Oculus fordert Streichung des SteamVR-Streamings aus Virtual Desktop für Oculus Quest

Auch wenn es von Oculus keine offizielle Lösung gibt, um PC-Inhalte auf der Oculus Quest zu spielen, so gibt es bereits einige Programme, die es dennoch ermöglichen. Beispielsweise kann via ALVR oder Virtual Desktop der Inhalt über einen Router übertragen werden, jedoch gefällt Oculus dieses Vorgehen nicht und bittet nun den Entwickler von Virtual Desktop darum, die Funktion aus der App zu entfernen.

Oculus fordert Streichung des SteamVR-Streamings aus Virtual Desktop für Oculus Quest

Virtual Desktop erscheint für Oculus Go

Zwar bieten die genannten Tools keine Erfahrung, welche tatsächlich mit einer PC-VR-Brille konkurrieren kann, aber eine nette Spielerei ist es dennoch und ggf. eine Alternative für Menschen, die sich keine extra Brille für den PC kaufen wollen oder können. Bei ALVR hat Oculus wenig Einfluss, da es die Anwendung nicht im Store gibt, sondern über den Entwickler-Modus installiert werden muss. Anders sieht die Sache bei Virtual Desktop aus, da dieses Tool direkt im Store von Oculus angeboten wird und Oculus selbst bestimmen kann, welche Inhalte im Store verfügbar sind. Godin, Der Entwickler von Virtual Desktop, schreibt folgendes zur aktuellen Situation:

“Hallo Leute, es tut mir leid, das ankündigen zu müssen, aber Oculus will nicht, dass das SteamVR-Streaming-Feature in seinem Laden angeboten wird. Ich entwickle seit mehr als 5 Jahren in VR und wie einige von euch vielleicht wissen, experimentiere ich gerne mit der Technik. Ich sehe die Möglichkeit, VR-Inhalte von einem PC zu streamen, als eine sehr coole Idee. Ich dachte, es wäre die perfekte Ergänzung für meine App, da sie euch bereits Zugang zu eurem Computer gibt. Wie eine nette Bonusfunktion. Ich habe monatelang daran gearbeitet und war bestrebt, die Funktionalität zu verbessern, da ich in den letzten Tagen euer Feedback erhalten habe, aber laut Oculus schade ich damit der Quest.”  (Freie Übersetzung)

Aktuell denkt Godin darüber nach, eine App für das Streaming außerhalb des Stores von Oculus anzubieten. Ob er sich damit jedoch Freunde bei Oculus macht, ist wohl eher auszuschließen.

Um Anwendungen wie ALVR zu installieren, benötigt ihr einen Entwickler-Account bei Oculus. Anschließend stellt ihr am Smartphone (in der Oculus App) die VR-Brille auf den Entwickler-Modus um und verbindet sie mit dem PC. Nun müsst ihr nur noch die gewünschte APK per ADB oder SideQuest auf der Quest installieren.

(Quelle: Reddit)

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Update #2: Oculus ‘Forcing’ Virtual Desktop To Remove Quest SteamVR Streaming

Update #2: Oculus ‘Forcing’ Virtual Desktop To Remove Quest SteamVR Streaming

Update 2: Virtual Desktop developer Guy Godin gave UploadVR the following comment in response to Facebook’s statement. “The core functionality of the app, which successfully passed the submission process, continues to maintain the same high performance standard. The added functionality of streaming VR content, which wasn’t advertised anywhere, is still at an early stage of development. It received high praises and is loved by users who discovered it. After being asked to remove the feature because it doesn’t meet the quality bar of the store, I suggested to make it an opt-in feature so that users understand that this is experimental and might not be for everyone. They refused and insisted that the feature be removed.”

Update: A Facebook spokesperson issued us the following statement: “While we don’t comment on the status of specific apps, our Oculus Store application submission system is designed to help ensure that our devices deliver a consistent, comfortable experience to customers. Apps are evaluated on a number of factors including performance, input, and safety with the goal of creating a quality, high-value experience for all VR consumers.”

Original Story: Guy Godin, the developer behind VR productivity app, Virtual Desktop, says Facebook’s Oculus is “forcing” him to remove a key feature from the Quest version.

Virtual Desktop was of one around 50 apps to launch on the Oculus Quest last month. But users have since discovered an incredible use for the streaming app; playing SteamVR games inside your standalone headset. The combination of wireless streaming to a headset with full six degrees of freedom (6DOF) positional tracking picked up a lot of interest from the VR community.

Steam Steam No More

But, in a Reddit thread posted a few hours ago, Godin said Oculus “doesn’t want the SteamVR streaming feature in their store.”

“I’ve been developing in VR for 5+ years and as some of you may know, I like to experiment and push the envelop [sic] with the tech,” Godin wrote. “I saw the ability to stream VR content from your PC as a very cool idea. I thought it would be a perfect fit for my app since it already gives you access to your computer. Like a nice bonus feature. I worked on this for months and was eager to improve the functionality as I received your feedback over the last few days but according to Oculus, I am hurting Quest.”

We’ve reached out to Oculus for comment on this story. Godin says that, instead of providing the service officially, he’ll look to provide an APK to sideload onto Quest “over the next few days.”

If true, it’s not surprising to see Oculus request the removal of this feature. Quest itself only provides official access to the Oculus Home storefront. Features like cross-buy, which provide you with free versions of a game on both Rift and Quest, also entice players to stay locked into that ecosystem.

Oculus has also drawn critisicm for its curation on Quest. Its strict approach to what can and can’t release on the platform has turned some VR developers away.

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Oculus is Forcing the Removal of SteamVR Streaming from Quest App, Dev Says

The developer of Virtual Desktop, a Quest app which allows users to stream their PC desktop to the headset for use in VR, says that after the recent addition of a feature which allowed SteamVR games to be played on Quest, Oculus is forcing him to remove the feature.

Guy Godin is a longtime VR developer whose Virtual Desktop app lets users use their PC from within a wide range of VR headsets.

Oculus accepted the Virtual Desktop app onto Quest despite a more strict approach to curation than with its other headsets. However, this was before Godin quietly updated the app with a SteamVR streaming feature which allowed users to play SteamVR content wirelessly from their PC on the Quest headset. For the time being, the feature was an “experiment,” according to Godin, and wasn’t advertised as part of Virtual Desktop, though users discovered it in short order.

Now Godin says that once Oculus caught wind of the SteamVR streaming feature they’re forcing him to remove it:

Hi guys, I’m sorry to announce this but Oculus doesn’t want the SteamVR streaming feature in their store. I’ve been developing in VR for 5+ years and as some of you may know, I like to experiment and push the envelop with the tech. I saw the ability to stream VR content from your PC as a very cool idea. I thought it would be a perfect fit for my app since it already gives you access to your computer. Like a nice bonus feature. I worked on this for months and was eager to improve the functionality as I received your feedback over the last few days but according to Oculus, I am hurting Quest..

As an alternative, Godin says he’s investigating the potential to offer the SteamVR streaming functionality as a separate app that could be ‘sideloaded’ onto Quest, an unofficial means of bypassing the Oculus store to install unsanctioned software on Quest.

Of course this is just Godin’s perspective of what happened. We’ve reached out to Oculus for comment on the decision require the removal of the feature from Virtual Desktop.

The implication (seized upon by those supporting the feature) is that Oculus must have made the decision in order to prevent users from easily playing SteamVR content on Quest, thereby protecting the sanctity of Oculus’ closed content ecosystem. However, it’s possible that Godin had breached some development guidelines or rules in order to make the feature work—or that Oculus has some other justification for forcing the removal of the feature.

Because Oculus has been more selective and less transparent about the content they’ll allow on Quest compared to other headsets, there’s considerable wiggle-room for an explanation.

SEE ALSO
This is What 'Virtual Desktop' Looks Like on Oculus Quest

Regardless of the reason, this will surely remind the VR community of the Oculus / Revive debacle of 2016 wherein Oculus sought to block a third-party hack which allowed non-Oculus headsets like Vive to play VR content from the Oculus store. While Oculus argued that blocking the hack was important for the security of its platform and developer’s content therein, the VR community at large felt that Oculus was protecting its closed content ecosystem to the detriment of users. In the end, Oculus reversed their decision and has tolerated Revive ever since.

Responding to a tweet from Godin about the Virtual Desktop issue, former Valve and Oculus programmer Tom Forsythe has a respectably pragmatic outlook on the situation:

“Ideally everyone would work a bit harder to find a reasonable solution.”

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Virtual Desktop Now Lets You Play PC Games On Oculus Quest With The Touch Controllers

Virtual Desktop Now Lets You Play PC Games On Oculus Quest With The Touch Controllers

Virtual Desktop for Oculus Quest now lets you play your PC games using the Quest’s own Touch controllers.

Previously it was possible to pair an Xbox controller or similar bluetooth gamepad and use it within Virtual Desktop. This feature is also available on the Oculus Go version of the app. But not every Quest owner has a gamepad, and even for those who do pairing it to Quest (instead of the device it’s normally used for) isn’t exactly convenient.

That has now changed. A new option called ‘Use Touch controllers as gamepad’ makes your Touch controllers act as a virtual Xbox controller to your PC. Enabling this setting is done from within VR and it takes just a few seconds to start working. No drivers or complicated setup required.

The update also separates all control related settings into a new Input tab, allowing you to easily see and change Virtual Desktop’s controls, as well as enable gamepad mode.

Since the Quest controllers resemble a gamepad cut in half and have similar input to most gamepads, this emulation works well. You have a total of two thumbsticks, four buttons, a view button, two index triggers, and two grip triggers to use as bumpers. There’s no D-Pad or Start button of course, but the developer is exploring potential solutions for these.

Just like when streaming your desktop you can choose from a variety of environments from a VR-themed home office to a huge virtual cinema. It’s certainly a compelling experience, despite some minor latency issues and occasional frame drops. It hints towards a future where VR and AR headsets could replace our physical monitors entirely.

Virtual Desktop for Quest is priced at $19.99. You can read our review of the similar Oculus Go version here.

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Virtual Desktop On Quest Pushes Twice As Many Pixels As Oculus Go

Virtual Desktop On Quest Pushes Twice As Many Pixels As Oculus Go

Virtual Desktop is slated to be an Oculus Quest launch title later this month when the headset releases on May 21. For those unaware, Virtual Desktop is a VR application that allows you to stream your desktop to a virtual environment in VR. When paired with the portability of the Quest plus a good WiFi signal, that means you can remotely access your desktop PC inside a VR headset from anywhere.

Then all you’ve got to do is pair a bluetooth keyboard and mouse to your Quest and you’ve got a remote PC workstation in a virtual environment. Pair a bluetooth game controller as well and you can even play non-VR games through Virtual Desktop.

Virtual Desktop is already available on PC VR headsets and on Oculus Go, but the Quest version sounds like it will be wonderful from a specs and performance perspective. Guy Godin, the creator of Virtual Desktop, explains the difference between his app on Oculus Go and Oculus Quest in a series of tweets:

In another later tweet, Godin also specifically says that he is able to actually push “twice the number of pixels” on Quest as compared to Oculus Go, which speaks strongly towards the performance capability of the upcoming standalone VR headset.

We’ve got access to Virtual Desktop on Oculus Quest here at UploadVR and I can say that it’s pretty wonderful. The visual clarity is fantastic, you can easily read text, and it opens up exciting possibilities for the future of remote work. I can’t wait to try using it more often.

Let us know what you think down in the comments below!

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This is What ‘Virtual Desktop’ Looks Like on Oculus Quest

Virtual Desktop has been a fixture in VR since the early days of the Oculus developer kits, first releasing as a tech demo back in 2014. The single-user app, which lets you stream your desktop monitor in VR, is now making its next big leap to Oculus Quest.

Virtual Desktop developer Guy Godin released a fresh teaser trailer today to show off some of the app’s functionality when it arrives as a day-one launch title on Quest, which officially takes place starting May 21st.

Much like the Oculus Go and Gear VR version, Virtual Desktop on Quest allows you to connect to your Windows PC and use it just like you normally would, albeit on a giant screen in your own private cinema, virtual office, or ‘void’ space.

SEE ALSO
All 50+ Oculus Quest Launch Titles Confirmed So Far

However unlike the previous mobile versions, Virtual Desktop for Quest will undoubtedly be a more comfortable experience thanks to the headset’s ability to track your head in 3D space (AKA 6DOF). This is because, even seated, we tend to make micro-adjustments of our heads, necks, and posture, so having a more 1:1, virtual-to-physical viewing experience is sure to keep users exploring their content, browsing the web, and playing their tradition PC games for longer periods of time—something you can do in your living room away from the PC since the app relies on WiFi streaming to establish its connection to the host computer(s). Not only that, but Quest’s manual interpupillary adjuster goes a long way in terms of comfort, as you can lock in the exact distance between your eyes for the best viewing experience.

Godin hasn’t released pricing info yet, although we imagine it will line up with previous versions, which cost between $10 – $15 depending on the platform. Godin says that more information will be coming in the weeks leading up to launch.

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Virtual Desktop (Mobile) Review: The Best Way To Access Your PC From Oculus Go

Virtual Desktop (Mobile) Review: The Best Way To Access Your PC From Oculus Go

UPDATE Nov 29th: the app is now released on the Oculus Store for $9.99

One of the main promises of virtual reality has been to replace or enhance the physical workspaces of today. What if monitors could one day be replaced with virtual screens of any size, shape, or viewing distance? What if your office setup could be floating in space?

For years now, PC VR users have been able to do just that. The first demo version of Virtual Desktop was released back in early 2014 for the Oculus DK1 built by a single developer, Guy Godin. With the launch of the consumer Oculus Rift and HTC Vive in 2016, the app fully launched on the Oculus Store and Steam for both headsets.

The good news? Virtual Desktop is now available for Oculus Go and Gear VR. No longer do you need an expensive headset to access your PC in VR. As long as you have Windows 10 (or 8.1) and a decent router, you too can use your PC in VR.

Using Your PC From Anywhere

With the mobile Virtual Desktop, you can do something you never could with the original – use your PC from anywhere. Because the app streams your PC’s view over a network, there’s no hard limit to where you can use it. Want to read over your documents in the living room? Want to play your Steam games in bed? With Virtual Desktop on Oculus Go, I did all these things.

The Go’s rotational controller moves the mouse cursor by acting as a laser pointer. This is intuitive and works well — VR controllers are perfectly suited to this. However, typing by using the Windows on screen keyboard is not a good experience at all — it feels slow and frustrating for anything more than a few words.

Luckily, Virtual Desktop also supports bluetooth keyboards. I was able to pair a cheap bluetooth keyboard from Amazon to the headset and it passed through to the PC. This feature alone elevates the app from a novelty to a true utility. Without it, the app would be useful for watching videos on the Go without a separate file transfer, but with a bluetooth keyboard you can do real work too.

But Virtual Desktop isn’t just limited to your own WiFi network — the app works over the Internet too. As long as I left my PC on, I was able to use it remotely even from my friend’s house. This represents an entirely new capability for mobile VR headsets: a portable remote PC.

Ease of Use & Controls

Setting up the app was a breeze. There are no networking settings, no IP addresses to copy, and no real configuration to speak of. You simply download the ‘streamer’ app on your PC and enter your Oculus username. To grant access, the app on Oculus Go matches up what you entered on the streamer app against the user currently logged into the headset. As long as they are the same — you’re in. 

The input scheme makes good use of the Go’s limited controller. Pressing the back button toggles between controlling your desktop and controlling the interface of the app itself. From here, you simply point and click with the trigger. I’m a real fan of how easy and consistent this is.

To adjust the screen size, distance, or curvature you simply point above it. The controls here are again intuitive, at no point was I left guessing what to do.

Visual Quality & Performance

Let’s make one thing perfectly clear: no VR headset on the market has sufficient resolution to replace your monitor yet. Headsets may seem like they have high resolution, but those pixels are spread out over a much wider field of view than any display you’re used to looking at.

But how does this mobile version stack up to the PC version? Surely compression and latency issues make it inferior, right? Well, no- not at all. To my eyes, my desktop looked better on the Go’s display than on any PC headset I’ve tried, including Rift, Vive and the original Odyssey. Given this was on a $199 device not directly connected to my PC, I was nothing short of astonished.

How much of this is due to the Go’s newer display system and how much is the software magic of the app I can’t say for sure — but what I can say with certainty is that this is the most usable virtual monitor I have experienced yet. It has given me new confidence that with the right software, we’re closer than many think to a true monitor replacement — perhaps just a few years away.

Environments

While you can have your monitor simply float in a black void, the app also ships with 2D and 3D environments. There are two 2D space environments, four cinema/theatre environments, and a home office environment.

The cinema environments offer an immersive way to watch movies and videos, whereas the home office environment’s curved close up monitor is perfect for productivity. I found myself sticking to the home office environment the most, but it does show the weakness of the 3DoF-only tracking of the Go headset. This will be a much better experience on Quest next year.

This brings me to my only real criticism of Virtual Desktop – its relatively huge download size. At around 350 MB, this is one of the largest utility apps on the mobile Oculus Store. These environments are likely the reason for that, but I can’t help but think they could be downloaded “on demand” like many other apps on the Go do. It’s easy to imagine that the initial download could be an order of magnitude smaller if such a feature were added.

Better Than Free Alternatives?

When it comes to streaming your PC to Oculus Go there are some free options, like multiplayer-focused Bigscreen Beta on the store, or sideloaded options like NVIDIA-only Moonlight. As of this writing, no option available for Oculus Go matches the ease of use and overall visual quality of Virtual Desktop. When it comes to the experience of simply using your PC in VR alone, Virtual Desktop is the best choice by far.

Critically, the ability to easily use a bluetooth keyboard connected to the headset itself is one aspect of Virtual Desktop that brings it beyond any competition for productivity.

Final Say: Must Get 

If you have an Oculus Go or Gear VR and want to use your PC in VR, Virtual Desktop is simply by far the best way to do so. Ease of use, image quality, latency and reliability all beat out other options, and the ability to use bluetooth peripherals makes it a utility, not just a novelty.

Virtual Desktop “just works”, and with the Go’s image quality and portability it delivers the best virtual desktop experience I’ve tried to date. In fact, it’s so usable that this entire review was written from inside it.

Virtual Desktop released November 27th for Oculus Go and Gear VR priced at $9.99.

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Virtual Desktop: VR-App erscheint am 29. November für Oculus Go und Gear VR

Die praktische VR-App Virtual Desktop erscheint in wenigen Tagen für Oculus Go und Gear VR im Oculus Store. Mit der Mobile-Version der App könnt ihr eure mobile VR-Brille per WLAN mit eurem PC verbinden und eure Desktopinhalte in VR betrachten. Eine Version, für die kommende Oculus Quest, soll ebenso folgen.

Virtual Desktop – Mobile-App ab 29. November für Oculus Go und Gear VR erhältlich

Mit Virtual Desktop könnt ihr eure Desktopinhalte bequem in eurer Oculus Go oder Gear VR betrachten und nutzen. Dabei werden die Bildschirminhalte mit einer Latenz von ungefähr 20 ms gestreamt, allerdings kommt die interne Verzögerung des Hausnetzwerks noch hinzu. Dadurch wird das Anschauen von Filmen oder surfen auf dem Sofa zwar möglich, aber Reaktionsspiele sind vielleicht nicht die beste Wahl zur Abendgestaltung.

Zur Steuerung setzt die mobile Version auf die native Toucheingabe von Windows. Das Verbinden von externen Eingabegeräten, wie einer Bluetooth-Maus oder -Tastatur ist aber ebenso möglich. Zudem werden die Controller der Oculus Go und Gear VR als Alternative unterstützt. Bei den Bluetooth-Geräten muss man allerdings ebenso mit einer höheren Latenz rechnen.

Virtual-Desktop-Oculus-Go-Gear-VR

Insgesamt vier verschiedene Rechner können gleichzeitig verbunden werden. Auch das Wechseln zwischen den jeweiligen Bildschirminhalten ist möglich. Gleichzeitiges Streamen mehrerer Bildschirme ist aufgrund der Hardware-Limitation jedoch nicht umsetzbar. Auf Reddit verweist der Entwickler darauf, einen 5-GHz-Router zu verwenden, um die bestmögliche Performance zu gewinnen.

Virtual Desktop ist ab 29. November für Oculus Go und Gear VR im Oculus Store erhältlich. Eine Mac-Version ist auch in Planung, wann diese erscheint, steht derzeit aber noch nicht fest. Nach Erscheinen der Oculus Quest soll eine entsprechende Version ebenso folgen.

(Quellen: Road to VR | Reddit | Video: Guy Godin YouTube)




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‘Virtual Desktop’ is Finally Coming to Oculus Go & Gear VR This Week, Oculus Quest Next Year

Virtual Desktop (2016), the app that lets you view and use your desktop computer in VR, is finally making its way to Oculus Go and Gear VR this week. Once Oculus Quest, the company’s upcoming 6DOF headset, launches next year, a version of the app will be available then too.

Coming to the Oculus Store on November 29th, the mobile version of Virtual Desktop will let you connect your Oculus mobile headset to your computer via WiFi so you can both stream and interact with any program on your desktop.

Virtual Desktop creator Guy Godin says that like the PC version, the mobile version relies on Window’s native touch keyboard for text input, although you can connect Bluetooth mice, keyboards and gamepads to flush out the functionality of the experience. Of course, you can use your single Oculus Go or Gear VR controller to interact with screens like a mouse as well.

Godin further says in a Reddit post that the app’s overall streaming latency is 20ms plus your individual network latency. “I wouldn’t play competitive CS:Go but it’s not bad otherwise. Bluetooth peripherals have a bit more latency because of the bad Android Bluetooth stack but the Go controller is quite good (Oculus wrote their own for it). A wired mouse (with OTG dongle) would probably be the best,” he says.

SEE ALSO
4 Virtual Reality Desktops for Vive, Rift, and Windows VR Compared

For the best streaming quality and latency, Godin suggests connecting to a wired computer via a 5 GHz WiFi router. Users will also be able to connect to up to four computers so you can switch between them on the fly, and also via the Internet so you can connect remotely.

The mobile version does present a few notable limitations at the moment. Since neither Oculus Go or Gear VR has a GPU capable of rendering multiple monitors at high quality, you’ll only be able to stream one monitor at a time, negating a virtual multiple monitor setup. “I will be adding the ability to cycle through your monitors in the near future. Mac support is planned, just don’t know when this will happen however,” Godin says.

Check out the video below for a quick tour of Virtual Desktop for Oculus mobile devices.

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Virtual Desktop Is Coming To Oculus Go & Gear VR This Thursday

Virtual Desktop Is Coming To Oculus Go & Gear VR This Thursday

Virtual Desktop, the app which lets you view your PC’s monitor inside VR, is launching for Oculus Go and Samsung Gear VR this Thursday.

The app will be priced at $9.99 and will also be an Oculus Quest launch title when that headset launches next year.

Virtual Desktop was released for PC VR in 2016. It was created by a single developer, Guy Godin. The new mobile VR version of Virtual Desktop is a little more complex than the original. Since an Oculus Go or Gear VR isn’t connected to your PC, your desktop’s view has to be streamed over WiFi. When you first launch the app, you’ll be prompted to download the streamer service onto your PC. You can do this for as many PCs as you like.

The app lets you access everything on your PC. You can watch movies, browse the web, or play games. The VR controller will act as the mouse pointer, but the app also supports Bluetooth mice, keyboards, and even gamepads – they’ll all work just as if they were connected to the PC. That means you can type on your PC or play games from anywhere in your home.

Unlike most VR apps, Virtual Desktop was written natively in C# using OpenGL and the Oculus SDK. Godin claims that this achieves better performance and longer battery life than if he had used a game engine like Unity or Unreal Engine, because those have unnecessary overhead. While this was only important while gaming in the PC version, for mobile VR this could be the app’s unique selling point over competitors like BigScreen, since battery life is crucial on mobile devices. Our initial tests show that over two hours of streaming is possible on Oculus Go.

Virtual Desktop has been one of the most anticipated app launches for Oculus Go. A reliable, high quality and low latency desktop streaming app has felt missing from the Oculus Store. On Thursday, you’ll finally be able to merge the power of your PC with the portability of mobile VR.

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