Vengeful Rites Review: The Legend of Virtual Reality

Vengeful Rites has its issues, but its Zelda-like structure will please VR adventurers. Here’s our Vengeful Rites review!

The majority of modern RPGs have a tendency to act like a helicopter parent, constantly reminding you of your next objective, pointing out save points and marking out routes on your map. Vengeful Rites eschews this approach, and after the tutorial section shoves you out of the door to go and explore the world at your own pace.

Deep Dive Interactive has reached back into the past for inspiration for its action-adventure RPG, building an experience that calls to mind titles such as the early Legend of Zelda games. This nostalgic feeling extends to the graphical style, which uses a bright and colorful palette and simplified, cartoon-style art and animation.

As expected, Vengeful Rites takes the time to explain the core mechanics before setting you off on your adventure. The player takes the role of an apprentice in some sort of magical order, with a disembodied voice putting you through your paces as you adapt to the controls and systems.

Swordplay is the primary way of attacking, and feels very satisfying. The game uses a system of attacks, parries and blocks, with enemies telegraphing their attacks to allow the player to respond with the correct block or parry. Some basic knowledge of fencing or swordplay comes in very handy, as the standard parry positions are very useful. Quick, strong swings are encouraged, but weak flailing will result in nothing more than a glancing blow that does little damage. Unfortunately, the game only recognizes sword swings, so any instinct to use a thrust will not be rewarded.

Pleasingly, there is even a left-handed mode for southpaws. There is also a bow, which similar to the sword, requires something akin to real archery skills in order to accurately hit a target. Stocks of arrows are limited, however so it’s a good idea to take time when aiming and pick your targets carefully. This is especially true since many enemies are surprisingly smart, so having a moment to devise a suitable strategy is wise.

The magic system is impressively in-depth. A medallion is visible on the back of the player’s hand, which is used as a magical focus. In deference to left-handed sword users, whichever hand is not holding the sword can be used for this purpose. There are four schools of magic; Defensive, Destruction, Restoration and Kinetic. You start out with a few basic spells, which can be upgraded and new spells are added as you travel and make new discoveries. The spells are activated using gesture controls, which involves selecting the school of magic you want, then making the correct gesture to cast it such as a turning a key gesture to use a magic shield.

This can take a few goes to get right, and annoyingly, sometimes the gestures fail to activate the spell, particularly when playing in left-handed mode. Most types of magic consume mana, which either restores slowly over time, or can be replenished using mana crystals. One exception to this is kinetic magic, which consumes no mana and can be used to move objects, which comes in extremely useful for solving puzzles and removing obstacles.

vengeful rites

When you finally get out into the wider overworld, it is generally well-realized. Despite the simplistic graphical style, it all meshes well and feels like part of a coherent world. Movement is done through smooth locomotion by default, but the framerate generally stays steady, unless there is a lot of action on-screen at once, in which case it begins to stutter a little. One place where it misses the mark is how empty the world feels.

Apart from the monsters and other enemies, there is little that gives the world a sense of life. Villages and other settlements feel bare, with only shopkeepers there to greet you. A few more NPCs dotted around—or some birds, or sheep and chickens—would make it feel a lot more like a real place.

The empty feeling extends to the sound. The music is minimal and somewhat generic, and the sound levels are inconsistent, with some sounds—such as the river rushing near the starting area that are unnaturally loud while others feel far too quiet. The voice acting is likewise somewhat hit-or miss. The voice of the narrator who guides you through the tutorial is competent, but some other characters sound like they are trying too hard, and the sound quality is variable.

Villain Dragore, for example, has a very muffled sound quality that sounds like he is using a poor quality microphone. Not unexpected for a small company who probably had to have their voice cast record remotely, but it is one aspect that could be improved by some way in a professional recording studio.

Vengeful Rites Review – Comfort

Vengeful Rites uses a smooth locomotion system by default, which is best for immersion, but also overs teleportation or head-orientation movement options. Turning is also configurable, offering a 45°, or 90° snap turn, with the option of a fade-out or smooth turning with a speed slider. Vengeful Rites is a fairly smooth game, but those prone to simulation sickness will need to experiment to find the best combination.

Vengeful Rites has a light touch with the story, using a standard ‘avenge your Master’ plot hook as a starting point, but otherwise the player is left to choose their own path and make their own story and adventure. That’s where the real meat of the game lies, in exploration. There are a lot of secrets hidden across the world, and finding them is one of the great joys of the game. The overworld is not quite as expansive as, say, Legend of Zelda: Breath of the Wild, or Xenoblade Chronicles 2, but it still has enough content through its four chapters for roughly 15 hours of play, particularly if you enjoy searching every nook and cranny for hidden secrets.

Vengeful Rites Review – Final Impressions

Vengeful Rites is not a perfect game, but is a solid and engaging Action-Adventure RPG that is ideally suited for those who enjoy combat, exploration and puzzle-solving. Despite the lack of a deep narrative, there’s plenty of room for players to create their own story as they journey through the landscape.

Vengeful Rites Review Points

For more on how we arrived at this rating, read our review guidelines. What did you make of our Vengeful Rites review? Let us know in the comments below!

The VR Drop: A Breezey RPG Summer

The VR Drop 230721

It’s hot, it’s sunny so why stay inside playing virtual reality (VR) videogames? Because it’s hot, too sunny and quite frankly July has been filled with awesome releases. And that’s set to continue as the month comes to a close next week with more VR titles than you can shake a stick at gearing up for launch. Here are five that VRFocus is looking forward to in the coming days.

Winds & Leaves

Winds & Leaves – Trebuchet

After previously releasing Prison Boss VR Canadian developer Trebuchet returns with a far more open-air experience. In Winds & Leaves you become a virtual gardener bringing life back to a barren planet. Using a unique connection to the trees and plants around you, the only way you can explore the world is by planting forests that provide life-giving energy whilst offering a safe haven to return to. A VR experience for nature lovers.

  • Supported platforms: PlayStation VR
  • Launch date: 27th July

Arcsmith – Bithell Games

In Arcsmith you become a space engineer guided by a rather reluctant master arcsmith Korith Dinn. Onboard his usually quiet space station you’ll learn how to construct a variety of space-based items and machinery, fitting parts together in your own way. Whilst these three-dimensional engineering puzzles have specifications to work to, the modular design of the components means you can get creative with each assembly.

Arcsmith

Zombieland VR: Headshot Fever – XR Games

Initially due for release earlier this month on Steam, Zombieland fans can get in on the action in a few days. An official franchise tie-in with the films, Zombieland VR: Headshot Fever is an arcade-style shooter testing your aim and speed across a variety of zombie-filled courses. Get two headshots in a row to activate slow-mo, giving you more time to rack up those kills and points to unlock more goodies.

Vengeful Rites – Deep Dive Interactive

A Steam Early Access title that arrived back in 2018, Vengeful Rights is a big, story-driven role-playing game (RPG) set for an official launch next week. Filled with puzzles to solve and monsters to fight you’ll be able to wield swords, bows and magical abilities as you seek to save the world in this classic fantasy adventure.

Neon Hat

Neon Hat – Entalto Studios

From Spanish indie team Entalto Studios, Neon Hat is a very vibrant, cyber racer designed for use with PlayStation Move controllers, each one serves as a rocket booster allowing players to fly around corners and through checkpoints. Featuring its own original synthwave soundtrack, Neon Hat features ten courses across three gameplay modes. 

  • Supported platforms: PlayStation VR
  • Launch date: 29th July

VR RPG Vengeful Rites Leaving Early Access, Launches July 29

Vengeful Rites, a VR RPG that has been in Early Access since 2018, is launching for PC VR on July 29.

When we first tried the game back in 2019, we said it “definitely one of the most promising VR RPGs we’ve seen in quite some time.” Since then, there’s has been several updates adding a bunch of new content. According to the Steam listing, the game is now fully complete ahead of launch, with a fully playable 15-hour campaign that offers options for additional playthroughs, according to the developers Deep Dive Interactive.

As noted by the developers in the listing, the version of Vengeful Rites available now is “fundamentally the full game” and there are no plans to raise the price at launch. These last few weeks leading up to launch are being “dedicated primarily to squashing any bugs that might have slipped by and applying general polish across the game.”

So, you could purchase Vengeful Rites and play it right away — it’s just “missing some polish” that the development team hopes to add in before release. If you just want to dip your toes and see what the game is like before committing, there’s also a free demo available on Steam right now as well.

Vengeful Rites launches July 29 on Steam for $19.99, with support for Valve Index, HTC Vive, Oculus Rift and Windows Mixed Reality headsets. The game is also currently available in Early Access on the Oculus Store for Rift and Viveport.

VR RPG Vengeful Rites Launches Its Second Chapter, Doubling The Game’s Content

Vengeful Rites recently launched Chapter 2: Into the Fire after an early access launch in August last year. According to an update posted to the game’s Steam page, this chapter doubles the total content available in the game.

This is the second of four planned chapters with Chapter 2 estimated at around 3-4 hours of content. When the full game is released, the entire project is supposed to provide around 12 hours of content.

The Steam page also offers a description of the new areas and enemies you’ll be fighting in Into the Fire:

Your adventure now takes you through the Stormy Swamp and deep into Serafin Castle, where your order of magical monster slayers originated. Don’t expect a warm welcome home, however, as the war with the Order of the Eternal Flame has left the castle in ruins and the brotherhood completely wiped out.

The chapter also marks the game’s first use of quest items, and supposedly also introduces harder enemies and a more open-ended approach to the environment and challenges.

We enjoyed the first chapter, and David said it was “definitely one of the most promising VR RPGs we’ve seen in quite some time.” David also livestreamed an hour of gameplay from the first chapter back at beginning of the year, and you can catch the VOD of that stream on our Twitch channel.

The game is still in early access and is also currently 25% off on the Steam store, presumably in celebration of the new chapter launch, until the 12th of October. It’s available for the Index, Rift, Vive and Windows Mixed Reality headsets.

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10 Best VR RPGs For Rift, Vive, PSVR, Quest, and Windows MR

(Update: 10/29/19): For this update to our list of the best VR RPGs we’ve removed Fallout 4 VR and The Witching Tower in favor of adding Asgard’s Wrath and No Man’s Sky VR.

(Update: 8/9/19): For this update we’ve bumped off Chronos, VR Dungeon Knight, and Vengeful Rites in favor of adding Journey of the Gods, The Wizards: Enhanced Edition, and Shadow Legend.


(Originally published 2/8/19): For a lot of people, virtual reality is all about escapism. Being able to put on the headset and immediately be transported to a totally new world. Perhaps in your dreams that world is full of magic, wondrous creatures, and breathtaking locations. If that’s the case for you — if that’s what you imagine the best that VR has to offer being like — then you’ve come to the right place. This is our list of the top 10 very best VR RPGs that you can play on Rift, Vive, PSVR, Oculus Quest, and Windows MR right now.

We’re still in the early days of consumer-focused VR so that means we haven’t quite reached the point where developers can spend years crafting the ultimate experience from top to bottom. Many of the games on this list are either ports of non-VR games or made by small teams with a passion for VR. Either way, these are our picks for the best.

And since we’re specifically collecting a list of RPGs (that means role-playing games) we’re leaving off stuff that is primarily a shooter, adventure game, or even just combat-focused action games like Blade & Sorcery if it doesn’t feature a heavy emphasis on RPG elements. We’re also leaving off mobile titles because there just aren’t many great VR RPGs on mobile (other than The Well, you should definitely play that on Go and Gear VR.)

Here is our alphabetical list!


Asgard’s Wrath (Read Our Review)

Asgard’s Wrath is not only a step forward for Sanzaru Games as a development studio, but also a fundamental advancement for VR games in general. It’s a captivating experience full of enchanting adventure from start to finish. When people buy a headset with the idea of visiting strange, beautiful, and rich new worlds full of exciting things they can only do in VR, this is the type of game they’re imagining.

There are some small gripes here and there and it’s not perfect by any means, but it’s certainly the best VR game yet that I’ve played. After over 25 hours of questing through the realms of Norse mythology, all I can think about is the laundry list of things I’ve still yet to discover. Asgard’s Wrath is, from top to bottom, an extraordinary accomplishment.

This is a must-play if you have an Oculus Rift.

 

The Elder Scrolls V: Skyrim VR (PSVR Review, PC VR Review)

When Skyrim VR was announced at E3, it was like a dream come true for me. The Elder Scrolls is one of my all-time favorite game franchises and the thought of being able to walk the streets of Whiterun and slay dragons in VR was just an incredible proposition. And luckily, it lives up to the hype.

The VR implementation could have used a bit more work since the flat menus and awkward NPC interaction leaves a bit to be desired, but the scale and amount of content is unmatched in VR. This is truly one of the best RPGs ever made, now in VR. If you’re on PC then you can play with mods too!

 

Journey of the Gods (Read Our Review)

Journey of the Gods is a simple, yet charming game. It doesn’t try to reinvent the wheel in terms of action adventure games in VR go and it certainly won’t blow your mind with its visuals, but what we’ve got here is a well-made and tightly designed adventure with hours of content to explore. I’d love to see this turned into a franchise so we could experience a bigger, better, and bolder sequel. As it stands, Journey of the Gods is a delightful and fun game worth adventuring with.

It’s available on both Quest and Rift, providing an adventurous scratch for your RPG itch.

Karnage Chronicles (Read Our Thoughts)

Romping through dungeons with friends is a ton of fun, especially when it’s VR and you’ve got defined class roles. Similar to VR Dungeon Knight, also on this list, Karnage Chronicles is heavily focused on co-op fun. There’s a surprising amount to this one with some solid progression systems and really inventive environment designs keeping you coming back.

It’s still in active development, but you can already experience a lot of great content even while it’s still in Early Access.

The Mage’s Tale (PSVR Review, PC VR Review)

From inXile Entertainment, the actual creators of The Bard’s Tale and Wasteland comes The Mage’s Tale, an excellent single-player RPG that pits you against dangerous goblins, deadly traps, and a surprisingly lengthy campaign featuring 10+ hours of content.

This one is out on Rift, Vive, and PSVR and it packs a lot of good RPG fun with some of the best production values in the genre. It’s not open world and is instead extremely linear, but the pacing is great with a fun adventure

No Man’s Sky VR (Read Our Review)

While not classified as an RPG directly in the most traditional sense, it’s got most of the core hallmarks in place and lets you immerse yourself in one of the largest and most detailed virtual universes ever crafted. For all intents and purposes, this is a sci-fi RPG epic in our books.

No Man’s Sky is very much more than the sum of its parts. When looked at under a microscope individually, each element can show significant blemishes with plenty of room to be more polished, more dynamic, and more expansive, but to focus too intently on the moving parts and not take it in as a collection of its immersive ambitions would be missing the point. Performance issues and some non-game breaking bugs aside, to appreciate what makes No Man’s Sky VR so special is to appreciate the underlying appeal of VR as a medium. They’re both about exploring a vast, endless sea of fantastical destinations. They’re both about embodiment and unrivaled immersion. And above all else they’re both about becoming who you want to be by exploring the far corners of seemingly limitless potential.

OrbusVR (Read Our Thoughts)

This one holds the crown of being the first-ever actually released and supported VR MMOs. Obviously it can’t hold a candle to Sword Art Online or Ready Player One just yet, but it has laid a great foundation for what’s to come.

Now that is massive overhaul is out and its released on Quest, OrbusVR is bigger and better than ever. Plus you can play for free all the way up to level 10!

Shadow Legend (Read Our Review)

Shadow Legend probably isn’t going to blow any minds or make believers out of anyone that has decided VR isn’t for them, but it does deliver on its promise of offering a feature-filled single player VR RPG that tells a complete story with action and intrigue. Production values and clunkiness aside, the mere fact that Shadow Legend feels like an actual game probably says more about the state of the VR market than it does the quality of the adventure itself. At the end of the day when I lay down my Knight’s Templar sword and finish slaying demons, all I could think is how badly I wish there was more.

Shadow Legend is out on PC VR headsets and is coming to PSVR sometime this year.

Vanishing Realms: Rites of Steel (Early Acces Review | Sundered Rift Review)

This is really the original roomscale VR RPG. It came out at the same time in Early Access back when the HTC Vive first launched almost three years ago and is still one of the best. It’s now out of Early Access and the massive expansion more than doubles the game’s size and length.

Vanishing Realms is the most traditional D&D-inspired game on this list and is all about exploring dungeons, fighting enemies, and bypassing some simple puzzles and traps. It’s a world rife with potential and is still a blast to play to this day.

The Wizards: Enhanced Edition (PSVR Review, PC VR Review)

On the gamut of magic-based first-person action games, The Wizards: Enhanced Editions is definitely one of the better ones. Its spell-casting system is interactive without being too cumbersome and the campaign mode packs a solid amount of content. Plenty of collectibles, a replayable Arena mode, and lots of mission augmentations add up to this being a really fun journey. But some of the repetition, relatively short length, and recycled wave-shooter-style mission structures left us wanting a bit more creativity. I absolutely enjoyed my time with The Wizards, but with a few additions it could have been the definitive VR spell-casting game.

It’s out on PSVR, PC VR, and even Oculus Quest now too.


Notable Upcoming VR RPGs

Nostos (Read Our Thoughts)

 

SoulKeeper VR (Read Our Thoughts)

 

Here’s some prototype footage of Zenith, our in development VR MMORPG for the Quest. from r/OculusQuest

Zenith (Read The Announcement)

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Vengeful Rites Livestream: Adventuring Through A Mystical VR RPG

Vengeful Rites Livestream: Adventuring Through A Mystical VR RPG

For the full list of all of our livestreams scheduled for this week, as well as archived footage after the stream has happened, check out the schedule right here.

When we first heard about Vengeful Rites the GIFs and footage made it look like a true spiritual successor to Vanishing Realms and the longer it’s in development the more accurate that appears to be. With an immersive combat system, richly detailed world, and great VR-focused mechanics, this is definitely one of the most promising VR RPGs we’ve seen in quite some time.

We’ll be playing Vengeful Rites on Rift using a two Touch controllers. We’re starting right around 1:00 PM PT and we’ll aim to last for about an hour and a half or more. We’ll be livestreaming to the UploadVR Twitch page where you can interact with us directly and chat among yourselves. Streaming is something we’re going to double down on doing more often very soon so you should get in on the ground floor of our Twitch community early!  You can see the full stream once it’s live right here:

Watch live video from UploadVR on www.twitch.tv

You can see our most recent past archived streams over on the UploadVR Twitch archive right here. There’s lots of good stuff there! And don’t forget to check out our coverage of other VR RPGs like Orbus VR, the first true VR MMO, Skyrim VR on PC with mods, and Vanishing Realms.

Let us know which games or discussions you want us to livestream next and don’t forget to follow the Twitch channel and sign up for notifications.

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Vengeful Rites Is A VR RPG That Could Fill The Void Left By Vanishing Realms

Vengeful Rites Is A VR RPG That Could Fill The Void Left By Vanishing Realms

Remember Vanishing Realms? The VR role-playing game (RPG) that got a very promising Early Access release at VR’s launch? It’s been a long time since we’ve seen anything significant from it, but Vengeful Rites looks like it could fill the void it’s left.

This new fantasy game from Deep Dive Interactive is coming to the Oculus Rift and HTC Vive via Early Access in August. Designed exclusively for VR, players embark on an adventure across a world consumed by monsters. You’ll use a mix of sword combat, archery and even magic to defeat enemies in one-on-one battles that look similar enough to Vanishing Realms to catch our attention but also promises the chance to expand on the foundations Indimo Labs laid down. The trailer below suggests the melee combat in particular will be quite refined and the developers say they want to make it difficult. That’s good by us.

Outside of combat, you’ll also find a perk system that allows you to customize your play style, mining to enhance your weapons and puzzles that hide optional treasures. The game will feature both smooth and teleportation-based locomotion as well as climbing.

The game will launch with its first chapter complete, including a tutorial. Over the course of Early Access, Deep Dive plans to add three new chapters, each including two to three hours of gameplay. These will add new spells, weapons, puzzles and enemies. The studio wants the full game to offer around 12 hours of content which, by VR’s standards, is pretty good. Early Access is planned to last around a year.

Look for Vengeful Rites to launch on August 31st.

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