Stroke Rehabilitation VR Game Debuts At SXSW

AppAttic have shown off Magic Moovr, a new virtual reality (VR) rehabilitation game that aims to turn patients into players.

MagicMoovr Logo

AppAttic have designed an immersive VR experience that is designed to offer rehabilitation for those affected by strokes by taking advantage of neurological physiotherapists and Pico Neo 6DoF mobile head-mounted display (HMD) along with two motions controllers and Leap Motion 180-degrees hand tracking. By taking expertise from neurological physiotherapist along with their history in creating videogame styled products, AppAttic have taking the latest in technology and applying it to adapting to a users physical ability.

Debuting at South by Southwest (SXSW), Magic Moovr is a movement-based mobile VR product that has be developed in partnerships with patients, clinicians and patients. A user is able to play through all stages of the patient’s rehabilitation journey at the same time as being able to enjoy the experience with friends, family and carers in a social environment.

Pico Neo

AppAttic CEO, Carley Morrow, commented on Magic Moovr by saying: “Our ultimate vision is to empower patients and their loved ones by turning them into players and participants. Magic Moovr takes them out of reality and into a virtual world where they can see different, play different and be different.”

Magic Moovr has been designed for the new Pico Neo standalone VR HMD which offers an all-in-one experience. As Magic Moovr is versatile and can be leverage to offer controller-less interactive but is being demonstrated at SXSW with the use of the upcoming Leap Motion 180-degree embeddable VR and augmented reality (AR) module. AppAttic are using it to showcase the power and simplicity of hands in VR that empowered stroke rehabilitation.

AppAttic CTO, Rachel Gawley, commented: “We’re leveraging emerging six degrees of freedom (6DoF) mobile VR headsets and advanced hand tracking to create a fully immersive, wireless and controller-less experience. These near-future technologies are in advanced stages of development and are expected to become ubiquitous personal entertainment and productivity devices in the coming
years.”

The demonstration of Magic Moovr at SXSW by AppAttic is the first public display of the solution and is one of ten companies that were selected by the UK Department of Trade and as a showcase company for Immersed In Northern Ireland.

VRFocus will be sure to bring you all the latest on Magic Moovr and AppAttic in the future, so make sure to stay tuned.

Virtual Rehab Partners with Securli to Protect Patient Data

There are numerous studies and pilot programs exploring how virtual reality (VR) and augmented reality (AR) can assist in the area of healthcare. Virtual Rehab is one company engaged in offering alcohol and drug addiction rehabilitation using VR and AR technology. Now the company has teamed up with Netwitch to use their Securli platform to make sure sensitive patient data is protected.

Virtual Rehab technology is used in education, job training, psychological rehabilitation and correctional services by inmates, correctional officers, psychologists and counsellors with the aim of reducing the number of repeat offences worldwide. As such, Virtual Rehab handles a lot of sensitive data that needs to be protected from misuse.

Virtual rehab-PNG

“We were looking for an advanced cybersecurity platform that would assure that all of our sensitive and personal client data was secured in the maximum way possible,” said Dr. Raji Wahidy, Virtual Rehab’s founder and CEO in a statement. “As you can imagine, in an offender and an addiction treatment program of this nature, we collect and analyze some of the most sensitive and private personal information possible. Securli is the leading cybersecurity defence system for a good reason. None of their clients have ever been breached and that was a strong testimony for us.”

 

“We believe strongly in Dr. Wahidy’s mission,” says Stanley Li, CEO and founder of Netswitch. “That’s why we have been determined about committing additional investments in adapting our Securli system to this unique application. Given that the Virtual Rehab technology must accommodate both stand-alone and Internet-connected environments, the opportunity for compromise is heightened. We have been able to create operational versions of both in such a way as to virtually guarantee a fail-safe domain.”

VRFocus will continue to bring you news on developments within the VR and AR sector.

Second Chances: How Virtual Reality Could Be used To Rehabilitate Convicted Criminals

Second Chances: How Virtual Reality Could Be used To Rehabilitate Convicted Criminals

The concept of rehabilitation is a fundamental part of the prison system, especially in the United States. Most criminals are, ideally, educated and rehabilitated before returning to society — assuming they don’t have a life sentence. For the most part, we operate under the premise that convicted criminals can learn the errors of their ways and go on to lead a better life for both themselves and society at large. That’s the idea, anyway.

But the reality is that an overwhelming majority of convicted criminals are repeat offenders. In fact in the United States, the National Institute of Justice found that within five years of release, over 75 percent of individuals in a study that contained over 400,000 subjects, were rearrested. According to the International Centre for Prison Studies this year, the global prison population consists of over 10.5 million individuals, 2.2 million of which are in the United States.

So, crime rates are a problem. Growing prison populations are a problem. And current rehabilitation efforts don’t seem to be working very well. What’s virtual reality got to do with any of that?

Revolutionizing Rehabilitation

“At Virtual Rehab, we are developing a powerful tool that would rehabilitate rather than just punish,” says Dr. Raji Wahidy, Founder and CEO of Virtual Rehab. “We believe that putting a kid in the corner does not teach them how to be a better person but rather teaches them not to get caught.”

Through the use of a combination educational initiatives, reenactments, simulations, correctional programs, skill building, and more, the initiative is designed to be both far-reaching and effective. We’ve already seen how VR is being used to try and make a difference for homelessness, abortion, domestic abuse awareness, and making people feel real emotions. It’s even being used now to revolutionize education, with the U.S. Department of Education contributing over half a million dollars in funding for a simulation challenge contest. The uses for VR in the prison system are already being reported on in some cases as well, with Virtual Rehab helping spearhead the concept.

“Every person in life deserves a second chance,” explains Dr. Wahidy. “Prisoners are no exception to this rule. In fact, they are the ones that are in most dire need for help, support, and development to become improved citizens upon their release. This can only be realized through correctional and rehabilitation programs that will prepare them to lead their future lives in a positive manner in order to avoid the possibility of repeated offenses.”

To understand how Virtual Rehab aims to improve things, it’s important to have a grasp on the current situation. For the most part, current efforts are monotonous, tedious, and downright boring.

“From a practical perspective, we all have sat in classes, where we got training for a certain subject (whether back in university, at a job, in a seminar, or any other means of learning), it is only when we get to the laboratory or practical part of the course that we start to better comprehend what is being taught,” says Dr. Wahidy. “Unfortunately, for inmates, sitting in a room or with a psychiatrist who tells them what they did wrong is not always the most productive way of getting the point across.”

That’s where VR has the ability to matter. Instead of just sitting in a classroom or talking with a therapist, inmates can have experiences. They can see a reversal of roles and see things from their victim’s perspective. They can learn actionable vocational skills that could be put to use in the real world once they get out. The premise is that reading a book and listening to a lecture just simply aren’t as effective as getting up and feeling like you’re actually doing something.

“Let’s take Automotive Body Repair as an example,” begins Dr. Wahidy. “Within the VR environment, the inmate will have several task options that he/she will need to fix. The inmate will select the task to proceed forward with and the real-life environment will then be built based on the selection made. Let’s say in this case, it is for replacing a car battery.”

He then goes on to explain how the act of replacing a car battery could be broken down into each of its core steps and recreated inside of an interactive VR environment. Locate the tools, open the hood, turn off the car, unhook the old battery, replace it with the new battery, and so on. The same could be applied to changing tires, changing oil, and various other tasks.

This marks a monumental shift for rehabilitation efforts not just because it opens up the possibilities in prisons, but it limits safety risks and cuts down on expenses. By creating a single interactive VR environment, every inmate can interact with the content in their own way, individually, without the need for additional supplies or instructors.

Going Behind Bars

This could be a good move for both the rehabilitation side of governments and prison institutions, as well as the VR industry as a whole. As the technology continues to evolve and become more immersive and powerful, these sorts of use cases should become more prominent as well.

“We are determined that this will introduce positive results based on the fact that VR therapy has for many years been used in clinics for the treatment of phobias and other anxiety disorders,” says Dr. Wahidy. “As part of our team, we will also have psychiatrists and health professionals (along with continuous consultation with government authorities as well as private prisons) who will be assisting us in further tailoring the tool to the patterns in prisoners’ behavior and psychological mindset.”

Anyone that has spent any length of time inside a VR headset knows how transformative an experience it can be, so it’s no wonder that Virtual Rehab has their sights set on such a lofty goal.

“The objective of Virtual Rehab is to educate rather than reprimand,” says Dr. Wahidy. “Leveraging Virtual Rehab, inmates will better learn the correct actions that they should take when confronted with the same scenarios that got them in trouble (since Virtual Rehab will allow them to experience such real-life scenarios). These actions taken as part of this virtual reality will even help in determining whether the inmate is ready for release or not. It is important that inmates are also prepared to face reality upon their release, and more importantly, it is in our best interest, as a community, that we train them professionally (if needed), so that they can become a productive part of our community.”


Dr. Wahidy is joined by Amal Azzeh as Chief Financial Officer, John Lester as Chief Technology Officer, and Courtney Couch as the Director of Marketing and Communications. While the program is not being used on any actual inmates yet, they did have their soft launch last month and are planning to officially launch in June of 2017 for U.S. locations. The team is said to have spoken with government officials and private prison operators about the prospect of being used in actual rehabilitation programs.

You can find out more information on the official Virtual Rehab website.

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