Zombieland: Headshot Fever Studio Acquires Fellow British Team Fierce Kaiju

The Brits have always had a strong presence in virtual reality (VR) with one of the earliest pioneers being Fierce Kaiju, the Leeds0based team behind the Viral series. Today, fellow Leeds VR studio XR Games has announced the acquisition of Fierce Kaiju, its first-ever studio acquisition.

Zombieland

Fierce Kaiju was founded in 2014 by Dan Roberts and Paul Colls, both of whom were already videogame veterans thanks to working on titles including Grand Theft Auto, Red Dead Redemption and Call of Duty. They set up their studio with a focus on VR, originally creating Viral for Samsung Gear VR followed by Viral Quarantine and Viral EX for Gear VR and Steam.

Since then though, Fierce Kaiju hasn’t released any more of its own videogames, with most of its time spent as a full-service studio, helping game makers build projects from the ground up, or supporting other projects. XR Games, on the other hand, has created VR titles for some big IPs including Zombieland: Headshot Fever and The Angry Birds Movie 2: VR Under Pressure.

“From the first time I met Bobby and the team, I knew there was a shared vision,” says Dan Roberts, Fierce Kaiju co-founder. “At Fierce Kaiju we love experimenting with new and disruptive technology and turning it into something immediate, accessible, and fun, and It’s clear that Bobby and the team at XR Games share the same values. There’s a tangible sense of excitement and energy when you enter the XR Games studio after their huge success with Zombieland: Headshot Fever in 2021, and we knew we wanted to be a part of that.”

The Angry Birds Movie 2 VR: Under Pressure

“For our first acquisition, we knew we wanted to bring in a team that shared the same vision as XR Games. The experience that Fierce Kaiju brings from working at places such as Rockstar Games and Activision Blizzard will be invaluable when it comes to supporting XR Games’ trajectory. As the studio grows in size and takes on multiple projects with larger budgets, this expansion will ensure we can scale safely and effectively. We’re fiercely proud of our roots, and while we’re still based in Leeds, our titles are sold around the world, so with Fierce Kaiju joining the family, we’re confident that our reach will grow even further as we continue developing exciting new gaming experiences for years to come,” XR Games Founder and CEO, Bobby Thandi adds.

The acquisition will see the Fierce Kaiju team join XR Games, with Dan Roberts joining XR Games as Art Director. The acquisition sum wasn’t disclosed.

Gmw3 will continue its coverage of XR Games, reporting back with its latest VR projects.

Viral Quarantine Expands Upon Early Gear VR Original

Viral Quarantine Expands Upon Early Gear VR Original

Fierce Kajiu was an early believer in VR, and one of the first to release a full game for Samsung and Oculus’ Gear VR in Viral. Since then it’s brought the original game to Oculus Rift with Touch support, but it isn’t forgetting its roots. UploadVR got an exclusive early look at Viral Quarantine, the upcoming sequel to the first game.

The UK-based developer is expanding upon the original Viral in its new title that takes elements of the gaze-based original and adds in new twists, like new weapons, and branching paths that let you pick your own route forward. New power ups include  ‘Manipulation’ which lets you grab an enemy and throw them into walls. There’s also a lure allowing the player to “lead a virus on to a trap,” according to Fierce Kaiju.

Here’s the trailer outlining much of the gameplay:

The premise of the game, like the original, is that you’re inside a computer full of viruses you need to eliminate. You can point your head and tap the touch pad to fire a ball and take out these robot-like viruses. The first game was set mostly in closed spaces but the new one starts out in a much more open environment. It features the same satisfying physics that let you bounce balls off objects, and successful hits leave robots flying like ragdolls into the depths below. In a note, developer Paul Colls of Fierce Kaiju said they took inspiration from Pinball tables that allow “any avenues to play and score.”

“With Viral Quarantine we wanted to build on what we achieved with the original Viral game, we felt a need to open it up and go bigger,” notes Colls. “With that we decided to build huge feature rich arenas rather than smaller stages. Each arena is full of alternative routes, a multitude of secrets and scoring opportunities. We were able to explore ideas that didn’t quite make the first game as well as exploring new ones.”

Viral Quarantine is planned for release in Q2 2017 for Gear VR.

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