The Virtual Arena: Rise of the Virtual Athlete

The Virtual Arena

The application of VR into the attraction and amusement landscape is covered by industry specialist Kevin Williams, in his latest Virtual Arena column – looking at the growth in the LBE landscape for eSport, and competitive VR attractions.

Virtual Arena shooter

Much has been made about the opportunities of eSport within a virtual ecosystem, though from a consumer perspective, there has been more speculative investment regarding the opportunity. As seen with the acquisition by Meta of emerging eSports company BigBox VR (developers of POPULATION: ONE). While hunger exists from the player-base for VR eSports competition, only the Out-of-Home entertainment landscape has seen a serious adoption of actual mainstream prize based, virtual, competitive play. And this trend can be seen to be gaining momentum.

One of the first VR attraction developers to embrace the opportunities of eSport empowerment of their platform was Virtuix. The company known for their ‘Omni Arena’ competitive VR enclosure system have successfully installed some 45 units across the USA. Virtuix reported that it has seen over 2-million plays on its hardware. The system gained popularity through its prize pay-out competition. The company revealed the launch of their ‘2022 Omni Arena esports series’ – that will be supported by a cash prize pool of $100,000 for FEC venues. This investment has placed the platform on the map as being one of the largest VR eSports competitions in the West.

Virtuix winners
Image credit: Virtuix

The popularity of the competitive nature of the game can be seen in the revenue it generates for operators. Virtuix revealed that some of its eSports teams have already played over 200-times on the ‘Omni Arena’. This is also supported by the watching audience that gathers to support the team and the building of a community supported on social media. Virtuix already paid out some $250,000 in eSports cash prizes. It would be easy to liken this popularity to that once witnessed in the bowling scene, but the physicality of VR eSports takes the competitive spirit to new levels of engagement.

One of the few VR videogame titles to have a strong competitive life in the consumer scene is the smash hit Tower Tag by VR Nerds. The games have been played across popular consumer VR platforms in tournament competitions but have also had a strong showing in location-based entertainment (LBE). In a relationship with Japanese amusement giant SEGA, VR Nerds licensed the game to be turned into a VR attraction platform, supported by VAL (Virtual Athletics League). And recently announced that the game would be coming to the West in an agreement that will see it placed onto the SPREE Interactive arena system. This free-roaming platform, allowing up to 10-players at a time to compete, using the standalone Pico VR headset. And will adapt a wholly eSports version of Tower Tag that will be available on the ‘SPREE Arena’ system.

SPREE Arena
The SPREE Arena in operation. Image credit: KWP

Another platform that applies eSports to their line-up is HOLOGATE. Famous for its successful ‘HOLOGATE Arena’ that has groups of up to four players, using tethered HTC Pro headsets, within a unique enclosure. The high levels of competition are supported by the inclusion of an extensive and customisable eSports tournament platform. The library of competition content on this platform also includes the Tower Tag property.

It is this level of competition, as well as an extensive library of titles that has cemented the popularity of the HOLOGATE platform with the operators and their virtual athletes. Many operators use the platforms tournament to construct their own team-based, venue competitions. This ability to create live events, offers a level of repeat visitation to the venue, along with the additional spend from the audience it generates to watch the compelling competition.   

Hologate

Developer Phenomena has created its own ‘VR Esports Arena’ – the whole system being packaged as a turnkey eSports solution for entertainment venue operators. Taking much of the guesswork out of running a free-roaming VR experience, and the requirements of prize tournament competition. Recently demonstrated at the Orlando IAAPA trade event in November 2021, the new version of the system offers a fully contained arena, with up to eight players (within a 32 x 20 ft., enclosure). The players are wearing the latest HTC VIVE Focus 3, standalone VR headsets. With audience supported by score displays. The developer offering one of three highly competitive VR experiences to compete within and looking to build an international tournament in support of the platform.

Phenomena

France saw a massive VR eSports competition take place during the Paris Game Week in 2019. Developer, EVA (Esports Virtual Arenas), installed a temporary 1,000-m2 arena that saw players using backpack PC’s, HP headsets and tracked weaponry, to take part in a major prize tournament competition. Building on this the company announced their first ‘VR Esport league’, attracting some 52 teams, competing for a $19,000 (€17,000 Euro) cash-prize. Having generated some 400,000 unique spectators on Twitch during the playoffs.

EVA has installed some nine rooms in venues, offering between eight and 12-player VR eSports arenas in France. Having signed licenses to open some 40 additional arenas for the end of 2022 in the country. They have developed several games themselves that plunge groups into tournament competitions. During a recent franchise expo in Paris, the company revealed its intention to have opened 225 arenas by 2025, expanding to Germany and the USA. Having seen first-hand the popularity of their eSports competition platform with their play-base.

EVA - player1

Looking beyond the Western market, and we have seen eSports-based VR competition blossom on the Chinese entertainment scene. While the Chinese “VR Park” (the name given to VR arcades in the territory) has seen a continuing upheaval in business, the popularity of VR gaming is still alive and well. Competition plays a major part in defining the deployment of VR into this market – a market where many players will travel to venues to compete, be that the ubiquitous eSport cafes, or the explosion of new VR venues. Such as that operated by STEPVR, with over 130 ‘Future Battle’ stores, across 80 cities within China. These venues have groups of up to ten players competing in a Multiplayer Online Battle Arena (MOBA) experience. STEPVR has recently raised $15m (100-million-yuan) in funding towards international growth.

StepVR - Future Battle

The territory was one of the first to embrace virtual competition, with the first VR eSports event, the ‘World Virtual Reality Arena 2015’, organized then by Battletimes Co., but this is still an embryonic market. More recently China has seen several major VR eSport tournaments streamed across popular social networks – such as this year with the ‘VR Esports International Championship in Beijing’. A point where we now see major social content providers, such as NetEase, showing interest to invest heavily in this emerging new business.

Returning to the West, and not just free-roaming VR is being employed in an eSports combination. VRstudios is a well-known developer of VR entertainment platforms, and recently launched a major new development, which looks to shake up the way VR amusement is played. Called Hoops Madness, the game experience has been revealed on the new ‘FURY’ unattended two-player kiosk – a self-service VR entertainment platform that incorporates a unique tethered HTC Vive Pro headset configuration, eye-catching LCD display, all in a ‘V’ shape design. But it is the game that drives the whole platform, with Hoops Madness representing a fast-paced basketball hoop’s shooting experience, testing the players’ skill. The game is the first in a line of ‘VRstudios Real-Sport Esports’ titles. The company offers operators guides to marketing and utilizing the ‘FURY’ and Hoops Madness as a platform for VR eSports events, competitions, and tournaments.

In the final observation, it is obvious that the ability to offer a real cash prize incentive to competition has driven much of the interest from the player base. As seen with the explosion of eSports in its more conventional flat-screen incarnation. But one of the benefits that the Out-of-Home version of the competition shares with the considerable investment in eSports, is the large audience live events. Many entertainment venue operators benefit from the audience that is drawn to see the competition on their platforms. The next move is that of streaming these events. The big ‘DOTA’, ‘Counter-Strike’, and ‘League of Legends’ championships, not only draw large live event attendance but generate immense audiences through their streamed broadcasts. The ‘League of Legends World Championships’ in 2020 saw at its peak, some 46 million concurrent viewers, while Global audiences for eSport were calculated at some 475 million in 2021.

We can expect to witness new entrants throw their hat into the ring towards competing in the commercial entertainment application of VR eSports. We have already seen Las Vegas casino chains install massive eSports arenas within their premises and have also seen the inclusion of VR within their layout. We will also start to see the establishment of eSports betting, and with the greater prize opportunities, we can expect major licensing deals for the lucrative sponsorship and coverage. Global revenue in 2021 from competitive gaming is projected to hit over $1 billion.

VR eSports is an attractive medium, and seems to be growing in popularity, but is it ready now for primetime in the West?

Virtual Athletics League to Host Pistol Whip Tournament Starting March

One of the most original rhythm-action titles of 2019 was Cloudhead Games’ first-person shooter (FPS) Pistol Whip, which recently won ‘Immersive Reality Game of the Year’ at the 2020 D.I.C.E. Awards. Today, the Virtual Athletics League (VAL) has announced a new esports tournament featuring the videogame, with the initial round starting in March. 

The tournament is open to everyone – as long as you own a VR headset and copy of Pistol Whip of course!. Split into three sections the first is the home pool, where you can test your skills online against players worldwide. A prize fund of $2500 USD will be split amongst the eight best players, with the top scorer winning a cool $500.

In the second Arcade Pool section the same rules apply, just this time you have to head to a qualifying arcade to enter. SpringboardVR is supporting and sponsoring efforts to involve their 500 VR arcade customers. This also gives those who were unsuccessful in the first round to have a second shot. Once both of those have taken place then the top three scorers will move onto the finals hosted in Salt Lake City, Utah. Finalists will be flown out for an all-expenses-paid trip to Salt Lake City to compete for up to $2500 as well as a new Oculus Rift S.

In addition to the tournament VRespawn and VAL will be running a global social media contest in mixed reality (MR). Powered by LIV, this is an opportunity for creators and influencers to showcase their talents, with eight winners selected for goodies from Cloudhead Games and Wolf 3D.

Pistol Whip

The Virtual Athletics League Pistol Whip dates:

  • Home Tournament – 13th – 14th March
  • Arcade Tournament 19th – 22nd March
  • Grand Finals – 29th March
  • Social Media contest starts 1st March until the end of the tournament

Pistol Whip arrived in November 2019 supporting Oculus Quest, Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. VRFocus gave Pistol Whip a solid four-stars in its review, noting: “Pistol Whip is huge amounts of fun even on the easiest difficulty setting, suitable for VR players no matter their skill level. VRFocus will continue its coverage of Pistol Whip, reporting back with further updates.

Battlewake’s European PlayStation VR Launch Delayed

Tomorrow is the launch of Survios’ combat title on the high seas, Battlewake, coming to Oculus Rift/Rift S, HTC Vive and PlayStation VR. It’s a big worldwide, multi headset, multi sales platform release, marking the studio’s first videogame launch of 2019. Trouble has arisen when it comes to the European PlayStation VR version, however, with the date now delayed.

Battlewake

VRFocus has been informed by Survios that due to ‘technical issues’, Battlewake for PlayStation VR in EU territories is now listed as coming soon. No further details have been given regarding what has occurred and how long this may take to fix.

Battlewake will feature both single-player and multiplayer modes with a big emphasis on the latter. You play as one of four Pirate Lords, each with their own particular boats and abilities. These abilities are magical powers to give you an edge in battle, for instance, Pirate Lord Diego can unleash a boost to avoid attacks or outflank an opponent, while his primary ability is a destructive maelstrom which can suck in enemies.

There’s a 20 chapter campaign with each lord having five levels to complete, either solo or in co-op. On the multiplayer side, up to four players can tackle Warfare Mode featuring changing objectives. Or there’s always the classic free-for-all PvP deathmatch mode where up to 10 players can fight for pirate glory.

Battlewake

VRFocus previewed Battlewake’s single-player mode several months ago, finding that: “At the moment the demo did everything right, providing a thrilling experience for roughly 15 minutes. Battlewake featured all the gloss you’d expect from a Survios title, with easy to use controls and exciting gameplay.”

When Battlewake does arrive tomorrow for those unaffected by the issue it’ll come with a limited-time launch discount, dropping the price from $39.99 USD down to $29.99. Additionally, from 19th – 22nd September the Virtual Athletics League (VAL) will host a Battlewake competition where players can win cash, and physical prizes worth over $10,000 in value -an HTC Vive Pro is up for grabs). The competition is international and there’s still time to sign up. The official website also lists the participating VR arcades. For further updates from Survios, keep reading VRFocus.

Ubisoft Announces Space Junkies Arcade, Available in 100+ Locations Worldwide

While Ubisoft is still in the process of developing its virtual reality (VR) shooter Space Junkies for home use, the studio has taken an unusual step by announcing the launch of the arcade version, and with it a special tournament in conjunction with the Virtual Athletics League.

Space Junkies Arcade map

From today, Space Junkies is available in over one hundred VR arcades worldwide, allowing players to engage in both local games with friends and online matches with other locations. The arcade version will feature a variety of maps, characters to choose from and weapons to take down opponents. Head on over to the blog post to find a continually updated list of Space Junkies locations.

And to celebrate the launch of Sapce Junkies Arcade, Ubisoft has teamed up with Virtual Athletics League for a tournament starting later this month. Called the Space Junkies International 2v2 Tournament, you can register at one of the 32 participating arcades from today until 18th February 2019. Players can also ask their local VR arcade to contact the Virtual Athletics League to join the tournament.

The first phase of the tournament will then start on 19th February, running through to 6th March. The remaining teams will then face off in the play-offs starting on 11th March, with the Grand Finals happening on 15th March 2019. Any team of two players can enter, with $4,500 USD + in prizes up for grabs.

Space Junkies

Described as: “A visceral, jetpack-fueled VR Arcade Shooter where you fly through deadly Orbital Arenas in hostile space, facing off in extreme battles!,” by Ubisoft, Space Junkies has already seen several open betas take place during the course of 2018. Players engage in either 1-v-1 or 2-v-2 matches using a variety of weapons such as “Sunblasters” and “Bioguns” to dispatch enemies.

When it comes to an actual launch for home systems like HTC Vive and Oculus Rift, Ubisoft has merely stated 2019, without ever giving a definitive date. With the launch of the arcade version, it surely can’t be too long before Space Junkies gets an official consumer launch. As and when further details are released regarding the home version VRFocus will let you know. In the meantime find a local arcade to play Space Junkies.

Skyfront VR Partners with Virtual Athletics League for Tournament

Though E-Sports are becoming increasingly popular all over the world, virtual reality (VR) is yet to break into the scene in a big way. Attempting to change this, the Virtual Athletics League (VAL) have decided to team up with Springboard VR along with HTC Vive, LIV and HP in order to hold a global VR eSports tournament featuring zero gravity VR title Skyfront VR.

The tournament was due to commence on 1st November, with 32 teams will be beginning, all competing for the grand prize of $1,500 (USD). The tournament will end on 17th November, and the entire event will be broadcast on the VAL Twitch channel.

Skyfront VR screenshot

Skyfront VR was launched into Steam Early Access back in November 2017, where it gathered a following, as a regular stream of updates introduced new content for players to enjoy. The title is set in a utopian future where people are raised in floating cities, and the ultimate contest involves zero gravity battle arenas where contestants from around the world compete for the title of ‘Guardian – keeper of the peace’.

VAL’s CEO, Ryan Burningham, explains, “VR is perfect for the next generation of eSports athletes.” But it isn’t just VR that’s perfect. “Skyfront – a game that promotes PvP rivalry and is one of the top played arcade games – was an easy choice for this coming tournament.”

VAL believes that this this will be a big step for VR eSports. Burningham says: “The playerbase may still be small but the audience potential is huge! And we intend to make a spectacle!” Frankly, we at VGR can’t wait to head onto Twitch and watch the tournament. While VR is still behind when it comes to eSports on PC, we’re excited to see what will happen in the future.”

Skyfront VR screenshot

For future coverage on new VR esports titles, keep checking back with VRFocus.

This Week In VR Sport: NASCAR, Basketball and eSports

Every weekend VRFocus brings you a number of sports and eSports related virtual reality (VR) and augmented reality (AR) stories as part of This Week In VR Sport. This week, NASCAR have launched an AR experience to let fans enjoy some of the best moments from the NASCAR Playoffs, the Virtual Athletics League are planning more eSport tournaments and ePlay Digital release an update for Big Shot Basketball.

NASCAR

NASCAR Release New AR Experience For The 2018 NASCAR Playoffs

NASCAR fans are now able to immersive themselves in the 2018 Monster Energy NASCAR Cup Series Playoffs thanks to a new AR experience that has been made available via the official NASCAR mobile app. As reported by Yahoo, the new NASCAR Playoffs AR Experience Refreshed by Coca-Cola allows users the change to walk through virtual portals to see the playoffs’ most memorable moments in full 360-degrees of immersion.

For the ten weeks that the NASCAR Playoffs are happening, fans with an AR compatible iOS or Android device will be able to download the NASCAR Mobile app and experience this new feature for themselves.

“NASCAR is always looking for unique ways to engage fans and bring them closer to the sport, especially during the most exciting time in our season,” said Tim Clark, NASCAR Digital Media vice president. “Together with Coca-Cola, we‘re inviting fans to step right into the NASCAR Playoffs and experience the action, pageantry and emotion like never before.”

Fans will place a 3D Coca-Cola can within their surrounding to create the superimposed portal into the NASCAR Playoffs experience. Once they walk through the portal, they will be able to experience the thrilling moments including team celebrations in Victory Lane and other memorable moments from throughout the years.

The NASCAS mobile app is available to download now on the Apple app store and the Google Play store.

Virtual Athletics League Season 1 Banner

Virtual Athletics League Planning More Global VR eSports Tournaments

Following a successful Beat Saber tournament earlier this year, the Virtual Athletics League (VAL), LIV and SpringboardVR have now announced a new global arcade league is being formed to provide further competitions. The news was revealed earlier this week and sees HP and HTC eSports along with seven VR development studios, including Survios, Vertigo Games and CloudGate Studio to see the new league come to life.

Thanks to the success of the Beat Saber tournament, which was originally placed for 50 locations but eventually took place in over 168 around the globe, the companies are planning to reproduce this achievement with several more events during 2018 and 2019.

The first of which took place last month with a global Space Pirate Trainer tournament which run between 27th-30th September. Global tournaments are planned to be held for Arizona Sunshine and Island 359 for Halloween followed by an event for the archery title QuiVR in November.

“The league is also placing a high priority on arcade vs. arcade gameplay, with a core group of elite VR arcades participating in more team-based titles that are VR esports ready. These official launch titles include the giant mech multiplayer shooter Archangel: Hellfire, a jet-propelled shooter Skyfront, and a tactical sci-fi shooter After-H.” Said Ryan Burningham of Virtual Athletics League in a blog post.

VRFocus will be sure to bring you all the latest on the tournaments in the future.

Big Shot AR

ePlay Digital Release New Update For Big Shot Basketball

Finally this week, ePlay Digital Inc have announced the release of new features for their Big Shot Basketball AR app. This includes new filters for users to use when taking AR selfies, which follows the draft of NBA players to Big Shot users’ rosters. Based on popular SnapChat filters, these new filters will also allow users to add information to their selfie such as the weather, location and NBA team information to personalize the experience. The new filters will be free to use for all players of the app.

The new update also brings compatibility with the recently released Apple iOS 12 and the latest version of ARKit 2.0. This sees advanced scene and pattern detection and improved rendering and lighting effects come to Big Shot Basketball. Users will also be able to purchase “swaps” now as well, which allow a user to exchange an NBA athlete discovered in AR with different athletes from different teams. There are two types of swaps – free and paid. One free swap is given to the player ever four hours with users able to purchase four swaps through the in-app purchase screen of the title at any time.

“We continue to update Big Shot Basketball based on feedback we receive through our Beta release,” says Trevor Doerksen, CEO of ePlay Digital. “Expect more and more features as you unlock new levels and as users see their feedback come to life.”

VRFocus will be sure to bring you all the latest on Big Shot Basketball and other AR apps from ePlay Digital in the future.

That is all for This Week In VR Sport. For more on immersive sport news keep reading VRFocus and remember to check back next week for another This Week In VR Sport.

Virtual Athletics League Launches New Arcade-focused Esports League with HTC & HP

With help from corporate sponsors including HP and HTC’s eSports team, a new VR arcade-focused eSports initiative has kicked off its pilot season. Co-hosted by Virtual Athletics League (VAL), arcade management platform SpingboardVR, and mixed reality streaming software LIV, the VR eSports initiative will bring competitions to VR arcades across the globe, featuring games such as Space Pirate Trainer and Arizona Sunshine.

The Virtual Athletics League started two years ago as a concept created by Salt Lake City-based VR arcade Virtualities. The company aims to further tap into the VR eSports phenomenon, which it says has seen customer return rates rocket from 20% to over 50% for attendees of their first VR eSports tournaments.

After holding a few regional cross-arcade tournaments and a national one for Blaster of the Universe, the company headed a national Beat Saber Arcade tournament, which took place at a 168 locations across the globe.

VR games including Space Pirate Trainer, Arizona Sunshine, Island 359, QuiVR, Archangel: Hellfire, Skyfront, and After-H are among the titles currently planned for competitive tournaments, with more titles planned for later.

Arcade tournaments are open to all VR arcades, although the company says it’s building a “more exclusive core league,” which will encourage arcades to organize teams replete with jerseys, professional casters and a Twitch fanbase.

While the company makes mention of prizes, there’s no definite amount yet, although we expect that to change in the future as regional teams organize around their local arcades.

VR Arcades interesting in joining the initiative can register at VAL’s website for more information.

The post Virtual Athletics League Launches New Arcade-focused Esports League with HTC & HP appeared first on Road to VR.

Virtual Athletics League Launching Global VR Esports League With HTC Esports

Esports is a big segment of the videogame industry and a growing part of the virtual reality (VR) sector as well thanks to initiatives like ESL’s VR League – which held its finals at Oculus Connect 5 (OC5). Back in July, Virtual Athletics League (VAL), LIV and SpringboardVR ran a Beat Saber tournament across a number of global VR arcade locations, and thanks to further sponsorship a new global arcade league is being formed to provide further competitions.

Virtual Athletics League Season 1 Banner

VAL, LIV and SpringboardVR have acquired sponsorship from HP Inc. and HTC esports whilst collaborating with seven VR development studios including Survios, Vertigo Games, I-Illusions and CloudGate Studio to bring this new league to life.

With the success of the Beat Saber tournament, which was originally slated to take place at 50 locations but eventually took place at 168 locations globally, the companies aim to reproduce this achievement with several more during the course of 2018 and 2019.

This began last month with a global Space Pirate Trainer tournament taking place between 27th-30th September. Don’t worry if you missed that as there will be global tournaments held for Arizona Sunshine and Island 359 for Halloween, then archery multiplayer event QuiVR taking place in November.

Arizona Sunshine screenshot

Ryan Burningham of Virtual Athletics League also notes in a blog posting that: “The league is also placing a high priority on arcade vs. arcade gameplay, with a core group of elite VR arcades participating in more team-based titles that are VR esports ready.  These official launch titles include the giant mech multiplayer shooter Archangel: Hellfire, a jet-propelled shooter Skyfront, and a tactical sci-fi shooter After-H.”

More titles will be added in time, as they are VRFocus will keep you updated on the latest announcements.