Vive Revealing Enterprise Product News This Thursday

Vive Revealing Enterprise Product News This Thursday

We’ll be in attendance this Thursday for an HTC Vive enterprise-related product announcement.

We don’t know anything more than the silicon valley location of the private press event and the promise of hands-on time with whatever is being announced. We’re curious to see what next steps are planned for Vive products as we’ve been waiting for the United States launch of the Vive Focus, HTC’s standalone headset which comes with a limited 3DoF controller, and to see if the company might be planning any new features or packages for its high-end Vive Pro and the Vive Wireless Adapter.

Or perhaps something new is in store for Vive?

We’ve had no hint we’ll see this but we do hope to get to try the 6DoF controllers for the standalone Vive Focus. With Oculus Quest coming in 2019 for only $400, it will be interesting to see if HTC positions its add-on and controllers as an optional feature for certain business applications on the Focus, or if the company has other plans come 2019.

We’ll plan to bring you the very latest starting around 11 a.m Pacific time on Thursday, right here on UploadVR.

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Oculus Quest vs Vive Focus vs Lenovo Mirage Solo – 6DoF Standalone Specs Showdown (Updated)

Oculus Quest vs Vive Focus vs Lenovo Mirage Solo – 6DoF Standalone Specs Showdown

UPDATE: article updated with information from Vive Focus release announcement and our hands on impression of the Vive Focus 6DoF controllers dev kit

6DoF is relatively new to standalone VR. HTC was first to deliver it with the China release of its ‘Vive Focus’ in January, and Lenovo were first to bring it to the West, with their ‘Mirage Solo’ headset released in May. While these headsets are 6DoF, their controllers are not.

Charts Based On Information Available As Of Nov 9th 2018

If you’re confused by the terminology here, a ‘standalone’ (also called ‘all-in-one’) VR headset is one where the computing hardware, storage, and battery are all built into the headset itself. It does not require a PC or smartphone to use. Standalone headsets are important to VR’s success because relatively few people own a gaming PC, and smartphones tend to use too much power (or overheat too quickly) when used in VR mode.

‘6DoF tracking’, otherwise known as positional tracking, is when a device’s position can actually be tracked in space. When a headset isn’t 6DoF (also known as 3DoF) it can only track the rotation of your head, and thus they are only truly suitable when seated stationary. In 6DoF headsets, you can lean, duck, and walk around the room, just like in reality.

6DoF Controllers: When?

The Vive Focus and Lenovo Mirage Solo currently include a single 3DoF rotational controller which essentially acts as a laser pointer for selection, or a simple tool for basic gestures such as flicking or slashing. This severely limits the interactivity of the VR experience, and means that most of PC VR’s most popular and interesting games & apps which rely on 6DoF controllers are not yet available on standalone VR systems.

The $749 Pico Neo, launched earlier this year, was the first standalone VR system to feature 6DoF controllers, however Pico only sells this system to businesses. The $399 Shadow VR, from China, will be the first consumer standalone with 6DoF controllers.

In late September, Oculus revealed the $399 Oculus Quest, which was the first consumer standalone VR system announced to include 6DoF controllers – the same highly praised ‘Touch controllers’ that come with Rift (just with the tracking ring upwards instead of downwards, explained in the next section). Just like on Rift, they will each feature a thumbstick, 2 buttons, and separate triggers for gripping and interacting/shooting.

Google (which provides the software for the Lenovo Mirage Solo) is not sitting idle either. A week before Quest was revealed, Google unvieled “experimental” 6DoF controllers for the Mirage Solo, and opened applications for developer kits. Neither Google nor Lenovo have said when these controllers are planned to be available to consumers, if at all. In fact, back when the headset launched in May Google told CNET not to “expect” 6DoF controllers on the Mirage Solo. Whether these new experimental 6DoF controllers from Google are intended to be a future add-on for the Solo, or an included part of a successor headset (“Duo”, anyone?) is a mystery for now.

Less than 2 weeks ago, HTC also revealed a 6DoF controller developer kit for its Vive Focus headset. Like Google & Lenovo, HTC is staying hush about if or when these controllers will become a consumer product, but after the Oculus Quest reveal it seems almost certain that they eventually will some time next year.

Controller Tracking Approaches

All three standalone headsets use the same technique for positional tracking – “simultaneous location and mapping” computer vision algorithms using cameras on the front of the headset. There are two cameras each for the Focus and Mirage Solo and four cameras for the Quest.

Google’s controller tracking system “uses machine learning and off-the-shelf parts” to detect controller locations. The system depicted above uses “Worldsense” tracking from the two on-board cameras (the faceplate has openings to let the cameras see the world) combined with infrared light emitters on the faceplate — similar to the kinds of emitters in a TV remote. Google is using machine learning to try to correctly guess at the locations of the controllers based on the strength and pattern of the lights. Critically, Google has not given any details on the tracking range or quality.

HTC last week revealed details for the Focus’ 6DoF controllers dev kit – it is an ultrasonic add-on system with a field of view of 180° horizontal and 140° vertical. When we tried it this week, we found it to have impressive accuracy, but noticeable delay (latency).

Just like the Touch controllers on Rift, the Oculus Quest’s controllers will have infrared LEDs under the plastic of the “tracking ring” (the ring at the top). The difference is that whereas the Rift’s controllers are tracked with stationary cameras, the Quest will use the same four cameras on the headset used for headset tracking. Because these four cameras have a wide field of view and are positioned at the corners of the front of the headset, the tracking range should be much wider than on the PC-based Windows Mixed Reality headsets.

Note the Quest’s cameras’ field of view has not been officially stated by Oculus – we are using the provided diagram (the green one above) as a reference for a rough estimation. Make sure to look at it and judge for yourself.

App Stores, Cross Buy and Vendor Lock-In

On the PC, Oculus Rift and Windows MR users can freely use either their default store or Steam, and users of any PC VR headset can get their games & apps from arbitrary websites (or even an email). The “ReVive” hack lets HTC Vive users play most Oculus Store titles too. This concept of using any source one chooses to get software has been fundamental to the PC platform for decades, however, in standalone headsets, this concept may not apply. Instead, you are restricted to using only one store – the store the manufacturer wants you to use. While manually sideloading does appear to be possible on all three standalone heasdets one way or another, none of them make this process particularly obvious.

Oculus and HTC are creating new stores for their headsets – Oculus’ being based on (but not the same as) the store they already have for Gear VR and Oculus Go, and HTC’s being a mobile version of VivePort, running their ‘ViveWave’ software platform. Lenovo, on the other hand, is using Google’s Daydream VR platform for the Mirage Solo, meaning if you already have a Daydream smartphone, your purchases will carry over.

  • If you buy a Quest: your app purchases will carry over to all future versions of the ‘Quest’ line. If the developer of the app enables cross-buy, purchases would also carry over to Rift.
  • If you buy a Vive Focus: your app purchases will carry over to any current or future headset running the mobile version of VivePort, including the Shadow VR.
  • If you buy a Mirage Solo: your app purchases will carry over to any Android phone which supports Daydream View, as well as any future Daydream standalone headsets.

 

It Might Be All Down To Games

While many early adopters may read over every little specification of these headsets, the reality is that most buyers care mostly about the games they can play. Gaming is still the primary use case for consumer VR today, and Oculus has suggested it intends to market the Quest primarily as a gaming console, and expects  to compete with the Nintendo Switch.

When Oculus announced Quest, one of the first things they talked about was the PC VR games that were being ported to it, including Robo Recall, The Climb, Superhot VR, Moss. Since then, the developers of Beat Saber and Rec Room hinted at their games coming to Quest. 6DoF controllers are critical to almost all of these games and none are currently available on the Vive Focus or Mirage Solo.

If 6DoF controllers do come to the Vive Focus or Mirage Solo, some of these games would likely be ported. However, with Robo Recall, The Climb, and the Darth Vader game, Oculus is continuing its strategy from Rift of funding high budget exclusive titles (Vader Immortal is only a timed exclusive though). Unlike on PC, because these headsets are not running the same operating system, hacks like ‘ReVive’ would be much more difficult or perhaps even impossible. As of yet, exclusive Oculus Go content has not been hacked to work on Daydream, though of course the incentive may not be as high as it may become with higher budget titles. If Oculus can deliver a strong lineup of exclusive content, this may become Quest’s main competitive advantage in itself, and a situation much like exists on gaming consoles today may emerge.

The app ‘VRidge’ can be used to stream PC VR games from a gaming PC to standalone headsets using your home WiFi (your mileage may vary), however HTC is the only company to officially support this. For the Quest and Mirage Solo, the app would have to be sideloaded.

Display Systems

Both the Oculus Quest and HTC Vive Focus use dual 1440×1600 OLED displays – likely the same Samsung display also found in the original Samsung Odyssey and HTC Vive Pro. Interestingly, manufacturers appear to use them in a different orientation. Oculus is using them horizontally (giving 3200×1440 overall resolution), whereas HTC positioned them vertically (giving 2880×1600 overall).

Oculus uses the same “next generation” lenses developed for the Oculus Go (which we noted in our review were extremely clear with reduced god rays compared to Rift), whereas HTC appears to use the same lenses as the 2016 PC-based Vive and 2018’s Vive Pro. This suggests Quest will have a smaller field of view than Vive Focus, but a larger “sweet spot” (area of the lens which is clear relative to the center) and higher angular resolution (pixels per degree). Both Quest and Vive Focus feature mechanical lens separation adjustment (just like the Rift and Vive on PC), allowing the user to dial in the lenses to the correct distance between their eyes.

The Mirage Solo uses a single 2560×1440 LCD display. LCD displays generally offer inferior contrast and black levels, but because they have three true subpixels per pixel, whereas most OLED displays use a “PenTile” subpixel arrangement where there is only a ratio of 2 subpixels to each pixel, LCD’s tend to have a relatively sharp image and with less apparent “screen door effect”. Because it is a single display, however, the Mirage Solo does not have adjustable lenses.

The Vive Focus and Mirage Solo both run at 75 Hz, whereas the Quest will run at a slightly lower 72 Hz. The 75 Hz headsets will thus have slightly smoother motion, but be slightly harder to render to. Interestingly, because 72 is a multiple of 24, Quest will be able to display films (almost all of which are 24FPS) on a virtual screen without any hitching.

Conclusion: Wait

It’s hard to understate how important these headsets will be for the future of VR, once they get 6DoF controllers. The PC is where the most graphically intense experiences will live, but most people simply don’t own one. The Oculus Quest, HTC Vive Focus, and Lenovo Mirage Solo will allow regular consumers to jump into 6DoF VR easier and cheaper than ever. No PC, no wires, and fully portable.

The true magic of 6DoF VR, however, is having your hands there with you – the interactivity this opens up fundamentally changes the experience. But right now, we simply don’t know when 6DoF controllers will be available for the Vive Focus or Mirage Solo. The release of the Oculus Quest in Spring will almost certainly force HTC and Google to reveal their hands, at which point, enough information should be available to make an informed choice.

So what do you think about 6DoF standalone VR? Do you have a Mirage Solo? Are you getting a Vive Focus or Shadow VR? Or are you waiting for Oculus Quest? Let us know in the comments below – this is an exciting new category and we’d love to hear your thoughts.

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HTC Opens Applications For Vive Focus 6DOF Controller Dev Kits

HTC Opens Applications For Vive Focus 6DOF Controller Dev Kits

HTC has an early Christmas present for VR developers.

The company this week opened applications for developer kits for its newly-announced six degree of freedom (6DOF) controllers for the Vive Focus standalone headset. Viveport President Rikard Steiber launched the applications during a talk at the 2018 XRDC conference. He also confirmed that the new controllers achieve 6DOF tracking with the use of ultrasound and IMU sensor fusion and that Focus can track horizontal movements of up to 180 degrees and vertical movements of up to 140 degrees, all from up to one meter away.

Successful applicants will be granted two 6DOF controllers and a tracking attachment for the Focus as well as the necessary software tools. We don’t know how wide shipping will go just yet (although the application does allow you to enter pretty much any country) nor when the kits will start to roll out. You’ll have to provide an outline of what you intend to do with the controllers and if you intend to publish your completed work on Viveport.

These controllers are a big curiosity right now, as they should technically bring the Focus up to the same level of capability as the Oculus Quest standalone headset, which launches next year. Focus is still due to launch in the west this year, but we’re expecting it to arrive with the 3DOF motion controller that’s been shipping with units in China. We don’t know how much it will cost (though the Chinese price comes to around $600), nor what kind of cost these controllers will add on top.

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HTC Vive Encourages Devs to Port to Vive Wave Platform

The virtual reality (VR) market looks set to fundamentally change over the next year with the introduction of standalone headsets. Devices like Oculus Go and Pico Goblin have got the ball rolling but its the introduction of Oculus Quest and its rival Vive Focus that are likely to make a bigger impression. While the former isn’t out until Spring 2019, the latter is currently available in China with a 2018 launch long rumoured for Western territories. That process looks to have taken another step closer to reality today with HTC Vive publishing a blog for developers on the benefits of Vive Wave and how to port to the platform.

Vive Wave - Logo

Vive Wave has been designed to purely serve mobile and standalone VR headsets, whether that’s the Vive Focus or the new Pico headsets. Developers don’t need to have worked on a HTC Vive project previously, they can leverage their existing development tools using the Wave software development kits (SDKs) which include support for third-party engines like Unity and Unreal Engine 4.

Some of the features of the Vive Wave platform:

  • <20ms motion to photon latency
  • 3/6 DoF head and controller tracking
  • Stereo rendering with Asynchronous TimeWarp
  • Single-buffer rendering with V-Sync scheduling
  • Columns or Rows strip rendering
  • Lens distortion correction and chromatic aberration correction
  • Tracking prediction
  • System 2D Overlay
  • Unity and Unreal Plugin support
  • Safety virtual wall

HTC Vive Focus headset

As for the Vive Wave SDKs themselves, there are in fact five which can be downloaded from the blog post:

  • Wave Native (Android) SDK
  • Wave Unity SDK (Plugin)
  • Wave UE4 SDK (Plugin)
  • Wave PluginKit SDK
  • Wave OEM SDK

Regarding a new platform a lot of developers will be mostly interested in porting existing content to Vive Wave as a means of increasing revenue quickly and simply. HTC Vive claims that this can be achieved with minimal effort on the developers part: ‘with some developers taking as little as a week, a few days, or even a couple hours to port to the WAVE platform’ when it comes to mobile apps and videogames. PC-based content can be a little trickier but not impossible.

There’s still been no solid confirmation regarding when the Vive Focus may officially arrive in Europe or North America. When those details are available VRFocus will let you know.

Vive Focus 6DOF Controller Dev Kit Uses Ultrasonic Tracking

HTC earlier this month revealed a 6DOF controller dev kit for the Vive Focus standalone headset. New details have emerged about the device this week.

When HTC revealed the Vive Focus 6DOF controller dev kit earlier this month, the company wasn’t ready to share details. This week at XRDC in San Francisco, the company spoke more about the dev kit and noted that between the Vive Focus and other Vive Wave powered headsets, consumers are likely to see a number of different 6DOF controller tracking technologies accompanying different headsets.

HTC’s Viveport President, Rikard Steiber, said during a presentation today that the Vive Focus 6DOF controller dev kit uses a combination of ultrasonic tracking and IMUs to track the user’s hands. Ultrasonic tracking systems use soundwaves at frequencies above the audible human range for triangulation, typically using a series of receivers to identify differences in timing between ultrasonic sounds emitted by the tracked object.

Steiber noted that the system’s tracking field of view is 180 degrees horizontally and 140 degrees vertically, and that it’s capable of “high accuracy” up to one meter from the headset.

While the Vive Focus ships with a 3DOF controller, the 6DOF controller dev kit includes two new controllers and a large module which is mounted to the headset. US developers can sign up to receive one here.

We haven’t had a chance to try the controller tracking system yet, but aren’t entirely surprised to find that it’s based on ultrasonic tracking considering that it’s among the options offered by Qualcomm’s Snapdragon VRDK, which we understand Vive Focus to be based on.

Ultrasonic tracking is not new by any means; we’ve seen VR trackers based on the technology in recent years, and the tech was employed for similar purposes long before the modern era of VR. Pico Neo was one of the first modern standalone headsets we’ve seen using ultrasonic tracking for 6DOF input, though our hands-on with the headset earlier this year didn’t inspire much confidence in the controller tracking.

SEE ALSO
Google Reveals Experimental 6DOF Controllers for Lenovo Mirage Solo

Generally speaking, the capabilities of ultrasonic tracking have been considered insufficient as a head-tracking solution for high-end VR headsets, though hand-tracking is less sensitive to latency and inaccuracy, and could prove effective with the right implementation.

Steiber made a point to say that among headsets running Vive Wave (like Vive Focus), there will likely be several different 6DOF hand tracking solutions employed, but from a developer standpoint the platform aims to work seamlessly with all of them.

While the Vive Focus is available in China as a consumer ready product, in the US and elsewhere it’s still a developer kit only. With hand input still in flux, it seems it may remain that way for some time still.

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Vive Focus Still Launching Worldwide In 2018, Planned ‘In Plenty Of Time For The Holidays’

Vive Focus Still Launching Worldwide In 2018, Planned ‘In Plenty Of Time For The Holidays’

It looks like HTC’s Vive Focus headset will be with us in a matter of weeks.

The company’s first standalone device, which uses inside-out tracking, has been available in China for some time now, but a wider launch in the west was only confirmed earlier this year. I recently asked VP of Worldwide Product Development Joel Breton if the kit was still on track for a 2018 launch.

“Yes that’s still our plan is to get it out worldwide by the end of this year,” Breton said. “And I hope in plenty of time for the holidays.”

Obviously the clock is ticking; there are just 9 weeks left in 2018 and even fewer for the Christmas rush.

The Focus is a curious device for HTC and will be the first to feature the company’s very own VR ecosystem, Vive Wave. We’ve also got plenty of questions about the rollout of the newly-announced six degree of freedom controllers (revealed after our conversation with Breton), which bring the Focus up to a similar level at the recently-revealed Oculus Quest headset but obviously haven’t shipped with Focus itself in China.

“There’s three things we’re working on,” Breton said on why the device is important to HTC going forward. “Price? We’ve gotta get that down. Power? We’ve gotta get that up. Convenience? Gotta get that up. And then content is the fourth leg of the stool. So the Focus is moving in the right direction on all of those.”

As with other headsets, Focus combats price and convenience by removing the need for expensive and complicated PCs and smartphones, whilst Breton believes the Snapdragon 835 powering the Focus is a good starting point for standalone VR (though admits he’d like to see this area go further sooner).

“But this class of products, the all-in-one, I think is going to be super, super important for mass adoption,” Breton concluded, “and so we’re very happy that we’ve got this version of the Focus out in China currently but also very widely for developers and partners.”

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HTC Introduces 6DoF Controller Developer Kit for Vive Focus

When HTC launched its standalone headset, the Vive Focus last year, featuring on board processing and forward facing cameras for its tracking, one of the disappointments leveled at the device was its 3 degrees of freedom (3DoF) controller. Recently the company has unveiled plans to improve the immersion on Vive Focus and other headsets using the Vive Wave platform by introducing a 6DoF Developer Kit.

Alvin Wang Graylin, China President, HTC Deliver Speech at the HTC Vive Ecosystem Forum of World Conference on VR Industry (WCVRI)

Speaking at the HTC Vive Ecosystem Forum during the World Conference on VR Industry (WCVRI) in NanchangJiangxi Province, China, Alvin Wang GraylinChina President, HTC said: “We are excited to collaborate with the IVRA (Industry of VR Alliance), Ministry of Industry and Information Technology of China and Jiangxi provincial government to host the first ‘World Conference of the VR Industry’. It’s been amazing to see the rapid pace of advancement in the VR/AR space and the broad-based support of industry, academic and government leaders gathered here at the event,” said Graylin. “Today, we are taking the spatial computing industry to yet another level as we announce the availability of the full 6DoF developer kit for the Vive Wave open ecosystem, and a host of new 6DoF content and technologies to more easily bring users into fully immersive virtual worlds.”

So now studios can apply for the Vive Wave Full 6DOF Controller Dev Kit, which includes two 6DoF controllers and a tracking attachment that works with any existing Vive Focus devices and a suite of related software tools. This will give the same kind of control scheme as the normal HTC Vive just without the sensors, although at present few technical details have been released regarding how it all works.

Currently the best has been this Twitter post showcasing Graylin demoing the controllers. Easily noticeable is the controller design, looking similar to the new Oculus Touch devices for Oculus Quest, Vive Focus’ main direct rival due to appear in Spring 2019.

In addition to the 6D0F controllers, HTC also showcased development on hand tracking for HTC Vive Pro, using no additional accessories. This is achieved using the front-camera and HTC’s proprietary AI computer vision technology to directly track hand and finger movement, allowing for natural interaction with a virtual environment. This technology will become available via the Viveport SDK in the future.

On top of all this HTC announced the soft opening of the first HTC Vive Flagship Store, located at the Consumer Electronics Exchange/Exhibition Center (CEEC) in Shenzhen. It will deliver VR arcade experiences together with premium offline retail and service center. For further updates keep reading VRFocus.

HTC Announces 6DOF Controller Tracking Dev Kit for Vive Focus

HTC today announced a 6DOF controller tracking add-on for Vive Focus. The add-on, which includes a pair of new controllers, is being released as a development kit.

Vive Focus, HTC’s standalone VR headset, had a full blown launch in China at the beginning of 2018, and was released as a development kit in the West in May. One of the headset’s defining features was inside-out 6DOF headtracking, but the single controller that the headset ships with offers only basic 3DOF input.

Vive China President Alvin Wang Graylin announces the Vive Focus 6DOF controller dev kit on stage at WCVRI in Nanchang, the captiral of China’s Jiangxi province. | Image courtesy HTC

Seemingly in response to both Oculus Quest and the experimental 6DOF controller add-on for the Mirage Solo, HTC today announced that the Vive Focus will get its own 6DOF controller tracking add-on as a dev kit, which adapts existing Focus headsets for tracking a pair of new 6DOF controllers. Developers can submit their interest in receiving the Vive Focus 6DOF controller dev kit add-on starting today.

While Vive Focus was among the first standalone VR headset to include inside-out 6DOF headtracking, being paired with a 3DOF controller puts it in a very awkward design space where developers have to design for a system which can fully track the user’s head but can only partly track the user’s hand, which ultimately limits the kinds of games and experiences that can be built for the device. Adding good 6DOF controller tracking to the headset stands to increase immersion and enable more compelling content.

HTC previously announced that the Vive Focus 3DOF controller would get a 6DOF mode, but the controllers we’re seeing from the 6DOF controller dev-kit are different controllers all together.

Few details have emerged about how the tracking system works, but HTC says that the 6DOF controller dev kit for Vive Focus includes two new controllers and a “tracking attachment” for the headset itself. Other headsets like Quest use on-board cameras to locate and track IR LEDs on the controllers. Vive Focus already includes on-board cameras for managing its own headtracking, but the add-on suggests some other tech is being employed to track the new 6DOF controllers. From the images we have, the Vive Focus 6DOF controllers appear to have a looped top which likely contains hardware to support the tracking tech.

When asked what HTC’s plans are for bringing 6DOF controller tracking to consumers, the company told Road to VR that it has plans to release new headsets based on Vive Wave (HTC’s mobile VR OS which also powers other non-HTC headsets) which will include 6DOF positional tracking. The dev kit, HTC said, will enable developers to build for those forthcoming devices.

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Hand Tracking für HTC Vive Pro und 6DOF-Controller für Vive Focus angekündigt

Auf der  World Conference on VR Industry (WCVRI ) hat HTC gerade angekündigt, dass es für die Vive Focus demnächst auch 6DOF-Controller geben wird. Damit wird die Vive Focus zu einem ernsthaften Konkurrenten für die Oculus Quest, denn beide Brillen sind autark und lassen die Nutzer/innen frei im Raum bewegen. Zudem stellte das Unternehmen Hand Tracking für die HTC Vive Pro in Aussicht.

6DOF-Controller für Vive Focus

Aktuell findet in Nanchang in China die WCVRI statt. Über 250.000 Besucher werden in diesem Jahr erwartet und HTC nutzte die große Bühne, für eine großartige Ankündigung: Es wird bald 6DOF-Controller für die Vive Focus geben! Die Controller sollen demnächst für Developer verfügbar sein, doch wann sie für Konsumenten erscheinen, ist unklar. Da die Vive Focus derzeit aber auch als Development Kit verkauft wird, könnte HTC mit dem offiziellen Release warten, bis genügend Content für die Controller bereitsteht und dann einen direkten Konkurrenten zur Oculus Quest am Markt platzieren. Um aktuell die Vive Focus startklar für den Controller zu machen, wird ein zusätzliches Modul benötigt, welche in den USB-Port gesteckt wird. Wie das Tracking funktioniert, ist aktuell noch nicht bekannt und HTC wollte sich dazu auch noch nicht äußern.

Hand Tracking für HTC Vive Pro

Neben den 6DOF-Controllern für die Vive Focus kündigte HTC auch eine spannende Funktion für die HTC Vive Pro an. Die Premium-Brille von HTC Vive wird mit Hand Tracking ausgestattet, welches auch mit dem Vive Wireless Adapter verwendet werden kann. Mit einer integrierten Lösung für das Tracking der Hände ist die Technologie auch für Entwickler interessant, jedoch solltet ihr nicht darauf hoffen, dass es AAA-Titel mit Hand Tracking in naher Zukunft geben wird, da die Verbreitung der HTC Vive Pro bei den Konsumenten vermutlich noch sehr gering ist.

(Quelle: Skarredghost)

Der Beitrag Hand Tracking für HTC Vive Pro und 6DOF-Controller für Vive Focus angekündigt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Lenovo Mirage Solo Could Be Heading to China Soon

Lenovo Mirage Solo, the Google Daydream standalone VR headset, just passed an important milestone that could mean commercialization in mainland China isn’t far away.

As reported by Yivian (Chinese), the Mirage Solo seems to have passed the country’s 3C certification, or the Chinese Compulsory Certificate (CCC), a process similar to Europe’s CE product certification scheme.

If released, this will mark the first time the headset will be officially available in mainland China. The Mirage Solo is already currently available in the special economic and administrative zones of Hong Kong for HK $3,200 (~$400) and Taiwan for NT $15,000 (~$480).

Photo by Road to VR

Launched back in May for $400 USD in nearly every market but China, the suspected Mirage Solo for China predictably doesn’t have a price yet, however Taiwan maintains a similar value-added tax (VAT) percentage as the mainland, which could mean we’ll see similar pricing there.

The 3C certification, as shown by Yivian, denotes the headset’s product marking VR-1541F, the same model number specified for both the Hong Kong and Taiwan markets.

Image courtesy Yivian

Google originally tapped both Lenovo and HTC to produce standalone VR headsets for the Daydream platform, although HTC pulled out later in favor of launching the HTC Vive Focus with their own branded mobile VR app store, dubbed Viveport M. Both headsets feature inside-out 6DOF positional tracking and a single 3DOF controller—a move originally conceived by Google as a way to offer prospective users a choice of hardware much like Microsoft did with their multi-brand Windows VR headsets.

It’s uncertain what app store the Chinese Mirage Solo will run. Google CEO Sundar Pichai has however recently stated that the company is currently exploring a censored China search app, leaving open the possibility that the Daydream platform could finally enter the country.

SEE ALSO
Google Reveals Experimental 6DOF Controllers for Lenovo Mirage Solo

As for the Vive Focus, HTC told us at Mobile World Congress 2018 that the Vive Focus would be launching internationally sometime in 2018. To boot, Vive Focus developer kits have been released internationally since March 2018 with the intention of entering western markets running Viveport M.

While it’s impossible to infer either company’s true intentions behind the cross-market productization of their respective headsets, one thing is becoming very clear: Google is trying its damnedest to finally break through the Great Firewall, the same barrier that HTC Vive Focus has benefited from these past few months.

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