Lenovo Files Standalone Headset With US Regulator, Details Suggest Low Cost

Consumer electronics giant Lenovo just filed documents for a standalone headset with the FCC. The FCC is a US regulatory agency with responsibility over wireless frequency use.

Lenovo’s Fourth VR Headset

This wouldn’t be Lenovo’s first standalone headset. Back in 2018 the company partnered with Google to deliver the Mirage Solo, which launched during the same week as Facebook’s Oculus Go. The headset featured positional tracking, but the controller (like Go’s) was only 3DoF, acting as a laser pointer.

By all accounts the Mirage Solo did not sell large volumes on the market. This is likely due to the fact that it was twice the price of the Oculus Go while not providing the 6DoF tracked controllers of PC VR and Oculus Quest or any ports of major PC VR titles.

oculus rift s

For PC VR, in 2017 Lenovo released a low cost PC VR headset based on Microsoft’s Windows MR reference design, which interfaces with the Windows MR platform. Last year, Facebook released the Oculus Rift S PC VR headset, which is built by Lenovo.

Low End Hardware?

Since the FCC is responsible (in this context) for regulating wireless emissions, the filings reveal which WiFi and Bluetooth frequencies the device supports.

The document states that the device uses 802.11n (WiFi 4), but doesn’t list 802.11ac (WiFi 5). It also doesn’t show as having Bluetooth LE (Low Energy). Oculus Quest supports both WiFi 5 and Bluetooth LE, according to its filing.

This may indicate it is a low end device, making significant tradeoffs to optimize for cost. Oculus Go, Facebook’s low end headset recently reduced to $150, also does not support Bluetooth LE.

But What Platform?

Hardware is only one aspect of a VR product. The hardware needs to run a software platform and have access to a store filled with content to be appealing to consumers. On PC, any manufacturer’s headset can interface with Valve’s SteamVR, but there is no such platform openly available for standalone headsets.

So what platform will this headset actually run? We don’t know yet, but we can speculate based on what we know about the standalone VR market.

Google Daydream

The Mirage Solo ran Google’s Daydream VR platform, which is based on Android. But Google no longer updates the Daydream platform and stopped sales of its Daydream viewer for Pixel phones, and the newest Pixels don’t even support it. Additionally, the company removed Google Play Movies & TV from the Daydream store. Virtual reality hasn’t even been mentioned at Google’s I/O conference for years now.

It is possible, however, that the success of Oculus Quest renewed Google’s interest in VR and that it partnered with Lenovo to launch a competitor.

Another Possibility: HTC Viveport M

In China, HTC offers its Vive Focus and Vive Focus Plus headsets to consumers, running the Viveport M store powered by the Vive Wave SDK and platform. This platform is also offered to other manufacturers within China.

It is possible HTC is planning to bring this platform to the west. But doing so would require the company to invest significantly in content to compete with the Oculus Quest’s library, and it is unclear whether HTC has the resources for this.

What About Facebook’s Oculus?

This headset could also be an expansion of Lenovo’s VR partnership with Facebook. The Oculus Quest store is filled with popular VR titles like Beat Saber, Job Simulator, Superhot VR, Vader Immortal, VRChat, Rec Room, and many more.

oculus quest oculus go

Even at $400 the Quest is out of reach for many consumers. Lenovo’s specialty is in building low cost hardware, so it is possible the company could be offering a more affordable alternative to Quest.

It is also possible that this is intended to replace Oculus Go as a media viewer, given the lack of WiFi 5 and Bluetooth LE in the listing.

None Of The Above?

Of course, it is also entirely possible that Lenovo’s new headset will be targeted at enterprise rather than consumers, in which case it would just need core system software and an SDK for businesses to integrate with their custom software.

Furthermore, it could be a totally new VR platform that is yet to be officially announced.

We’ll keep a close eye on Lenovo in the coming weeks and months to bring you any new information as to what this headset actually is.

The post Lenovo Files Standalone Headset With US Regulator, Details Suggest Low Cost appeared first on UploadVR.

HTC Launches Viveport PC Streaming for Vive Focus Plus

HTC today announced that it’s released support for 5Ghz WiFi streaming for Vive Focus Plus, as well as all 6DOF standalone headsets supporting the Vive Wave platform. Much like Oculus Quest’s Link functionality, Vive Focus Plus can now play PC VR titles through Viveport, albeit without the need of a cable.

Now released in beta, WiFi streaming is only being made available to subscribers of Viveport Infinity, the company’s Netflix-style subscription service for its digital distribution platform, which allows unlimited downloading of select content.

Outside of needing a Viveport Infinity subscription and Vive Focus Plus (or any other full-6DOF Vive Wave headset, which excludes the original Vive Focus) users will additionally need a VR-ready PC and a ‘standard’ 5Ghz WiFi router.

Vive Focus Plus, which is sold starting at $800, is couched as an enterprise-focused device in the US and Europe, however in China it was launched as a bona fide consumer device, which may explain why the only promotional information we’ve found so far is in Chinese, courtesy of VR publication Skarred Ghost.

As Skarred Ghost’s Antony Vitillo notes, there are currently 300 games and experiences on Viveport M, the mobile version of Viveport; with the inclusion of official WiFi streaming, this effectively opens that number up to over 2,000 titles.

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HTC Vive China President Alvin Wang Graylin announced the news via Twitter, making sure to mention there’s also “no need for special wires or cables,” an apparent swipe at Oculus Quest requiring a USB-C cable to play Oculus Rift platform games.

Before today’s release, Vive Focus Plus users typically streamed PC VR games via two popular unofficial software choices: Rift Cat’s VRidge software and AMD ReLive.

We haven’t had a chance to compare those methods with the new Viveport streaming implementation, although we’ll be looking out for user reports in the meantime. Whatever the case, HTC’s native implementation will need to hit an acceptable latency and video quality to be considered a true competitor to Oculus Link for Quest, which thus far has worked pretty flawlessly. That’s outside the fact that Vive Focus Plus simply isn’t competing with the $400 Quest, as it’s been deliberately sold as an enterprise device in the West, and at double its price.

The post HTC Launches Viveport PC Streaming for Vive Focus Plus appeared first on Road to VR.

Pico Neo 2 mit PC-Streaming vorgestellt

Gerade findet in den USA die GDC 2019 statt und auch Pico nutzt die Bühne, um eine neue VR-Brille vorzustellen. Die Pico Neo 2 folgt dem VR845 Referenzdesign von Qualcomm und dementsprechend kann die kabellose VR-Brille auch Daten von einem PC empfangen.

Pico Neo 2 mit PC-Streaming vorgestellt

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Die Pico Neo 2 soll in der zweiten Hälfte des Jahres auf den Markt kommen. Einen Preis nennt der Hersteller noch nicht, jedoch kostet das Development Kit von Qualcomm 1600 US-Dollar und die Pico Neo 1 kostete zum Start 749 US-Dollar.

Wenn die VR-Brille autark betrieben wird, kann sie auf den Viveport M zugreifen und den Content aus dem mobilen Store von HTC nutzen. Wird die Brille drahtlos mit einem PC verbunden (60-GHz-Verbindung), kann der Viveport und dessen Inhalte mit der Pico Neo 2 genutzt werden. Ein Support für SteamVR ist noch nicht offiziell angekündigt, jedoch ist es sehr wahrscheinlich, dass sich die Brille mit SteamVR verwenden lassen wird.

Aktuell gibt es noch keine Bilder von der Pico Neo 2 und noch keine weiteren Details zur Hardware. Wir halten euch auf dem Laufenden.

(Quelle: Upload VR)

Der Beitrag Pico Neo 2 mit PC-Streaming vorgestellt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

All ‘VR players need to work together’ for the Industry to Succeed States HTC

Even with virtual reality’s (VR) enormous growth and future potential it’s still a polarising technology, with some highly invested in its success while others still don’t quite understand it. In the early days of VR’s re-emergence companies closely worked together to ensure it became viable, but with the launches of the major headsets this year that’s all begun to split. But HTC doesn’t think this should be the case, saying recently that everyone still needs to work together to ensure the industry’s future.

Talking to GamesIndustry.biz, Rikard Steiber, president of Viveport and SVP of VR at HTC said: “We are in the early days, and all of the VR players need to work together to make sure virtual reality happens. Rather than competing, we should make it easier for developers to create great content and monetise it. We need to help consumers navigate this field that might be initially confusing. But I do think, people with mobile phones are going to upgrade to some sort of virtual reality experience, I think it’s natural if you have a games console that you’ll upgrade to a more immersive experience, if you have a high-end PC then you’ll want to do this.”

HTC Vive mixed image

HTC has been heavily pushing VR worldwide – especially in China – through initiatives such as Viveport and its accompanying Viveport Developer Awards. There’s also the Viveport M mobile platform, Viveport Arcade and the Vive X Accelerator Program to name just a few.

And Steiber sees Viveport as a multiplatform VR store saying: “Our vision for Viveport is for it to be the leading agnostic virtual reality store. We are not just for Vive, we are for all platforms and devices. We launched in China where some of the US companies struggle having a presence. In China we cover all types of content and we have just launched our mobile VR offering, so we also have Android VR and Daydream applications in there. We also launched our Arcade programme [where people can go to a real-world destination to play VR]. We want to help developers get into China, and safely monetise their content across PC VR, home VR, mobile VR and public location-based VR.”

Rivals such as Oculus and Sony Interactive Entertainment (SIE) are providing their own support for developers, whether it’s financial or technical. But generally this means exclusive deals secured for their own platforms, ensuring they get a return on their investment by attracting more customers to purchase their headsets.

Some developers such as CCP Games are trying to bridge the gap. EVE: Valkyrie for example is one of the few titles (possibly the only one) that supports cross-platform play over all three of the main headsets.

Whilst it would benefit the VR industry and gamers alike if HTC, Oculus, SIE and others worked together for the betterment of VR, the likely hood it’ll happen is probably slim.

VRFocus will continue its VR coverage, reporting on all the latest news from around the world.

HTC and Alibaba Showcase Retail Experience Buy+ Mobile VR Channel

HTC has been heavily promoting its virtual reality (VR) headset across numerous disciplines including neuroimaging solutions and shopping. With the latter, HTC recently demonstrated in conjunction with Chinese e-commerce giant, Alibaba, a new Buy+ mobile VR channel on the latest HTC-powered VR-ready smartphones.

The app allows the completion of actual retail transactions whilst fully immersed in VR, so that customers easily switch between entertainment and shopping without removing a headset.

Viveport_YourJourneyBegins

“We are glad to cooperate with Alibaba to enable the first mass-demonstration of a complete VR shopping experience and are honoured that they have chosen Viveport M as the preferred download partner for the Buy+ mobile application,” said Alvin W. Graylin, China Regional President of Vive, HTC.

HTC has been concentrating on the Chinese market due to its huge growth potential, recently partnering with InterContinental Hotels to allow guests to enjoy VR within specific areas or even in their own hotel room.

Mobile VR is expected to be a dominant part of that market due to the cheaper headsets and easier access to smart devices. Which is why HTC recently launched Viveport M in the country, so that users can find and use mobile VR applications and 360-degree videos in both touch screen and VR modes.

Zhuoran Zhuang, Head of VR programs at Alibaba, said: “It’s been a pleasure working with the VR market leader, HTC Vive on multiple VR related projects. We are continuously exploring on the next generation of shopping experiences via innovative technology, and looking forward to deeper collaboration with our partners to deliver even more immersive commerce experiences!”

Today also sees the biggest shopping event in the Chinese calendar and HTC Vive has prepared a number of seasonal promotion deals for VR fans at this year’s “11/11” shopping festival. Deals include Vive plus VR-ready PC sets, complimentary accessories and VR content, interest-free instalments, and an upgraded Vive referral program.

VRFocus will continue its coverage of HTC Vive, bringing you the latest news from around the world.

Walk in VR Freedom with the TPCAST HTC Vive Wireless Upgrade Kit

HTC Corporation has announced its official support for the unveiling of a tether-less virtual reality (VR) upgrade kit (preview edition) for the HTC Vive. Developed and produced by TPCAST, a Vive X Accelerator invested company, this kit will enable users of high-end PC VR systems to have a fully untethered experience on all current HTC Vive VR devices.

HTC Vive TPCAST

The HTC Vive was the first head-mounted display (HMD) to enable room-scale VR and 6DOF controllers to the world, and now TPCAST’s upgrade kits will enable the device to offer a tether-less high-end PC VR experience.

At the Tmall 11/11 Media Center, Alibaba and HTC jointly demonstrated Alibaba’s new Buy+ mobile VR channel on the latest HTC-powered VR-ready smartphones. This is the first application to date that allows the completion of actual retail transactions fully in VR, showing China’s growing leadership in the VR space. HTC Vive and Alibaba have previously announced strategic partnerships relating to Cloud services and VR and this joint VR demonstration is a further strengthening of cooperation across another business section connecting the two firms.

“We are glad to cooperate with Alibaba to enable the first mass-demonstration of a complete VR shopping experience and are honoured that they have chosen Viveport M as the preferred download partner for the Buy+ mobile application,” said Alvin W. Graylin, China Regional President of Vive, HTC. “We are also very proud that a Vive X team, TPCAST, has developed such an impactful product in such a short time. It will allow Vive customers worldwide to gain untethered mobility in VR from their existing devices, while satisfying the biggest feature request of potential PC VR customers.”

HTC Vive TPCAST

Viveport M launched in China earlier this week, and is freely available to download for mobile users in that territory. The TPCAST tether-less upgrade kit will be available for pre-order at 1,499 RMB (approx. £179.88 GBP) in limited quantity on www.vive.com starting at 1pm GMT today, 11th November 2016. Order fulfillment will be prioritised to existing customers who can provide a valid HTC Vive serial number and initial delivery is expected to begin in Q1 2017.

Other wireless solutions have already been revealed as in development for the HTC Vive, and a next generation HMD reveal is currently expected at CES 2017. VRFocus will keep you updated with all the latest details on the TPCAST upgrade kit, as well as other HTC Vive peripherals and applications officially endorsed by HTC.

HTC Launches Dedicated Mobile Platform Viveport M

HTC Launches Dedicated Mobile Platform Viveport M

In mid-October this year, HTC made a few announcements signaling a major push forward with VR content. Those announcements included a content partnership with the Alibaba Group, a VR arcade publishing model, and the mobile VR platform Viveport M. Later into October we saw the fruits of the VR arcade initiative with the launch of the first virtual reality arcade in Shenzhen, China and now the rest of those plans are bearing fruit. HTC Vive has finally launched the dedicated mobile content platform Viveport M.

“Viveport is currently the leading VR content distribution platform in China,” said Regional President of HTC Vive in China, Alvin Graylin, in a prepared statement. “It’s an honor for Viveport M to be selected by so many top-level partners as their preferred distribution platform.”

Viveport M is a mobile application compatible with most Android phones with a dedicated VR ecosystem, helping users to find VR apps and videos for consumption. There will be mobile VR games across tons of genres too, and HTC has a referral program with Youku VR to provide video content from a large library. HTC is also capitalizing on the shopping craze as Alibaba’s Double 11 event nears. Double 11, or “Singles Day”, has become one of the largest online shopping events in the world and users can earn a Vive-branded VR cardboard display if they download two apps from Viveport M (one must be a paid app) and send a screenshot to the public Vive WeChat account. Also, if users purchase two or more apps on the Viveport client for PC they can earn  RMB 50 virtual credits (roughly $7.37 USD).

Vivepaper, a platform we previously covered that combines VR and AR technology to deliver an innovative print publication experience, is also available on Viveport M. Viveport M can be downloaded using Alibaba’s PP Helper mobile application.

HTC Vive’s Mobile Content Platform Viveport M Launches in China

Today HTC has expanded its Viveport virtual reality (VR) content store support by announcing the official launch of Viveport M.

Viveport M is a mobile extension of HTC Vive’s dedicated content store which first went into beta last month. Viveport M aims to provide more diverse and higher-quality mobile VR content and experiences to users with compatible Android devices. With it users can find and use mobile VR applications and 360-degree videos in both touch screen and VR modes.

Viveport_YourJourneyBegins

Alvin W. Graylin, China Regional President of Vive, HTC, said, “Viveport is currently the leading VR content distribution platform in China. We are so excited to extend our high quality VR content to mobile users in China via the newly announced Viveport M. It’s an honour for Viveport M to be selected by so many top-level partners as their preferred distribution platform.”

Compatible with Viveport M is Vivepaper, the recently announced ‘Augmented Virtual Reality’ (A-VR) reading experience that delivers a cutting-edge reading experience through interactions with a physical object, such as a Vivepaper booklet.

To make sure Viveport M has sufficient content HTC has entered into an exclusive partnership with YoukuVR to deliver 360-degree videos to users from its library of over 100,000 immersive videos, including titles such as Enchanted China, Go Fighting! and Chinese National Girls.

And for gamers there’s a selection of categories of mobile VR games to choose from. Titles like Darknet, Heroes of the Seven Seas, Space Stalker, Snow Night, and Undercover Operations are all available on Viveport M, with additional VR apps to be added.

As an added bonus for Chinese shoppers, from today until 20th November 2016, those using Viveport M be able to receive a limited edition of Vive-branded VR cardboard display by downloading two or more titles (one must be a paid title) and sending a screenshot of the purchase to HTC Vive’s official public WeChat account. These will be distributed on a first-come, first-served basis while supplies last.

HTC hasn’t detailed its plans for western audiences, as and when it does VRFocus will bring you the latest details.

Exclusive: HTC Makes Big Play For VR Content Distribution In China

Exclusive: HTC Makes Big Play For VR Content Distribution In China

HTC held joint developer forum at Alibaba’s Cloud computing conference this weekend in China and had a number of big things to say about what their plans are to help grow the VR ecosystem, including becoming a “publisher” for VR content to experience centers as well as launching a beta of their Viveport platform for mobile called, Viveport M.

Speaking exclusively with UploadVR, Viveport President and SVP of Virtual Reality Rikard Steiber says Viveport M aims to “help western developers and Asian developers to bring quality mobile VR experiences to the Chinese market.”

Steiber says that HTC’s vision with Viveport M is to be “platform and device agnostic” but that the app will initially work within the Android ecosystem. Viveport M fills a hole in China, where the likes Google’s Play Store (and upcoming Daydream platform) and Samsung’s Gear VR store have struggled due to restrictions from the government on apps and websites from countries outside of China.

A preview of the Viveport M interface in VR

Mobile VR has already been taking off in a major way in China, which ranks as the largest smartphone market in the world. We’ve heard enormous figures suggested in Chinese investment circles for the size of the VR market there, with sources suggesting headset shipments there far exceed the United States. As Steiber tells us, “VR is very big there… it is [HTC’s] priority to help developers tap into that market.”

Somewhat similar to Google, HTC intends to provide consumers and developers with “guidelines” as to what specific smartphone hardware is required for a good VR experiences – though the aim is for it to reach as many phones as possible. HTC declined to comment whether they would be creating their own mobile VR hardware to go alongside the platform.

HTC will look to expand the reach of the platform alongside their “partner,” Alibaba. According to Steiber, HTC is “looking to work with [Alibaba] to get more content” on the Viveport store, as well as on a few other projects he could not provide specifics on at this time. Youku, the Chinese equivalent to YouTube which is owned by Alibaba Group, can be seen as a main option within the Viveport M user interface.

“It is more about tapping into [Alibaba’s] developer community and getting them very engaged in VR,” he says.

This is not the only partnership HTC has struck with Alibaba, whose founder Jack Ma opened the developer conference.  Earlier this year we reported that HTC has partnered with Alibaba Cloud to help with streaming VR content. It would appear that this is a further extension of that partnership, allowing HTC to better deliver Mobile VR content through Viveport M. Alibaba themselves are also working on a VR eCommerce platform, dubbed Buy+. They showed off a concept earlier this year and announced this weekend a VR payment system where a user pays by nodding their head.

Currently, HTC plans to launch Viveport M only in the Chinese market and declined to comment on any plans for expansion into international markets.

“Thousands” of VR Arcades by the end of 2017

In addition to Viveport M, HTC also announced that they will allow developers the opportunity to “opt in to have HTC be your publisher in the arcade market” with Viveport Arcades.

“The arcade market is a great monetization opportunity for developers,” Steiber says, “the [arcade] model is showing great promise in terms of penetration.” HTC intends to launch Viveport Arcades in “hundreds of locations” in the asian market by the end of the year with “a couple thousand” to come by the end of 2017. Most of these will be activations within preexisting locations such as arcades, internet cafes, and karaoke bars but HTC is also building a “reference design” store in Taipei.

Developers that opt in to the program will receive marketing and distribution help from HTC in exchange for a “50-50 revenue split” with the company, which Steiber says “is the same as Viveport.” The revenue will be calculated on a per minute of playtime basis. HTC says it is still working on the pricing model and will “suggest” one to partner locations.

HTC is looking to help developers navigate the Chinese market, which Steiber notes is “notoriously difficult to break into,” through this program, but the Viveport Arcade has its eyes set globally. “The pilot programs will exist first in China and Taipei,” Steiber says, “but we are in partnership talks with people in the US and Europe as well.”

According to HTC, over 100 developers from the US and China have signed up for the publishing program already and they aren’t all developing exclusively for HTC’s own VR hardware platform, the HTC Vive. The program initially is beginning with the company’s own hardware but Steiber says, “Viveport wants to be a device agnostic platform.”

Developers can opt in for the program at developer.viveport.com.