E McNeill: From Darknet To Ironstrike In 12 Years Of Indie Game Development

E McNeill released the first full VR game for Gear VR headsets back in 2014 drawing from big screen depictions of cyberspace.

Featuring hackers taking on the "Darknet" to acquire virtual bitcoin, his strategy game sees you hack computing nodes to purchase stronger electronic weapons.

At the time of Darknet's original development in 2013 and 2014, a single actual bitcoin could be sold for about $1,000 in the real world. At the time of our talk on January 31, 2025, more than a decade after McNeill originally made the game, a single bitcoin could be sold for more than $100,000.

This means if McNeill had acquired, say, five bitcoin at a cost of $5,000 at the time he added the concept to Darknet, the cryptocurrency would be worth $500,000 today.

McNeill says he acquired no bitcoin.

Instead, he spent the last 12 years as an indie game developer making the first full VR game for Gear VR followed by a series of VR titles for most modern consumer VR headsets.

"There was maybe a brief moment in time when I felt like I was doing super awesome and had struck it rich, and that moment has passed. Maybe if I had bought bitcoin like we talked about at the beginning of this interview then all would be different," McNeill said of his journey in indie game development. "The fact that I've been able to keep it going already for 12 years is miraculous to me, and I think if I went back and talked to my younger self and said 'if you set out on this you'll be able to make this work for at least 12 years', I would consider that a dream come true."

Before McNeill heads off on leave, Don Hopper booted up Darknet: Remastered on Quest alongside McNeill's most recent action games Ironstrike and Ironlights. I interviewed the developer for more than an hour with Don playing each of the games in the background.

Eventually, McNeill met up with Don and taught us how to cast spells and succeed in combat. The dev gave Don a crash course tutorial in both Ironstrike and Ironlights, and McNeill showed us why he made such specific choices when it comes to weapon handling in his VR games. Our thanks to YouTube member Arlen for joining us with some questions during the show, and you can check out the full timestamped hour-long conversation with McNeill below.

Last week, we heard from the developer of Airspace Defender and Tablecraft in the same deep dive format and, in the weeks ahead, we're starting to line up a schedule for developer interviews that should include us looking at brand new or upcoming releases.

We only played three of McNeill's games during the stream, jumping from Darknet: Remastered to Ironstrike and finally ending in Ironlights, but you can learn more about all of his titles on his website.

We'll be sure to follow up with McNeill in the months ahead.

Crysis Now Has A Full PC VR Mod – Here's How To Play It

Crysis is fully playable in VR with a new mod that brings immersive gameplay and full 6DoF tracked controller support to the iconic classic.  

The groundbreaking 2007 release of Crysis has long held its legendary status in the gaming world. "But can it run Crysis?" became a serious and unserious question across multiple generations of PC hardware, but for some it truly was the benchmark for the hardware of its day.

Now, it runs in VR.

Holger Frydrych fholger, lead developer of the acclaimed Half-Life 2 VR mod, brought the classic AAA gameplay experience of Crytek’s Crysis into the immersive realm of virtual reality, making it possible for players to explore the stunning tropical Lingshan Islands and stop a war of unprecedented scale.

PC Specs & VR Headset Used

My PC has an Intel i9-13900K clocked at 5.8 GHz, 64GB of DDR5 RAM, and an RTX 4090 graphics card.

To play in VR, I used the Quest Link feature of a Quest 3 via USB.

Playing Crysis again in virtual reality with full 6DoF controls has been an amazing experience. It still looks great, and 18 years later my computer can finally run it smoothly. The mod includes support for tapping your temple to activate night vision and body-anchored holstering of the weapons. Despite being a mod, this feels like a game built for VR.

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The mod also maps the game's complex control system onto your Touch controllers, integrating the functionality to harness your Nano Suit's speed, strength, armor and cloak modes. Hearing the old familiar voice of my suit's AI uttering phrases like “Maximum Armor” and “Cloak Engaged” was a nostalgic throwback, and that voice coming from the embedded speakers of my Quest 3 amped up the immersion. I felt as if the voice was actually coming from my in-game helmet.

Crysis Performance In VR

While the mod does deliver an immersive and engaging experience in VR, players with lower specification machines should brace for a performance challenge. When played on a flat screen the game might not offer much of a challenge to modern gaming PCs, but Crysis still requires some pretty robust hardware to run smoothly in VR. The mod's Github page gives the following warnings about performance and recommendations for the hardware you will need to play at full frame rates:

Be advised that Crysis in VR needs fairly potent hardware. This is in part due to it being Crysis, and in part due to the method I'm using to implement stereoscopic rendering not being the most efficient one. Unfortunately, due to the limited engine and renderer access being available to me, that's about as good as I can make it.
On the CPU side, expect even the most powerful CPUs to struggle and cause reprojection! I'd recommend playing on a Ryzen 7000 or 5800X3D or an Intel 12th gen or up. Expect more issues as you go down. A Ryzen 3000 is not going to provide a very good experience.
On the GPU side, it is less clear, and you do have some options to trade visual quality vs performance via the SteamVR rendering resolution and the ingame quality settings. Still, in my testing an RTX 2080 Ti was struggling (although that may have been in part due to its pairing with a weaker CPU). A 4090 does perfectly fine (duh), as does an RX 7900 XT.

Getting Started With The Crysis VR Mod

Players must first own a copy of the original Crysis from 2007 - not the remastered version. If you don't already have it in your library, Crysis is available on GOG and Steam at a very affordable price.

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Installation Steps To Play Crysis In VR:

  • Install the original version of Crysis from GOG or Steam. 
  • Visit the mod's GitHub page and download the installer
  • Run the installer and point it to your Crysis installation directory. If needed, Steam can be used to find where the game is in your system (right-click on the title in the Steam interface, selecting “Manage,” and then “Browse local files").
  • Launch the Game: The installer offers the option to create shortcuts. Click on the VR shortcut to launch the game in VR.
  • Adjust Settings: Upon launching the mod, navigate to the "VR Settings" to customize your experience. 
  • For a smoother gaming experience, avoid enabling anti-aliasing, and ensure your hardware meets the recommended specifications. 

Recently on our live Friday VR Gamestream we featured the Crysis VR Mod and it was exhilarating to see the audience enthusiasm for it matching my own, with fholger joining live chat alongside Team Beef and Flat2VR Studios.

Overall, the community support for bringing in classic games to VR seems to be accelerating. From both officially licensed store-released remakes to near-weekly releases of new VR installers for old games, VR ports of old titles are becoming easier to get for a wider range of games.

While much of our coverage focuses on games that are built natively for VR headsets and painstakingly optimized for specific hardware, some developers and PC fans have top tier VR rigs that can play games like Crysis well in VR. So tune in Fridays to my Gamestreams in the weeks ahead as I line up these mods as best I can for quality streaming.

As we focus more on these recent mods and retrofitted classics for VR over the coming weeks, highlighting VR-specific features that fans are adding to these classic worlds, you can contact or email us about interesting mods we should check out.

Cave Crave Looks Like A Claustrophobic Climber On Quest & PS VR2

Cave Crave promises a claustrophobic VR spelunking game with “no cheap horror tricks,” arriving this spring on Quest and PS VR2.

Developed by 3R Games, who previously released Thief Simulator VR: Greenview Street, Cave Crave sees you exploring tight tunnels and caves as you try to find an escape. This requires marking your own clues across cave walls using chalk, clearing obstacles with a hammer, and using ice axes to climb across walls and ceilings. Here's the announcement trailer.

“Step into the underground world of caves in the most realistic VR spelunking game, where the entire environment is your map, just waiting to be discovered,” states the studio on the store page.

Assisting you on this journey is a grip indicator, one that signals your remaining strength before a potentially perilous fall. You'll also need to perform maintenance on your gear to keep its reliability. Little else is currently known beyond what's in the trailer, but we're interested in seeing how this intense adventure progresses.

Cave Crave is heading to Quest and PS VR2 in spring 2025.

Beyond Blue: After The Storm Explores Marine Conservation On Quest

Beyond Blue: After The Storm is a short-lived adventure that educates about marine conservation, and it's out now on Quest.

VR can be a powerful method for raising awareness. Whether that's through games, films, or something else, placing you inside these virtual worlds often leaves a more lasting impact. With the ever-increasing threat of climate change threatening our oceans, seeing VR media address such topics is a welcome sight, though I never expected a VR-only sequel to 2020 flatscreen game Beyond Blue.

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While The Sea We Breathe explores similar grounds with a WebXR documentary, Beyond Blue: After The Storm takes a dual approach reminiscent of Medal of Honor: Above and Beyond. A series of unlockable mini-documentaries complement the experience well by exploring the science behind Beyond Blue, though the campaign remains the main draw.

Playing as the marine biologist Mirai, voice actor Erika Ishii gives her some welcome personality, and you're investigating the damage after a tropical storm hits your research base. Disappointingly, you can't swim via motion controls; movement's restricted to either the analog sticks or hand propellers activated by the A/X buttons. Though I understand this is for comfort reasons, I wish After The Storm would let you turn off the propellers' vignette that kicks in as you speed up.

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Tools like a scanner and cutting device assist Mirai's journey, letting you scan local fish species/faunas or clear different obstacles. The storm's environmental impact soon becomes clear as you find ill creatures and plants, and seeing sick sharks trapped underneath metal grates illustrates After The Storm's themes well. There's a welcome bluntness that feels especially potent in the current political climate.

Beyond Blue: After The Storm screenshot taken by UploadVR on Quest 3

You'll frequently switch to another playable character called Kanaloa, a robot who mostly handles the heavy lifting while Mirai handles more technical work, like fixing cracked tubes with sealant or replacing a power source. Even though you're working with yourself, there's a nice degree of co-operation here between these two, and it's moments like this solo adventure could've benefitted from co-op support.

What's particularly disappointing is how After The Storm stops right as it gets going. My journey ended after roughly 100 minutes, and that includes completing various side missions without completely exhausting them. To its credit, the well paced narrative is successfully holding my interest, but the optional tasks like assisting any sick creatures aren't particularly fun when all you're doing is shooting healing gel at them. There's no time to introduce more complex mechanics, leaving VR interactions feeling relatively basic.

Still, After The Storm's presentation holds up well on Quest 3: at least, it does while you're stationary. Taking in these aquatic environments can feel rather pleasant. Unfortunately, that's hindered by consistent visual pop-in that gets distracting once you start moving. Since your avatar is portrayed by floating hands, it's often confusing picking up a tool since you can't see them off your “body,” and I keep accidentally choosing the wrong item by hovering over the wrong area.

If you're hoping for something like Subside on Quest, you won't find it here, though Beyond Blue: After The Storm has its moments. Despite the presentation issues and shallow gameplay, E-Line Media and Chaos Theory Games show clear dedication to the game's environmentalist themes, ultimately delivering a decent narrative adventure.

Beyond Blue: After The Storm is out now on the Meta Quest platform.

Batman: Arkham Shadow Getting More Predator Maps, Extreme Difficulty, I Am The Knight Mode

Batman: Arkham Shadow will receive a Game of the Year update in February.

According to the Meta-owned Camouflaj studio, the update will bring:

  • 3 classic-Arkham inspired Predator challenge maps
    • Quiet Waters
    • Natural Selection
    • Silent Knight
  • An Extreme difficulty option
  • A new 'I Am The Knight' Mode

Camouflaj says much of the update is "thanks to the feedback provided by players.". It's unclear what exactly the new mode will do.

Batman: Arkham Shadow Update 1.3 Adds New Game+ & New Post-Credits Scene
Batman: Arkham Shadow receives its New Game+ mode, a new post-credits scene and more in today’s update.

The Game of the Year update will be the fourth major update for Batman: Arkham Shadow.

Update 1.1 arrived in November, around a month after launch, with a focus on fixes and quality of life improvements.

In December Update 1.2 added a character viewer, additional challenge maps from chapters 3 and 4, and localized voice acting for French, German, Italian, European Spanish, Latin American Spanish, Japanese, and Korean.

Then, on Wednesday this week, Camouflaj released the 1.3 update. It added a New Game+ Mode that allows you to carry over previous WayneTech progression and features an exclusive post-credits cinematic, as well as 'Infinite' versions of the game's Combat and Predator challenges, a new character viewer entry, and multiple bug fixes.

Batman: Arkham Shadow Review - A Triumphant Return
Batman: Arkham Shadow is a brilliant return for the Dark Knight, and it expertly adapts the series for VR on Quest 3 and Quest 3S.

In our review of Batman: Arkham Shadow we described it as "faithful to the flatscreen Arkham games while innovating in its own way through VR-specific design", concluding that it's "a brilliant return for the Dark Knight". That Meta's Camouflaj doesn't seem done with the game yet will be welcome news for its most enthusiastic players.

Batman: Arkham Shadow remains free for Quest 3S buyers, and for new Quest 3 purchases since Meta Connect in October, or $50 for previous Quest 3 buyers.

As of this writing, just under 1 million people have unlocked the game's first achievement, which typically happens within the first 5 to 10 minutes of gameplay. This number dramatically grew over Christmas, as tracked by French YouTuber QuestWithMatt.

Batman: Arkham Shadow’s Total Players Doubled Over Christmas
The number of people who have played Batman: Arkham Shadow doubled over Christmas, and has almost reached one million.

Vendetta Forever Adds SUPERHOT-Style Modifier & bHaptics Support

Vendetta Forever now includes a SUPERHOT-inspired gameplay modifier.

Released last October on Quest and PlayStation VR2, developer Meatspace Interactive and publisher nDreams confirmed a new Vendetta Forever update is now live on both platforms. Most notably, this introduces a 'Hot Action' modifier where time only moves when you do, taking clear inspiration from 2016 hit SUPERHOT VR.

That's not the only new feature, either. Today's update also introduced a new level called 'Breach,' alongside the addition of a 'Random Scene' button you can press after completing a level. bHaptics support has now been officially integrated into the game, too.

Today's update sees Vendetta Forever join a growing trend of SUPERHOT-inspired games in VR recently, which includes the upcoming co-op shooter Chronostrike. Last year saw Fast Travel Games release Action Hero which adds a humorous cinema-focused twist onto the premise, while Allware's COLD VR directly reverses the premise with time only slowing down when you move.

We enjoyed Vendetta Forever in our 4/5-star review. Though we criticized some levels for frustrating design, we praised the minimalist approach and “clever” mechanics.

Vendetta Forever shows the benefits minimalist game design can offer, using only the bare essentials to deliver a satisfying action game. While you won't need ages to see everything and some levels can be frustrating, there's a clever puzzle game disguised as a shooter with great replayability. It's a strong debut from Meatspace Interactive that's worth exploring.

Vendetta Forever is out now on the Meta Quest platform and PlayStation VR2.

Vendetta Forever Review: Minimalist VR Shooter Mostly Hits The Target
Vendetta Forever delivers a rapid-fire action shooter that mostly hits the mark, and it’s out tomorrow on Quest and PS VR2.

Farming Simulator VR Finds A New Harvest Next Month On Quest

Farming Simulator will receive an official VR entry next month on Quest.

Created by Giants Software, Farming Simulator VR is a brand-new farming experience instead of an adaptation of an existing entry. This involves using recreated machines from official agricultural manufacturers, which require regular maintenance and repairs in your workshop, alongside various field activities. Here's the announcement trailer.

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Alongside sowing and harvesting crops across the fields to produce corn, wheat & soybean, greenhouse farming offers a wider vegetable selection like tomatoes, eggplants, and strawberries. These crops can then be picked up by hand using motion controls, then placed into crates for selling.

“Virtual farmers will not only hang out in the cab of their tractor or harvester, they will also get up close and personal with the machines during maintenance: Equipped with an electric impact wrench, they must regularly maintain their machines in the workshop, replace parts, and keep them squeaky-clean through the pleasure of power-washing them in the yard,” states GIANTS in a press release.

Farming Simulator joins a slowly ever-increasing list of simulators on Quest. While PowerWash Simulator VR recently announced its winding down official support, last year also saw Skyhook Games launch Lawn Mowing Simulator VR for Meta's standalone headsets.

Farming Simulator VR arrives on February 28 for Meta Quest 2. Pro, and 3/3S headsets. Pre-orders go live later today.

The House Of Da Vinci VR Brings The Puzzle Adventure To PlayStation VR2 Soon

The House of Da Vinci VR will bring the 16th century puzzle adventure to PlayStation VR2 “soon.”

Following last month's Quest and Steam launch, Blue Brain Games confirmed that The House of Da Vinci VR — an adaptation of the 2017 flatscreen game — is now heading for PlayStation VR2. As Leonardo da Vinci's apprentice in 16th-century Renaissance Italy, you'll need to solve riddles and clear escape rooms to find the missing inventor.

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“Every mechanical puzzle and invention has been carefully optimized to take full advantage of the PS VR2’s enhanced haptic feedback and precise motion tracking,” says Peter Kubek co-founder and Creative Director at Blue Brain Games in a prepared statement. We've contacted the studio asking if other PS VR2 features like eye tracking are supported, and we'll update this story if we learn more.

We praised Blue Brain Games' recent adaptation in our House of Da Vinci VR review last month, and the game's since received a smooth camera turning update. Awarding it 4/5 stars, we considered it a “lovingly created” experience and one of the best VR puzzle games in recent memory.

Boosted by impressive visuals on Steam, it's clear Blue Brain Games has a real talent for creating immersive environments and engaging experiences. If only the movement options could be expanded, then this game would be perfect. As it stands, The House of Da Vinci series has several sequels that haven't been converted to VR yet. If this game is any indication of the series' quality, I'd love to see the rest of them reach VR in the future.

The House of Da Vinci VR is “coming soon” to PlayStation VR2, and it's available now on Quest and Steam.

The House Of Da Vinci VR Review: A Work Of Art
The House of Da Vinci VR is a captivating puzzle adventure based around the mysterious studios of Leonardo da Vinci.

Hide the Corpse Is Coming To PS VR2 & Steam Too In 2025

The absurd physics-based puzzle game Hide the Corpse is expanding to PlayStation VR2 and Steam after a successful launch on Quest.

Hide the Corpse tasks players with its eponymous objective; players have four minutes to hide a corpse before the nosy cops arrive and spoil everything. The game's real-time physics and increasingly absurd scenarios make dragging, lifting, and stuffing the dead weight as stressful and challenging as it sounds.

When Hide the Corpse launched in September of 2024, we praised the game's originality, calling it "one of the best puzzle games with a unique premise, and it's only possible in virtual reality."

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The Quest trailer for Hide The Corpse.

For more insight into the absurd gameplay of Hide the Corpse, see our full impressions.

Though an exact release date has yet to be announced, Hide the Corpse will come to Steam and PS VR2 sometime in 2025.

Demeo X Dungeons & Dragons: Battlemarked Is Resolution's Official D&D VR Game

Demeo x Dungeons & Dragons: Battlemarked is Resolution's D&D VR game, using the tabletop RPG's mechanics for a licensed crossover.

Following its work on hit co-op RPG Demeo and its more recent PvP focused spinoff, Demeo Battles, Resolution has officially unveiled its upcoming Dungeons & Dragons crossover with Wizards of the Coast. First announced last year as an untitled project, we've yet to see any gameplay footage for Battlemarked but you can watch the announcement trailer below.

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Detailed in a press release, this collaboration promises to “summon both battle-hardened veterans and eager newcomers to embark on adventures steeped in the world and lore of D&D.” It uses Demeo's gameplay systems as the base and you can play with friends via cross-platform co-op multiplayer. However, Battlemarked doesn't use a Dungeon Master (DM) to run campaigns like D&D requires.

In a prepared statement, Tommy Palm, founder and CEO of Resolution Games, elaborated further. He advised that Battlemarked is “adapting the classes, actions, and lore of Dungeons & Dragons to this system for all new adventures and a whole new experience built from the ground up with D&D in mind.”

At launch, Demeo X Dungeons & Dragons: Battlemarked will include two narrative-driven campaigns and further DLC campaigns are planned with different D&D settings. It's currently unknown if these additional campaigns will be paid DLC additions or free updates, and we previously saw the latter with Demeo post-launch.

Demeo X Dungeons & Dragons: Battlemarked is coming to “to multiple platforms” across “PC, console and XR devices.” Specific headsets and a release window remain unconfirmed, and the official website is now live.