‘Vertigo Remastered’ Review – a Pioneering VR Shooter Revitalized for 2020

Vertigo (2016) proved to be an ambitious room-scale VR title that pioneered the medium alongside the best of them back in 2016. Now ostensibly overhauled completely, Vertigo Remastered (2020) refreshes the VR shooter’s threadbare low-poly aesthetic with a richer, more immersive art style that, among other apparent tune-ups, puts a fresh coat of paint onto this plucky indie title. At its core, it’s still very much a fun and unique VR game that seems to have aged pretty well, warts and all.

Vertigo Remastered Details:

Publisher: Zulubo Productions
Developer:
 Zach Tsiakalis-Brown, George Eracleous, Errol Bucy
Available On: SteamVR headsets
Reviewed On: Oculus Rift, Oculus Quest (via Link)
Release Date: July 21st, 2020
Price: $25

Gameplay

Spirited away to an alternate universe, you find yourself deep below the surface of a planet in a sprawling science facility teeming with robots, aliens, and a few choice pieces of gadgetry to help you along your way back to the surface. Run by Planck Interdimensional Energy Solutions, the absolutely massive facility houses a quantum reactor which no doubt caused your disappearance from your universe in the first place. It also plays host to a good mix of combat, puzzles, and exploration, all of it lovingly framed with a tongue-in-cheek, Portal-esque, Half-Life-adjacent vibe.

What it lacks in depth and finesse, it seems to make up for it in pacing, atmosphere, and variety.

Image courtesy Zulubo Productions

Like the original title, Vertigo Remastered boasts plenty of arcade-style shooting combat, which in this case means absolutely zero ammo or health pickups—both auto-regenerate. This sets the mood for basically the whole game: you’re on a one-way ride that you will complete eventually. Granted, to make that trip more smooth you should anticipate when your laser gun is about to run dry so you don’t end up reloading during a critical moment, and how your health ‘feels’ given how colorful the world still is. Fade entirely to black and white, and you’re tossed back to your last auto-checkpoint.

There’s only a few weapons available in the entire game, a baton and three guns. Each gun is basically rendered obsolete when you pick up a new one. Instead of finding new guns though, you instead focus on sucking up energy globules with your teleportation wand.

Image captured by Road to VR

Why? In effect, this rewards the player by exploring the entire game by letting you unlock various cool things in the game’s tech tree, like faster shooting, reloading, teleporting, gun upgrades, etc.

Oh, and besides making it possible to traverse wide gaps or other non-continuous walking path, you can basically forget the teleport wand completely. Not like it helps in a firefight anyway. The inventory UI isn’t the quickest way to access weapons/tools anyway, so if you’re intent on using it, you might as well leave it locked to your non-dominant hand while you used your other for something, well, more useful.

Image courtesy Zulubo Productions

Vertigo Remastered features a classic enemy progression, with new types arriving one-by-one until you have to fight them all in various admixtures. I would have liked more variation in enemies, as the game basically serves up a half-dozen types that fundamentally act as samey bullet sponges, which seems to be the case on all three difficulty levels. Without any real indication of whether they’ve taken critical damage or not before exploding, you’re basically just acquiring a target, shooting, reloading, rinse and repeat. Were it not for the well-varied boss fights, which act as fun and interesting intermissions to the overall tepid shooting experience, I don’t think I would be nearly as charmed by Vertigo Remastered as I am.

Image captured by Road to VR

And boss fights are a real highlight of the game anyway, as you use one-off tools and mechanics to defeat the larger-than-life enemies.

Outside of its heavy emphasis on shooting, it also offers a nice mix of puzzles. Although there’s no real progression in terms of skill building, the four hours it took me to beat were well spent. I never felt like I was doing the same task twice when it came to puzzles, which is just how it should be in a shooter-adventure.

One of my favorite bits of Vertigo is the whimsical transitions to wildly different parts of the facility. You might find yourself boarding an enemy dropship only to breakout through the glass of a geodesic biodome, putting you in the next part of the facility, and not at the surface like you may have hoped. Or maybe you think you’re clever by avoiding a set of metal detectors and hunkering down in the baggage carousel to carry on to the next area, only to find yourself detected by the automatic ‘oversized baggage’ protocol which then shrinks you down to the size of a kumquat, leaving you to sally forth to eradicate an alien pest which was previously just an underfoot annoyance. You’re always left guessing at what’s next, and this has me forgiving some of the grunt work the game asks of you in the shooting department.

Image courtesy Zulubo Productions

This crazy and whimsical tone is underlined with a thin thread of seriousness surrounding the plight of the human employees, who have all mysteriously disappeared. Provided you don’t read too much into the auto-playing employee logs littered everywhere, it basically stays well within its lane as a comedic, light-hearted ride. Besides, if fiction has taught us anything: you should never really give a shit about anyone in an alternate universe.

In all, the game is a fun and worthwhile time, but is also somewhat hampered in the Immersion and Comfort departments. Read on to find out why.

Immersion

Like its 2016 forbear, it stridently offers the player a physics-based gaming experience that can at times completely flip out in weird and unexpected ways. When the stars align and physics weirdness doesn’t creep in, shooting and puzzle solving can be a pretty hitch-free experience, although that’s invariably not always the case with Vertigo Remastered.

For example: grabbing onto anything solid and moving away will instantly turn you into Stretch Armstrong. You’ll magically lose items that are lock-tight in your hand while riding on elevators. You’ll curse as you drop a keycard on the ground for the third time and mash it into the reader panel because the key is fiddly and requires seemingly expert guidance to find its home. It doesn’t break the game, but it does break immersion.

Image courtesy Zulubo Productions

Focalizing on the issue: object interaction is just iffy most of the time. In order to pick something up, you can 1) bend over and pick it up, which isn’t fun at all in VR or 2) enable crouch by moving your joystick down, which is doubly not fun in VR because it’s too easy to activate on Touch and is just about the more gamey, non-immersive way of achieving the singular goal of picking something up from the ground. Force grabbing would have been much more appreciated here, and it’s something I’m hoping for in the upcoming sequel, Vertigo 2. There doesn’t seem to be a way to disable crouch, which is a shame.

And despite all these negatives, I still want to root for Vertigo Remastered. Seeing past physics weirdness and even some of the comfort issues listed below, it’s more good than bad, more fun than frustrating, and it does it all in a package that I still can’t believe was created by a small, independent team. Even when it’s janky and silly things happen it’s still fun and rewarding. Even when it’s clear the developer didn’t know how to get you from point A to point B, you appreciate the heartfelt understanding that its users are here not to be bored. We must be entertained, and entertained I was.

Comfort

While the game has benefitted from a full graphical overhaul, some of the very 2016 VR concepts used in Vertigo Remastered linger from the previous version.

Multiple times throughout the game you’re put on a wild cart ride of various manufacture that can cause nausea in the same sort of users that would actively avoid VR rollercoasters. The remaster polishes up these sequences graphically, but still presents them in their full, herky-jerky glory. I’m the sort of person who needs to look down or close my eyes entirely when the world goes topsy-turvy and I’m not controlling it.

Smooth locomotion is available with variable snap-turning, which helps keep the user comfortable in many situations, but not all. Both head and hand-relative smooth forward motion is available. Vertigo Remastered is equally playable in seated and standing mode.

As for smooth locomotion (read: not smooth turning), when the firefight gets heavy and you have to dodge projectiles from multiple enemies, you’ll most likely instinctively revert to the tried and true FPS method of strafing, blindly moving backwards. You tend to not dodge not with your physical movements, but rather with your joystick. If you’re susceptible to any amount of motion sickness, you’ll need to pay close attention to how much you locomote in-game, otherwise you may find yourself a bit green in the gills.

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Vertigo Remastered Review: A Half-Lite Adventure Born From Love And Winning Design

Zulubo Productions’ VR debut gets a tune-up, but should you revisit this campaign four years on? Find out in our Vertigo Remastered review!

There’s a bit in Vertigo Remastered when you board a tram. It pulls away from the station, ready to ferry you to the next section of Plank Industries, a sort of multiversal prison currently experiencing a ‘this is fine’ fire emergency of robot coups and alien outbreaks, the latter of which you are a part.

The track stretches out in front of you but the tram suddenly veers off to the left, firing you down a rollercoaster path of steep climbs and plunges before you arrive, dizzied and frazzled, at your next destination. It perfectly encapsulates what Vertigo is, a tribute to and parody of a series it’s so clearly in love with, taking most of Half-Life’s staple features off in similar tangents throughout.

Crucially, though, Vertigo Remastered stands on its own two feet once removed from the lens of Gordon Freeman.

Vertigo Remastered Review – Comfort

Vertigo offers both smooth locomotion and a Budget Cuts-style teleportation system. The latter is a bit of a chore to use at first, but you can upgrade it further. Even then, though, the game has a fair few sequences in which you’re dropped or catapulted, but there are plenty of comfort options to help you adjust.

‘Remastered’ is actually a bit of an odd way to sell this one. It’s more of an expanded remix; yes there are some updated environments and visuals, but Zulubo Productions — almost entirely manned single-handedly by the 19-year-old Zach Tsiakalis-Brown — has also gone back to flesh out the story, refine mechanics, add in new segments and give the experience a lot more context in building towards the upcoming Vertigo 2. Some ideas have been trimmed, too, resulting in a package that’s still of similar size to the original.

The roots of its humble beginnings are still very much apparent, but Vertigo Remastered makes for a great single-player romp all the same. A physics pass gives its combat a bit more Boneworks-y heft, with an electric rod that batters hovering, smiley-faced drones with satisfying weight and guns that require precise control to fire and accessible interaction to maintain. A late-game machine gun first proves to be an unwieldy beast until you discover that, by simply sliding a switch forward, it transforms into a powerful sniper rifle. Though the game is surprisingly difficult — even as you advance through the new upgrades system — that solid core of Star Wars-style laser deflections and meaty shooting keep it fun to play through repeated attempts. There’s a VR-first philosophy here that plenty of others could learn from.

Vertigo Remastered Bugs

Perhaps the most important design element lifted from the book of Valve, though, is pacing. In fact, Vertigo Remastered joyfully hops from one idea to the next so often, it sometimes feels more Half-Life than even Alyx, at least in spirit. A string of walkway-hopping battles high above a giant venue tells you where the game got its name from, and later on, the experience plays with scale in some really entertaining ways. An incredible soundtrack, that echoes the energetic pump of Black Mesa’s most hectic scenes to the point of pure nostalgia, also helps hammer home that atmosphere.

That’s occasionally true in execution, too. A frantic cat and mouse game between yourself and an oversized oil monster named Frank is brilliantly inventive, getting to you climb ladders to avoid tsunamis of black goo as you hop between floating platforms. It’s exciting and coherent in a way that other VR setpieces often struggle to establish, even if its production values are a fraction of those in other titles. Not every such sequence is a hit, like a protracted underground bug battle or some cumbersome underwater navigation, but there is at least always something weird and wonderful to see. It’s a properly surreal exploration of VR in some truly strange ways.

Vertigo Remastered Review – Bugs

I played a pre-release version of Vertigo Remastered on Oculus Rift S and encountered a fair few bugs that I reported to developer Zulubo. An issue with using the teleporter was fixed as I played but, I experienced odd bugs with saving and chapter select that sometimes meant I had to replay long sections after dying. Also the skill tree would reset for me every session. Hopefully you won’t encounter these issues or they’ll be fixed as soon as possible, but just be aware.

For all those exciting highs, though, Vertigo remains more of a snackable, lighthearted campaign than an epic adventure on the scale of its inspirations. Its campaign is a breezy treat, partly down to how short it is (it’ll probably take between three to five hours depending on your difficulty). Sometimes you wish it would slow down a little and explore a few more of its concepts; like a hand-operated mine cart that could be used for some great cover-based battles but never gets the chance.

There’s a mounting sense, as you play, that much of this is laying the foundations for what’s to come; something confirmed by the game’s cliffhanger ending and, I would add, the slightly more grandiose scale of last year’s Vertigo 2 demo. Never was I ever once bored by it, but at the same time there were many moments I wanted to see pushed further.

Vertigo Remastered Release Date

Vertigo Remastered Review Final Impressions

Make no mistake, then, Vertigo Remastered is still very much a 2016 VR game at its core, even with an impressive number of new bells and whistles. But there’s a beating heart at the center of this always-entertaining campaign that fuels not only some brilliant, affectionate parody of Valve’s beloved series, but also its own string of thoughtfully-designed concepts that would fit right at home in it too. It’s Half-Lite which, for a game that wants to celebrate a series’ cultural impact as much as echo its philosophies, is high praise.

3 STARS

Vertigo Remastered Review Points


Vertigo Remastered is available on PC VR headsets via Steam from July 21st for $24.99, or free if you own the original game. For more on how we arrived at this score, read our review guidelines. Agree with our Vertigo Remastered review? Let us know in the comments below!

Review Scale

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The VR Game Launch Roundup: Immersive, Creative and a Little Scary

Paper Beast

Some weeks there’s a real dearth of virtual reality (VR) titles and then others they arrive in abundance. Next week is definitely the latter with a whole host of premium and indie videogames due to arrive for various platforms. As VRFocus likes to do every Friday, there’s our roundup of what’s to come.

Into the Radius

Into The Radius – CM Games

This single-player survival adventure arrived in Early Access late 2019 and now is the time for its official launch. With a story set in Russia where an event in the ’80s created an area filled with strange anomalies, you’re sent in to investigate, locating supplies and trying to make it out alive.

Vertigo Remastered – Zulubo Productions

A story-driven shooter: “Vertigo Remastered is a complete overhaul and occasional reimagining of the 2016 original, bringing modern VR gameplay, new content, and countless fixes/improvements to the table.”

Dreams

Dreams – Media Molecule

A PlayStation 4 exclusive which launched earlier this year, Dreams contains a single-player campaign but its main feature is the Create Mode so you can build your own videogame. Finally, next week that can all be done in VR!

  • Supported platforms: PlayStation VR
  • Release date: 22nd July

In Death: Unchained – Superbright

The original In Death was a procedurally generated rogue-lite for PC VR and now its coming to Oculus Quest in an exclusive format, with new enemies and features for the standalone headset.

  • Supported platforms: Oculus Quest
  • Release date: 23rd July
In Death: Unchained

Whispers from Within: Moving On – Think Ten Media Group

A Twilight Zone-inspired VR title, Whispers from Within: Moving On is the first episode of a narrative-based gaming experience where you need to unlock your memories in a bid to free yourself from the past.

Paper Beast – Pixel Reef

Originally released for PlayStation VR earlier this year, the PC VR edition of this surreal and unique experience will feature new additions such as continuous locomotion as well as a host of visual improvements.

Vertigo Remastered Release Date Announced

Get ready to head back into the weird world of Planck Interdimensional; Vertigo Remastered’s release date was just announced.

The VR overhaul will be arriving on 21 July. Developer Zulubo Productions just confirmed as much in a release date announcement trailer you can see below. The game will launch for $24.99 on SteamVR with support for all PC VR headsets but, if you have the original Vertigo already, you’ll get it for free. We’d already confirmed the game would be launching in late July at our VR Showcase: Summer Edition last month.

Vertigo Remastered is a top to bottom makeover for the 2016 original, featuring completely revamped graphics and brand new features like new enemies and an upgrade tree system. The game leads right into Vertigo 2, which Zulubo is working on too. A demo for the sequel released late last year.

We called the original version of Vertigo a decent stab at an indie Half-Life but, based on what we’ve played of the Vertigo 2 demo, we’re hopeful that this remaster will push the game beyond that. The game has a clear affection for Valve’s iconic series (and Zulubo’s Zach Tsiakalis Brown went to work with the team for a bit post-release), but maintains its own identity with a touch of comedy.

The game marks a big release for PC VR headsets in a month largely dominated by new PSVR and Oculus Quest games. In fact, it’s arriving just a day before the launch of Dreams’ PSVR support and two days before In Death: Unchained on Oculus Quest. A pretty busy week for VR fans, then.

Will you be picking up Vertigo Remastered? Let us know in the comments below!

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Upload VR Showcase 2020 Interview Schedule

Wow, what a show that was! We have just wrapped up this year’s Upload VR Showcase: Summer Edition with some incredible reveals such as Area Man Lives, Trover Saves The Universe, and not to forget a surprise appearence from Norman Reedus (just a friend of mine, no biggie).

However, the day is still young! We have nine exclusive interviews with developers on games featured in the showcase which will premiere on YouTube throughout the day.

11am PT: Blaston with Tommy Palm from Resolution Games

We speak to Tommy Palm, CEO of Resolution Games, about the studio’s upcoming 1v1 duelling game, Blaston. You may recognise the studio from our E3 VR Showcase from last year when Acron: Attack of the Squirrels! featured.

11:30am PT: Saints & Sinners with Marcie Phillips from Skydance Interactive

Marcie from Skydance Interactive joins David in our Upload VR Studio to talk about The Walking Dead: Saints & Sinners’ Meatgrinder Update. Yes, it’s an incredibly gruesome name for an utterly awesome game, we agree.

12pm PT: Wraith: The Oblivion – Afterlife with Andreas Juliusson from Fast Travel Games

Andreas from Fast Travel Games gives us deeper insight into the full-on VR horror, Wraith: The Oblivion – Afterlife. Fast Travel Games has taken a leap in the opposite direction after its cutesy last title, The Curious Tale Of The Stolen Pets!

12:30pm PT: Vertigo Remastered with Zach Tsiakalis-Brown from Zulubo Productions

Zach may only be 19, but don’t let that fool you – he’s already created a VR game, worked for Valve, and is now releasing Vertigo Remastered! Catch our interview with him above.

1pm PT: Star Shaman with Yann Suquet & Olivier Piasentin from Ikimasho Games

Ikimasho Games is an all-new studio that revealed its upcoming title, Star Shaman. Yann and Olivier tell us more about their planet-hopping, funky VR game.

1:30pm: Vacation Simulator with Devin Reimer & Andrew Eiche from Olwchemy Labs

Ian sits down with Devin and Andrew from Owlchemy Labs to talk about Vacation Simulator: Back To Job.

2pm PT: Operencia with Chris Baker from Zen Studios

Harry sits with Chris Baker (no relation) of Zen Studios to talk about Operencia, including its origin which may surprise you.

2:30pm: Pistol Whip with Antony Stevens from Cloudhead Games

Antony from Cloudhead Games breaks down each of the three tasty Pistol Whip announcements made in the Upload VR Showcase.

3pm PT: Solaris: Offworld Combat with Damoun Shabestari from First Contact Entertainment

Damoun spills the beans on everything Solaris: Offworld Combat! We debuted this game last year at our E3 VR Showcase, and we’re proud to be giving you first gameplay this year, too.

Watch the Upload VR Showcase

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Vertigo Remastered Arrives In July, New Trailer Here

The much-anticipated Vertigo Remastered arrives on PC VR headsets next month, and we have a new trailer to prove it.

Zulubo Productions debuted its latest look at the game on the Upload VR Showcase: Summer Edition today. Announced last December, Vertigo Remastered is a top-to-bottom reworking of the original 2016 VR game featuring new visuals and, crucially, many of gameplay updates seen in the upcoming Vertigo 2.

In the game, players find themselves mysteriously teleported from an idyllic home in the mountains to a strange, otherwordly facility. Things get weird from the start, including visions of a strange monster and attacks from smiling drones. But you’ll find much more to worry about as you get deeper and deeper into the game, as this new footage shows.

Back in 2016, we called the original game a ‘decent stab at an indie Half-Life‘; Valve’s fingerprints could be found on almost every element of the game in the best way possible. In fact, solo developer Zach Tsiakalis-Brown went on to work with the Valve team for some time following the game’s release, specifically helping to develop the Moondust VR demo. There’s even an awesome little easter egg for that in the Vertigo 2 preview. But these revisions look like they might take Vertigo some way beyond that, especially when you consider just how promising the demo for Vertigo 2 was.

As the trailer so graciously states, the game will be free for owners of the original and will sell for $24.99 at launch. We’ll bring you much more coverage in the run-up to launch in a few weeks’ time.

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Vertigo Remaster On The Way With Updates From Vertigo 2 Systems

A popular VR title from 2016, Vertigo, will be remastered and re-released using updates and assets from the upcoming sequel, Vertigo 2. Developer Zach Tsiakalis-Brown from Zulubo Productions announced the remaster on Twitter alongside almost 10 minutes of gameplay footage, which you can view below.

Speaking on Twitter, according to Tsiakalis-Brown, Vertigo Remastered is “a complete overhaul of the 2016 title utilizing modern tech, brand new systems created for Vertigo 2, updated level designs, enemies, and bosses.”

Tsiakalis-Brown also confirmed that owners of the original version of the game will be able to play the remaster for free. The original game is currently available on Steam for $15 and supports HTC Vive, Valve Index and Oculus Rift.

In our review of Vertigo back in 2016 we called it “a decent stab at an indie Half-Life” in VR. Following on from the first game, Vertigo 2 is the proper sequel to the original. The sequel is also available to wishlist on Steam already, with a planned 2020 release window on PC VR. There is also a demo available on the Steam page for Vertigo 2 and it looks to be righting some of the niggles we had with the original Vertigo. While we hesitate calling a game that’s only three years old a “classic”, VR development evolves so rapidly that games even a few years old can feel outdated without significant updates. So it is great to see that the remaster will benefit from and implement improvements made for the sequel.

What do you think of the Vertigo Remastered gameplay, and are you looking forward to Vertigo 2? Let us know in the comments.

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