Huge Virtual Desktop Update Improves VR Latency, New Environments, And Compatibility Fixes

Today solo-developer Guy Godin released version 1.8 of Virtual Desktop which includes a wide variety of improvements and new content including improved VR latency, a performance overlay feature for VR game streaming, and compatibility fixes.

Virtual Desktop Update 1.18 – 3 new environments, improved VR latency, new performance overlay in VR games, fix for Stormland, The Climb and more! from r/OculusQuest

According to Godin’s comments on Reddit, this update should improve latency by about 10ms when streaming VR games to a standalone headset like the Quest or Quest 2. The “Performance Overlay” option allows you to monitor framerate and latency for anything you’re streaming. Compatibility issues should also be resolved when streaming VR games like Stormland, The Climb, Star Wars: Squadrons from Steam, and more.

Here are the full release notes according to Godin:

Added new Modern Apartment environments

Added Performance overlay option in the Streaming tab

Added Reset to defaults button in the Streaming tab

Reduced latency when streaming VR games

Displayed VR latency is now more accurate and represents the total motion-to-photon latency

Virtual desktop microphone no longer gets disabled on disconnect

Fixed game compatibility with: Stormland, The Climb, Star Wars: Squadrons (Steam), Hellblade, Rez Infinite, Bigscreen (Steam), Pulsar Lost Colony, Propagation VR

The most excited bit to me though is the new ‘Modern Apartment’ environment with three different ambient settings, including a fully animated cityscape background. Not even the backgrounds in Oculus Home are animated like this. If only there was a way to port this in as my default Oculus Home environment to replace Cyber City.

What do you think of this update? Let us know down in the comments below!

LIVESTREAM: Oculus Quest 2 PC VR Gameplay With Virtual Desktop At 90 Hz

For today’s livestream we’re playing a bunch of PC VR games on the Oculus Quest 2, showing off what’s possible with Virtual Desktop and SideQuest! If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


This week Facebook released Oculus Quest 2!

We’re going live with a variety gameplay livestream showing off some of the PC VR games you can play if you wirelessly connect the Oculus Quest 2 to a VR-ready PC. We’ve got Half-Life: Alyx, No Man’s Sky, and Skyrim all ready to go in VR alongside a number of other titles you could add to your Quest experience. You can of course also connect Quest to a PC with a USB 2 or newer cable for an Oculus Link wired connection, but be sure to tune in and we’ll have a full explanation and be able to answer questions about the differences between Virtual Desktop and Oculus Link.

Our Oculus Quest 2 gameplay livestream is planned to start at about 12:45 PM PT today and will last for around an hour or two, give or take. We’ll be hitting just our YouTube and we’ll be streaming from an Oculus Quest 2 via Chomecast and with colleagues in Discord chat to help with questions.

Oculus Quest 2 Q&A And PC VR Gameplay Livestream

In case you missed our native gameplay stream casting for more than two hours different games played completely standalone on Oculus Quest 2, you can watch that right here:

You can see lots of our past archived streams over in our YouTube playlist or even all livestreams here on UploadVR and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, live talk shows, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely. Let’s get ready to go!

LIVESTREAM: Oculus Quest 2 PC VR Gameplay With Virtual Desktop At 90 Hz

For today’s livestream we’re playing a bunch of PC VR games on the Oculus Quest 2, showing off what’s possible with Virtual Desktop and SideQuest! If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


This week Facebook released Oculus Quest 2!

We’re going live with a variety gameplay livestream showing off some of the PC VR games you can play if you wirelessly connect the Oculus Quest 2 to a VR-ready PC. We’ve got Half-Life: Alyx, No Man’s Sky, and Skyrim all ready to go in VR alongside a number of other titles you could add to your Quest experience. You can of course also connect Quest to a PC with a USB 2 or newer cable for an Oculus Link wired connection, but be sure to tune in and we’ll have a full explanation and be able to answer questions about the differences between Virtual Desktop and Oculus Link.

Our Oculus Quest 2 gameplay livestream is planned to start at about 12:45 PM PT today and will last for around an hour or two, give or take. We’ll be hitting just our YouTube and we’ll be streaming from an Oculus Quest 2 via Chomecast and with colleagues in Discord chat to help with questions.

Oculus Quest 2 Q&A And PC VR Gameplay Livestream

In case you missed our native gameplay stream casting for more than two hours different games played completely standalone on Oculus Quest 2, you can watch that right here:

You can see lots of our past archived streams over in our YouTube playlist or even all livestreams here on UploadVR and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, live talk shows, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely. Let’s get ready to go!

Virtual Desktop Streaming Update ‘Reduces Micro-Stutters Considerably’

The latest Virtual Desktop streaming update further improves performance when wirelessly playing PC VR games on Oculus Quest 1 and 2.

The update, which launched alongside Quest 2 itself yesterday, should reduce micro-stutters “considerably”. It also works for the original Quest. That is according to developer Guy Godin who, at the end of an announcement tweet, added “Wireless PCVR streaming is here”.

New Virtual Desktop Streaming Update Out Now

That could be inferred as a small jab at Facebook itself which continues to insist that wireless streaming from PC to Quest isn’t mature enough for official implementation yet. Virtual Desktop’s streaming solution, meanwhile, has proved popular with many Quest owners, recently surpassing 200,000 downloads. The feature lets you access your entire PC from inside Quest 2 and then boot up SteamVR apps like Half-Life: Alyx too.

We’ve got a full guide on how to get Virtual Desktop streaming (and Oculus Link) up and running right here. You’ll need the official version of the app from the Quest store and an additional download from Quest sideloading platform, SideQuest, but it’s pretty simple to get working. That said, you’ll need a strong internet connection for it all to work well enough.

Yesterday we also reported that an unofficial workaround is already letting Quest 2 owners play apps and games in 90Hz despite the fact Facebook has locked the feature at launch. You can use this workaround to even stream PC VR content at 90Hz using Virtual Desktop and can follow our guide to do that here.

Will you be taking advantage of this Virtual Desktop streaming update? Let us know in the comments below!

 

How To Play PC VR Content On Oculus Quest & Quest 2 (Oculus Link, Air Link, Virtual Desktop) – Updated 2022

Want to play PC VR content on your Oculus Quest or Meta Quest 2? Here’s everything you need and how to do it.

This guide was first published in October 2020, but has been updated and republished several times since then — most recently May 2022 — to ensure all information remains correct and up-to-date.

The Meta Quest 2 (formerly known as Oculus Quest 2) is a fantastic standalone headset from Meta (formerly Facebook). There’s heaps of native content available on the Oculus Store, but one of the key features of the Quest and Quest 2 is their ability to also play PC VR content as well, while connected to a VR-ready PC — wired and wirelessly.

First and foremost, there’s Meta’s official wired method called Oculus Link, which uses a USB cable. However, there’s also more advanced wireless options — Meta’s official wireless option, Air Link, and a third-party app, Virtual Desktop.

We’ve outlined what you need and included instructions for setup of all three methods below, focusing primarily on Oculus Link.

For wireless options, we’ve written up a quick how-to summary on each and then linked to our other, more detailed guides for those methods, if you need them.

VR-Ready PC

In addition to your Quest headset, you’ll also need a VR-ready PC.

Take a look at Meta’s Oculus Link compatibility page to see if your computers meet the minimum requirements for Oculus Link. Also check that all your hardware is compatible — not everything is compatible with Link yet (but it’s getting better).

The specification requirements will change depending on the game as well — some PC VR games require beefier specs than others — so be sure to check game requirements too.

Cables

For Oculus Link, you’ll need a USB-C cable to connect your Quest to your computer. The benefit of using a wired connection is reliability.  The wireless connections — Air Link and Virtual Desktop —  can be less reliable, depending on your conditions.

Depending on what cables you have on hand, you may not need to purchase a new cable to use with Link. Any USB-C cable that meets at least USB 2.0 specification should work, but USB 3 and above is preferable. The cable should be at least 3 meters minimum, ideally 5 if you want a maximum range of movement.

The original Oculus Quest included a long Link-compatible USB C to C cable in the box. The Quest 2, however, does not come with a cable that is an appropriate length for Link — you’ll need to buy one.

Depending on cable, you may also need to buy an adapter to plug it into your computer. Most Link-compatible cables are USB C on both ends, but not all PCs have USB-C ports. You can buy a USB-C to A adapter if so, but you’ll need to make sure it’s also at least USB 2.0 (or matching the specification of the cable, if higher than USB 2.0, for best performance).

Regardless of what cable and adapters you use, make sure they’re from reliable brands — we’ve found Oculus Link can act a bit funny when you’re using less reliable equipment.

We’ve got an entire guide on building an Oculus Link cable, so read that if you’re still unsure.

Software

Download the official Oculus PC app, which will run Oculus Link (and Air Link) and allow you to play PC VR games on your headset. You can get it here, listed as a download for Air Link and Link Cable.

Oculus Link also works with SteamVR, so make sure to download Steam and install SteamVR if you want to play any of that content.

Oculus Link Setup

Before using Oculus Link, you’ll need to perform a first-time setup.

Make sure your Quest is turned on and connected to your computer with your USB cable. From there, open the PC Oculus app and press ‘Add a New Headset’ and select either the original Oculus Quest or Quest 2. The app will then run you through an easy first-time setup process.

Oculus Link setup

After you’ve set up Oculus Link, it will be available to use whenever you plug your headset into the PC — a prompt should appear in VR asking if you want to enable Link.

From there, you can launch any Oculus games directly or start up SteamVR on your PC to jump into other experiences. You’re good to go!

Adjusting Oculus Link Refresh Rate on Quest 2

When using a Quest 2, you can adjust Link’s refresh rate to run at higher rates than the default 72Hz. The original Quest is limited to just 72Hz, so the following steps won’t apply.

Once you’ve got Link up and running, you can tweak its refresh rate to run at either 72Hz (the default, recommended option), 80Hz, 90Hz or 120Hz. To do this, connect your Quest 2 to your PC and go to the Devices tab in the Oculus PC app.

120Hz Air Link Menu

If you click on the active Quest 2 headset, a settings sidebar will be brought up.

Click on Graphics Preferences to adjust the refresh rate and rendering resolution, as pictured above. Setting these options too high will impact performance — it depends on your PC hardware and potentially what game you’re playing, so test and adjust accordingly.

This method works for setting Air Link’s refresh rate and rendering resolution as well — your preferences should be carried over.

Air Link Setup

Note: The Windows 11 update earlier this year brought with it some performances issues for those using Air Link. We strongly recommend not using Windows 11 if you’re looking to play PC VR content on Meta Quest 2 until the issue is resolved.

The official method for playing PC VR content wirelessly on Quest is Meta’s Air Link software, available in beta in the Oculus PC app. It was originally only available for Quest 2, but was later expanded to the original Quest in the v30 software update.

Keep in mind that Air Link won’t necessarily work for everyone — depending on your personal setup and your network hardware, performance and reliability may be unstable or vary.

Here’s a short summary of the setup process (for more detail, see here):

First of all, you’ll need an AC or AX router with a 5Ghz network for good performance, with your PC connected via Ethernet. Meta warns that mesh wifi networks or computers connected wirelessly are known to cause performance problems.

Ensure you have the Oculus app open on your computer. Then, go to the settings menu on your Quest and go to the Experimental tab. Here, you can enable Air Link and pair your headset with your desktop PC running the Oculus software.

After that, you’ll be able to start Air Link in the Quick Actions menu of your Quest — just select your PC, connect, and you’re good to go.

If you’re having trouble or need greater explanation, we have a separate guide with more detail on setting up and using Air Link here.

Virtual Desktop Setup

An alternative to Air Link is the third-party app Virtual Desktop, which allows you to bring your computer’s display into VR and interact with it from within your headset. However, it also has similar functionality to Air Link, allowing you to stream PC VR content wirelessly to your Quest.

The app has quite the history and was actually available long before Air Link — some users find the former works better than the latter, or vice versa. Virtual Desktop is available for both Quest and Quest 2 (but performance may not be quite as good on the former).

Virtual Desktop’s performance will really depend on your individual setup and internal network. If you’re having trouble with Air Link, Virtual Desktop may be an alternative to try instead. That being said, you might still encounter unreliable or varying performance depending on your setup. It’s really hard to say.

Virtual Desktop Quest 2

Just like Air Link, you’ll need a ‘reliable’ router with a 5Ghz network and a computer connected via Ethernet. You’ll also need to install the Virtual Desktop streamer app for PC and purchase a copy of Virtual Desktop for Quest.

Once you have those downloaded, just make sure the streamer app is running on your computer and open up Virtual Desktop on Quest to connect. Once connected to your computer, you can launch your PC VR content and adjust the streaming settings in Virtual Desktop’s menus to optimize performance. You can also use Virtual Desktop’s ‘Games’ tab (pictured above) to start playing.

If you’re having trouble and need a more detailed explanation, we have a separate, longer guide on how to stream PC VR content using Virtual Desktop here.


So those are your options for playing PC VR content on the Oculus Quest and Meta Quest 2. Got any questions? Leave them in the comments below.

10 Games Getting Quest 2 Enhancements at Launch

Oculus Quest 2 launches tomorrow, bringing along with it higher resolution, higher refresh rate, and a cutting edge Qualcomm Snapdragon XR2 chipset to drive native VR games on the company’s most powerful standalone headset yet.

Although all games out of the box will benefit from Quest 2’s overall bump in hardware specs to some extent, there’s already a few Quest games out there that are getting graphical overhauls just in time for tomorrow’s launch to make good use of the upgrades.

To squeeze out everything Quest 2 has to offer, some developers have already gone into their previously released Quest games and optimized for the headset’s ‘experimental’ 90Hz support and ability to push higher quality assets and textures thanks to Snapdragon XR2. While this list may evolve as new games come to light, here’s the 10 games we’ve found that are going to benefit from developer optimization:

Apex Construct

  • Summary: Apex Construct is a single player VR action/adventure. Wield an upgradable bow & shield combination to battle enemy robots while exploring and solving mysteries in a shattered world.
  • Release date: May 21st, 2019
  • Developer: Fast Travel Games
  • Price: $20

Store link

Arizona Sunshine

  • Summary: VR meets the zombie apocalypse! Arizona Sunshine is the original zombie shooter rebuilt entirely for Oculus Quest. Powered by 360° gameplay freedom, the untethered Arizona Sunshine® experience immerses you and up to 3 fellow survivors in a world overrun by zombies more than ever.
  • Release date: December 5th, 2019
  • Developer: Vertigo Games
  • Price: $40

Store link

Gravity Lab

  • Summary: Build Your Incredible Machine – Gravity Lab would like to introduce our new range of gravity modifying appliances! Currently awaiting regulatory approval, we invite you to visit our testing facility and give them a go! We have prepared a selection of test scenarios for you and we are certain you can solve them!
  • Release date: August 20th, 2020
  • Developer: Mark Schramm
  • Price: $15

Store link

Ironlights

  • Summary: Ironlights is a VR dueling game with skillful, fluid, slow-motion melee combat. Test your skills in multiplayer battles, or fight to the top of the league in the huge single-player campaign!
  • Release date: April 9th, 2020
  • Developer: E McNeill
  • Price: $20

Store link

Phantom: Covert Ops

  • Summary: Dispatched into hostile wetlands in your military kayak, utilise weapons and equipment to neutralise enemies. Engage targets lethally or infiltrate unnoticed from the shadows across a full campaign. This is stealth action redefined.
  • Release date: June 25th, 2020
  • Developer: nDreams
  • Price: $30

Store link

Real VR Fishing

  • Summary: Let’s dive in and explore the world of fishing or just sit back and relax in a mesmerizing scenery together. Real VR Fishing invites you to the incredible real-world fishing spots to feel the taste of fishing in the Multiplayer mode or to relax and enjoy the stillness in the Single-play mode.
  • Release date: September 12th, 2019
  • Developer: MIRAGESOFT
  • Price:  $16

Store link

Red Matter

  • Summary: Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Your mission: to investigate a shady top secret research project.
  • Release date: August 15th, 2019
  • Developer: Vertical Robot
  • Price: $25

Store link

Superhot VR

  • Summary: Multi-award winning, smash-hit SUPERHOT VR blurs the lines between cautious strategy and unbridled mayhem. The definitive VR action experience. Time moves only when you move.
  • Release date: May 21st, 2019
  • Developer: SUPERHOT Team
  • Price: $25

Store link

Trover Saves the Universe

  • Summary: From the co-creator of Rick and Morty comes Trover Saves the Universe. Your dogs have been dognapped by a beaked lunatic who stuffed them into his eye holes and is using their life essence to destroy the universe. Only you and Trover can save everything in this bizarre comedy adventure filled with combat, platforming, puzzles, and morally questionable choices
  • Release date: June 18th, 2020
  • Developer: Squanch Games
  • Price: $30

Store link

Waltz of the Wizard: Extended Edition

  • Summary: If you have ever wanted to make things disappear with a snap of your finger, throw fireballs, or telekinesis, then this experience is for you. Now included among many other hand tracking features!
  • Release date: December 5th, 2019
  • Developer: Aldin Dynamics
  • Price: $10

Store link


Virtual Desktop

  • Summary: Not a game, but rather a utility to connect to your computer to watch movies, browse the web or play games on a giant virtual screen or in various theater environments. Developer Guy Godin says Virtual Desktop will allow Quest 2 streams at higher resolutions, a higher maximum bitrate (150 Mbps instead of 100) and supports 60, 72, 80 and 90Hz.
  • Release date: May 21st, 2019
  • Developer: Guy Godin
  • Price: $20

Store link

– – — – –

This is by no means an exhaustive list, so if you’re overhauling your Quest game, or know of one that’s getting some graphical bumps to optimize for Quest 2, let us know in the comments below!

The post 10 Games Getting Quest 2 Enhancements at Launch appeared first on Road to VR.

10 Games Getting Quest 2 Enhancements at Launch

Oculus Quest 2 launches tomorrow, bringing along with it higher resolution, higher refresh rate, and a cutting edge Qualcomm Snapdragon XR2 chipset to drive native VR games on the company’s most powerful standalone headset yet.

Although all games out of the box will benefit from Quest 2’s overall bump in hardware specs to some extent, there’s already a few Quest games out there that are getting graphical overhauls just in time for tomorrow’s launch to make good use of the upgrades.

To squeeze out everything Quest 2 has to offer, some developers have already gone into their previously released Quest games and optimized for the headset’s ‘experimental’ 90Hz support and ability to push higher quality assets and textures thanks to Snapdragon XR2. While this list may evolve as new games come to light, here’s the 10 games we’ve found that are going to benefit from developer optimization:

Apex Construct

  • Summary: Apex Construct is a single player VR action/adventure. Wield an upgradable bow & shield combination to battle enemy robots while exploring and solving mysteries in a shattered world.
  • Release date: May 21st, 2019
  • Developer: Fast Travel Games
  • Price: $20

Store link

Arizona Sunshine

  • Summary: VR meets the zombie apocalypse! Arizona Sunshine is the original zombie shooter rebuilt entirely for Oculus Quest. Powered by 360° gameplay freedom, the untethered Arizona Sunshine® experience immerses you and up to 3 fellow survivors in a world overrun by zombies more than ever.
  • Release date: December 5th, 2019
  • Developer: Vertigo Games
  • Price: $40

Store link

Gravity Lab

  • Summary: Build Your Incredible Machine – Gravity Lab would like to introduce our new range of gravity modifying appliances! Currently awaiting regulatory approval, we invite you to visit our testing facility and give them a go! We have prepared a selection of test scenarios for you and we are certain you can solve them!
  • Release date: August 20th, 2020
  • Developer: Mark Schramm
  • Price: $15

Store link

Ironlights

  • Summary: Ironlights is a VR dueling game with skillful, fluid, slow-motion melee combat. Test your skills in multiplayer battles, or fight to the top of the league in the huge single-player campaign!
  • Release date: April 9th, 2020
  • Developer: E McNeill
  • Price: $20

Store link

Phantom: Covert Ops

  • Summary: Dispatched into hostile wetlands in your military kayak, utilise weapons and equipment to neutralise enemies. Engage targets lethally or infiltrate unnoticed from the shadows across a full campaign. This is stealth action redefined.
  • Release date: June 25th, 2020
  • Developer: nDreams
  • Price: $30

Store link

Real VR Fishing

  • Summary: Let’s dive in and explore the world of fishing or just sit back and relax in a mesmerizing scenery together. Real VR Fishing invites you to the incredible real-world fishing spots to feel the taste of fishing in the Multiplayer mode or to relax and enjoy the stillness in the Single-play mode.
  • Release date: September 12th, 2019
  • Developer: MIRAGESOFT
  • Price:  $16

Store link

Red Matter

  • Summary: Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Your mission: to investigate a shady top secret research project.
  • Release date: August 15th, 2019
  • Developer: Vertical Robot
  • Price: $25

Store link

Superhot VR

  • Summary: Multi-award winning, smash-hit SUPERHOT VR blurs the lines between cautious strategy and unbridled mayhem. The definitive VR action experience. Time moves only when you move.
  • Release date: May 21st, 2019
  • Developer: SUPERHOT Team
  • Price: $25

Store link

Trover Saves the Universe

  • Summary: From the co-creator of Rick and Morty comes Trover Saves the Universe. Your dogs have been dognapped by a beaked lunatic who stuffed them into his eye holes and is using their life essence to destroy the universe. Only you and Trover can save everything in this bizarre comedy adventure filled with combat, platforming, puzzles, and morally questionable choices
  • Release date: June 18th, 2020
  • Developer: Squanch Games
  • Price: $30

Store link

Waltz of the Wizard: Extended Edition

  • Summary: If you have ever wanted to make things disappear with a snap of your finger, throw fireballs, or telekinesis, then this experience is for you. Now included among many other hand tracking features!
  • Release date: December 5th, 2019
  • Developer: Aldin Dynamics
  • Price: $10

Store link


Virtual Desktop

  • Summary: Not a game, but rather a utility to connect to your computer to watch movies, browse the web or play games on a giant virtual screen or in various theater environments. Developer Guy Godin says Virtual Desktop will allow Quest 2 streams at higher resolutions, a higher maximum bitrate (150 Mbps instead of 100) and supports 60, 72, 80 and 90Hz.
  • Release date: May 21st, 2019
  • Developer: Guy Godin
  • Price: $20

Store link

– – — – –

This is by no means an exhaustive list, so if you’re overhauling your Quest game, or know of one that’s getting some graphical bumps to optimize for Quest 2, let us know in the comments below!

The post 10 Games Getting Quest 2 Enhancements at Launch appeared first on Road to VR.

Editorial: One Year Later Asgard’s Wrath Is Still Just As Impressive As It Was At Launch

It’s already been an entire year since Asgard’s Wrath first released exclusively on the Oculus Rift and won our Best VR Game of the Year award for 2019. We dove back into Sanzaru Games’ action RPG epic and were delighted to find that it remains just as impressive as we remember.

Asgard’s Wrath: Still Impressive One Year Later

A lot has happened since Asgard’s Wrath first released, including the announcement and impending release of the Quest 2 as well as revelation that Facebook will start selling its first Oculus Studios first-party game on Steam soon. VR is a very different landscape now. Back when Asgard’s Wrath came out, it was the big title to prove VR could be more than tech demos and two-hour walk-around-and-read stuff adventures. Now, games like Boneworks, The Walking Dead: Saints & Sinners, and Half-Life: Alyx have continued to carry that torch.

I still really, really like Asgard’s Wrath. For more specifics on why you can obviously read my full, lengthy review or watch the video version above, but to put it simply it’s the kind of VR game I’d always wanted. Growing up I was raised on The Legend of Zelda, Lord of the Rings movies, and a fascination with mythology and medieval swordsmanship. In many ways, Asgard’s Wrath is the culmination of all those things into a single, neatly crafted package.

That being said, it would be easy to nitpick and criticize individual elements from Asgard’s Wrath, but it’s much more than just the sum of its parts. Yes, combat relies on pre-made enemy animations heavily rather than the physics-driven combat sandbox of Blade & Sorcery. No, it’s not a true open world that lets you go anywhere or do anything. But within the confines of what it tries to be — essentially, a VR Zelda game complete with epic boss fights, a litany of items and gear, and head-scratching puzzles to mix things up — it knocks it out of the park.

If we take a look at all of the VR RPGs on the market, both those that released before and after Asgard’s Wrath, you’ll see there is still nothing that really compares.

Watch my interview with the Creative Director on the game, Mat Kraemer, right here:

The Elder Scrolls V: Skyrim VR is perhaps the closest comparison, but you’d need to mod the hell out of it to get something that feels like a made-for-VR game and even then it’s still nine-years old. I love The Elder Scrolls as much as anyone and it’s a remarkable open-world RPG, but it doesn’t deliver the same narrative impact with a well-paced adventure through a series of dungeons. Asgard’s Wrath borrows its design more liberally from Zelda than anywhere else, as mentioned before.

Journey of the Gods isn’t bad, but the simplistic art style and much smaller scope (mostly linear levels without real dungeons totaling around 10 hours vs. 30+ hours) puts it in a different ballpark. The Wizards is a fun mage adventure, Vanishing Realms does a good job with what it’s got going for it, but is over pretty soon as well.

To put things into perspective: I don’t think there are many other VR games on the market, even a year later, that offer the amount and variety of content that Asgard’s Wrath does that isn’t procedurally generated. These are hand-crafted assets with full voice acting and wonderful world-building.

Visually, I don’t think Asgard’s Wrath has been topped in my opinion. Half-Life: Alyx nails the decrepit sci-fi dystopia without issue, but Asgard’s Wrath has it beat in terms of scale and variety. Gazing out at the snow-capped mountains of Helheim before facing off against Hela herself, pausing on the edge of a cliff to admire the ocean, or seeing intricate, ornate structures as tall as the eye can see in Asgard is all magnificent.

I’m still holding out hope for a full-on sequel of some kind after the cliffhanger ending we got at the conclusion of the story, or at least some kind of DLC to keep things going, so hopefully an announcement of some kind isn’t too far off. Now that Facebook owns Sanzaru Games you can guarantee they’re hard at work on whatever is next in VR.

Asgard’s Wrath clocks in at around 130GB on PC, so a Quest port seems unlikely, but maybe a spin-off of some kind could work. That being said, I’ve played it on the Oculus Quest 2 using Virtual Desktop and with Oculus Link and it plays great on both. The Quest 2’s sharp screen and 90Hz refresh rate in Virtual Desktop looks excellent if you’ve got a beefy enough PC and strong WiFi network.

However, you really need to have ultra-precise reaction times here and any latency, such as over wireless Virtual Desktop streaming, can make combat difficult at times. I’ll also say that this is not the best game to put down for a full year and then suddenly pick up again. It’s very complex with a wide range of companion characters, weapons, and features that I honestly spent a solid 20 minutes just trying to jog up the muscle memory. It’s a doozy — but it’s so worth it. And if you’re playing for the first time then no worries.

Asgards_Wrath_Screenshot03 Asgards_Wrath_Screenshot04 Asgard's Wrath Facebook

Here’s to hoping I can eventually play something else that will make me feel excited to binge a ~30 hour RPG fully in VR. Until then, I can always return to Asgard’s Wrath.

For more on Asgard’s Wrath, check out our full review, list of tips for getting started, companions guide, and Midgard sidequest guide. You can buy the game on the Oculus Rift store for $39.99 (yes, it works with Oculus Link on Quest or via Virtual Desktop on Quest, as well as ReVive for other PC VR headsets).

House Report May Suggest Facebook’s Oculus Quest 2 Account Requirement Is Anticompetitive

A report and recommendations prepared by a U.S. House of Representatives subcommittee on antitrust law suggests Facebook may be anticompetitive with its Oculus Quest 2 account requirement. The report suggests that Congress should clarify that “conditioning access to a product or service in which a firm has market power to the use of a separate product or service is anticompetitive.”

The 449-page report prepared by staff for the investigation of competition in digital markets looks at Amazon, Apple, Facebook, and Google, with an appendix included that lists the major acquisitions and mergers of each company. Among them is Oculus VR, the 2014 Facebook acquisition which grew into Facebook Reality Labs and which will, next week, ship the Oculus Quest 2 standalone headset for $299. That price may be unmatchable by competitors. And the kicker? Quest 2 will be the first new headset from Facebook to require a Facebook account from the get-go.

“Facebook has also maintained and expanded its dominance through a series of acquisitions of companies it viewed as competitive threats, and selectively excluded competitors from using its platform to insulate itself from competitive pressure,” the report states. “Facebook has also maintained its monopoly through a series of anticompetitive business practices. The company used its data advantage to create superior market intelligence to identify nascent competitive threats and then acquire, copy, or kill these firms. Once dominant, Facebook selectively enforced its platform policies based on whether it perceived other companies as competitive threats. In doing so, it advantaged its own services while weakening other firms.”

The report only mentions virtual reality a limited number of times, focusing more on Facebook’s “monopoly power in the market for social networking.” However, the language above seems to apply to Facebook’s recently announced requirement attaching Oculus Quest 2 ownership to the use of a Facebook account.

The document is lot to take in but we’d recommend giving it a read if you have time. It offers significant new context for some of the ongoing conversations we’re having with developers like those behind SideQuest, Virtual Desktop and Bigscreen. Each of those services bump up against Facebook’s policies toward VR developers in different ways. I’ve embedded recent discussions we’ve had with those developers in our virtual studio.

The conversation regarding market dominance in VR is ongoing and we’re covering it on an ongoing basis. We’ve asked Facebook for comment on this topic and will update if we hear back. In the meantime, let us know in the comments below if you find anything else interesting in the report!

Virtual Desktop Passes 200k Unique Downloads On SideQuest

SideQuest announced on Twitter that Virtual Desktop passed 200,000 unique downloads on the sideloading platform, the first app to do so.

Virtual Desktop allows you to bring your computer’s display into VR, providing you with a streamed version of your desktop that you can interact with and control from within VR. It requires the Virtual Desktop app on your headset, along with a companion streamer app installed on your computer.

The app is available for purchase on the Oculus Store for Quest, however, an alternate version is available to be patched onto your device from SideQuest. This patch enables wireless streaming of PC VR content, including SteamVR and Oculus games, to your headset from your VR-ready PC. It works similarly to Oculus Link, but is a fully wireless solution.

This feature initially launched for the official version of the app on the Oculus Store, but Facebook forced its removal shortly after launch. Now, the feature can be enabled through SideQuest by downloading and installing the patch — however, the patch needs to be installed over an official version of Virtual Desktop, so users still need to purchase the app through Facebook first.

Reaching 200,000 unique downloads of the sideloaded version is a significant milestone for Virtual Desktop and SideQuest, and proof that there is strong demand for a wireless PC VR streaming solution for Quest. Virtual Desktop won’t necessarily work for everyone, however — the reliability of wireless PC VR streaming to Quest is dependent on the strength of the user’s local network and the layout of the area, as walls and other elements may cause disruptions.

This is one of the reasons Facebook told Godin to remove the feature from the Oculus Store version, as an unreliable connection could cause discomfort for users when streaming PC VR content. Facebook is working on some kind of native version of the technology as well, which John Carmack recently referred to as ‘Air Link’.

Virtual Desktop developer Guy Godin recently got 90Hz PC VR content streaming on Oculus Quest 2 using the headset’s 90Hz mode, but later provided an update that the mode will be disabled at launch but will be re-enabled in a future update from Facebook.