Hope For Haiti Hosts Virtual Fundraising Event In VR This Week

Hope For Haiti is turning to VR for its latest fundraising event.

This Wednesday, October 20, the charity will host a live event on both YouTube and inside a VR app with a unique spin. Built with the help of VR production studio FXG, the app allows visitors to explore a virtual version of one of the charity’s partner schools based in a rural area of the country. Get a look at the experience below.

Inside VR you’ll be able to walk around and interact with different elements as well as meet other attendees. You can see different experiences like raising a flag in the trailer, and the piece will let you go beyond the school to explore wildlife too. There will also be a live presentation from CEO, Skyler Badenoch, and an NFT art gallery based on the theme of ‘Empowering the Next Generation of Haiti’s Leaders’ with works being auctioned off live as well.

The event will look to raise money in light of the recent earthquake that struck the southern region of the country.

Hope for Haiti event

Once the live portion is over, anyone will be able to download the app and explore for themselves. We’ve seen plenty of charities turn to VR to help raise awareness of their cause, but Hope for Haiti is one of the first to build a fully interactive virtual environment.

You can make a donation to the cause over on Eventbrite, though this won’t guarantee a spot in the event itself as space is limited. Hopeful attendees will be granted access “based on their intent to support the organization”, though subsequent events may follow too. The event takes place at 6pm PT/9pm ET.

London-Based Educational Meetup to Hold Open University Event: VR for Good

If you happen to be in London, UK this week and you’re interested in the various applications of virtual reality (VR) outside of entertainment and videogames, then a newly formed Meetup group will be holding its second event tomorrow featuring the Open University and VRFocus’ VR Diversity Initiative (VRDI).

Jisc image

The Meetup group focuses on immersive technology in education, research and training, supported by Jisc, a UK non-profit organisation specialising in digital services and solutions for Higher Education, Further Education and Skills.

Taking place tomorrow will be an event dubbed ‘VR for Good’, with the Open University discussing its Virtual Inclusion project, how it has been received at schools attempting to promote social inclusion values, as well as efforts to tackle bullying of people from different backgrounds.

VRFocus’ own Kevin Joyce will be there to talk about VRDI, our long-running initiative which began back in 2017 as a means to offer support and workshops for underrepresented groups in media and technology, including women, LGBT, Black, Asian and Minority Ethnic professionals who are either considering a career in the VR space or simply want to learn more. Joyce will highlight some of the interesting training opportunities out there that attendees could benefit from to get them skilled in XR.

VRDI / Virtual Reality Diversity Initiative

Additionally, Kate Parkinson, co-founder of Also Known As, a storytelling, research and design studio that’s taking real stories and putting them in virtual worlds. She spent 15 years working as a journalist for some of the biggest news networks, covering violent conflicts from Syria and Iraq to Ukraine and the Central African Republic as a foreign correspondent.

Alongside fellow co-founder Aela Callan, Also Known As is currently working on an early prototype project called The Distance Between Us, which is being funded by Google’s Digital News Initiative and Innovate UK.

For those who would like to attend, please register your interest here. The VR for Good event will take place on Tuesday, 4th June at 6:30pm BST, finishing at 8:30 pm, located at Jisc, 15 Fetter Ln, Holborn, London, EC4A 1BW. For further updates on VRFocus’ VRDI events during the course of 2019, you know where to keep reading.

Visit SXSW 2019 This Week Through Oculus Venues

The annual SXSW 2019 festival has begun in Austin, Texas, celebrating the interactive, film and music industries for the next week. Naturally, virtual reality (VR) technology makes a number of appearances with Oculus taking part, not only displaying projects from its VR for Good initiative but also giving everyone the opportunity to be at the event thanks to Oculus Venues.

Oculus VR for Good SXSW19

Three Oculus VR for Good Creators Lab projects have been chosen as part of SXSW’s Virtual Cinema Program, Girl Icon, Home After War and Mercy.

Girl Icon an immersive look at women’s empowerment in India, following 17-year-old Rani, from Varanasi as she breaks away from the country’s caste system, determined to finish school and go to college.

Home After War is an interactive VR experience which follows Ahmaied Hamad Khalaf and his family as they return to their home in Fallujah after the war ended. Khalaf’s story revolves around how they fear their home, with many buildings still booby-trapped with IED’s.

Lastly, there’s Mercy, the story of 14-year-old Edith. “At the age of seven, Edith started to feel a pain that eventually grew into a tumor on her lower right jaw the size of lemon [sic]. Edith is mocked and teased at school, and even accused of being the victim of witchcraft. In Mercy, we follow Edith as she travels by foot through the jungle for days in order to have a life-transforming surgery,” explains the synopsis.

Mercy screenshot

And for many of you who can’t go to SXSW 2019, Oculus is bringing a little slice of the festival to you, by way of Oculus Venues. The company has partnered with Supersphere and SXSW to bring you 90+ acts over four days, starting on 12th and running through to 15th March.

Here’s the lineup:

Margin Walker “All Are Welcome” Party
March 12 // 11:00 am – 6:00 pm PT
Lineup: Ghostland Observatory • The Bright Light Social Hour • Helena Deland • Elder Island• Barrie • Black Belt Eagle Scout • FADE • Morabeza Tobacco • Sorry Girls • Divino Niño • Das Body • Graham Van Pelt • Munya

Nine Mile Records Party
March 12 // 5:00 – 11:59 pm PT
Lineup: Golden Dawn Arkestra • Sweet Spirit • Spiral Stairs • Night Glitter • Chris Staples • Low Cut Connie • Go Fever • Carson McHone • The Night Thief • Tinnarose • Kevin Galloway• Izaak Opatz

Paradigm Talent Agency Showcase
March 13 // 11:00 am – 6:00 pm PT
Lineup: DJ Jazzy Jeff (Host) • Durand Jones & The Indications • The Black Angels • The Strumbellas • Chromeo (DJ Set) • Westerman • Celeste • CHAI • Pink Sweat$ • Omar Apollo

Polyvinyl Records Party
March 13 // 6:00 – 11:59 pm PT
Lineup: Pedro the Lion • The Get Up Kids • Shy Boys • Orchards • Hovvdy • Why Bonnie • Proper. • Lomelda • Sidney Gish • Paul Cherry • Pkew Pkew Pkew • Good Fuck

Margin Walker x Brooklyn Vegan “Lost Weekend” Party
March 14 // 11:00 am – 6:00 pm PT
Lineup: Phony Ppl • Priests • Japanese Breakfast • Les Louanges • Control Top • Hubert Lenoir

Oculus x Supersphere Showcase
March 14 // 6:00 – 11:59 pm PT
Lineup: Ben Kweller • Bully • Japanese Breakfast • Strand of Oaks • Garcia Peoples • Nonconnah • Grandchildren • Flower • PAWS • Versus

Margin Walker x Brooklyn Vegan Party
March 15 // 11:00 am – 6:00 pm PT
Lineup: The Beths • Amanda Palmer • Laurea Jane Grace • Fury • Sidney Gish • Otoboke Beaver • yahyel • J.S. Ondara

New West Records Party
March 15 // 6:00 – 11:59 pm PT
Lineup: Robert Ellis • The Nude Party • Steve Earle & the Dukes • Lily & Madeleine • Seratones • The Texas Gentlemen • Nikki Lane • Parker Gispert • Los Coast • Justin Townes Earl • Dan Luke and the Raid • Wild Moccasins

Oculus Venues is a free app which is compatible with Oculus Go and Samsung Gear VR headsets. For further SXSW 2019 updates, keep reading VRFocus.

VR For Good Releases Three New VR Experiences

Oculus recently announced that they would be launching three new projects from the Oculus VR for Good’s Creators Lab program. The program is now in its third year and pairs rising filmmakers with nonprofits to bring about positive social change through immersive storytelling. The three releases each feature rather unique narrative that explore a number of different subjects and are all available to enjoy now.

Meeting A Monster

The first of the three is entitled Meeting a Monster, directed by Gabriela Arp and examines the life of former white supremacist Angela King. Through audio recordings, dramatic re-enactments, and present-day footage, the film invites the audience to experience how Angela was lured into the white power movement alongside the encounters that led to her getting out of it. The film’s director Gabriela Arp, co-founder of Rabbit Raccoon, partnered with the organization Life After Hate, which was founded to help former white supremacists and is dedicated to aiding individuals that leave behind a life of violence and hatred.

Next, is the Authentically Us Series is a 360-degree document series produced by Oculus which features transgender individuals at the heart of the narrative. In the trilogy, filmmaker and Fovrth Studios Creative Director Jesse (Jesus) Ayala teamed up with the Pride Foundation, a community organization which is devoted to the equality of LGBTQ+ people across the American Northwest.

She Flies By Her Own Wings

The first two parts of the three part series are available now entitled We’re Still Here and She Flies By Her Own Wings. The former follows Aiden Crawford, a Two-Spirit artist and historian in Boise, Idaho, who struggles to preserve and revive his heritage. Two-Spirit is a cultural term describing the fluidity of gender identity and sexuality with respect to traditional tribal roles across the First Nations. Next for, She Flies By Her own Wings features Shannon Scott, and recounts the stories of transgender service people in the US Armed Forces.

Each of the three films are available now through Oculus Video, which is available to download now on Oculus Rift, Oculus Go and Gear VR. The three films join other Creators Lab projects Step to the Line and Out of the Blue within the same application. As the program continues to create interesting and thought-provoking narratives, VRFocus will be sure to bring you all the latest from the program in the future.

Oculus Launches Three VR For Good Projects Across Rift/Go/Gear

Oculus Launches Three VR For Good Projects Across Rift/Go/Gear

Oculus’ VR for Good Creators Lab is launching three new projects across the company’s platforms today.

Available now via the Oculus Video app are three 360 experiences that anyone with a passing interest in positive uses of VR should check out. Meeting a Monster, for example, tells the story of Angela King, a former white supremacist. Directed by Gabriela Arp, the piece uses audio recordings, re-enactments and real-life footage to show how King became involved with the white power movement and place a spotlight on her path to redemption. The piece made its debut at the Tribeca Film Festival earlier this year.

You can check out the trailer for the piece below.

The other two pieces are a part of the Authentically Us series from director Jesse Ayala and produced by Pride Foundation. The first, She Flies By Her Own Wings, takes a look at the increased discrimination of transgender service people and seeks to raise awareness of the issue. We’re Still Here, meanwhile, tells the story of Aiden Crawford and the idea of Two-Spirit gender identity and sexuality. A third entry in the series is expected to release later down the line.

VR for Good is now in its third year and specifically looks to provide funding and resources to under-represented filmmakers and content creators in the VR scene.

Each of the videos is available to watch via Oculus Rift, Go and Gear VR and you can find more information on the Oculus blog.

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The First and Final Installment of SPHERES to debut at the Venice International Film Festival

The 75th Venice International Film Festival is soon to take place featuring plenty of glitz and glamour as the worlds film stars descend on the city for just over a week of cinematic screenings. As seems to be common place nowadays no film festival would be complete without a 360-degree or virtual reality (VR) film somewhere in the mix and Venice is no exception. Debuting at the event will be Oculus VR for Good Creators Lab project Home After War: Returning to Fear in Fallujah and the first and final installment of space exploration series SPHERES. 

Home After War

SPHERES made its original debut earlier this year showcasing episode 2 “Songs of Spacetime” at the Sundance Film Festival followed by Episode 3: “Pale Blue Dot” at the Tribeca Film Festival. During the Sundance Film Festival  Kaleidoscope revealed the series had secured a seven-figure deal, although the exact amount was never divulged.

Not only will Venice Film Festival attendees be able to see SPHERES Episode 1 “Chorus of the Cosmos” for the first time but also the other episodes as well. Executive produced by Darren Aronofsky, Ari Handel, and René Pinnell, produced by Jess Engel, Arnaud Colinart, and Dylan Golden, and directed by Eliza McNitt, SPHERES stars Jessica Chastain as the narrator.

“SPHERES is inspired by the idea that space is not silent—in fact, it’s actually full of sound,” said McNitt. “We’ve spent thousands of years studying the cosmos and trying to understand our place in the universe, but for the first time we’re listening to its music.”

SPHERES: Songs of Spacetime screenshot

Home After War: Returning to Fear in Fallujah follows the real-life story of an Iraqi family’s return to Fallujah after being displaced from their home by war. Directed by Gayatri Parameswaran from NowHere Media in partnership with the Geneva International Centre for Humanitarian Demining (GICHD), viewers hear the story of Ahmaied as they are transported through his home learning about the ever-present threat posed by IEDs that litter the area.

The Venice International Film Festival has plenty more VR films on display if you happen to be heading to the city. If any more are added, VRFocus will keep you updated.

Oculus Open Applications For VR For Good Program

Oculus have once again opened up the doors to their Oculus VR for Good initiative and the Creators Lab program for the third year now to leverage virtual reality (VR) to inspire positive social change.

VR For Good 3 01

Launched back in 2016, the VR for Good initiative and the Creators Lab program are designed to promote positive social change by using the immersive power of VR. Today Oculus have opened the application for the 2018 program and with it are offering the chance for developers to push the boundaries of the medium.

VR For Good 3 02

The aim of the Creators Lab is to work with individuals and organizations who champion a number of worthwhile causes to showcase the potential of VR and how it can help to change the lives of many. With successful projects tackling subjects such as human trafficking, domestic abuse, marine conservation efforts and justice reform, to name a few with some results of the Creators Lab being accepted into major film festivals such as South by South West (SXSW) and Tribeca.

Starting from today, filmmakers and non-profit organisations will be able to apply to the Creators Lab program and the VR for Good initiative until 6th April, 2018. The applications are open globally, so all are encouraged to apply and selected participants will join Oculus in California in June for a two-and-a-half-day summit featuring workshops, planning session and community building to help bring the projects to life.

With so many topics and initiatives around the world looking to be able to take part of the Creators Lab program competeion is strong. This should not turn away any content creators or non-profit organisations for applying though as each year a growing number are selected and go on to produce stunning projects. In 2017 some of the successful participants were involved in non-profit organisations such as Male Cancer Awareness Campaign, Malala Fund, International Justice Mission, Life After Hate and Infinite Flow to name a few.

Oculus have continued to grow the Creators Lab program and the VR for Good initiative every year to showcase the power that the medium has to help make this world a better place for everyone.

VRFocus will be sure to bring you all the latest on the Oculus VR for Good initiative and Creators Lab program in the future, so stay tuned for more.

Three VR for Good Creators Lab Projects Premiere at SXSW

Running over the course of this week has been the annual South by Southwest (SXSW) Conference and Festival in Austin, Texas, celebrating the convergence of the interactive, film, and music industries all in one place. The event has a special VR Cinema section which ran over two days, with plenty of virtual reality (VR) content on show. As part of the roster three VR for Good Creators Lab Projects premiered, each telling a different compelling story from a non-profit organisation.

The Evolution of Testicles

The first film shown was The Evolution of Testicles, created by Ryan Hartsell as part of a Male Cancer Awareness Campaign. Narrated by Chris O’Dowd (BridesmaidsMolly’s Game), the film takes viewers on a testicular romp through the evolution of man told via CGI, a giant testicle-shaped hot air balloon, all in the name of bringing awareness to male cancer prevention.

Then there was One Eighty by Eren Aksu for the Commonwealth Human Rights Initiative. This film told the story of an Indian mother, Vijai Kumari, who spent 20 years behind bars, and her son, Kanhaiya Kumari, who was born in prison – and their quest to clear their names and live in freedom.

The final film from VR for Good was Authentically Us: We’re Still Here, by Jesse Ayala in conjunction with the Pride Foundation. Part of Authentically Us—a trilogy from FOVRTH Studios, this episode follows Aiden Crawford, a Two-Spirit  artist and historian in Boise, Idaho, struggles to preserve and revive his heritage in a race against time.

Authentically Us: We're Still Here

VR for Good was launched by Oculus in 2016 to provide support for social change, establishing the Creators Lab, which paired ten filmmakers with non-profit organisations to champion various causes and tell compelling stories using VR. Projects created in that time include Step to the Linea documentary taking viewers inside the US prison system, Out of the Blue which follows a family of fishermen in Mexico, and Use Your Imagination, a VR musical written and performed by young artists on the autism spectrum.

VRFocus will continue its coverage of Oculus and VR for Good, reporting back with the latest project updates.

Google’s Daydream Impact Project Aims to Bolster Philanthropic Efforts With VR

Google’s newly announced Daydream Impact program is a philanthropy project that provides organizations, nonprofits, and advocates for change with resources, tools, and training to create immersive VR content to support their cause. Instead of just creating advertisements, organizations using the program can now immerse users into a situation, with the hope of generating a greater empathetic response in viewers than traditional media.

Google offers the example of the melting of polar ice caps; it’s one thing to read about it or see a video, but it’s thought to be a more meaningful experience to be beside or on top of the glacier as the enormous sheets of ice calve off and crash into the ocean. Of course most people would never get a chance to see something of this magnitude in person, but immersive 360 video through a VR headset could bring people closer to that experience.

The program has already been piloted by several organizations who have created their own videos available on YouTube in 360 view:

  • The Rising Seas Project documents the normal high tide and extremely high tides during the winter and summer solstices (known as King Tides) in Los Angeles, CA, to show changes in coastline environments, and impacts of rising tides.
  • Harmony Labs created several anti-bullying pieces to pilot in school’s, Stand-up is presented here
  • Springbok Cares is integrating VR headset use into hospital environments as entertainment and escape for patients receiving cancer treatments. In a short video provided by Google from Springbok Cares, patients responded very positively after interacting with headsets during their cancer treatments.
  • Eastern Congo Initiative displays the struggles of living in the Congo and the resilience of its people.

Google says that Daydream Impact is comprised of two main components:

  1. A free online training course called Coursera, available online to teach organizations how to create VR content. The course starts off by outlining basic hardware requirements and pre-production checklists. It provides tips, suggestions, and best practice recommendations from other content creators on how to obtain the best and most impactful 360 degree footage. Post-production work required to create the video as well as guidance on how to publish and promote videos are also covered in the training.
  2. Google is launching a loaner program to provide qualified applicants/projects access to equipment to produce and showcase their creations in VR. The equipment list includes: a Jump Camera, an Expeditions kit (including, a tablet [for a teacher], mobile phones, VR viewers, a router, chargers, and a storage case), a Google Daydream View headset, and a Daydream-ready phone.

Applications to the Daydream Impact program can be completed by organization leaders. Accepted applicants will have six months to capture and refine their work, and showcase to their stakeholders.

Dane Erickson, the Managing Director from Eastern Congo Initiative, expressed that as a non-profit they would not be able to afford the equipment necessary to create VR content without the help of the program. He has also expressed interest in bringing their content into a classroom setting to connect with and educate children on the work that they do in Congo.

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Harmony Labs Impact Design Director, Mary Joyce, also discussed applying their content to school settings to hopefully facilitate positive behavior change in children, and encourage children to stand-up against school-based bullying.

Google stated that upcoming projects and case studies will be presented from World Wildlife Fund & Condition One, UNAIDS, the International Committee of the Red Cross, Starlight Children’s Foundation, Protect our Winters, and Novo Media in 2018.

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Oculus VR for Good im Gesundheitswesen hilft angehenden Ärzten

Oculus kooperiert im Rahmen seines VR for Good Programms mit dem Kinderkrankenhaus Los Angeles. Ziel der Kooperation ist es die Ausbildung neuer Fachkräfte zu unterstützen. Die entwickelte Anwendung ermöglicht angehenden Kinderärzten Trainingssituationen intensiver zu erleben. Dadurch werden sie auf den bevorstehenden Berufsalltag umfassender vorbereitet.

VR for Good – Ärzte in virtueller Ausbildung

Oculus VR for Good

Dass Virtuelle Realität nicht nur im Unterhaltungsbereich eine Zukunft haben wird, zeichnet sich schon seit einiger Zeit ab. Das VR for Good Programm befasst sich mit einer Neuentwicklung im medizinischen Bereich auf den Markt. Der Fokus liegt auf der Ausbildung von Kinderärzten. Zu diesem Zweck kooperiert das VR for Good Team mit dem Kinderkrankenhaus von Los Angeles (Children’s Hospital Los Angeles = CHLA). Aus dieser Kooperation ist eine Simulationsumgebung entstanden. Medizinstudierende werden in Situationen versetzt, in denen es gilt lebenskritische Entscheidungen in sekundenschnelle zu fällen. Die nachgestellten Situationen basieren auf dem Trainingsprogramm des CHLA und kommen dort in regulärer Form bereits seit Jahren vor.

Im Unterschied zur konventionellen Ausbildung tauchen die angehenden Mediziner tiefer in die Simulation ein. Simulierte Avatare setzen die Studierenden, einer realen Situation ähnlich, zusätzlich unter Druck. Virtuelle Sanitäter, Krankenschwestern, Techniker und verstörte Eltern unterbrechen unaufhörlich die VR-Teilnehmer. Kindernotfallmediziner Josh Sherman vom CHLA erklärt: “Wir konnten bei unseren Untersuchungen sehen, dass die Teilnehmer an der VR Simulation ebenso hohe Stressantworten aufzeigten wie im Vergleich zu realen Notaufnahmesituationen.” Sherman führt weiter aus: “Und dies, obwohl den Teilnehmern bewusst war, dass sie sich in einer Simulation befanden. Aber es hat sich real angeführt. Dies macht den entscheidenden Unterschied aus.” Die Behandlung von Kindernotfällen stellt einen relativ seltenen, aber dafür um so kritischeren Fall, dar. Das Zeitfenster für Ärzte, Krankenschwestern und Techniker ist sehr eng. Das Personal bei dem ethischen Dilemma während der Entscheidungsfindung zu unterstützen ist Ziel vom VR for Good Programm.

Kooperationen

Oculus VR for Good

Möglich ist die Umsetzung der Vision von VR for Good nur durch geeignete Partner. Unterstützt wird das Projektteam mit technischer Expertise durch AiSolve. Devi Kolli, Geschäftsführer von AiSolve, freut sich durch ihre Technik den Lernenden die Möglichkeit der persönlichen Anpassung der Simulation zu bieten. “Durch die Zusammenarbeit mit dem Projekt Team [von VR for Good] sowie den Ärzten des CHLA ermöglichen wir mit unserer Technik die beinahe vollständig reale Nachstellung von Situationen des wahren Lebens. In dieser Form war dies vorher nicht möglich.” Für die grafische Umsetzung zeichnet sich Hollywoods Visuelleffektstudio BioflightVR verantwortlich. “Ich kann mir keine bessere Verwendung unserer Ressourcen vorstellen angehenden Ärzten bei der Anwendung dieser neuen dynamischen Technologie zu helfen.” so Mitgründer von BioflightVR Rik Shorten. “BioflightVR wurde damit beauftragt bei der Umsetzung einer großen Vision zu helfen – die Zukunft der Mediziner Ausbildung zu gestalten.”

Weitere Anwendungen

Oculus VR for Good

VR for Good Team (L – R): Dr. Todd Chang, AiSolve Head of Simulations Tom Dolby, AiSolve Co-Founder & CEO Devi Kolli, Dr. Josh Sherman, und Project CEO Shauna Heller mit BioflightVR Co-Founder und Chief Product & Technology Officer Randy Osborn, Art Director Dave Bryant, und Co-Founder and Chief Creative Officer Rik Shorten.

In der Virtuellen Realität echte Fälle immer wieder erneut zu wiederholen und dabei mögliche Endszenarien durchzuspielen ist ein großer Vorteil der Anwendung von VR for Good. Dadurch werden die angehenden Ärzte auf reale Situationen bestmöglich und nachhaltiger vorbereitet. VR for Good deckt mit dieser Anwendung aber nur einen Bereich des Gesundheitswesens ab. Weitere Partnerschaften mit Institutionen über den gesamten Globus sind angestoßen. Auf den Erfahrungen der Kooperation mit dem CHLA blickt das Projekt Team positiv in die Zukunft. Weitere medizinische Bereiche sollen erschlossen werden, um Ärzten und letztendlich Patienten in der Zukunft zu helfen. “Gamifizierte Erfahrungen übertragen echte Umgebungen und Situationen in den virtuellen Raum. Mit AiSolve werden diese Erfahrungen für die Teilnehmer individualisierbar. Das ist die Stärke von VR – wenn sie hilft Probleme zu lösen, Wissen zu teilen und medizinisches Personal unterstützt Leben zu retten.” so ausführender Projektverantwortlicher bei Oculus Shauna Heller.

(Quelle: Oculus)

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