Ghost Signal: A Stellaris Game Review – One Of The Best VR Roguelites Yet

Ghost Signal: A Stellaris Game brings the hit Paradox series to VR through an action roguelite spin-off. Available now on Quest 2, here’s our full review.

The latest title from developers Fast Travel Games, Ghost Signal is a new VR spin-off from Paradox Interactive’s grand strategy game Stellaris. Despite both titles sharing the same universe, familiarity with Stellaris isn’t required, and I found Ghost Signal perfectly accessible for series newcomers. Commanding a spaceship called the Aurora, you’re tasked with investigating the ancient and eponymous Ghost Signal. What follows is entirely different from its grand strategy predecessor and pursuing an original premise was a sensible call by Fast Travel Games.

Ghost Signal - A Stellaris Game - Screenshot_2

Each level takes place inside a diorama-style environment from a third-person perspective. Enemies usually have two health bars for shields (blue) and the hull (red), requiring you to swap between Aurora’s three primary weapons on the back of your dominant hands. Lasers are effective against shields, blasters deal better hull damage, and both automatically recharge. Missiles tear through both but ammo refills are sparse, so use them wisely. If the Aurora takes damage once its shields deplete, this can’t usually be fixed until you visit the Tinkerers, merchants who often appear before boss battles.

 Ghost Signal: A Stellaris Game Review – The Facts

PlatformsQuest 2Quest Pro (Review conducted on Quest 2)

Release Date: 3/24/2023

Developer: Fast Travel Games & Windswept Interactive

Price: $19.99 

Each session of Ghost Signal will see you begin a run through a path of levels. Because each playthrough is procedurally generated, two runs will always differ despite sharing similarities. There are three major boss fights and between each you can choose between multiple paths to advance. Along the way, you’ll earn EXP and ‘scraps’, the local currency dropped by destroyed enemy ships.

Low-risk routes with standard fights might seem sensible, but riskier options like elite battles provide components that improve Aurora’s capabilities. Decoy Drones add new distractions for enemies, for example, while Freeze Rays decrease a target’s movement speed when hit by lasers. Each component is upgradeable for 200 scraps.

There’s also the gamble of creature events, which can be hostile or friendly, alongside other events like choosing sides in a battle. One event type sees you investigating planets, which will award better components if you keep exploring. However, going further also risks obtaining defects with negative consequences, such as dropped scraps disappearing after three seconds. Other events can also inflict these defects upon you, and only Tinkerers can remove them.

All of these elements create a nice risk vs. reward mentality in Ghost Signal, which helps each run feel fresh. Encounters vary considerably and there’s good variety between enemies. Some will try directly ramming your ship in a head-on collision to deal significant damage, whereas larger battleships often release smaller units. While new enemies appear during the later stages of a run, it’s hard not to notice them using similar tactics.

Unfortunately, there’s no in-game suspend function to let you stop mid-run and return. This wouldn’t need to be a full save feature that allows you to “save scum” your way to victory, but a system akin to games like Hades or Returnal, which allow temporary saves that are deleted immediately upon use. You can get around this by putting your headset into sleep mode and returning later, but you’ll need to be careful with the headset’s battery life.

Overall, there’s plenty to consider but Ghost Signal is always manageable. It’s highly polished, streamlined and easy to understand, which is helped by a slick UI and some of the best visuals I’ve encountered on Quest 2. What initially felt challenging soon became natural and it wasn’t long before I became invested, feeling encouraged to keep going. Reaching the end feels incredibly satisfying, amplified by a tough final fight. I averaged around 35-40 minutes per successful run, though your mileage may vary depending on your chosen paths.

Death takes you back to square one with no components or scraps. Only EXP carries over, used for purchasing permanent Aurora upgrades like improved health and weapons, alongside a few cosmetic skins. Securing victory awards a key for accessing some intriguing lore, and the story advances upon completing further runs. Like most roguelites, Ghost Signal’s journey doesn’t end at the finish line, as your first victory also unlocks a series of gameplay modifiers. Reminiscent of Hades’ Pacts of Punishment, this lets you boost individual aspects of the difficulty, such as increased enemy shields, in exchange for greater rewards like more EXP. It’s an excellent option for anyone seeking a challenge.

Ghost Signal: A Stellaris Game Review – Comfort

Ghost Signal is designed for seated gameplay and uses a third-person perspective, significantly minimizing nausea risk. You can select your dominant hand, adjust the controller vibration strength, or apply a vignette when rotating the camera. Ship movement can be swapped between moving or angling your hand to set a direction; otherwise, Ghost Signal doesn’t require many of VR’s more traditional comfort options.

There’s more to do beyond the main campaign. If you fancy putting your skills to the test, the ‘Daily Journey’ mode equips every player with a pre-determined set of components and a defined map. You can still choose which route to take but everyone has the same options, awarding points for hitting criteria like completing the run or taking on elite battles. Your score is then uploaded to online leaderboards, and while traditional multiplayer mode would not work in Ghost Signal, this brings an enjoyable competitive element to the game.

If you’re after something different, Ghost Signal also includes hand tracking support. Turning your hands palm-up lets you access menus, dragging a closed fist allows you to move around your environment, open-palm aiming enables you to scan, and pinch gestures are used for shooting. It’s a nice alternative that can be seamlessly swapped, though I’d recommend sticking with controllers because hand tracking can become fiddly in more frantic battles.

Ghost Signal: A Stellaris Game Review – Final Verdict

Ghost Signal: A Stellaris Game is one of the most enjoyable VR roguelites I’ve ever played. Rather than attempt the unenviable task of recreating Stellaris for Quest 2, this successful spin-off shines by forging ahead with its own ideas, offering an entertaining premise packed with strong replayability and a refined presentation. Minor issues aside, I immensely enjoyed my time exploring this universe, and Fast Travel Games are onto another winner. I can see myself coming back to Ghost Signal for a long time.

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C-Smash VRS Demo Now Live, Arrives On June 23 For PSVR 2

C-Smash VRS arrives on June 23, and you can jump in now thanks to a free PlayStation VR2 demo.

Developed by RapidEyeMovers and Wolf & Wood, C-Smash VRS completely reimagines Cosmic Smash, Sega’s obscure Dreamcast and arcade game from 2001. Combining Squash and Breakout with a retro-futuristic presentation, this previously announced demo includes a tutorial, solo training mode and 1v1 online multiplayer. Like every PS5 title, online play requires a PlayStation Plus subscription, and you can watch the new gameplay trailer below:

“The demo is a small glimpse at our game, which will have an epic Journey mode, a sweat and joy inducing Infinity mode, and a variety of Co-Op and Versus modes,” say the developers in a jointly authored PlayStation Blog post. “We also have more features mapped for the full title, including a 3D audio soundscape and fully using adaptive triggers.”

We enjoyed the demo during our C-Smash VRS preview last month. Believing it “could fill a crucial multiplayer gap” on PSVR 2, we praised its visual design and competitive gameplay, stating: “It’s a simple arrangement that feels easy to jump into, backed up by a retro-futuristic soundtrack and I quickly got into the rhythm… understanding the fundamentals didn’t take long, and the vibrant blue and orange visuals against this grey space station contrasts well.” You can check out our full hands-on and interview with Jörg Tittel to learn more.

C-Smash VRS arrives on June 23 for PSVR 2 for $26.99, and the free demo is available now.

Meta: 150 Titles In The Works With Oculus Publishing

Meta will continue using the Oculus name as part of its third-party VR games publishing program, now officially titled Oculus Publishing, with 150 games in active development.

Announced during GDC 2023, Oculus Publishing provides a new name for Meta’s existing efforts to work with developers on everything from conceptualization and funding to promotion of their projects. According to Meta, the company assisted with funding games like Among Us VR, Bonelab and Blade & Sorcery: Nomad, and Meta claims there’s “another 150 titles in active development today”.

“Over $1.5 billion has been spent on games and apps in the Meta Quest Store, with 40 titles grossing more than $10 million in revenue, and the number of titles making $20 million has doubled year over year,” according to Meta. You can read more in the official blog post.

It’s been nearly 18 months since Meta rebranded itself from Facebook and reduced the Oculus brand it acquired in 2014 to Meta’s Oculus Studios, which saw Oculus Quest 2 renamed Meta Quest 2 mid-lifecycle. At the time, Meta’s then-incoming CTO Andrew “Boz” Bosworth claimed they “want to make it clear that Quest is a Meta product,” offering reassurances that “the original Oculus vision remains deeply embedded in how Meta will continue to drive mass adoption for VR today.”

Meta never completely ditched the Oculus name — evidenced by its first-party development division Oculus Studios — but the new branding suggests the name may live on for quite some time. Following its protracted acquisition of Within (Supernatural), Oculus Studios now has an assortment of developers working on first-party content to bring to future headsets, including Beat Games (Beat Saber) and Armature Studio (Resident Evil 4 VR).

New Humble Store VR Sale Discounts Nearly 100 PC VR Games

The Humble Store VR sale is now live, discounting nearly 100 PC VR games.

Joining the ongoing Steam Spring Sale 2023, the Humble Store VR sale doesn’t include nearly as many PC VR games, but there’s still good discounts. That ranges from more recent hits like Bonelab at $31.99 (20% off) and Red Matter 2 at $22.49 (25% off), to other acclaimed games like Unplugged (60% off) and Pistol Whip (30% off). Otherwise, this mostly includes older games like VTOL VR (30% off) and I Expect You To Die (36% off), with indies like Bean Stalker, Time Lock and Blind hitting 90% off.

You can find the full discounted games list here, and these are the biggest Humble Store VR sale highlights:

For anyone looking to buy more PC VR games, comparing these offers against the Steam Spring Sale is advised as discounts differ between them. While some games like Sprint Vector have discount parity, others like Sniper Elite VREspire 1: VR Operative and After The Fall are cheaper directly through Steam. Conversely, The Exorcist: Legion VR, Zero Caliber VR and Into The Radius have better discounts through Humble and can be redeemed on Steam.

The Humble Store VR sale lasts until March 24, ending at 10am PT.

Pixel Ripped 1978 Releases This Summer Featuring Atari Classics

Pixel Ripped 1978 hopes to recreate the golden age of video games through VR, launching this summer on PC VR, Quest 2 and PSVR 2.

Developed by ARVORE and published by Atari, Pixel Ripped 1978 marks the third installment in this retro-themed adventure series and strikes a different tone from its predecessors, Pixel Ripped 1989 and Pixel Ripped 1995. Playing as Dot, a video game designer working for Atari at its headquarters in Sunnyvale, you will travel between different classic Atari games like Yars’ Revenge and Crystal Castles to debug them and stop “Cyblin Lord’s diabolically demented plans.” You can read the full description below:

In Pixel Ripped 1978, players will experience the magic and wonder of the blossoming video game industry during the golden age of home entertainment. Through the eyes of the game’s protagonist, Dot, players will travel between dimensions as they play games within games; a multi-layered adventure full of retro classics, unreleased gems, and undiscovered easter eggs.

“It ushers in something totally new for Atari… we’re confident that Pixel Ripped 1978 will be appreciated by the fans of Pixel Ripped and introduce the franchise to the broader Atari community,” says Atari CEO Wade Rosen in a prepared statement.

“We have always paid homage to our favorite games from the past in this series,” said ARVORE CEO Ricardo Justus, “but now in Pixel Ripped 1978, thanks to our partnership with Atari, we can actually reference the fantastic games and consoles from that era.”

Pixel Ripped 1978 arrives on Quest 2, Quest Pro, PSVR 2 and PC VR this summer.

Block Buster VR Brings Kaiju Cosplay To Quest 2 On March 30

Block Buster, a VR arcade-action game where you destroy cities while dressed up as kaiju, launches on March 30 for Quest 2.

First revealed in 2020, Block Buster VR marks developer Happy Kamper Pictures’ debut game. Paying tribute to classic Kaiju films, you control one of five playable monsters inside a customizable kaiju costume, tearing down five fully destructible cities. Between smashing buildings, throwing tanks and eating the local citizens, each level has unique primary and secondary objectives and you unlock trophies upon completing them. Multiplayer is also supported via ‘in-room hangouts.’ You can find the official gameplay description below:

Block Buster is dedicated to every Kaiju movie you’ve ever watched. Tear up the town with five unique playable monsters: A giant ape, a radioactive lizard, a massive mecha, an angry prawn…or…a…badass butterfly…? Just go with it. Rampage through destruction-based scavenger hunts in five unique cities as you battle bosses and unlock hidden paths. And when the smashing’s done, go and build custom cosplay beasts in your ultimate Kaiju fan lair. Then invite friends over for a multiplayer hangout!

“It’s been a great experience for our first game, as people are eager to share their feedback and ideas on how we can keep adding things to Block Buster,” said creative director Brent Kappel in a prepared statement. Continuing further, Kappel then discusses potential post-launch update plans but doesn’t confirm any specifics. “It’s our hope to keep building upon the game with new monsters, cities, and play modes through DLC and expansion packs long after the initial launch.”

Block Buster arrives for Meta Quest 2 and Meta Quest Pro headsets on March 30.

Amid Evil VR Arrives On April 20 For Quest And PC VR

Publisher New Blood Interactive revealed that retro-style shooter Amid Evil VR arrives on April 20 for Quest and PC VR.

Developed by Indefatigable and Elijah Immersive, Amid Evil VR takes heavy influence from classic 3D shooters like Quake and Doom, using a retro-themed aesthetic reminiscent of Compound. Promising seven episodes with different settings and enemies, magical weaponry, adaptive enemy AI, non-linear levels and multitudes of “options and cheat codes for a truly golden PC age experience,” you can watch the new gameplay trailer below:

First announced two years ago, Amid Evil VR directly adapts the original flatscreen PC release from 2019, and the team claims “this is not some half-baked version of AMID EVIL ported to VR” on its Steam page. Unfortunately, if you previously bought the original Amid Evil on Steam, this isn’t a free update for the existing flatscreen game. Amid Evil VR will require a separate purchase, though pricing details remain unconfirmed.

Speaking to UploadVR, New Blood Interactive CEO Dave Oshry also confirmed that the upcoming DLC expansion, The Black Labyrinth, is also being adapted for Amid Evil VR. A prequel to the main game, this tasks you with completing trials within the eponymous Black Labyrinth, eventually defeating the keeper of Axe of the Black Labyrinth. Oshry tells UploadVR “it’ll come as an update later on” and that a PSVR 2 version is also in development, but no release dates were provided for either.

Amid Evil VR arrives on April 20 for Meta Quest 2, Meta Quest Pro and PC VR via Steam, while the PSVR 2 version release date remains unconfirmed.

Star Wars Jedi Knight: Jedi Academy VR Port Nears Release On Quest & Pico (Updated)

Team Beef confirmed its Star Wars Jedi Knight: Jedi Academy port on Quest and Pico will soon launch for Patreon backers.

Update March 21 2023: Grant Bagwell from Team Beef confirmed on Twitter that the in development playable version of Jedi Academy will be available within the next week for Team Beef Patrons. Meanwhile the public release of Jedi Outcast is “still aiming for release by the end of Q1.” Original article, published January 10, continues below. 

Confirming its plans through Grant “BaggyG” Bagwell’s Twitter, Team Beef revealed a development build for Star Wars Jedi Knight: Jedi Academy’s VR mod is expected to launch for Patreon backers “over the next month or so.” Playable on Quest and Pico, that’s being developed concurrently with Star Wars Jedi Knight II: Jedi Outcast, and both are called “JKQuest” ports. However, Team Beef explains that Jedi Academy presents different development challenges to Jedi Outcast, citing dual-wielding sabers and Jedi Academy’s initial lack of first-person gameplay.

As for Jedi Outcast, Team Beef’s VR mod — not to be confused with the separate Jedi Outcast fan remake — released as an “in-development” build to Patreon backers last November. Playable on Quest 2, Quest Pro and Pico 4, the group confirmed it isn’t ready for public release yet, stating there’s “a few things to fix and new functionality to be added.” A ‘Companion App’ is also planned for mod downloads and auto-installation. Like with all Team Beef mods, you’ll need to purchase the full game and sideload it with the mod onto a Quest or Pico headset. For Jedi Outcast and Jedi Academy, both are currently available on Steam for $9.99.

Team Beef’s best known for porting classic PC games to VR. Alongside Star Wars, we’ve previously seen them tackling Half-Life port Lambda1VR, the Quake series, Return To Castle Wolfenstein, and more. Alongside project updates for the Doom 3 DLCs, RazeXR, and WrathQuest, Team Beef closed this update by announcing a vote on its next VR project, for which it’s currently taking suggestions via Trello. That vote’s open to patrons from January 13-15.

Steam Spring Sale 2023 Discounts Half-Life, Star Wars & More

The Steam Spring Sale 2023 is now live, offering big discounts on PC VR games.

Following last month’s Steam Next Fest, the Steam Spring Sale 2023 has begun and there’s over 1,500 PC VR games on offer. With VR discounts as high as 90%, unsurprisingly, the most notable sales are mostly for older PC VR games. Half-Life Alyx matches its previous lowest price at $23.99 (60% off), Star Wars: Squadrons is going cheap at $5.99 (85% off), F1 22 comes in at $9.59 (84% off), while big names like No Man’s Sky ($29.99 – 50% off) and The Elder Scrolls V: Skyrim VR ($19.79 – 67% off) also have substantial discounts.

Several newer PC VR games are also discounted but don’t expect anything particularly big. Red Matter 2, Moss: Book II and Hubris are all 25% off; Bonelab, Kayak VR: Mirage and Lonn have 20% discounts, but others like Gorilla Tag and Among Us VR remain at full price. You can find the full discounted games list here, but these are some of the biggest Spring Sale VR highlights:

The Steam Spring Sale 2023 remains live until March 23, ending at 10am PT. This includes a heavy discount for the Valve Complete Pack for $6.54 (96% off), which times up well with the recent release of the Half-Life 2: Episode One VR Mod.

Little Cities On Quest Are Now Populated By Little Citizens

The Little Citizens update for Little Cities adds residents to nDreams and Purple Yonder’s VR city simulator.

Unlike the paid Snowy Islands DLC last December, Little Citizens marks the latest free update in Little Cities for all existing owners on Quest. Following last year’s Attractions and hand-tracking updates, Little Citizens adds tiny residents to the city streets, who will interact with your various creations. The new version is available now and you can find the full update outline below:

Little Citizens adds people to the streets of your cities, bringing the hustle and bustle to your mini-metropolises and an even greater sense of immersion to the game. You’ll see residents interacting with your creations in a whole host of ways including enjoying a relaxing day at the beach, practicing yoga in the park or taking in a game at the stadium – they even wave back to you! You’ll also see these Little Citizens grow in number as your city expands.

We came away impressed during our Little Cities review last May on Quest. Calling it “an impressive effort from Purple Yonder and an accomplished city simulator,” we believed it offers a “succinct yet well-designed experience” and awarded it our Recommended label.

It effectively adapts the genre’s traditional mechanics into a distilled format that feels native and well considered for VR. The focus on immersive city design is the right approach, backed up by brilliant visuals and audio. The control scheme and UI fades into the background, as it should, leaving you to intuitively build your city without it ever getting in your way.

Little Cities is available now on the Meta Quest platform for $19.99, or bundled with the Snowy Islands DLC for $23.99. A Pico version is also available, though the DLC and post-launch updates are currently unavailable for it.