VR Learns To Sprint With Space Pirate Trainer DX

Space Pirate Trainer DX offers Oculus Quest owners VR’s most compelling reason to head out of the home and beyond “room-scale.”

The original 2016 game Space Pirate Trainer from I-Illusions is one of consumer VR’s earliest and most widely played wave shooters, becoming a go-to demo for friends of so-called “room-scale” VR. The newly added “arena” mode in the DX edition on Quest dramatically expands the game’s reach by requiring play areas measuring at least 10 meters (or nearly 33 feet) in each direction. There’s a level editor, a single-player mode and five included levels while “co-located arena mode” sees two players align their play spaces layered atop one another by “facing in the exact same direction and holding the right controller ‘Oculus’ button for two seconds,” according to I-Illusions.

The game doesn’t need laser tag’s physical barriers nor does it make paintball’s mess. A 10 meter play area is enough to offer short corridors perfect for a quick physical sprint while steep drop-offs and rigid-looking walls ward you away from the edges. And if you listen for actual footsteps, they can pinpoint the other player’s location behind a nearby virtual wall.

“Make sure your space is clear of obstacles,” I-Illusions advises in its review guide. “If you leave the guardian for any reason, or take off your headset, be sure that the playspace is aligned correctly – as you did during initial setup. This is super important for co-location play. Respect personal distance between players — There’s a warning to alert you when you’re too close.”

Other key suggestions include tying your shoelaces and “don’t lean on any virtual walls,” the I-Illusions review guide explains, “we’ve all been there.” Indeed, that last tip underscores the level to which you are both blindfolded to the physical world while your senses are tasked with trusting a simulation in a way you never have before. Players of Eleven Table Tennis reported a similar phenomena being so engrossed you fall over trying to lean on a non-physical ping pong table.

Most people wearing a VR headset from 2016 to now have learned to move at a certain cadence in VR. Moving in VR at a steady but careful speed provides time to remember what to do if you see a gridded wall appear. But here, you’re ducking behind a virtual wall and moving quickly to slink around a nearby corner for a better angle on your opponent. These fast-paced movements call for a level of confidence from the player that’s never been common before in tethered room-scale VR. And after so many years playing VR in a range of small rooms, suddenly sprinting confidently in VR feels like an absolute breath of fresh air.

The release of the arena mode accompanies the addition of a more traditional “versus” mode that can be played in more common small-scale play spaces. In tandem with the release of these new features, I-Illusions is joining Waltz of the Wizard Natural Magic and Pistol Whip in raising the price of their game to drive the development of a title with a much larger scope than was possible initially. The DX edition of Space Pirate Trainer on Oculus Quest and Quest 2 is $24.99 for all the new features while existing Quest owners get them as a free upgrade.

Some arena-scale location-based VR companies like Zero Latency offer backpack-based computers to power their VR headsets. Wearing an uncomfortable backpack, though, can be cumbersome and players can have a bad experience if they are rushed through their fitting. SPT:DX, meanwhile, is delivered straight to VR headset owners at home and could conceivably open up a “Bring Your Own VR” headset model to some form of out-of-of home VR entertainment.

Will we see a future where people can rent a VR headset like a pair of bowling shoes to play against someone who brought their own gear to a large-scale open arena? Space Pirate Trainer DX may be a step in that direction and we’re excited to see if a community rallies around this new kind of large-scale VR sport.

Confirmed: Alvo Will Release On Quest 2 Only, Original Quest Not Supported

Alvo will only release on Oculus Quest 2 and the original Quest headset will not be supported, the developers confirmed to UploadVR.

Earlier in the week, we reported that Alvo was coming to Oculus Quest headsets after launching on PSVR earlier this year. The team was looking for people interested in participating in the upcoming closed beta, with sign-ups available now. However, the application process was accepting Quest 2 users only, and would not include players on the original Quest headset.

We reached out to the developers of Alvo to clarify whether it was just the beta that was locked to Quest 2, or whether the full release was as well. The developers confirmed to UploadVR that Quest 1 headsets will not be supported for Alvo on Quest, and that it will only release on Quest 2 headsets. As you might expect, the developers also confirmed that this is because of performance requirements and the increased capabilities of Quest 2.

Alvo joins the likes of Resident Evil 4 VR and After The Fall, which have both also announced some form of Quest 2 exclusivity. In the case of After The Fall, support for the original Quest is planned but won’t be available at launch in 2021. Instead, the original Quest will have to wait until 2022. “By splitting off the release of this version, we are able to spend more time on the necessary optimization for it while taking away further pressure on our development schedule for the other platforms,” said Richard Stitselaar, Creative Director at Vertigo Games.

On the other hand, Resident Evil 4 VR will be a full Quest 2 exclusive and won’t launch at all on the original Quest headset or any other VR platform. While Alvo’s Quest platform release will be on Quest 2 only, it will be launching on PC VR at a later date as well.

Alvo is set to launch on the Oculus Store for Quest 2, with sign-ups for a closed beta open now.

Multiplayer Shooter Alvo Approved For Oculus Store Quest Release, Beta Starts Soon

The developers behind competitive VR shooter Alvo announced that the game has been approved for release on the Oculus Store for Quest, with sign-ups for closed beta tests available now.

The game is a multiplayer-only competitive VR first-person shooter, which released earlier this year for PSVR. In our review, we called it a ‘surprisingly rewarding barebones shooter.’

The developers made the Quest announcement on Reddit, noting that Alvo is now approved for an official store release on Quest and they are looking for beta testers.

Those who are keen to see how Alvo translates from PSVR to Quest might not have to wait long, as the developer says they’re using the upcoming Quest beta to help them “refine gameplay and find bugs.”

A sign up form is now available on the Avlo Discord server in the dev updates channel. The tests will be coordinated from the same server, with app invites sent out through App Lab. The beta is only available for those with a Quest 2 headset, not the original Quest. There’s no word on whether the full release might be a Quest 2 exclusive, joining the upcoming Resident Evil 4 VR release, but we’ve reached out to the developers for comment and will update if we receive a response.

According to the sign-up form, all testers will need to sign a full non-disclosure agreement to participate, ensuring that nothing is shared outside of select channels in the Discord server. It is also still a closed beta, which means signing up does not guarantee access — those who are selected will receive a message from the Discord server moderators.

In a comment on the Reddit post, the developers also confirmed that they plan to implement cross-play between Quest 2 and PSVR. Alvo is also set to release for PC VR on Steam, but there are no updates on a potential date just yet.

You can sign up for the Alvo Quest 2 closed beta now via the game’s Discord server.

End Effectors Is A Sci-Fi Shooter Coming To Oculus Quest And PC VR

Another sci-fi roguelite VR shooter is on the way. This time it’s End Effectors from Jetpack Game Studio.

The studio just revealed the first trailer for the game, which is aiming to enter Early Access soon. Check out the footage below.

In the game, you face off against an army of robots, armed with a weapon in one hand. You can also grab a shield to use with your off-hand as you face down bosses. There’s also full online co-op support. This being a roguelite, you’ll be tackling new runs every time you die with the chance of finding new weapon types and loot.

Over on Reddit a member of the development team noted that it was trying to set the game apart with “Great enemy variety, some _really_ interesting boss fights (that require above-average cooperation when playing co-op), perks, meta progression, and more.”

The Early Access build of End Effectors is set to include the game’s first act and hopes to be available on both App Lab and SideQuest as well as PC VR stores. Jetpack then wants to work on the game for an estimated six to nine months to put all the major systems in place and deliver extra levels, bosses and more.

The roguelite shooter genre is becoming popular in the VR space – the retro-inspired Compound is still in Early Access and we’re also looking forward to Sweet Surrender arriving later this year too. Will you be checking out End Effectors? Let us know in the comments below, and make sure to check our recently updated list of best Quest shooters for more.

PC VR Shooter Sweet Surrender Gets Improved Demo, Out Now

Another chance to sample promising PC VR shooter, Sweet Surrender, is now available.

Developer Salmi Games relaunched the free trial of the roguelite last week. It’s mostly the same version as the demo that was launched during June’s Steam Next Festival, but Salmi says it does include improvements based on feedback, updates to the visuals and some new content too. It should support basically any PC VR headset.

The developer is asking anyone looking to offer yet more feedback to drop by its Discord server.

We thought the demo for Sweet Surrender showed the bones of a potentially addictive VR shooter. The game sees you clearing through randomized levels of enemies, scoring upgrades and better weapons as you go. Its gorgeous art style and solid combat give us reason to hope Salmi can pull off the next Until You Fall or In Death for VR headsets. The game itself is due to launch in full later on this year on PC, and there are plans for an Oculus Quest version too.

Will you be checking out Sweet Surrender’s new demo? Let us know in the comments below!

‘Larcenauts’ Immersion Update Adds Two-handed Aiming, Manual Reloading & More

Impulse Gear announced that Larcenauts (2021), its 6v6 hero shooter for PC VR and Oculus Quest, is getting a few key updates today which focus on increasing immersion in the game.

The cross-play hero shooter first launched June 17th with a few things hardcore fans of the fps genre weren’t really expecting. The game’s gun-shooting experience felt like it had been heavily simplified: when larger guns are stabilized with two hands, only your dominant hand contributes to actually moving the gun. Reloading was also simplified with a console-style ‘press button to reload’ scheme, making for a pre-animated reload sequence.

Called the game’s ‘Immersion Overload’ update, the game will be receiving a few new features starting today which Impulse Gear calls “heavily requested by the Larcenauts community.” Now coming to the game is two-handed pivot-aiming, manual reload options, and immersive sprinting, the studio says.

Here’s Impulse Gear’s breakdown of the update coming today:

  • Manual Reloads: An immersive new reload system option that lets the player perform actions to manually reload their weapon for maximum realism. This, with Style and Automatic reload options allow players to tailor the reload mechanic to their liking.
  • Two-handed Pivot Aiming: Players can now select an all-new aiming mode that uses the position of both hands to aim weapons, keeping them in control and in the action.
  • Immersive Sprint: A new sprint mode option where players retain control of their hands while sprinting. Players can simply aim their weapon downward to start sprinting.
  • Cross-play Lobbies: Cross-play lobbies are now live. SteamVR and Oculus players can now join each other’s lobby by entering a player’s unique lobby code.
  • Spatialized VOIP in lobby: Players in the social lobby will now hear their friends VOIP spatialized.
  • Native support for bHaptics TactSuit vests: This third-party wearable interprets in-game actions into haptic feedback that the player can feel when wearing the bHaptics TactSuit vest.

The studio also says if you login before the end of July, you can also nab a new skin for Calima, the Infiltrator.

We gave Larcenauts a solid [7/10] in our review as it was technically well made game with strong art direction, great performance, and a sense of progression with eight characters to unlock. Its launch state however made the game feel more like a run-and-gun free-for-all than a team-based hero shooter, but it seems the studio is actively working on a number of the issues we saw early on.

The post ‘Larcenauts’ Immersion Update Adds Two-handed Aiming, Manual Reloading & More appeared first on Road to VR.

Hands-On: Into The Darkness Roughly Scratches The Boneworks Itch On PC VR

Truth be told, I’d hoped we’d see more VR apps try to swipe Boneworks’ crown by now. After the dizzying three-hit combo it delivered alongside Alyx and Saints & Sinners a year ago, VR seemed ready to embrace a new wave of physics-driven action games.

That hasn’t quite happened. At least not yet. Fortunately for Vietnam-based Cosmos Games, that makes Into The Darkness a welcome refresher no matter how familiar — and scrappy — it may feel.

And, make no mistake about it, this is very familiar. Into The Darkness is, pure and simple, a Boneworks clone, right down to the simplistic enemy AI that mindlessly marches towards you. The Steam Next Fest demo also isn’t quite as polished in this early stage, but it’s still a pretty good replication of what Stress Level Zero originally achieved; guns must be realistically reloaded, blades have to be thrust with force, and the expected appearance of a crowbar is as much a tool as it as a weapon, letting you snag the edge of higher platforms and climb up it.

All of this we’ve seen before, and the bits of Into The Darkness that aren’t borrowed from Boneworks are lifted from elsewhere, including Gravity Gloves and even a tutorial that mirrors The Walking Dead. But, crucially, all of this is still a lot of fun. Handguns and assault rifles are fine and all, but the real joy of Into The Darkness comes from fighting its robotic forces with melee weapons – hooking one around the neck with a crowbar to keep it out of reach and then poking a katana between its eyes, or holding its head in place while you line up your knife. All of that’s here and it’s just as fun as it’s ever been.

But it also needs plenty of work. The SteamVR demo features a lot of narration and there are a lot of mistakes in the game’s English that need to be cleaned up before release. Some interactions also need a touch more work; climbing a ladder feels spongey and strange, like your arms are elasticated, for example.

Even if those issues are addressed, though, what I’m not expecting Into The Darkness to really do, though, is push any of this further forward than we’ve already seen. All of its ideas, from physical platforming to puzzles that play by the real world’s rules, are taken directly from other sources without anything new to add to them. Granted this is just a small slice of the game, but nothing I’ve seen some other trailers and videos suggests it has aspirations any higher than imitation.

Into The Darkness VR Screenshot

Right now, though? That might be enough. I’ve really missed VR experiences that strive to bring your whole body into their world, and Into The Darkness certainly does that. I’ll gladly hack and clamber my way through its PC VR campaign when it launches later this year, even if I doubt I’ll shake that distinct feeling of deja vu.

Into The Darkness releases on SteamVR later in 2021. What do you think about the game? Let us know in the comments below!

Sweet Surrender Is A New VR Roguelite Shooter For Quest And PC

Sweet Surrender might just be a new VR shooter to keep an eye on.

This roguelite from Salmi Games — who previously worked on Growrilla — is now listed on SteamVR and is aiming to release in late 2021. In the game, players fight their way through a tower filled with hostile robots. Check out some gameplay in the GIF below.

According to the Steam page, Sweet Surrender is based on agile combat; players have a zipline to shoot across levels and you can blast through walls to get to new areas. As you progress, you can upgrade your abilities using chips and enhance your weapons using EMP effects. Eventually, you’ll unlock new weapon builds too.

We really like the game’s art style and we’ve already seen some great roguelite titles like Until You Fall work on the platform. If it nails the gameplay loop, Sweet Surrender could prove to be a winner.

Currently, the game’s confirmed for Oculus Quest and PC VR headsets. A final release date has not yet been announced.

Will you be checking out Sweet Surrender? Let us know in the comments below.

Solaris Offworld Combat Available On PSVR Today, 50% Off For PS Plus Members

Solaris Offworld Combat is available from today on PlayStation VR for PS5 and Ps4 consoles, with a 50% discount over the next two weeks for PlayStation Plus members.

Solaris released on Quest and PC VR late last year, and the PSVR release was meant to arrive around the same time. However, delays saw it pushed into 2021 and then into May, with a separate physical release planned for June. From today, the game is finally out for PSVR players on PS4 and PS5. The big bonus is that the game will be discounted for the next two weeks for anyone that is subscribed to PlayStation Plus, available at 50% off. No doubt this is a shot and getting lots of players into the game at launch.

Given Solaris is an online-based competitive VR shooter, a PS Plus subscription is pretty much a requirement to play the game. Because of that, most people who are interested probably already have a subscription and will benefit from the discount automatically. That being said, if you’re not a PS Plus member and you’re definitely going to pick up Solaris, subscribing to PS Plus before purchasing the game will probably save you some money.

As you would hope from a shooter on the PSVR platform, Solaris also supports using the Aim controller for those that own it, otherwise the DualShock 4 is also an option.

When the game released for Rift and Quest back in September, we deemed it ‘sci-fi Quake for the VR age’ and thought it was a great experience overall, despite some minor nitpicks. You can read the full review here.

Solaris Offworld Combat is available on PSVR now, alongside PC VR and Oculus Quest.

Zero Caliber Graphics Comparison – Quest 2 vs PC VR

How does the Quest version of Zero Caliber stack up next to the PC VR version? Find out in our Zero Caliber graphics comparison!

Released yesterday on Quest, Zero Caliber: Reloaded is a retooled version of the PC VR experience (which is still in Early Access). It features many of the same levels and weapons as the original game, but respecs them to run on the standalone headset. That means there’s no cross-play, but you still get a full campaign with four-player co-op. We think the Quest experience is decent, though it has its flaws.

Zero Caliber Graphics Comparison

Visually, though Zero Caliber is one of the better-looking PC VR games out there, and there’s obviously a big change moving over to Quest. In the video above we focus on two levels and the game’s lobby area. You’ll notice missing environmental effects on Quest, a higher enemy count on PC and other changes to assets and geometry. It’s also interesting to note that the PC game gives you full-body representation whereas Quest simply has a pair of floating hands. Having said that, the game still plays incredibly well on standalone – weapons still look great and handle authentically and missions are fun either in solo or co-op play.

Do keep in mind that the game isn’t compatible between Quest and PC, though, so if you’re planning to play with friends make sure you have the right version!

Reloaded is out now on Oculus Quest. What did you think of our Zero Caliber graphics comparison? Let us know in the comments below!