HTC’s Vision of the Metaverse is Heavy on Buzzwords, Light on Substance

HTC released a video showing off its vision of the metaverse, a reflection of what the company thinks virtual spaces will look like in the near future. And… it’s not a great look.

Some ideas are inevitable. Slim and light XR glasses capable of fluidly serving up novel and meaningful interactions are basically the holy grail in tech right now, with Apple, Meta, Google, Qualcomm, and many more laying down the groundwork to one day make them a reality. When that will happen, no one can say.

HTC’s most recent concept video isn’t at fault for shooting for the stars. It is, after all, only a showcase for what should be outwardly neat concepts, but it unfortunately manages to land pretty hard on its face as it wildly strings together some of its favorite buzzwords and concepts that feel plucked straight from trending hashtags. It feels, well, like a parody, raising the question of whether HTC’s drably conventional futurism is actually doing more harm than good.

Meta: A Polarizing Trendsetter

Add VR, AR, and AI together and you have the fundamental recipe for the metaverse. That’s at least what Meta laid out in its futuristic concept video as it makes its transition from traditional social networks to a self-described “metaverse company.”

Meta’s video, which it released during its Connect developer conference in October, is less a roadmap and more a marketing barrage—like a hundred Magic Leap ‘whale’ moments smooshed into one.

It’s supposed to get you excited, but also open up a range of interactions to an audience that may have heard of AR or VR, but may not really know what either means functionally.

Okay, a playdough-faced Mark Zuckerberg isn’t exactly what dreams are made of, but you have to give credit where credit is due: it looks pretty amazing, even if the smug, corporate cleanliness of it all doesn’t more than resemble the beginning of a Black Mirror episode. It at least makes the effort to demonstrate that the metaverse will one day let you do almost anything you can imagine.

Follow the Leader

Now toss in some of HTC’s favorite concepts from the last few years: 5G, blockchain, sprinkle in some NFTs, reduce the production budget by a whole bunch and you’ve got a treacly sweet dollar store knock-off of Meta’s hype video that feels like it’s more concerned with lining up the right buzzwords than offering an honest-to-goodness vision of the future.

Yes, we know the future will be cool, but is the future… VIVERSE? You be the judge.

That’s not only my hot take. YouTube may have removed the counter on its ‘dislike’ button, but a simple browser extension reveals that HTC’s video is currently sitting around a 3:1 dislike ratio, which isn’t typical for any of the company’s videos. You might chalk that up to residual metaverse hate, courtesy of Meta and not HTC itself, but… well, that should have been preventable by not making a remarkably worse, less demonstrative version.

What’s confusing—besides how you actually pronounce ‘VIVERSE’, or that the future is somehow just a standard version of VIVE XR Suite, or that you have to press a ‘CHEERS’ button to drink, or that you pay for a glass of wine in your house with Bitcoin, or that you can actually hug an entirely photoreal version of your grandma then buy her a cat NFT and she doesn’t even ask why the hell you would waste your money on that… sorry, lost myself there—the confusing thing is how HTC plans on creating this future for anyone, let alone the more outwardly mature, less gaming-focused enterprise segment it’s been courting the past few years.

To think, HTC and Oculus were once competitors back in the early days of consumer VR. Since the launch of Quest in 2019 though, HTC has progressively shied away from appealing to consumers outside of China because it didn’t (more likely couldn’t) invest the same heaps of cash that Meta has in a standalone app ecosystem for its own standalone Focus headsets. Ever since, it’s been pumping out higher-cost headsets for enterprise and arcades outside of China, and quietly maintaining its own PC VR app store Viveport (which has a worse selection of games than Steam, but at a subscription price so you can actually play a bunch of great VR games at a significantly cheaper price than buying them individually).

But until we see HTC more broadly appeal to consumers though with its hardware and standalone app ecosystem, it’s hard to take the company’s vision of the metaverse any more seriously than its NFT marketplace—a quickly produced, low upkeep project that is more flash than boom. And that’s a sad thought for a company that still has the ability to deliver legitimately great VR hardware, and simultaneously hasn’t perpetrated a steady stream of privacy scandals over the years. The Vive XR Suite isn’t bad either, but it’s not the future—it’s the now.

Granted, these perfectly integrated XR futures aren’t coming anytime soon, and no one company will likely be able to make them a reality alone—no matter how slick the hype video, or how buzzy the word. Still, that doesn’t mean the immersive web of tomorrow will be a neutral playground that all companies are equally building towards. If the mobile market is any indication, we can at least expect to see early efforts divided along product ecosystems.

And in the meantime, even if the top headset producers imbue their next device with all of the wishlist items, like eye-tracking, facial haptics, varifocal lenses, all-day batteries, wide FOV displays—it’s probable that none of these things will impress anyone if they aren’t already paying attention to the space. This may mean most people are still a few device generations away from getting their first VR headset, and decidedly more for an AR headset.

So you might ask, what exactly is HTC and Meta selling with these far out concept videos? It actually may be more about what they’re buying: time.


Do you think these sort of concept videos do more harm than good? Let us know your thoughts below.

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HTC Announces Vive XR Suite, Including Partnership With VRChat And MOR

HTC announced a new collection of software this week called the Vive XR Suite today, which will be available as a bundle from Q3 2020. The suite includes five different apps, four of which feature partnerships with existing platforms, such as Engage, VRChat, and the Museum of Other Realities.

At its “Journey into the Next Normal” event this week, HTC announced the Vive XR Suite, which will launch in China in Q3 2020 and other regions throughout the year. The five included applications are called Vive Sync, Vive Sessions, Vive Campus, Vive Social, and Vive Museum. HTC launched Vive Sync in a free open beta in April, however the other four apps are all part of partnerships with prominent companies in the VR industry. These apps will essentially use existing platforms to offer Vive-branded versions and alternatives similar to white labeling, available as part of the suite.

The companies working with HTC on the suite applications are Engage, VirBELA, VRChat, and the Museum of Other Realities, presumably branded as Vive Sessions, Vive Campus, Vive Social, and Vive Museum respectively.

There will be both a free ‘lite’ version of the suite and then a premium ‘pro’ subscription with additional “enterprise/creator level capabilities and commercial use licenses.” All of the apps will also work on many devices, not just VR headsets. Despite the name, the Vive XR Suite will be fully available for PC and laptops and select suite applications will also support smartphones. However, while you don’t need VR technology to use the suite, HTC says that for a “superior immersive experience, PC VR or standalone VR devices would be recommended.”

The Vive XR Suite will be “compatible with all leading VR platforms and devices” and available to purchase as a subscription service on the Viveport store. HTC says that beta versions of the apps will be available gradually before a full launch of the service in Q3 2020.

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HTC Announces Vive XR Suite, Including Partnership With VRChat And MOR

HTC announced a new collection of software this week called the Vive XR Suite today, which will be available as a bundle from Q3 2020. The suite includes five different apps, four of which feature partnerships with existing platforms, such as Engage, VRChat, and the Museum of Other Realities.

At its “Journey into the Next Normal” event this week, HTC announced the Vive XR Suite, which will launch in China in Q3 2020 and other regions throughout the year. The five included applications are called Vive Sync, Vive Sessions, Vive Campus, Vive Social, and Vive Museum. HTC launched Vive Sync in a free open beta in April, however the other four apps are all part of partnerships with prominent companies in the VR industry. These apps will essentially use existing platforms to offer Vive-branded versions and alternatives similar to white labeling, available as part of the suite.

The companies working with HTC on the suite applications are Engage, VirBELA, VRChat, and the Museum of Other Realities, presumably branded as Vive Sessions, Vive Campus, Vive Social, and Vive Museum respectively.

There will be both a free ‘lite’ version of the suite and then a premium ‘pro’ subscription with additional “enterprise/creator level capabilities and commercial use licenses.” All of the apps will also work on many devices, not just VR headsets. Despite the name, the Vive XR Suite will be fully available for PC and laptops and select suite applications will also support smartphones. However, while you don’t need VR technology to use the suite, HTC says that for a “superior immersive experience, PC VR or standalone VR devices would be recommended.”

The Vive XR Suite will be “compatible with all leading VR platforms and devices” and available to purchase as a subscription service on the Viveport store. HTC says that beta versions of the apps will be available gradually before a full launch of the service in Q3 2020.

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Vive XR Suite is HTC Vive’s New Cloud Solution for Remote Collaboration

Vive XR Suite

After launching a beta version of Vive Sync a couple of months ago HTC Vive has just announced a bundle of applications to further expand upon this initial premise, Vive XR Suite.

Vive XR Suite

Comprised of 5 applications (Vive Sync, Vive Sessions, Vive Campus, Vive Social, and Vive Museum), these have been created in collaboration with other companies (Immersive VR Education, VirBELA, VRChat, and Museum of Other Realities). For example Immersive VR Education’s Engage platform as the Vive Campus or Museum of Other Realities (MOR) for the Vive Museum.

Designed to meet the daily needs of those working, learning and living remotely, Vive XR Suite will be a one-stop-shop for all your remote collaboration needs, whether that’s in VR or not; the applications will work with existing PCs/laptops to ensure the platform is hardware agnostic.

“The world has irreversibly changed in the last 5 months taking us all on an accelerated path towards a digital-first future. This video-centric ‘New Normal’ we are living will rapidly transition to the XR first ‘Next Normal’ that awaits us,” says Alvin Wang Graylin, China President, HTC in a statement. With our announcement today, HTC Vive is reaffirming our commitment to the XR industry and enabling the world with a suite of mission critical software applications that are intended to make all our lives richer and more productive.” 

Vive XR Suite

Supporting the Vive Wave SDK so that the suite will support current and future devices using the Vive Wave ecosystem, it’ll be available as a free lite-version and as a premium Pro subscription version. The latter will include enterprise/creator level capabilities and commercial use licenses, available through Viveport.

“By working together with so many leading companies, we are confident we will be able to make a real impact in accelerating VR adoption near term and ultimately enabling an XR-powered global workforce,” Graylin adds.

The Vive XR Suite is expected to launch in Q3 2020 starting in China, with further territories to follow. In the run-up to launch a beta version of the various applications will be rolled out for users to test. As further updates on the Vive XR Suite are released, VRFocus will let you know.

‘Sync’ is HTC Vive’s Step Into the World of Online Collaboration

Vive Sync header

With many countries in lockdown and those staff that can now have to work from home, online meeting platforms such as Zoom or Google Hangouts have become even more important for companies worldwide. Current technology means that these can range from simple video conferences all the way up to interactive discussions using virtual or augmented reality (VR/AR) technology. HTC Vive has now added its hat into the ring with the beta launch of Vive Sync.

Vive Sync
Image credit: HTC Vive/2 Bears Studio

First revealed back in 2018, Vive Sync was initially created by 2 Bears Studio (Super Puzzle Galaxy, Arcade Saga) as an internal collaboration tool between its worldwide offices. Since that announcement, the platform has been in a closed beta, accessible by invitation only. That changes today as Vive Sync moves into an open beta phase for business and their employees to test out.

Compatible with all of HTC Vive’s headset range, from Vive Cosmos and the Vive Pro Eye to standalone headset Vive Focus Plus, Vive Sync also supports a viewing mode on Android and iOS mobile devices. The platform has a range of useful features to make VR meetings immersive and customisable, from avatars to importing useful files.

Supporting up to 30 attendees simultaneously, Vive Sync has a variety of meeting rooms depending on user preference. Teams can create their own avatars simply by taking a selfie which gives them a base to work from, adjusting further by selecting body types, hairstyle, skin tone, glasses and other accessories. There’s even full-body tracking for natural movement representation.

Vive Sync
Image credit: HTC Vive/2 Bears Studio

When it comes to working in Vive Sync the platform integrates with Microsoft OneDrive and OneDrive so users can securely access their files in VR, from PowerPoints to PDFs and videos. The same goes for 3D models. Thanks to support for FBX and OBJ files, as well as Unity Asset Bundles, importing and reviewing 3D assets is also possible.

Vive Sync is being designed so that’s it’s hardware-agnostic much like retail platform Viveport. While it’s just HTC Vive headsets which are supported, to begin with, PC VR devices like Oculus Rift as well as Oculus Quest are slated to receive support by the end of the year.

For further details on Vive Sync check out this webinar from David Sapienza, AVP Content Production at HTC Vive. When more features are rolled out VRFocus will let you know.

Vive Sync Available In Free Open Beta From Today For VR Collaboration

HTC is launching its remote VR collaboration tool Vive Sync today, in a free open beta. The tool allows businesses working remotely to meet in virtual spaces using customizable avatars.

While the tool was announced last year, it is beginning an open beta from today, available for businesses and remote workers. With COVID-19 forcing many businesses and teams to work remotely from home, the timing of the Vive Sync beta make sense. Up to 30 users can participate simultaneously in a Vive Sync session with avatars that can be customized using the Sync Avatar Creator application on mobile devices.

Vive Sync Forum Meeting

Vive Sync aims to fit several different purposes with its sessions ranging from a virtual business meeting to an online press conference or remote classroom. Sync sessions can be held in either a conference room or auditorium setting, depending on what is more appropriate. There’s also support for importing and viewing files from One Drive during sessions, as well as the ability to place and examine 3D models in the virtual space. Non-VR participants can also join sessions through a “PC viewer.”

Currently, Sync only supports the Vive ecosystem of headsets – the HTC Vive, Vive Pro, Vive Focus and Vive Cosmos. HTC says it plans for future upgrades to the tool to include support for Oculus Rift, Oculus Quest, Valve Index and Windows MR headsets. Host controls and recording capabilities are also planned features.

Vive Sync is just one element of HTC’s increased focused on virtual meetings and conferences – last month, their annual Vive Ecosystem Conference shifted online and took place entirely in VR.

Vive Sync is currently available to download now for all HTC Vive headsets.

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