ECU School of Medical and Health Sciences Using VR for Mass Casualty Training

VRFocus has reported on a number of virtual reality (VR) and augmented reality (AR) experiences designed to train medical professionals in the latest techniques. While many of these have been for nurses or doctors, there’s been very few when it comes to those first on a scene, paramedics. So Edith Cowan University (ECU) researchers teamed up with VR production company Virtual Guest to create an immersive experience which simulates a mass casualty event.

ECU ParamedicVR

Mass casualty events can range from terrorist attacks to natural disasters, and when you’re there first time is critical to saving lives.

When it comes to training for mass casualty events the two traditional methods involve seminars or live simulations. “Both of these approaches have their drawbacks,” said ECU School of Medical and Health Sciences researcher Dr Brennen Mills in a blog posting. “It’s impossible to provide a realistic experience of responding to a mass casualty event in a classroom. While live simulations give a more authentic learning experience, they require a significant amount of resources to do, including multiple actors, various settings, patient moulage (wound make-up) and substantial coordination of personnel.”

The VR training experience ECU has been developing involves using real world actors in a 360-environment with digital overlays of the tasks need to be performed. Trainees use a HTC Vive headset and its motion controllers to examine and interact with the scene.

“Mass casualty events are chaotic and confronting. The focus of paramedics who first arrive at the scene won’t be to treat patients, but to gauge the urgency of each wounded person to decide the order of treatment when more resources arrive,” continued Mills.

ECU ParamedicVR 2

All the research is being funded through an $85,000 ECU Industry Collaboration grant in partnership with Virtual Guest.  “Unlike live simulations where there are variables that can’t be controlled, such as the actors’ performances, with a VR experience we can ensure that each student receives the exact same experience,” commented Virtual Guest founder and CEO Brandon D’Silva.

“We hope to be able to show that using VR simulations can help better prepare students to respond to mass casualty events,” adds Mills. For the latest developments and use cases of VR, keep reading VRFocus.

Life In 360°: Virtual Guest Teases ‘Gone In 360 Seconds’ Film

We start the week on VRFocus with another Life In 360°, and unlike most weeks we’re beginning with some news as opposed to something off the wall. A trailer for a brand new cinematic virtual reality (VR) short which comes to us courtesy of Australian production house Virtual Guest.

Gone In 360 Seconds, as the name may very well suggest, takes place within a garage specialising in the care of top end automobiles. You take on the view of one of the mechanics taking care of vehicles such as Ferraris. The boss is pleased – but things take a turn for the worse when you find yourself in the middle of a heist. What are the thieves after – the cars? Or something else? We’ll have to wait until next month or December to find out.

Gone In 360 Seconds

The drama plays out over two separate films, one first person and another ‘passive third person’ which are also available to view in 3D 360° – a first for Life In 360° to discuss – are being produced in association with Curtin University and directed by FTV & Screen Arts researcher Dr. Stuart Bender and Brandon D’Silva from Virtual Guest.

Gone in 360 Seconds is a unique piece of creative-practice research. It uses the technical and artistic challenges of live-action VR production as an opportunity to draw upon contemporary film studies methodology to understand viewer perception and cognition with respect to this new mode of storytelling.” Explains Bender. “Using biometric analysis of audience behavior and interaction with the viewing experience, as well as psychometric attitude tests pre and post-viewing, we intend to explore how actual viewers engage with a variety of cinematic and non-cinematic devices in our short VR experience.”

What will the next seven days bring for both VR and for augmented reality (AR)? Come back to VRFocus throughout the week to find out the latest.

Watch Back Your Special Day Through a Google Cardboard With VR Wedding

With many cinematic virtual reality (VR) experiences it is rare to say that any of it is personalised to your life, usually featuring events or settings that are seeked out by the general VR community. Now Virtual Guest has opened up the doors to record one of the most personal moments in your life with VR Wedding, letting you look back at the special day in a way that lets you relive it in a new way.

VR Wedding is a service that offers you a 360 recording of your wedding, apparently all with the Nokia OZO, and depending on which package you choose you can get many features added on. For the Silver package, priced at $1650 (AUD), you get a 360 film of the ceremony, two minute highlight video, and two Google Cardboard head-mounted displays (HMD); the Gold package offers 360 ceremony and reception filming, four minute highlight video, and four Google Cardboard HMDs for $2750; and the Diamond package is $3850 for ceremony and reception filming as well as on-location filming, a six minute highlight video, and eight Google Cardboard HMDs.

vr wedding

This is all based in Australia, if you didn’t guess from the currency, and it is recommended if you want to “imagine being able to experience your first dance akin to an out-of-body experience”, or if you want those who couldn’t make it along on the day to feel as though they were really there.

For more on the latest industry innovations, as well as all the news, updates, and features in the world of VR, make sure to check back with VRFocus.