Les Mills Bodycombat Is An Effective Quest Workout Without The Subscription

The just-released Les Mills Bodycombat offers a polished, effective and fun workout experience on Quest, and the lack of a subscription plan is a big bonus. Read on for our impressions.


Sensing the potential for VR fitness to one day be just as lucrative as membership gyms, many workout apps have moved to a subscription model of late. Supernatural paved the way with its daily workouts that earned it the attention of a Meta acquisition, and BoxVR completely overhauled its offerings to become the subscription-based FitXR (a move that earned it some backlash).

Les Mills Bodycombat Quest

The benefits of consistently-updated fitness platforms are undeniable, but VR is still finding its feet in the fitness space, and these services don’t offer as versatile and intense a workout as your everyday alternatives. That can make the subscription commitment hard to justify to some. Les Mills Bodycombat’s one-time purchase approach might appeal to those still on the fence about the prospect.

For $29.99, Bodycombat offers 30 workout routines based around boxing. If you’ve played FitXR or most other rhythm-based VR games then you’ll know the basics: targets arrive to the beat of the music and you have to punch them, whilst obstacle zones require you to duck or squat out of the way. You select a playlist that runs anywhere between 5 – 20 minutes and you can even compete with other players’ previous scores to keep you motivated.

This isn’t the most original VR workout experience, then, but Bodycombat gets the basics right and then expands on them with some welcome personality. Instructors Dan Cohen & Rachael Newsham have pre-recorded tutorials and voice work for every workout in the app and talk to you consistently throughout a session. It gives each session a little camaraderie in the spirit of a spin class, and though their encouragement might sometimes be out of sync with your actual performance, their constant reminders on how to properly execute the moves are definitely appreciated.

The app also places a good amount of emphasis on technique and offers a few more motions we haven’t seen elsewhere, like punching high and low or swinging out your arms in a t-pose. In a 20 minute, high-intensity workout I found myself getting pretty out of breath, legs starting to feel heavy from the number of squats. I’m a pretty active person that regularly runs and bikes, so it’s always reassuring when an app can make me sweat in my first session.

Elsewhere there are some issues, like that usual thing with VR apps being over-keen on the calories burned counter, but overall the experience is pretty trouble-free. The music’s also your standard gym fare, though this isn’t as big of a focus as with games like Beat Saber.

Ultimately Les Mills Bodycombat might not be the most inventive VR fitness app out there, and it doesn’t have the novel ideas that developer Odders delivered with OhShape, but it gets the basics right and offers a polished experience and a wide range of effective workouts for a one-time price.

Les Mills Bodycombat is available on Quest now for $29.99.

Hoame To Launch VR Meditation Subscription Service On Quest 2

Hoame, a Toronto-based meditation service, is to launch a subscription-based app on Quest 2 this month.

The Hoame app recently appeared on the ‘Coming Soon’ section of Quest’s store. It’s scheduled to launch in January, though a final date is still TBA. Traditionally, the company offers in-person meditation classes, but the VR version of the app will immerse you in virtual environments with recordings of instructors guiding you through sessions.

A trailer on the store page sees users customizing their environments and taking part in traditional classes as well as sessions that use music and focus on mental fitness and mindful escapes.

Membership to Hoame will include daily studio classes with sessions being saved so you can revisit them in the future. There will also be monthly workshops and you’ll be able to track your progress as you go. A price for the plan hasn’t been revealed just yet, but you will be able to try it out with a week-long free trial. A release on other platforms beyond Quest hasn’t been confirmed at this time.

Subscription services are becoming increasingly common on Quest. Hoame is the first of its kind for meditation apps, though, even if the experience itself looks close in nature to Supernatural, a fitness app that also gives you daily meetings with experts that pre-record a workout. Meta ended up purchasing the service last year, though there are reports that the FTC is investigating the deal.

Are you going to be checking out Hoame? Let us know in the comments below!

Expand Your VR Workout Routine With FitXR’s new 2022 Updates

FitXR

We all know that the new year tends to be a time where everyone makes a resolution to do something different, usually to get fit and burn off those festive calories. To help with that, FitXR for Meta Quest is adding a whole new range of features and upgrades to aid your 2022 fitness.

FitXR

First up are the new class formats to the Box workout studio – Vibe, Velocity and Knockout. Each has its own unique style, so Vibe is all about the feel of the music and the flow of the class, whereas Velocity is far more intensive with the music and routine ending in a sweaty high note. As you might have guessed, Knockout simulates a boxing match, keeping with FitXR’s roots when it was known as BoxVR.

“We want to continue to drive our members, encouraging them to advance in their fitness goals,” said Kelly Cosentino, Director of Fitness at FitXR in a statement. “For this reason we’re pumped to create these new Box class formats that will deliver a boutique fitness studio experience and get members further invested in classes from start to finish.” 

Next up is the “Find Your Fit” Training Program. This is very much in keeping with those healthy resolutions that only last for one month, as the program is a four week, 12 class workout regimen which launched yesterday. Members can sign up to receive weekly emails with their suggested fitness classes and will also get motivational tips and advice from the FitXR team.

FitXR

“I’m thrilled to give members structured guidance that will allow them to determine what works best for them individually. Fitness is not a sprint, it’s a marathon, and ultimately we want our members to adapt these habits for the long term. The ‘Find Your Fit’ program will help steer members to the coaches, style of classes and music genres that speak to them and keep them coming back,” Cosentino adds.  

Lastly, three new coaches have joined the FitXR squad, Elise, Billy and Adam. Each will bring their own expertise to the role as they seek to inspire and motivate FitXR users to achieve their fitness goals.

FitXR is a subscription-based fitness app exclusive to the Meta Quest platform. With a vast array of total body workouts synced to the catchiest tunes, there’s a 7-day free trial to test it out. After that, it’ll cost you $9.99 USD a month to continue the membership. For continued updates, keep reading VRFocus.

Meta Supernatural Acquisition: FTC Opens Antitrust Probe For $400 Million Deal – Report

A new report from The Information states that the Federal Trade Commission (FTC) has opened an antitrust probe into Meta’s recently-announced acquisition of VR fitness platform, Supernatural.

The report (which is behind a paywall) cites “two people with knowledge of the situation” in saying that the FTC ordered the probe in November, a few weeks after Meta announced it would purchase the platform, developed by Within. If true, then a probe is likely to at least significantly slow down the process of the deal, if not stop it altogether.

Meta has in the past acquired five other VR studios — Sanzaru Games, Downpour Interactive, Beat Games, BigBox Entertianment, and Ready At Dawn — but the report states that the government saw these deals as too small to intervene.

Supernatural, meanwhile, is a fitness-focused experience in which players swing their Quest controllers to destroy targets and dodge obstacles. It plays incredibly similar to Beat Saber, but the app’s angle is on fitness-focused mapping and daily playlists curated by trainers to keep fans coming back. Crucially, Supernatural is also a subscription-based service, with fans paying a monthly fee to access most of these features.

We recently spoke to the app’s head of fitness about the experience, which you can see in the video above.

Whatever the outcome of the reported probe, it’s proof of just how closesly the FTC — along with many other organizations and governments — is watching Meta has it pushes on towards its vision of the so-called metaverse. How this development might affect Meta’s future strategy — and plans for further acquisitions — remains to be seen,

FitXR To Release Past DLC For Free, Offer Free Classes In Response To Subscription Backlash

VR fitness service FitXR is set to make some changes in response to backlash over its shift to a subscription-based model.

The app, which was rebranded from the original BoxVR game in 2020, introduced a monthly subscription plan alongside Meta’s own support for the feature on Quest in April of this year. The app became free to download and charged $9.99/£7.99 a month for features like daily workouts and new exercise types, like the recent launch of HIIT routines.

FitXR Changes Incoming

But many fans expressed disappointment with the move, which removed the existing structure of premium DLC drops, even if they kept access to the existing content they’d purchased and got a three-month free trial of the subscription. The app’s user rating has since dropped to 3 stars on the Oculus Store, with many users stating that most features are locked out to them.

In an email sent to customers today, FitXR CEO Sam Cole acknowledged that the app’s user experience wasn’t working with many customers and that DLC packs had been an important part of the experience for many.

“We’re really sorry that we didn’t get your feedback originally,” the email reads. “We can’t undo our mistakes, but we can make sure we learn from them. You’ll be involved in our decisions going forward, and your feedback will shape the future of FitXR.”

In response to the backlash, Cole revealed that an update going live today would change the ‘Legacy’ UI so that existing customers only see the content they had access to and not locked workouts that prompt people to subscribe. The app will also rerelease all of its previous DLC packs for free over the course of the next week. Finally, FitXR is committing to a free, full-length class for everyone once a month.

The subscription model will remain, which Cole insisted was the “right” decision for the service.

Do these FitXR changes work for you? Let us know in the comments below.

Meta Buys Dev Behind VR Fitness App ‘Supernatural’, Its Sixth VR Studio Acquisition in Two Years

Meta (formerly Facebook) today announced its sixth VR studio acquisition. This time it’s Within, the studio behind the popular Quest exclusive VR fitness app Supernatural.

Meta announced the acquisition of Within on the Oculus blog saying that the studio will be run under Meta Reality Labs, the company’s XR organization. The price of the acquisition was not announced. Like previous VR studio acquisitions, Meta says the studio will “continue to be operated independently.”

Within has had a winding path to this moment. The company was founded back in 2014, originally called Vrse, two years before the first consumer VR headsets hit the market. At first the company was producing 360 VR video content, including some seminal 360 short films like Evolution of Verse and Clouds Over Sidra. Eventually the company expanded beyond producing its own content and built a streaming content library of immersive films, and raised tens of millions of dollars along the way. Like most VR video streaming platforms, the app struggled to find strong traction, though it remains available today on all major platforms.

The company made a hard pivot into the VR fitness space with the release of the Quest-exclusive Supernatural in 2020. Structurally the app plays a lot like Beat Saber (which was also acquired by Meta), but with a much clearer focus on fitness and coaching.

Supernatural has been something of a darling for Meta since its launch. It was one of the first Quest apps to be built around a subscription pricing model, and though it’s been criticized for its relatively high monthly price, it seems to have found real traction with Meta regularly holding it up as the posterchild for VR fitness on Quest.

Meta says that Within will continue to focus on “fitness, wellness, and social experiences in VR, [and] helping people achieve their goals in the most joyful and connected way possible.” Specifically for Supernatural the company says it will “more music, creative ways to workout, features, and social experiences” in the future.

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Today’s acquisition marks the sixth VR studio that Meta has bought in an effort to have greater control over the destiny of killer VR apps and the talent behind them. Facebook has also acquired Beat Games (Beat Saber), Sanzaru Games (Asgard’s Wrath and others), Ready at Dawn (Lone Echo and others), Downpour Interactive (Onward), BigBox VR (Population: One), and now Within, all in just under two years.

The post Meta Buys Dev Behind VR Fitness App ‘Supernatural’, Its Sixth VR Studio Acquisition in Two Years appeared first on Road to VR.

‘PowerBeatsVR’ Brings High-intensity Musical Workouts to Oculus Quest in October

PowerBeatsVR (2020), the high-intensity workout experience from Munich-based indie studio Five Mind Creations, is finally making its was to Oculus Quest next month, which will let you box, dodge, and squat to the beat without getting tangled up in wires … or subscriptions.

PowerBeatsVR is set to launch on Oculus Quest’s App Lab and SideQuest on October 20th.

There’s no pricing available yet, however it’s currently priced at $20 on Steam, the Oculus Store for Rift, and Viveport. That’s a one-time purchase price, as the game isn’t based around a subscription model.

Here’s a list of features coming to the Quest version:

  • Over 50 Professionally Designed Workouts: Everything perfectly fits the underlying rhythm of two official music packs with 24 songs and a wide variety of music genres.
  • Generator for Your Own Music: Play with any music you like and how you like it (MP3, OGG, WAV, and FLAC). Want less squatting and more dodging? Just change the settings.
  • 3 Difficulties: No matter your skill or fitness level, there is a suitable challenge. Work your way up or directly launch the Expert mode and handle an insane amount of targets and obstacles.
  • 4 Unique Weapons: Start with your fists and unlock further weapons (hammer, shield, and powerfist) as you play.
  • Custom Playlists: Create your own playlists for extended workouts. Use the endurance mode to play without any rest between songs or try the endless mode until exhaustion.
  • Easy-To-Use Editor: Get creative and create challenges from scratch within VR or modify auto-generated workouts to suit your needs.
    Leaderboards: Compete with others and fight your way to the top.
  • Calorie Tracking & Fitness Metrics: Check your training duration, squats, and calories you have burnt during your VR gym time. Receive real-time metrics and performance summaries that push you further.
  • For Any Player Height: The game adapts all workouts to your height – whether you are 3ft (1m) or 7.2ft (2.2m) tall, you will get the same effective workout as everyone else!
  • Highly Adjustable: Having knee problems? Deactivate obstacles that are too demanding. Want to experience the maximum HIIT workout? Just play with the modifiers and increase speed, required range, strength, and precision.

The post ‘PowerBeatsVR’ Brings High-intensity Musical Workouts to Oculus Quest in October appeared first on Road to VR.

VR Fitness App HitMotion Launches Demo On App Lab For Quest

HitMotion: Reloaded, a VR fitness app, now has a demo available on App Lab for Oculus Quest.

The same demo launched a few months ago on SideQuest, receiving positive ratings  and hundreds of downloads, according to the developers at New Technology Walkers. Now available on App Lab, the developers are hoping that more people will be able to try out the game out while they work on future updates and more content.

The ‘demo’ itself is technically just an alpha release for the game, which involves boxing against targets coming from all directions during training sessions. The workouts take place in a boxing ring and unlike other VR fitness games, the targets won’t approach you from a front rail — instead, they will come from all directions in the ring, requiring you to move around the room to dodge attacks and land accurate punches.

The demo currently includes “2 training levels + easy static workout levels. In a blog post, the team said they had “some amazing features [they] are working on, and that will be implemented in the free demo in the upcoming weeks.”

hitmotion reloaded quest app lab

HitMotion: Reloaded joins the VR fitness craze taking over the Quest ecosystem. With an influx of fitness apps like Supernatural, FitXR, VZfit and more, Facebook even ran a marketing campaign targeted at specifically advertising the Quest 2’s capability as fitness device. The genre is still emerging and companies are still learning how to best program a workout in VR — we recently spoke to both Supernatural and FitXR’s Head of Fitness about just that.

HitMotion: Reloaded is available now as a free demo on App Lab for Oculus Quest. Keep an eye out for more updates and content in the near future.

FitXR’s Head Of Fitness Talks Designing VR Workouts

Videogames require lots of different job roles to come together to get them made. There are few developers, though, that have claimed the mantle of Head of Fitness.

But that’s exactly Ianthe Mellors’ job. A professional dancer from Bedford, England, Ianthe joined the FitXR team to help design and choreograph VR workouts for those looking to use the Oculus Quest to keep fit. As you’d probably assume, creating those routines is a fair bit different from an in-person gym class.

So we asked her all about it.

In the Q&A below Mellors talks about what goes into thinking up VR workouts, including the intensity of an exercise, the importance of safety and where she’d like to see the concept go next. Perhaps there’s some hints for the future of FitXR within?

UVR: How does a routine in VR compare to one you’d teach in real life?

Ianthe FitXR

IM: In terms of programming, the workouts are similar. I plan my VR and live class structures and playlists in the same way and always have a specific focus.

UVR: Does the intensity you want to achieve with a workout in VR differ?

IM: I wouldn’t say that the intensity of a VR workout differs, as many of the more advanced and longer FitXR classes can offer a quite intense workout. The biggest difference between VR and live workouts is that in a live class I’m physically with the participants so I can adjust the intensity based upon the reactions I’m seeing. This is just not feasible for all pre-recorded workouts, whether they’re based in VR or not.

UVR: What are some of the hurdles you have to keep in mind considering things like the player holding controllers in their hands?

IM: Players keeping the correct form. Many of our users are somewhat new to fitness and are not overly familiar with the workout movements. This is especially true in our new HIIT Studio. I also need to consider the headset and hand placement due to the trackers. For example, in Box, if you were to have your hands in front of your face like in a live class that would cause issues with the trackers.

UVR: When it comes to form, how strict do you want to be with players?

IM: Very strict! I’m all about our players having healthy and functional movement patterns.

FitXR HIIT 2

UVR: Do you have to take extra caution with safety when designing routines given users will have a VR headset strapped to their face?

IM: Yes, absolutely. I keep in mind that certain movements can cause the user to be disoriented and that jumping can be uncomfortable.

UVR: What is your ideal VR workout?

IM: I’d love to blend all three of our current FitXR Studios – Box, HIIT & Dance. I’d start with a Boxing class that has a big lower body focus. Then I’d move to Dance with an aerobic focused workout that allows me to move my body side-to-side. I’d finish with a lightspeed/ ladder combo speed challenge in HIIT to really push myself.

UVR: What hasn’t been done with VR fitness yet that you’re excited to explore?

IM: Resistance training. I’d like to see the addition of resistance and its related equipment.

Music By Calvin Harris, Tiesto & More Comes To FitXR With New Label Partnerships

A bunch of new music is coming to FitXR, thanks to several new partnerships with music labels such as Sony Music and Warner Music. The virtual fitness club with now feature tracks by artists such as Tiësto, Calvin Harris and many more.

The new partnerships strike deals between FitXR and eight major and indie record labels — Sony Music, Warner Music, Musical Freedom, Spinnin’ Records, Defected, Circus Records, Armada Records and Hospital Records.

Virtual fitness club sessions in FitXR will now include tracks such as Calvin Harris’ Feel So Close and Tiësto’s Wow, My Whistle, 7 Skies and Party Time. There’s also over 30 other new tracks from less prominent artists, and FitXR says it will be bringing a constant stream of new music to the app with the partnerships.

“We’re so pleased to join forces with these music labels as we embark on our journey to curate new and exciting class tracks for workouts in our Box, HIIT and Dance Studios,” said Co-Founder and CEO of FitXR, Sam Cole, in a prepared statement. “We’ve taken a cue from the group fitness class environment where you’re often introduced to new music you find interesting.”

FitXR also acknowledged that there remains lots of good music outside those signed to labels. So the developers plan to highlight emerging artists, and the company plans “to source new music for its workout classes from unsigned artists via an online submission process on the FitXR website.”

FitXR pivoted to a subscription-based model earlier this year, offering new features, improved real-time multiplayer and more.