Facebook Spins Out the Excellent ‘Quill’ VR Animation App, Open-sources File Format

Quill is a brilliant VR drawing and animation app originally born within the now shuttered Oculus Story Studio. The app continued on after the group’s closure, but with seemingly few long term plans for the app, Facebook has decided to spin it out by handing ownership over to its original creator. As part of the transition, Quill’s proprietary file format is being open-sourced.

In the early days of Oculus the company started internal groups like Oculus Story Studio which was tasked with exploring cinema through the lens of VR. One of the films the group released was Dear Angelica (2017), which was played back in real-time with a unique painterly look. That VR film was made possible by an internal tool that allowed artists to use VR headsets and controllers to draw and animated in 3D. Eventually Oculus moved to release the tool to the general public for VR drawing and animation; that’s the short story of how Quill came to be.

Quill uniquely combines the artistry of hand-drawing and hand-animation with the benefits of CGI, enabling some seriously beautiful works of VR cinema.

That’s why it’s something of a shame that Facebook has announced it’s giving up on the app. Seemingly uninterested in any long-term play with the brilliant tool, the company is handing off ownership.

But only time will tell if this is an end or a new beginning. Thankfully Facebook opted to give Quill away to its original creator—Iñigo Quilez and his company Smoothstep—which will maintain the app going forward. The app will continue to be available on Rift under the name Quill by Smoothstep. The Quill Theater viewer app on Quest will continue to be available but generically rebranded as VR Animation Viewer.

While Smoothstep hasn’t said much in the way of its long-term plans, the hand-off from Facebook came the same day as a new patch for Quill, version 2.9, which made some small improvements and fixes.

Seemingly in an effort to unbind Quill from its proprietary nature, the hand-off has also brought an open-source version of Quill’s unique file format called IMM. Facebook says it hopes the move will bring an “expanded creator and audience ecosystem for VR animation.”

Indeed, one of Quill’s key challenges was distribution. Unlike making a flat film which can easily be viewer via built-in players on literally billions of devices, the proprietary nature of Quill has meant that native playback of the artwork is ‘stuck’ on Oculus headsets only. The only other approach is exporting to a more interoperable format and then use other tools to render and distribute your project.

Now that IMM has been open-sourced, it should be possible for people to build IMM players for more devices, which could mean more wider distribution. We’d love to see a version built with WebXR so that Quill works could be seen easily by a wider range of devices from VR headsets to smartphones. With the open-source format, it’s also possible that other VR artwork tools could support exporting to IMM.

With Quill in the hands of Smoothstep, the app could also overcome another issue: platform exclusivity. Because Quill was made by Oculus, there was little hope that we’d ever see a version for other VR platforms, like PSVR or SteamVR. With the app now owned by an independent company, that might be a real possibility for the future, which would give more artists access to this excellent tool.

– – — – –

The path of Quill is strikingly similar to what happend with another VR art tool that was also started at Oculus, Medium. Apparently not interested in any long-term plans with the tool, Facebook opted to sell off the project to Adobe, which has recently incorporated it into its latest 3D creation tools.

The post Facebook Spins Out the Excellent ‘Quill’ VR Animation App, Open-sources File Format appeared first on Road to VR.

Excellent Painting VR App Heading For Quest Store In 2022, If It Passes Kickstarter

Painting VR, a realistic approach to painting on Oculus Quest, will be getting an official Oculus Store release in early 2022 with multiplayer, if it passes a crowd-funding campaign.

Developer Oisoi is planning to launch a Kickstarter campaign for the app on September 1. It hasn’t yet revealed how much it’s looking to raise but, should it meet its goals, it’ll look to take Painting VR from App Lab over to the official Quest Store early next year.

A big part of the app’s future plans is multiplayer, which the team says will allow for collaborative work. The developer envisions this being used not just as a fun experience for friends but also as a means of delivering virtual art lessons and even hosting exhibitions and studio visits.

We tried Painting VR earlier this year, comparing its realistic physics to the same emphasis we’ve seen in VR games like Boneworks. “Push a brush up against a wall and it’ll bend exactly you expect it to, allowing you to make strokes that feel authentic to the touch,” we said in our preview. “I was really impressed with how in control I felt whilst making strokes, and could only imagine what works actual painters could conjure up with these tools.”

Painting VR isn’t the only intriguing VR art app to spring up in the vacuum left behind by Google abandoning Tilt Brush. Vermillion allows for realistic oil painting on the platform, and Brushwork is a free experience you can try in WebXR.

Built on ‘Medium’, Adobe’s New Substance 3D Modeler Aims to Bring VR Modeling to Pro Workflows

This week Adobe revealed its new Substance 3D software suite which is designed to give creative professionals a comprehensive set of tools for modeling, texturing, and lighting 3D objects and scenes. Built on the foundation of the VR sculpting tool Oculus Medium (which Adobe acquired back in 2019), the Substance 3D Modeler tool aims to make VR modeling an integral part of the suite’s 3D workflow.

Adobe’s new Substance 3D suite is comprised of five apps that work together:

  • Substance 3D Stager – Compose and render state-of-the-art 3D scenes in your own virtual studio.
  • Substance 3D Painter – Texture 3D models in real time with this industry-standard app.
  • Substance 3D Sampler – Create 3D materials and lights in a flash from real-life images.
  • Substance 3D Designer – Design parametric 3D assets with full control and infinite possibilities.
  • Substance 3D Modeler – Intuitively sculpt 3D models on desktop and in VR

While the first four are available now with the launch of the toolset, the VR-capable Substance 3D Modeler is in a closed beta for the time being. If you’re interested you can sign-up here.

Oculus Medium lead designer Lydia Choy, who transitioned to Adobe in the acquisition, is also playing a leading role in the development of the Substance 3D Modeler. In a video segment about the Substance 3D suite Choy says that Medium will continue to be freely available in the Oculus PC store, but 3D Modeler is a new direction for the project, which is “built on the foundations of Medium, but with a more ambitious vision that’s geared for professional workflow.”

For one, 3D Modeler works with both flat screens and VR, and artists can switch between the two at any point. Users can even use industry-standard stylus input for “prevision and surface-based sculpting,” or pop into VR for intuitive, hands-on modeling that’s designed to feel like working with clay.

“With medium, much of the workflow was focused on the creation of organic and hard-surface objects. For Modeler, we are carrying over this capability but also giving you powerful assembly features,” says Choy. “It will be easy to copy and organize content as instances, so when you edit one of the objects, all of the siblings also change. This is an efficient way to duplicate parts of your creation and add repeating details, assemble complex scenes, or play with variations of your design.”

Further, 3D Modeler is designed for seamless integration into the rest of the Substance 3D toolset.

“Modeler will be the starting point for your [3D] ideas, and from there you will have a smooth transition into the rest of your professional workflow or pipeline. When you are ready to take things further, it will be easy to send your work into [Substance 3D Painter] for texturing and materials, and then for a final render in [Substance 3D Stager], Blender, or another lighting tool of choice. And then over to Photoshop for a final paintover,” Choy explains.

So far we haven’t seen mention of headsets beyond Rift S being supported by Substance 3D Modeler. While Medium was only ever available on the Oculus PC store, now that Adobe acquired the company it’s possible that we’ll see support for non-Oculus headsets too.

On Twitter, Choy notes that “the work [on Substance 3D Modeler] is still pretty early, so there will be more news as it progresses.”

The post Built on ‘Medium’, Adobe’s New Substance 3D Modeler Aims to Bring VR Modeling to Pro Workflows appeared first on Road to VR.

Adobe Productizing Oculus Medium Acquisition As ‘Substance 3D Modeler’

Back in 2019, Adobe acquired the Oculus Medium PC VR sculpting tool and made it free. Adobe just launched a new ‘Substance 3D’ suite of creation tools, and Medium is evolving to become Substance 3D Modeler.

Oculus Medium started development in 2014 as an internal showcase of the potential of positionally tracked controllers.

Oculus Touch controllers were shown at dozens of trade shows & conferences in 2015 and 2016, with Medium being the demo of choice for creatives. We first tried it at Oculus Connect 2, declaring the experience “the future of creativity”.

When the Touch controllers finally shipped in December 2016, Medium was one of the pack-in titles. HTC Vive owners could purchase it for $30 and run it using the tool ReVive.

Medium was always pitched as a serious creation tool for professionals, with the team making it clear they wouldn’t downgrade the software to make it run on the mobile Oculus Quest. Instead, it was bundled for free with the PC-based Rift S.

As Facebook’s focus shifted from PC to standalone, Medium’s future became less clear. In December 2019, Adobe announced the acquisition of Medium – and much of the team behind it – from Facebook.

Nine months later, Adobe renamed the software ‘Adobe Medium’ and made it available for free to all. It will remain on the Oculus Rift Store for free.

Adobe now plans to productize an evolved vision of Medium as ‘Substance 3D Modeler’. A private beta is now beginning. Unlike Medium, Substance 3D Modeler will also support non-VR interaction:

“Modeler uses a VR interface to recreate the natural, organic feeling of sculpting clay with your hands and it lets you interact with your model on the desktop so you can leverage the precision of mouse and tablet controls.”

Adobe

Substance 3D Suite

While Substance 3D Modeler is launching in the future, the wider Substance 3D Collection consisting of four desktop tools is launching today.

Adobe acquired Allegorithmic in December 2019, including its IP & team. Substance 3D Designer & Substance 3D Painter are based on Allegorithmic’s products of similar names.

Adobe says Allegorithmic’s tools were used in “the vast majority of AAA game titles, including Half Life Alyx and Microsoft Flight Simulator“.

Substance 3D Sampler lets you create materials from real world objects, or combine existing materials from Adobe’s library.

Substance 3D Designer lets you create dynamic textures & materials using graphs.

Substance 3D Painter is used to apply textures and materials to 3D models.

Substance 3D Stager lets you position models in a scene, apply realistic lighting, and render images from the created scene. It replaces Adobe Dimension.

There’s no price announced yet for Substance 3D Modeler, given that the software is still in a beta testing release, but the rest of the Substance 3D Collection is priced starting at $39.99 per month at the time of this writing.

“3D is the next generation of creativity,” said Scott Belsky, Chief Product Officer, Executive Vice President – Creative Cloud, in a prepared statement.

‘The Museum of Other Realities’ Free to Keep on Steam & Viveport for Limited Time

The Museum of Other Realities (MOR), the multiplayer VR museum which hosts a large collection of some of the most stunning works of art in the medium, is now free to keep on Steam and Viveport for a limited time.

Typically priced at $20, MOR is now free to keep forever if you add it to your Steam or Viveport library before June 21st. The social VR museum has gone free in honor of the X3: Virtual Exhibition, which was created in partnership with Tribeca, NewImages, and Cannes XR festivals.

The studio says all three paid DLC exhibition spaces feature a combined total of more than 55 virtual reality experiences, including a number of 2021 premieres, and “hand picked selections of works from some of the most acclaimed VR creators and studios in the world.”

When purchased separately, the ‘entry ticket’ for each DLC costs $15. If you have a festival accreditation or an industry multi-pass from one of three XR3 partners, you may already have access.

All tickets purchased on Steam or Viveport remain valid from June 9th to July 17th. Festival DLC packages range between 30 and 50 GB, so make sure to have plenty of disc space on your PC before purchasing the ticket.

If you’re not coming for the X3 Exhibition, there is a single free DLC called The Immersive Arcade which was added to MOR in celebration of select British XR artists. On top of that, MOR on its own hosts a vast amount of both static and interactive art that’s easy to get lost in. Since it’s a social platform too, it offers a great opportunity to interact and network with new people in a time when traveling to large-scale festivals is still unsafe.

The post ‘The Museum of Other Realities’ Free to Keep on Steam & Viveport for Limited Time appeared first on Road to VR.

VRHAM! Virtual Reality & Arts-Festival 2021: Kunstwerke in der Magenta VR App erleben

Das VRHAM!-Festival hat sich in wenigen Jahren zu einem der wichtigsten Events für Künstler und Künstlerinnen entwickelt, die mit VR-Technologie arbeiten. In diesem Jahr wird das Event in hybrider Form stattfinden, in Hamburg und online. Ab dem 4. Juni kann ein Großteil der Kunstwerke auch kostenlos mit der Magenta VR App (iOS, Android) oder mit der Oculus Go erlebt werden. 

Kunstwerke in der Magenta VR App erleben

Die folgenden Inhaltsbeschreibungen stammen von der Webseite des VRHAM!-Festivals:

ARTS PROGRAM/VRHEXIBITION

The Forest Inhales You / Inka Kendzia

image6.png

The Forest Inhales You steht für das Zusammentreffen von Mensch und Natur, möchte physische Grenzen auflösen und neue Verbindungen schaffen. Das VR-Erlebnis lädt uns ein, zu entschleunigen, uns nach innen zu wenden und die eigene Selbstwahrnehmung zu beeinflussen. So soll die immersive Kunstinstallation eine Erinnerung an unser aller Verbundenheit sein, jenseits einer formhaften Permanenz.

Aporia / Patricia Detmering

image1.jpg

Aporia ist eine virtuelle Welt, die sich über Algorithmen selbst generiert und entwickelt. Dabei verhandelt das Projekt die soziologischen Prozesse geschlossener und offener Gesellschaften. 60 menschliche Avatare, ausgestattet mit einer jeweils eigenen künstlichen Intelligenz (KI), bewohnen die Welt von Aporia und sind durch komplexe Algorithmen in der Lage, ihre Umwelt zu erkunden und sich individuell für Handlungen zu entscheiden.

Kykeon / Mariá Júdová

image7.png

Kykeon ist ein immersives VR-Erlebnis, das zeitgenössischen Tanz, Kunst und VR-Technologie miteinander verbindet, um Einblicke in eine verborgene Welt zu geben – durch die Augen eines Schamanen. Der Titel „Kykeon“ bezieht sich auf einen rituellen Trank aus dem antiken Griechenland, von dem man glaubte, er sei der Schlüssel zu esoterischem Wissen. Mithilfe einer Kombination aus Tanzpraxis und immersiver Technologie will das Projekt alte, rituelle und folkloristische Praktiken neu erforschen, um als Gesellschaft voranzukommen.

ARTS PROGRAM/VRCINEMA

Sun Within / Vesela Stanoeva

image3.jpg

Sun Within ist eine Mixed Reality Installation, die das Paradies erforscht – nicht als Ort, sondern als Bewusstseinszustand. Wir begeben uns auf eine besondere Mission durch die fiktiven Welten des kollektiven Bewusstseins der »Plejadisch-Sirianisch-Arkturianischen Zivilisationen des Lichts«, die es sich zur Aufgabe gemacht haben, die Menschheit beim Übergang in eine neue Ära zu unterstützen: Eine Ära des Friedens, der Harmonie, der Einheit, des Einsseins, des Wohlstands, der Liebe und des Wohlbefindens.

Reeducated / Sam Wolson

image2.jpg

Reeducated ist eine Dokumentation des »New Yorker«, die uns in ein »Umerziehungslager« in Xinjiang führt. Geleitet werden wir von den Erinnerungen dreier Männer, die gemeinsam in derselben Einrichtung inhaftiert waren.

Aska / Dominik Turan

image8.png

Aska ist ein animierter 360°- Kurzfilm, der in einer farbenfrohen, surrealen, mythologisch aufgeladenen Welt spielt. Eine Reise tief in das Unterbewusstsein, die in zehn einminütigen Sequenzen erzählt wird – jede mit ihrer eigenen kleinen Geschichte und Bedeutung.

Nature Abstraction / Matteo Zamagni

Nature Abstraction ist eine immersive, sensorische Erfahrung, die die geheimnisvollen Formen von Fraktalen erforscht, mathematisch berechnete Darstellungen von natürlichen und biologischen Formen. Das Projekt gibt durch VR einen Einblick in fraktale Formationen, die als drei Welten erscheinen, jeweils begleitet von Musik, die den meditativen Zustand und die Entspannung erleichtern sollen. Die Fraktale wurden außerdem durch Googles Deepdream verarbeitet, was die Landschaften in sich morphende, psychedelische Muster verwandelt, die unseren Augen sehr vertraut vorkommen, obwohl sie rein zufällig erzeugt werden.

Recoding Entropia / François Vaultier

image4.jpg

Ein metallischer Tetraeder schwebt durch einen milchigen Abgrund. Alles ist ruhig – bis sich die geometrische Form plötzlich dekonstruiert und in Milliarden von Fragmenten atomisiert. Dies ist der Beginn einer Reise der schöpferischen Zerstörung, bei der sich alles Feste in Luft auflöst, um sich dann wieder zu verdichten. Die hypnotische Allegorie der ewigen Wiederkehr, eine spirituelle Reise, bei der Leben und Tod austauschbar sind. Durch rein abstrakte Formen und Bewegungen hinterfragt Recoding Entropia den Platz des Zuschauers im Universum.

Der Beitrag VRHAM! Virtual Reality & Arts-Festival 2021: Kunstwerke in der Magenta VR App erleben zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Painting VR’ Brings Out Your Inner Bob Ross, Now on Quest & SteamVR

There’s a few really great art apps for VR already, like Tilt Brush, Kingspray, and Gravity Sketch, but few focus solely on painting on virtual canvas. Now Painting VR, a painting simulator that lets you mix and use fresh paint while creating on realistic canvases, is officially out of is Early Access period on App Lab, coming to the Meta Quest Store for Quest and Steam for PC VR headsets.

Update (April 15th, 2022): Painting VR arrived on the official Meta Quest Store for both Quest and Quest 2, and to Steam for all SteamVR headsets for the first time. Priced at $20, the app lets you mix colors, dip your brush in and start painting.

Check out the new release trailer below to see Painting VR in action, replete with finger painting. The original article detailing its launch on App Lab follows below:

Original Article (May 11th, 2021): Developer Oisoi.studio bills Painting VR as an app that’s “very hands-on, easy to understand, and aimed at all ages.”

“Play around and feel the relaxing satisfaction of putting unlimited amounts of fresh paint on a huge canvas,” Oisoi, says. “Teach yourself the basics of colors, the painting process and composition. Sharpen your skills by experimenting with the tools and techniques at hand, and become part of a new wave of digital artists. All without having to bother about cleaning up afterward.”

Check out the trailer below to see Painting VR in action:

Painting VR is available via Oculus App Lab for Quest, and is priced at $10.

Painting VR is planned to stay in early access on App Lab for “about a year,” the studio says, with updates coming every trimester.

The studio says its second update will add more creation tools, whilst the third update will focus on “connecting with the world and other users.” A fourth update will introduce the ability to add new environments and tools through the game’s upcoming market place.

The art app is currently only available for Quest and Quest 2, however the studio says it’s considering a port for other VR platforms as well.

The post ‘Painting VR’ Brings Out Your Inner Bob Ross, Now on Quest & SteamVR appeared first on Road to VR.

Atlas V’s Next VR Movie Is Madrid Noir, Coming Soon to Quest

Atlas V and No Ghost announced that their latest immersive VR movie, Madrid Noir, is coming soon to Oculus Quest.

Madrid Noir is “staged as an awe inspiring theatre production” in VR and is presented in two acts, totaling roughly 45 minutes. It’s set at night in the beautiful city of Madrid, showing a version of the city that has now been “lost to time.”

Directed by James A. Castillo, Madrid Noir will star Godeliv Van Den Brandt as Lola Petit and Fernando Guillén Cuervo as Manolo Monreal. The film has been selected as part of multiple film festivals, including the 2021 Tribecca Film Festival.

You can check out a short teaser trailer below.

If the art style feels familiar, that’s probably because Atlas V previously worked on Gloomy Eyes, one of my personal favorite immersive movie experiences available on Quest.

Here’s a more detailed synopsis of what to expect from Madrid Noir:

After her estranged uncle is declared dead, a disenchanted young woman arrives in Madrid to empty the apartment that he left behind. Lola is soon compelled to dig into her memories, where she’ll pick up her uncle’s shadowy trail and attempt to piece together the puzzles of the past. 

The Quest is now home to a number of fantastic immersive movies and experiences that go beyond gaming. If you want to check out the Atlas V back catalog before Madrid Noir, try out the excellent Battlescar and Gloomy Eyes. Otherwise, Paper Birds is another great option – we’re still waiting for part two.

You can check out our list of the best non-gaming immersive experiences for Quest here.

Madrid Noir releases Summer 2021 for both the original Quest and Quest 2.

MultiBrush – Multiplayer Tilt Brush Hits Quest App Lab

One of Tilt Brush’s new open-source offshoots is available on Oculus Quest App Lab. MultiBrush is available on the platform for free.

Created by Rendever, MultiBrush is exactly what you think it is, a multiplayer version of Tilt Brush. It gives users access to the same tools seen in the main app and lets them make stuff together. Over it’s five-year run at Google, the main Tilt Brush app never implemented support for multiplayer. Check out a look at the app below.

This is an early version of the app so expect some issues that will hopefully be addressed in the future. MultiBrush first released on SideQuest at the start of the month, but the App Lab launch means you’ll no longer need to sideload the app onto the platform. App Lab works as a sort of middle ground between SideQuest and the official Oculus Quest store – you won’t be able to find App Lab titles when browsing Facebook’s store but with a direct link you can have it installed in seconds.

Google announced that Tilt Brush was going open-source at the end of January, also confirmed that the main platform will no longer be updated. It’s the latest in a string of moves that sees the company distancing itself from areas of VR – last year it also closed down its online 3D asset library, Poly. Owlchemy Labs, the Google-owned developer of Job Simulator, remains operational and working on a new VR title, however.

Are you going to be checking out MultiBrush on App Lab? Let us know in the comments below!

This ‘Tilt Brush’ Port Brings Google’s VR Creation App to WebXR

Google stopped active development on Tilt Brush late last month, but also made the VR creation suite open source so anyone could get under the hood. We’ve seen a number of clones already, but this is the first port we’ve seen that lets you access directly from a WebXR browser.

Dubbed Silk Brush by developer Daniel Adams of msub2, the app is a near 1:1 port of the original, replete with all default brushes, the ability to save and load sketches, take snapshots, and even export to .glb.

To poke around in Silk Brush, simply open this page on a WebXR-compatible browser and hit the ‘VR’ button. If you’re on Oculus Quest, simply use the default Oculus Browser in-headset. If you’re on a Windows PC, you can fire up the included Chromium-based Edge browser which natively supports WebXR.

One neat feature is the ability to download your sketches, models, and snapshots in your local storage. You can do this by heading to this page and choosing which item to directly download.

Granted, performance, even on the beefier Quest 2 is still a bit shaky, although it’s completely playable. As predicted, it’s much more stable on a VR-ready PC, either played through a dedicated PC VR headset or Oculus Link.


Looking for more Tilt Brush clones? Check out our recent piece on the first wave of ports to come out following the app’s open-sourcing.

The post This ‘Tilt Brush’ Port Brings Google’s VR Creation App to WebXR appeared first on Road to VR.