Vive Tracker Needs Headset To Run, HTC Confirms

vive tracker

HTC’s upcoming Vive Tracker has literally thousands of potential applications for VR, but we can also see how it might be useful outside of the tech. If you’re looking for a cheap motion capture system, though, you’ll still need to buy the headset itself.

HTC itself recently confirmed this over on the Viveport forums. In one thread, a user asked if they might be able to buy a Tracker and two base stations to follow it and get it to work without the headset.

A member of the Vive staff replied: “Not at this time, you do need to have the HMD to use the tracker or the controllers normally.” We’ve reached out to HTC to confirm this is indeed the case.

While that’s not too surprising, it is a shame. Vive costs $799 by itself but with two Trackers costing $99.99 each and two Base Stations costing $134.99 each, you could get a tracked setup for around $470. That’s less than half the price of a Vive and Two trackers, which would come in at around $1,000. HTC is pretty open with what developers do with their Vives once they get them, but it looks like it does want you to actually own a headset if you’re going to access its ecosystem in anyway.

Even if you wanted a full body setup with six trackers on feet, waist, hands, and head that’s $870, still saving you a fair amount. Still, the reply from Vive itself does provide hope that this could be an option down the line one day. The accuracy SteamVR’s Lighthouse system provides is unparalleled in many respects, and allowing others to utilise it for means beyond VR could be a major source of revenue for HTC one day.

That also means you won’t be able to add positional tracking to mobile VR headsets without own a Vive itself. That’s something we’ve already seen from other developers but it sadly looks like they’ll be restricted in doing so.

Vive’s Trackers are set to be available to developers soon before a wider consumer roll out later in the year.

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Vive Cat Tracker Video Shows Purrrfect Use Of New Add-On In Action

Vive Cat Tracker Video Shows Purrrfect Use Of New Add-On In Action

Last week we reported on a rather purffect application for Vive’s new Tracker. Indie developer Triangular Pixels is using the device to keep tabs on their pet cats, thus not bumping into them when wearing a headset. Today, we’ve got a first look at it in action.

Triangular Pixels posted the below video today. It shows a runthrough of the team’s HTC Vive launch title, Unseen Diplomacy, with the tracker enabled. A blocky black and white cat, visually consistent with game itself, makes a nuisance of itself as a player infiltrates a secret base. At kinds gentle nudges are needed to keep the path and at other times the cat sits and stares — likely in bemusement — as the player fights off a swarm of drones.

Oh it also walks off the site into a lava pit, too, but that’s only in VR thank goodness. The best bit of the video though as to be the final minute set inside Valve’s The Lab where the cat obliviously sits next to the small robotic dog that scurries around the hub world.

As you can imagine, perfecting this project without making it immersion-breaking is going to take some work, and you can follow its progress over on Twitter. Triangular Pixels will also soon start accepting donations for the project.

As for release? Well, the Vive Tracker itself isn’t out yet. It’s expected to go on sale to developers soon for $99.99 with a wider roll out taking place later in the year. Hopefully Triangular Pixels will be able to get the cat tracker up to snuff by then; our pets will be thankful for it.

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Bring Your Cat Into VR With This Awesome Add-On

Bring Your Cat Into VR With This Awesome Add-On

If you own a cat/dog/baby and an HTC Vive then you’re probably familiar with this scene. You’re playing your favorite room-scale game with all of your chairs, desks and other items cleared out of the way. You have a free space to run around in and forget about the real world, moving into the virtual one. Except all of a sudden you stumble and kick something soft. Something that moves. Something that runs away.

Then comes the guilt.

I’ve accidentally kicked my cats in VR more times than I care to count and each time it weighs heavy on my soul. That’s why I wrote about why I’d want to stick the new Vive Tracker on my pets when it releases later this year. Unseen Diplomacy developer Triangular Pixels has been thinking along the same lines, only it’s got its hands on one of the Tracker development kits and is already working on a real solution.

Yesterday the team’s Katie Goode posted up images of a modified cat jacket that sported the Tracker, worn by the developer’s 10 year old feline.

Work on this project has only just started, but the idea is to alert VR users to when their pets or children are in the room by bringing them up within the given experience. That way you can say goodbye to any surprising collisions with friendly pets. We’d love to see this open sourced so that any developer could include it in their VR experience and the virtual world becomes a bit safer for our furry friends.

Goode clarifies that the Tracker is light and the jacket is a comfortable fit, thus isn’t causing her cat any distress.

I can’t help but wonder if I could pick my cat up and use it as a flamethrower in VR, but PETA might have something to say about that.

This is actually something Triangular Pixels has been thinking about for a while, long before the Tracker was announced. In fact the team even submitted its own idea for a tracked-collar for the cats for a Viveport competition last year.

It’s early days for the project, then, but we’ll keep our eyes on it. The Vive Tracker itself is shipping out to select devs now for free and will be available at $99.99 later in the year.

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Vive Tracker Could Transform Into ‘Hundreds of Hardware Accessories’ in 2017

vive tracker

During my interview with HTC’s President of Vive in China, Alvin Graylin, last week, I asked if the company had any more plans for add-on peripherals for its VR headset — like its upcoming Vive Tracker — in 2017 and beyond. In response, he pointed out that there could be “hundreds” of accessories for the HTC Vive this year because of that Tracker.

“I think the Tracker is already creating new peripherals that we don’t have to design,” Graylin said. He explained that the feedback he’d heard from developers that have used the device so far was that it enabled them to create experiences they previously wanted to make but couldn’t because they weren’t “hardware guys.”

That’s a story that could apply to a lot of Vive developers. The base kit’s position-tracked controllers do a great job of representing your hands in VR, but when it comes to actually picking things up you’ll notice the disparity between the virtual and real world. The Vive Tracker closes that gap.

“We’re going to enable a lot of people who aren’t hardware developers to make stuff…who if they just had a baseball bat now boom they’ve got something like Trinity,” Graylin continued. “That’s the kind of stuff that will happen and they’re going to be more creative than we are because they know what they want to sell.”

“I would think by the middle of this year we could have hundreds of hardware accessories for the Vive,” he added.

That sounds ambitious but I can already count four different accessories I’ve tried with the Tracker, and it’s not even in the hands of most developers yet. At CES this year I saw it paired with TrinityVR, as well as a fire hose and a smartphone. Then at MWC last week I used three Trackers for full-body tracking, and saw a spray paint demo that will one day use the kit too.

Those ideas came from just a handful of developers, and it sounds like plenty more are coming. Around 2,300 teams applied to get a Tracker dev kit from HTC last month, and the development community will be the first to get access to the device this year before a full launch later on.

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HTC Vive: Preise für Vive Tracker und Deluxe Audio Strap veröffentlicht

Auf der CES 2017 hatte HTC zwei neue Produkte vorgestellt, die das Erlebnis mit der HTC Vive verbessern und vertiefen sollen. Der Vive Tracker soll als kleiner Controller dienen, der schnell an anderen Objekten befestigt werden kann. Der Deluxe Audio Strap soll das Kopfband ersetzen und einen besseren Tragekomfort sowie direkt integrierte Kopfhörer bieten. Nun hat HTC auch verraten, was das neue Zubehör kosten soll.

Preise für Vive Tracker und Deluxe Audio Strap veröffentlicht

HTC liefert aktuell die ersten Exemplare der Vive Tracker aus und stellt 1000 Kits für Entwickler gratis zur Verfügung. Für alle Entwickler die es nicht in die engere Wahl geschafft haben, wird HTC am 27. März die Vorbestellungen starten und die einzelnen Tracker für 99,99 US-Dollar je Stück anbieten. Das Produkt für Konsumenten wird erst später in diesem Jahr erscheinen, doch HTC wird wahrscheinlich bei der Auswahl der Entwickler nicht weiter selektieren. Vermutlich wird das Produkt aber zunächst an Entwickler angeboten, da es noch an passenden Waffen für die Tracker mangelt.

Der Deluxe Audio Strap soll ab dem zweiten Mai vorbestellbar sein und wird ebenfalls 99,99 US-Dollar kosten. Die Auslieferungen sollen anschließend im Juni erfolgen. Mit dem Deluxe Audio Strap bietet HTC eine ähnliche Halterung an wie Oculus für die Oculus Rift. Das Band ist wesentlich steifer und wird hochklappbare Kopfhörer bieten, die den Komfort deutlich erhöhen werden, da die Suche nach dem angeschlossenen Headset entfällt. Zusätzlich wird HTC den Deluxe Audio Strap kostenlos der Business Edition beilegen, die aber ohnehin eine Ecke teurer als das herkömmliche Modell ist.

(Quelle: Upload VR)

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I Kicked A Dinosaur in The Face Using Vive’s Full Body Tracking

I Kicked A Dinosaur in The Face Using Vive’s Full Body Tracking

The scale for awesome things you can do in VR keeps increasing. First, I could see a dinosaur as if it were really there as it walked towards me, perhaps sniffing right in front of me as he pondered a potential meal. Then I could punch dinosaurs with position-tracked controls, realistically defending myself should they choose to attack. Now? I can kick dinosaurs. In the face. And it’s awesome.

A month ago we saw developer Cloudgate Studio experiment with full-body tracking on the HTC Vive, using two controllers for hands and another two strapped to your feet. The result was a surprisingly accurate approximation of your full body inside VR. At the time the developer noted that it would implement the Vive’s new Tracker peripheral, switching out the controllers on the feet, as soon as it possible. Well, now it’s done that and it looks something like this.

A build of Cloudgate’s Island 359 was on display at this year’s Mobile World Congress using these two makeshift add-ons, which hooked under the laces in my shoes. A belt with another tracker tied around it went around my waist, something the developers said it would implement in last month’s video for a touch more accuracy.

As the game booted up I was instructed to stand with my feet in some green outlines, with a mirror in front of me. Once I was alligned I saw the floating hands and feet transform into a full avatar in seconds, with no other calibration needed. The first time I did this I ended up with strange, elongated gorilla arms (I don’t think I was holding my hands in the right place), but the second time it worked much better. I could look down and see my body, and my arms would follow my hands — for the most part — in a realistic fashion.

There were the expected occasional glitches, with arms getting out of sync, but Cloudgate has only had the Trackers for a few weeks and with a consumer roll out of Vive Trackers not happening until later this year it’s got plenty of time to iron it out even more.

Actually playing Island 359 with this tracking was a lot of fun. In last month’s video we saw the developer kick items over. Here, I was lashing out at dinosaurs with my feet and sending them flying. Smaller dinosaurs would run up to me, and I’d stomp down on them, killing them instantly (yes, there was a guilty pleasure to it). For larger dinosaurs I’d sweep my leg into them. The tracking might have been a little glitchy, but it didn’t fail me.

As I continued to play I got a little more confident with what the tracking could do. I was attacked from behind and instead of turning around to deal with the problem I simply kicked my leg backwards, then turned to find an enemy crumbled on the floor. It made the game’s action more versatile and liberating than it already was.

The key to this small breakthrough is giving players options. At $99.99, not every Vive owner is going to buy a tracker, let alone three or more of them. But Cloudgate’s work isn’t essential to the Island 359 experience, it’s additive. It’s already playable with just your two regular Vive controllers, this just makes it that bit more immersive.

But sharing this work and letting other developers implement it into their own games could create a scalable VR experience that doesn’t fragment the user-base because it does’t leave anyone out.

We’re still some months from finding out just how big of an impact this use of Vive’s Trackers will be, but I’m willing to bet a lot of enthusiasts will be ordering at least three units when it finally starts to roll out.

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HTC Announce Pricing of Vive Tracker and Vive Deluxe Audio Strap

HTC have announced the availability and price point of their HTC Vive add-ons the Vive Tracker and Vive Deluxe Audio Strap. The company have also announced that there will be new financing options available in North America, and China through JD.com.

Vive Tracker IMG 1 - Flat

The Vive Tracker allows for real-world objects to be incorporated into the virtual reality (VR) experience. It will be available in two phases, a developer version by March 27th, and a general consumer version is expected later in the year.

CloudGate Studio is one of the early adopters of the Vive Tracker and will be demonstrating the use of multiple trackers to create full-body VR experience. This technology will be available for demonstration with CloudGate Studio’s game Island 359 at GDC from March 1st in Valve’s booth.

The Deluxe Audio Strap is set to go on pre-order on May 2nd and is expected to be available in June. The new audio strap combines integrated audio with extra comfort features to make things more comfortable during long sessions. There is also a new sizing dial to switch between single or multiple users.

Vive Deluxe Audio Strap - Solo 2

Both products will be available for a RRP of $99.99 (USD). However HTC have announced that new financing options will now be available for North America and China as follows:

For North America:

0% Financing for 6 months for a total monthly cost of $138.00 (plus tax and shipping) 0% Financing for 12 months for a total monthly cost of $66.58 (plus tax and shipping) 7.99% Financing for 24 months for a total monthly cost of $40.13 (plus tax and shipping)

For China:

0% Financing for 3 months for a total monthly cost of ¥2,296 (tax and shipping included) 0% Financing for 6 months for a total monthly cost of ¥1,148 (tax and shipping included) 0% Financing for 12 months for a total monthly cost of ¥574 (tax and shipping included)

As always, VRFocus will keep you updated with further information on the Vive Tracker and Deluxe Audio Strap and other HTC Vive products.

GDC 2017: Vive Tracker And Deluxe Audio Strap Cost $100 Each

vive tracker

Last month HTC announced two big products for the HTC Vive in an add-on Tracker and optional integrated audio headstrap. Today, both got vital release information.

The Vive Tracker will be “available to order” to developers on March 27th for $99.99, the company confirmed just before the doors to the 2017 Mobile World Congress in Barcelona opened up, where it’s exhibiting the device. The kit is essentially another peripheral that’s tracked by SteamVR but can be attached to real world objects allowing you to bring virtual representations of them into your VR experiences for the first time. We’ve tried it with apps like a baseball simulator, local co-op first-person shooter, and even a fire fighting simulator, while other developers hope to use it to enable full body tracking in VR and more.

The device has a lot of potential, though you need tings to actually attach it to in order to use it, which is why a developer release first makes a lot of sense.

Though this initial release seems to be aimed at developers, it’s not yet clear if consumers will be able to get their hands on it, much in the same way they could easily buy a development kit for the Oculus Rift by labeling themselves as a developer. HTC did say that “general consumer availability” would be available later in the year. Earlier this month the company started to roll out 1,000 free developer kits to select teams that applied for one.

We’ve asked HTC if the price will be the same for the consumer edition.

The audio strap, meanwhile, is launching pre-orders on May 2nd for $99.99, with deliveries set to arrive in June. As the name suggests, it includes a pair of integrated headphones similar to the Oculus Rift. Previously users would have to plug in their own pair of headphones, and many fans had requested an integrated option. The strap is also being integrated into the Business Edition of the HTC Vive for no extra cost.

Neither is quite hitting the initial Q2 release window we were expecting, then, but they’re still on track for 2017.

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Master of Shapes: Vive Tracker für Mobile VR

Das Team von Master of Shapes hatte auf der CES 2017 bereits eine eigene Anwendung mit den Vive Trackern zeigen dürfen. Das Unternehmen verwandelte aber nicht einen Gegenstand in einen einfachen Virtual Reality Controller, sondern verband den Tracker mit einem Smartphone und einer Waffe. Dadurch konnte ein Spieler ohne Virtual Reality Brille dem VR Spieler auf dem Schlachtfeld helfen. Die Entwickler gehen nun einen Schritt weiter und verwenden den Tracker direkt als Tracker für Google Daydream.

Vive Tracker für Mobile VR

Vive Tracker für Mobile VR

Auf dem eigenen Blog hat das Team einige Bilder und Informationen zum Versuch veröffentlicht. Aktuell besteht das System aus einer Halterung aus dem 3D Drucker und dem Vive Tracker, der auf der Halterung angebracht wird. Dank der Arbeit an der App für die CES hatte das Team bereits eine Möglichkeit gefunden, wie die Daten des Trackers an ein Android Smartphone übertragen werden können.

Durch die Kombination aus Mobile VR und Vive Tracker lässt sich also relativ einfach ein mobiles System mit Positional Tracking basteln. Zwar hat der User nur eine Room Scale Erfahrung innerhalb seines Spielfeldes für die HTC Vive, aber dafür ist das System komplett frei von störenden Kabeln. Doch ohne die passende Software wird eine solche Entwicklung nur wenig Nutzen für Konsumenten haben. Aktuell gibt es jedoch keine Software für Android die Positional Tracking unterstützt, da es auch keine Mobile VR Lösung mit Positional Tracking für Konsumenten gibt.

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Vive Tracker: Auslieferung an Entwickler gestartet

Mit dem HTC Vive Tracker wird in diesem Jahr ein kleines Zubehörteil für die HTC Vive erscheinen, das jedes erdenkliche Objekt in einen Virtual Reality Controller verwandeln kann. Der Tracker wird dazu einfach an das entsprechende Objekt angebracht und anschließend könnt ihr die Position des Objektes tracken. Außerdem können über den Tracker auch alle herkömmlichen Befehle des HTC Vive Controllers ausgelöst werden und es sollen 16 Tracker gleichzeitig trackbar sein.

Auslieferung an Entwickler gestartet

Vor der CES war der Kreis an Entwicklern mit Vive Trackern sehr klein. HTC möchte aber sicherstellen, dass genügend Software und Controller zum Start im zweiten Quartal 2017 bereitstehen. Deshalb hatte HTC dazu aufgerufen, die eigenen Ideen mit dem Unternehmen zu teilen, damit man eine Chance auf einen von 1000 Vive Trackern für Entwickler erhält. Mittlerweile haben sich laut HTC bereits 2,300 Entwickler gemeldet und das Unternehmen beginne nun mit der Auslieferung der Kits für Entwickler. Sollte HTC die Anzahl an Vive Trackern für Entwickler nicht erhöhen, dann gehen wohl leider mehr als die Hälfte der interessierten Entwickler leer aus. Hinzu kommt, dass manche Entwickler auch mehrere Development Kits benötigen und somit erhalten vermutlich sogar noch deutlich weniger Entwickler eine Chance, ihre Idee vor dem Marktstart umzusetzen.

Falls ihr euch noch nicht angemeldet habt, dann könnt ihr dies immer noch nachholen. HTC verspricht, diese Einträge auch noch zu berücksichtigen.

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