Major Auto Makers Are Fully Embracing XR in the Vehicle Design Process

Some major car manufacturers still design cars in clay before heading into production, and while that tradition doesn’t seem to be going away just yet, companies like Ford, Volvo and Rivian say mixed reality headsets are substantially helping them to reduce time and cost in vehicle design.

In a new video focusing on the Australia-base ddesign team behind the Ford Ranger, Ranger Raptor and Everest, we get a look at just how one of the world’s largest car manufacturers is using mixed reality, namely Varjo’s enterprise-focused XR-3 headset.

“We’ve been using mixed reality in the design process for more than a year now and it’s incredibly exciting,” reveals Andrew Dallan-Jones, Visualization Manager at Ford Design. Catch the team’s full explanation in the video below:

Ford’s visual design team says mixed reality also improves collaboration, letting colleagues hash things out earlier in the design process before committing to a physical prototype, which the designers say helps “speed up the design process and reduce changes.” It also allows the team to conduct “high-resolution, face-to-face virtual design reviews with colleagues,” which are distributed across Melbourne, the US and Europe.

Another company using Varjo’s XR tech is the US electric car company Rivian, which says the total cost savings just from the reduced need for materials and physical mockups has been “a million dollars per vehicle program.”

“At Rivian, design time is of the essence. Together with [Autodesk] VRED, Varjo has taken a lot of time and money out of the process and lets us iterate and integrate more quickly than ever before,” says Trevor Greene, Lead Visualization Design at Rivian Automotive.

Image courtesy Rivian

Rivian says in a Varjo blog post that mixed reality has also helped speed up the design iteration cycle, letting the team create “2-3 times the amount of iterations in the same amount of time they were before.”

“This helps the team build better cars and quickly get answers to practical questions such as does a door panel feel high, or are the driver’s seat and steering wheel placed at a good height,” Rivian says.

One of the longest supporters of mixed reality collaboration has been Volvo, which has been using Varjo headsets since the introduction of Varjo XR-1 in 2019.

Back in 2019,  Volvo CTO Henrik Green said it was hoping to gain “considerable potential cost savings by identifying priorities and clearing bottlenecks much earlier in the design and development process.”

Now, Volvo says it also uses Varjo’s ‘Reality’ cloud streaming ability to share design mock-ups across the US, China, and the company’s Sweden-based head office.

And why Varjo? It seems to be a natural fit for car manufacturers to go with the Finland-based XR headset company, which is not only touted for creating some of the highest-resolution headsets, but by being one of the first enterprise-focused companies out there to offer full-color mixed reality passthrough in their headsets.

Needing to buy that high-end, enterprise hardware direct from Varjo isn’t exactly a must nowadays though, at least as far as mixed reality collaboration goes. Varjo announced in April it was offering support for Quest 3 and Quest Pro on Reality Cloud, which could potentially expand the reach who can view and experience a digital vehicle mock-up.

Still, we don’t expect to see Varjo pull back from creating industry-leading hardware, as its high-end headsets like its latest Varjo XR-4 are still far and away in their own category, not only offering significant spec bumps over convention XR headsets, but even a model that guarantees government-grade compliancy for the most sensitive of projects.

The post Major Auto Makers Are Fully Embracing XR in the Vehicle Design Process appeared first on Road to VR.

Volvo Invests In Varjo After Testing XR-1 Prototypes On The Road

Volvo Invests In Varjo After Testing XR-1 Prototypes On The Road

Volvo is investing in VR headset-maker Varjo after testing out its XR-1 prototypes to “test-drive virtual car designs on the road.”

The XR-1 Developer Edition is a “video-pass-through headset” promising “visual parity” between augmented and real elements presented to the eyes.  The headset is supposed to ship late this year.

According to Varjo:

The XR-1 upgrades Varjo’s human-eye resolution headset (VR-1) with a front plate featuring dual 12 mpx cameras. The core technology making photorealism possible is video-pass-through. It means that the device uses cameras to digitize the world in real time, and then multiplexes it inside the GPU with the virtual content to show the combined result to the user. The Varjo VR-1 is the only device with the high resolution to make the seamless visual blending possible, and the XR-1 has the only camera technology capable of producing high resolution with unperceivable latency (< 15 ms).

Volvo released a video showing the headset and their efforts to visualize early designs with the system.

The headset promises to let wearers “switch seamlessly between mixed reality and full virtual reality modes” with depth sensors to map real-life objects. “XR-1 enables examining photorealistic mixed reality in a full field of view. With the XR-1 virtual objects appear as real as anything in the physical world and can themselves cast shadows or even illuminate reality. Black objects appear truly black, opaque objects indeed block real or virtual light, and semi-transparent objects will refract the light from the real world behind it.”

We’ve seen some demos from Varjo in the past with its VR-1 headset providing impressive resolution improvements. We’ll report back when we get to go eyes-on the XR-1 as well.

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New Report Says AR Is Creating Market Value For Automotive Industry

Augmented reality (AR) has started to attract attention is industry and enterprise, with a rising number of firms turning to AR or mixed reality (MR) to improve productivity in various ways. A report by ABI Research indicates that this trend will continue, and that AR will be vital in creating future market value for the automotive industry.

Automotive manufacturers are already experimenting with AR and MR technologies, with Ford equipping its designers with the Microsoft HoloLens, and other companies such as Hyundai and Volvo utilising the technology for virtual test drives.

ABI Research estimates that global smart glasses shipments for use in the automotive industry will hit 1.7 million in 2022, and the total automotive AR market is expected to grow at CAGR of 177% to reach $5.5 billion (USD) by 2022.

“Augmented Reality benefits automotive manufacturers at many stages of a product cycle, including design, prototyping, manufacturing, and marketing,” says Marina Lu, Senior Analyst at ABI Research. “In design, digital 3D visualization and analysis of body structure and components can save time and resources. Collaboration is streamlined and improved, evaluating the same content in real time, which ultimately speeds up decision-making. AR technology supplements traditional tools, such as clay modeling, with virtual components on top of an existing physical object, to show design variants or to support design reviews, again shortening cycles and saving on design and prototyping costs.”

“While it is still early for automotive AR use, the applications at play have already shown proven ROI,” adds Eric Abbruzzese, Principal Analyst. “ROI is always the first question to answer for any new technology, and this is especially true for AR. Collaboration, step by step instruction, remote expertise, 3D spatial visualization, and more have all been tried across industries, with positive and predictable results. The importance of design and prototyping combined with the slim margins of the automotive industry make it a prime candidate for wide AR adoption. From 3D visualization with designers to enhancing employee efficiency and safety on the plant floor to enticing buyers with digital experiences, the symbiotic relationship between augmented reality and the end-to-end automotive market is strong, and will continue to strengthen and grow.”

Ford_MoSCar_Visualise

The full report, titled AR in Automotive, Design, Prototyping and Marketing is part of ABI Research’s AR & Mixed Reality research service. Further information can be found on the company’s website. Further news on developments in the VR and Ar industry will be here on VRFocus.

The VR Job Hub: YouTube, Futurlab, Volvo & More

The wheel of life is always turning: Your dream job might be becoming more of a nightmare. You’re finally ready to move into employment for the first time. A change in your circumstances means you need a new job elsewhere. You want to move into a new industry. All of these are possible reasons for wanting a new role.  It could also be that you aren’t actively looking for something new, but you never know what you can find here.

As always Sundays on VRFocus mean we are back with The VR Job Hub and this week we’ve some roles slightly influenced by the week’s events. So, we have roles listed for Futurlab for example following the Brighton-based studio’s announcement of videogame Mini-Mech Mayhem and its expansion for the project. There’s also a role at US retailer Target and the University of Maryland, each of whom we reported a story on recently. We’ve those and a variety of roles that have gone up over the last seven days including a study/work opportunity from Volvo.

Check out the list below to see if there’s something that sparks your interest.

Location Company Role Link
Brighton, UK Futurlab Technical Director Click here to apply
Brighton, UK Futurlab Senior Programmer  Click here to apply
Brighton, UK Futurlab Experienced Programmer  Click here to apply
Brighton, UK Futurlab Junior Programmer  Click here to apply
Brighton, UK Futurlab C# Programmer (Contract) Click here to apply
Brighton, UK Futurlab A.I. Programmer (Contract/Remote Available) Click here to apply
Baltimore, MD, US University of Maryland Medical Center Augmented and Virtual Reality Designer Click here to apply
Atlanta, GA, US  FlowFound JavaScript Developer (VR/AR) Click here to apply
San Bruno, CA, US YouTube Software Engineer, Virtual Reality, YouTube Click here to apply
Sunrise, FL, US ActionLink Virtual Reality & Gaming Sales Specialist Click here to apply
 Los Angeles, CA, US Stageme Unity Software Engineer Click here to apply
 Los Angeles, CA, US  Mindshow Virtual Reality Software Engineer Click here to apply
Manchester, UK Sony Manchester Studio Senior Level Designer Click here to apply
Minneapolis, MN, US  Target Sr. Augmented & Virtual Reality Engineer Click here to apply
Gothenburg, Sweden Volvo Group Learning through Augmented – and Virtual Reality Click here to apply
Gent Area, Belgium Poppr Digital Project Manager 360 / VR / 3D / Web Click here to apply
Gurugram/Guragon, India LikeLike UI/UX for Virtual Reality Click here to apply

 

For further roles don’t forget to check out last week’s edition of The VR Job Hub for further job listings. Don’t forget that if you are an employer looking for someone to fill a VR or AR related role regardless of the industry and you want that position to be featured on next week’s VR Job Hub, please send details to myself via keva@vrfocus.com and pgraham@vrfocus.com.

Check back with VRFocus next Sunday at 3PM GMT and every Sunday for the latest roles in the immersive technology industry.

How to win at virtual reality marketing

(Image courtesy Volvo Car USA.)

Low-cost virtual reality viewers — some made out of cardboard — are a minimal investment from consumer standpoint or from a company who would like to distribute their virtual reality experiences themselves. A user already has the hardware in the pocket, because the only other thing you need to do to play a VR app or see a monoscopic 360-degree video is your smartphone.

The first massive introduction of VR, was the partnership with New York Times, where Google Cardboard has been distributed to 1.2 million newspaper subscribers. 

Since, several other companies have followed suit with successful marketing campaigns that used low-cost virtual reality viewers.

The launch of the Volvo XC90

Volvo isn’t necessarily known for being at the forefront of technological breakthroughs. They are known as a reliable, steady and robust manufacturer. However, that changed with the new model of the XC90 SUV, hitting the platform of Los Angeles 2014 auto show.

The XC90 is targeted for younger buyers who are interested in buying their first luxurious car, and it needed a new kind of marketing campaign. The genius idea was to let the guest drive the car. Well, you can’t usually drive the car at an auto show. But Volvo made it work.

Volvo hired the team at Framestore to create a fully immersive experience, which included custom virtual reality apps for both the iPhone and Androids, 

Test driving a car through virtual reality makes a lot of sense. It is great to see Volvo make an app to support the launch of their XC90 SUV.  It puts you in the cockpit and takes you on an idyllic ride through the country. 

The marketing campaign resulted in 173 million impressions, 51,000 inquiries for more information and 28,000 app downloads.

Still from Volvo’s XC90 VR experience. (Image courtesy Volvo Cars.)

In addition, there were more than 1,500 media articles about the XC90. Coverage expanded beyond auto publications and included outlets focused on luxury, technology, and business, such as Monocle, Surface, Architectural Digest, Bloomberg, Elle Décor, Departures, The Wall Street Journal, Wired, Business Insider, and Popular Science.

By the end of 2015, U.S. XC90 sales reached 12,665 units sold, representing 18 percent of total U.S. sales. In 2016, sales surged with a 412 percent increase in units sold from January through September, compared to the year prior, and 41 percent of all Volvos sold in the U.S. have been XC90s.

Earlier this spring, Volvo released a 360-degree video of the XC90 virtual reality experience, which you can view below in the browser, a mobile device, or on any virtual reality headset.

You can read more about Volvo and 11 other companies that conducted successful marketing campaigns using virtual reality in the book How to Win at Virtual Reality Marketing.