The Best Meta Quest 3 Accessories & Why You’ll Want Them

If you can get your hands on a Quest 3, you’ve got everything you need right in the box to start playing some of the best VR games out there. Once you’ve got a few hours under your belt though, you’ll probably notice a few things that definitely need improving, many of which can thankfully be solved with a few key aftermarket accessories.

Updated – February 29th, 2024

Upgrade Your Headstrap

Meta has done it again; like Quest 2, they’ve included a cheap, floppy strap that you’ll very likely want to replace soon after popping out of your first long playsession. For many, the stock strap just doesn’t do a good enough job of distributing weight evenly and comfortably on the user’s head. Some users report the stock Quest 3 straps even cut into the base of their ears a bit too, which is bound be bothersome long-term.

It’s difficult to recommend Meta’s Quest 3 straps out of the gate: Elite Strap ($70) and Elite Strap With Battery ($130), the latter of which includes an integrated 2,330mAh battery promising two hours of extra gameplay.

Quest 3 Elite Strap with Battery | Photo by Road to VR

Don’t get us wrong, they’re both comfortable and great out of the box. Meta’s one-year warranty will also likely let you exchange them too if/when they break. Beyond that, you’re at the mercy of Zuckerberg though; Meta doesn’t have a great track record with the build quality of its aftermarket headstraps, and until we put ours through its paces and we’re reasonably convinced it won’t snap in half like the first-party Quest 2 straps were prone to do, well, buyer beware.

Respected third-party accessory makers, such as Bobo VR also make more affordable Quest 3 straps like the M3 Mini ($30) and the M3 Pro ($50) with battery.

Kiwi Design is another trusted maker of Quest 3 headstraps, and it has its own Comfort Strap ($30) and Comfort Battery Strap ($50).

And if you’ve already got a Quest 2 strap you love… and a 3D printer… you may even be able to 3D print your own adapter.

VR Cover or Spare Facepad

The stock facial interface on Quest 3 is actually a big improvement over the Quest 2 version. Out of the gate, its fabric weave feels better than having some sort of clammy high-density foam straight on your undoubtably greasy face, although it isn’t nearly as cleanable as, say, a silicone or removable fabric cover.

Quest 3 Silicon Facial Interface | Image courtesy Meta

Silicone covers are great for workouts since you can easily wipe them down before or after a session. Meta offers its own Quest 3 silicone facial interface ($40), which completely replaces the stock facepad. The benefit here is you can quickly swap out the stock pad when you’re done playing casual games, and swap in the silicone pad for when you’re ready for some Les Mills Body Combat, Supernatural, Beat Saber, Pistol Whip—whatever gets your heart pumping.

Realistically speaking though, you probably don’t need to shell out the better part of 50 bucks to get the job done. There are a number of third-party silicone covers on Amazon which fit right over the stock facepad, ranging from $10 to $15, and offer equal protection from face grime.

As for fabric, the long-time VR accessory maker VR Cover has its own machine washable fabric cover too ($30) in case you want to keep it a little more cozy than the impenetrable seal of a silicone cover.

If you want to spice up the look of your headset, you can also get full facepad replacements from Meta which comes with matching floppy headstraps in Elemental Blue and Blood Orange ($50).

Make Charging Easier

Quest 3 has charging pins at the bottom of the face plate, meaning we’re sure to see a host of third-party charging docks and accessories come to market soon enough.

Quest 3 Charging Dock | Image courtesy Meta

Meta’s official Quest 3 charging dock works well, but at $130 the price kind of stings.

But there’s always a more affordable option that Meta’s official accessories, so you should check out the NexiGo Charging Dock for Quest 3. Reasonably priced at $60, it’ll charge your headset using the same docking pins as the official dock.

While both of these docks will charge your Touch Plus controllers, keep in mind they won’t charge up any sort of external battery strap. Make sure to use the USB wall adapter that was included with your Quest 3, otherwise your headset may charge slowly.

And if you’re really on a budget (or want something convenient but easily portable): a great option is to get a magnetic USB-C connector cable, which allows you to attach and detach a special charging cable to your headset without having to wear out the charging port. Many on Amazon can even do fast charging, although getting one with data transfer is hit and miss. Even if you could, you wouldn’t want to use Meta Quest Link with a magnetic cable because of how easily it can detach.

Carrying Cases

Meta’s official Quest 3 carrying case ($70) is certainly a good option to keeping your Quest 3 prim and proper—if you don’t mind the hefty price tag, that is.

Quest 3 Carrying Case | Image courtesy Meta

There are definitely more cost-effective ways to spend 70 bucks though, considering Quest 3 is smaller and will most definitely fit in the carrying cases originally designed for Quest 2; there are a ton on Amazon, with many hovering under the $25 mark.

We’re fans of the Sarlar Quest 3 Hard Carrying Case because it’s got enough space to fit the official Quest 3 elite straps, but still manages to stay quite compact. Just note you’ll need to find a bigger case if you’re using any third-party hard headstrap.

Long USB-C Cables for Wired PC Play

Whether you’re just looking for a way to charge during gameplay, or you want to connect Quest 3 to your computer via Meta Quest Link to use it as a PC VR headset, you’ll need a USB-C cable long enough to get the job done.

Note: to play PC VR games via Link, you’ll need a VR-ready PC.

Official Quest Link Cable | Image courtesy Oculus

By now, you know the drill: ‘Meta first, then the actual option you’ll actually want to buy’. Meta’s Link Cable ($80) is a thin fiber-optic cable that spans 16 feet (5m). It’s a great cable since it’s very thin and fairly light at 7.9oz (224g).

But for an option that’s not only cheaper but in one meaningful way, actually better, check out the INIU 16FT Link Cable ($30). It’s the same length as Meta’s version but it has an extra port to plug into a wall outlet to make sure your headset stays indefinitely charged. While all compatible cables should be able to power the headset indefinitely, not all computers can push the right amount of power out of their USB port, which in many cases means your headset will slowly drain as you play. The INIU cable’s extra port ensures that doesn’t happen.

That said, any 3.0 USB-C cable will work, and there are tons on Amazon that will do the job just as well at a quarter of the price. Pick one, and you’re playing Half-Life: Alyx (2020) in no time.

Wi-Fi Router for Wirelessly PC VR Games

We know who you are. You’re more of a “low contact” sort of person. You exclusively charge all of your devices wirelessly, only talk to friends through Discord, and prefer courteous bows from across the room over shaking hands. Your ‘hover over public toilets’ game is also suitably on-lock. Well, you’ll be happy to know you can play PC VR games cable-free too thanks to Air Link.

You should be able to game easily enough using Air Link on that old 2.4GHz router, although if you’re looking to get the most out of Air Link-ing your headset to a VR-ready PC for a host of PC VR games, it might be time to upgrade to a dual-band router, as Meta recommends connecting to Wi-Fi via 5GHz band (AC or AX).

Note: Virtual Desktop developer Guy Godin has reported an early issue with Quest 3 and how it connects over Wi-Fi. For now, it appears the headset has network performance issues with routers running in Wi-Fi 5 (AC) mode. The issue disappears when switching the router to Wi-Fi 6 (AX) or Wi-Fi 6e (AXE) mode.

Image courtesy D-Link

You can find dual-band Wi-Fi routers for as low as $40 on Amazon, however the more you pay, generally the better range you get. You can also get them for significantly cheaper if you don’t mind refurbished units.

Then there’s dedicated dongles, such as the D-Link Air Bridge ($100), which creates a dedicated Wi-Fi network between your Quest headset and your PC, skipping the whole Wi-Fi router tango entirely. Whatever the case, Meta recommends having your PC connected to a router or access point via ethernet cable, and in the same room as the headset or in line of sight. The better the connection, the lower the latency involved.

Other Accessories to Consider


Did we miss any big ones? What are your favorite Quest 3 accessories? Let us know in the comments below!

The post The Best Meta Quest 3 Accessories & Why You’ll Want Them appeared first on Road to VR.

Quest 3 Accessories Revealed: Charging Dock, Deluxe Straps, Carrying Case & More

Meta announced at its annual developer conference today that Quest 3 is now available for pre-order starting at $500, shipping October 10th. The company also revealed a host of accessories which ought to help knock a few of those pesky paychecks from your bank account.

Note: Make sure to check out our detailed hands-on with Quest 3, diving into everything from comfort to clarity.

Here’s the full list of accessories announced today. You can find them all over at Meta’s website, and likely also through online retailers such as Amazon, Best Buy, Target and Walmart.

Quest 3 Charging Dock [$130]

Quest 3 Charging Dock | Image courtesy Meta

Product description: Be ready to play and stay organized with an all-in-one wireless charging dock for the Meta Quest 3 headset and controllers. Includes rechargeable lithium-ion batteries for your controllers. The charging dock is also compatible with our other accessories including Elite Strap, Elite Strap with Battery, and Active Straps (sold separately).

Quest 3 Elite Strap [$70]

Quest 3 Elite Strap | Image courtesy Meta

Product description: Play in comfort with this adjustable, ergonomic head strap that easily adjusts to fit most head sizes with the turn of a dial. This lightweight strap takes pressure off your face and evenly distributes the weight for a more comfortable fit.

Quest 3 Elite Strap with Battery [$130]

Quest 3 Elite Battery Strap | Image courtesy Meta

Product description: Play in comfort and get up to 2 hours additional VR game playtime* with this adjustable ergonomic head strap that features a built-in, lithium-ion battery. Easily adjusts to fit most head sizes while distributing the weight for a more comfortable fit. Charge your headset and head strap battery simultaneously with a single charging cable. *Battery life may vary based on headset usage, configurations, and settings.

Quest 3 Carrying Case [$70]

Quest 3 Carrying Case | Image courtesy Meta

Product description: Take your headset and accessories on the go with style and complete protection. Designed for your Meta Quest 3 headset, Touch Plus controllers,
charging cable, adapter, headstrap (standard or Elite) and Active Straps. This genuine Meta Quest accessory ensures a perfect fit, durability, and convenience anywhere you take your gear.

Quest 3 Silicone Facial Interface [$40]:

Quest 3 Silicon Facial Interface | Image courtesy Meta

Product description: Wipe away sweat and dirt easily and get right back to your next workout or gaming session. This soft, silicone facial interface provides a cleaner feel and comfortable fit on your face. Get a perfect fit and block out unwanted light from entering your Meta Quest 3.

Quest Active Straps for Touch Plus Controllers [$40]

Quest 3 Touch Plus Active Straps | Image courtesy Meta

Product description: Play with confidence and intensity with these premium, adjustable straps that give extra grip and stability for your Meta Quest Touch Plus Controllers. Designed to comfortably fit most hand sizes, Active Straps provide added stability and effortless grip while you play, navigate and gesture in VR.

Quest 3 Facial Interface & Head Strap [$50]:

Created using images courtesy Meta

Product description: Express yourself in bold color and stay comfortable in Meta Quest 3. The fabric facial interface provides breathable cushioning while blocking out unwanted light. Color-matched, flexible head strap fully adjusts to fit most head sizes for added support. Available in Elemental Blue and Blood Orange.

VR Prescription Lenses for Quest 3 [$50]

Quest 3 Prescription Inserts | Image courtesy Meta

Product description: Experience a seamless viewing experience without the hassle of glasses. Lightweight and easy to install, these lenses are custom made by Zenni for your exact prescription. Designed in collaboration with Meta, these prescription lenses provide a perfect fit and high-quality visual experience in your Meta Quest 3.

– – — – –

Razer is also making wireless earbuds for Quest 3, named ‘Razer Hammerhead HyperSpeed Earbuds for Meta Quest 3’.

Additionally, the company is still hawking its $80 Quest Link Cable, which has been confirmed to work with Quest 3.

Like Quest 2, Quest 3 can also optionally swap out their standard Touch controllers for Quest Touch Pro Controllers, priced at an eye-watering $300. This includes more accurate inside-out tracking that doesn’t require line of sight, as with all other Touch controllers from generations past.


Connect 2023 kicks off today, taking place September 27th and 28th at Meta’s Menlo Park headquarters. There’s been a ton of news already, so make sure to follow along with Connect for all of the latest XR stuff from Meta.

Razer is Releasing Noise Cancelling Wireless Earbuds for Quest 3

Razer hasn’t exactly been all-in when it comes to making VR accessories, although there have been a few bits of VR kit over the years from the RGB-infused gaming hardware giant. This time around Razer says it’s releasing a Quest-branded model of its noise cancelling Hammerhead HyperSpeed earbuds.

Announced alongside pre-orders for Quest 3, the earbuds for Quest 3 and Quest 2 include a USB-C dongle for a low-latency 2.4GHz wireless connection in addition to Buetooth 5.2 support.

Image courtesy Meta

Initially released in late 2022, the company’s standard noise cancelling Hammerhead HyperSpeed earbuds support a wide range of devices, including PS5, PS4, PC, Mac, smartphones, tablets, and handheld gaming devices with Bluetooth audio capability or USB-C / USB-A port. You can already get them in two flavors, branded either for Xbox or PlayStation.

Razer says the earbuds are slated to release sometime later this year. There’s no pricing yet, although the standard Hammerhead HyperSpeed earbuds cost $150 MSRP. Considering this looks to be more of a brand licensing deal than the “Made for Meta” badging might suggest, you can probably bet on that pricing.

While we haven’t seen a list of supported USB-C headphones for Quest 3, Meta has certified a number of other earbuds, including the very similar wireless Anker Soundcore VR P10 earbuds, and wired USB-C Earbuds for Pixel, Samsung and OnePlus.

European Pricing for Quest 3 Accessories Allegedly Leaked

Meta Quest 3, the company’s upcoming $500 standalone mixed reality headset, is probably going to get a big info dump at Connect 2023 later this month. It appears an ecommerce site in Europe has leaked some of the available accessories and prices.

As first reported by MIXED, Netherlands-based online vendor UnboundXR.eu listed a number of Quest 3 accessories and prices ahead of their official availability:

  • Meta Quest 3 Silicone Face Interface (Black) for €49.99
  • Meta Quest 3 Carrying Case for €79.99
  • Meta Quest 3 Elite Strap with Battery for €149.99
  • Meta Quest 3 Charging Dock for €149.99

Listings for everything but the Quest 3 carrying case have since been removed from the site.

Notably, those prices include value added tax (VAT), which in the Netherlands is 21%. It’s not clear exactly how that will look in US pricing, however when comparing previous accessory prices in the EU, US prices may look something like this:

  • Meta Quest 3 Silicone Face Interface (Black) for $39.99
  • Meta Quest 3 Carrying Case for $59.99
  • Meta Quest 3 Elite Strap with Battery for $119.99
  • Meta Quest 3 Charging Dock for $119.99

Granted, that’s only some healthy specualtion, so we’ll just have to wait and see.

If Quest 3 is anything like Quest 2 in terms of accessories though, there are sure to be many more to choose from, including prescription lenses, left and right replacement controllers, and a version Elite Strap without the built-in external battery.

Speaking of Elite Straps, if you were hoping to save a buck by reusing a Quest 2 Elite Strap (if it isn’t already shattered to pieces), a leak posted by X user ‘VR Panda’ potentially reveals that the Quest 3 attachment point is notably smaller than Quest 2’s, meaning you’ll need to buy a new Elite headstrap for Quest 3.

Whatever the case, we’re sure to learn more soon at Connect 2023, which takes place September 27th – 28th at Meta’s Menlo Park, California headquarters.

Meta Appears to be Readying a Quest 3 Charging Dock to Streamline Usage

A new charging dock from Meta, apparently for Quest 3, has been revealed through regulatory certification. As with Quest Pro’s dock, the goal of the new dock is certainty to streamline headset usage by encouraging users to keep it charged and always up-to-date.

Friction in VR—all of the clunk associated with putting a thing on your head, fitting it, then, going through menus to get to the software you want to use—is a tough challenge the industry has been slowly chipping away at over many years.

One major piece of that friction comes with keeping headsets charged and up-to-date. It’s an all-too-common occurrence for someone to forget to plug in their headset after a session and then realize the battery is dead the next time they have the urge to use it. Worse still, if it’s been a while since they plugged the headset in, it’s likely to need updates to both the core software and specific apps before it’s ready to go.

This is a clear issue, and one that Meta has attempted to address with an official charging dock, first sold alongside the Quest Pro headset. The dock charges both the headset and controllers, making sure everything is juiced and keeping the headset powered on and updated (well, when the auto updates actually work).

It would seem the company was happy with the benefits to retention brought by the Quest Pro dock, as a new charging dock—almost certainly for Quest 3—has been revealed by regulatory certification through the US Federal Communication Agency.

The FCC is tasked with certifying products with electromagnetic emissions to be safe and compatible with regulations. Products utilizing radio, WiFi, infrared, etc. need certification before they can be distributed for sale. Certification by the FCC marks one step closer to the launch of consumer electronics product.

The documentation reveals that the dock includes “wireless charging function for left and right controllers,” apparently up to 2.5 watts. That’s pretty slow compared to what we see from wireless charging on modern smartphones, but may be more than adequate for the Quest 3 controllers which don’t need as much power as a smartphone or the headset itself. The actual Quest 3 headset will continue to charge via direct contact as we can see by the pins revealed on the underside of the headset.

– – — – –

Wireless charging is an interesting change from the Quest Pro dock which exclusively relies on direct-contact charging. One reason for this change is likely that the current method of docking the Quest Pro controllers is quite awkward—sometimes leading to the controllers not charging when it looks like they should be. The headset itself is much easier to place in the proper location.

The Quest Pro controllers must be angled somewhat awkwardly to make proper correct contact with the dock for charging | Photo by Road to VR

A Quest 3 dock with wireless controller charging could create more tolerance for mispositioned controllers, leaving less room for user-error.

One big question is whether or not the dock will be included with Quest 3.

Considering Meta’s goal to keep the sticker price of the mainline Quest headsets low, we’d guess it will be made available as an optional accessory. But there’s a chance that Meta deems the dock important enough to the overall user experience that they opt to include it right in the box.

If it did come in the box, this would be the first time the company included rechargeable controllers in its consumer line of VR headsets. All prior consumer headset controllers from Meta have required AA batteries, though it’s always been easy enough to add recharging to the controllers through inexpensive rechargeable AA batteries.

The Quest 3 dock will unfortunately almost certainly not be compatible with Quest 2 controllers because the newer headset is using a new controller which the company calls Touch Plus.

Image courtesy Meta

The new controller does away with the tracking ring that has always been present on the company’s consumer VR controllers, and will likely include the hardware necessary for wireless charging.

Vision Pro’s Modular Design Invites Apple’s Massive Third-party Accessory Ecosystem

One thing that didn’t get much attention during the announcement of Apple Vision Pro is the headset’s modular design. With straightforward connections and magnetic mounting, the company’s robust ecosystem of third-party accessory makers will no doubt be scurrying to offer options.

In a, perhaps surprising, move Apple built Vision Pro with modularity in mind. This is surely a recognition by the company that one size does not fit all when it comes to an XR headset.

When I tried Vision Pro for myself earlier this month, I found that ergonomics were one of the few places where it didn’t feel like Apple was raising the bar. But considering the modular design of the headset, it seems likely there will be options to choose from.

Not only did the headband of my demo unit have an ‘M’ on it (suggesting Apple itself is probably making S, M, and L sizes), but the way each piece of the headset attaches together makes it appear that the door is wide open for third-party accessories.

First there is the quick-release headstrap, which is easily disconnected with a simple pull of the orange tab.

Image courtesy Apple

And luckily the way the speakers are mounted means they’ll always be there no matter which strap you’re using.

Image courtesy Apple

Then there’s the facepad which is magnetically attached, meaning third-party facepads can make use of those magnetic attachment points.

Image courtesy Apple

The same goes for the prescription lens inserts; although Zeiss has been named as the official maker of prescription lenses for Vision Pro, any lens maker should be able to make lenses that clip in magnetically.

Image courtesy Zeiss

The only question that’s up in the air is the headset’s battery, which attaches with a curious rotating connector.

Image courtesy Apple

It’s unclear if Apple will have made this connector proprietary in some way that’s difficult for third-parties to couple with. If Apple didn’t go out of their way to prevent third-parties from doing so, then we’ll likely see additional battery options, like larger capacity batteries and even battery-headstraps to prevent having a tether down to your pocket.

Apple has one of the most robust third-party accessory ecosystems of any consumer electronics brand—estimated at tens of billions in annual revenue. The company is also pretty good about providing detailed resources and guidelines for accessory makers, including full diagrams of products for accessories that require precise fitting, and it’s very likely this will eventually extend to Vision Pro.

Be it iPhone cases or MacBook keyboard covers, it’s not uncommon for the company’s third-party accessory makers to race to be the first on the market with an accessory for the newest Apple product, and you can bet there will be at least a few gunning for that finish line when Vision Pro launches early next year.

Image courtesy Apple

The thing I’m most looking forward to is third-party headstraps. While the one that comes with Vision Pro is nice from the standpoint of the materials and tightening mechanism, I still almost always prefer a more rigid strap, which should be possible given the modularity of the headset as we know it today.

New Leap Motion 2 Brings High-end Hand-tracking to Standalone Headsets

10 years after the launch of Leap Motion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS.

Years before the modern era of VR, Leap Motion set out to build a hand-tracking module that it hoped would revolutionize human-computer interaction. Launched initially in 2013, the device was praised for its impressive hand-tracking, but failed to find a killer use-case when used as an accessory for PCs. But as the VR spark began anew a few years later, Leap Motion’s hand-tracking started to look like a perfect input method for interacting with immersive content.

Between then and now the company pivoted heavily into the VR space, but didn’t manage to find its way into any major headsets until well after the launch of first-gen VR headsets like Oculus Rift and HTC Vive (though that didn’t stop developers from attached the Leap Motion module and experimenting with hand-tracking). Over the years the company kept honing their hand-tracking tech, improving its software stack which made hand-tracking with the first generation of the hand-tracking module better over time.

First generation Leap Motion | Image courtesy Leap Motion

(It should be noted that Leap Motion was once both the name of the device and the company itself, Leap Motion was merged with another company to form Ultraleap back in 2019.)

More recently the company has built newer versions of its hand-tracking module—including integrations with headsets from the likes of Varjo and Lynx—but never sold that newer hardware as a standalone tracking module that anyone could buy. Until now.

Leap Motion 2 is the first new standalone hand-tracking module from the company since the original, and it’s already available for pre-order, priced at $140, and expected to ship this Summer.

Purportedly built for “XR, desktop use, holographic displays, and Vtubing,” Ultraleap says the Leap Motion 2 is its “most flexible camera ever” thanks to support for Windows, MacOS, and standalone Android headsets with Qualcomm’s XR2 chip.

Image courtesy Ultraleap

From a specs standpoint, the company says the new tracker has “higher resolution cameras, increased field-of-view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.”

Ultraleap says that Leap Motion 2 will give developers an easy way to experiment with high-quality hand-tracking by adding it to headsets like Varjo Aero, Pico Neo 3 Pro, and Lenovo’s ThinkReality VRX. The company also plans to sell a mount for the device to be attached to XR headsets, as it did with the original device.

Image courtesy Ultraleap

And with the launch of this next-gen hand-tracking module, Ultraleap says it’s moving on from the original Leap Motion tracker.

“Existing customers [using the first Leap Motion module] may continue to access the latest compatible software including the soon-to-be-released Gemini for macOS. Support will also continue to be provided. Future versions of the software will not deliver any performance improvements to the original Leap Motion Controller device,” the company says.

Ultraleap said it has sold more than 1 million Leap Motion trackers to date, with some 350,000 developers having build apps and experiences using the company’s hand-tracking tech.

Razer Enters VR With Quest 2 Accessories – Head Strap And Facial Interface Review

Tech company Razer breaks into the VR market this week with its adjustable head strap and facial interface accessories for Meta Quest 2. Find out what they’re like in our hands-on Razer Quest 2 accessories review.

Razer is recognized as one of the largest providers of gamer-focused products and services in the world, with an extensive product range spanning from gaming mice and keyboards to high-performance laptops. The company’s plan to launch a product line of VR accessories was announced earlier this year at Razer’s 2023 CES presentation.

Razer designed these accessories in collaboration with medical equipment company ResMed. Made especially for Quest 2, Razer says its head strap and facial interface are made to boost comfort and enable longer play sessions. Here’s how they stack up.

Razer Adjustable Head Strap For Quest 2 Review

My immediate impressions of the head strap were good – the nylon material feels high quality and the stitching looks made to last. I had it fitted to my Quest 2 in next to no time and began testing. 

One of my favorite aspects of the head strap was how easy it was to slip on and adjust. It goes over your head in the same way as a baseball cap, with the strap cupping the back of the head first before the headset is lowered over the face. There are three velcro tabs (two at the sides and one at the top) that are used to get the fit just right.

With the strap resting snugly over my crown, the headset felt comfortable and secure – for the most part. There wasn’t too much shifting when moving my head vigorously from side-to-side, but the headset was less stable with up and down motion. It offers good support overall, but rigid plastic head straps, such as those in the official Elite Strap, give better stability. 

However, unlike its plastic counterparts, Razer’s adjustable head strap system adds very little bulk to the headset, making it a much lighter and more portable alternative. It is also very comfortable despite the slimline design and apparent lack of thick padding. 

Razer Facial Interface For Quest 2 Review

Razer’s facial interface is made with thin, textured and contoured membranes, designed to deliver comfort while reducing facial pressure. I found the silicone materials to be incredibly soft and the interface molded nicely to the contours of my face. Much like the head strap, there’s a lack of thick foam padding, yet it still manages to feel comfortable – a testament to the engineering behind the design. 

The lack of dense padding also allowed my eyes to get noticeably closer to the lenses compared to the stock Quest 2 interface, which seemed to give a small boost to my field of view. The interface is also made with medical-grade hypoallergenic materials to reduce skin irritation.  While that’s never been an issue for me, it will be a positive for some, especially the small percentage of users who might suffer from irritation with the stock Quest 2 interface

Much like other silicone interfaces, Razer’s interface does get tacky during hot and sweaty play sessions, which can cause it to stick to the skin. Dust and fibers also get stuck fairly easily but fortunately, its smooth and crevice-free surface is easy to clean and maintain.

There are vents positioned around the interface to increase airflow, reduce lens fogging, and prevent sweating. A nose piece is also included to block out external light. The beneficial effects of the ventilation were hard to judge and I can’t say I noticed much of a difference. However, the interface did do an excellent job of blocking out external light – one of the best I’ve tried, in that regard.  

The only exception was when trying to fit the interface to the glasses spacer that comes with the Quest 2. I don’t wear glasses, but the Razer facial interface didn’t fit perfectly when I attempted to use it with the stock Quest 2 spacer and it left gaps for light to peek in. 


Razer’s adjustable head strap system and facial interface are now on sale, currently only available in the US for $69.99 each. Razer says there are plans to sell these accessories in other select regions, with future announcements set to provide more details.

New Quest 2 Accessories From Razer Launch With an Unsurprising Price Tag

Razer has officially launched two new Quest 2 accessories. The company is seemingly hoping its brand name will justify hefty prices that are well above similar products on the market.

Update (March 23rd, 2023): After announcing a Quest 2 headstrap and facepad at CES back in January, Razer today announced that both are now available for sale, priced at $70 each.

The Razer Quest 2 headstrap and facepad are available on Amazon and direct from Razer.

At $70 a piece, these are some of the highest priced versions of these accessories we’ve seen. Even more expensive than Meta’s own Quest 2 Elite Strap ($60) and Fit Pack ($50) which includes two facepads and lightblockers for more immersion. Not to mention similar and even more affordable offerings from smaller VR accessory companies like Kiwi Design, Rebuff Reality, and others.

Whether Razer’s offerings can be competitive at this price thanks to its larger brand name remains to be seen, but we’re all for having more options for customers.

The original article, which covers the original announcement of Razer’s Quest 2 accessories, continues below.

Original Article (January 5th, 2023): The accessories were built by Razer in collaboration with ResMed, a San Diego, California-based medical equipment company that knows its way around all-day comfort.

“Designed for long-lasting comfort and weight-balanced support, the Razer Adjustable Head Strap System was created with all head shapes in mind. The high-performance nylon material provides reliability, comfort, and durability while the optimized weight distribution allows for more balance during active gameplay. The soft adjustable straps will help gamers find their perfect fit and quick slip-on design ensures little interruption in resuming gameplay,” Razer says in a press statement.

Image courtesy Razer

Razer’s headstrap is said to be made from a high-performance nylon material that ensures optimized weight distribution, a slip-on design, and soft adjustable straps.

The Razer Facial Interface is said to offer extended comfort and optimized support, owing to its “ultra-thin textured and profiled membranes,” the Razer Facial Interface is said to eliminate facial pressure. Made from medical grade, hypoallergenic materials, the interface blocks light while still providing ventilation.

Image courtesy Razer

Both of Razer’s VR peripherals for Quest 2 are slated to launch in the US sometime in Q1 2023, with plans to expand into other regions in the future, the company says. There’s no word on pricing, but knowing Razer, it’s definitely going to beat the third-party white label products awash on Amazon and eBay.


Additional reporting by Ben Lang

HTC Announces Inside-out Tracker for VR Accessories & Body Tracking

HTC today announced a new Vive Tracker accessory which is the first in the industry to use inside-out tracking, meaning it doesn’t require any external beacons. The device can be attached to props to bring them into VR or to the user’s body for enhanced body tracking.

HTC’s existing Vive Trackers are a popular accessory for anyone interested in VR full-body tracking, but they use SteamVR Tracking technology which requires external beacons for use.

Now the company has announced a new Vive Tracker, and while it doesn’t yet have a name, HTC confirms it is their first standalone tracker based on inside-out tracking which uses on-board cameras to track its own position in space. That means no external beacons or cameras need to be set up for use.

HTC says that up to five of the new standalone Vive Trackers can be used at once, which could be used for body tracking in VR by attaching two trackers to the elbows, two to the feet, and one to the hips. Combined with the user’s head and hands (which are already tracked by the headset and controllers), the trackers can be used to represent the user’s movements more fully—which allows people to do some pretty incredible things in VR.

Details are slim right now; HTC hasn’t announced the price or battery life, and the release date is far off in Q3 2023. Though the company says the device will support standalone Vive headsets, PC VR, and a fully self-contained mode for those wanting to use the trackers for non-VR uses such as object tracking. The tracker is also based on OpenXR, and HTC says this will make it possible to use the tracker with other headsets from other vendors.

The base of the tracker has a quick-release system for removing it from its mount, as well as a standard camera tripod thread for connecting various standardized mounts and holders. The units are small too, with HTC saying they come in at just half the height of the latest Vive Tracker 3.0.

Developers interested in experimenting with the new tracker can contact HTC here to register their interest.

Although the device will support PC VR, HTC says it recommends that anyone already using SteamVR Tracking should stick with the existing Vive Tracker 3.0 for its precision and compatibility.

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While this is the first dedicated inside-out tracker to be release by a major VR vendor, the device is fundamentally similar to the Quest Pro and Magic Leap 2 controllers which also use on-board cameras to track their position.

Assuming HTC’s new inside-out tracker works well, the company may not be far off from releasing its own inside-out tracked controller.