‘Virtual Desktop’ Can Now Stream PC VR Games to Quest, Without the Sideloading Workaround

Virtual Desktop, an Oculus Quest app which allows users to control their Windows PCs from inside the headset, now officially offers the ability to stream PC VR games wirelessly to the headset. Facebook had previously not allowed the feature to be included with the app, restricting it to a complicated sideloading process.

Virtual Desktopwhich is also available for PC VR headsetsis a long-running piece of virtual desktop software which allows users to access their Windows PCs from inside their VR headset. The Quest version launched on the headset back in 2019 and was later updated with a new feature which allowed users to stream PC VR content from Oculus PC and SteamVR to Quest—much like a wireless version of Oculus Link.

Image courtesy Virtual Desktop

Shortly thereafter, Oculus forced the developer to remove the feature, saying it didn’t meet its quality guidelines. The developer made it possible to patch the app with the feature, but it required a complicated sideloading process which involved users posing as developers in order to get the necessary files onto their headset.

The controversial move stood for more than a year and a half—until today, when Oculus reversed course and allowed the full-featured version of Virtual Desktop, including PC VR streaming capabilities, onto the Quest store, UploadVR reports.

The move comes shortly after Oculus introduced App Lab, a long-awaited official avenue for developers to distribute apps on Quest while bypassing Oculus’ ‘curation’ process for the main Quest store.

At the time of App Lab’s introduction, it was thought that if Oculus wouldn’t allow the Pc VR streaming feature of Virtual Desktop onto the main Quest store, it should at least allow it an App Lab version since the capability didn’t explicitly violate any of Oculus’ technical guidelines. In a surprise move, Oculus actually wound up allowing the full featured version of Virtual Desktop onto the main Quest store, rather than just App Lab.

While Quest has been seen as a largely closed platform due to Oculus’ decision to hand-curate its store for quality, between App Lab, Virtual Desktop, and a growing number of non-game applications being allowed onto the store, a marked shift is happening in the company’s content strategy for the headset.

The post ‘Virtual Desktop’ Can Now Stream PC VR Games to Quest, Without the Sideloading Workaround appeared first on Road to VR.

PC VR Streaming Now Part of Virtual Desktop’s Official Oculus Quest App

Virtual Desktop

Guy Godin’s Virtual Desktop has been around since 2016, originally allowing PC users to use their computers in VR. In 2019 the app came to Oculus Quest allowing wireless PC streaming but the feature was subsequently removed. Now it’s back, officially through the Oculus Quest store with no sideloading required.

Virtual Desktop

That 2019 launch happened in May, it was in June that Facebook caused an uproar by requesting the feature be removed. With the community up in arms, the developer offered a workaround via a patch that needed to be sideloaded from SideQuest. Thus making the process more complicated than it needed to be.

He then submitted the app to Oculus’ new App Lab once that launched which would’ve made the process easier. Thankfully, even App Lab wasn’t needed as Godin announced the rollout today of Virtual Desktop 1.20, finally adding PC streaming as an official feature. So that means you can wirelessly stream your favourite PC VR titles like Half-Life: Alyx or Phasmophobia for example.

As for the other update additions in Virtual Desktop v1.20:

  • Added multi-account support in the Streamer app (Windows only for now)
  • Screenshots taken on your Quest while using Virtual Desktop are now automatically transferred to your desktop (Windows only for now)
  • Added voice-over for notifications
  • Added Wi-Fi speed information, runtime used by game and GPU name to the Performance Overlay
  • Changed Sliced Encoding and Microphone Passthrough to be enabled by default
Oculus Quest 2

Virtual Desktop is available through the Oculus Quest store for £14.99 GBP. Obviously, it should go without saying that you’ll need a VR-capable PC to run any of the awesome videogames you own (or want to buy) without the worry of a cable. And some decent WiFi without too many obstructions to ensure a smooth gameplay experience.

VRFocus will continue its coverage of Virtual Desktop, reporting back with the latest updates.

Virtual Desktop PC VR Streaming jetzt offiziell im Store für Oculus Quest

Tower Tag auf Steam

Ab sofort könnt ihr mit Virtual Desktop für die Oculus Quest und Oculus Quest 2 eure PC-Inhalte drahtlos auf die VR-Brille streamen. Bisher war dies nur über einen zusätzlichen Patch via Sidequest möglich, da Oculus die Funktion nicht in seinem Store haben wollte.

Virtual Desktop PC VR Streaming für Oculus Quest

Um PC-Spiele wie Half-Life: Alyx und Co. vom PC auf die Quest zu streamen, sollte euer PC per Kabel mit eurem Router verbunden sein, welcher in der Nähe eueres Spielbereiches ist und mindestens mit 5GHz arbeiten kann. Wir haben gute Erfahrungen mit der FRITZ! Box 7590 sammeln können. Generell kann sich die Quest 2 aber auch mit einem WiFi- 6-Router arbeiten, falls ihr einen solchen besitzt.

Mittlerweile kann Virtual Desktop eure PC-VR-Spiele drahtlos bei 90Hz streamen und ist in Sachen Komfort der Oculus Link-Lösung deutlich überlegen. Dennoch kann es hin und wieder zu Schwankungen der Bildqualität kommen.

Die Oculus Quest 2 ist in Deutschland nicht verfügbar. Ihr könnt sie aber über Amazon Frankreich bestellen. Aktuell ist die Variante mit weniger Speicher jedoch erst wieder im März lieferbar. Unseren Langzeittest zur Oculus Quest 2 findet ihr hier.

Der Beitrag Virtual Desktop PC VR Streaming jetzt offiziell im Store für Oculus Quest zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Virtual Desktop PC VR Streaming Now On The Official Oculus Quest Store

You can now wirelessly stream Half-Life: Alyx, Boneworks, H3VR and other PC VR-only games to Oculus Quest and Quest 2 in Virtual Desktop without sideloading.

Developer Guy Godin won full Oculus Quest store approval for the much-loved Virtual Desktop wireless feature for streaming PC-based SteamVR and Rift games. The addition comes more than 20 months after the feature was removed at Facebook’s request, and a couple weeks after submitting the feature to Facebook’s new App Lab non-store distribution method. In a development that’s sure to surprise some Facebook skeptics, the company approved the feature for the main store instead of App Lab and you can go get it now.

Virtual Desktop Oculus Quest Half Life Alyx Performance Overlay
Updated performance overlay in the latest version of Virtual Desktop shows Wi-Fi signal quality, Wi-Fi link speed, and the runtime used for Half-Life: Alyx running on an Oculus Quest 2 streaming from a PC.

The change effectively brings a convenient wireless streaming feature for Steam and Rift games to the Oculus Quest store for the first time since June 2019, when Facebook forced Godin to remove it from store release. Godin decided to roll back the feature but he also issued a patch on SideQuest allowing people to still activate it if they purchased the app first through the store.

Godin is a long-time VR developer who brought Virtual Desktop to Oculus Quest as a launch title in early 2019. The software allows users to operate their PC in VR and access content from it wirelessly from anywhere with a Wi-Fi connection. Shortly after launch, and with no fanfare, Godin issued an experimental update enabling app owners to stream PC VR games to the Quest wirelessly. PC VR games running on powerful Windows-based PCs can use the extra processing power for more complex physics as well as more detailed environments and dynamic lighting as compared with the smartphone-class chips in a standalone VR headset like Quest. The feature essentially combines the best of both worlds — wireless freedom with PC power — though there are some significant caveats.

The feature relies on your existing Wi-Fi network and that could cause some performance issues — or discomfort — if other devices are using the connection or you are far away from the router. We’d recommend being in the same room as your router, and ideally getting one that supports WiFi 6.

Virtual Desktop Quest 2

The vast majority of Virtual Desktop buyers use the feature, according to Godin, and until today activating it required an arduous multi-step process of posing as a developer to sideload the unapproved patch onto Oculus Quest. The change should have the effect of opening up PC VR streaming to more people who did not want to go through the sideloading process to activate it.

“The ability to stream PCVR games wirelessly has been a beloved feature of Virtual Desktop since its launch on Quest in 2019. It only makes sense to allow it in the official store when more than 90% of users had to go through complicated steps to unlock the feature,” Godin wrote to UploadVR exclusively. “The Quest is marketed as a wireless headset. Users want the wireless freedom whether they play native Quest games or stream their favorite PCVR games.”

Virtual Desktop Oculus Quest Half Life Alyx Streaming Tab

Facebook is working on its own wireless PC VR streaming technology that will likely not rely on your existing Wi-Fi network to operate, but details are still unknown.

Virtual Desktop was in development by Godin for years on his own, and he’s improved the PC VR streaming feature considerably since initial release. In recent months, Godin has grown the team to about four people total but he is the only one working full time on the software. Next, he is planning additional features for Virtual Desktop to add value to the app but hasn’t been more specific about what those features might be.

Virtual Desktop is $19.99 as of this writing on the Oculus Quest store. Here’s Godin’s release notes for version 1.20:

Removed need for patch to stream PCVR games

Added multi-account support in the Streamer app

Screenshots taken on your Quest are now automatically transferred to your desktop

Added Voice Over for notifications

Added Wi-Fi speed information, runtime used by game and GPU name to the Performance Overlay

Sliced encoding and Microphone passthrough are now enabled by default

Join us on YouTube for a live interview with Godin broadcast from our virtual studio at 10 am Pacific today:

Facebook’s Bosworth Discusses Store Restrictions And Virtual Desktop

In another one of his Instagram AMAs, Vice President of Augmented and Virtual Reality Andrew ‘Boz’ Bosworth discussed the status of Virtual Desktop’s pending App Lab submission and the requirements surrounding Oculus Store content.

Bosworth acknowledged the Virtual Desktop submission is still pending, but expanded a bit more on the context behind Oculus Store content.

Here’s a full transcription of what he said in response to a question on the status of Virtual Desktop’s App Lab submission:

“Yeah as you probably heard from Guy on Twitter, they’ve submitted the app for review. I actually don’t know the status of it yet but that’s still kind of ongoing so I don’t know that. But I do want to take this opportunity to address the broader thinking behind the store and App Lab and restrictions there.

Virtual reality is new and we want to take it mainstream. What we found is that people would try virtual reality once and if they had a bad experience, they would not be so easy to get back and try it again. So it was very important to us that when people tried virtual reality in Quest, they had a great experience.

I would say our approach appears to have paid off. Certainly relative to Go or Gear VR, we’re seeing a lot more return customers. Of course, it’s a better product, but it has a real cost – that means a lot of developers who had great content (which is doing very well, for example, on SideQuest) didn’t make it into the store, which sucks.

Developers are our life blood so, obviously having had a success, we feel like we’re in a good position with consumers [and] breaking mainstream, we’re now trying to release those constraints that we put in place, and the App Lab is just the first step in that path.

To bring this full circle, one of the challenges with Virtual Desktop is that we can’t know what your wi-fi connection is like or how it changes, and so we couldn’t guarantee a good experience, and that was why we had limitations on apps like this shipping in the store.”

While Virtual Desktop is available on the Oculus Store, a patch can be applied through sideloading and SideQuest that allows users with a strong local wi-fi connection to play PC VR games wirelessly on their Quest.  Developer Guy Godin has submitted this version of the app for App Lab approval, which would significantly lower the difficulty of installing the patch for users.

For more information on App Lab, check out our guide how to find and install App Lab apps.

Facebook Reviewing Virtual Desktop PC VR Streaming For Quest’s App Lab

Virtual Desktop developer Guy Godin submitted his wireless PC VR streaming patch to Facebook’s App Lab last week.

The patch to activate the feature is currently “under review” by Facebook, according to the developer, with hopes that the wireless PC VR streaming feature will see an easier path to installation for users.

According to Godin, more than 40,000 people every day use the feature in Virtual Desktop. All of those users had to jump through some hoops — like signing up as an Oculus developer — to play high fidelity PC VR games like Half-Life: Alyx wirelessly on Oculus Quest and Quest 2 via his paid Oculus Quest app. Distributing the feature through App Lab would make the process much easier for users and would likely reduce the amount of time Godin needs to devote to helping users troubleshoot their problems figuring out sideloading.

He outlined the feature’s review status in a pair of tweets:

Facebook forced the removal of the feature in 2019, shortly after Oculus Quest’s release, citing an effort to “deliver a consistent, comfortable experience to customers.” Godin then moved a patch for the application over to SideQuest that made it possible to enable the feature if they purchased the app from Facebook first.

While much-loved by many, the Virtual Desktop feature might provide inconsistent performance depending on a number of factors in a person’s home. It relies on your Wi-Fi network to stream a PC VR game from a Steam or Rift library to the Oculus Quest, for example, and if your Wi-Fi router isn’t top quality or there’s too many people using it at once or there isn’t a good line-of-sight to the router itself — some users might experience discomfort streaming PC VR games this way.

As Godin’s 40,000+ daily users figure suggests, however, there are still a lot of people using the feature daily despite the potential constraints. Facebook warns all App Lab users that applications available through the system “may include unknown issues relating to comfort, performance or other factors,” a warning that would seem to cover comfort concerns related to Virtual Desktop’s PC VR streaming.

Facebook is also working on its own PC VR wireless streaming solution, but details of the project are still unknown.

Cyberpunk 2077 VR Support: Can You Play The Game In VR? [Updated]

After 8 long years of waiting, it’s finally here — CD Projekt RED’s sci-fi RPG Cyberpunk 2077 is finally here. But can you play the game in VR?

The short answer is no. The game does not currently have any form of VR support, but there are some alternatives.

Back in June, CDPR company president Adam Kiciński said that while rudimentary VR support would not be difficult to implement, there are some problems involved.

The issue becomes more challenging when we factor in game design. There are substantial changes which must be taken into account when working on a VR-specific product. Our current focus is on the PC and console editions of Cyberpunk, so we’re not moving in that direction right now.

So we’re not expecting any form of official VR support anytime soon, but that doesn’t mean you won’t be able to play the game in VR using other methods. Similar to other open world games like GTA V, we’re expecting someone will eventually make a VR mod for Cyberpunk. Before then, you’ll still be able to play the PC version of the game in VR on a flatscreen display using an app like Bigscreen or Virtual Desktop. Alternatively, you can use Google Stadia to play Cyberpunk 2077 in VR on an Oculus Quest.

We’ll keep this article updated with information on new mods and any way to play the game fully or partially in VR.

cyberpunk 2077 vr support

Cyberpunk 2077 VR Mods

At the time of writing, there are no mods specifically made for Cyberpunk 2077 that add VR support. Keep an eye out though — we wouldn’t be surprised if someone develops a mod similar to the GTA V mod from last year.

However, in lieu of specifically-developed mods, there is another option called VorpX.

cyberpunk 2077 vr support

Cyberpunk 2077 VorpX for PC VR

VorpX is a VR 3D-driver that adds 3D visuals and head tracking support so you can look around inside non-VR games. However, settings like the FOV, depth of field, and more mean your mileage will vary from game to game.

It doesn’t always work perfectly and it may cause nausea for those who are sensitive, but for now it’s the next best option to PC VR support until a specifically-developed mod or another workaround comes along. There’s also no motion controller support for Cyberpunk or any Vorpx-supported game, so you’ll still have to use a keyboard and mouse or a connected controller.

VorpX is regularly updated with profiles for new releases and Cyberpunk is no exception – a profile for the game was added by VorpX’s creator Ralf shortly after release.

We haven’t tried VorpX with Cyberpunk yet, so we can’t personally vouch for it, but anecdotal reports from some users claim that the game works relatively well for a VorpX solution.

You’ll need a PC to run Cyberpunk and VorpX and a PC VR headset (or a Quest running Link) to play in VR. VorpX isn’t free either — it’s about $40 — and can be purchased here.

You can read more about VorpX’s Cyberpunk 2077 implementation on this forum thread.

cyberpunk vr headsets

Playing via Google Stadia On Quest and Quest 2

Cyberpunk 2077 is available entirely on Stadia, and with a little sideloading, you can play Stadia games on the Quest 2.

If you follow this guide, you can read about how to sideload a version of Chromium onto you Quest headset that lets you run Stadia and play Cyberpunk 2077 on a flatscreen in VR, with no gaming PC or hardware required. The only other device you’ll need is a Bluetooth game controller to connect to your Quest.

You can read the full guide here. 

Cyberpunk vr support

Using Bigscreen or Virtual Desktop

Without VR support or VR mods for Cyberpunk 2077, the next best thing would be playing the PC version of the game in VR on a large flatscreen display. There are two apps that are best suited to this — Virtual Desktop and Bigscreen.

While Bigscreen is free and Virtual Desktop costs $19.99, if you’re serious about playing the game on a flatscreen in VR, you’ll probably get your money’s worth with the latter. While Bigscreen supports remote desktop functionality, it’s not the app’s main focus. On the other hand, Virtual Desktop is a whole app designed to seamlessly control and interact with your desktop from within VR. If you have the money, we recommend giving Virtual Desktop a try — it also has many more options to fine tune the experience to work best with your network.

virtual desktop update

No matter which you choose, you’ll need to install a remote streamer client to use your desktop in VR with either app. You can find the download for the Bigscreen one here and the Virtual Desktop one here.

After you’ve installed your respective streamer application and it’s open and ready to go, launch Bigscreen/Virtual Desktop on your headset and enable remote streaming with your PC.

Once you’ve got your desktop pulled up in VR, simply launch Cyberpunk 2077 and get playing! It’s worth noting — you won’t be able to use your VR controllers for the game, so you’ll still need to have you keyboard and mouse or controller nearby. After that, you should be all set — enjoy the next best option before we get a VR mod.


Keep an eye on this article for updates on VR mods and any other news on Cyberpunk 2077 VR support.

[This piece was originally published on December 10, 2020 and updated on December 15 to add details about VorpX support.]

Everything You Need To Know About Medal Of Honor: Above And Beyond Multiplayer

Medal of Honor: Above and Beyond is finally releasing this week for PC VR on the Oculus Home store and Steam. I’ve spent most of the past five or so days digging into the campaign and playing multiplayer. I can’t render a verdict just yet, but I can tell you everything you need to know about multiplayer in Medal of Honor: Above and Beyond.

If you’re just interested in knowing what I think of the multiplayer and reading my hands-on impressions, you can read that here. The rest of this article is intended to round up all the details about the mode and give you the information you need to know.

Below we’ve rounded up all the info on Medal of Honor: Above and Beyond’s game modes, weapons, loadouts, character skins, progression system, multiplayer maps, bot functionality, how servers work, and whether or not to expect any post-launch support.

Medal of Honor: Above and Beyond Game Modes

Medal of Honor: Above and Beyond has five different game modes for multiplayer. When queuing up for a game you can either pick a specific mode to try and match for, or pick Quick Play to load into whatever is most readily available at the time. All modes hold up to 12 players with team games offering 6v6 matches.

Deathmatch:

This is exactly what it sounds like. Twelve players are plopped into a map with infinite respawns to try and get the most kills before the timer runs out. Default match length is five minutes.

Team Deathmatch:

This is exactly like Deathmatch but it’s two teams of six instead. Everything else is identical. A basic game mode, but it’s usually the most popular choice in any online shooter for good reason.

medal of honor above and beyond mad bomber

Mad Bomber:

This one is pretty unique. On the surface it’s more or less just Deathmatch, however there is an interesting twist on the idea. Rather than just getting points for kills, every person in the match also has a timed explosive they can place on literally any surface. Once placed it starts a 30-second countdown. If you get any kills with your bomb (they have a huge explosion — if you can hear the timer ticking that means you’re in the blast zone) then you get lots of bonus points. You get bonus points for disarming other bombs as well.

Domination:

This one works just like you’d expect if you’ve ever played Call of Duty before. There are three capture points across the map (A, B, and C) and you’re split into two teams of six. You need to capture and hold a position to gain points and the longer you hold it the more points you get. Holding multiple positions grants more points over time. You also get points for kills. This is the most tactical of the game modes and teams that actually work together well tend to have the most success.

Blast Radius:

Of all the game modes in Medal of Honor: Above and Beyond, this one is by far my favorite. It’s basically just Deathmatch with everyone fighting for themselves, but the big twist is that there is a ring that will appear periodically for you to stand inside. If you get a kill while inside that ring it’s worth 5x as many points. Since you’re typically a sitting duck in the circle, each time someone dies in the ring a single-shot rocket launcher spawns on their body to aid whoever is in the circle. Pardon the pun, but this mode is truly a blast.

Weapons and Loadouts

There aren’t many guns to pick from in Medal of Honor: Above and Beyond multiplayer — only eight in fact — but luckily they all really and truly do feel different. As of this time each loadout only has that single primary weapon — there are no sidearms or pistols in multiplayer.

Guns:

M1A1 SMG – Short range, high rate-of-fire. Very small and quick choice.

MP40 SMG – Submachine gun with slightly more reliable accuracy compared to the M1A1 but a slower rate of fire.

StG 44 – Automatic rifle with longer range but the rate of fire is slower than the comparable SMGs. A bit larger in terms of size by comparison.

Combat Shotgun – Pump-action shotgun with shells automatically loaded into the bottom once empty, but you must manually pump in between every shot. Great for close range with very high-damage.

Lever-Action Repeater – This rifle has excellent stopping power but reloading is a bit wonky with the way the lever works. Takes a bit of practice.

M1 Garand Rifle – Semi-auto rifle with an iconic ping chime as magazine ejects. Easy to reload quickly.

Gewehr 43 – Semi-auto rifle with reliable accuracy, it’s similar to the other semi-auto rifles on offer.

Gewehr 43 Scoped – This is the same as the previous gun, but it has a scope. In Medal of Honor: Above and Beyond, scopes just take up your entire vision like a full-screen black screen and a scope circle in the middle — they’re not real VR scopes.

Secondary Loadout Choices:

When you choose a primary weapon during multiplayer you also get to choose secondary loadout options. This includes either three healthy syringes, a special contact-explosive Gammon Bomb grenade, or a standard frag grenade and a single healthy syringe.

Mid-Match Weapons:

Additionally, there are alternative weapons spread around every map. This includes different types of grenades, the occasional grenade launcher for instant-kills, and a few other goodies. You won’t be collecting power-ups or anything game-changing this way, but you should keep your eyes peeled for things that could grant a slight advantage in the moment.

medal of honor above and beyond character skins

Progressions and Character Skins

Unfortunately there is no real progression system at all in Medal of Honor: Above and Beyond’s multiplayer. There are no levels, or ranks, or anything to unlock by playing games. All guns are available from the very beginning without any option to tweak them.

At the time of this writing, the only unlockable contents are character skins which you earn by playing through the single-player campaign. Hopefully they consider at least adding weapon skins, if not more, later on.

 

medal of honor above and beyond forest village

Multiplayer Maps

There are ten total maps in Medal of Honor: Above and Beyond and they legitimately are all extremely well-designed. In many VR shooters you’ll find a lack of map variety, lack of verticality, and nothing feels organic or natural. Respawn did a great job here. I was particularly fond of the church and the overturned train on the snow level. Everything has a very distinct feel and they function well for each of the game modes.

Bots for Multiplayer

Thankfully Medal of Honor: Above and Beyond includes full bot support. This means if no one is online when you’re trying to play you can still play multiplayer matches because the game will auto-fill lobbies with bots. Alternatively, you can go into a private lobby and customize how many bots or players exist on each side. You could even set it up so you and a friend are playing against just bots and make it like a series of unofficial co-op missions.

However, it does not seem like there are any customization options for bots in terms of difficulty, what their loadouts are, their skins, etc. Perhaps that may be added in the future.

medal of honor vr reporting

Dedicated Servers, Parties, and Private Matches

Medal of Honor: Above and Beyond utilizes dedicated servers so you shouldn’t have to worry about errors getting disconnected from hosts while playing. When you first join multiplayer matchmaking the game will automatically be set to “default” which will naturally result in whatever has the lowest ping. Beyond that you’ll see a list of specific dedicated server options for Asia, Australia, Europe, US East, and US West.

In the Multiplayer lobby you can also create a party by inviting people from your friends list. From there you can launch into a public game together, as a group, or into a private match. When arranging a private match you get a few options for tweaking game settings and of course you get to pick the map and mode.

Post-Launch Support 

So far there has been no indication of post-launch support plans for Medal of Honor: Above and Beyond for neither single player nor multiplayer. However, given Respawn’s history it’s entirely possible we could at least see new weapons or skins added, if not maps and game modes. Fingers crossed!


Medal of Honor: Above and Beyond releases on December 11th as a PC VR-exclusive on both the Oculus Home store and SteamVR with support officially listed for Rift, Vive, and Index.

Check out more of our Medal of Honor coverage here.

Virtual Desktop Update reduziert Latenz und bringt neue Umgebungen

Tower Tag auf Steam

Virtual Desktop hat ein neues Update erhalten, welches die Latenz beim Streaming reduzieren soll und neue Umgebungen einführt.

Virtual Desktop Update reduziert Latenz und bringt neue Umgebungen

Virtual Desktop ist das Schweizer Taschenmesser unter den VR-Anwendungen. Wir empfehlen die Software regelmäßig, da mit ihr bereits ein sehr gutes drahtloses Streaming von SteamVR-Spielen auf die Oculus Quest und Oculus Quest 2 möglich war. Mit dem neuen Update soll die Übertragung noch besser werden, denn wie Entwickler Guy Godin sagt, soll sich die Latenz mit dem neuen Update um bis zu 10ms reduziert haben.

Außerdem gibt es in Virtual Desktop jetzt ein “Performance Overlay” welches euch die Möglichkeit gibt, während des Spielens die Framerate und und Latenz im Blick zu behalten. Wir haben das Update bereits getestet und empfinden das Overlay als sehr praktisch, um die besten Einstellungen zu ermitteln.

Zudem gibt es ab sofort ein neues modernes Apartment als Umgebung. Diese gibt es in drei verschiedenen Settings. Am Tag am Schreibtisch, am Abend am Schreibtisch und in der Nacht auf dem Sofa vor dem TV-Gerät. Das Besondere an der neuen Umgebung ist, dass euer Blick aus dem Apartment eine 360-Grad-Aufnahme auf eine belebte Stadt zeigt.

Ebenfalls konnte der Entwickler Probleme mit folgenden Spielen lösen: Stormland, The Climb, Star Wars: Squadrons (Steam), Hellblade, Rez Infinite, Bigscreen (Steam), Pulsar Lost Colony, Propagation VR

Hier findet ihr Virtual Desktop im Store von Oculus und hier gibt es eine Anleitung, wie ihr PC VR-Spiele mit Virtual Desktop streamen könnt.

Keep your Headset FRESH & CLEAN

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Huge Virtual Desktop Update Improves VR Latency, New Environments, And Compatibility Fixes

Today solo-developer Guy Godin released version 1.8 of Virtual Desktop which includes a wide variety of improvements and new content including improved VR latency, a performance overlay feature for VR game streaming, and compatibility fixes.

Virtual Desktop Update 1.18 – 3 new environments, improved VR latency, new performance overlay in VR games, fix for Stormland, The Climb and more! from r/OculusQuest

According to Godin’s comments on Reddit, this update should improve latency by about 10ms when streaming VR games to a standalone headset like the Quest or Quest 2. The “Performance Overlay” option allows you to monitor framerate and latency for anything you’re streaming. Compatibility issues should also be resolved when streaming VR games like Stormland, The Climb, Star Wars: Squadrons from Steam, and more.

Here are the full release notes according to Godin:

Added new Modern Apartment environments

Added Performance overlay option in the Streaming tab

Added Reset to defaults button in the Streaming tab

Reduced latency when streaming VR games

Displayed VR latency is now more accurate and represents the total motion-to-photon latency

Virtual desktop microphone no longer gets disabled on disconnect

Fixed game compatibility with: Stormland, The Climb, Star Wars: Squadrons (Steam), Hellblade, Rez Infinite, Bigscreen (Steam), Pulsar Lost Colony, Propagation VR

The most excited bit to me though is the new ‘Modern Apartment’ environment with three different ambient settings, including a fully animated cityscape background. Not even the backgrounds in Oculus Home are animated like this. If only there was a way to port this in as my default Oculus Home environment to replace Cyber City.

What do you think of this update? Let us know down in the comments below!