Innovations in AR: Heavy Industry

Augmented reality (AR) is a key pillar of Industry 4.0 (or the fourth industrial revolution), side-by-side with other potentially transformative technologies like machine learning and big data. Indeed, consultancy firm PwC has estimated that industrial manufacturing and design is one of the biggest areas for augmented and virtual reality (VR), with their use in heavy industry having the potential to deliver a $360bn GDP boost by 2030.

In this latest edition of our series on how augmented reality is faring across a range of industries, we’ll be taking a closer look at why AR is proving so useful in heavy industry, in particular the fields of construction, manufacturing and energy.

Construction

AR is proving to be a key tool for the construction industry, whether in the design stage or actually in the construction process itself, leading a 2020 study of the architecture, engineering, and construction (AEC) industry to say that AR and VR would see “strong growth” in the next 5 to 10 years.

On the design side, numerous architectural tools exist to help with space visualisation using augmented reality. One such example is The Wild, which allows designers to view 3D models in both virtual and augmented reality. Such tools can layer virtual details onto a building plan so that plans can be more readily understood by stakeholders. 

That requires highly detailed and accurate 3D models, which is where the technology overlaps with digital twin technology. Using those digital twins, companies like Akular can enable clients to see what a building would look like on-site in the real world before it is built via a mobile application.

When it comes to actual construction, augmented reality again finds a number of uses, not least training workers on safety. That might involve AR headsets that interact with tags on potentially dangerous areas to bring up safety information, but even before workers are on-site, AR can help with training them on how to use heavy machinery – as with the construction equipment training simulators offered by CM Labs or the Arvizio AR Instructor.

Arvizio AR Instructor

“Industries are experiencing a shortage of skilled front-line employees and view augmented reality as a means to accelerate training and efficiently transfer the expertise of experienced workers,” said Jonathan Reeves, CEO of Arvizio. “Arvizio enables organizations to rapidly upskill employees without the need for on-site coaching and mentoring. By delivering no-code authored augmented reality instruction and remote expert connectivity, AR Instructor can substantially increase productivity and reduce errors of workers performing complex operational activities.”

Meanwhile, progress capture and tracking functionality directly compares real-world sites with virtual models to ensure they aren’t deviating – all in real-time. A host of companies provide variations on that technology such as VisualLive, which enables users to witness 3D models in real life via headsets such as the Microsoft HoloLens or mobile devices.

Manufacturing

Much of the technology we’ve covered for construction can equally apply to the manufacturing industry, whether that’s learning how to use dangerous equipment or visualising the layout of equipment and machinery in a factory. None of this is to say there aren’t plenty of bespoke uses for augmented reality in the manufacturing space, however.

One early pioneer was Volkswagen, which was using augmented reality to assist service workers way back in 2013. The MARTA app showed step-by-step instructions on how to repair and replace certain components, overlaying its advice on the car via an iPad app. Along similar lines is Boeing’s more recent use of augmented reality to give technicians real-time, hands-free, interactive 3D wiring diagrams. 

Interestingly, that technology has bled over into the consumer space with AR manuals that assist car-owners with basic maintenance operations by showing precisely where components are located within a car.

In the design space, AR has been deployed by the largest manufacturers to rapidly iterate and do away with expensive and time-consuming physical prototypes. In the case of Ford and its partnership with HoloLens, changes can be made to a design and reflected in real-time to collaboratively sculpt a new vehicle.

AR has been trusted at the very highest levels of manufacturing, too. Lockheed Martin utilised augmented reality in the creation of NASA’s Orion Spacecraft, overlaying information to help with mission-critical procedures such as precisely aligning fasteners.

Nasa Orion HoloLens

Energy

In the energy sector, AR has the potential to remedy significant problems faced by the industry, chief of which is a brain drain caused by an ageing workforce. Indeed, the US Department of Labor estimated in 2019 that 50% of the current energy utility workforce will retire within the next ten years. The institutional knowledge being lost could be replenished more quickly with the help of AR technology.

Shell is duly using the remote collaboration possibilities of AR to educate workers in the field. Expert consultants are able to see through a worker’s eyes via an AR headset, and even draw on the screen of the augmented reality display they are using. That increases safety as workers interact with potentially dangerous heavy oil and gas equipment, as well as allowing experienced but ageing employees the ability to work remotely.

Shell AR
Image credit: Shell

The energy sector is no slouch when it comes to more specific AR solutions either, such as Upskills’s Skylight platform which allows companies to more easily develop bespoke augmented reality apps for use with AR devices, ranging from Google Glass to Microsoft HoloLens 2 and mobile devices. Then there are solutions such as Adroit, which can provide guidance on repairing high-stakes equipment such as oil rigs by scanning and identifying faulty components and machinery.

Final Thoughts

In heavy industry, where the costs of prototyping are enormous and the potential risks from machinery are significant, leaning on the virtual possibilities of augmented reality is common sense – hence the interest in the technology from across the sector.

To find out more about how AR is progressing in other fields, read the previous entry in the series, where we explored the healthcare industry in particular.

Framestore And Noitom Partner To Create The Hyper Reality Test Drive Experience For Volkswagen

The Oscar-winning creative studio Framestore revealed earlier this week that it had partnered with the technology and motion capture specialists Noitom to work for Volkswagen Group China Import on developing the world’s first live virtual reality (VR) test drive experience. Released to the press and a crowd of VIPs in Zhuhai, China, the Hyper Reality Test Drive is an experience befitting for the all-new, technology-fulled Touareg.

Hyper Reality Test Drive

Seated as a passenger in the all-new Touareg on a real-life stuck track, and equipped with a bespoke customised Oculus headset, guests are taken on an exhilarating high velocity chase through other-worldly lands, as the vehicle comes under extraterrestrial fire – with only its in-built technology to help out. Thanks to leveraging both the physical and virtual worlds, the experience offers users with an immersive encounter unlike anything they may have seen before.

Framestore scripted the experience, plotting a hero’s journey across a four-act structure that shines light on the Touareg’s advanced inbuilt technology. Central to the script are the Touareg’s next level features, which offer a heroic escape from the narrative’s tumult of dangers. Strategically placed throughout the experience, the features create suspense and thrill, and form critical 4D touchpoints between the virtual and physical worlds.

Hyper Reality Test Drive

The physical experience covers acreage akin to a football pitch; the script’s journey was mapped, and 4D elements plotted to create action highlights. Thanks to a custom trigger system that ensures total synchronicity between in-game and real world moments for all six of the vehicles running the test drive at any one time. This is all made the much more exciting thanks to the bespoke soundtrack by Goldstein, engineered by GCVRS, as well as Mandarin and English voiceover to ensure that guests are fully immersed within the experience in their preferred language.

The experience, which is planned to be shown to media and investors in Zhuhai until the end of the moment before heading out on four regional roadshows around China, culminating in Beijing later this year. Those who are able to get to try out the experience will want to buckle up as the adventure will be sure to be thrilling ride. VRFocus will be sure to bring you all the latest on the Hyper Reality Test Drive in the future, so stay tuned for more.

Liveblog: Unite Berlin 2018 – ‘How to Drive VR/AR Use Cases for Enterprises Using the Example of Volkswagen’

VRFocus is once again providing liveblog coverage of sessions (where we can) at this year’s edition of Unity’s Unite Berlin. Over three days this week, creators who use Unity are coming together to discuss all the recent developments in both software, hardware and the usage of both. Naturally, both augmented reality (AR) and virtual reality (VR) experiences are at the event and how immersive technology is being implimented around the world is a topic a number of speakers are getting into.

Next, we’ve seen many times how both VR and AR are being utilised within the automotive industry. The idea of an AR assisted windscreen, effectively implementing a HUD onto the road ahead of you, has been prevelant for many years but immersive technology has also come into use in car design, as a means to give virtual test drives and as another form of onboard entertainment.

This talk discusses AR and VR and is a part of the AutoTech Summit at the event and is given by Torben Volkwein of Innoactive

“Come hear the story of how the Volkswagen group is using VR to make training for 10,000 of their production and logistics employees more accessible and effective. You’ll learn how they are working closely with Innoactive to provide the right platform for the fast adoption of VR/AR in many applications within the Volkswagen Group. You will also see a live demo showing how the Innoactive Hub and the Innoactive SDK allow business experts and developers to plan, build and manage their VR/AR applications.”

Your liveblogger for the event is Peter Graham.

Innoactive Secures €4.4M for Expansion of VR/AR Enterprise Software Platform

Innoactive, the enterprise-focused VR/AR software company, announced it’s completed a successful funding round of €4.4 million (~$5.15 million USD). The lead investor is Unternehmertum Venture Capital Partners (UVC Partners), and is joined by Capnamic Ventures.

Founded in 2015, Innoactive has provided VR/AR software solutions across industries such as automotive, aerospace, pharmaceutical and retail, including their software platform, Innoactive Hub, which is currently serving as a training platform for 10,000 employees at Volkswagen. The company has also worked with MediaMarktSaturn, Carl Zeiss, Deutsche Bahn, Audi and Continental to name a few.

Innoactive focuses on a few key content areas with its SDK, including logistics, simulation and training, and has created its Innoactive Hub platform to act as a company’s social VR space for long distance training and collaboration—or whatever the particular company styles it to be, as Innoactive SDK boasts the ability to for businesses to create entire training programs without writing a single line of code.

“Particularly in the areas of production and logistics, the great savings potential offered by virtual reality leads to enormous demand for VR training content. With our Innoactive Hub platform we offer an exciting solution with low entry barriers to create training content faster, use it more efficiently and roll it out company wide,” explains Daniel Seidl, founder and CEO of Innoactive.

The company says the investment will be used for “technology and product development as well as for expanding international sales and enlarging the development team. On the product side, the Innoactive SDK will be equipped with additional functions that enable customers and partners to create VR training applications quickly and easily.”

The post Innoactive Secures €4.4M for Expansion of VR/AR Enterprise Software Platform appeared first on Road to VR.

Innoactive Secures €4.4M for Expansion of VR/AR Enterprise Software Platform

Innoactive, the enterprise-focused VR/AR software company, announced it’s completed a successful funding round of €4.4 million (~$5.15 million USD). The lead investor is Unternehmertum Venture Capital Partners (UVC Partners), and is joined by Capnamic Ventures.

Founded in 2015, Innoactive has provided VR/AR software solutions across industries such as automotive, aerospace, pharmaceutical and retail, including their software platform, Innoactive Hub, which is currently serving as a training platform for 10,000 employees at Volkswagen. The company has also worked with MediaMarktSaturn, Carl Zeiss, Deutsche Bahn, Audi and Continental to name a few.

Innoactive focuses on a few key content areas with its SDK, including logistics, simulation and training, and has created its Innoactive Hub platform to act as a company’s social VR space for long distance training and collaboration—or whatever the particular company styles it to be, as Innoactive SDK boasts the ability to for businesses to create entire training programs without writing a single line of code.

“Particularly in the areas of production and logistics, the great savings potential offered by virtual reality leads to enormous demand for VR training content. With our Innoactive Hub platform we offer an exciting solution with low entry barriers to create training content faster, use it more efficiently and roll it out company wide,” explains Daniel Seidl, founder and CEO of Innoactive.

The company says the investment will be used for “technology and product development as well as for expanding international sales and enlarging the development team. On the product side, the Innoactive SDK will be equipped with additional functions that enable customers and partners to create VR training applications quickly and easily.”

The post Innoactive Secures €4.4M for Expansion of VR/AR Enterprise Software Platform appeared first on Road to VR.

Volkswagen Group kündigt VR-Trainings für 10.000 Mitarbeiter an

Die Volkswagen Group greift bereits seit 2017 auf die Vorteile der VR-Technologie zur globalen Zusammenarbeit ihrer Mitarbeiter dank Volkswagen Digital Reality Hub zurück. Der Automobilhersteller scheint zufrieden zu sein mit den damit verbundenen Vorteilen. Denn nun verkündete der Mutterkonzern von Volkswagen die weitere Zusammenarbeit mit dem VR-Studio Innoactive, um im Jahr 2018 bis zu 10.000 Mitarbeiter durch bis zu 30 verschiedene VR-Trainings im Bereich Produktion und Logistik aus- und weiterzubilden. Außerdem verkündete Innoactive auf der MWC 2018 die Veröffentlichung der eigenständigen Enterprise Software Innoactive Workspaces für Industrieunternehmen.

Volkswagen Group – VR-Training für 10.000 Mitarbeiter

VR-Trainings bieten eine Vielzahl an Vorteilen für Unternehmen unterschiedlicher Art, da sie sowohl die Motivation und Lernbereitschaft der Mitarbeiter erhöhen sowie für eine Verbesserung der nötigen Kenntnisse und Fähigkeiten sorgen. Zudem bieten sie eine ökologische Lösung, die sich in einer Reduzierung der Kosten für Ausbildung und Material niederschlägt.

Die Volkswagen Group erkannte bereits im Jahr 2017 die Vorzüge der VR-Technologie und vertieft seitdem die Nutzung im eigenen Unternehmen. In Zusammenarbeit mit dem VR-Studio Innoactive sollen nun im Jahr 2018 bis zu 10.000 Mitarbeiter der Volkswagen Group durch VR-Trainings aus- und weitergebildet werden. Dafür kommen 30 unterschiedliche VR-Trainingssimulationen in den Bereichen Produktion und Logistik zum Einsatz.

Volkswagen-Group-Innoactive-VR-Training

Auf der MWC 2018 in Barcelona erhielten Besucher der Fachmesse erste Einblicke in eine der VR-Erfahrungen zu Ausbildungszwecken. Basierend auf der Hub SDK von Innoactive können Mitarbeiter darin an einem virtuellen Arbeitsplatz die detaillierten Nachbildungen von Maschinen und Produkten des Unternehmens zusammensetzen und modifizieren. Wie bisher setzt das Unternehmen dabei auf die HTC Vive. Das neue VR-Training wurde für die Vive Pro optimiert.

Zusätzlich verkündete auch Innoactive eigene Neuigkeiten auf der MWC 2018, denn mit ihrer AR- und VR-Enterprise-Software Innoactive Workspaces offenbaren sie ähnliche Möglichkeiten für andere im Industriesektor angesiedelte Firmen. Die Unternehmenssoftware soll noch im Jahr 2018 erscheinen.

(Quellen: Road to VR | Innoactive | Video: Innoactive Vimeo)

Der Beitrag Volkswagen Group kündigt VR-Trainings für 10.000 Mitarbeiter an zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Volkswagen Introduce Digital Reality Hub

One of the major advantages of virtual reality (VR) for business and enterprise use is how it enhances the collaborative process by allowing colleagues to work together despite being physically far distant. Car manufacturer Volkswagen are exploring this with the use of its new Digital Reality Hub.

Volkswagen have created a working group called the Digital Realities team, which encompasses twelve brands under the Volkswagen banner, including Skoda and Audi and 120 sites around the world. The aim of the group is to allow its members to exchange ideas and information in order to ensure the Volkswagen Group is moving in the right direction.

“Our aim is to ensure that employees, brands and sites are better networked by deploying the latest innovative developments,” says Digital Reality group leader Frank Jelich, “We therefore benefit from close cooperation between the best experts from the entire Group.”

The Digital Reality Hub combines several Group VR applications and tools into one platform. The hub allows real locations, such as factory production lines, to be created 1:1 in the virtual environment. The Digital Reality hub allows for efficiency savings by allowing designers and engineers to trial optimisation measures. It also saves time and money that would otherwise be spent in time consuming and expensive site visits.

Mathias Synowski, VR user from Group Logistics, adds: “We can take part in workshops at other sites virtually or get support from experts from other brands virtually when implementing optimizations. It makes it much easier to work as a team every day and saves us a lot of time.”

Heike Münstermann from the Strategy and Factory Concepts division works on overseeing the introduction of the technology developed by the Digital working group into series production. She says VR and AR are becoming increasingly important is business: “Virtual reality and augmented reality will have a huge impact on how we work in the future, and as such there will be new health issues for us to consider. The systems for assessing physical and psychological stress need to be further developed for these applications. The cognitive processing of innovative technology also needs to be assessed.”

VRFocus will continue to report on new developments in VR for industry use.

Volkswagen ermöglicht T-Roc VR-Erfahrung in Wolfsburg

Während BMW auf die HoloLens setzt, geht Volkswagen in die virtuelle Realität und spendiert ihr AR-Anteile: Besucher des Markenhochhaus in Wolfsburg dürfen die HTC Vive aufsetzen und sich hinters virtuelle Steuer eines T-Roc klemmen. Für eine besonders intuitive Bedienung verwendet VW die Hand-Tracker von Leap Motion.

VW T-Roc VR Erfahrung

VW: T-Roc VR-Erfahrung mit Leap Motion

Im Markenhochaus in Wolfsburg finden zumindest offizielle Besucher die kostenlose VR-Erfahrung zu den neuen T-Roc-Automodellen, mit der man den SUV-Crossover in der virtuellen Realität neu einfärben und teilweise ausprobieren kann. Volkswagen setzt dabei auf das System der HTC Vive und ergänzt es mit dem Hand-Tracking von Leap Motion. Der Vorteil: Man muss dem Besucher keine Controller in die Hand drücken und man kann die eigenen Hände in der virtuellen Realität natürlicher benutzen. VW verweist somit auch auf die einfache Zugänglichkeit der Erfahrung: So benötige man kein einweisendes Personal und kein Tutorial.

VW hat die für die T-Roc VR Experience die Lobby des Markenhochhaus als 3D-Modell nachbauen lassen, was am Anfang AR-Feeling aufkommen lässt. In der Mixed Realität kann man den Golf-SUV T-Roc dann nicht nur in Augenschein nehmen, sondern die Lackierung ändern, das Sonnendach öffnen und schließen, Radio hören und kräftig auf die Hupe drücken. Damit das andere Anwesende nicht stört, verwendet VW Ultrasound-Lautsprecher, die den Schall nur an den VR-Anwender leiten. Wenn man Lust hat, kann man sich auch vor das Hochaus ins Freie beamen. Nur eines kann man offensichtlich in der VR-Erfahrung nicht: fahren.

(Quelle: Vive-Blog)

Werbung für Virtual Reality Hygiene

Der Beitrag Volkswagen ermöglicht T-Roc VR-Erfahrung in Wolfsburg zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Volkswagen Introduces VR Hub For Global Manufacturing

German-based car manufacturer Volkswagen have announced the creation of a hub of virtual reality (VR) applications for production and logistics that allow engineers and designers to meet up in VR to exchange ideas, even if they are in different countries.

Volkswagen has operations in countries all over the world, so an application that allows talented people in different countries to brainstorm together to develop new designs is a valuable tool. The Volkswagen Digital Reality Hub was developed alongside start-up company Innoactive, and it allows multiple existing tools and applications to be bundled together in a single VR platform for easy access.

Dennis Abmeier, of Volkswagen Group IT, explained: “Exchanging knowledge is just as important as bundling knowledge. That’s why we came up with the Volkswagen Digital Reality Hub central platform in collaboration with Innoactive. All employees have access to all existing VR elements. as well as existing knowledge via the platform. That way, we enable individual units to implement new use cases quickly and jointly move in VR applications so they can plan new workflows interactively.”

Mathias Synowski, a VR user from Group Logistics, described the added value of virtual reality solutions: “Going forward, we can be virtual participants in workshops taking place at other sites or we can access virtual support from experts at another brand if we are working on an optimization. That will make our daily teamwork much easier and save a great deal of time.”

The Volkswagen Digital Reality Hub will be unveiled officially at the Digility Conference and exhibition in Cologne this week.

VRFocus will bring you further news on industry and commercial use of VR technology as it becomes available.

Volkswagen Group, One of the World’s Largest Companies, is Building VR Apps to Help Employees Collaborate Across the Globe

Volkswagen Group, the multi-brand automotive company, has developed VR apps to make long-distance collaboration in production and logistics an easier task. Using the HTC Vive, the company has created what it calls the Volkswagen Digital Reality Hub Group, a VR platform that will help the company’s employees collaborate across the Audi, SEAT, ŠKODA and Volkswagen brands.

The company has used its suite of VR apps to allow multiple users to simultaneously collaborate while physically located between Volkswagen logistics office in the Czech Republic and the company’s headquarters in Wolfsburg, Germany. Apps in the platform already include VR logistics training, realistic workshop environments created using photogrammetry, and VR spaces for exchanging best practices—all of course with avatars so employees can talk face-to-face.

Developed with VR production studio Innoactive, the Volkswagen Digital Reality Hub made its public debut at the Digility conference and exhibition in Cologne this week.

image courtesy Volkswagen Group

Mathias Synowski, a VR user from Group Logistics, says the company’s VR app will “make our daily teamwork much easier and save a great deal of time.”

“Virtual reality creates the ideal conditions for cross-brand and cross-site collaboration,” Jasmin Müller from Audi Brand Logistics explains.

“[E]xchanging knowledge is just as important as bundling knowledge. That’s why we came up with the Volkswagen Digital Reality Hub central platform in collaboration with Innoactive. All employees have access to all existing VR elements as well as existing knowledge via the platform. That way, we enable individual units to implement new use cases quickly and jointly move in VR applications so they can plan new workflows interactively,” says Dennis Abmeier from Group IT.

The Volkswagen Digital Realities Team is currently developing more apps for production and logistics intended for the company’s fleet of HTC Vive Business Edition headsets.

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