HTC on VR Arcades: ‘We’re desperate to make sure people making that content are getting paid’

Virtual reality (VR) arcades are growing in popularity, thanks largely to the buzz around the medium coupled with the expense of the hardware. HTC’s Graham Breen, Program Manager EMEA Virtual Reality, spoke about the rebirth of arcades in a talk at Virtual Reality Evolution, London, today, and his cautious enthusiasm for the physical venues.

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“Virtual reality arcades are getting very popular,” states Breen. “In fact, there’s probably an arcade within 30 minutes of where most people in this room live.”

HTC has taken note of this popularity – indeed, systems such as Viveport and the HTC Vive Business Edition are designed to make the technology more accessible to companies wishing to introduce VR to the public in new ways but are not able to create their own content – however, according to Breen, there’s reason to be cautious.

“People are willing to pay for good VR experiences, but we want to make sure those experiences are good. Also, we want to make sure the people making this good content are getting paid.”

Breen goes on to explain that the business model for VR arcades isn’t perfect. There are many locations who have simply purchased a videogame or experience from a digital distribution platform, such as Steam, and are profiting from repeated public custom.

“There’s a lot of black market arcades out there that are just downloading content and the developers are not getting paid.”

Breen stopped short of stating exactly how HTC plan to combat this issue, however many developers will undoubtedly welcome the acknowledgment that such an issue exists. VRFocus will of course keep you updated with any new initiatives from HTC to support developers and VR arcades.

Virtual Reality Evolution Liveblog: “The Gaming Experience” Panel

VRFocus is a media partner of today’s Virtual Reality Evolution event, taking place in London. We’ve already seen a number of talks and discussions about virtual reality (VR)’s future and we’re on hand to bring you via liveblog this afternoon’s videogame related panel “The Gaming Experience”.

On the panel today are –

  • Sam Gage: A member of the BAFTA VR Advisory Group and the Lead Virtual Reality Designer at The Third Floor, Inc with experience in both VR and augmented reality (AR) titles.
  • Michael Hampden: Lead VR Designer at SCE London Studios who worked on PlayStation VR launch title Playstation VR Worlds.
  • James Valls, Senior Producer at Rebellion who oversaw work on the company’s PlayStation VR re-imagining of Battlezone.
  • Jolyon Leonard: Lead Designer at Force Field VR the Amsterdam-based dedicated VR studio.

Updates can be found below.


HTC: ‘VR Is The Next Mass Medium’

At Virtual Reality Evolution, an event taking place in London today, HTC’s Graham Breen, Program Manager EMEA Virtual Reality, hosted a session intended to cover the ‘business benefits of VR’. However, given the many opportunities that virtual reality (VR) affords, Breen couldn’t help but talk about the creative aspects of the medium, as well as gaming and social applications.

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“VR is the next mass medium,” states Breen, discussing the many aspects of VR. Breen’s talk covered videogames, business opportunities, telecommunications, retail, 3D design and storytelling, amongst other things, suggesting that VR isn’t a one-shot technology. “One of my biggest learnings over the past year is that VR is an incredible social experience. Mixed reality is a way of conveying that experience.”

Fantastic Contraption, Tilt Brush, Mindshow and more were highlighted as examples of entertainment in VR that many can relate to, with also Google Earth VR, The Brookhaven Experiment and Bjork’s 360 degree video content touched-upon. However, Breen highlighted one title in particular that he believes transcends the boundaries of VR as purely an entertainment product.

Everest VR doesn’t just show you the mountain, it takes you there,” offered Breen before showcasing a video of the experience. “It puts you in the scene and lets you believe you’re climbing there.”

Breen’s video heavy presentation did not reveal anything new from HTC, but did discuss the finer points of the forthcoming HTC Vive Tracker and the ways in which the partnership with Valve has resulted in videogaming being the leading part of VR in the short term. However, VR tourism and design – “Using VR as a practical tool,” – is becoming an integral part of the medium.

HTC will also be presented at Mobile World Congress (MWC), Barcelona, and the Game Developers Conference (GDC), San Francisco, later this month and VRFocus will be bringing you all the latest details direct from the shows.