Seeker: My Shadow Brings Asymmetric Co-Op Puzzle Platforming To PSVR 2

Seeker: My Shadow brings a new VR co-op puzzle platformer to PSVR 2, available now.

Developed by Finnish studio Jestercraft, Seeker: My Shadow appeared on PC VR nearly two years ago, and it’s now leaping onto Sony’s latest VR headset. Playable alone or in two-player co-op, you’ll play as a mountain-sized giant, guiding a small Seeker named Kippo through various puzzles to locate Seeker Eggs. There’s also support for asymmetric multiplayer on PSVR 2, which sees one user play in VR as the giant and the other play via the television to control Kippo.

It joins an increasing list of PSVR 2 games this month, which brought us notable releases like Before Your Eyes and The Dark Pictures: Switchback VR following last month’s hefty launch line-up. You can read the full Seeker: My Shadow description below:

You step in the shoes of mountain sized giant, Spirit, and your goal is to lead and assist a tiny yet courageous Seeker named “Kippo” through a collection of casual puzzle levels set in serene and imaginative surroundings. You will seek, rescue, and gather your friends to safety in the spirit of Pokemon’s “gotta catch ’em all.”

Seeker: My Shadow is available now on PSVR 2 for $29.99, alongside PC VR via Steam for $19.99

Espire 2 Adds Thirteen New Short Missions On Quest 2

Digital Lode released an Espire 2 update today, introducing 13 new “highly-replayable short missions” missions called Espire Ops on Quest 2.

First released last November, Espire 2‘s latest patch is available now. Titled Update 1.4, this adds quality-of-life improvements like new public matchmaking parameters, reworked aim assist, and a main menu UI refresh. More prominently, Espire Ops introduces these new missions across three separate Ops modes. These occur between Espire 1 and Espire 2 and, according to the developer, “provide players with more narrative through their descriptions.” In total, this new short missions should up to about 90 minutes of extra content.

Espire 2

You can read the full Espire Ops description below:

  • Sneaking Ops: Designed for players who love stealth, these four increasingly difficult missions require the player to get to the objective without raising any alarms.

  • Take Down Ops: The ultimate panther challenge. In these five ops, the player is required to pacify all guards in the area silently.

  • Elimination Ops: For players who enjoy action, these four ops allow players to go loud and will need to clear the area no matter the cost.

Ops were previously confirmed in the Espire 2 2023 roadmap last December and so far, Digital Lode’s hitting these release targets. After initially adding co-op voice chat, bHaptics support and public matchmaking, Q2 2023 promises further co-op missions and a hardcore difficulty, while Frame skins and weapons variants will arrive at an unknown date later this year.

Espire 2 is available now on Meta Quest 2 and Meta Quest Pro for $29.99. While though no specific platforms were confirmed, Digital Lode previously announced its coming to new VR platforms later this year, and the team states they will have “more to announce in 2023.”

Ghost Signal: A Stellaris Game Will Receive New Post-Launch Content

Fast Travel Games are planning new post-launch content for Ghost Signal: A Stellaris Game, as a new patch adds minor bug fixes today on Quest 2.

Following its launch last week, Fast Travel Games released a minor update for Ghost Signal: A Stellaris Game. Patch 1.0.1 added small fixes like stopping a soft lock bug during the research tutorial, stopping the Chimera boss spawning twice, and an updated credits list. More notably, Fast Travel Games used this release to announce further post-launch patches are coming with “more improvements and new content.” However, the exact nature of the “new content” is still unknown and a release window remains unconfirmed.

We enjoyed ourselves in our recent Ghost Signal: A Stellaris Game review and consider it “one of the best VR roguelites yet.” Though we criticised its lack of an in-game suspend function, we had high praise for the core gameplay, visuals and replayability.

Rather than attempt the unenviable task of recreating Stellaris for Quest 2, this successful spin-off shines by forging ahead with its own ideas, offering an entertaining premise packed with strong replayability and a refined presentation. Minor issues aside, I immensely enjoyed my time exploring this universe, and Fast Travel Games are onto another winner. I can see myself coming back to Ghost Signal for a long time.

Ghost Signal is available now for $19.99 on Meta Quest 2 and Meta Quest Pro.

Eye Of The Temple Room-Scale VR Platforming Comes To Quest 2 ‘Soon’

Eye of the Temple, a room-scale VR platformer, will make a surprise leap onto Quest 2 soon.

Initially released for PC VR, Eye of the Temple comes from solo developer Rune Skovbo Johansen, who is collaborating with Salmi Games for the Quest 2 port. Requiring a minimum play area of 2m x 2m, this Indiana Jones-style adventure sees you exploring ancient temples, dodging traps and solving puzzles. Instead of artificial locomotion or teleporting, movement is entirely physical. You can read the full description below:

Eye of the Temple is a VR adventure that will take you on a daring journey through a treacherous temple. As you attempt to uncover the legend of the Eye, you’ll step between moving blocks (don’t lose your balance!), dodge hazardous traps, and solve environmental puzzles. What mysteries will you uncover with just a torch, a whip, and your wits?

“A lot of the game’s visuals, such as the lighting and water effects, had to be reimplemented from scratch in order to retain the same aesthetic on the lower-powered hardware,” says Johansen in a prepared statement, who continues detailing the technical challenges involved in this Quest 2 port. “We also had to create our own manual occlusion system to supplement the engine’s built-in solution in order to support the game’s expansive world.”

There’s no pricing details or confirmed release date yet for Eye of the Temple, but its “coming soon” to Meta Quest 2 and Meta Quest Pro. A PC VR version is available now on Steam, and you can check out our preview impressions from 2020 to learn more.

Half-Life 2: Episode Two VR Mod Finishes The Job On April 6

Half-Life 2: Episode Two will soon join its predecessors in PC VR, arriving as a free Steam mod on April 6.

Having previously confirmed plans for an Episode Two VR port, the Source VR Mod Team revealed the release date for this final part (sorry Half-Life 3 hopefuls) of Valve’s iconic FPS last week when Half-Life 2: Episode One VR Mod released. Like the Half-Life 2 VR Mod and Episode One, you must own the base Episode Two game on Steam to access this. Furthermore, the Source VR Mod Team states anyone using someone else’s account via family sharing feature won’t work.

Half-Life 2 - Episode Two VR Mod screenshot

Offering full room-scale VR with motion controls, new weapon interactions, comfort options like motion vignettes and more, that’s compatible with any headset supported by SteamVR. You can check out the mod page for more information. Based on the quality-of-life updates Half-Life 2: VR Mod received post-launch, support for bHaptics TactSuit vests and Steam Workshop also seems likely.

Half-Life 2: Episode Two is available now on Steam for $7.99, and included in the The Orange Box bundle for $19.99 alongside the Half-Life 2 base game and Episode One.

Genotype Hits Alpha Milestone, Targets Late 2023 Release On Quest 2

Genotype, an upcoming sci-fi adventure VR game, reached its alpha milestone last week, targeting a late 2023 release on Quest 2.

Created by Danish studio Bolverk Games (Kittypocalypse, Dick Wilde duology), Genotype promises an atmospheric mystery completely different from the developer’s previous games. Described as a chilling “escape-the-dungeon” adventure set in Antarctica, it involves exploring an abandoned scientific facility.

Genotype screenshot

You can print organisms and use their abilities with high-tech gloves, taking down strange creatures while investigating what happened to the former research team. Joined by a lone human survivor, Bolverk claims Genotype presents “a series of moral choices” alongside puzzle solving and various minigames.

“The Alpha release marks the first time the game is playable from end to end. We now have a shared goal for the rest of the development,” says CEO Bo Bennekov in a prepared statement, explaining that key gameplay functionality is complete. Here’s the official gameplay description:

Print living organisms and use them to survive by wielding a pair of high-tech gloves. Hold life in your hands as you journey into the icy depths of an abandoned Antarctic gene research facility overrun by strange creatures. Trapped deep under the ice, you must explore the large facility and solve the mystery of what happened to the people who worked here. The place crawls with hostile and strange creatures. Finally, the only human survivor seems to slowly lose his mind while speaking about a mysterious giant organism deep in the ice.

Genotype arrives in late 2023 on Meta Quest 2. You can sign up for the beta test now through the official website, which begins “hopefully sometime in the spring.”

Omni One VR Treadmill Begins Shipping To Early Investors

Virtuix revealed the final version of its Omni One VR treadmill, which is now shipping to early investors.

Following a successful crowdfunding campaign in 2020, the consumer-focused Omni One has been a long time coming. Originally targeting the second half of 2021, Jan Goetgeluk, Virtuix CEO and founder, claims they faced a “challenging development process,” citing issues relating to COVID-19 and supply chain shortages.

Virtuix claims high interest in the Omni One, with a “waitlist” of more than 35,000 expressing interest ahead of a wider consumer launch later this year. 900 of Virtuix’s crowdfunding investors have applied for an Omni One beta unit, with the wider release to follow once the beta program ends in late 2023, claims Virtuix. You can view the finalised design below:

Taking inspiration from Virtuix’s commercial Omni Pro VR treadmill, the Omni One is designed as a more compact option designed to fit inside your living room, where it functions as a complete entertainment unit. Previously shown with a Pico Neo 2, Virtuix is pairing the final version with a Pico Neo 3 Pro standalone headset, which includes a unique operating system, social features and “a proprietary game store targeting 30 titles at launch.”

Virtuix claims Omni One will receive a wider consumer launch later this year, releasing at an introductory cost of $2,595 plus shipping (which includes the Pico Neo 3 Pro). Virtuix claims unit quantities will “start small and gradually increase as the program proceeds.”

Into The Darkness Goes Swimming In New PC VR Teaser

Into The Darkness, an upcoming physics-based VR action-adventure game, dropped a new teaser trailer for PC VR.

Developed by Vietnam-based Cosmos Games, Into The Darkness was first revealed two years ago with similar gameplay to Boneworks. Initially targeting a late 2021 release, its faced significant delays ever since, and now, publisher Gameboom VR offers a refreshed look at gameplay. The new teaser showcases combat, traversal, object interaction and underwater swimming, which you can watch in full below:

A dystopian sci-fi adventure set in the near future, Into The Darkness puts you in the shoes of Frank, an agent investigating a research facility that’s gone radio silent. Here’s the full gameplay description:

Humanity is trying to achieve immortality by transferring consciousness to machines. Transhumanism, however, is a dangerous path, and a poorly conducted experiment can end in a tragedy. As agent Frank, you are sent to one of the research facilities with which contact has been interrupted, and the previous agents never returned. Navigate through environments, solve the puzzle, engage the enemy… to find out the dark secret behind the experiments.

Into The Darkness VR arrives in late 2023 on PC VR via Steam. In the meantime, you can check out our Into The Darkness preview from 2021.

Ghost Signal: A Stellaris Game Review – One Of The Best VR Roguelites Yet

Ghost Signal: A Stellaris Game brings the hit Paradox series to VR through an action roguelite spin-off. Available now on Quest 2, here’s our full review.

The latest title from developers Fast Travel Games, Ghost Signal is a new VR spin-off from Paradox Interactive’s grand strategy game Stellaris. Despite both titles sharing the same universe, familiarity with Stellaris isn’t required, and I found Ghost Signal perfectly accessible for series newcomers. Commanding a spaceship called the Aurora, you’re tasked with investigating the ancient and eponymous Ghost Signal. What follows is entirely different from its grand strategy predecessor and pursuing an original premise was a sensible call by Fast Travel Games.

Ghost Signal - A Stellaris Game - Screenshot_2

Each level takes place inside a diorama-style environment from a third-person perspective. Enemies usually have two health bars for shields (blue) and the hull (red), requiring you to swap between Aurora’s three primary weapons on the back of your dominant hands. Lasers are effective against shields, blasters deal better hull damage, and both automatically recharge. Missiles tear through both but ammo refills are sparse, so use them wisely. If the Aurora takes damage once its shields deplete, this can’t usually be fixed until you visit the Tinkerers, merchants who often appear before boss battles.

 Ghost Signal: A Stellaris Game Review – The Facts

PlatformsQuest 2Quest Pro (Review conducted on Quest 2)

Release Date: 3/24/2023

Developer: Fast Travel Games & Windswept Interactive

Price: $19.99 

Each session of Ghost Signal will see you begin a run through a path of levels. Because each playthrough is procedurally generated, two runs will always differ despite sharing similarities. There are three major boss fights and between each you can choose between multiple paths to advance. Along the way, you’ll earn EXP and ‘scraps’, the local currency dropped by destroyed enemy ships.

Low-risk routes with standard fights might seem sensible, but riskier options like elite battles provide components that improve Aurora’s capabilities. Decoy Drones add new distractions for enemies, for example, while Freeze Rays decrease a target’s movement speed when hit by lasers. Each component is upgradeable for 200 scraps.

There’s also the gamble of creature events, which can be hostile or friendly, alongside other events like choosing sides in a battle. One event type sees you investigating planets, which will award better components if you keep exploring. However, going further also risks obtaining defects with negative consequences, such as dropped scraps disappearing after three seconds. Other events can also inflict these defects upon you, and only Tinkerers can remove them.

All of these elements create a nice risk vs. reward mentality in Ghost Signal, which helps each run feel fresh. Encounters vary considerably and there’s good variety between enemies. Some will try directly ramming your ship in a head-on collision to deal significant damage, whereas larger battleships often release smaller units. While new enemies appear during the later stages of a run, it’s hard not to notice them using similar tactics.

Unfortunately, there’s no in-game suspend function to let you stop mid-run and return. This wouldn’t need to be a full save feature that allows you to “save scum” your way to victory, but a system akin to games like Hades or Returnal, which allow temporary saves that are deleted immediately upon use. You can get around this by putting your headset into sleep mode and returning later, but you’ll need to be careful with the headset’s battery life.

Overall, there’s plenty to consider but Ghost Signal is always manageable. It’s highly polished, streamlined and easy to understand, which is helped by a slick UI and some of the best visuals I’ve encountered on Quest 2. What initially felt challenging soon became natural and it wasn’t long before I became invested, feeling encouraged to keep going. Reaching the end feels incredibly satisfying, amplified by a tough final fight. I averaged around 35-40 minutes per successful run, though your mileage may vary depending on your chosen paths.

Death takes you back to square one with no components or scraps. Only EXP carries over, used for purchasing permanent Aurora upgrades like improved health and weapons, alongside a few cosmetic skins. Securing victory awards a key for accessing some intriguing lore, and the story advances upon completing further runs. Like most roguelites, Ghost Signal’s journey doesn’t end at the finish line, as your first victory also unlocks a series of gameplay modifiers. Reminiscent of Hades’ Pacts of Punishment, this lets you boost individual aspects of the difficulty, such as increased enemy shields, in exchange for greater rewards like more EXP. It’s an excellent option for anyone seeking a challenge.

Ghost Signal: A Stellaris Game Review – Comfort

Ghost Signal is designed for seated gameplay and uses a third-person perspective, significantly minimizing nausea risk. You can select your dominant hand, adjust the controller vibration strength, or apply a vignette when rotating the camera. Ship movement can be swapped between moving or angling your hand to set a direction; otherwise, Ghost Signal doesn’t require many of VR’s more traditional comfort options.

There’s more to do beyond the main campaign. If you fancy putting your skills to the test, the ‘Daily Journey’ mode equips every player with a pre-determined set of components and a defined map. You can still choose which route to take but everyone has the same options, awarding points for hitting criteria like completing the run or taking on elite battles. Your score is then uploaded to online leaderboards, and while traditional multiplayer mode would not work in Ghost Signal, this brings an enjoyable competitive element to the game.

If you’re after something different, Ghost Signal also includes hand tracking support. Turning your hands palm-up lets you access menus, dragging a closed fist allows you to move around your environment, open-palm aiming enables you to scan, and pinch gestures are used for shooting. It’s a nice alternative that can be seamlessly swapped, though I’d recommend sticking with controllers because hand tracking can become fiddly in more frantic battles.

Ghost Signal: A Stellaris Game Review – Final Verdict

Ghost Signal: A Stellaris Game is one of the most enjoyable VR roguelites I’ve ever played. Rather than attempt the unenviable task of recreating Stellaris for Quest 2, this successful spin-off shines by forging ahead with its own ideas, offering an entertaining premise packed with strong replayability and a refined presentation. Minor issues aside, I immensely enjoyed my time exploring this universe, and Fast Travel Games are onto another winner. I can see myself coming back to Ghost Signal for a long time.

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C-Smash VRS Demo Now Live, Arrives On June 23 For PSVR 2

C-Smash VRS arrives on June 23, and you can jump in now thanks to a free PlayStation VR2 demo.

Developed by RapidEyeMovers and Wolf & Wood, C-Smash VRS completely reimagines Cosmic Smash, Sega’s obscure Dreamcast and arcade game from 2001. Combining Squash and Breakout with a retro-futuristic presentation, this previously announced demo includes a tutorial, solo training mode and 1v1 online multiplayer. Like every PS5 title, online play requires a PlayStation Plus subscription, and you can watch the new gameplay trailer below:

“The demo is a small glimpse at our game, which will have an epic Journey mode, a sweat and joy inducing Infinity mode, and a variety of Co-Op and Versus modes,” say the developers in a jointly authored PlayStation Blog post. “We also have more features mapped for the full title, including a 3D audio soundscape and fully using adaptive triggers.”

We enjoyed the demo during our C-Smash VRS preview last month. Believing it “could fill a crucial multiplayer gap” on PSVR 2, we praised its visual design and competitive gameplay, stating: “It’s a simple arrangement that feels easy to jump into, backed up by a retro-futuristic soundtrack and I quickly got into the rhythm… understanding the fundamentals didn’t take long, and the vibrant blue and orange visuals against this grey space station contrasts well.” You can check out our full hands-on and interview with Jörg Tittel to learn more.

C-Smash VRS arrives on June 23 for PSVR 2 for $26.99, and the free demo is available now.