HTC Vive’s XR Suite for Remote Collaboration Goes Live

Vive XR Suite

HTC Vive has been putting more and more effort into its business-focused ecosystem, whether that’s through hardware like the Vive Focus Plus and Vive Pro Eye or its Vive X accelerator. On the software side, the company announced the Vive XR Suite earlier this year and today that bundle of five applications has gone live.

Vive XR Suite

The Vive XR Suite is designed for virtual remote collaboration needs, from hosting a conference online to colleagues getting together to brainstorm new ideas. The collection comprises Vive Sync, Vive Sessions, Vive Campus, Vive Social, and Vive Museum, all of which can be used on VR headsets, PCs, phones and tablets. Vive Sync, for example, is the main all-in-one meeting and collaboration tool whilst Vive Campus provides virtual offices and learning environments.

To maintain flexibility enterprise customers can either buy the full Vive XR Suite or the various elements which suit them the most. This can be multi-seat licenses for individual applications or even hardware bundles including headsets. HTC Vive has partnered with Pico, Nreal, HP and others who’ll be pre-loading the suite onto their devices.

“Applying technology to solve real-world problems has always been a core tenet of our philosophy at HTC. The Vive XR Suite offers the ultimate VR enterprise software solution, specifically designed to help businesses solve today’s most pressing problems in a secure and innovative way,” said Cher Wang, Chairwoman and CEO of HTC in a statement. “By putting the resources of HTC behind these apps, we can ensure business customers around the world receive the system scalability and professional support they demand.”

Vive XR Suite

“Remote working is going to be the new standard, so it’s important that collaboration across organisations is constantly improving thanks to advances in technology,” adds Graham Wheeler, General Manager, HTC EMEA. “Vive XR Suite is designed to offer the leading spatial applications on the market to deliver a seamless user experience which improves productivity and engagement for users with and without XR devices. We’ve worked with the best talent in the industry, and together we are leading the next collaboration revolution.”

The Vive XR Suite will cost companies either $30 USD per seat a month or $250 per seat for the whole year. For further updates on HTC Vive’s latest plans, keep reading VRFocus.

Vive XR Suite is HTC Vive’s New Cloud Solution for Remote Collaboration

Vive XR Suite

After launching a beta version of Vive Sync a couple of months ago HTC Vive has just announced a bundle of applications to further expand upon this initial premise, Vive XR Suite.

Vive XR Suite

Comprised of 5 applications (Vive Sync, Vive Sessions, Vive Campus, Vive Social, and Vive Museum), these have been created in collaboration with other companies (Immersive VR Education, VirBELA, VRChat, and Museum of Other Realities). For example Immersive VR Education’s Engage platform as the Vive Campus or Museum of Other Realities (MOR) for the Vive Museum.

Designed to meet the daily needs of those working, learning and living remotely, Vive XR Suite will be a one-stop-shop for all your remote collaboration needs, whether that’s in VR or not; the applications will work with existing PCs/laptops to ensure the platform is hardware agnostic.

“The world has irreversibly changed in the last 5 months taking us all on an accelerated path towards a digital-first future. This video-centric ‘New Normal’ we are living will rapidly transition to the XR first ‘Next Normal’ that awaits us,” says Alvin Wang Graylin, China President, HTC in a statement. With our announcement today, HTC Vive is reaffirming our commitment to the XR industry and enabling the world with a suite of mission critical software applications that are intended to make all our lives richer and more productive.” 

Vive XR Suite

Supporting the Vive Wave SDK so that the suite will support current and future devices using the Vive Wave ecosystem, it’ll be available as a free lite-version and as a premium Pro subscription version. The latter will include enterprise/creator level capabilities and commercial use licenses, available through Viveport.

“By working together with so many leading companies, we are confident we will be able to make a real impact in accelerating VR adoption near term and ultimately enabling an XR-powered global workforce,” Graylin adds.

The Vive XR Suite is expected to launch in Q3 2020 starting in China, with further territories to follow. In the run-up to launch a beta version of the various applications will be rolled out for users to test. As further updates on the Vive XR Suite are released, VRFocus will let you know.