Review: VR Ears

Audio is super important when it comes to virtual reality (VR), coming only second to the visuals themselves. Excellent spatial audio allows a player to hear where a bullet came from or really enjoy the latest music pack on their favourite rhythm action videogame. Yet the sounds produced by VR headsets can really be a mixed bag, from the excellent Valve Index speakers to the adequate, yet not exactly thrilling, Meta Quest 2 setup. While headphones are one option – especially if you’re a bit of an audiophile – Rebuff Realities’ new VR Ears make for a viable alternative option.

VR Ears - PSVR

The VR Ears have been a while in the making. Crowdfunded back in May 2020 the product was originally due out the same year before delays pushed the launch back into late 2021. They’re not headphones but rather off-ear speakers – much like the Valve Index – which have their own benefits as well as limitations.  

Setting up your VR Ears

Right out the box, the VR Ears look like a well-built accessory, with an all-plastic design that doesn’t feel too cheap. Rebuff Reality has ensured maximum compatibility for almost any VR headset, with supplied connections supporting Meta Quest 1 & 2, Oculus Rift S, Valve Index, HTC Vive Pro and PlayStation VR. For the purposes of this review, gmw3 tried the VR Ears on two of the most popular, Quest 2 and PlayStation VR.

The VR Ears work by clamping onto the headband frame of the headset, with four rubber widgets (two on each side, one upper and one lower) tailored to comfortably grip each arm. Because of their excellent versatility, the VR Ears can adapt to not only the headset but also the location of a person’s ear, thus making the initial setup very finicky and once completed I had no desire to go through the process again. Setting it up for other players becomes a faff I definitely wanted to avoid.

It’s because of the small hex key bolt holding the speakers onto the bracket, which is hidden behind the clamps frame. Meaning, that to make even the slightest rotational adjustment up or down requires taking the whole thing apart. Like I said, finicky. It is worth it though, especially if nobody else is using the headset as there’s no need to alter anything once finished. Getting each speaker directly over each ear is critically important, greatly affecting sound quality and loudness.

And so as I found, the VR Ears weren’t exactly designed for swapping between Quest 2 and PlayStation VR. If you’re fortunate to own a couple of VR headsets definitely stick with one and from this experience it would be PlayStation VR.

VR Ears Meta Quest 2

Almost snug as a bug

Why PlayStation VR? Well, it comes down to comfort mainly. Like any VR accessory weight is always an important factor and coming in at just over 200g, that’s certainly hefty addition to the Meta Quest 2’s 503g. Using the standard Quest 2 strap with the VR Ears wasn’t too bad, to begin with, but that extra weight soon became more and more noticeable and uncomfortable, especially in more active games like Beat Saber. Pairing the VR Ears with the Elite Battery pack faired far better thanks to the improved weight distribution but again – even when moving the clamps further back on the arms for a more central weight – that front pressure began to return.

Unlike the PlayStation VR with its Halo strap. This was wonderfully comfortable for longer VR sessions and I almost forgot the VR Ears were attached. The issue for PlayStation VR was the distance the speakers were from my ears, affecting both audio quality and sound leakage.

Having used normal headphones, in-ear headphones and off-ear speakers found on Quest 2 and Valve Index, I’m all for the latter. And that’s where the VR Ears really do benefit, as my ears don’t get hot and sweaty playing one of the many active titles available for VR nowadays. Having that air gap is cooling and comfortable in a way normal headphones can never be.

Now listen here!

But what do the VR Ears sound like you ask? To put it bluntly, good but not wow. Compare them to Quest 2 or PlayStation VR’s own audio solutions and you’re instantly getting an improvement. However, Valve Index owners aren’t going to want to swap over, the VR Ears just aren’t as good.

After testing across numerous games like the subtle noises from Quill in Moss: Book II, thumping Skrillex tunes in Beat Saber or the audio chatter in VRChat, the VR Ears produce rich mids and highs yet fail where the bass is concerned. The VR Ears need a good 20-30 hours of use (bedding in as some like to call it) before they really start to show their true colours, with a mid-range that’s full-bodied and mellow whilst the top end has detail and clarity the Quest 2’s audio could never match.

But for those that love rhythm-action games or just the low-end rumble of some meaty bass, the VR Ears provide a flat, uninspiring delivery. Playing a Skrillex song in Beat Saber should be epic, with some huge bass drops yet there were none, sadly, even when played loudly. That led to another issue which I’ll get to.

Even so, for a PlayStation VR owner who is still using the supplied in-ears, the VR Ears are a much better solution. I found that they were a bit too far away from my ears – which would’ve affected the bass – and they come with spacers which certainly weren’t needed. On Quest 2 the gap was reduced yet the audio quality between both remained almost identical.

VR Ears Meta Quest 2

Turn it off and on again

These might be quirks more than issues but in any case, they were annoying, hampering the user experience because it meant having to find the VR Ears’ perfect setting.

The VR Ears need a good two-hour charge via a USB-C cable – no cable or wall charger is provided I may add – to get what is claimed to be a 6 hour run time. I’d say around 5 hours is being more generous, good for most VR sessions.

However, that was never in one stint as the VR Ears would, like clockwork, turn off after 20 minutes of use. No rhyme or reason, they’d simply switch themselves off. I could instantly turn them back on again – I did that 3 times during a single hour on Moss – but that’s not the point. And it seems to boil down to volume. The VR Ears don’t like being near the upper limit of the volume range which is hampered by the headset’s own volume setting. On the Quest 2, for example, its volume needs to be at max so the VR Ears have ample range, otherwise, they’ll be off before you know it. And they always switched off during a narrated section so I’d miss story details.  

A Sound Verdict

The VR Ears really were a mixed experience that it is hard to definitively give a solid recommendation to. I did like them as an audio upgrade to what the VR headsets tested currently offer although their bar is already quite low. It really comes down to whether you want an off-ear speaker rather than a normal pair of headphones.

I currently switch between my Bowers & Wilkins PX and some older Yamaha Pro 400’s and the difference is night and day with the VR Ears. The lack of any robust bass hampers some VR titles whilst the far more balanced top end saves the day, perfect for social multiplayer experiences where voice clarity is key.

VR Ears Review: Great Sound, With Issues

Rebuff Reality’s VR Ears offer clear sound and versatility, but they’re not quite as easy a sell as the VR Power. Read on for our VR Ears review.


Rebuff Reality really impressed us with both iterations of its VR Power battery extender for the Quest and Quest 2. The device was well-made, added extra comfort to the headsets, and did what it said on the tin by extending the life of your device by a fair few hours.

The company’s long-awaited VR Ears are a similarly performant product, with some added complications.

The VR Ears are essentially off-ear speakers you can attach to most major VR headsets. Think about the integrated audio solution in the Valve Index, just for other devices. They feature a pair of headphones tethered together with a wire, an audio jack to plug them in and even wired USB-C charging that lets you plug directly into the VR Power when the battery is low (though, to be clear, charging during use is optional). They come ready to use with a Quest 2 but there are also interchangeable brackets to attach them to PSVR and other devices, making them a wonderfully versatile bit of kit. But they’re also not quite as easy a sell as the VR Power, with some key issues to consider before picking them up.

Wireless VR Gets Wires

VR Ears review (3)

We’ll mainly be basing this review off of use with the Quest 2 considering that’s what many people will pair with their VR Ears. Each headphone attaches to the hard plastic connectors on your head strap, located on the left and right of the device respectively. First-time setup is a bit of a fiddle, as you need to use an included hex key to loosen the headphones, find an angle at which they’ll line up with your ears, and then tighten them back up. It does at least mean the Ears won’t shuffle around when you find the right fit, but it’s a bit of a pain for first-time setup and also means other people might not have the right fit when putting your headset on. At least the brackets themselves quickly clamp down onto the side of the device.

The first thing you’ll probably notice once the Ears are attached, however, is that your wireless headset is now, well, pretty wire-y. You have cables connecting the two headphones running over the top of your head and the headphone jack itself. Then if you’re attaching it to the VR Power you’ve got a charging cable running between the two as well. It definitely detracts from Quest 2’s otherwise effortless appeal, and it also means it may not be as easy to take the headset off and quickly put it down, as you’ll need to make sure it’s stable resting on a surface with the Ears.

Audio Quality

With all that said, once they’re on and plugged in, the VR Ears make a world of difference when it comes to Quest 2’s audio. The headset’s own built-in speakers definitely get the job done, but are somewhat notorious for delivering spacey, weaker sounds that don’t really root you in the given experience. The same goes for Quest 1 and Rift S, and PSVR and the original HTC Vive don’t even have built-in audio. That said, if you’re using a Vive Pro, Reverb G2 or Valve Index, you won’t really need to consider the VR Ears.

The headphones offer powerful audio with loud volume that will easily provide enough sound to drown out background noise. Compared to Meta’s own built-in solutions, they’re a clear upgrade.

Comfort

VR Ears review (1)

The great thing about Rebuff Reality’s VR Power devices is that the added counterweight at the back of the Quest really helped improve the overall comfort for the device. I even ended up replacing my Frankenquest mod to keep it as the new way to play. But, when adding on the VR Ears to either side, I personally found the weight to lean back into the wrong places and bring back some of those comfort issues. It’s not as bad as just using the Quest 2 itself but I definitely started to feel some fatigue from wearing the headset with the Ears on after 30 minutes or so. add on the VR Power, too, and it helped contribute to bringing the weight of the battery pack onto my skull. As always, though, we all have different head sizes and this might be different for you.

Technical Issues

One strange issue I encountered with my pair of earphones was that they were prone to shutting down every 20 minutes or so and needing turning back on. I spoke to Rebuff Reality about this issue, who told me that the Ears are designed to shut off if they get no audio input for 20 minutes for battery saving.

The company also explained: “If the volume (input) of your VR Headset is low, it may make VR Ears misjudge as no audio input and lead to auto-turn off in 20 minutes. So please try to adjust your VR device to Maximum volume. And you can turn down the volume on your VR Ears to get the proper level. Then check if it still keeps auto turning off in 20 minutes.”

That suggestion did indeed fix that issue with the accessory, but we imagine others might get pretty confused if VR Ears shuts off without explanation. After picking up the Ears for the first time in a few weeks, I also had some loud interference until I’d turned them on and off a few times and played for a while, after which it went away.

Other Options

Logitech G Pro Gaming Headset For Oculus Quest 2 Review Full Image

When it comes to Quest 2, you obviously have some other options to choose from, like the Logitech G Pro. But these are mostly more traditional options like over-ear headphones and don’t have the integrated appeal of the Ears. Having said that, the Ears are $149.99 and that’s pretty expensive compared to other solutions. If you use VR enough that the ease of integrated audio appeals to you, then the Ears are a good choice, but there are less expensive options available.

VR Ears Review – Final Impressions

Rebuff Reality’s VR Ears definitely fulfill their core function of delivering powerful, immersive sound through off-ear speakers similar to those seen with the Valve Index, and they’re wonderfully versatile in that they can connect to pretty much any VR headset with the right bracket. But they’re not quite as easy a sell as the company’s VR Power device, with finicky setup and added weight to your VR headset of choice. Using a Quest 2, you might find times where you’d rather play without the hassle of extra wires, too. They’re also pretty expensive at $149.99, with plenty of cheaper but non-integrated options available. Then again, VR Ears can suitably enhance the core audio experience of a VR headset with an off-ear solution that can be preferable to some, which means some will find it a worthwhile add-on for those moments where you want blockbuster levels of immersion.

Review_GOODYou can grab VR Ears direct from Rebuff Reality. What did you make of our VR Ears review? Let us know in the comments below!

Crowdfunded Off-Ear Speakers ‘VR Ears’ Delayed Until Summer 2021

VR Ears was successfully crowdfunded back in May, garnering nearly $200,000 over the course of its month-long Kickstarter campaign. Now the developers Rebuff Reality say its off-ear speaker accessory for VR headsets will ship out a few months later than previously planned.

The project’s Kickstarter says VR Ears offers “high performance audio” via its premium off-ear speakers and built-in Digital Amplifier and Signal Processor.

Featuring a clip-on design, it also supports a wide array of devices including Oculus Rift, Rift S, Oculus Quest, Quest 2, HTC Vive, Vive Pro, Vive Cosmos, PSVR, Valve Index, and Pimax 8K’s rigid headstrap variant.

VR Ears was slated to start shipping in December of this year, however now the Miami-based team says it will officially begin shipping on July 15th, 2021.

The creators cite difficulties making hardware improvements during the global supply chain disruption caused by the COVID-19 pandemic.

Here’s the full statement to Kickstarter backers from Rebuff Reality:

Hi VR Ears Backers,

We have had a long journey this year making a ton of improvements to the design and audio performance of VR Ears, while at the same time dealing with the impact COVID-19 has had on the global supply chain. We are finally ready to begin the tooling process and release a firm shipment date. VR Ears will ship July 15, 2021, with full support for Oculus Quest 2, forward compatibility for all leading VR headsets, and standalone with our HeadStrap accessory.

We know this is not what you were hoping for, we feel the same way. All the funds we’ve gathered have been put to good use improving the product in the best way possible. We take to heart all the support the community has given us this year, just as we have done for TrackStrap, VR Power, VR Shell, and all our other products. VR Ears will be simply awesome. After using VR Ears, you won’t know how you lived without them, and won’t be able to go back to anything else.

Stay tuned for more updates as the tooling and validation process moves forward.

Rebuff Your Reality,

Joe Sciacchetano

Founder and CEO

It’s important to note that the tooling and validations processes come with their own challenges, so it’s slightly puzzling how Rebuff Reality can give such a precise release date this far ahead of having the final product in hand.

Granted, the company has prior experience in manufacturing, as it offers a line of products such as VR Power, an external battery pack and counterweight for Quest and Quest 2, and VR Shell, an exterior faceplate protector for the original Quest. Still, it would have been a nice accessory for some VR users hoping to upgrade to an audio system similar to what Valve Index features natively.

For latecomers to the Kickstarter, Rebuff Reality has an IndieGogo currently taking pre-orders. Early Bird tiers are still available at a 40% discount off its $150 MSRP, which comes to $89 (€75) for a pair of VR Ears and a single set of clips.

The post Crowdfunded Off-Ear Speakers ‘VR Ears’ Delayed Until Summer 2021 appeared first on Road to VR.

VR Ears Delayed To July 2021, Adding Oculus Quest 2 Support

Rebuff Reality posted an update to Kickstarter backers saying the company plans to ship its VR Ears audio accessory in July of 2021.

Rebuff makes a number of accessories for VR headsets including the VR Power accessory that significantly extends the battery life of the original Oculus Quest and improves comfort by acting as a counterweight. The VR Ears product was successfully funded in May 2020 with initial delivery promised by end of 2020. The COVID-19 pandemic upended hardware development schedules everywhere and, with the recent release of Oculus Quest 2, Rebuff Reality is working to ensure compatibility with the new headset from Facebook.

“VR Ears will ship July 15, 2021, with full support for Oculus Quest 2, forward compatibility for all leading VR headsets, and standalone with our HeadStrap accessory,” a post from the company explains. “We know this is not what you were hoping for, we feel the same way. All the funds we’ve gathered have been put to good use improving the product in the best way possible.”

We first saw VR Ears at CES in Las Vegas in January. The off-ear accessory is meant to offer a similar audio experience to the HP Reverb G2 and Valve Index. With its latest update, Rebuff Reality posted a photo showing how the latest version of the accessory looks today.

The delay is a blow to buyers of the accessory who had planned to upgrade a headset that’s going to be much older than they expected when the accessory actually arrives. We’re looking forward to getting our hands on the finished accessory to see how it affects the overall experience of Oculus Quest 2 and other headsets.

Crowdfunded VR Ears Headset Audio Project Likely Delayed To 2021

The crowdfunding project which raised more than $200,000 from over 2,000 people for VR Ears, an off-ear VR headset audio solution, may not ship until 2021.

Today Rebuff Reality alerted backers of the VR Ears project to the potential delay. The project raised funds in May and estimated shipping at the time was slated for December 2020. Rebuff is also the company behind the VR Power accessory which we’ve found can dramatically enhance the comfort of an Oculus Quest for some people.

VR Ears photo included in the latest Kickstarter packer update.

VR Ears are meant to be clipped to the headset and upgrade the aural experience for some systems with weak audio. According to the company “the latest version of VR Ears” is said to include “vastly improved bass response” but “we are likely to delay the shipment date until early next year. However, we do not plan on making any additional changes and will be kicking of tooling soon!”

Like most other companies, Rebuff Reality was impacted by COVID-19 this year and its products saw some major delays. Recently, though, the company reported that shipping for VR Power had moved to within a couple weeks.

Hopefully we can go hands-on with the new VR Ears design sometime soon. Crowdfunded hardware projects are frequently delayed and there’s a lot of wiggle room in a shipping window of “early next year”. We’ll be sure keep an eye out for more updates about VR Ears from Rebuff Reality as the company heads toward production of the accessory.

Magic Leap Layoffs, Alyx Mods Roll Out & Win Pixel Ripped 1995 – VRecap

The top VR stories this week include: Magic Leap’s major team cuts, Half-Life: Alyx’s mods now rolling out, VR Ears absolutely smashing its goals in its Kickstarter & plenty of great releases! Let’s get on with this week’s VRecap.

News

The news of Magic Leap laying off its employees shook the industry, with the company blaming COVID-19 for its need for downsizing and shift in focus to business.

It’s what we’ve all been waiting for – Half-Life: Alyx has finally got some great mods, including a where you pose as Gordon Freeman and clobber G-man with a crowbar. Now that’s what we’re talking about.

Following the incredibly popular rise of VR Power, Rebuff Reality is hell-bent on making your VR headset as luxury as possible with the introduction of VR Ears. It utterly smashed its Kickstarter campaign, doubling their goal within the first day.

Releases

As for the releases of the week, you can now enjoy: Pixel Ripped 1995 on PC VR and Quest, Supernatural from Within on Quest, and the weird acid trip that is SoundSelf on PC VR.

Giveaway

Speaking of Pixel Ripped, you have a chance to win a free copy of the game for your Quest or Rift! Enter using the Gleam below. Best of luck!

GIVEAWAY: Win A Free Copy Of Pixel Ripped 1995 On Oculus Quest/Rift!

Other Stories

Those weren’t the only top stories of the week. Check out our other articles that couldn’t make it into the VRecap:

Follow Us

And that’s all for this week! Make sure to follow us on Twitter, Facebook and YouTube for the latest in the world of VR. Stay safe and have a great weekend!

The post Magic Leap Layoffs, Alyx Mods Roll Out & Win Pixel Ripped 1995 – VRecap appeared first on UploadVR.

VR Ears Doubles Kickstarter Funding Goal In Less Than 24 Hours

And just like that, Rebuff Reality’s VR Ears peripheral is funded on Kickstarter. Twice over, even.

Yesterday we reported on the launch of the crowdfunding campaign for this VR audio upgrade peripheral. Rebuff was looking to raise $30,000 by May 21. At the time of writing, the campaign has doubled that total, reaching over $60,000 with the help of over 600 backers. All of the 500 super early bird units have been claimed too.

vr ears quest psvr

Guess people really want to upgrade their VR audio, huh?

The VR Ears basically take the off-ear speaker design of the Valve Index and brings it to other headsets like the Oculus Quest, Oculus Rift S, original HTC Vive and PSVR. It features two speakers that attach to either side of your headset and can be adjusted to suit you. We got to try the kit briefly at CES earlier in the year and were impressed with the results, though we haven’t sampled the final product.

With the super early bird tier now used up, you can effectively pre-order a pair of the speakers for $89 in another early bird offer, limited to 2,000 backers. This includes clips and cables for a single headset.

With the initial goal settled, the company is now lining up a range of extra peripherals as stretch goals including universal headstraps, carrying cases and more. The campaign suggests backers will get 30% off of these products. If it hits $1,000,000, though, Rebuff says it will give all of them away for free to those that backed the super early bird and above.

Rebuff is expecting to start shipping VR Ears in November 2020, though people that back now are more likely to receive a unit in December.

The post VR Ears Doubles Kickstarter Funding Goal In Less Than 24 Hours appeared first on UploadVR.

VR Ears PC VR, PSVR + Quest Audio Upgrade Launches Kickstarter Campaign

Rebuff Reality launched its Kickstarter crowdfunding campaign for its PC VR, PSVR and Oculus Quest audio upgrade peripheral, VR Ears.

The VR Ears essentially take the design of the Valve Index audio solution and brings it to other headsets. It’s a pair of off-ear speakers that are meant to attach to the side of a wide range of devices, including the Oculus Quest, PSVR and Oculus Rift S and original HTC Vive. While flexible compatibility is important, the lackluster built-in audio solutions on Quest and Rift S make the product especially interesting to those users.

Complete with the option to adjust the position, a USB-C charging port and volume wheel, VR Ears hopes to accommodate anyone looking to upgrade their VR audio. That said, we’ve only had the chance to go hands-on with the kit once at CES earlier this year. While we liked what we saw (or heard) back then, we’re yet to judge what how well the system will hold up after extended use. Rebuff Reality was, however, behind the VR Power Oculus Quest battery pack, which we’re quite fond of. Notably, the VR Power accessory features two USB-C output ports — one for the Oculus Quest and the other for an additional accessory. So you should be able to charge up the VR Ears from VR Power while simultaneously charging Quest. That makes the idea of using all three products together a tempting possibility.

The VR Ears Kickstarter is seeking pledges of roughly $80 to $100 for the first units, depending on early bird specials and shipping, with the promise of initial delivery slated for November and December this year for broader shipping. Their goal is to raise $30,000 before May 21 and, as of this writing, raised well over half that amount shortly after launching the crowdfunding project. The product is also being pitched for PC gaming as well and there’s a long list of stretch goals listed on the Kickstarter page all the way through raising $1 million.

We’ll note that backing hardware-based crowdfunding projects is very risky and even experienced teams encounter unexpected delays, or failing to deliver on their promises altogether.

The post VR Ears PC VR, PSVR + Quest Audio Upgrade Launches Kickstarter Campaign appeared first on UploadVR.

VR Ears Kickstarter Nears $200K in Last Week for Enhanced Audio on Quest, Rift S, & More

Rebuff Reality has taken its latest VR accessory, VR Ears, to Kickstarter with the hopes of bringing an enhanced audio solution to all major headsets, including those with sub-par or no integrated audio like PSVR, Quest, and Rift S. In its final week, the project is well past its goal as it closes in on $200,000.

Update (May 15th, 2020): In its last week on Kickstarter, the VR Ears crowdfunding campaign has raised $181,000. While the project has blasted past its $30,000 goal and may well reach around $200,000 by the end, it will likely fall short of the next stretch goal at $250,000.

Still, the overwhelming success of the campaign shows the demand for better audio on headsets which either have sub-par audio solutions (like Rift S and Quest) or those which have no integrated audio at all (like PSVR).

It remains to be seen how well the VR Ears will actually perform in the audio department, but we’ll be looking forward to testing them once they become available.


Update (May 5th, 2020): The VR Ears Kickstarter has reached $155,000, or 518% of its $30,000 goal. Though the project is well funded, the next stretch goal (a 30% discount voucher for a carrying case) is still a fair distance away at $250,000. With 16 days left though, it’s not out of the question that the campaign gets there.


Update (April 27th, 2020): The VR Ears Kickstarter has more than quadrupled its $30,000 goal, now with just over $125,000 pledged by backers of the project, with more than three weeks remaining in the campaign.

The campaign met its first stretch goal at $100,000, unlocking a 30% discount voucher for VR Ears headstrap (which allows the accessory to be used like a regular pair of headphones without a VR headset). The headstrap will cost $30 before discount.


Update (April 22nd, 2020): The VR Ears Kickstarter has more than doubled its $30,000 funding goal right out of the gate. With 28 days remaining of a 30 day campaign, the project is 247% funded with $75,000 pledged and rapidly approaching its first stretch goal at $100,000 (see below update listing all stretch goals).

757 backers have bought into the project so far. The $80 ‘Super Early Bird’ tier has sold out all 500 units. The $90 ‘Early Bird’ tier has sold 218 of 2,000 units. If that tier sells out, this will leave only the uncapped $100 ‘Kickstarter Special’ tier (and above).

See the original article below for more background on VR Ears and the Kickstarter project.


Update (April 21st, 2020): The VR Ears Kickstarter launched today, aiming to bring an ‘off-ear’ headphone accessory to many major VR headsets. The company behind the project, Rebuff Reality, is aiming to raise $30,000. The company has confirmed that the off-ear headphones will support Rift CV1, Rift S, Quest, original Vive (only with DAS), Vive Pro, Vive Cosmos, PSVR, Valve Index, and Pimax headsets which use the rigid head-mount.

Prices for the clip-on audio accessory start at $80 for the first 500 backers, $90 for the next 3,000, and $100 thereafter. Rebuff Reality says that after the Kickstarter the headphones will retail for $150. The company expects the $80 batch to ship starting in November and the $90 and $100 batches expected in December.

The VR Ears headstrap, which allows the headphones to double as a normal pair of headphones without attaching to a VR headset, looks to be available after the Kickstarter as an additional accessory.

Just a few hours after the campaign launched, the VR Ears Kickstarter has already reached 70% of its goal. With 29 days remaining in the campaign, it seems certain to succeed. Rebuff Reality seems confident too, as it has already outlined stretch goals far exceeding the initial $30,000 goal:

  • $100,000 – 30% discount voucher for VR Ears headstrap accessory
  • $250,000 – 30% discount voucher for VR Ears carrying case
  • $500,000 – 30% discount voucher for 5ft charging cable
  • $750,000 – 30% discount voucher for VR Ear boom mic accessory
  • $1,000,000 – All of the above accessories included for free with any Kickstarter purchase of VR Ears

The original article, which explores the audio landscape of VR headsets and the ‘off-ear’ approach to headset audio, continues below.

Original Article (April 17th, 2020): Since the consumer VR industry kicked off in 2016, more and more headsets are heading toward integrated audio solutions. While the original Vive and PSVR launched without any on-board audio (expecting the user to plug in included earbuds, or their own headphones), both have since made moves to rectify that. HTC launched the Vive Deluxe Audio Strap (AKA DAS) which improved the fit of the headset and added on-board audio, while an updated version of PSVR eventually added more convenient earbuds.

The latest headsets from Oculus—the Go, Quest, and Rift S—all have speakers hidden inside their headstraps. While this is convenient because there’s no headphones to get in the way when putting the headset on, all three leave us wishing for better quality and positional audio accuracy, both of which bring big boosts to immersion.

Valve’s Index headset seems to have found an ideal solution; its ‘off-ear’ audio design means the headphones aren’t in the way when putting the headset on, but at the same time they offer excellent audio quality with high volume and great positional accuracy.

SEE ALSO
Index's 'Off-ear' Headphones Are Its Most Surprising Innovation

VR Ears is a third-party audio accessory aiming to emulate the Index off-ear audio design and bring it to pretty much any VR headset out there thanks to a clip-on approach. The company hasn’t said exactly which headsets it will support, but it has teased compatibility with PSVR, Vive DAS, Rift S, Quest, Pimax, and it can even be used as a standard pair of headphones without a VR headset.

Rebuff Reality, the company behind several other VR accessories, is bringing VR Ears to Kickstarter on April 21st, starting at 10AM PT (you local time here). The company hasn’t yet announced how much they hope to raise for the product, or the expected shipping timeline, but that will be made clear when the Kickstarter launches next week.

Despite emulating the off-ear audio design of Index, there’s no telling what kind of quality VR Ears will bring to the table. Valve invested substantial time into developing the headphones for Index—including the use of some novel drivers that VR Ears are unlikely using—so we’ll be interested to see what the final product ends up sounding like.

Either way, VR Ears has the potential to substantially improve both volume and positional audio accuracy over the likes of Go, Quest, and Rift S, thanks to the use of much larger drivers and the ability to position the speakers directly adjacent to the ear.

The post VR Ears Kickstarter Nears $200K in Last Week for Enhanced Audio on Quest, Rift S, & More appeared first on Road to VR.

Kickstarter Launches Soon For VR Ears Off-Ear Audio Solution

Rebuff Reality is planning to launch a Kickstarter campaign this month for its off-ear audio solution that’s said to be compatible with a range of VR headsets.

Rebuff makes accessories for VR headsets including the impressive VR Power battery pack we reviewed recently that solves some of the biggest problems associated with Oculus Quest. Its upcoming VR Ears solution is said to provide a similar kind of audio experience to the Valve Index. Index features powerful off-ear speakers that sit right outside the ears, providing realistic and loud sound that focuses you on a virtual world while still allowing you to hear the occasional interruption from the real world.

vr ears quest psvr

Some VR headsets feature earbud solutions that fit inside the ear while others, like Oculus Quest, integrate audio into the strap of the device. Neither approach is ideal and it looks like VR Ears might extend the audio capabilities of many headsets.

The Rebuff Reality website suggests VR Ears will work with at least Oculus Quest, HTC Vive, Pimax 8K, Oculus Rift S, PSVR, and possibly other headsets. We went hands-on with an early version of the solution at CES in January and came away impressed.

According to Rebuff Reality, “To be able to reach the optimum Sound Pressure Level (SPL) at the ear, we made VR Ears active, adding an in a lithium polymer battery (lasts up to 8hrs), high efficiency Digital Amplifier and Digital Signal Processor (DSP).”

Rebuff Reality’s VR Power solution is currently backordered. According to the company, COVID-19 impacted its supply chain and logistics infrastructure.

We’ll provide updates on both VR Power and VR Ears in the coming weeks. Hardware-based Kickstarter projects are generally pretty risky as a lot can go wrong, and even products that do ship after crowdfunding are often delayed.

The post Kickstarter Launches Soon For VR Ears Off-Ear Audio Solution appeared first on UploadVR.