Venice VR Expanded 2021 Opens: How to Enjoy the Film Festival

Venice VR Expanded 2021

The Venice International Film Festival has returned once again and with it the successful virtual reality (VR) offshoot Venice VR Expanded. Held virtually for the first time in 2020, for 2021 Venice VR Expanded is bigger and more diverse than ever, with a range of immersive works to be enjoyed. Due to the expansive nature of the festival, it can be both daunting and a little confusing as to what’s publically available and what’s behind closed doors. So VRFocus is here to help you get the most out of this exciting event.

Venice VR Expanded - VRChat
Venice VR Expanded – VRChat

As you might expect Venice VR Expanded has plenty going on over the course of its 19-day run, with most of the events being held online but there’s also a physical element to it. Depending on how deep you want to dive into the VR content there’s exclusive access you can pay for, free stuff to peruse as well as content specific to certain platforms like Viveport, Oculus Store and VRChat, told you it wasn’t simple.

Worlds to explore in VRChat

So let’s start with the easy (and free) content that’s readily available. For that, you’ll need the VRChat app which is available for most VR headsets, allowing you to visit a shedload of user-created worlds. Once you’re inside VRChat open up the menu and inside the “Worlds” tab search for “Venice VR Expanded 2021”. Here you’ll find a highly detailed world created by VRrOOm and based on Venice, including the in-real-life VR Island Lazzaretto Vecchio.

Here you’ll be able to freely preview the official selection, seeing behind the curtain. As the hub for Venice VR Expanded, the VRChat portal will also serve as a place to socialise and meet some of the artists. That’s not all as a brand new feature called Venice VRChat Worlds Gallery will provide the core of the free content. Made up of 34 carefully chosen worlds, these showcase the creativity of VRChat artists.

Accreditation

As the Venice International Film Festival is a highly prestigious event, the majority of the VR content is locked behind an accreditation process that’ll set you back €100 EUR if you’re that keen on seeing everything. You’ll gain access to the Venice VR Expanded live performances, daily panels and events like the “Meet the Creator sessions” and, of course, the official selection of 37 works split across the Oculus and Viveport stores.

Each has its own selection in “In Competition” and “Out of Competition” titles. Viveport has the most with 24 works available, 17 of which are full 6DoF projects while the rest are 360-degree films. Some of these you might already know as the “Out of Competition” selection features Wraith: The Oblivion – Afterlife, Sam & Max: This Time it’s Virtual! and Maskmaker. So you’re definitely getting a fair bit of content for that outlay.

Slightly bucking this trend is Anagram’s Goliath which is part of the Oculus selection. A 25 minute animated VR experience about schizophrenia, gaming and connection, Goliath already appears on the “coming soon” section of the Oculus Store, dated 9th September.

Goliath

In Person

The pandemic has forced most events to either cancel or look towards ways of going online, hence why Venice VR Expanded emerged in the first place. But in previous years the Venice festival has not only held an event in the famous city but also at satellite locations around the world, usually at cultural centres.

It’s at these venues where the Venice VR Expanded programme can be accessed by the general public who don’t have a VR headset or aren’t interested in the whole accreditation thing. Most of these locations are based in Europe although a couple does appear in North America, China and Russia. You’ll find the full list here.

Venice VR Expanded might not exactly be readily accessible to everyone but it’s getting a lot better, and the current programme highlights that fact. As VRFocus works through the array of content we’ll let you know our thoughts.

Venice VR Expanded Returns to VRChat With 35 Projects in September

Venice VR Expanded 2021

When it came to online virtual presentations in 2020 one of the best was Venice VR Expanded, part of the annual Venice International Film Festival. Now in its 78th edition, the prestigious film event returns in September in both physical and virtual form, with the virtual reality (VR) showcase once again being held within the social app VRChat.

The Last Worker
The Last Worker. Image credit: Jörg Tittel

This year Venice VR Expanded will feature a total of 37 immersive projects from 21 countries, with guests able to preview the official selection through VRChat. If you’re an accredited guest you’ll also be invited to “Meet the Creator” sessions, opening and closing parties, and other performances. Just like the 2020 edition, the Venice VR virtual world has been designed with the technical support of VRrOOm with a virtual version of Venice and the in-real-life VR Island Lazzaretto Vecchio.

New for 2021 is the Venice VRChat Worlds Gallery. This will have a selection of 35 virtual worlds “celebrating the creativity of creators using VRChat as a platform to build their own fantasy worlds.” As an additional extra, there will be five special events, including live performances, taking place across five VRChat virtual venues.

Venice VR Expanded is split into several categories, not all of which are available online. The “Competition” category has 23 projects, “Out of Competition – Best Of” is a selection of 12 VR works launched since the 2020 event; one “Out of Competition Special Event”, “Biennale College Cinema – Out of Competition” (one project), and then the VRChat Worlds Gallery. The special event and out of competition categories won’t be available online. Everything else will be, in partnership with HTC’s Viveport and Oculus.

Wraith: The Oblivion - Afterlife

As for what’s on show during Venice VR Expanded 2021:

  • VRChat Worlds Gallery
    • A MAZE․ TRAIN STATION
    • AQUARIUS
    • ATLANTIS˸ SUPERRARE EXHIBITION
    • CLUB GUMBALL
    • CRAFTY CLIMB
    • ERS
    • CRYPT OF THE SPIRITS
    • CRYSTAL DUNES
    • CYCLE OF LIFE
    • DEEP BLUE NIGHT
    • EDEN
    • FFCR
    • FRANK
    • GUMBALL LOUNGE
    • KARAOKE CENTRA
    • LAST HOPE WATCH TOWER
    • LOST IT
    • MIRЯIM
    • MONORAIL COASTER
    • MONORAIL COASTER LITE
    • MOSCOW TRIP 1952
    • MUSEUM-OF-VRPAINTING
    • NOIR – CALL OF THE VOID (SPOOKALITY RELEASE|TECH DEMO)
    • RAAWRS’ ELNO-THEL FOREST
    • SAPIENSTRUCT
    • SUBMERGE 2
    • SURREAL HAZARD
    • SXSW XR 2021
    • THE DEVOURING
    • THE EDGE
    • THE FORT
    • THE HALLWYL MUSEUM
    • THE JUNKYARDǃ
    • TREEHOUSE IN THE SHADE
    • UNCANNY ALLEY
    • WORLD.EXECUTE (ME)
    • VRChat Worlds Gallery – Special Events
    • BRAINDANCE
    • JEAN MICHEL JARRE CONCERT
    • M.A.S.S.
    • MYCELIA
    • SHELTER
  • In Competition
    • ENGELEN VAN AMSTERDAM (ANGELS IN AMSTERDAM)
    • END OF NIGHT
    • LA PLAGE DE SABLE ÉTOILÉ (THE STARRY SAND BEACH)
    • CAVES
    • BEDLAM
    • GENESIS
    • SPIRIT OF PLACE
    • TEARLESS
    • LUN HUI (SAMSARA) COMPLETE PART 1 AND 2 VERSION
    • CLAP
    • LE BAL DE PARIS DE BLANCA LI
    • BLISS IN THE EAR OF A STORM
    • IL DUBBIO – EPISODE 2
    • ANANDALA
    • GOLIATH: PLAYING WITH REALITY
    • MONTEGELATO
    • THE SEVERANCE THEORY: WELCOME TO RESPITE
    • CONTAINER
    • BING MEI GUEI (THE SICK ROSE)
    • MYRIAD.WHERE WE CONNECT. |VR EXPERIENCE
    • THE LAST WORKER
    • EXPLORING HOME
    • YI YUAN (THE FINAL WISH)
  • Special Event – Out of Competition
    • IN THE MIST
  • Biennale College Cinema – Out of Competition
    • LAVRYNTHOS

Venice VR Expanded will run from 1st – 19th September 2021. If you don’t have a VR headset you can also head to these collaborating physical spaces around the world during that time period. All part of the Venice VR Expanded Satellite Programme, you’ll need to make a reservation directly with each venue. The benefit of an onsite visit is the locations will present those works not available online.

  • Centre PHI, Montréal, Canada
  • Sandman Studios – Sandbox Immersive Festival, Beijing and Shanghai, China
  • MC2: Grenoble, Grenoble, France
  • Centquatre-Paris, Paris, France
  • Invr.Space, Berlin, Germany
  • MEET Digital Culture Center | Fondazione Cariplo, Milan, Italy
  • Fondazione Giacomo Brodolini – Laboratorio Aperto di Modena, Modena, Italy
  • Museo Nazionale del Cinema, Turin, Italy
  • M9 – Museum of the 20th Century, Venice Mestre, Italy
  • Eye Filmmuseum, Amsterdam, Netherlands
  • Less Media Group – Moscow Museum of Modern Art (MMOMA), Moscow, Russia
  • Espronceda – Institute of Art & Culture, Barcelona, Spain
  • Euromersive Turkey – IKSV Salon & Kolektif House (Maslak), Istanbul, Turkey
  • Portland Art Museum & Northwest Film Center – Portland Art Museum, Portland, USA

VRFocus will continue its coverage of Venice VR Expanded, reporting back with the latest updates.

How VR is Challenging Content Consumption & Creation

The Hangman at Home

Virtual reality (VR) is a new medium which allows an array of creative talent to challenge the way we experience art. Whether it’s something as simple as an IMAX-style experience at home, or completely changing your viewpoint so that you’re a part of the film itself, moving between characters and breaking free of the frame.

bfi-london-film-festival-2020-artwork

VR has become an important part of every major film festival, and I’m excited that Viveport has become the go-to destination for film festivals. We’ve worked with the BFI London Film Festival, New Images, Raindance, IDFA, Stereopsia, Venice, and many more.

The Venice Film Festival felt like another landmark last year. The judging panel was comprised of three incredible names, one of the most exciting line-ups I’ve seen to date.

Celine Tricart led the panel – she’s a pioneer in VR and has rightly won awards at every major festival, including last year’s Venice Film Festival Grand Jury Prize for Best Immersive VR. Celine’s work is captivating and pushes the boundaries every time.

Asif Kapadia joined Celine. Asif has an amazing catalogue of work and is the director of acclaimed documentaries, Senna, Amy, and Diego Maradona – if you haven’t seen them, I urge you to track them down. He is a master of storytelling, demonstrated beautifully in everything he does, so it’s great to see such an artist join the panel.

The final judge was Hideo Kojima. A legend who has helped to change how videogames are made and experienced, and make the world recognise the art of storytelling in games. Kojima-san has previously spoken about his hopes for VR, and how it has great potential for creators.

Agence

Having such a visionary panel is a great cause for optimism for the future, VR is attracting the top talent from across the world, and is only going to get better.

Hardware and content creation is also getting easier and more intuitive every day. In the past, we’ve seen VR used to help create major motion pictures like Ready Player One and John Wick – helpful in production and direction. New technology is always coming through to help high-end film making to be even more accessible, and things like face-tracking and physical trackers keep breaking down the barriers for techniques like motion capture.

And as you see with the Venice Film Festival there are more and more people creating content for VR, not just with VR. The genius mind behind The Mandalorian, Jon Favreau, also released Gnomes & Goblins this year – another new way to experience storytelling in VR.

I’ve talked about the film industry a lot, but that’s only the tip of the iceberg. Last year also saw the Victoria & Albert Museum in London launch its first VR experience, with Alice: Curiouser and Curiouser, supported by Vive. Icelandic artist Kristjana S. Williams was commissioned to create new content for the exhibition, and Vive/PRELOADED to create a sensational immersive experience. It was the first time the prestigious museum had experimented with a VR-based exhibition and another brilliant example of how new technology can be used to share stories.

The Fabric of Reality

And let’s not forget the fashion show with RYOT and the Fashion Innovation Agency at the London College of Fashion, helping the next generation of talent to explore their creativity. Unencumbered by the limitations of physics, they designed some truly stunning work which changes how you think about fashion.

2021 is going to be another amazing year for content creators, and I can’t wait to see what they dream up next.

Best Of Venice VR 2020: Oculus Quest Impressions

The 77th Venice International Film Festival is currently in full swing, with a big offering of virtual experiences this year as part of Venice VR Expanded.

There’s a wealth of VR content available across multiple platforms, but of particular interest are some of the 6DoF Oculus Quest experiences available to those with festival accreditation. Some of these are premiering at Venice while others were already available at festivals earlier in the year.

Sadly, none of these experiences are available to the public just yet. Some of them may receive a full release on VR platforms at a later date, but for now Jamie and I have tried them all and summed up our impressions.

Here’s what we thought of this year’s Oculus Quest content at Venice VR Expanded.

Ajax All Powerful

ajax all powerful venice vr oculus quest

Ajax All Powerful is a short animated VR comedy that follows a crude genie (or djinn, as he prefers) named Ajax. He’s addicted to human souls, which he snorts like cocaine and acquires by fulfilling wishes to his various masters. The short sees him negotiate his contract with his newest master, a young girl called Izzie. There’s more to her than meets the eye though — she’s hired a detail-orientated lawyer to fix up the wish contract.

It’s a crude yet charming short that packs a lot of laughs in a small amount of time, playing with genie tropes in clever ways. The camera and animation work experiments with scale a little, but if there’s one thing that lets Ajax down, it’s that it never really takes full advantage of VR as a medium. That aside, it’s an entertaining ride and definitely worth checking out if it ever releases to the public.

Paper Birds

paper birds vr

This VR animation brings together two of the best studios for VR immersive content — Baobab Studios and 3DAR — to work on a beautiful new experience. While Baobab’s latest solo project, Baba Yaga, is available at Venice VR this year as well, Paper Birds sees them team up with 3DAR, the studio behind the fantastic Gloomy Eyes. 3DAR’s influence here is immediately evident — Paper Birds shares a lot of its visual style with Gloomy, providing some amazingly detailed dioramas and animated characters.

The similarity is definitely not a bad thing — it doesn’t feel so close to Gloomy Eyes as to be repetitive, but it’s also a style of animation that won’t feel worn out for a while yet. Unlike Gloomy , the experience does feature a few interactive moments (perhaps an addition that Baobab brought to the table) which require you to use hand tracking to manipulate the environment. It’s an interesting experience overall, but the narrative does fall a bit flat. It ends in a manner that suggests it’s the first part in an episodic release (again, much like Gloomy) — future installments might flesh things out a bit more.

We Live Here

we live here vr venice oculus quest

We Live Here is a thought-provoking experience that aims to provide some insight into the life of the homeless, and de-stigmatize preconceptions you might hold towards those who find themselves living on the streets. The experience follows Rockey, a 59-year old woman who has been homeless for 3 years, living in a tent in a Los Angeles park. Through a mixture of 360 footage, interactive environments and 6DoF immersive animations, you’ll learn more about Rockey and the experience of being homeless.

The narrative provides some interesting new perspectives on an important issue, but it’s integrated into a very basic VR experience that looks visually messy and features very low quality interactions with the environment. While the message and perspective are welcome (and somewhat enlightening), they comes in a VR package that feels messy and poorly integrated. The concept is solid, but the execution is not.

Baba Yaga Baba Yaga VR Review

The latest from Baobab Studios, Baba Yaga is an interactive movie featuring the voices of Daisy Ridley, Kate Winslett, and Glenn Close. It’s a sweet little piece, casting viewers as one of two daughters of the leader of a tribe that falls ill. Together, you set out with your sister to find a cure in a cursed forest, risking a face-off with the dreaded Baba Yaga.

The film gives viewers a handful of moments to interact with the world and make your own decisions, but it doesn’t go quite as deep as you might hope after the experiments first seen in Baobab’s Bonfire. A charming adventure for sure, but familiar territory for this studio.

Read our full review here.

Goodbye Mr. Octopus

goodbye-mr-octopus

A wistful short that recalls Dear Angelica, Goodbye Mr. Octopus sees a teenage girl reckoning with her overprotective father whilst daydreaming of her adventurous mother, currently out on travels. She reads a letter from her mother, suddenly taken on a journey through her brief past with visions of her mother venturing through the wilderness.

Though short, Mr. Octopus makes a warm impact with its welcoming visuals and look at how two divergent personalities can still find peaceful cohabitation. Director Amaury Campion makes great use of VR as both a teleportation device and a time-traveling machine, melding strands of history and space and funneling them into a specific moment in time. Quite a pleasant time, all-in-all.

A Taste of Hunger

a taste of hunger vr

An experimental narrative that shifts away from linear storytelling, A Taste of Hunger is one of the more mature and confronting experiences on this list. As you walk around a black void marked with only a large circular shape on the floor, various scenes will fly in and out of existence around you. Your surroundings are constantly changing as you move, showing you fragments of a story depending on your location.

All of the presented scenes are visually-distorted, blending polygonal shapes with recorded footage that has been converted into messy, incomplete 3D renders. There’s no strict start or end to the experience — you’re told to simply exit when you’re ready to — and you’ll come away with your own interpretation of what these vignettes mean and how each of them might be linked. It’s a confronting and at times creepy experience that pushes the VR medium to create a unique and unsettling look into the story of a woman’s life.


Which of these experiences would you like to try? Let us know which experience you’re looking forward to most in the comments below.