VR’s Best (or possibly worst) April Fool’s Day Jokes This Year

April Fool’s Day is more than just a time to pull harmless pranks. It’s also about putting on your ‘skeptic hat’ and really asking whether you can believe your eyes, as trusted companies and key figures in XR dropped a few doozies yesterday that are so great they’re terrible.

‘Virtual Boy Pro’ MR Headset

Nintendo actually teamed up with IGN to poke some serious fun at the biggest XR companies out there—but also apparently anyone who wanted the Japanese gaming giant to poke their heads back into the medium since it last released its Nintendo Labo VR kit in 2019, which brought not only a few fun VR mini-games to Switch, but also VR support for a number of Switch titles.

While the so-called ‘Virtual Boy Pro’ has seemingly better ergonomics than its 1995-era namesake, it still looks pretty dang front-heavy. Just the same, here’s the main copy from the fake reveal video, seen above:

Virtual Boy Pro turns the world around you into a new level from Nintendo’s most beloved video game properties. Super Mario: Home Run is an all new platforming adventure featuring everyone’s favorite plumber, but this time, he’ll be running, jumping and ground-pounding Goombas in your world. Virtual Boy Pro transforms any environment into an interactive level, allowing Mario and friends to interact seamlessly with your physical surroundings.

Nintendo and IGN promised Virtual Boy Pro players could also play augmented reality versions of The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom, as well as fictional games Link’s Korok Catcher, Animal Crossing: Moving Day, and Luigi’s Mansion 4. 

Not only that, but Virtual Boy Pro was said to transform supported vacuum cleaner models by Dyson, Oreck, Shark or Bissell into Luigi’s Poltergust 3000, “creating a seamless integration between virtual ghost hunting and real-world housekeeping.”

If it wasn’t obvious by now, Virtual Boy Pro also promised to actually let you drive while playing fictional game Mario Kart: Open Road, which would “transform your daily commute to work into a 200cc Grand Prix race down Rainbow Road.”

‘Walkabout Mini Golf’ Legs Update

Walkabout Mini Golf is one of the bigger VR success stories, as the game has found solid footing among fans, letting developers Mighty Coconut attract some high-profile partnerships over the years to really flush out its paid DLC courses to include everything from the original MYST map to a new Wallace & Gromit course coming soon.

But what is really missing from the hit indie putt-putt golf game? Why, legs of course!

The studio doesn’t lay it on too thick, as the linked blog post simply says “April Fools,” although you can’t help but wonder when the game that tasks you with walking about will include the game’s second most important limbs.

Virtual Desktop Developer Hired by Meta

Guy Godin, the developer of Virtual Desktop, has had a bit of a love-hate relationship with Meta over the years. While the highly-rated paid app has done very well on PC VR platforms as well as Quest, staying relevant as Meta ostensibly replicates a lot of your functionality has presented Godin with a constant battle to stay one step ahead of Quest’s baked-in functionality Air Link, which lets you stream PC VR games to Quest over Wi-Fi.

When we heard he was making the move to Meta Reality Labs, it was basically like hearing Canada was dissolving its border with the US—and of course being polite enough not to ask for a star on the flag while they were at it.

Godin doesn’t mince words either. In a follow-up post, he promised he would also “make sure to take at least 6 months before adding 120hz support. I’ll also randomly remove or break features people use. Can’t wait!”

Pillow’s New Toilet Mode

Pillow is a mixed reality app from serial inventor and XR designer Lucas Rizzotto. The app is meant to be used laying down so you can do a host of relaxing things like transform your ceiling into an interactive night sky and unwind to rhythm-based breath-tracked meditations.

Rizzotto announced a new ‘toilet mod’ was coming to Pillow, which admittedly is the second most comfortable place in your home.

https://twitter.com/_LucasRizzotto/status/1774905760008532195

Not only does the fake update let you use Pillow in the toilet, but Rizzotto also teased the studio was announcing a new shower mode too, which would actually be pretty cool if the darn lenses didn’t fog up so much.

Indie adventure RPG Dave the Diver (2023) isn’t a VR game, but developer MINTROCKET announced it was coming out with its own fake DLC which would include a VR love simulator based on Dave’s favorite anime idol, Leahs.

The fake Steam update says it even includes voiced lines in Korean, Japanese, English, Chinese, German, French, Vietnamese and Lithuanian.


What was your favorite April Fool’s joke this year in XR? Let us know in the comments below!

The post VR’s Best (or possibly worst) April Fool’s Day Jokes This Year appeared first on Road to VR.

Popular Quest 2 PC Streaming Software Adds ‘Super Resolution’ Feature for Enhanced Visuals

Virtual Desktop has collaborated with Qualcomm to integrate the company’s Snapdragon Game Super Resolution, a software enhancement squarely targeted at increasing the wireless streaming quality and latency of PC visuals to Quest 2.

Virtual Desktop is a great tool not only because it provides Quest users wireless access to their computers, but because its developer, Guy Godin, is constantly adding in new features to tempt users away from using built-in solutions, i.e. Air Link.

That’s a tall order since Air Link is free and actually pretty great, letting Quest users connect to their VR-ready PCs to play games like Half-Life: Alyx, but Virtual Desktop goes a few steps further. With its PC native application developed for high quality wireless Quest streaming, you can do things like cycle through multiple physical monitors and even connect to up to four separate computers—a feature set you probably won’t see on the Air Link change log.

Now Godin has worked with Qualcomm to integrate the company’s Snapdragon Game Super Resolution for built-in upscaling, essentially creating higher resolution images from lower resolution inputs so it can be served up to Quest in higher fidelity. Check out the results below:

Because producing clearer visuals with fewer resources is the name of the game, Qualcomm says in a blog post that its techniques can also reduce wireless bandwidth, system pressure, memory, and provide power requirements.

Godin says in a Reddit post that the new upscaling works with “Potato, Low, Medium quality (up to 120fps) and High (up to 90fps), and it upscales to Ultra resolution under the hood. It can work with SSW enabled as well and doesn’t introduce any additional latency.”

You can get Virtual Desktop on Quest over at the Quest Store, priced at $20. It’s also available on Pico Neo 3 and Pico 4, which you can find in-headset over on the Pico Store.

Virtual Desktop Adds Support For Hand Tracking 2.0 In New Update

A new update to Guy Godin’s Virtual Desktop app adds support for Meta’s new and improved hand tracking features.

The free patch, which released yesterday, implements several new features. Highlighting the update, however, is support for hand tracking 2.0, the newly upgraded hand tracking support made available to Quest 2 users. As we wrote last week, the Meta update improves the quality of tracking when moving your hands moving quickly and better handles tougher scenarios like touching hands or dealing with occlusion.

Virtual Desktop Adds Better Hand Tracking

It’ll definitely be a big bonus for the VR productivity app, then, and we’ve also seen it added to other games like Cubism and Unplugged. In particular, Virtual Desktop’s unique feature that lets you emulate Oculus Touch controllers on PC using hand tracking should be improved now. The feature is still very much an experiment, however.

Also included in this week’s Virtual Desktop update is the ability to switch seats in some of the app’s environments and a new Personal Theater.

Are you going to be trying out Virtual Desktop’s new hand tracking update? Let us know in the comments below!

Windows 11 Update Offers Virtual Desktop PC VR Streaming Fix

A new Windows 11 update set to be automatically installed on November 9 should fix performance issues when streaming PC VR games to Quest via Virtual Desktop, according to developer Guy Godin.

Early last month, we installed Windows 11 and tried out Oculus Link (wired and wireless) as well as PC VR streaming via Virtual Desktop. We found that, across the board, there were consistent issues with using a Quest headset on Windows 11.

In particular, there was consistent visual juddering when moving head or hands, related to frame drops from Oculus compositor. This was most prominent when using Link, but we also found similar issues with Oculus native titles when using Virtual Desktop as well.

This week, Virtual Desktop developer Guy Godin made a post on the Oculus Quest subreddit notifying users that, in his testing, an update for Windows 11 has resolved performance issues for Virtual Desktop streaming.

Godin cites general performance fixes but also singles out a specific issue where framerate could be stuck at 33fps when the streamer window is minimized in Windows 11. Godin also only mentioned this in relation to his own software — we haven’t had a chance to test the update ourselves yet, but it may also see improvements for those using Link with Quest on Windows 11 as well.

Regardless of your specific issues, if you’re an Oculus Quest user playing VR on Windows 11, this update could help improve performance and is probably worth checking out. As Godin points out, it won’t be installed automatically for a few more days, but it can be installed manually right now. To do this, go to your Settings menu in Windows 11 and find the update in the Optional Updates area.

Have you tried this latest Windows 11 update and seen improved performance with Quest? Let us know in the comments.

Virtual Desktop Gets Video Downloads & 120Hz Flat Game Streaming

A Virtual Desktop update adds a new videos tab to download videos from your PC for local playback on Oculus Quest.

Release notes for the update also say that on Windows you can “paste YouTube and other website URLs” and the “videos will be downloaded to your computer and streamed to your Quest.”


The feature supports normal as well as 180-degree and 360-degree videos. Videos can even be encoded on-the-fly “if needed” to get them to play on Quest.

Four of Virtual Desktop’s environments now also support the ability to stream flatscreen PC games at 120 FPS, assuming your existing monitor supports that frame rate.

The new features add new reasons to consider getting Virtual Desktop as a dedicated utility on Oculus Quest for PC owners who want to access their machine and its contents from VR.

Earlier this year Guy Godin’s Virtual Desktop had its marquee PC VR streaming feature accepted to the main Oculus Store not long before Facebook launched its own AirLink. Since then, Godin has continued to update the much-loved software with new features, like beating Facebook to 120Hz PC VR streaming support and the addition of Synchronous Spacewarp.

Virtual Desktop VR Streaming Gets ‘Synchronous Spacewarp’ On Quest 2

Virtual Desktop now has a beta of its own take on Facebook’s Asynchronous Spacewarp (ASW) – and the extrapolation is actually better.

Since just after the first Oculus Quest launched in 2019, without official PC support, Guy Godin’s app Virtual Desktop has offered wireless PC VR streamed over your home WiFi network. Facebook initially rejected this – meaning users had to apply a patch from SideQuest – but eventually relented and recently launched a similar feature called Air Link.

asynchronous spacewarp
Illustration from Facebook’s ASW launch

Air Link, like the Oculus Rift headsets, has a feature called Asynchronous Spacewarp. It kicks in automatically when your graphics processing unit (GPU) isn’t meeting framerate. It forces the running app to render at half the refresh rate of the headset and extrapolates a synthetic frame after each real frame. When your GPU utilization drops low enough, it deactivates and the app returns to normal rendering.

Virtual Desktop’s new Synchronous Spacewarp (SSW) feature works somewhat similarly. But unlike ASW, SSW extrapolation runs on the headset itself, not on your PC. That means it works with any GPU and doesn’t have the PC performance impact of ASW.

Godin says he worked closely with Qualcomm, the maker of the Snapdragon XR2 chip in Quest 2, to make this possible. SSW isn’t available on Quest 1.

We tested Virtual Desktop’s SSW and found it has noticeably better extrapolation than Facebook’s ASW, as you can see in Godin’s provided video above.

Snapdragon XR2’s “motion estimation” feature powers SSW

Synchronous Spacewarp (SSW) is available on the Beta branch. You can select a branch in the Oculus phone app – scroll down on Virtual Desktop’s store page and tap the version number. Like with ASW, you can disable SSW if you don’t want it.

The stable PC streamer available from vrdesktop.net does support SSW, but doesn’t properly report it to SteamVR or the game, which could cause issues. For full support, you can get a beta version of the streamer on the Virtual Desktop Discord.

Update: Virtual Desktop Adds Phase Sync Support, New Environment

A new beta build of Virtual Desktop adds support for Facebook’s Phase Sync technology, which should help reduce latency for both desktop and PC VR streaming.

Update: Phase Sync support has now moved out of beta and is available for all users as an update for the public Virtual Desktop build. The update also includes a new environment, pictured below. The original story continues underneath the picture. 

virtual desktop new environment

Phase Sync is a frame-timing management technology that Facebook first employed in its Oculus PC SDK. Late last year, Facebook brought the technology to its mobile SDK, allowing Quest developers to add support into their apps and potentially dramatically reduce latency on Quest 2, thanks to the headset’s increased GPU and CPU performance compared to the original Quest.

Implementing Phase Sync means that apps “can finish rendering their frames earlier than planned” resulting in so-called “early frames”, which results in an overall reduction of latency.

In the beta build of Virtual Desktop, developer Guy Godin added support for Phase Sync, which should “reduce latency and provide better prediction for desktop and PCVR streaming” and remove the need for an option in Virtual Desktop’s settings.

Godin reminded users on Reddit that the release is still just in beta and is “only released for testing/comparison purposes.” He says that Virtual Desktop users should “stick to the public version if you are happy with it.”

You can switch to the beta release of Virtual Desktop by going to the app’s store or library page on your Oculus mobile app. Scroll down, locate the version number and click on it – here you can select the beta release instead of the live release. You’ll also need to download the beta version of the streaming app, which you can get here.

For more information on how to use Virtual Desktop to stream PC VR content to your Quest, check out our guide. You can also use Facebook’s official solution, Air Link.

Virtual Desktop, Rhythm ‘N Bullets Add Beta Support For 120Hz On Quest 2

Two more apps have added beta support for the Quest 2’s experimental 120Hz refresh rate — Virtual Desktop and App Lab game Rhythm ‘n Bullets.

The latest update to the Quest system software, v28, has begun its gradual roll out to users after being announced last week. The update includes Infinite Office features, Air Link for PC VR wireless streaming, and support for an experimental 120Hz refresh rate for apps that are able to support it.

So far, we’ve seen a few apps come on board but the list get keeps getting bigger. However, there’s one catch — both Virtual Desktop and Rhythm ‘n Bullets have only pushed 120Hz to their beta release channels.

Oculus Store and App Lab apps are able to push separate beta releases which won’t be automatically updated on headsets. Users have to opt into the beta channel by going to the app listing online or on your phone in the Oculus App and clicking on the version number. That will bring up a menu where you can opt into the beta release, which will then download on your device as an update. As with all beta software, it may still be unstable or still a work in progress, so don’t expect perfect performance.

Virtual Desktop’s beta 120Hz update means that you can play your PC VR games wirelessly at 120Hz using the service — something that a wired Oculus Link connection or Oculus’ newly-announced official wireless streaming competitor, Air Link, won’t support in v28. Oculus have said that Link will support 120Hz in a further release, but for now, Virtual Desktop will keep the upper hand in terms of refresh rate.

To try 120Hz on either Virtual Desktop or Rhythm ‘n Bullets, you’ll need to opt into the beta release on their respective store listings. Then, your Quest will need to be updated to v28 and enable 120Hz in the Experimental Features tab of the headset’s settings menu.

Virtual Desktop is available on the Oculus Store and Rhythm ‘n Bullets is available through App Lab.

How To Stream PC VR Wirelessly To Quest 2 Using Virtual Desktop

Want to wirelessly stream PC VR content to your Oculus Quest headset using Virtual Desktop? Here’s how.

Facebook’s official solution for playing PC VR content on Oculus Quest is Oculus Link — a wired feature that streams games across a USB-C cable connected to a VR-ready PC. You can read our guide for how to use and set up Oculus Link here.

However, Virtual Desktop provides another way to play PC VR content on your Quest — it’s a wireless and unofficial solution, with the trade-off that reliability can vary between users, depending on their setup. Here’s how to do it.

What is Virtual Desktop?

VirtualDesktopFeature

Virtual Desktop allows you to bring your computer’s display into VR, providing you with a streamed version of your desktop that you can interact with and control from within VR. It requires the Virtual Desktop app on your headset, along with a companion streamer app installed on your computer.

The app is available for purchase on the Oculus Store for Quest. Up until February 2021, users had to sideload an alternative version of the app to enable PC VR streaming in Virtual Desktop. This is no longer the case — all you need is the Oculus Store version of Virtual Desktop.

The feature works similarly to Oculus Link, but is a fully wireless solution. However, the reliability of streaming PC VR content to your Quest via Virtual Desktop can be different for everyone, as it’s heavily dependent on the strength of your internal network and the hardware running it.

What You Need For Virtual Desktop

You will still need a VR-ready PC, just like Oculus Link. You’ll also still need the Oculus PC app installed, along with Steam and SteamVR if you want to play non-Oculus content. Also make sure your computer is connected via ethernet to your router and not wirelessly — the stability and higher speed is essential.

Speaking of routers, in general terms you’ll need a ‘reliable’ Wi-Fi router with a 5Ghz network. Make sure your Quest is connected to your 5Ghz network and not the 2.5Ghz one — again, stability is key.

You’ll need a copy of Virtual Desktop for Quest from the Oculus Store.

Last of all, install the Virtual Desktop streamer app for PC, which is available here. Once installed, launch the app and make sure your Oculus username is entered into the text field on the app’s main screen.

Streaming PC VR Content Using Virtual Desktop

After all of the above, you should now be able to open Virtual Desktop on your Quest and connect to your PC. You will see a streamed version of your PC desktop floating in the VR environment, which you can interact with.

To get to the Virtual Desktop menu, you can press the menu button (the one with the three horizontal lines) on your left Touch controller. Here, you can change settings and launch VR games. Virtual Desktop recommends launching games through this tab as opposed to manually via your desktop.

Virtual Desktop VR Streaming Tab Oculus Quest

Makes sure that the respective client — Oculus or Steam — for your desired content is open and launch a game from the Virtual Desktop menu’s games tab, pictured above. Once in-game, you can adjust the settings to get the most reliable and comfortable experience possible.

Additional Settings

You’ve got everything set up and ready to go, there are a few settings you can tweak that might improve the reliability and performance of your experience.

All of the settings will differ on a per-person basis — different internal networks and routers will likely see different results with each setting. If you’re finding the experience is close to playable but still has a bit of noticeable latency or a few hiccups, we recommend turning everything down until you see a level of stability that you’re happy with.

Once you’ve begun a session and you’re streaming a game to your PC, head to the ‘Streaming’ tab in the menu of Virtual Desktop. From here, you can adjust the game quality from low up to high — depending on your hardware, which you select will change. However, a lower setting will mean less strain on the computer so if you’re experiencing performance or stability issues, lower is always better. This will require restarting your game for the change to take effect.

virtual desktop update

You can also adjust the bitrate of the stream’s image quality. Turning this down will have a noticeable improvement on stability and latency, however the lower you turn down the setting the worse and less crisp the resulting image will be. Try to find a balance between quality and performance — you can adjust this setting mid-session without having to restart a game to apply the effects.

You can also select the refresh rate for the streamed PC VR content. By default, this is set at 72Hz. The Quest 2 can select an increased 90Hz option, but whether this is feasible will depend on the performance and reliability you experience at 72Hz and whether you have performance overhead to turn the refresh rate up. A game restart will be required.

Enabled by default, the video buffering setting may help reduce latency if turned off. However, as the description notes, this may mean more noticeable jitters in performance from time to time. Test it out and see how you go.

Some Warnings And Performance Tips

Virtual Desktop is an unofficial solution and may not be as reliable or comfortable as Oculus Link. Some UploadVR staff have been able to use it perfectly without problems, while others sometimes have a sub-par experience. It will vary from user to user.

Depending on your setup, you may experience high latency, stuttering or black edges when moving fast, even after adjusting the settings listed above. The chance for poor performance is higher, which may also increase nausea for those who are susceptible.

Make sure you’re playing close to your router as possible, with as minimal interference as possible. Physical barriers, such as walls, can affect wireless stability, as can a congested internal network or unreliable hardware.

If you do get a connection that you’re happy with, keep a charging cord or battery pack nearby — using Virtual Desktop to play wireless PC VR content for extended periods of time is likely to drain the Quest’s battery.

Facebook Won’t Allow Cloud VR Streaming On Oculus Store Or App Lab

A new Oculus policy forbids cloud VR streaming on both the store and App Lab.

Facebook lists its Virtual Reality Check (VRC) requirements on the Oculus developer website. VRC.Quest.Streaming.2 was added last week:

Applications that stream immersive VR content may only do so from a local source, that is, a device that the customer has physical access to. Streaming from virtual devices or cloud sources is not allowed.

The app Virtual Desktop allows streaming from local (or remote) PCs. When the feature launched in 2019 Facebook rejected it, forcing the developer to make it available as an optional patch on alternative store SideQuest.

Last week Facebook reversed that decision, allowing the feature back on the main store.

Shadow VR

Last year cloud PC rental service Shadow VR announced plans to launch an Oculus Quest app for cloud VR streaming, and startup Pluto recently announced a managed service. In out short demo of the PlutoSphere service we asked about distribution plans, and were told it plans to use SideQuest. This means users will have to register with Facebook as developers – a process which is free but requires giving Facebook either your phone number or card details – and the app won’t get automatic updates.

We asked a Facebook representative for comment about the new restriction and received the following statement over email:

“We’ve seen the value that customers are able to get from PC VR titles and we want to enable those sorts of local PC experiences. That said, streaming from a remote device is a significantly different proposal as it could impact comfort. For now, we’re allowing PC VR wireless streaming for local PCs, and hope to learn more about the level of quality it can achieve before we consider cloud-based solutions for interactive VR.”

PlutoSphere

Facebook itself has no announced plans for cloud VR streaming. Last year an executive described the technology as more than five years away.