Vertigo Games’ Strategy Title Skyworld Coming to Windows MR, HTC Vive and Oculus Rift This Fall

Arizona Sunshine developer Vertigo Games has announced today that its virtual reality (VR) videogame, Skyworld, will be released this Fall for Oculus Rift, HTC Vive and Windows Mixed Reality (MR) headsets. 

Created in conjunction with Wolfdog Interactive, Skyworld is a one to two player title, that mixes turn-based strategy with real-time battles in which you play a king looking over their battle map. From here armies and buildings can be created to storm enemy strongholds, whether that’s in the single-player campaign, skirmish mode or the online cross-platform multiplayer.

So that means when the Windows MR headset does finally launch as a consumer version later this year – there’s a developer kit already available – owners will be able to fight against Oculus Rift and HTC Vive players as well – possibly the first VR title to confirm this functionality.

Vertigo Games first announced Skyworld at the 2015 Game Developers Conference (GDC). It followed that with a showcase of Oculus Touch support that same year, then stating the title would be among the first for the motion controllers. That didn’t happen, instead the studio has continued development, adding another compatible headset that should hopefully help when finding online matches.

VRFocus will continue its coverage of Skyworld, reporting back with any further updates.

Arizona Sunshine Update for PlayStation VR Adds Improved Aim Controller Support

Last month Vertigo Games and Jaywalkers Interactive launched their acclaimed zombie shooter Arizona Sunshine for PlayStation VR, having previously released on Oculus Rift and HTC Vive. This week the developers have launched a new update for the PlayStation VR version, 1.02, bringing with it improvements for the Aim controller, Move controllers and more. 

PlayStation VR players will find a new chaperone system that aims to prevent ‘floating’ due to lost tracking, while the Aim controller addition improves aiming down the sights. Adding to the controller options, the Move controllers now have a run option plus there are additional control scheme options for players that want to customise their playstyle.

Arizona Sunshine PlayStation VR screenshot

Elsewhere, the co-op multiplayer now supports two-handed mode and levels unlocked in the mode are now open in the standard campaign.

If you’ve not played Arizona Sunshine yet, checkout VRFocus’ review which says: “Vertigo Games has created a hugely enjoyable FPS videogame for the early days of VR.”

As ever keep reading VRFocus for any further Arizona Sunshine updates.

PlayStation VR changelog for 1.02 release:

  • Added a chaperone system
  • Added gun sights for aim assist, this can be disabled in the settings
  • The two-handed weapons campaign can now be played in co-op mode
  • The horde mode can now be played with two-handed weapons
  • Zombie kill trophies are now unlockable with combined kills from multiplayer
  • Levels unlocked in the two-handed weapons mode are now also unlocked for the normal campaign
  • A setting has been added for the rotation speed
  • A setting has been added to disable the 180 flip on certain controls
  • A setting has been added for adjusting the grenade belt height
  • Multiple gameplay tips have been added to the loading screen
  • Fixed some locomotion collisions
  • Added ‘run’ locomotion speed to Move controllers
  • Minor gameplay fixes

What’s Changed in Arizona Sunshine for PlayStation VR?

Vertigo Games released Arizona Sunshine for the Oculus Rift and HTC Vive several months ago and the popular first-person shooter (FPS) has now come to PlayStation VR. VRFocus has reviewed the videogame here. VRFocus interviewed Lead Programmer Trevor Blom about the technical changes that Vertigo Games did in order to make Arizona Sunshine suitable for the PlayStation VR.

Nothing has dramatically changed, it is essentially still the same videogame. That was exactly the intention. Blom explains that a lot of the physics behind the killing of zombies and lighting design is too much for the PlayStation VR to handle. So they’ve had to use a lot of tricks and optimizations to make it work. For example, they use ragdoll animations instead of the same physics as the PC, re-did the lighting and had to remove the physics for destruction. All of this luckily doesn’t effect the number of zombies attacking the player or their death animations.

He also gives a few pointers for developers looking to make a virtual reality (VR) game and building it for the PlayStation VR. Watch the video below to find out more. If you want to find out more about Vertigo Games, VRFocus also did an interview  with co-founder and Managing director Richard Sitselaar about the future of the company.

Review: Arizona Sunshine

Launched for HTC Vive and Oculus Rift several months ago, Vertigo Games has taken its time to bring the critically acclaimed Arizona Sunshine to PlayStation VR. However, in doing so the studio has tailored the experience to take advantage of the unique properties of the PlayStation 4, and thus delivered a commendable first-person shooter (FPS) experience on the technically weakest premium virtual reality (VR) format.

 

Arizona Sunshine screenshotThe videogame, for all intents and purposes, is the same as it appeared on the PC VR formats. A single-player campaign offers a story-led experience which comes complete with ham-fisted b-movie style dialogue and its fair share of exciting set-pieces and bottlenecks. The campaign is far from perfect, but remains hugely enjoyable. Far more so than the original HTC Vive release – a lukewarm wave shooter – would let you believe. In the months that have passed since its debut, Arizona Sunshine has transitioned into a fully free-movement FPS, and this is the version that has launched on PlayStation VR.

The campaign will take you through the red-rocked Arizona as you face-off against zombies on rocky mountain paths, through underground mines and atop train carts. You’ll be given pistols, SMGs, sniper rifles and more along the way in order to take on the overwhelming numbers, and you’ll also find a few new additions to the arsenal designed specifically for the PlayStation 4’s unique attributes; namely the PlayStation Aim controller.

Arizona Sunshine comes complete with three different input options. A DualShock 4 controller can be used as standard, however two PlayStation Move controllers can also be used. These two differing control schemes offer a tough trade-off: greater precision in movement versus greater precision in aiming. Arizona Sunshine does offer a basic teleportation system, which the PlayStation Move players will no doubt rely heavily upon. So too with those who choose to play with the PlayStation Aim.

 

Arizona Sunshine screenshotThe PlayStation Aim control scheme is arguably the best option for PlayStation 4 players. While far from the precision of Farpoint – the videogame designed alongside the peripheral – Vertigo Games has done a good job of bringing the new PlayStation VR exclusive accessory into Arizona Sunshine. The slightly muddled layout doesn’t provide too much in the way of a barrier for those who have already experienced Farpoint, and given that the accessory is typically sold as a bundle with Impulse Gear’s VR debut title, that’s very much likely to be the case.

On the subject of PlayStation hardware, it would be remiss not to mention the graphical detail that Arizona Sunshine delivers. On a standard PlayStation 4 console the visual quality is of a good standard, despite the dumbed-down animation and frequently dimwitted enemies. However, on PlayStation 4 Pro, Arizona Sunshine comes very close to replicating the quality of its PC brethren. Draw distances are pushed back significantly and other visual effects make for a much more impressive presentation. Arizona Sunshine’s gameplay doesn’t change at all on PlayStation 4 Pro, but it’s easy to see why many VR early adopters champion the upgraded PlayStation 4 with this title.

Arizona Sunshine also offers multiplayer gameplay in addition to the single-player campaign, with the co-operative gameplay for up to two players or a four-player horde mode on offer. The set-up process is simple and the lobby system a fairly standard affair, yet the action is arguably much more satisfying with more players. It’s easier to forgive the comparatively weak graphics and awkward movement systems incorporated into a VR videogame when you’re simply having fun with a friend.

 

Arizona Sunshine screenshotArizona Sunshine is by no means a masterpiece, however it is a significant step closer to the VR experiences that early adopters know the technology is capable of. Hesitating to innovate too much, Arizona Sunshine cleverly picks-and-chooses from the key mechanics that have proven to work in four years of PC VR development and brings them to PlayStation 4 feeling almost new. Vertigo Games has created a hugely enjoyable FPS videogame for the early days of VR, but one which will undoubtedly look dated in just a few months.

60%

Awesome

  • Verdict

Vertigo Games Welcomes Arizona Sunshine onto PlayStation VR with a Discount and Free Theme

There are a few big name virtual reality (VR) titles that most VR enthusiasts will likely have played or at least know about. One of those is likely to be Arizona Sunshine, the first-person shooter (FPS) that pits players against hordes of zombies. Launched towards the end of 2016 for Oculus Rift with Touch and HTC Vive, and now it’s the turn of PlayStation VR. Tomorrow Vertigo Games and Jaywalkers Interactive release the title for Sony Interactive Entertainment’s (SIE) headset and there’s a new trailer to celebrate.

While the trailer showcases all the usual gameplay footage, what it does show are all the options available for PlayStation VR owners, whether they have a DualShock 4 controller, PlayStation Move, or the new PlayStation Aim controller which launched last month alongside Farpoint.

Arizona_Sunshine_PSVR_packshot

What gamers may find far more interesting than a new trailer is the availability of a limited time discount. The Arizona Sunshine Launch Edition will be on offer from launch day through to 4th July 2017, knocking 10 off the price and it comes with an exclusive Arizona Sunshine PS4 theme (In European territories, the launch discount is exclusive to PS Plus members.)

Checkout the new trailer below, and for any further updates for Arizona Sunshine, keep reading VRFocus.

Brand New Arizona Sunshine Gameplay Trailer for PlayStation VR

If you can’t get enough of shooting down hordes of zombies in virtual reality (VR), then you PlayStation VR owners out there might want to take a look at Arizona Sunshine. The game was beloved by critics when it released on HTC Vive and Oculus Rift last year, and now it’s time for PlayStation gamers to get involved.

Vertigo Games’ first person zombie shooter features a full single-player campaign where your player travels through a wasteland filled with swarms of the undead.

Arizona Sunshine PlayStation VR screenshot

As VRFocus said in our preview with the game on PlayStation 4 Pro; “Less of an adventure and more of a shoot-anything-that-moves experience, Arizona Sunshine follows the hugely successful Farpoint as being a first-step into new territory; this isn’t as deep an FPS experience as Destiny nor as engrossing a story as Call of Duty: Modern Warfare 2, but then it shouldn’t be expected to behave as such. The fact that it’s light years ahead of being VR’s Space Invaders is commendable in its own right.”

When it comes to shooters using the PlayStation Aim controller on PlayStation VR, Arizona Sunshine looks to be as essential as the lauded Farpoint. See more of Arizona Sunshine in our new gameplay trailer below, including some superb sniper shots.

For more on Arizona Sunshine take a look at the game on Steam. For everything PlayStation Aim and PlayStation VR, make sure to stay with VRFocus.

Arizona Sunshine Gets Special PlayStation 4 Pro Features

PlayStation 4 Pro owners have bragging rights in terms of the space boasted by the updated version of the console. It is, however, sometimes difficult to know exactly how those improved specifications affect the titles that are out on the console. In a Reddit ‘Ask Me Anything’, developers at Vertigo Games revealed exactly what enhanced features players of the PlayStation 4 Pro version of Arizona Sunshine were getting compared to the standard version.

The Reddit AMA revealed that most of the improvements were in the realm of graphics. While the core gameplay remains exactly the same between PlayStation 4 Pro and PlayStation 4 versions, PlayStation 4 Pro owners get improved visuals from Multisample anti-aliasing (MSAA), an advanced graphics technique that improves image quality. There are also higher render scales on the PS4 Pro version, which also contributes towards anti-aliasing. The fog distance goes further and there is a higher LOD bias, another technique in graphics technology that improves edge sharpness.

Arizona Sunshine PlayStation VR screenshot

Though the PlayStation 4 and PlayStation 4 Pro have the same core processor and RAM, the PlayStation 4 Pro has a more powerful GPU, an AMD Radeon producing 4.2 TFLOPs as opposed to the standard model with 1.8 TFLOPs, which enables the PlayStation 4 Pro to produce 4K video output.

Arizona Sunshine will be heading to PlayStation 4 and PlayStation 4 Pro on 27th June, 2017. The title has been confirmed by developers to be ‘virtually identical’ to the PC version. The PlayStation VR version of the title will be compatible with the new PlayStation Aim controller, for a more immersive experience.

VRFocus will bring you further information on Arizona Sunshine and PlayStation VR titles as it becomes available.

With Arizona Sunshine Coming to PlayStation VR, Vertigo Games’ Richard Stitselaar Reveals What’s Next

Arizona Sunshine is finally coming to Playstation VR. The game was previously only available for PC, but has been built from the ground up to enable you to shoot zombies in this post-apocalyptic world. You can play solo or co-op campaign and it also supports the newly released PS VR Aim Controller.

Co-founder and Managing Director of Vertigo Games, Richard Stitselaar speaks to VRFocus‘ Nina Salomons about how Vertigo Games came to make Arizona Sunshine and what they’re working on now. You can find the juicy details in the interview below.

You can also checkout VRFocus‘ preview of the title on PlayStation VR. Find more interviews on the VRFocus YouTube channel, as well as the latest edition of our weekly show VRTV.

Preview: Arizona Sunshine on PlayStation 4 Pro

Vertigo Games’ Arizona Sunshine has been met with significant critical acclaim and commercial success since its launch on PC for Oculus Rift and HTC Vive late last year. Now, the Rotterdam-based studio has turned its attention to PlayStation VR, launching the PlayStation 4 edition of the videogame later this month.

Arizona Sunshine PlayStation VR screenshot

As a first-person shooter (FPS) set in a zombie apocalypse, Arizona Sunshine’s setting may not sound all too original. And it’s not. However, the added benefit of being designed from the ground-up for virtual reality (VR) has allowed Vertigo Games to make an experience unlike many of the videogames that share its premise. Arizona Sunshine stands aside from the run-of-the-mill zombie FPS videogame by immersing the player within its ramshackle depiction of southwestern America through the use of a brand new medium.

As a single-player experience Arizona Sunshine features a campaign that takes the player on a journey through a desert wasteland. Less of an adventure and more of a shoot-anything-that-moves experience, Arizona Sunshine follows the hugely successful Farpoint as being a first-step into new territory; this isn’t as deep an FPS experience as Destiny nor as engrossing a story as Call of Duty: Modern Warfare 2, but then it shouldn’t be expected to behave as such. The fact that it’s light years ahead of being VR’s Space Invaders is commendable in its own right.

Given the illusion of freedom, the player is actually courted along a linear path to ensure a reasonable difficulty curve. The occasional checkpoint will offer a wider box to explore before being funnelled down a specific path once again. This is no bad thing however, as its allowed Vertigo Games to offer some varied gameplay and keep the path interesting. Submachine guns run out of ammo and you’re forced to go for headshots with your pistols; an opening above a ravine grants you a sniper rifle to take out distant foes. Arizona Sunshine’s gameplay loop is familiar, but benefits from this by not raising too many new barriers for those already engaged with the FPS genre.

 

Arizona Sunshine PlayStation VR screenshotUsing the PlayStation Aim controller with PlayStation VR actually works far better than might be expected with Arizona Sunshine. Performing similarly to Farpoint, the analogue stick is used to move and the front trigger to interact. Reload is located on a rear face button and shoot, quite obviously, is on the trigger. The separation between head-look for movement and PlayStation Aim movement for aiming feels very natural, taking the experience of combat weaponry a step ahead of a more traditional FPS control scheme. VRFocus hasn’t yet had the opportunity to play Arizona Sunshine with a DualShock 4, however it’s already clear that adding the PlayStation Aim to your VR arsenal is a worthwhile investment.

Arizona Sunshine launches on PlayStation 4 and PlayStation 4 Pro this month, with the latter edition of the videogame appearing very close in terms of graphical fidelity to its PC counterpart. If Vertigo Games are true-to-their-word on parity in other areas of the videogame, the PlayStation VR could well be receiving another ‘must have’ title in a matter of weeks.

Arizona Sunshine Dated for PlayStation VR

Vertigo Games’ hugely successful Arizona Sunshine is making its way to PlayStation 4 this month, exclusively for PlayStation VR. The first-person shooter (FPS) has seen huge updates as Vertigo Games adapted the original wave-based experience to a free-roaming zombie wasteland, and on PlayStation VR the studio is promising parity with the current PC edition of the videogame.

 

Arizona Sunshine PlayStation VR screenshotFeaturing a single-player campaign, co-operative gameplay and a horde mode for up to four players, Arizona Sunshine has seen great commercial success on PC formats for Oculus Rift and HTC Vive. Vertigo Games is hoping to replicate that success on PlayStation VR, including the addition of PlayStation Aim controller support.

Certain exceptions have been made in the PlayStation 4 version of Arizona Sunshine, such as widened windows of contact for grabbing items and opening door; the player need simply look at the object and press the correct input to activate, opposed to physically moving. However, from a visual standpoint the PlayStation 4 Pro version, according to Vertigo Games, is on par with the PC edition of the videogame.

“The game is identical on a gameplay level between PC and PlayStation,” states Richard Stitselaar, Co-founder and Managing Director at Vertigo Games, in an interview with VRFocus. “The only big difference is the [PlayStation] Aim controller, where you can play with two-handed weapons – 11 new weapons – and the game has been fully rebalanced for that.”

Arizona Sunshine will launch for PlayStation VR via the PlayStation Network on 27th June 2017. The videogame will be compatible with DualShock 4 controllers, PlayStation Move and the PlayStation Aim accessory. VRFocus has been hands-on with the PlayStation VR edition of Arizona Sunshine and will bring you more details very soon.