Vive X 2019: LIV’s Dr Doom Talks Mixed Reality Video Capture

If you love playing virtual reality (VR) videogames and want to show how awesome they are then the best way of doing so is with mixed reality (MR) video. This style of video puts you, the gamer, inside the title to give viewers a taste of the VR greatness you’re playing. While not as easy to record as a Twitch stream, for example, improvements have been made over the years and one of the most popular pieces of software to record MR videos is LIV. VRFocus had a chat with LIV Inc’s. CEO and founder AJ ‘Dr Doom’ Shewki to learn more.

LIV

LIV Inc. is part of the Vive X accelerator and showcased its technology during the recent ‘Demo Days’ event in May. Shewki was there to not only demo the software solution and discuss investment opportunities with interested guests, but he also discussed what was next for the application, namely fully launching out of Early Access into version 1.0.

The update is set to introduce the long-awaited Avatar feature. As mentioned, MR videos rely on players actually being seen so viewers can better understand aspects like the motion control mechanics in VR videogames. But this requires greenscreens, depth cameras or an additional web camera. The Avatar feature means you don’t need these extra pieces of hardware, you can just download the Avatar you like and away you go – pretty much.

It uses less CPU and GPU power than regular cameras, plus Avatar perspective is controllable on the fly, with 4 types of viewpoint to choose from: Selfie, Third-person, First-person, and Gamepad.

LIV

The LIV tool can be downloaded for free via Steam, supporting over 20 VR titles including Beat Saber, The Wizards, Budgets Cuts, Space Junkies, Electronauts and Superhot. The update hasn’t gone live at the moment, with the studio yet to give a specific release date.

Check out the full interview with AJ ‘Dr Doom’ Shewki below. When VRFocus has further details regarding LIV and version 1.0 we’ll let you know.

Hands-on at Vive X: An Enterprise Focused Future

May ’19 saw the global Vive X accelerator hold a selection of demo days to help promote a variety of startup companies involved in the fourth batch selection. Days were held in Beijing, Tokyo and London (the one in San Francisco was this week), and VRFocus took a trip to the across the UK capital to see what was on offer.  

HTC Vive Pro Eye

One of the main reasons VRFocus also wanted to attend was to get some more hands-on time with the HTC Vive Pro Eyethe new flagship device which has just launched – as well as the HTC Vive Focus Plus, the standalone headset which is only going to be made available to enterprise customers – meaning it’s a rare chance to test the sucker out.

There were four companies showcasing their tech with Vive headsets, Kainos, Immersive Factory, Vobling and ZeroLight. Kainos is a British digital solutions company that was using Vive Pro Eye to demonstrate an AI driving tool, which could analyse and collect insights into driver behaviour – essentially a more advanced hazard awareness test. This certainly proved to be one of the more interesting use cases for virtual reality (VR) eye-tracking at the event, as the system could tell with incredible accuracy where a driver was looking at all times and how quickly and when they noticed a road hazard.

The simulator didn’t require any other input from the user – you didn’t need to actually drive the car, for example, it’s not Need for Speed – all that was required was awareness of the surroundings. This also meant the system logged one of the fundamental faults of most drivers, not looking at mirrors. It’s this type of VR use case that could introduce many more people to the technology, as it provides not only a better environment for hazard perception training; the software can offer decent accurate feedback.

Immersive Factory was the only company displaying the HTC Vive Focus Plus for its training software. Reasonably comfy, it’s a far bulkier piece of hardware than Oculus Quest, as well as being unable to offer the same tracking capabilities of the consumer headset (only two front-facing cameras!). Screen quality was good (as far as we could tell) from the one short demo, but highly noticeable was the unergonomic 6DoF controllers which are well below-par when compared to rivals.

As for Immersive Factory’s demo, it was a neat little simulation to teach correct health and safety procedures when operating a cherry picker. The goal was to change a bulb, demonstrating how not following safety procedures can lead to accidents while working at heights. Needless to say, VRFocus managed to get to the required height by operating the pickers levers but forgot to attach a safety harness. So when leaning towards the bulb the obvious happened, VRFocus went tumbling to the concrete floor.

Vobling was another company in the training realm, showcasing a VR simulator the firm had built for Scandinavian train operator SJ. This combined both the eye-tracking and controllers to help close a door that was stuck. Not a simple process  (there was no giving it a boot), the software provided a highly detailed environment where certain locations had to be inspected and a procedure followed to release the door properly.

Testing these sorts of simulators out certainly helps to demonstrate how useful VR really can be for the workplace (it doesn’t solely need to be about zombie headshots) particularly when offered the visual detail the HTC Vive Pro Eye can offer. And it now means VRFocus can unstick an SJ train door when travelling across Sweden if needs be.

As for ZeroLight, this is a company well versed in VR, having worked with cars makers like BMW on a range of projects. The one at Vive X was an oldie but a goldie, highlighting how purchasing a new BMW in the future could be done entirely in VR. The demo is a couple of years old now but it looks great on the Vive Pro Eye, being able to swap alloys around, change the paint colour and more. There was even a physical racing seat provided so that at the right moment you could step inside the car to examine the interior and alter its design as well.

VRFocus is positive regarding the future of consumer VR and only expects it to get better. However, should it all implode and the general public gets bored with strapping high-end tech to their faces, there will always be a place for VR when it comes to enterprise solutions. It’s just way too useful, with too many applications across a number of industries proving that when taken seriously, VR can produce excellent results.

17 Startups to Feature During 2019 Vive X Demo Days

The worldwide Vive X AR/VR Accelerator Programme is now in its fourth phase, having selected a new batch of startups last November. HTC Vive has announced the Vive X Demo Days for 2019, with seventeen companies presenting and exhibiting their innovations to investors, press and potential business partners.

Mindesk ViveX

There will be four Vive X Demo Days over the next few weeks, with the Beijing having taken place on 8th May, Tokyo on 16th May, London on 23rd May and lastly San Francisco on 4th June. The chosen companies will be showcasing innovations in enterprise tools and solutions, workforce training, healthcare solutions, streaming technology, social applications, location-based entertainment, foundational technology, and more.

The event in London will also be part of an Investor Summit which will include the first ever meeting of the VRVCA (Virtual Reality Venture Capital Alliance) in Europe.

The companies in Vive X Batch 4 include:

San Francisco –

  • MyndVR 
  • Primitive
  • ybVR
  • Visby
  • Modal

London –

  • Immersive Factory
  • LIV
  • Kagenova

Taipei –

  • 360Stories
  • Z-Emotion

Shenzhen –

  • Inload
  • Yaoan

Beijing – 

  • ifGames
  • ShinyVR 
  • Yuanji

Tel Aviv – 

  • Sixdof.space 
  • Ayayu Games

HTC Vive

Launched in 2016 to help fund and promote businesses interested in developing for the virtual reality (VR) and augmented reality (AR) industries. Operating out of San Francisco, London, Beijing, Shenzhen, Taipei, and Tel Aviv, the $100 million USD programme has managed to help fund around 100 companies so far, providing support in key areas including strategy, business development, engineering and marketing.

Vive X also invests in related technologies of 5G, AI, and Blockchain as part of Vive’s consolidated vision for converged technology. Additionally, the programme has opened the call for submissions for the next batch of candidates in all six locations today.

VRFocus will continue its coverage of Vive X reporting back with the latest announcements.

Signups now Open for Vive X Europe

HTC’s Vive X Accelerator programme to help grow the global virtual reality (VR) ecosystem by supporting startups has begun its push into Europe. Earlier this month VRFocus reported on the first Vive X meetup in London, which took place last week. Today, the initiative has announced that signups have begun to join Vive X Europe.

Applications are open to any startups working in the fields of VR, augmented reality or mixed reality (MR) technology. On the HTC Vive blog Dave Haynes, Director of Vive X Europe notes that: “We’re especially interested in hearing from companies working on B2B and Enterprise applications, a market that we think European startups are especially well placed to address. Given the region’s startup track record in media (Spotify), fashion (Farfetch), gaming (Rovio), e-commerce (Deliveroo) we expect to see a broad range of startups apply.”

While London, UK will act as the European hub for Vive X, the Vive X team will be travelling to key cities next month to meet with local startups, their founders and supportive investors. These will be Helsinki, Paris (14th June), Madrid (15th June), Berlin (20th June) and Amsterdam (21st June), each of which will act as hubs for their own countries activities in the VR/AR ecosystem.

Vive X Europe

In Addition to its own events Vive X will also support other leading European-based programs supporting early stage VR/AR startups, including Augmentor and Nordic VR Startups.

Applications are open until 30th July 2018, with the official site offering further details on how to apply and what the programme offers.

London is Vive X’s sixth location, with the others being Beijing, San Francisco, Taipei, Shenzhen and Tel Aviv. Since inception the initiative has invested in over eighty companies worldwide across a range of strategic industry sectors including education, health, medicine and entertainment. VRFocus will continue its coverage of Vive X, reporting back with the latest announcements.

Vive X Announce London Meetup

The HTC Vive accelerator programme, Vive X has benefited many start-up companies who worked in immersive technology, receiving funding and mentoring to help them allow them to get their products to market. The Vive X programme is now coming to the UK and is hosting its first meet up in London.

The $100m (USD) global AR/VR accelerator programme is looking to invest in European startups, and look upon this first meetup event as a prime chance for founders of VR and AR startup companies to meet the Vive X team and find out more about the programme.

Vive X logo

The Vive X London hub was first announced in March 2018, taking its place alongside similar locations in Taipei, Beijink, Shenzhen, San Francisco and Tel Aviv. David Haynes was appointed as Director of Vive X Europe and has expressed his enthusiasm for searching out talented VR and AR creators across Europe.

The meetup will have a short presentation about Vive X hosted by David Haynes, followed by a panel discussion featuring experiences founders and investors who will speak on the topic of buildig up a VR or AR focussed company. Afterwards there will be a Q&A session, followed by drinks and plenty of opportunities for networking.

Several companies have seen significant benefit from the Vive X programme, with one of the best known being TPCast, who were one of the earliest companies to join the programme, and who went on to success, producing the wireless VR adapter for the HTC Vive.

The events will take place on Tuesday 15th May, at Huckletree West Mediaworks in London. Tickets for the event come in several different types and can be bought through the Eventbrite page. Further information on Vive X and the opportunity to apply is available through the official Vive X website.

Further news on Vive X and other upcoming VR-related events will continue to be covered here on VRFocus.

Vive X Opens new London hub for VR Innovation

Launched back in 2016, HTC Vive’s $100m global VR/AR accelerator program, Vive X has helped companies around the world showcase their immersive innovations, via demos days at hubs based in Taipei, Beijing, Shenzhen, San Francisco and Tel Aviv. Today, HTC Vive has announced a sixth hub, bringing Vive X to London, UK covering the whole of Europe.

Dave Haynes

With the opening of Vive X London Dave Haynes has been appointed as Director of Vive X, Europe. Haynes was formerly part of the investment team at early-stage seed fund Seedcamp, where he led investments into companies including SplashVR and TheWaveVR, as well as setting up Augmentor, a UK-based program for virtual reality (VR) and augmented reality (AR) ventures. His previous startup experience includes Berlin-based SoundCloud, where he led business development as part of the founding team.

“I’m thrilled to be joining the team at HTC Vive. Vive X is the most active investor in VR startups, and establishing a base in Europe for the first time is an important step,” said Haynes in a statement. “Companies here are already applying immersive technologies to solve valuable problems across sectors such as health, education, design and we’re excited to back the world-class talent that Europe has to offer.”

General Manager, HTC Vive, Europe, Paul Brown adds: “It’s fantastic to have Dave onboard to launch and run Vive X here in Europe, working closely with our global Vive X team. Dave has a deep understanding of entrepreneurs and what it takes to grow an early stage business as well as a passion for backing founders from his time at Seedcamp.”

HTC Vive stock image 1

European companies interested in the Vive X accelerator programme can now apply, with the initiative visiting key cities including London, Paris, Berlin, Amsterdam and Helsinki to meet potential candidates. Vive X has invested in over eighty companies worldwide across a range of strategic industry sectors including education, health, medicine and entertainment. Vive X London will accept a broad range of proposals from teams developing VR/AR applications and services but will be focusing on B2B and enterprise use cases in particular. For any further updates on Vive X, keep reading VRFocus.