The University Of Liverpool Have Developed A VR Experience To Help Prevent Dog Bites

In 2013 there were a recorded 6,740 hospital admissions for dog bites and strikes which has inspired a team at the University of Liverpool to create a new virtual reality (VR) experience to educate the public on this matter. Designed and developed to be used as an educational tool to help prevent dog bites, the experience provides adults and children with information to help them recognise specific behaviors that are displayed by dogs which could result in bites.

VR Dog

Developed by animal behavior researchers from the University of Liverpool in the UK, the VR experience has users approach and interact with dogs that are displaying signs of aggression in a safe and controlled way. Thanks to the high quality environments and believable behavior of the dogs within the experience, users will feel as though they are really there and become truly immersed within the setting.

As users approach the VR dog, its behavior and body language gradually change and it begins to display signs of aggression, including licking its lips, lowering its head and body, growling and showing teeth. These behaviors show when a dog may not want to be approached and as a result, users should not engage with the dog as this will lower the chance of it biting them.

VR Dog

“This proof of concept tool has already demonstrated that immersive experiences can be used by organisations such as Dogs Trust as an educational tool which can be conducted in a safe environment and that there is value in developing tools of this nature further.” Reads the statement from the University of Liverpool’s Virtual Engineering Centre (VEC).

“Next steps will look to enhance the detail within the immersive environment, in partnership with animal behavioural specialists and psychologists to ensure the simulation is as realistic and provides the highest level of immersive experience as possible.”

By placing users in a safe virtual environment to learn how to handle a dog that is displaying aggressive behavior, the research team is hoping to educate people as to lower the number of biting incidents. The applications of the experience could be expanded to help with other dog related matters as well but for now the team are keen to build on their current focus. You can see a short video of the experience below.

VRFocus will be sure to bring you all the latest on the project in the future so keep reading to stay up to date on any developments.

OPTIS And The Virtual Engineering Centre Partner To Bring VR Productivity To UK Industries

Virtual reality (VR), together with augmented reality (AR) and mixed reality (MR) can be used in incredible new ways to modernise and revolutionise the workflow of a great many industries. We’ve seen it be picked up of course by the health and education industries, but also in automative industries where AR and MR visualisation offer a massive advantage in production.

virtual engineering centre

Now, OPTIS are partnering with the Virtual Engineering Centre to bring the capabilities and possibilities to light for a variety of industries in the UK. Business clients can access the facilities at Daresbury, near Warrington and Central London, and use the digital technologies to test their products and processes in a digital environment.

Last year OPTIS introduced new software designed for VR prototyping, using Nvidia Quadro GPUs to power full-scale 3D prototypes with high levels of detail and realism. The VR environment allows team from across the globe to collaborate in a shared space.

Virtual prototypes save money on physical prototypes and allow designers and companies to view their creations in real time and quickly highlight any design issues. The Virtual Engineering Centre hope that this will bring together industry professionals and find new ways to increase productivity and keep the UK competitive in the global market when it comes to new technologies.

Fabrice Mekersi, Vice President EMEA of OPTIS, comments on the partnership, saying; “With OPTIS’ human vision and light simulation expertise coupled to the Centre’s facilities and skills, we can offer real benefits to our industrial partners and win them a competitive advantage in their Markets. As of now, UK businesses can explore how immersive virtual reality can be integrated into products and manufacturing processes, as OPTIS’ VR solutions make it possible to simulate every step of the industrial process from the very first prototype to final validation.”

Dr Charles Patchett, Technology Expert at Virtual Engineering Centre has also said; “Virtual reality is a sheer luck for industries to gain valuable manufacturing time, and to get a head start on future: this is the issue of our agreement.”

We can only hope that the new partnership will enable many businesses to see the benefits and potential gains to productivity that can be achieved by incorporating new technologies into their work flow. As VR is adapted more and more, you’ll read about it on VRFocus.