VRChat Lays off 30% of Company, Citing Growing Pains Following COVID Platform Boom

VRChat, one of the oldest and most popular social VR platforms, announced it’s laying off “around 30%” of its staff, citing issues with slower than anticipated growth, over-hiring during its boom in 2021, and a slow adoption of a more conventional corporate structure.

The news was announced in an extensive internal email outlining the decisions behind the layoff round, which was also published officially on the company’s website. We’ve also included the full email at the bottom of the article.

In it, VRChat CEO Graham Gaylor says the studio is “reducing the size of our team by around 30%,” noting that while studio leadership is “very optimistic on VRChat’s long-term success,” noting there is a two and five-year plan in place for further growth, the studio is “too large in its current form to support the health and growth of the business.”

Gaylor says this was due to a few key factors following the 2021 banner year for the social VR app, which the studio said slowed in 2022 alongside VR’s relative overall market growth.

Image courtesy SteamDB

According to data obtained from SteamDB, the platform has ostensibly seen a consistent rise in user numbers in recent years, suggesting the issue lies more with the studio having outpaced the market by over-hiring during the 2021-2022 period. Granted, Steam user data doesn’t tell the whole picture, as the platform has also been available on Quest devices since 2019, however Steam data suggests VRChat isn’t falling out of favor, rather experiencing less exponential growth than seemingly expected.

Gaylor reveals the company over-hired during its 2021 boom, which came as a result of the COVID-19 pandemic, having taken on too many individual contributors (ICs) in the 2021-2022 time period. Gaylor says the bulk of the company is made up of ICs.

“Not only did we not maintain 2021 levels of growth, we shrank year over year,” Gaylor explains. “A scaled team with a smaller user base led to an oversized organization & burn rate relative to revenue and product scale.”

Another factor was the late adoption of a traditional corporate structure, as up until mid-2023 the company considered itself a “flat organization,” notably lacking a product and people management layer to better mobilize its ICs.

“We need more time and runway to execute,” Gaylor explains. “With management in place, we now understand what we need for success over the next five years. We’re in a good cash position, but to execute effectively on our five-year strategy, we need an extended runway with line of sight to profitability. The current fundraising environment is tough, and we’ll likely struggle to fundraise without greatly improved metrics. To take control of our own destiny and not solely depend on market-driven outside investment, we’re placing an emphasis on capital efficiency to ensure VRChat thrives.”

As recompense, the studio is offering a severance package to former employees. This includes 12 weeks of severance pay, plus an additional two weeks for every year of employment beyond three years, and an additional three weeks beyond five years. It’s also paying for up to six months of healthcare coverage for “those who are eligible.” The studio is also making it easier for those affected to both vest and exercise stock options.

Founded in 2014, VRChat celebrated its first hit of virality back in 2018, bringing a 17x rise in usership over the course of just a month to a peak of 20,000 concurrent users of the game on Steam. The app supports both VR and flatscreen users across PC, Quest, Android and iOS (currently in closed beta).

The original email follows below:

To: All VRChat Employees Personal and Company Emails
From: Graham Gaylor, CEO
Subject: Important Announcement – Company Update – June 2024

Hi everyone,

Today, I have some very hard and sad news to share. We’re reducing the size of our team by around 30% and saying goodbye to many talented team members in the process. This is the hardest change we’ve had to make at VRChat, and Jesse and I take full responsibility for the decisions that brought us here.

Our responsibility is to maintain and grow the space we’ve created in VRChat, where so many people have found friends, family, and happiness – and most of all, to bring that opportunity to everyone. Although difficult, this decision enables us to uphold our responsibilities for many years to come.

You all deserve to understand why we’re here and how we came to this decision. Below I’ll provide some broader context and outline what you can expect next.

Where we are today
Over the last ten years, we’ve built a product that millions of people love. We were one of the first popular apps on the SteamVR and Oculus stores and as the VR market grew, we grew with it. When VR growth slowed in 2022, and VRChat’s growth slowed with it, we were faced with the challenge of needing continued growth despite a core market that needed longer to mature. Our solution this year was to build a product organization to help us identify, focus, and execute on what would make us continue to grow despite market conditions. The result is promising.

We have strong new product leadership

We have a clear mission to bring the magic of immersive social connection to billions of people

We have a clear two and five-year plan to get us to rocket-ship levels of success

We’re building strong management support for our team and product

We’re validating where we’re spending our time for the most impact

For these reasons and more, I’m very optimistic on VRChat’s long-term success. We have a huge opportunity in front of us, but to seize it, we need to be fast-moving, nimble, and make smart (and sometimes difficult) decisions. The hard decision today is that our team is too large in its current form to support the health and growth of the business.

What’s driving this decision?
In March, we ran an analysis to better understand how VRChat would be able to achieve its goals over the next five years. We had four major learnings from this exercise –

We took too long to add management. Historically, we’ve been a flat organization, with most of the team being individual contributors (ICs). This appeared to work well, as we continued to see strong product growth with the market into 2022 without a management layer. Then VR growth slowed, and VRChat’s growth slowed and we found ourselves with a team of talented IC’s all doing their best to help achieve the company’s goals. It took us until mid-2023 to recognize that we needed a product and people management layer to help align all of our talented IC work towards our goals and what skill sets we needed to grow over time.

We over-hired ICs. We saw incredible growth in 2021-2022 and, in anticipation of continued growth, scaled our IC team significantly. The reality was different. Not only did we not maintain 2021 levels of growth, we shrank year over year. A scaled team with a smaller user base led to an oversized organization & burn rate relative to revenue and product scale. We hired tremendously talented people who worked on a lot of great ideas and projects, but without a management layer to align everyone towards the same goals, we did not set everyone up for success.

We need more time and runway to execute. With management in place, we now understand what we need for success over the next five years. We’re in a good cash position, but to execute effectively on our five-year strategy, we need an extended runway with line of sight to profitability. The current fundraising environment is tough, and we’ll likely struggle to fundraise without greatly improved metrics. To take control of our own destiny and not solely depend on market-driven outside investment, we’re placing an emphasis on capital efficiency to ensure VRChat thrives.

Some different roles and expertise are needed for the next part of our journey. Over the past ten years, we’ve built an incredible product with an incredible team, and we wouldn’t be here without each and every one of you. The next ten years are going to look different. As we focus on getting to scale, we need the right people in the right roles at each stage of the journey. This is painful, and at the same time, I do believe it’s the right decision to make VRChat as successful as we all believe it can be.

Jesse and I are so deeply sorry for the impact this change will have on all of you. We’re going to do what we can to ensure that each and every one of our departing team members are setup for success for whatever is next.

How did we decide on who was part of the reduction?
As we modeled our five-year plan balancing profitability with business growth, we arrived at the hard conclusion that we needed to reduce the team by around 30%. We determined which critical skills, expertise, and roles matched our future business needs and based decisions on these criteria.

These decisions are not a reflection of the quality of the team members who are leaving, but rather one of a changing business and market.

How do we plan to take care of the team?
We wouldn’t be here today without all of you and your passion, dedication, and creativity. While nothing can make up for losing a job, we’re going to do our best to treat departing team members as respectfully as possible and do our best to help transition them to what’s next. Some details include

Severance Pay. We will pay 12 weeks of severance for all departing team members, and an additional two weeks for every year of tenure beyond three years, and an additional three weeks beyond five years. For international team members, we are paying the greater of our package or amounts required under local law.

Healthcare. We will pay for up to 6 months of healthcare coverage for those who are eligible.

Stock Option Vesting. We’ll waive the one year cliff for anyone who hasn’t already passed the one year mark.

Stock Option Post Termination Exercise Period (PTEP). We’ll extend the amount of time departing team members have to exercise their options from 90 days to 1 year and longer for those with significant tenure.

Career Support. We’ll offer a career support service, and do our best to connect departing team members with other companies.

VRChat Specific Support. We know that VRChat is more than just a company to many of you and hope that even post separation, you maintain your love and passion for the product and community that we’ve built together. For those interested, we’ll support departing team members with a few VRChat specific perks.

Lifetime VRChat Plus. Departing members will get a lifetime subscription to VRChat Plus.

VRChat Alumni Badge. An in-VRChat badge that signifies the individual is a member of the VRChat alumni group, once our badging system is available.

Higher Creator Economy Rev Share. For departing team members who want to start a business using the VRChat Creator Economy, we will reduce VRChat’s transaction fee for any purchases made from your store.

Most importantly, although this is not the separation we would have wanted or imagined, we want everyone who is leaving to know that we care about you as former colleagues and appreciate everything you’ve done for VRChat.

What to Expect Next
Immediately following this announcement, everyone will receive an email from HR to your personal email and your company email, confirming whether or not your role has been impacted. For those impacted, you’ll receive an additional email to your personal email with the details of your severance package and instructions to attend a meeting to discuss the details of your departure. If you don’t know what personal email was used, please email the VRChat HR Team.

For those of you staying, it’s going to be a little bumpy while we navigate a lot of change all at once. Our focus today is supporting departing team members and setting them up for success. We ask for your support and patience and to help us do right by our users and departing team members throughout this process.

Moving Forward
We are where we are today. But we can learn from this to reduce the chance of needing a reduction again in the future.

Management. We now understand the importance of management in supporting a large team and will ensure we appropriately balance management and ICs on the team. I expect to leverage the expertise of our new management team to bring best practices to VRChat.

Overhiring. Moving forward, every single new hire will be scrutinized through a variety of lenses. Is the role critical to our goals? Is there a business need? Are they the absolute best person for the role? Can somebody internally fill the role? Can we contract out the role? We’ll move back to our early team growth philosophy of staying lean and scrappy instead of growing for growth’s sake. When we see our product growth take off again, we’ll reinvest in our team more efficiently and mindfully.

Runway. For most of our history, we’ve always only had 1-2 years of runway. The strategy was that we could always easily raise additional capital. While the capital markets will surely get better over time, our capital strategy will shift towards taking control of our own destiny and being more efficient with our capital. We’ve started pushing on capital efficiency by focusing on revenue growth and lower infrastructure costs for our H2 goals. With our smaller team and our H2 goals, we have a line of sight to profitability and a clear path to an extremely strong business and platform. We’ll regularly share financial projections with the team to empower high-quality decisions with full context

Changing Roles and Expertise. As our company grows and changes, so do its needs from its team. We plan to support our team with more people-focused managers and are actively investing in career growth and trajectory tools to help our team understand how they need to grow and how to do so, what’s expected of them, and what great looks like. We’ll also hire with the future in mind and work to bring in new expertise as needed.

Focus Without Fear. One of our goals for this reduction is to only do it once so we can focus on our mission without the fear of future reductions hanging over our heads. It’s impossible to know what the future holds, but we’ve chosen to reduce our team size enough today that we won’t have to do this again for the foreseeable future.

While today is painful as we say goodbye to our talented friends and colleagues, we are setting up VRChat for long-term success. We have our work cut out for us, and now we have the foundation and time to execute towards our goals.

Our mission remains the same, and it bears repeating: to enrich the world through immersive social connection and bring that magic to billions of people. Our responsibility is to maintain and grow the space we’ve created in VRChat, where so many people have found friends, family, and happiness, and to bring that opportunity to everyone.

To those leaving VRChat,

Thank you again for all of the love, dedication, and time you’ve put into helping us build VRChat. We wish you all the best on what’s next and will do our best to support you on your journey there.

With love and sadness,

Graham and Jesse

The post VRChat Lays off 30% of Company, Citing Growing Pains Following COVID Platform Boom appeared first on Road to VR.

Social VR Platform ‘VRChat’ to Lose Quest 1 Support Next Month

As a part of its big send off, Meta has already deprecated first-party social features on the original 2019 Quest, which includes access to Parties and Meta Horizon Home. If you thought you could keep using Quest 1 with other social VR platforms though, your choices are about to get even more limited, as VRChat is soon dropping support too.

The studio announced it was dropping support in a recent developer update, stating that VRChat will no longer provide support for the Meta Quest 1 headset after June 30th, 2023.

“This is primarily due to Meta’s deprecation of the Quest 1 SDK, which will prevent us from keeping VRChat updated properly on the device,” the studio says. “You can continue to use Quest 1 with Quest Link, Virtual Desktop, ALVR, or other tethering methods to connect your Quest 1 to a Windows PC. Please note that those other applications may also be deprecating the Quest 1, so keep an eye on their announcements and news posts.”

VRChat isn’t the only app losing Quest support. One of the first to go, Meta’s BigBox VR already dropped Quest 1 support for its battle royale shooter Population: One late last year. Then followed Rec Room in early January 2023.

Meta’s Downpour Interactive announced in February its mil-sim shooter Onward will be dropping Quest 1 support on July 31st. Other games seeing upcoming support freezes include Myst, Zenith: The Lost City, and Synth Riders. We expect to see many more in the coming months, as the back catalogue of games is slowly phased or completely dropped.

VRChat’s Avatar Dynamics System Aims To Upgrade Interactions

A new system for avatar interaction is now available in VRChat enabling users to interact with each other’s avatars in new ways.

The Avatar Dynamics system was in open beta earlier this year, but now it’s fully launched and provides a host of new options for VRChat users.

 

One part of the system is PhysBone, shown above. It is a more optimized replacement for DynamicBones that allows users to create physics-based bone and skeleton structures on avatars. There are several different interaction types that can be set up for an avatar. It also works on Quest, meaning that Quest users will be able to see moving hair, ears, clothes and more with real-time physics for the first time.

Avatar Dynamics also allows users to create unique interactions with avatars through user-defined colliders and tags, as seen below. Users can set colliders on certain parts of their avatar to result in different things — a costume change, a sound effect, or a state change, for example.

With this new system also comes a host of new settings that allow users to define and quickly change who can interact with their avatar. There are ways to disable interactions immediately, and players can also set rules and change settings to limit interactions in different ways — they can be turned off entirely, or set to just your friends, or changed on a per-user basis. The status of a user’s interactions settings — enabled or disabled — will also display above their nametag for others to see.

The Avatar Dynamics system is available in VRChat now. You can read more about the features and the associated privacy and safety settings over on the VRChat blog.

‘VRChat’ Secures $80M Series D Funding to Create its Own Digital Economy

VRChat, the popular social VR platform, announced its secured a Series D funding round of $80 million, which brings to the startup more than five times its overall lifetime investment.

The round was led by Anthos Capital, alongside participating investors Makers Fund, GFR Fund and others. According to Crunchbasethis brings VRChat’s overall outside investment to $95.2 million.

VRChat is a free app that brings together VR and non-VR users in user-generated spaces that can range from the mundane to the truly fantastic. Having celebrated its first taste of virality back in 2018, the PC and SteamVR-compatible app went on to include support for Oculus Quest in late 2020, which propelled it yet further with record-setting concurrent user numbers. The company now boasts over 40,000 concurrent users.

The company says the investment will “expedite development of a creator economy where members can earn, an enhanced social discovery system for more meaningful experiences, and expansion to more platforms. These enhancements will contribute to VRChat’s rapid growth and allow more people to access this virtual universe.”

Last year, social VR app Rec Room also dipped its toes into the digital economy by offering its creators real financial reward for developing on the app, which includes things like premium experiences, avatar accessories, and in-game gadgets. Rec Room also posted some pretty substantial funding, as its latest round garnered it a $100 million Series D and a $1.25 billion valuation.

This means Rec Room and VRChat now rank among some of the most valuable VR companies outside of platform holders Facebook, Valve, and HTC.

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VR Chat Avatar Creator Commits To Fixes & New Options For Better Representation

Wolf3D is committing to fast, important fixes and a greater set of options for its Ready Player Me avatar creator.

Yesterday we reported on the launch of a new feature for the free to use platform that lets users import virtualized versions of themselves into VRChat based on a single photo. In our own testing the feature worked well but, following launch, we noticed comments online about results for people from more diverse backgrounds. The creator didn’t always immediately provide an accurate representation of a user’s skin color, for example, and others couldn’t find the hairstyles and other options that best represented them.

We brought those concerns to Wolf3D CEO Timmu Tõke, who told us fixes would roll out starting today.

ready player me vrchat 2

“First, we’re aware that we’re not doing the best job in representing all ethnicities well in the VRChat avatar creator and our entire team is working hard on improving that immediately,” Tõke said.

Over email, he explained two crucial issues with yesterday’s launch. The first addresses missing hairstyles.

“We were in a hurry to launch and decided to disable some “heavier” (in terms of poly count) hairstyles to fit the Quest poly limit,” Tõke explained. “These hairstyles turned out to be important in representing people of color. We’re working on bringing them back ASAP and will be deploying new hairstyles throughout today.”

Another issue that we were able to replicate ourselves was that bright lighting in some photos made skin tones appear immediately lighter than they should have been. “We launched VRChat with an older texturing system, which depends a lot on the lighting of the input photo,” Tõke explained. “We will deploy a fix in an hour [at the time of writing] that improves that significantly.”

Looking further down the line, Tõke promised that Ready Player Me will offer better options for gender neutral avatars (the current solution predicts body types based on photos) and will also add more religious assets. In fact the company has just added a hijab option and plans to implement more along with more facial cutomization options and styles including hairstyles and assets for all ethnicities.

“Our prediction is based on a diverse dataset of 20,000 face scans,” Tõke added. “We’re doing a good job in generating diverse, realistic avatars in the background, but we can do the stylization part where we make the avatar more cartoon-like a lot better.”

Wolf3D Makes VRChat Avatar Creation Selfie Simple

Ready Player Me - Wolf3D

Step into the huge online social world of VRChat and you’ll find there’s plenty to explore. Before you get that far you’ll need some sort of avatar. Whilst you’ll be provided with a basic body and then given community created ones to select from, you might want to make your own. And that’s where Wolf3D steps in, making that process simple with its newly integrated app Ready Player Me.

Ready Player Me

Rather than having to download the VRChat software development kit (SDK) to create an avatar all you need to do is head to the Ready Player Me website, upload a selfie or take a photo with your webcam and Wolf3D’s software will do the rest. After that, you can further tweak your avatar with a selection of customisation options. Once finished click the “Import to VRChat,” log in to your account and wait about five minutes for it to appear in your avatar list.

You don’t even need a photo, bypassing that stage to create an avatar from the 200 customization options which include outfits, hairstyles, and tattoos. Whichever method is chosen, your new VRChat avatar can be used on both PC and Oculus Quest versions. More customization options will continue to be added.

“For many, creating an avatar in VRChat is both a daunting and very important task,” said Graham Gaylor, Co-Founder & CEO of VRChat in a statement. “We’re excited to work with Wolf3D to help make avatar creation easier and more accessible for everyone in the VRChat universe!”

Ready Player Me - Wolf3D

Wolf3D’s Ready Player Me is a cross-platform avatar creator which has been available for a while now. Compatible with apps including MeetinVR, Mozilla Hubs, and LIV, the platform offers a free Unity 3D SDK for those developers wishing to integrate avatar creation into their project.

Avatars are an important part of any social VR world, with each platform offering greater flexibility for users. As further updates are released for Ready Player Me, VRFocus will let you know.

‘VRChat’ Hosts 24-hour Ball Drop & Live Music to Ring in the New Year

Many social VR platforms are playing host to informal New Year’s Eve parties, with users banding together to ring in the new year. VRChat is going the extra mile this year though to put on a 24-hour NYE bash that includes ball drops on the hour and live music so everyone can celebrate.

VRChat’s New Year’s Eve celebration is already in full swing, replete with a Virtual Times Square. The space, which is accessible on PC VR headsets and Oculus Quest, features community-created billboards, 16 community storefronts, and rooftop areas to view the ball drop and (of course) virtual fireworks.

Like any good NYE party, live music is being offered up from a number of artists, which is courtesy of Virtual Bass, a VR festival organizer group with focus on electronic dance music. Check out the schedule below, with showtimes listed in PST:

Image courtesy VRChat, Virtual Bass

Jean-Michele Jarre NYE Concert

Electronic music pioneer Jean-Michele Jarre is also hosting a concert in VRChat that is slated to take place December 31st at 11:25 PM CET (local time here).

The concert is set to take place in a virtual recreation of Notre-Dame in Paris. Check out the promo video below.

There, Jarre will preform tracks from his upcoming album ‘Welcome to the Other Side’.

To experience it live, simply search ‘NOTRE-DAME CONCERT’ once in VRChat. The world is open to both PC VR and Oculus Quest headsets.

Replays of the concert will be available for 24 hours after the live performance.


Know of any other awesome NYE events in VR? Let us know in the comments below!

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‘VRChat’ Launches Premium Membership, Now in ‘Early Supporter’ Phase on Steam

Social VR platform VRChat has rolled out a premium subscription service which brings a few new extras to users looking to support the free app.

Called VRChat Plus, the membership includes some neat side benefits. In its Early Supporter phase though, the service seems more of a way to financially support the platform than anything.

VRChat is available on multiple platforms, however Plus is currently only available through Steam for now, with additional platforms planned for the future. At the time of this writing, the benefits of VRChat Plus include:

  • Nameplate Personalization – personalize your nameplate with an icon you create. Snap a pic in VRChat or upload your own image on the platform’s website.
  • More Avatar Slots – Everyone on the platform has been recently upgraded to 25 favorite slots, however Plus members now have 100 avatar slots.
  • Supporter Badge  –  A Supporter badge is added to your profile. Sign up now and that badge is upgraded to a permanent ‘Early Supporter’ badge.
  • Increased Trust Rating – although the way Trust Ratings are calculated is a mystery, which is to prevent people from gaming the system, you’ll benefit from a higher default Trust Rating.

The company says it’s also actively developing “many new features” for subscribers such as enhanced invite messaging, UI skinning, and “more.”

New Plus members will also get free time as an introductory offer during the Early Supporter phase. The base subscription fee is either $10 a month or $100 per year; members paying month-by-month will get a free month, while buying the whole year in advance gets you three free months of Plus.

Whether you couch it as a way of funding the app’s creators, or paying to get those little extras to personalize your experience, it’s clear VRChat needs to go farther with its Plus membership if it wants to generate long-term value for subscribers. Granted, it’s still in the Early Supporter phase, so it’s possible something more substantial is in the pipeline.

And there’s good reason to flesh out Plus if the studio wants to capitalize on one of the largest pools of players in VR. VRChat recently hit a spike in user numbers in late October, reaching a new record of 24,000 concurrent users. The developers say the spike was driven in part by the launch of Quest 2 and its virtual Halloween festivities, which eclipsed the platform’s previous spike of 20,000 concurrents in 2018 when the app first went viral.

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VRChat Plus, Paid Subscription Option, Now Available On Steam

VRChat is introducing a new way to support the service titled VRChat Plus – a paid subscription option that will give you some extra features as thanks for your ongoing support of the platform.

The service was announced in late November and is now available on Steam, with other platforms to follow later. This ‘Early Supporter Phase’ on Steam will give you a bonus the first time you sign up, depending on which subscription option you choose. The 1-month subscription, available for $9.99/month, will give you one bonus month of VRChat Plus, while the 1-year subscription, available for $99.99/year, will give you three bonus months.

VRChat Plus comes with many extra features, including custom user icons, more avatar slots, a support badge and “increased Trust.” A lot these VRChat Plus benefits also happen to improve existing features for standard users as well — for example, the custom user icons for VRChat Plus users are an additional part of a whole new nameplate system which all users will have access too. Likewise, VRChat Plus users will get 100 avatar slots, but regular users will also now be upgraded to 25 slots.

VRChat Plus will also slightly give you a slightly higher trust rank, which VRChat says “means more of your avatar features are visible by default.” This is just the beginning of Plus features, which the team is actively developing and will include features like “enhanced invite messaging, UI skinning, and more.”

You can read more about the VRChat Plus features and how to get started with a subscription over on the VRChat site.

VRChat Launches Updated 3.0 Avatar System, Increasing Customization

VRChat has rolled out an update that brings a new Avatar 3.0 system to the app, an upgrade to the 2.0 system, that adds a huge amount of new features and user customization options.

In terms of social VR apps, VRChat remains one of the forerunners in the genre and is hugely popular in the VR community. However, it’s hard to articulate the massive scope of this latest update — it adds a huge number of of features to the avatar system, giving users more control over their avatars than ever before.

The update is “focused on improving expression, enabling performances, and augmenting the abilities of avatars in VRChat … A goal of AV3 was to give you the power to do the things you want, access them more easily, and use them in a system that is officially supported.”

The system will allow you to change the behavior and animations of your avatars in huge and significant ways — almost everything is now customizable. As the development team put it, “you have full creative control of how your avatar behaves in many situations.”

There’s also the addition of the Action Menu, a new customizable UI for operating avatar animations and expressions. You can see it in action in the tweet embedded above.

All-in-all, so many specific changes and features have been added to the avatar system that we can’t list them all here. To get a better breakdown of all the new stuff on offer, check out the VRChat dev team’s blog post over on Medium.

The update and the new avatar system (along with a new Avatar and Worlds SDK) is available to download now for VRChat now.

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