The Information: New Quest Headsets Slated For 2023 & 2024 Release

Meta is planning to release new versions of its Quest headset in 2023 and 2024, The Information reports.

A Four-Headset Roadmap

Meta plans to release four virtual reality headsets between now and 2024, according to an internal road map seen by The Information (subscription required), including two new Quest headsets.

According to The Information, the Quest headsets are code-named Stinson and Cardiff — both names that take after locations in California. This internal naming trend is one that Meta (formerly Facebook) have followed since 2014. Crystal Cove was the code name for what would become the Oculus Rift DK2, for example, and Monterey for the original Quest headset.

Meta also plans to ship its higher-end Project Cambria headset later this year, which CEO Mark Zuckerberg said will be more focused on remote work use cases. While The Information’s report suggested Cambria could retail for $799 or higher, Meta confirmed to UploadVR that the final price point will be “significantly” above $799.

The road map rounds out its four-headset plan with code-name Funston, a second version of Cambria, set for release in 2024.

All in all, that’s two new Quest headsets and two versions of the higher-end Cambria line releasing between now and the end of 2024. As noted in the report, these dates are all subject to change. The nature of developing such complex hardware, along with now-common pandemic and supply chain delays, means that targeted ship dates will often slip.

Quest 3 and 4?

In a March 2021 interview with The Information, Zuckerberg said Meta was already “working on the next few generations of virtual reality and what Quest 3 and 4 are gonna look like.”

It’s unknown whether Stinson and Cardiff are the Quest 3 and 4 that Zuckerberg referred to last year. While Quest 2 followed this numbered naming convention, releasing as the second generation of the Quest product line, Stinson and Cardiff may not be full generational leaps. There’s a chance either headset releases as a mid-generation refresh or as a variation of an existing Quest headset at a higher or lower price point, with different features.

Eye & Face Tracking On Quest

Zuckerberg Wants Face Tracking

Cambria (which, at one point, was referred to as ‘Quest Pro’ internally) is targeting launch this year and will ship with both face and eye tracking capabilities, alongside color passthrough for mixed reality. Zuckerberg previusly noted that his excitement to bring this eye and face tracking technology to future Quest headsets, when possible. Given Quest’s standalone hardware optimizes for low cost and currently starts at $299, Meta will face significant technological and financial challenges in bringing this technology to Stinson and Cardiff.

Leaked photos suggest that Cambria will feature controllers that ditch the traditional tracking rings, instead using built-in tracking cameras on controllers themselves. This would alleviate headsets of some tracking responsibility, allowing the controllers to track themselves using IR cameras instead.

Project Cambria Controllers

Zuckerberg told investors at his Q1 2022 earnings call that Meta will “share more details about Project Cambria in the months ahead as we get ready to launch it.” The headset will not replace Quest 2, which Meta reiterated will have a “long life” just a few months ago.

According to The Verge, Meta also plans to ship its first generation of true AR glasses, Nazare, in 2024, following by more advanced second and third generation models in 2026 and 2028 respectively.

Meta confirmed it will “share the latest on our VR, AR, and metaverse platform offerings” later this year at its annual Connect conference, which usually takes place around September.

Project Cambria’s Price Will Be “Significantly Higher” Than $800, Meta Reveals

Following a report today which claimed Meta’s upcoming Project Cambria headset would be priced at $800, rather than denying the information as a rumor, the company took the curious step of confirming the headset would be much more expensive.

A report by The Information today, citing an internal roadmap, claimed that Meta is planning to release four new VR headsets by 2024. The first would be Project Cambria, the report says, priced around $800.

Now typically when there’s a leak like this, companies will simply decline to comment on any of it. In this case, Meta took the somewhat odd step of pretty much doing that except for addressing a single point.

A Spokesperson for the company tells Road to VR the $800 price for Project Cambria claimed by the report is not accurate, and further, that the actual price of the headset will be “significantly higher.”

That’s a curious move, but it seems that Meta didn’t want the report to set a false expectation for the price of the headset, which is expected to launch later this year.

We’ve known from the bits Meta has shared previously that Project Cambria wasn’t going to aim for the lowest possible cost like Quest. But it’s a bit surprising that the company says the actual price will “significantly” exceed $800.

If the reported price of $800 was within $100 or even $200 of the actual price, it doesn’t seem like it would be that big of a deal. But because the company took the odd step of not just saying ‘the price is incorrect’, but also adding that it will be higher, makes us think the real price will certainly exceed $1,000.

That’s definitely expensive for a standalone VR headset, but not unheard of. HTC’s Vive Focus 3—which is aimed at enterprise customers—is priced at $1,300. If Meta sees itself competing for those same customers, they may aim to come close to that price (if not a bit under).

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Interestingly, the episode bears resemblance to something that happened in the early Oculus days, before the company was absorbed deeply into Meta. Back in 2015, Oculus founder Palmer Luckey said the launch price of the original Oculus Rift headset would be “roughly in [the $350] ballpark.” But when the headset’s price was officially revealed at $600, nearly double the ‘ballpark’ price, people weren’t happy.

This was before the launch of Oculus Touch, the headset’s motion controllers; later when someone asked Luckey what the ‘ballpark’ price would be for Touch he remarked, “no more ballparks for now. I have learned my lesson.”

Whether that’s a long forgotten memory for Meta or not, the company must have felt it was quite important to get ahead of the Project Cambria price discussion before it got out of their hands.

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Report: Meta to Release Four New VR Headsets by 2024, Starting with Project Cambria in September

According to a report by The Information, Meta plans to release four new VR headsets by 2024, and that’s purportedly in addition to its AR devices.

The Information reporters Sylvia Varnham O’Regan and Mathew Olson say they’ve seen an internal roadmap that shows an aggressive rollout of new VR headsets by Meta.

“By 2024,” the report says, the company plans to launch four new headsets. The report specifically says these are “virtual reality headsets” (though this could well include mixed reality headsets using passthrough AR) and indicates the four new devices are separate from the AR headsets that Meta is also developing.

The first of Meta’s four new headsets will be Project Cambria, which the report says is expected in September of this year.

We already know a bit about Project Cambria as the company officially teased the headset last year and a handful of leaks have filled in some details. According to The Information‘s report, the headset is likely to be priced at $800.

An unofficial rendering of Project Cambria based on leaked info | Image courtesy SadlyItsBradley

And a follow-up to Cambria is already in the works, according to the report; codenamed Funston, which is expected in 2024.

As for the other two headsets, those are the next-gen iterations of Meta’s more affordable Quest 2 headset, reportedly codenamed Stinson and Cardiff, with an expected release in 2023 and 2024, respectively.

But what features the headsets beyond Cambria will be target is still somewhat unclear. It’s too early for headsets built around some of the radical changes in compute architecture that Meta believes is necessary to take XR devices to the next level, or the holographic folded optics it’s been researching, though maybe the varifocal tech Meta has been working on for years is nearly ready for primetime. And what of those two headsets the company teased late last year?

As ever, only time will tell, but it looks like Meta’s increasingly steep investments in XR are ramping up the pace for the company’s headset releases.

Check out the original report by The Information for more details.

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After The Fall Update Brings New Weapons, Free-For-All Mode & New PvP Map

The latest update for co-op FPS game After the Fall is available now, adding new weapons, maps and modes.

This update, titled Shock & Awe, is the latest in a series of content drops as part of the game’s ongoing Frontrunner Season. Available on Quest 2, PSVR and PC VR, it adds four new weapons – the Shockwave Power device, the Rage Booster, the Warhead and a tommy gun, unlockable via floppy disks.

Shock & Awe also features the launch of a new free-for-all mode, bolstering the game’s PvP offerings. There’s a new PvP map as well, Stockpile, which is a “repurposed warehouse that’s all about close-quarter combat and lightning fast respawns with items … scattered throughout the map.”

If you want a closer look at the new weapons, Stockpile map and PvP mode, you can check out some footage in the trailer embedded above.

So far, the Frontrunner season has included a new horde mode, a new enemy type, new maps and lots of new weapons. With this drop, the season’s updates are complete. The big question now is what will be included in the game’s second season, and if Vertigo Games will provide it for free or at cost.

After the Fall released late last year for Quest 2, PSVR and PC VR, with a release on the original Quest still in the works. We were quite impressed with the game, but felt it needed more content at the time of launch. So far, we’ve found the Frontrunner additions to be a step in the right direction — you can read more of our impressions here.

The Shock & Awe update is available now for After the Fall on all platforms.

Wallace and Gromit VR Experience Announced For Quest

Aardman Animations announced a new collaboration with Atlas V and Meta to bring a new Wallace and Gromit VR experience to Quest 2.

Wallace and Gromit: The Grand Getaway will release for Meta Quest 2 in 2023, which Aardman says will be the “next step” for the pair’s adventures in immersive media after the mobile AR experience ‘The Big Fix Up’, which released last year for iPhone and Android.

Here’s a description of The Grand Getaway, direct from Aardman:

In ‘The Grand Getaway’, holidays are in the offing for Wallace and Gromit. Sun, sand, and the chance to test out their latest contraption, Auto-Caddy. But Wallace has his dates mixed up – they have to be on the other side of the country in just half an hour! There’s only one thing for it… they’ll take the Rocket. But a mishap with the controls sends Wallace, Gromit and Auto-Caddy hurtling off course. Will this be a holiday to remember?

Funded by Meta, The Grand Getaway will be a co-production between Aardman and Atlas V, allowing players to “walk around, explore and get hands-on (or paws-on!) within the world of Wallace & Gromit.”

Aardman is an animation studio known for a myriad of successful animation properties, movies and shorts, including Wallace and Gromit, Chicken Run, Shawn the Sheep and more. Atlas V, meanwhile, is a production studio that has also worked on animated movies, but focused around immersive VR experiences and narratives, such as Gloomy Eyes, Battlescar and Madrid Noir. It will work on this new Wallace and Gromit experience in association with studios No Ghost and Albyon.

I was a big fan of Madrid Noir – it made some interesting stylistic choices with how it framed narrative in an immersive medium. There were sections where the animated characters were staged like a stage play occurring around you, with dramatic lighting and environments that almost looked like a movie set. The history of strong stylistic presentation makes me excited to see what a Wallace and Gromit collaboration with Aardman will look like. On paper, it’s a match made in heaven.

You can read more about The Grand Getaway over on Aardman’s site.

Zombieland VR: Headshot Fever Adds Roguelike Arcade Mode

A new mode is coming to Zombieland VR: Headshot Fever, more than a year since the game first launched.

It arrives tomorrow in the Arcade Attack update, adding a roguelike arcade mode that is designed to be much more approachable and instant compared to Story Mode.

In each arcade run, you’ll play through five randomly-selected levels, compete for a high score and search for hidden TP — a currency that can be spent in between levels. In the store, you’ll be able to use your TP to purchase new guns, med kits and perks, such as the Big Head perk pictured below. You’ll find weapons and upgrades throughout each run as well.

This update is the latest in a series of additions and fixes since launch in March 2021, including optimization for Quest 2, improved collision models, reworked gun vfx, new gun skins and 12 new levels.

On release, we had mixed feelings about Zombieland VR. In our review, we found it didn’t reinvent the well-tread ground of zombies in VR, but still offered some enjoyable elements:

The action is fast and enjoyable, level design encourages replaying, and you’re never short of something to upgrade or the means to upgrade it. Some finicky reloading, less than stellar character models, and skimpy tutorials keep it from being an essential game, but if you can look beyond that, you’re in for a much more entertaining light-gun game than meets the eye.

You can read our full review here.

The Arcade Attack updates launches tomorrow for Zombieland VR: Headshot Fever. You can find the game on SteamVR and Meta Quest headset.

Green Hell VR Dev Believes PSVR 2 Will Bring ‘Millions Of New VR Enthusiasts’

Green Hell VR developer Incuvo sounds bullish on PSVR 2.

Speaking to Gamerant, CEO Andrzej Wychowaniec touched on the subject of Sony’s new headset and the features he was looking forward to. Particularly, Wychowaniec said he was looking forward to what the new Sense controllers could offer along with new features like eye tracking.

“These solutions will be crucial to the progress of VR gaming, as they will allow developers to invent entirely new kinds of experiences,” the developer said, adding that PS5’s Tempest 3D audio tech could also deliver much more immersive experiences.

As for how he thinks the headset might perform in the market, Wychowaniec was optimistic that PSVR 2 could match the original PSVR’s 5 million units and then some.

“I certainly hope that the new headset will repeat the success and will accelerate the market growth and bring new possibilities in terms of features, user experience, and a fresh dose of competitiveness which always stimulates technological innovation,” he said. “It’ll also be good for developers. New platforms mean new sources of income, as well as the opportunity to raise the quality standards. So basically better games. I believe that Sony will succeed again, and NGVR [next-gen VR, a codename cited by PSVR Without Parole last year] will bring millions of new VR enthusiasts to the community.”

Currently Incuvo is working on two different versions of Green Hell VR. The first is a Quest release that launched earlier this month as a streamlined version of the game designed specifically for the mobile headset. The full Green Hell experience is also coming to PC VR, with launch planned in the near future. Currently, though, Incuvo hasn’t confirmed if the game might also come to PSVR 2. We thought the Quest version was great, giving us high hopes for future editions.

Currently we know about the specs and design of Sony’s new VR headset, but still don’t have an idea of when it might launch. Rumors and speculation have been pointing to a Q1 2023 release due to the stresses of the component shortage. You can keep track of everything we know about the headset right now over here.

Tokyo Chronos Dev Wants You To Choose Its Next VR Project

MyDearest, developer of the Chronos series, wants you to choose its next VR project.

The Tokyo-based studio this week announced Project: Gathering, an initiative that asks fans to vote on one of three concepts for its next game. Each title is a multiplayer game but the ideas range from camping to a VR MOBA. Those interested will need to share their thoughts over on the developer’s official Discord server. The titles would likely come to Quest 2.

MyDearest has even gone to the effort of making concept trailers for each game. The three projects are as follows.

Code: Camp

This would be a multiplayer adventure game that lets you explore a fantasy world with friends. Activities would include cooking and dragon riding.

Code: Gauntlet

A VR action game in which you play as a ninja with the powers of kinesis. You’d throw objects at opponents in 3 vs 3 battles.

Code: Bell

Similar to Dead by Daylight, this is a 4 v 1 multiplayer game in which teams are hunted by a gruesome executioner.

Casting your vote will secure you access to the winning idea’s closed beta program, and MyDearest also says it’s offering up limited rewards like a Quest 2 for taking part.

MyDearest aims to release the chosen project in 2023 but, currently, the studio is still working on the latest installment in the Chronos series, Dyschronia: Chronos Alternate. That’s due for release sometime this summer.

Which of the three concepts for Project: Gathering would you like to see get made? Let us know in the comments below!

Watch: Co-Op VR Shooter The Chewllers Gets Cinematic New Trailer

We’ve got a brand new look at The Chewllers, the cooperative VR shooter we announced at last winter’s Upload VR Showcase.

The latest look at the game takes the form of a cinematic trailer starring the titular monsters. Chewllers are grimy little minion-like creatures intent on tearing down the tower that players defend together.

The Chewllers Cinematic Trailer

Last winter we saw gameplay that confirmed the game would offer four-player co-op. Players will stand on top of the tower, covering all angles as the hordes approach. You’ll be able to upgrade weapons and repair your tower between waves, holding out as long as you can.

We don’t have a final release date yet but the trailer does confirm that the game is coming to Quest this summer via early access. PC VR and PSVR releases are also planned for later down the line. Are you going to be checking out The Chewllers this summer? Let us know in the comments below!

Wolfenstein II VR Mod Released

Machine Games’ shooter sequel, Wolftenstein II, now has a VR mod.

Released over the weekend, the mod is the work of developer Helifax, and represents their first full VR mod having previously worked on 3D conversions of games like Doom Eternal. Check out some gameplay from a build of the game captured in January below. You can download the mod from here, though you’ll of course need an actual copy of the game first.

Wolfenstein II VR Mod Released

Rather then full motion controls or a gamepad-based system, the mod uses a gesture-based system that allows you to aim with some physicality whilst not turning the experience into a fully motion controlled shooter. Essentially the right motion controller will serve as the right thumbsick for aiming, though your head will still have a full 6DOF of control.

If you’re impressed with the mod you can contribute to Helifax’s Patreon campaign. It’s been a busy few months for VR mods, with developer Luke Ross also just revealing work on an Elden Ring VR mod. We also recently spoke to some of the modders behind Half-Life: Alyx’s best fan-made campaigns.

This isn’t Wolfenstein’s first brush with VR, of course. There are numerous mods for other games in the series, including the classic Wolfenstein 3D and even a means of playing Return to Castle Wolfenstein on Quest. Bethesda and Machine Games even released an official VR spin-off, Wolfenstein: Cyberpilot, a few years back. That said, it wasn’t very inspiring.

Are you going to check out this Wolfenstein II VR mod? Let us know in the comments below!