FOIL 2018, More Speakers and Registration Offer

The Future of Immersive Leisure (FOIL) conference 2018 is taking place this May and in the build up to the event more of the keynote speakers have been details.

FOIL2018 01

Much like FOIL 2017, VRFocus will be supporting the event once again this year as a media partner and will be bringing you all the latest news and updates from the event. With subjects covering virtual reality (VR), augmented reality (AR) and mixed reality (MR), FOIL 2018 promises to be another exciting conference. Following the announcement of the dates of the conference, more speakers and talks have been revealed along with registration now underway.

I Expect You To Die screenshot_04

Already announced as a speaker for FOIL 2018 is Jesse Schell, CEO of Schell Games having worked on the VR experience I Expect You To Die. Jesse Schell will be joined by Kevin Williams, Founder, KWP Ltd. for a fireside chat about VR and Schell Games. Other speaks that have been announced for the FOIL 2018 conference and their talk subjects include:

  • D’nardo Colucci, The Elumenati, a company that focuses on designing and engineering innovative solutions for immersive visualization will be taking part in the panel titled Dome Theaters- the Next Generation’alongside Markus Beyr, CEO and Owner of Attraktion! GmbH and Jenni Ogde, President, Executive Producer, Eye Q Productions.
  • Charles Fink, a former Disney, AOL and AG Interactive executive who writes about VR, AR and new media for Forbes will be speaking in a fireside chat with Kevin Williams.
  • Wendy Heimann-Nunes, Co-Founder, Nolan Heimann LLP, will be speaking on Surveying the Licensing Landscape for Immersive Location-Based Entertainment to help make sense of the maze that is licensing.
  • Simon Chu, CEO of Escape VR and Ali Khan, Founder, Tick Tock Unlock will be speaking on Leveraging Synergies between Escape Games and VR, moderatored by Kevin Williams.
  • Jan Goetgeluk, Founder and CEO, Virtuix, will discuss the use of VR and AR within eSports alongside Alex Hertel, CEO and Co-Founder, Xperiel and Dan Jamele, CEO, Mediamation.

These are only a taste of some of the planned keynotes with more to still be announced. You can find the full agenda for the FOIL 2018 conference here.

The FOIL 2018 conference is set to take place on 16th and 17th May, 2018 at the Mandalay Bay Resort in Las Vegas. Registration is now open and those booking tickets can take advantage of a VRFocus discount code but using VRFOCUS at the checkout to get 15% off the cost of tickets.

For more on FOIL 2018, stay tuned to VRFocus.

Virtuix Heading To Amusement Expo International

When it comes to virtual reality (VR) videogames to many things still aren’t what they want them to be, and part of that is that the sense of immersion doesn’t necessarily match up with what they expect or would hope for. There is an ongoing desire for freedom of movement when it comes to VR. One of the reasons this year, 2018, promises to be the year of standalone head mounted displays (HMDs) and wireless or ‘untethered’ solutions coming to the fore.

Virtuix OmniHowever, there’s still the desire to move around with actual 1-to-1 movement as opposed to moving via one of the methods of teleportation often employed. And unless you’re looking to enjoying a warehouse style VR experience, when it comes to that kind of feeling in the home there aren’t many solutions.  One that does however is the idea of the omnidirectional treadmill, a motion platform that enables 360 degree movement whilst in a virtual environment. Examples of which include Chinese company KAT VR’s KAT Walk treadmill, which has support from titles such as Arizona Sunshine, Island 359 and Dreadhalls and there is also the somewhat more well-known Virtuix Omni treadmill.

VRFocus has followed the story of the Omni for as long as the site has been in operation. Founded in April 2013, the company based in the city of Austin in Texas, hasn’t had the smoothest of roads. Multiple successful funding and investment rounds did not result in the end product for all. However, Virtuix has been consistently updating and has now shipped more than 2,500 units, is an official hardware partner of HTC and Omni systems can be found around the world.

Virtuix OmniTheir latest announcement sees the company reveal it will be participating in next week’s Amusement Expo International at the Las Vegas Convention Center, something that no doubt VRFocus will be covering at a later date in our series The Virtual Arena. Virtuix will be demonstrating their hardware, as well as Omni Arena and their Omniverse videogames platform which saw the addition of support for Vindicta earlier this month.

CEO Jan Goetgeluk will also be at the event too, as part of a discussion on how owners of location-based VR spaces can maximise their return on investment.

“We’re very excited to show our latest Omni improvements and Omniverse games at the Amusement Expo,” Said Goetgeluk. “Ever since we launched our Omniverse gaming platform, the Omni has become an entertainment hit at VR arcades and top FECs around the world like Rec Room in Calgary or PlayTime Crown in Melbourne. We look forward to introducing the latest Omni technology to FEC operators from the U.S. and elsewhere.”

Amusement Expo International takes place over Tuesday February 27th 2018. VRFocus will bring you more news on developments with the Virtuix Omni and other VR hardware very soon.

Virtuix Omni Announce VR Content Platform Omniverse

Virtuix are probably best known for creating the virtual reality (VR) motion treadmill, the Virtuix Omni, but the company is also involved in location-based VR, and today the company has announced the launch of Omniverse, a content delivery and arcade management platform for use by commercial Omni operators.

At launch, 15 VR titles will be available through the platform, including titles such as Affected – The Manor, Karnage Chronicles and Primordian. Virtuix are planning on continuing to add titles to the platform over the coming months.

“We’re very excited about both the quality and quantity of games launching on our Omniverse platform,” says Jan Goetgeluk, founder and CEO of Virtuix. “We’ve collaborated with some of the world’s top VR content providers to make sure we offer an exceptional set of experiences to our customers, including fast-paced multiplayer first-person shooters, fantasy RPGs, and even casual games offering relaxed exploration. Omniverse transforms the Omni from a standalone hardware input device to an exciting and complete VR entertainment system for our worldwide customers.”

In addition to the VR content, the Omniverse platform also offers a custom interface where players can preview, launch or switch games without needing to remove the headset. The platform also enables operators to pre-set gameplay time for customers and manage multiple Omni devices from a single device. Gameplay is automatically tracked to facilitate accurate pricing and payment.

“Omniverse represents an opportunity for us to launch our game on more than a thousand commercial entertainment systems at once, without the hassle of individual licensing agreements,” says Mark Paul, Co-founder of Fallen Planet Studios, developer of the VR horror hit Affected – The Manor. “We are excited to release Affected on the Omniverse platform and reach a worldwide audience in places that we hadn’t been able to capture before.”

VRFocus will continue to report on new developments in the VR sector.

Omni Treadmill: Virtuix enthüllt Omniverse-Plattform und 16 Titel [Update]

[Update] Virtuix hat für seine „Tretmühle“ Omni die Omniverse-Plattform und gleichzeitig 16 VR-Titel enthüllt. Der Hersteller vertreibt die Hardware an kommerzielle Anbieter. Über Omniverse können Arcade-Betreiber beziehungsweise die Spieler auf alle Titel zurückgreifen, sie werden von Virtuix nach Minuten abgerechnet. Weitere Spiele sollen noch folgen.

Die Titel in Omniverse sind:

• AFFECTED – The Manor
• Bow Master
• Coin Rush
• Hyperdrome
• Karnage Chronicles
• Nature Treks VR
• Omni Arena
• Primordian
• Project Ghost
• Quell 4D
• QuiVr
• The Bellows
• The SoulKeeper VR
• TRAVR: Shadow Ops
• TRAVR: Training Ops
• VRZ Torment 

Virtuix Omni Treadmill

Originalmeldung:

Der Laufstall für unbegrenzte Fortbewegung in VR auf kleinstem Raum hat einen Vertrieb für Deutschland, Österreich und die Schweiz (DACH) gefunden: die Nürnberger nous GmbH berichtet, dass bereits Anfang September erste Laufställe von Virtuix Deutschland erreichen sollen. Allerdings hat die Sache zwei Haken: Auf Wunsch des Herstellers dürfen nur Gewerbetreibende zuschlagen und die Virtuix Omni kostet jetzt das Mehrfache als seinerzeit bei der Kickstarter-Kampagne.

Virtuix Omni Treadmill: Endlos-Runner für VR ab September für Deutschland, Österreich und Schweiz

So schön Room-Scale auch ist: eher früher als später stößt man an Grenzen beziehungsweise eine Wand. Umgehen lässt sich das Problem mit der Virtuix Omni Treadmill, auf der man auf der Stelle unendlich lange laufen kann. Das Kickstarter-Projekt begann bereits im Juni 2013 und konnte in 48 Tagen über eine Million US-Dollar sammeln. Es gehört damit zu den erfolgreichsten VR-Kampagnen auf der Plattform.

Der Preis für die Omni lag seinerzeit bei rund 400 US-Dollar und enthielt die erforderlichen Schuhe, Tracking Hardware und einen Gürtel für das Omni-Rack. Bis zur Auslieferung dauerte es allerdings erheblich: Noch im Dezember 2016 mussten Teilnehmer an der Kampagne auf den Laufstall warten. Zudem stornierte der Hersteller internationale Bestellungen und lieferte lediglich an Kunden in den USA aus.

Zumindest Gewerbetreibende können das inzwischen laut nous verbesserte Produkt ordern, ab September sollte die Auslieferung dann im DACH-Bereich erfolgen können. Billig wird der Spaß wohl nicht, der Vertrieb nous spricht von einem Mehrfachen des Kickstarter-Preises. Endkunden bleibt also nichts übrig, als sich nach einer Arcade-Halle mit Omni umzusehen, wenn sie den Laufstall ausprobieren wollen. Aktuell nennt der Vertrieb drei Anlaufstellen: Die VR-Lounge in Berlin, das Giga-Center in Köln und die Virtuis VR-Arcade in Nürnberg. Allerdings sollen bereits weitere Arcade-Hallen ihr Interesse bekundet haben.

Bisher stehen offiziell erst drei Titel bereit, die mit dem Laufstall kompatibel sind: TRAVR Training Ops, TRAVR Shadow Ops und OMNI ARENA. Außerdem gibt nous bekannt, dass noch mehr Spiele zugesagt oder in Planung sind. Im April diesen Jahres verkündete Virtuix eine Partnerschaft mit HTC und gab bekannt, dass man drei neue Spiele unterstützen wolle: den Zombie-Survival-Titel Arizona Sunshine, das VR-Horror-Spiel The Bellows sowie den First-Person-Shooter Quell 4D.

Der Beitrag Omni Treadmill: Virtuix enthüllt Omniverse-Plattform und 16 Titel [Update] zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Virtuix Omni: Offizieller Partner von HTC und Support für Arizona Sunshine

Virtuix Omni war eines der ersten Kickstarter Projekt für Virtual Reality Produkte. Dabei erhielt die Spendenaktion bis zum Ende über 1,1 Millionen USD und war damit eine der erfolgreichsten Kickstarter Kampagnen seiner Art. Jetzt kündigten die Erschaffer des Produkts Virtuix den Support der Omni für drei neue Spiele an. Außerdem gibt es eine neue Partnerschaft mit HTC.

Support der Omni für Arizona Sunshine und weitere Spiele

Spender für die Omni Kickstarterkampagne, die außerhalb der USA leben, erhielten zum Ende letzten Jahres schlechte Nachrichten. Das Unternehmen kündigte nämlich an nicht in der Lage zu sein, ihr Produkt außerhalb der Staaten zu versenden. Deshalb suchte sich das Unternehmen Unterstützung, um etwas für die enttäuschten Spender zu tun. Entsprechend veröffentlichten sie den Support der Omni für das Zombie-Survival-Spiel Arizona Sunshine. Das Spiel ist erhältlich für die HTC Vive und Oculus Rift. Dabei schlüpft der Spieler in die Rolle von Überlebenden innerhalb der Zombieapokalypse, in der Atmosphäre von The Walking Dead. Das Ziel ist das Überleben gegen die Massen der lebenden Toten und andere menschliche Überlebende, die mindestens genauso gefährlich sind. Zusätzlich stellt man sich Komplikationen wie dem Navigieren innerhalb der gewaltigen Landfläche Arizonas, der Suche nach Nahrung und dem Widerstehen der unerbittlichen Hitze.

Gameplay Video des Zombie Shooters

Weitere Titel mit Omni Support sind Quell 4D einem Virtual Reality First-Person-Shooter im Retrostil und The Bellows einem VR-Horror-Spiel im Stil eines interaktiven Films, bei dem der Spieler in eine Welt der Dunkelheit und Albträume eintaucht, um sich der furchterregenden Vergangenheit zu stellen.

Partnerschaft zwischen Virtuix Omni und HTC

Zudem machte Virtuix auf der Vive Ecosystem Konferenz in Shenzen in China, die Ankündigung zur offiziellen Partnerschaft mit HTC. Dadurch steht dem Unternehmen die HTC Hardware zur Verfügung und man darf mit integrierten Omni Support für zukünftige HTC Vive Titel rechnen. Dies dürfte einen weiteren großen Schritt zur Fertigstellung der Kampagne bedeuten und neue Unterstützer anziehen.

(Quellen: VR Focus, Kickstarter)

Der Beitrag Virtuix Omni: Offizieller Partner von HTC und Support für Arizona Sunshine zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Virtuix Omni Becomes Official Hardware Partner of HTC, Native Arizona Sunshine Support Added

The Virtuix Omni was one of the earliest examples of a virtual reality (VR) related product to launch a Kickstarter. It was also one of the most successful, netting over $1.1 million USD in funding by the end of the campaign. Now the creators of the product, Virtuix, have announced three new games the Omni will support and that they will be partnering with HTC.

The end of last year saw some less-than-good news for backers of the Omni Kickstarter who lived outside of the USA as the company announced they would not be able to ship orders to those customers. After that disappointment, Virtuix and Omni needed to win back support. They hope to do so with the announcement that zombie survival game Arizona Sunshine will get Omni support.

Virtuix Omni Header

Arizona Sunshine is a videogame experience available on the HTC Vive and Oculus Rift that puts the player in the role of one of the few human survivors of a zombie apocalypse as they try and hunt down fellow survivors. The zombies are not the only threat, however, the player must also learn how to navigate the vast, arid Arizona landscape, scavenge for supplies and survive the scorching heat.

 

Two other titles have been announced as featuring Omni support: Quell 4D, a fast-paced retro-style FPS and The Bellows, a narrative VR horror experience.

The other big news announced by Virtuix at the Vive Ecosystem conference in Shenzen, China, is that it is now a formal hardware partner with HTC, which will allow the company to work more closely with HTC hardware, and potentially integrate Omni support further into upcoming HTC Vive titles.

 

Further updates on the Omni are available on the Kickstarter update page.

VRFocus will continue to bring you news on the Virtuix Omni and other VR-related Kickstarter products and campaigns.

Virtuix Unveils Omni Arena For HTC Vive

Yesterday VRFocus reported on Racket: Nx, a virtual reality (VR) videogame aiming to be an eSport of the future. Today we have another contender for such a title; this one from the team at Virtuix who are better known for the Virtuix Omni, perhaps the most well known of the omni-directional gaming treadmills currently on the market.

Omni Arena (1)

The game, developed by Virtuix’s internal game design department Virtuix Studios (TRAVR: Training
Ops,  TRAVR: Shadow Ops), is called Omni Arena. Which plays off the name of their most famous creation which is indeed a requirement for play. Taking place in what almost looks like a combination of skate park and wither a football pitch or basketball court, players must defend a number of point areas on the map referred to as ‘power cores’ from waves of robots hellbent on destroying them. Which is easier said than done when you have to run all over the map.

In it’s current guise Omni Arena possesses two maps and both single player and co-operative multiplayer modes although a future update, tentatively scheduled for later this year in April should see it gain a king-of-the-hill style game for up to four players.

 

Virtuix’s Jan Goetgeluk, the Founder and CEO of the company, had this to say. “Omni Arena was developed to combine the physical activity of the Omni with the thrill of eSports and the immersions of VR. The game provides an adrenaline
rush to the players and a visual spectacle to the audience. It’s well-suited for competitive gaming in VR arcades and gaming centers, and many of our location-based entertainment customers plan to organize Omni Arena tournaments and VR eSports leagues featuring the game. We plan to host a worldwide Omni Arena tournament later this year.”

VRFocus will bring you more details about the game and tournament plans when they are available.

International Backers of Virtuix Omni Won’t Be Getting Their Orders as Refund Programme Initiated

Casting your mind back to the early years of virtual reality’s consumer resurgence, Virtuix launched a Kickstarter crowd-funding campaign for its omni-directional treadmill, called Virtuix Omni. The campaign was highly successful raising just over $1.1 million USD, eclipsing its funding goal of $150,000. It’s been a bumpy road since then with redesigns and delays, but in September the company updated its funding page showing the first lot of boxed products ready to be shipped from the manufacturing plant in China due for arrival in the US last month. Now Virtuix has released a statement informing international backers outside of the US that’ll they’ll no longer be receiving their products.On Virtuix’s community thread, the company details the issues its been having trying to sort the logistics for shipping the large boxes the treadmill comes in, saying: “In the last few months we have explored cost effective options to get the Omni distributed and serviced worldwide. After much internal debate and soul-searching, we have concluded that as a small U.S. based startup, we unfortunately do not have the resources to deliver and service units in every country.

Virtuix Omni

“Therefore, we have made the difficult decision to only deliver units to our U.S. home market and issue refunds to our customers outside of the U.S. Internationally.”

This will likely come as a shock to any backer who lives outside of the US as this is the first mention of such an issue, especially those that have been waiting for the last three years. In recompense, Virtuix will be issuing refunds with an interest payment. “To make up for having customers’ funds in our possession for such a long time, we will supplement each refund with an interest payment of 3% annually (compounded monthly) on the funds held by us,” the statement details.

It’s not just bad news for international customers either, the company has revealed that due to the weight and size of the Virtuix Omni delivering the unit to US customer addresses will now cost $200. In light of this the company is offering the same refund programme for those wishing to get their money back.

You can read the full statement here, and for any further updates on Virtuix, keep reading VRFocus.

Virtuix Cancels International Shipments Of Its Omni Locomotion Product

Virtuix Cancels Omni Shipments Outside Of US Due To Regulations

Virtuix’s Omni presents a novel way of moving about in VR, though the sheer size and cost of the device has long cast doubt on its commercial viability. It appears those doubts may have caught up with the company.

An Omni Kickstarter backer provided UploadVR with a message sent out to supporters of the company’s three year old crowdfunding campaign from outside of the US. In it, Virtuix announces that it is no longer planning to ship the Omni internationally, and those that pre-ordered it outside of the US will be refunded with an interest amount of 3% per year, compounded monthly.

Here’s one of the public comments from the startup as posted on Kickstarter:

We currently do not know if, when, or how the Omni will ever be available to consumers internationally. We have to admit that the current version of the Omni no longer looks like a typical consumer product but more like a robust commercial device. Our long-term vision is still to have a VR setup with the Omni in every household. That is our mission. But it’ll take us some more time, and a next-generation Omni, to get there…

Our company’s vision is to bring locomotion to VR, as we believe locomotion is crucial for VR to succeed. We regret that we need to take this step, but we see it as necessary for our company to survive and succeed in the long run. Our vision is intact, but it’ll take us longer to get there than what we envisioned. We understand our backers are angry and frustrated. This is not a good situation for us, and we wish it were different…

The team stated that the Omni had become a much more complex and expensive machine since it had raised over $1 million on Kickstarter, and the company was struggling with international shipping regulations as a result. “The Omni’s production cost grew to more than three times our initial estimate,” the message reads, further stating that the 48″ x 43″ box required to ship the device along with the additional accessories also complicated matters.

Omni consists of a large dish that users stand in with a pair of special shoes and a harness. Players then put on a VR headset and run on the spot, with their movements being simulated within an experience. On Kickstarter, assembled units started at $349, with projected shipping costs as low as $40 in countries like China and as high as $700 in Egypt, though many territories had projected costs around $100 – $250. Virtuix now calls its dream of shipping the kit outside the US “naive and unfeasible.”

Plans for US shipping appear to still be on track.

 

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Virtuix Cancels International Pre-Orders for Omni VR Treadmill

Virtuix, the creators of the Virtuix Omni treadmill, posted an update to customers yesterday stating that they won’t be fulfilling pre-orders to customers outside the United States. According to the company, trying to ship the 80kg (175 lbs) square meter box the Omni comes in to non-U.S. customers “has proven naive and unfeasible.”

Originally launched in 2013, the Omni Kickstarter raised an impressive $1.1M, becoming the most successful non-headset VR peripheral on the crowdfunding platform to date. Allowing you to walk in any direction while staying physically stationary thanks to a special pair of shoes and a low-friction, concave platform, the Omni gives users the ability to explore VR with their own two feet.

virtuix-omni-production-model-render virtuix omni hands on production model ces 2015 (2) virtuix omni vr treadmill heigh adjustment ces 2015 (1)

Selling for an early bird price of $349 on Kickstarter and later a pre-order price of $699, the Omni promised to “ship anywhere in the world” at a variable price depending on where you lived. At the time of the Kickstarter, a $60-$90 range for was cited for doorstep delivery of the standard Omni for U.S.-based customers, while shipping fees topped out at $250 to ship to Western Europe and up to $600 for the Middle East and South Africa.

The company will be automatically issuing full refunds to anyone outside the United States plus an extra 3% per year compounded monthly. Virtuix says they hope to ship to international customers at some point in the future, however in the meantime they’ll be focusing on the domestic consumer market and the international commercial market such as VR arcades and family entertainment centers.

“The Omni’s production cost grew to more than three times our initial estimate,” the company explains in the update. “Logistics became equally complicated. The Omni ships in a large 48” x 43” box (123cm x 110cm) on a wooden pallet and comes with additional packages for Omni shoes and other accessories.”

“The hardest part of fulfillment is not the initial delivery of the Omni and various accessories (albeit costly and complicated), but complying with international regulations and the global shipping and storing of replacement parts necessary to effectively support a range of geographically diverse customers.”

We’ve included the full update posted to pre-order customers below:


Hello,

When we launched our Omni Kickstarter campaign in June 2013, our dream was to ship Omnis to our passionate VR community all over the world. At that time, the Omni was still in the form of a wooden prototype made in our garage. Over the last three years and with your support, we converted the Omni to a final product that can be produced and shipped in large quantities. The Omni has become a beautiful and robust device that has all the functionality we deemed essential: accommodating players safely and comfortably up to 285lbs (130kg) and with a variable height of up to 6’ 5” (195cm), easy assembly of the product with an updated one-piece base, and fully de-coupled locomotion tracking thanks to integrated sensors in the Omni shoes and ring.

As we focused on product quality and user-friendliness, the Omni transformed from a simple prototype to a complex machine with more than 200 custom parts, several printed circuit boards, an intricate height adjustment mechanism, and a durable form factor that increased the weight of the Omni to 175 pounds (80kg). The Omni’s production cost grew to more than three times our initial estimate. Logistics became equally complicated. The Omni ships in a large 48” x 43” box (123cm x 110cm) on a wooden pallet and comes with additional packages for Omni shoes and other accessories. The hardest part of fulfilment is not the initial delivery of the Omni and various accessories (albeit costly and complicated), but complying with international regulations and the global shipping and storing of replacement parts necessary to effectively support a range of geographically diverse customers.

In the last few months we have explored cost effective options to get the Omni distributed and serviced worldwide, which has become increasingly difficult and expensive given the Omni’s transformation to a high-end entertainment device. After much internal debate and soul-searching, we have concluded that as a small U.S. based startup, we unfortunately do not have the resources to deliver and service units in every country. Our dream of shipping the Omni to customers all over the world has proven naive and unfeasible. Therefore, we have made the difficult decision to only deliver units to our U.S. home market and issue refunds to our customers outside of the U.S. Internationally, our goal is to work with distributors for commercial markets such as VR arcades and family entertainment centers where logistics and customer support channels are more established.

We regret to inform you that we will not be able to deliver your Omni unit to you at this time, and that we will offer you a full refund of your pre-order plus an interest amount of 3% per year, compounded monthly. We realize this offers little consolation after you committed financially and emotionally to the Omni for several years. No words can adequately express our appreciation for your generous and long-standing support, without which we would not be here today. We assure you that we have not given up on our dream. We will continue our efforts to expand our distribution markets, and we hope one day to be able to deliver an Omni to you. However, we do not deem it appropriate to hold on to your funds until that time. Along with our refund, please accept our sincere apologies.

To process your refund including interest, we require the email address that is linked to your PayPal account (PayPal is currently the only way we can refund). Please reply to this message with your PayPal account’s email address. We will then process your refund right away. Because we have a long list to work through, the refund process will take several weeks to complete. Please keep in mind that we may not be able to get back to you for a while should you have any questions.

Our process from Kickstarter campaign to delivering a hardware product has been very humbling. At the start of any journey it’s not always exactly clear where you might end up. We’d like to thank you for embarking on this journey with us and for all your support along the way. We are working hard to bring the Omni to your country, and we hope to see you again in the future.

Best regards,
The Virtuix Team

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