The Best Oculus Quest 2 Accessories & Why You’ll Want Them

Oculus Quest 2 has everything you need in the box to get playing an awesome selection of VR games. Once you’ve owned it for a few weeks though, you’ll probably start to notice the headset’s inherent pain points, which can be solved with a few key aftermarket products. Here, we’ve rounded up some of the best basic accessories you may want to consider as a long-term VR user.

Upgrade Your Headstrap

With onboard computing, sensors, and battery all located inside the Oculus Quest 2, the device is decidedly front-heavy. You may not notice right away, but the more you play, the more those niggling comfort issues will arise. Your neck will thank you in the long run by replacing the stock fabric headstrap with a rigid one.

Facebook’s official headstrap replacements, the Elite Strap or Elite Battery Strap, provide good counterbalance to better center the headset’s bulk closer to the middle of your head. The Elite Battery Strap seems to be the best when it comes to counterbalancing and it also provides around 2 -3 hours of extra playtime thanks to the 4,676 mAh battery integrated in the back.

Elite Battery Strap | Photo by Road to VR

At $50 and $130 respectively (the Elite Battery Strap comes with a travel case) these are pricey, but effective solutions—provided you manage to get one that doesn’t eventually break. Quality has been an issue with these official straps in the past. Although Oculus has seemingly taken care of the issue by pulling affected items from sale, every once in a while support threads still pop up.

For around $30 – $40, you can get a a number of white label straps similar to the regular Elite Strap on Amazon that essentially do the same job. If you’re looking to save a couple bucks, many of them are well-rated by users. You can also get variants with external battery caddies on the back which provide more or less the same functionality as the Elite Battery Strap at a fraction of the price.

VR Cover or Spare Facepad

After playing VR games regularly over the next few months, you may start to notice grime and grease buildup on the face pad (also called ‘facial interface’) of your Quest 2. The stock face pad is basically a sponge, so to make headset sanitization simple, you should really invest in either a VR cover or a replacement pad that is easily cleanable.

Silicone VR Cover | Image courtesy VR Cover

There are thankfully a number of solutions on the market. VR Cover produces an official third-party facial interface replacement set for $30 which takes the place of the original. It comes with anti-fog airflow channels, removable nose guard and two wipeable PU leather-covered memory foam replacement pads.

VR Cover also makes a silicone cover for $14 that goes over the stock face pad. It offers a hand-washable medical-grade silicone construction and nose light guard too, which is handy. If you’re looking for a cheaper solution, for $9 you can buy a similar silicone cover on Amazon, although it’s unclear if the silicone used is the un-oiled variant seen in VR Cover’s version, which could cause skin irritation in users with sensitive skin. Whatever you buy, make sure it fits Quest 2 specifically since the headset has a unique face pad design.

Long USB-C Cables for Wired PC Play

Whether you’re just looking for comfortable charging during gameplay, or you want to connect Quest 2 to your computer via Oculus Link to use it as a PC VR headset, you probably want a cable long enough to get the job done.

Official Oculus Link Cable | Image courtesy Oculus

Oculus has the official 16-foot Link cable for $80; it’s lightweight thanks to its fiber optic design, but that’s still a pretty steep price to pay for a cable. Thankfully, any 3.0 USB-C cable will work, and there are tons on Amazon that will do the job. Just pick one, and you’re off to the virtual races.

Oculus Link is the lowest latency way to play PC VR games with Quest, although it’s not the most comfortable way since you’ll be tethered to your PC. To cut those wires, you may need to modify some things about your wireless network setup that could let you play via Wi-Fi. Remember, to play PC VR games via Link, you’ll need a VR-ready PC.

Wi-Fi Router for Wirelessly PC VR Games

Cables are so 2020. With Oculus Air Link you can stream SteamVR and Rift exclusive games over Wi-Fi and play them wirelessly just like native Quest games.

If you don’t have a dual-band router and are still using that old 2.4GHz box, it might be time to upgrade, because Oculus recommends connecting to Wi-Fi via 5GHz band (AC or AX).

You can find dual-band Wi-Fi routers for as low as $40 on Amazon, however the more you pay, generally the better range you get. Oculus recommends having your PC connected to a router or access point via ethernet cable, and in the same room as the headset or in line of sight. The better the connection, the lower the latency involved.

Make Charging Easier

Ok, so you might have a nice and long charging cable now, but that may not be enough to stop you from forgetting to top up all of your batteries. There’s a few products out there that help you keep your headset and controllers charged at all times.

Anker offers a nifty Quest 2 Charging Dock for $87, which not only acts as a nice place to rest your headset and Touch controllers when not in use, but also makes sure they’re always at 100% battery when you’re ready to play. The only issue is it’s often out of stock, although there’s a few other things you can grab that can still make life a little easier.

Image courtesy Anker Innovations

A quick and easy solution is a ready supply of rechargeable AA batteries and battery charger. You’ll find them everywhere, from your local supermarket, to IKEA, to Amazon. Many long-term VR users go for Panasonic’s name brand Eneloop batteries, which offer a low discharge rate when not in user and high rechargeability, but here’s an insider tip: the AmazonBasics and IKEA 2450 mAh Lada batteries are very similar for a much cheaper per-battery price. You’ll want plenty—at least four to make sure you always have a spare ready for when Quest throws you the dreaded low battery warning. Oculus suggests 1.5 V batteries, but your regular 1.2 V AAs work just fine.

On the topic of batteries, there are also USB-rechargable batteries from Survival Frog that have a USB connector integrated into the battery’s design. A four pack will cost you $15, and come at a lower 1450 mAh rating, but it certainly gets major points for reducing clutter.

Image courtesy Survival Frog

Headset charging can also be made simple too without buying Anker’s special dock. A set of USB-C magnetic cables on Amazon for as little as $13 will do the trick, although you can’t use it for Link gameplay, only charging.

Carrying Cases

Maybe you haven’t really needed to leave your house, but eventually you’ll want to take your Quest over to show off some of your favorite games and experiences to friends and family. Quest 2 is pretty rough and tumble, but you’ll still probably want to protect your investment from dings and scratches.

Photo by Road to VR

Oculus has a stylish, albeit fairly cheap-feeling Quest 2 carrying case for $50 which will get the job done. It can fit everything you need, including Touch controllers and Elite Straps. It’s nearly as thin as the headset itself, which makes it good for slipping into a backpack or carry-on.

That said, Oculus Quest 2 isn’t super unique in its form-factor, so you have plenty of cases to choose from to get the job done. Watch out though, if you bought a third-party head strap, you’ll need to double check there’s enough room in there to fit it, since the white label straps tend to be a bit bulkier than the official Elite Straps.

Image courtesy Esimen, Amazon

For $39, the Esimen Quest 2 case is a rigid case made from a high-density material that can fit everything. That includes the company’s bulkier third-party headstrap and many similar-looking white label straps.

Protect Your Glasses (and Lenses too)

Glasses wearers already have the plastic off-set included in the box, which puts a bit more room between the Quest 2’s lenses and your precision specs. This may work for a majority of users, but if you’re looking for some special kit, you’ve come to the right place.

Many long-term VR users and developers have opted for a separate pair of low-profile glasses entirely, so you can play in any VR headset, past, present or future. For as low as $30 (depending on your prescription), you can get a cheapish pair of glasses to suit your needs from Zenni Optical, prescription lenses included.

Frames Direct offers an official third-party solution for $80 for prescription inserts which include an anti-reflective coating. There are multiple vendors offering more or less the same thing though, with VR Optician offering theirs for $70. Whatever company you go with though, make sure to have a copy of your prescription since you can’t buy corrective lenses online in the United States without it.

Image courtesy Oculus

Still, you may be in for accidental scratches from your cheapy specs, which leads us to the an expensive, but awesome solution for the myopic among us. You can also buy special inserts that come in both prescription and non-prescription versions.

The same basic design can also be purchased without non-prescription inserts too from a number of companies, which not only protect from scratches but also in some cases blue light too. These are much cheaper, with pricing typically around $20 – $30 for a pair.


What is your favorite must-have Quest accessory? Let us know in the comments below!

The post The Best Oculus Quest 2 Accessories & Why You’ll Want Them appeared first on Road to VR.

Crowdfunded Off-Ear Speakers ‘VR Ears’ Delayed Until Summer 2021

VR Ears was successfully crowdfunded back in May, garnering nearly $200,000 over the course of its month-long Kickstarter campaign. Now the developers Rebuff Reality say its off-ear speaker accessory for VR headsets will ship out a few months later than previously planned.

The project’s Kickstarter says VR Ears offers “high performance audio” via its premium off-ear speakers and built-in Digital Amplifier and Signal Processor.

Featuring a clip-on design, it also supports a wide array of devices including Oculus Rift, Rift S, Oculus Quest, Quest 2, HTC Vive, Vive Pro, Vive Cosmos, PSVR, Valve Index, and Pimax 8K’s rigid headstrap variant.

VR Ears was slated to start shipping in December of this year, however now the Miami-based team says it will officially begin shipping on July 15th, 2021.

The creators cite difficulties making hardware improvements during the global supply chain disruption caused by the COVID-19 pandemic.

Here’s the full statement to Kickstarter backers from Rebuff Reality:

Hi VR Ears Backers,

We have had a long journey this year making a ton of improvements to the design and audio performance of VR Ears, while at the same time dealing with the impact COVID-19 has had on the global supply chain. We are finally ready to begin the tooling process and release a firm shipment date. VR Ears will ship July 15, 2021, with full support for Oculus Quest 2, forward compatibility for all leading VR headsets, and standalone with our HeadStrap accessory.

We know this is not what you were hoping for, we feel the same way. All the funds we’ve gathered have been put to good use improving the product in the best way possible. We take to heart all the support the community has given us this year, just as we have done for TrackStrap, VR Power, VR Shell, and all our other products. VR Ears will be simply awesome. After using VR Ears, you won’t know how you lived without them, and won’t be able to go back to anything else.

Stay tuned for more updates as the tooling and validation process moves forward.

Rebuff Your Reality,

Joe Sciacchetano

Founder and CEO

It’s important to note that the tooling and validations processes come with their own challenges, so it’s slightly puzzling how Rebuff Reality can give such a precise release date this far ahead of having the final product in hand.

Granted, the company has prior experience in manufacturing, as it offers a line of products such as VR Power, an external battery pack and counterweight for Quest and Quest 2, and VR Shell, an exterior faceplate protector for the original Quest. Still, it would have been a nice accessory for some VR users hoping to upgrade to an audio system similar to what Valve Index features natively.

For latecomers to the Kickstarter, Rebuff Reality has an IndieGogo currently taking pre-orders. Early Bird tiers are still available at a 40% discount off its $150 MSRP, which comes to $89 (€75) for a pair of VR Ears and a single set of clips.

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Quest 2 Elite Strap & Elite Battery Strap Review

Quest 2 is the first Oculus headset to get official head strap accessories. There’s two to choose from: the Elite Strap, which offers a rigid strap with counterweight, and the Elite Battery Strap, which is essentially the same but with an even better counterweight thanks to an included battery. Here’s our review of both options.

So right up front I’d like to say: no matter which one you pick, if you’re a serious VR user (ie: not a first-timer), I’d highly recommend either of these Quest 2 headstrap accessories over the soft strap that comes included with the headset. As we found in our full Quest 2 review, the soft strap just doesn’t do a great job of keeping the headset comfortably on your face.

SEE ALSO
Official Quest 2 Third-party Accessories: Two Logitech Headphones, VR Cover Facial Interface

But the Elite Strap accessories aren’t just an improvement over the Quest 2 soft strap, they’re the best strap design the company has made yet on any of its VR headsets, and both feel very well built.

Quest 2 Elite Strap & Elite Strap with Battery

Photo by Road to VR

It’s about time Oculus started offering accessory upgrades for its headsets. For the first time with Quest 2 you can get the Elite Strap (priced at $50 on Amazon) and the Elite Battery Strap (bundled with a case for $130 on Amazon). And fortunately they don’t disappoint.

The thing that makes these headstraps great is that they’re the first from Oculus (or really any headset maker so far) that makes it really obvious how to find the right fit. This has been a persistent issue with VR headsets from the start, with many first-time users not adjusting their headstraps correctly, leading to discomfort.

Getting some grip under the occipital bone (green) is critical to being able to distribute weight with the headset’s top strap | Image courtesy Anatomography (CC BY-SA 2.1 JP)

It’s the rear rubber piece, and the particular way it’s mounted to the strap, that’s the key here. The shape has a pronounced ‘underscoop’ that makes it easy to tell by feel alone; it naturally grips your occipital bone, the part of your skull which first juts outward if you trace a line along the back of your neck and up to your skull.

Basically, with the Elite Strap and Elite Battery Strap for Quest 2, if you aren’t wearing if right, you’re going to feel that it’s in the wrong spot. Once you do find that sweet spot around the occipital bone, it’ll be really clear that’s where it’s supposed to rest. And that makes a big difference because the strap is designed to grip in such a way that it distributes much more of the headset’s front weight to the top of your head instead of simply tightening the strap like a vice against your face.

Photo by Road to VR

Once you’re ready to tighten the strap, the dial on the back really makes it a breeze. As you twist the dial, the headset will tighten in small increments delineated by audible clicks. If you want to loosen the headstrap, just spin the dial the other way.

While the rigid nature of the strap improves its comfort, the extra weight in the back makes a big difference too by counterbalancing the otherwise front-heavy headset.

The Elite Strap and Elite Battery Strap share the same fundamental design; the only major difference is the rear part of the Elite Battery Strap is about twice as thick and twice as heavy since it houses an extra battery—which Oculus says will double the battery life of Quest 2.

Photo by Road to VR

A short cable runs along the left side of the Elite Battery Strap which plugs into the side of Quest 2 to feed it power. The underside of the battery portion has its own USB-C charging port, allowing you to plug in your Quest 2 to charge both the extra battery and the headset at the same time.

In terms of comfort, I’d say that the Elite Battery Strap has a slight edge over the Elite Strap because the increased weight offers an even better counterweight, making for a more balanced headset overall.

Downsides of the Elite Straps

Photo by Road to VR

There’s really only one thing I’m missing with the Quest 2 Elite Strap accessories, and that’s the spring-fitting mechanism used in the original Rift and Quest headsets. The strap design had a spring built into the struts which made it really easy to put the headset on and pull it off without loosening or tightening it once you already found your ideal fit.

SEE ALSO
Quest 2 Official Accessories Include Elite Strap, Elite Battery Strap, Carrying Case, & Fit Pack

The Elite Strap accessories don’t have this, so usually you’ll end up tightening it every time you put it on and loosening it every time you take it off. It’s not a major difference, but having that springy action would make taking the headset off and on a bit smoother.

Although you won’t have to deal with it often (unless you’re juggling straps), the way that the Elite Straps attach to Quest 2 is just kind of… weird. Instead of some kind of latching mechanism, the Elite Straps have a sort of self-clasping design which grip snuggly onto the headset’s struts.

With enough force, the headstrap accessories clasp around Quest 2’s struts. It’s an awkward affair, but works eventually | Photo by Road to VR

It seems to work just fine, but removing the original headstrap always makes me feel like I’m going to break something, and attaching the new straps is an awkward affair since there’s no clear starting point. You’ll figure it out eventually, but something more intuitive would have been welcomed.

If you’re the kind of person that expects to be laying down or learning your head back against something while using Quest 2 for media viewing, the Elite Straps probably aren’t a good choice. The counterweight and dial housing is a bit too large not to get in the way.

Photo by Road to VR

And last but not least, there’s the odd caveat that the Elite Battery Strap is only sold bundled with the Quest 2 case. So while you can buy the regular Elite Strap by itself for $50, if you want the Elite Battery Strap you have to buy the bundle which includes the Elite Strap with battery and Quest 2 case for $130.

Speaking of the case…

Oculus Quest 2 Case (included with Elite Battery Strap)

Photo by Road to VR

Since the Elite Battery Strap can only be bought in a bundle with the Quest 2 case, we might as well have a quick chat about it.

From a functionality standpoint it works just fine and is a slight improvement over the original case as Quest 2 slides into it more easily. There’s built-in room for the controllers, even if the plastic piece inside that’s meant to hold them doesn’t clearly indicate the intended controller orientation.

Photo by Road to VR

While it feels pretty well put together, I imagine the aesthetics will be a bit divisive. The outer skin is covered in a white and nearly hairy feeling material. This alone wouldn’t be too much of an issue, I’d guess, if not for the zipper opening which presents itself as a highly contrasted black line around the whole case. Especially because this line doesn’t have a uniform width all the way around, it can make the case look poorly crafted at times.

But for my taste, I’m not buying a case for fashion’s sake—it serves its purpose perfectly well as a tote for the Quest 2, controllers, and charger.

– – — – –

The Oculus Quest 2 Elite Strap and Elite Battery Strap accessories feel very well built and come highly recommended thanks to their intuitively fitting design and improvements to comfort over the default soft strap. The Elite Battery Strap has a slight edge on comfort thanks to the additional counterweight from the battery, but unfortunately it can only be bought bundled together with the Quest 2 case.

If you’re a first-time VR user or someone who plans to use Quest 2 more for seated (or reclined) media viewing than anything else, you might want to keep the default strap first for a few hours of wear before opting for an upgrade. But if you’re a serious VR user who intends on spending plenty of time in the headset, we’d suggest going for the strap upgrade right away.

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Quest 2 Official Accessories Include Elite Strap, Elite Battery Strap, Carrying Case, & Fit Pack

Oculus is finally getting serious about offering first-party ergonomic accessories. The company will offer several accessories for Quest 2 to help you get the ideal fit.

Quest 2 ships with a soft strap, but from our review of the headset we think you’re probably going to want something more substantial to add better support and a counterweight.

SEE ALSO
Quest 2 Announced with XR2, 90Hz, & New Controllers Starting at $300, Pre-orders Open for October 13th Launch

Luckily Oculus plans to offer an Elite Strap ($50) and Elite Battery Strap ($80) which will do just that. The Elite Battery Strap charges Quest 2 while you play and is set to nearly double the battery life. It also has its own charging port so you can charge the strap and headset’s battery together at once.

Along with the Elite Straps, Oculus will also offer a case for Quest 2 which has enough room for either the default soft strap or either of the Elite Straps. It also fits the controllers, charging block, and charging cable. The case will be priced at $50, but also sold in a bundle with the Elite Battery Strap for $130 together.

Image courtesy Facebook

Oculus will also sell a ‘Fit Kit’ for $40 which will give you two additional Quest 2 face pads which are made for wider and narrower faces than the one that comes included with the headset. The Fit Kit will additionally include ‘light blockers’ that will help block light from entering through the nose cavity.

Image courtesy Facebook

Oculus is further teaming with third-party accessory makers to make sure Quest 2 has even more officially licensed third-party accessories from the likes of Logitech and VR Cover.

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Official Quest 2 Third-party Accessories: Two Logitech Headphones, VR Cover Facial Interface

Facebook officially unveiled Quest 2 today along with third-party hardware accessories offered direct from Oculus.com, which includes two new headphones from Logitech and replacement facial interfaces from VR Cover.

VR Cover Facial Interface & Foam Replacement Set

VR Cover facial interface for Original Quest, Image courtesy VR Cover
  • Price: $29
  • Description: The facial interface from VR Cover provides anti-fog airflow channels, removable nose guard and wipeable foam replacements that are designed to improve hygiene, immersion and comfort.
  • Availability: Available in North America at Oculus.com.

Logitech G333 VR In-Ear Headphones

Image courtesy Logitech, Facebook
  • Price: $50
  • Description: Oculus Ready G333 VR is the official in-ear audio solution for Oculus Quest 2. Fully immerse into the virtual world with audio directed into your ears only and reduce outside noise. Custom-length cable and straps provide a focused, hassle-free VR experience. Dual dedicated audio drivers deliver incredibly detail-rich sound. Choose between three flexible, soft ear tips. Aluminum housing ensures reliable durability.
  • Availability: Available in North America at Oculus.com and Logitech.com, and through retail partners Amazon and Best Buy.

Logitech G PRO Gaming Headset

Image courtesy Logitech, Facebook
  • Price: $100
  • Description: Oculus Ready PRO Gaming HeadsetVR is the official over-ear audio solution for Oculus Quest 2. Block outside noise with over-ear leatherette earpads. The custom-length cable never gets in your way. PRO-G 50 mm audio drivers deliver amazingly clear sound imaging. Soft and light materials feel great for hours of gaming. Premium aluminum fork and steel-reinforced headband ensure reliable durability.
  • Availability: Available in North America at Oculus.com and Logitech.com, and through retail partners Amazon and Best Buy.

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Cas & Chary Present: Checking Out the YAW VR Motion Simulator

I recently had the opportunity to test the YAW VR motion simulator, so I wanted to share my first impressions!

Cas & Chary Present

Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. In partnership with the channel, Road to VR shares a curated selection of their content.

Let me start by saying that this is my first motion simulator, so I don’t have much to compare it with except for some other motion sims I’ve tried at events. I’m still learning, but I hope you enjoy this piece and that it helps out if you’re considering getting one too.

For those not familiar, motion simulators are usually moving chairs that allow you to feel the motion of a virtual reality game. The chair moves in sync with whatever you are virtually sitting in, like an aircraft, car, or unicorn. Just imagine being able to feel what it’s like to dogfight in an aircraft or to race in your dream car without leaving the comfort of your home. A motion simulator makes the whole VR experience feel more realistic.

What makes the YAW motion simulator unique is its compact form factor and reasonable price. Many other motion simulators out there are much larger and more expensive.

The chair is also a 3DoF simulator, which means it can pitch, yaw, and roll. It can even turn 360 degrees unlimitedly, which many industrial simulators can’t do. The max speed it can spin around is 360 degrees per second.

After a successful Kickstarter that concluded in 2018, you can now order the YAW motion simulators directly from the company. There are two editions:

Yaw VR Standard Edition
Price: $1,500

What’s in the box:

  • Platform
  • Shell
  • Footrest holder
  • Footrest
  • Joystick holder
  • Steering wheel holder
  • Central holder
  • Power cable
  • Screws for the setup

Yaw VR Pro Edition
Price: $2,000

What’s in the box:

  • Platform
  • Shell
  • Footrest holder
  • Footrest
  • Joystick holder
  • Steering wheel holder
  • Central holder
  • Power cable
  • Screws for the setup

Extra:

  • Head and backrest
  • The Pro edition also includes a stronger inner structure, more powerful motors, and programmable LED lights.

Dimensions:

Diameter: 31 inches (80 cm) | Height: 17 inches (45 cm) | Weight: 57 pounds (25 kg) w/o head & backrest | Max load: 265 pounds (120 kg) | Max height: 6.4 feet (195 cm)

The version I tested is the YAW VR Pro Edition.

Hardware Setup

Setting up the hardware was straightforward. The box came with a piece of paper with a link to a digital manual which included video and text-based instructions on how to set everything up.

The platform that includes the motors was ready to go out of the box. You only need to put the shell on it, and then mount the foot, head, and backrest. You can put an optional plate on the footrest for a steering wheel, and you can mount pedals on the footrest if wanted. This holder is easily adjustable in angle and height by rotating a screw. The head and backrest are also adjustable, although a bit more troublesome as you need a screwdriver.

There’s another optional plate, attached in place of the handles, which provides space to mount a joystick.

The hardware setup took me about an hour to complete. The part that took the longest was figuring out if I could repair the footrest holder that was damaged during transport. I couldn’t get it fixed, so YAW VR sent me a new piece that worked perfectly.

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To turn it on, you attach the power cable, press the “on” button, and turn on the motors with a provided key. The last thing to turn on is a positional tracker, that’s hidden in the footrest. This positional tracker is battery powered, which you need to charge with a micro-USB cable.

Once the device is on, you’ll see the logo light up and get a cool LED light show around the base. The positional tracker also has a little light at the front, and when that turns green, you’re almost ready to play!

Software Setup

Before every gaming session you need to connect the device first with a phone app using Bluetooth. If it’s your first-time setup, you need to send your WiFi credentials to the YAW simulator. You can also use a network cable if you need to connect the chair directly.

Once everything is connected, you have to calibrate the chair in its starting position. This process is pretty seamless, but configuring the next steps gets a little confusing.

There are currently two ways of playing VR games for consumers.

Option 1) Using the YAW VR Game Engine software that syncs the simulator with popular racing and flight simulator games like Assetto Corsa, DiRT Rally 2, DCS, NoLimits 2.

This is the easiest to get running. However, there may be different steps for each game. For example, to get it running with Assetto Corsa, I had to paste a plugin into the game’s plugin folder. Afterward, you have to run the YAW software in the background with the simulator connected. Then, you have to start a race first and start the plugin & device from there.

Option 2) Using the SimTools software. SimTools is a popular, generic motion simulator software which has a big community building for it.

With this software, you can connect more games as it has a big user base with people building plugins for it. Keep in mind that this software costs $50, and if you want to download plugins for more games, you’ll need another license for around $30.

SimTools seems very powerful, though, and works great once you have it setup.

With both options, the initial setup can be complicated. There are many ‘micro’-steps here that aren’t well documented in YAW’s manual. Most steps are not in one place and could be easily overlooked. Although, I do think YAW could solve this by making the guide more consumer-friendly.

Gameplay Impressions

Once I got everything set up—which took another hour—I could start playing! I tried Assetto Corsa first, a racing simulator, and went for one of my dream cars: the Audi R8. I didn’t have a steering wheel or pedals, unfortunately, so I used a gamepad. And I surprised myself big-time when I pressed the trigger button and went full throttle; I felt myself getting kicked back in my seat as the chair tilted back to simulate the force of acceleration. Apparently, gamepads are sensitive in racing simulators (duly noted). After this, it was all testing for fun. I tried accelerating and braking at full speed, and here as well, I could feel the force. It all felt very immersive!

Normally, racing simulators aren’t my cup of tea. However, being able to feel the motion makes it more fun, and now I want to play more.

I also had my partner Chary try it out. She went crazy with the pedal and even made a 360 drift in the chair, she found it incredibly fun.

She also experienced several rollercoaster rides in NoLimits 2. In this simulator, you can also make your own maps, and YAW provided one specially made for their motion simulator. This one had Chary shocked at the vibrations during the chain lift, and then gave her an adrenaline rush as she dove the vertical drops and made a couple of loops. The screams made it clear how immersive it was.

For a good impression on what it’s like, check out our video where we show the gameplay and the chair in action.

– – — – –

So far, I’m already positively surprised that even with the chair’s small form-factor it can really make the whole VR experience more realistic. However, I don’t think this is for everyone. It is more suited for those seriously into simulators, like racing or flight. You won’t be able to play other games unless you have the technical skill to make your own plugin.

If you are the simulator type, you should be ready to put time into the software setup. And you will need some form of cable management for your VR headset too. In my test, I used the Vive Cosmos Elite with the Vive Wireless Adapter. However, if you have a tethered headset, there are other cable management options. You could use pulleys or a stand to hang the cable (to prevent it from getting caught up when the chair rotates). Oculus Quest users can also use Virtual Desktop to play PC VR games wirelessly.

I’ve also been running the simulator at a recommended power of 40% and lower angle limits of 12 degrees. You can increase this in the app, which I haven’t tried yet, so I will continue testing the YAW VR motion simulator. For next time, I’m planning on getting accessories like a racing wheel accessory to test.


Disclosure: Yaw VR provided Cas & Chary VR with the motion simulator chair.

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VR Ears Kickstarter Nears $200K in Last Week for Enhanced Audio on Quest, Rift S, & More

Rebuff Reality has taken its latest VR accessory, VR Ears, to Kickstarter with the hopes of bringing an enhanced audio solution to all major headsets, including those with sub-par or no integrated audio like PSVR, Quest, and Rift S. In its final week, the project is well past its goal as it closes in on $200,000.

Update (May 15th, 2020): In its last week on Kickstarter, the VR Ears crowdfunding campaign has raised $181,000. While the project has blasted past its $30,000 goal and may well reach around $200,000 by the end, it will likely fall short of the next stretch goal at $250,000.

Still, the overwhelming success of the campaign shows the demand for better audio on headsets which either have sub-par audio solutions (like Rift S and Quest) or those which have no integrated audio at all (like PSVR).

It remains to be seen how well the VR Ears will actually perform in the audio department, but we’ll be looking forward to testing them once they become available.


Update (May 5th, 2020): The VR Ears Kickstarter has reached $155,000, or 518% of its $30,000 goal. Though the project is well funded, the next stretch goal (a 30% discount voucher for a carrying case) is still a fair distance away at $250,000. With 16 days left though, it’s not out of the question that the campaign gets there.


Update (April 27th, 2020): The VR Ears Kickstarter has more than quadrupled its $30,000 goal, now with just over $125,000 pledged by backers of the project, with more than three weeks remaining in the campaign.

The campaign met its first stretch goal at $100,000, unlocking a 30% discount voucher for VR Ears headstrap (which allows the accessory to be used like a regular pair of headphones without a VR headset). The headstrap will cost $30 before discount.


Update (April 22nd, 2020): The VR Ears Kickstarter has more than doubled its $30,000 funding goal right out of the gate. With 28 days remaining of a 30 day campaign, the project is 247% funded with $75,000 pledged and rapidly approaching its first stretch goal at $100,000 (see below update listing all stretch goals).

757 backers have bought into the project so far. The $80 ‘Super Early Bird’ tier has sold out all 500 units. The $90 ‘Early Bird’ tier has sold 218 of 2,000 units. If that tier sells out, this will leave only the uncapped $100 ‘Kickstarter Special’ tier (and above).

See the original article below for more background on VR Ears and the Kickstarter project.


Update (April 21st, 2020): The VR Ears Kickstarter launched today, aiming to bring an ‘off-ear’ headphone accessory to many major VR headsets. The company behind the project, Rebuff Reality, is aiming to raise $30,000. The company has confirmed that the off-ear headphones will support Rift CV1, Rift S, Quest, original Vive (only with DAS), Vive Pro, Vive Cosmos, PSVR, Valve Index, and Pimax headsets which use the rigid head-mount.

Prices for the clip-on audio accessory start at $80 for the first 500 backers, $90 for the next 3,000, and $100 thereafter. Rebuff Reality says that after the Kickstarter the headphones will retail for $150. The company expects the $80 batch to ship starting in November and the $90 and $100 batches expected in December.

The VR Ears headstrap, which allows the headphones to double as a normal pair of headphones without attaching to a VR headset, looks to be available after the Kickstarter as an additional accessory.

Just a few hours after the campaign launched, the VR Ears Kickstarter has already reached 70% of its goal. With 29 days remaining in the campaign, it seems certain to succeed. Rebuff Reality seems confident too, as it has already outlined stretch goals far exceeding the initial $30,000 goal:

  • $100,000 – 30% discount voucher for VR Ears headstrap accessory
  • $250,000 – 30% discount voucher for VR Ears carrying case
  • $500,000 – 30% discount voucher for 5ft charging cable
  • $750,000 – 30% discount voucher for VR Ear boom mic accessory
  • $1,000,000 – All of the above accessories included for free with any Kickstarter purchase of VR Ears

The original article, which explores the audio landscape of VR headsets and the ‘off-ear’ approach to headset audio, continues below.

Original Article (April 17th, 2020): Since the consumer VR industry kicked off in 2016, more and more headsets are heading toward integrated audio solutions. While the original Vive and PSVR launched without any on-board audio (expecting the user to plug in included earbuds, or their own headphones), both have since made moves to rectify that. HTC launched the Vive Deluxe Audio Strap (AKA DAS) which improved the fit of the headset and added on-board audio, while an updated version of PSVR eventually added more convenient earbuds.

The latest headsets from Oculus—the Go, Quest, and Rift S—all have speakers hidden inside their headstraps. While this is convenient because there’s no headphones to get in the way when putting the headset on, all three leave us wishing for better quality and positional audio accuracy, both of which bring big boosts to immersion.

Valve’s Index headset seems to have found an ideal solution; its ‘off-ear’ audio design means the headphones aren’t in the way when putting the headset on, but at the same time they offer excellent audio quality with high volume and great positional accuracy.

SEE ALSO
Index's 'Off-ear' Headphones Are Its Most Surprising Innovation

VR Ears is a third-party audio accessory aiming to emulate the Index off-ear audio design and bring it to pretty much any VR headset out there thanks to a clip-on approach. The company hasn’t said exactly which headsets it will support, but it has teased compatibility with PSVR, Vive DAS, Rift S, Quest, Pimax, and it can even be used as a standard pair of headphones without a VR headset.

Rebuff Reality, the company behind several other VR accessories, is bringing VR Ears to Kickstarter on April 21st, starting at 10AM PT (you local time here). The company hasn’t yet announced how much they hope to raise for the product, or the expected shipping timeline, but that will be made clear when the Kickstarter launches next week.

Despite emulating the off-ear audio design of Index, there’s no telling what kind of quality VR Ears will bring to the table. Valve invested substantial time into developing the headphones for Index—including the use of some novel drivers that VR Ears are unlikely using—so we’ll be interested to see what the final product ends up sounding like.

Either way, VR Ears has the potential to substantially improve both volume and positional audio accuracy over the likes of Go, Quest, and Rift S, thanks to the use of much larger drivers and the ability to position the speakers directly adjacent to the ear.

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VR Power Accessory For Oculus Quest ‘Heavily Backordered’

The VR Power accessory for Oculus Quest appears to be in high demand and a new email from Rebuff Reality, the company behind the add-on, provides an update on shipping expectations.

Shortly after this year’s CES we ordered the VR Power accessory ourselves to properly review the product after our initial impressions. The accessory attaches to the Oculus Quest strap in the back of the head and connects to the headset to provide backup power and operate as a counterweight with better balance for the headset’s fitting. We placed our order on Jan. 15 and received an email today stating “You should be receiving your order in the next two weeks. If you have placed an order of VR Power in the last week, it is possible you may incur further shipping delays as the first shipment of VR Power from our manufacturer has been completely sold out.”

Rebuff Reality’s website today lists the expected shipping date for new orders as Feb. 20. In case you missed it, VR Power and the company’s VR Ears accessory were both nominees for our Best of Show and People’s Choice Awards at CES

VR Power delay website
A screenshot of Rebuff Reality’s website reflecting the new ship date.

This isn’t the first backorder we’ve seen in virtual reality recently. The Valve Index has been out of stock for some time, but is expected to ship again before the release of Half-Life Alyx. Just last week, ship dates from the official Facebook site for Oculus Quest in the United States were pushed back to March.

Article originally published January 22, and updated January 24 with the following email received via email from Sciacchetano: “Essentially the first shipment of VR Power has been completely sold out and people who have placed an order prior to one week ago should be receiving their order before the end of January. For orders placed in the last week we are still working to calculate the shipdate as we have not yet received the shipment from our manufacturer ourselves however it is on the way to us already. Bear in mind there is always the risk it gets stuck in customs or has some other issue however we have updated the website shipdate to February 20th for all new orders and are confident we will hit this date.”

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VR Cover Release New Interface And Foam Replacement For Valve Index

VR accessory company VR Cover announced that a version of their popular interface and foam replacement for VR headsets is now available for the Valve Index.

[When you purchase items through links on our site, we may earn an affiliate commission from those sales.]

The new Index set includes a facial interface, along with two PU leather memory foam replacements, which can be used to replace the standard Index interface and the cushion that sits between the headset and your face. The basic set retails for $49, but is currently discounted down to $39.20.

The kit also includes two “side wedges”, which aren’t found in any other kits. These provide some extra cushioning on the side of the interface, if that’s something that works for you. You can watch a video of the Index interface and replacement cushions in action here.

Valve Index Interface and Foam Replacement 1

These interface and foam replacements work especially great if you’re playing more active games on your device. They can be easily cleaned, and the PU leather means that none of your sweat is absorbed into the cushion sitting against your face. If multiple people are swapping a headset, VR Cover replacements are great to quickly swap in and out so that you’re not sharing the same sweaty headset cushion with someone else.

Beyond the Valve Index, VR Cover sets have also been available for other headset for a while now as well, such as the Oculus Quest and the HTC Vive. You can also find covers that slip over existing interfaces and cushions, such as this one for the Oculus Rift S.

Have you used VR Cover products before? Let us know what you think in the comments.

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Cosmos Will Support Vive Wireless Adapter with Additional $50 Add-on

Vive Cosmos, HTC’s latest PC VR headset and replacement for the original Vive, launches today for $700. Just like all of company’s PC VR headsets to date, Cosmos will be able to use the Vive Wireless Adapter, but you’ll need a few things first that the company will soon be selling in a special Compatibility Pack.

If you happen to already own Vive Wireless and are looking to use it with your new Vive Cosmos, you’ll have to wait for official support which HTC says in a blog post should arrive later this month.

Also coming later this month is a Cosmos wireless compatibility pack for $50, which arrives with a 21W power bank, connection cable for Cosmos, and attachable headstrap pad.

Image courtesy HTC

At $300, the Vive Wireless Adapter itself normally arrives with a 10050mah battery pack that provides an output capable of driving the original Vive for 2.5 hours wirelessly. HTC maintains that Cosmos requires more power than the current Vive Wireless Adapter battery can support due to the headset’s inside-out tracking.

The company additionally revealed that Cosmos’ camera tracking data is kept entirely on-board, which although touted as a privacy feature makes for higher headset power consumption.

SEE ALSO
Our Vive Cosmos Review is Postponed Until HTC Shines Light on a Potentially Glaring Issue

It’s uncertain whether the Wireless Adapter will see a price bump when it’s officially available as a bespoke product, and not just a $50 add-on kit. Whatever the case, HTC says it will be offering the 21W battery as a part of all Vive Wireless Adapters in the future.

If you’re wondering where out signature deep-dive review is, you may have to wait a bit longer because we’ve run across a worrying issue with our review unit that may or may not be a feature of the headset.

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