The VR Diversity Initiative 2018 VR Kick-Off! First Event of 2018

With the winter in the UK suddenly picking up a notch and bringing snow, the storm nicknamed the Beast from the East resulted to various travel disruptions for many participants. A few had to drop out or were unable to fly to the UK in time to make it, but twenty of the twenty-three participants who were selected managed to make it to Hobs Studio for the first VR Diversity Initiative of 2018. 

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The participants were divided into two groups. One group focused on 360 filmmaking which was led by Alex Ruhl, where participants learned the rules of 360 filmmaking. With the help of a GoPro Fusion and a laptop, the group learned about what a virtual reality (VR) film was, what types of cameras were available to shoot on, the benefits and negatives of filming for VR and finally went outside to face the snow in order to shoot various scenes which were then analysed on Adobe Premiere and viewed on a headset.

The second group got put into six teams of two and went hands-on with VR ready laptops, most of which were provided by BlueHire Ltd. They set up a profile on Unity and learned how to get their HTC Vive or Oculus Rift ready for creating a rough VR prototype. The morning was led by workshop leaders Kaw Tun Sein and Sam Perrin, who were later joined by workshop leaders from Dream Reality Interactive (DRI) in the afternoon. These were John Foster, Lead designer at DRI, Albert Bentall, Creative Director at DRI and Anna Hollinrake, Senior artist at DRI.

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At the end of the day participants were able to try out the VR prototypes that were created during the day. Linda Mason a participant of the VR Diversity Initiative workshop said that she enjoyed being able to use the VR equipment with others: “Now I’m not afraid to get a camera – I’ve learnt the basics.”

Here is a small video showcasing the beginning of the day:

The VR Diversity Initiative Returns – But What Is It?

In 2017, VRFocus was involved in creating a new type of event to encourage under-represented groups to get involved in immersive technologies such as virtual reality (VR) and augmented reality (AR). The first event was a success, and soon we’ll be undertaking the Kick-off Event for the first edition in the 2018 series.

The initial VR Diversity Initiative took place at Digital Catapult in London. Where a single day was broken down into a morning comprising several talks from experts in the field of VR and immersive technology, followed by a hands-on workshop in the afternoon.

The first VR Diversity Initiative event was led by Catherine Allen, a VR producer and curator who has since gone on to set up her own VR content exhibition and curation company called Limina, which will be holding a public-facing VR festival in the UK later this year.

The purpose of the VR Diversity Initiative is to offer support, workshops and opportunities for groups who are under-represented in media and technology, including LGBT, women, Black, Asian, the disabled and other under under-represented groups with the XR and tech industry. The initiative hopes to tackle inequality in future immersive tech by providing a free workshop for these groups. One of the biggest barriers for the public is the expensive hardware that’s needed in order to create immersive experiences. Selected participants will be able to create a rough VR prototype for the Oculus Rift and HTC Vive, guided by experienced VR developers. This will enable participants to learn the basics of building a project in either Unreal Engine or Unity, giving them the confidence to pursue a career in XR fields.

This year’s VR Diversity Initiative event will be led by VRFocus’ own Nina Salomons and is due to take place on 28th February, 2018 at Here East in London, support by Hobs Studio. This will be first of six VR Diversity Initiatives that will take place this year. The event will only be allowing a limited number of attendees, who will need to apply by filling in the application form. Each attendee will be given an opportunity to work with an experienced VR mentor in order to develop and produce a prototype within a single day.

Further information on the VR Diversity Initiative and the upcoming event can be found in the below video presentation where Nina Salomons explains in full detail what she hopes to achieve.

Further information on other upcoming projects and event for the VR Diversity Initiative will be found here on VRFocus.

VR Diversity Initiative Launches 2018 Campaign

VRFocus Ltd. today announces the return of the VR Diversity Initiative, the hugely successful series of events aiming to upskill underrepresented groups in media and technology, including women, LGBTQ, disabled people, Black, Asian and Minority Ethnic professionals who are considering a career in the VR space. The VR Diversity Initiative 2018 Kick-Off event will take place on 28th February 2018, at Here East, supported by Hobs Studio.

Taking on board feedback from the initial 2017 event, the VR Diversity Initiative will deliver a more targeted agenda in 2018. Limiting the number of attendees by way of application, each participant will have the opportunity to work with an experienced VR mentor and will produce a unique prototype within a single day.

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Nina Salomons, Video Content Producer at VRFocus and lead organiser of the VR Diversity Initiative, said: “We need to ensure that new immersive technologies stay open and diverse. The VR Diversity Initiative is aimed specifically at bringing under-represented groups into the space that want to move their careers into the space, are looking to add VR into their existing role or have little to no knowledge of XR technologies. By the end of 2018, 180 participants will get hands-on with VR and build a rough prototype in a single day. I am confident that the VR Diversity Initiative will strengthen the future of immersive technology by diversifying the individuals who get hired and work in the space.”

The VR Diversity Initiative 2018 Kick-Off will be supported by Hobs Studio, who will be providing space for the workshops within their Here East venue and catering services throughout the day.

Kadine James, 3D tech lead, Mentor and STEM Ambassador at @HobsStudio, said:

“We are absolutely delighted to be supporting VRFocus and the incredible VR Diversity program.

“At Hobs studios we are already delivering #FutureSkills programs offering learning and development opportunities to boost skills and create a fast track into tech in particular for girls and those on lower incomes.

“Female role models are important to Hobs studios and I want to use my platform as a woman in tech to empower the next generation of female tech leaders. When I visit universities, colleges and sixth forms, I seek to make our company appeal to a diverse range of students. I also want to ensure that VR doesn’t become a male eco chamber and that we create jobs for female VR artists/developers. VR has the power to transform the way we educate, communicate and entertain. Unless more is done to tackle the disparities around the gender gap in tech then it will be only half the population that benefits and this would be a wrong.”

Applications for VR Diversity Initiative 2018 Kick-Off are now live at https://goo.gl/forms/0QSYwTp6L4td6PfF3. The VR Diversity Initiative 2018 Kick-Off event will take place on 28th February 2018, at Hobs Studio, Here East, Unit 3, 3-4 East Bay Lane, London E20 3BS and selected participants will be contacted in due course.

Additional supporters of the VR Diversity Initiative include HTC Vive, Innovate UK and the Realities Centre, with more announcements to follow.

First VR Diversity Event Hailed As a Success

A question came “Can you make yourself like Alice in Wonderland, who drinks a potion and becomes really big?” And the answer came back: Yes. The VR Diversity Initiative held its first event in central London, offering an intensive Boot Camp where speakers would offer their thoughts on the current diversity challenges in today’s virtual reality (VR) market, then experts would help guide attendees in the process of making their own prototype.

After lunch the attendees divided into two groups. One concentrated on creating and learning about 360 video experiences in Unity, while the other group were using a HTC Vive to learn about a simple bowling game, created in Unity using versatile tool VRTK.

Reaction to the day was positive, one attendee, Alice, a 2D artist and animator said: “VR interest me, but I just wasn’t sure how to get to the next level. It’s been inspiring today.” Many attendees commented that some of the tools and software showcased at the event was something they had not previously been aware of. “More education sessions like this for more accessibility would be great!” Said Sara, another attendee.

The day ended with a presentation of the prototypes the attendees had been working on. The first was a rich video showing a 360-degree view of Venice, Italy. Looking up in a certain direction triggered a scene transition to Tibet, while looking at a certain object triggered a sound, which changed volume depending on if you were facing the object or not. “This is the best start for me,” enthused attendee Isla, “Learning how to make a 360-degree video.”

The second project involved a bowling alley set on an asteroid in outer space, using the HTC Vive wand controllers to play around with physics, grip, friction and gravity. “Having an expert as well as the ability to use trial and error to create something that looks good is great,” said Alice, “Before coming here today I was wondering how I could fit into someone else’s project, now I want to create my own VR world to play with.”

The final project was a 360-degree treasure hunt, set in various realistic environments that involved finding a hidden key to be transported to a new environment. “It’s valuable knowing that there’s things in there that you can adapt,” Attendee Constance said, gesturing towards the Unity engine on the screen “Knowing about technical tools such as VRTK that can help is so useful.”

Constance had perhaps the best final word on the VR Diversity Boot Camp as a whole: “I’ve seen some great things, and we need to keep challenging assumptions. There is no such thing as a stupid question.”

VRFocus will bring you news on any further VR Diversity Initiative events as it becomes available.

Applications are Open for VR Diversity Initiative Event

The first event of the VR Diversity Initiative has now opened applications to those who wish to attend the one day bootcamp at Digital Catapult in London on the 13th July, 2017.

The event is being sponsored by VRFocus and headed up by Catherine Allen, a VR producer and curator who has worked on producing the BBC’s first 360-degree talk show. The event will involve masterclasses from industry professionals along with a production workshop in which attendees will have the opportunity to create their own prototype project.

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The VR Diversity Initiative is intended to be an opportunity for those who wish to become involved with the virtual reality (VR) industry, or those who want to incorporate VR into their existing work.

There is a limit of 35 places available for the July bootcamp event, so people who wish to attend will need to fill in an application form. Considering the aim of the event is geared towards improving diversity within the VR sector, it is considered to be vital that the opportunity is made available to those who would benefit most. With the aim of finding a balanced selection of participants from under-represented groups and backgrounds.

The event organisers will be looking for applicants who can demonstrate creative, technical or commercial potential along with an aspiration to work in the VR industry, but who have some level of experience within their current field.

The deadline for applications is 5:30pm 20th June, 2017.

The application form can be found HERE.

If you require further details, please contact:

Catherine Allen: cdjallen@gmail.com

Kevin Joyce, CEO VRFocus: kjoyce@vrfocus.com

Date & Venue Announced for the VR Diversity Initiative

The announcement of the VR Diversity Initiative, a not-for-profit organisation dedicated to the enabling of underrepresented groups in the virtual reality (VR) industry, supported by VRFocus, has been met with an overwhelming reaction. Today, the organisation is announcing the date and venue of the first event.

The first event hosted by the VR Diversity Initiative will offer a variety of sessions designed to upskill professionals from other mediums, bringing talented individuals from industries such as television, videogames and industrial design into the world of VR. The event will be free to attend and the full programme will be announced in due course.

 

 

As support for the VR Diversity Initiative grows, UK development studio and publisher Bossa Studios, creator of the hugely popular Surgeon Simulator: Experience Reality, has pledged to provide a variety of assets for this first event.

Tracey McGarrigan, CMO at Bossa Studios, said: “Bossa takes great pride in being inclusive, welcoming, proactive, and transparent with our communities which we work closely with by not just inviting them to share their opinions and stories, but also by making it possible for them to directly contribute to the content of our games!

It’s with this spirit and commitment that we are proud to support the VR Diversity Initiative and are looking forward to working with everyone to create a special event that will leave a long lasting positive impact on the industry.”

The first event hosted by the VR Diversity Initiative will take place on 13th July 2017, located at Digital Catapult, 101 Euston Road, London, NW1 2RA. An application process for individuals interested in attending the free event will launch soon.

For more information, please contact:

Catherine Allen: cdjallen@gmail.com
Kevin Joyce, CEO VRFocus: kjoyce@vrfocus.com

VRFocus Announces Support for the VR Diversity Initiative

VRFocus Ltd. is proud to announce its sponsorship of the VR Diversity Initiative, a UK event dedicated to improving diversity within the technology sector.The VR Diversity Initiative offers support and workshops for underrepresented groups in media and technology, including women, LGBT, Black, Asian and Minority Ethnic professionals who are considering a career in the VR space.

In its first event, set to take place early summer 2017, the VR Diversity Initiative will host a roundtable discussion on overcoming the issues faced by underrepresented groups in VR, captured in full 360 degrees by VRFocus on VRfocus.com, and three, one‐hour masterclasses from inspiring industry professionals. A development workshop will then follow, where attendees can create a rough prototype project or script.

The VR Diversity Initiative will be fronted by Catherine Allen, a VR producer and curator whose credits include producing one of the first VR documentaries at the BBC and exec producing the BBC’s first 360 talk show. Allen is currently curating VR for Watershed, one of the UK’s leading independent cinemas, with a focus on attracting broader audiences to VR content. Catherine’s written columns covering VR for Wired and The Bookseller, acts as a BAFTA VR associate and regularly keynotes, judges and mentors at industry events, contributing towards her goal of supporting the healthy growth of an emergent, immersive media industry.

 

Catherine Allen

Catherine Allen, Executive Producer, The VR Diversity Initiative said, “VR is fast evolving from a cool new medium into a fully‐fledged industry. As this happens, this industry is truly what we make of it. We have a golden opportunity, before norms bed in to make VR healthy and inclusive from the beginning.” She continued, “This approach is not only ethically sound, but makes commercial sense too: a diverse workforce is what we need to attract mainstream audiences and sustain the industry for the long term. The need to turn words into actions has become increasingly pressing, and therefore I am delighted to lead the efforts of the VR Diversity Initiative.”

Kevin Joyce, CEO of VRFocus, said: “Promoting diversity in the technology industry is rapidly growing in importance, and I’m proud that VRFocus can offer support to directly raise awareness of this issue. Catherine Allen is hugely respected as a spokesperson for diversity in VR and with the support of VRFocus, will drive opportunities for a more diverse industry in the UK.”

Additional supporters of the VR Diversity Initiative include Bossa Studios, Epic Games, Hammerhead VR, Nick Morey of Dynamo PR, Fierce Kaiju, Triangular Pixels, Opposable VR, Psytec Games and Little Big PR.

More details on the event will follow in due course. To get involved in the VR Diversity Initiative, please contact:

Catherine Allen: cdjallen@gmail.com

Kevin Joyce, CEO VRFocus: kjoyce@vrfocus.com