this rapidly evolving space.”

In addition to the funding gap, the study details the current sales of VR and AR displays, forecasts future sales, profiles the industry and its employees, and provides insight into how developers will spend their budgets. And while the survey focuses on the Netherlands, Belgium, and Germany, the data is relevant to most markets. The Netherlands, for example, is a popular mobile app “soft launch” location, due to its consumers having a similar profile to those in the U.S.

BOM has created a compact e-zine that shares the report’s most important observations and conclusions, and it includes a link to the full 34-page report, which is available from today.


This post by Stewart Rogers originally appeared on VentureBeat.

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Learn How To Create Immersive 360-Degree Video Experiences

Learn How To Create Immersive 360-Degree Video Experiences

Since the release of the first motion picture camera in the 1890s, humans have been using video to tell compelling stories. Film is an expression of the human imagination; it enables us to see the world from another perspective and escape from our own lives, and 360-degree video and virtual reality are the newest mediums for telling immersive, emotional stories.

Whenever another medium arises, a unique opportunity presents itself to set a new paradigm and influence the next generation of storytellers. In this 2-day workshop presented in both Los Angeles and San Francisco, you will learn the basics of 360 filmmaking and create a short 360-degree video. You will go through the full production process from pre-production to distribution, learning techniques and evolving best practices. Upon completion, you will have a foundation of skills and knowledge to begin your journey as a 360-degree filmmaker.

Learn More About The Los Angeles 360-Degree Filmmaking Workshop

Learn More About The San Francisco 360-Degree Filmmaking Workshop

What’s Included

  • 2 days of intensive skills training
  • Samsung 360 cameras and GearVRs provided
  • Access to work with instructors one-on-one
  • One day pass to Upload SF or Upload LA
  • Healthy lunch & refreshments

Some Of The Skills You’ll Learn

  • 360-degree storytelling
  • How to create a production plan
  • How to shoot a 360-degree video
  • How to edit a 360-degree video

Learn How To Create Amazing VR Experiences In 10 Weeks

Learn How To Create Amazing VR Experiences In 10 Weeks

Do you want a career in virtual and augmented reality? At Upload, we believe in practical education that prepares you for the real world. Our skills-based learning approach includes a focus on maximizing learning retention, exposure to real client projects and programs to help you build a powerful professional network.

Starting May 15, we will be hosting a 10-week intensive VR Development with Unity night course in both our San Francisco and Los Angeles learning centers. This weekly night course is perfect for beginners who want to invest in learning how to create professional VR experiences.

Learn more about the 10-week VR Development with Unity program

Our course curriculum is vetted by industry experts to ensure you’re taught the most up-to-date best practices and VR development techniques. Upload’s curriculum advisory includes:

  • Philip Rosedale, founder of SecondLife and High Fidelity
  • Tony Parisi, global head of VR/AR for Unity and creator of VRML
  • Cy Wise of Owlchemy Labs, creators of Job Simulator
  • Denny Unger, founder of Cloudhead Games, creator of The Gallery
  • Jules Urbach, 3D graphics pioneer, founder and CEO of Otoy

At the end of the course you will be able to:

  • Create a single-player VR experience
  • Create VR apps with Unity
  • Impllement VR design principles
  • Manage production of a VR project for a client
  • Communicate insights about VR
  • Teach others how to build VR experiences in Unity
  • Collaborate on a group Unity VR project

The 10-week course is beginner-friendly, and no prior Unity or programming experience is required.