Varjo Brings XR Cloud Streaming to its Enterprise Customers

Finnish headset manufacturer Varjo launched its immersive collaboration tool Reality Cloud last year. The company has announced an upgrade to the platform today, seeing the addition of cloud streaming for enterprise customers.

Varjo Reality Cloud

Varjo has a vision for metaverse collaboration that’s the same as real life, combining its professional-grade VR/XR hardware with intuitive immersive tools. The cloud streaming rollout on the Varjo Reality Cloud platform will be an early access release for select customers – one of them being electric vehicle manufacturer Rivian – whether they’re in VR with the Varjo Aero or in mixed reality using the flagship Varjo XR-3.

Just like NVIDIA’s CloudXR, the whole point of cloud streaming is the ability to provide high-end workflows on PC’s that weren’t built for intensive VR applications. Varjo has its own foveated transport algorithm that can stream immersive content at a bandwidth of 35 megabits per second. To make this possible Varjo’s collaborative platform is powered by Amazon Web Services (AWS) and NVIDIA GPUs.

“Being able to achieve the same quality experience through Varjo Reality Cloud with less powerful local PCs is a game-changer for companies looking to scale their use of virtual and mixed reality,” said Urho Konttori, founder and CTO of Varjo in a statement. “Now, with our new cloud streaming service, users can join photorealistic virtual experiences with almost any laptop with a dedicated NVIDIA GPU and a Varjo headset and start collaborating in an immersive environment.”

Varjo XR-3

Varjo Reality Cloud is still under development itself with an official commercial launch expected to take place during the first half of 2022.

Alongside Varjo Reality Cloud, the company is making it (a bit) easier to access its products thanks to the release of Varjo Aero several months back. The cheapest headset the company has made to date – it’s still $2,000 USD – the Aero packs in some serious specs including 2880 x 2720 px per eye resolution, eye tracking and SteamVR compatibility for those that want the best VR gaming experience.

As Varjo continues to enhance its product lineup gmw3 will keep you updated.

Varjo Has Begun Teasing a Special Event for a “Highly Anticipated Product”

Varjo

Varjo, the Finnish hardware manufacturer behind some very expensive (and highly regarded) virtual reality (VR) and mixed reality (MR) headsets, has begun teasing something new is in the pipeline. So far the only information available is via a brief mention of a launch event that takes place in a couple of weeks.

Varjo XR-3 and VR-3
Varjo XR-3 and VR-3

Over on its website, Varjo simply states: “This is the one you’ve been waiting for. Join us for a live event on Thursday October 21st, and witness the unveiling of our most highly anticipated product release yet.” There’s the option to signup and register for the launch event which begins at 12:00 pm ET/5:00 pm BST where Varjo co-founder & CTO Urho Konttori will reveal all.

Currently, Varjo has two products available for enterprise use cases. The VR-3 is priced at $3,990 USD (inc. a 1-year Varjo subscription) whilst the XR-3 comes in at a substantial $6990 (inc the subscription). So that gives you an idea of where Varjo has positioned itself in the market. Could this “highly anticipated product release” be a new headset and if it is where is it being positioned?

Varjo has built its business around very high-end hardware, with both headsets featuring the company’s “human-eye resolution” Bionic Display, a combination of two screens. A small central 70 PPD uOLED with a 1920 x 1920 px per eye resolution, with a secondary peripheral 30 PPD LCD, at 2880 x 2720 px per eye. They also feature eye-tracking, Ultraleap hand tracking, and more. So whatever the new product is, if it is hardware it won’t be cheap and cheerful.

Varjo Reality Cloud

The website does feature a singular image of someone wearing a headset but it does look exactly the same as Varjo’s other products. If it isn’t a headset then there’s always software. Although that’s more unlikely considering Varjo’s last major announcement in June was for Varjo Reality Cloud.

Whatever it is, the timing couldn’t be better. HTC Vive has its “Go with the Flow” event on 14th October whilst Facebook Connect is being held on 28th, making for an exciting few weeks for the XR industry. Could Varjo steal some of Facebook’s thunder? As further details come to light, VRFocus will keep you updated.

Varjo XR-3 Hands-on: Varjo’s Headsets Keep Getting Better, Even as They Get Cheaper

By now it can be said that Varjo is making the world’s most high-end VR headsets, and not just because they’re slapping on a hefty price-tag. With a core premise of ‘retina resolution’ that really delivers, Varjo’s headsets keep getting better even as they’re getting cheaper. Their visual performance offers an early glimpse of what mainstream VR headsets are unlikely to deliver for years to come.

We’ve been following Varjo since even before the launch of their first VR headset. Every time we’ve glimpsed a new headset from the company, there’s been clear progress in their mission to deliver the sharpest visuals of any VR headset. Varjo’s latest headset, the XR-3, is no exception.

During a meeting with the company in Silicon Valley I got fairly extensive hands-on time with the XR-3, both with its VR and AR capabilities. Despite being its least expensive headset yet, it’s also clearly the company’s best so far.

Photo by Road to VR

Cheaper but Not Cheap

Granted, the company’s headsets are far from anything you’d call affordable. At a whopping $5,500 (+$1,500 annually), XR-3 is the high-end of the high-end. But it’s a steal compared to the prior Varjo XR headset which cost $10,000 (+$1,000 annually). Meanwhile, the VR-3 (the model without advanced passthrough or inside-out tracking) has come down to just $3,200 (+$800 annually).

A Better Bionic Display

All of Varjo’s headsets make use of what they call the ‘bionic display’ system which makes use of a large ‘context display’ for a wide field-of-view, with an overlapping ‘focus display’ for true retina resolution (60+ PPD) at the center of the view. That’s two displays for each eye.

Image courtesy Varjo

The company’s earliest prototypes proved that the company’s unique display system really could deliver retina resolution at the center of the image, but it came with a handful of caveats. I used to have to make mockups (like this) to make it clear to people that only the very center of the display was retina quality and that the boundary between the focus display and the context display was quite apparent.

Varjo’s headsets have gotten better about this over the years, and on the XR-3, the boundary between the focus display and the context display is nearly invisible. This is thanks not only to better blending between the displays, but also because the lower fidelity context display (which provides the wide field-of-view) itself has been boosted in resolution significantly over previous models. Even if the XR-3 didn’t have a focus display for retina resolution at the center of the image, the resolution of the context display alone (2,880 × 2,720) exceeds something like the Vive Pro 2 (2,448 × 2,448).

It’s thanks to this boost in resolution that moving your eyes away from the focus display no longer brings an obvious reduction in quality. This makes it feel much more natural to look around with your eyes in XR-3, whereas on earlier headsets it could feel like you had to train yourself not to let your eyes wander from the center of the field-of-view. This pairs nicely with an expanded overall field-of-view compared to the prior version of the headset, which jumps from 87° to 115°, according to Varjo.

In practice, donning the headset reveals a higher fidelity view than I’ve seen in any other VR headset to date. The center of the field-of-view is truly ‘retina resolution’—the screen-door effect is non-existent and there’s not a hint that the center of the image is even made of pixels.

Photo by Road to VR

While the fidelity of the image is truly world class, there is one notable issue that kept me from being lost in it entirely. On XR-3 I noticed a surprising amount of pupil swim, which makes the image look wobbly as you move your head around, especially when you lock your eyes onto an object in the scene and continue to move your head. The effect was bad enough that I expect it will cause discomfort to some users who are very sensitive to motion sickness.

I don’t know the exact cause of the pupil swim on XR-3. It could be inherent in the lenses, or it could be a calibration issue. And while I didn’t have the company’s other headsets to go side-by-side with, I don’t recall noticing it so clearly on prior models. Hopefully it’s something that can be fixed.

Continue on Page 2: Passthrough AR & Ergonomics »

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Varjo Reality Cloud Could be the Next Step for Mixed Reality Collaboration

Varjo Reality Cloud

Finnish hardware company Varjo is known for its high-end, enterprise-only virtual reality (VR) and mixed reality (MR) headsets, providing the best image quality to clients. Today, Varjo has revealed it will be expanding its reach beyond mere hardware solutions by announcing Varjo Reality Cloud, a platform designed for universal collaboration and real-time reality sharing.

Varjo Reality Cloud

Currently built around the Varjo XR-3 mixed reality (MR) headset which launched back in December 2020, Varjo Reality Cloud is the company’s own take on a metaverse, where users can come together share ideas and collaborate. Instead of a virtual world, Varjo intends to blend the real with the digital, crucially, in real-time so as if you’re almost teleporting the person you wish to speak to into your room.

Developing and packing the XR-3 with low-latency video pass-through, integrated eye tracking and LiDAR have been important steps toward Varjo Reality Cloud, enabling the headset to accurately scan and digitise a room as well as sharing 3D video feed which only generates single megabytes per second. So the groundwork has been laid over the past five years for Varjo to create an MR metaverse which could be one of the most realistic.

“We believe that Varjo’s vision for the metaverse will elevate humanity during the next decade more than any other technology in the world,” said Timo Toikkanen, CEO of Varjo. “What we’re building with our vision for the Varjo Reality Cloud will release our physical reality from the laws of physics. The programmable world that once existed only behind our screens can now merge with our surrounding reality – forever changing the choreography of everyday life.”

Varjo Reality Cloud

To help in the development of Varjo Reality Cloud the company has announced the acquisition of Norwegian software company Dimension10, which specialises in industrial 3D collaboration for architecture, engineering and construction (AEC) teams.

While this all sounds promising Varjo hasn’t released any specific feature details for the new platform, such as possible user numbers in one location or the ability to import assets to work on. This can be seen seen in apps like Spatial which support VR headsets and MR ones like Microsoft HoloLens, allowing users to interact as holograms.

Varjo’s current product lineup features the Varjo VR-3 priced at $3,990 USD (inc. a 1-year Varjo subscription) and the Varjo XR-3 which retails for $6990 (inc the subscription).

While Varjo Reality Cloud Alpha Access will be offered to existing XR-3 customers later this year, the team envisions bringing the platform to multiple headsets and to a wider array of users in the future. It’s still early days for Varjo Reality Cloud so as further details are released, VRFocus will let you know.

Varjo Teases Its “biggest announcement ever” Coming Later This Week

Varjo, the Finland-based company making enterprise headsets with industry-leading specs, is getting ready to reveal something big on June 24th.

Urho Konttori, Varjo founder and Chief Product Officer, teased that the company’s next reveal will be “so epic that it’s probably the biggest announce ever by Varjo.”

In the 20-minute showcase, Varjo promises to show off its “next big thing,” something that the company says will demonstrate “how the physical and the digital merge into a single experience, changing human interaction and universal collaboration for good.”

Varjo is known for producing ultra high-end headsets which push the boundaries of display resolutions. With the addition of eye-tracking and mixed reality applications, Varjo headsets are built for enterprise appeal, and are priced in thousands as a result.

Image courtesy Varjo

The company’s latest headsets, VR-3 and XR-3, were revealed back in December 2020; considering the company’s promise to merge the physical and digital, it’s possible we may be getting a new variant that focuses more on the mixed reality side of things.

Varjo sets itself apart from other headset makers by incorporating two displays for each eye: a small, high-density microdisplay at the center, and a larger, more conventional display to fill out the field of view. These two displays are blended together nearly seamlessly, which essentially makes Varjo’s headsets an industry leader in perceived resolution (sometimes referred to as ‘retina resolution’) whilst providing a fairly substantial field of view.

The reveal, which Varjo is dubbing a “world premiere,” is going to be held on June 24th, 2021, at 12:00 pm ET (your local time). You can also sign up here to watch it live.

The post Varjo Teases Its “biggest announcement ever” Coming Later This Week appeared first on Road to VR.

Varjo Enterprise Headsets are now OpenXR 1.0 Compliant

Varjo XR-1 Developer Edition

Finnish hardware manufacturer Varjo makes expensive, enterprise-grade virtual reality (VR) headsets which you might think run on very exclusive software. While companies do need to sign-up to a subscription, Varjo has ensured developers find it easy to support the headsets by making them fully compatible with the OpenXR 1.0 standard.

Varjo XR-3 and VR-3

This sees all of Varjo’s headsets achieve full compliance with OpenXR 1.0, from the very first VR-1 and XR-1, to the latest VR-3 and XR-3 models which arrived at the end of 2020. The standard was developed by a consortium of companies led by Khronos Group, with the specification established back in 2019. Varjo joins the likes of Valve, Microsoft and Oculus in supporting OpenXR 1.0.

With Varjo headsets now compatible with OpenXR 1.0 developers should find it much easier to bring their projects to these enterprise-focused headsets. And make use of their particular features. The current VR-3 and XR-3 generation feature Varjo’s ‘human-eye resolution’ display which is comprised of a uOLED Focus area at 1920 x 1920 px per eye (70 PPD) and an LCD Peripheral area at 2880 x 2720 px per eye (30 PPD) with a 115° field of view. Being a mixed reality device, the XR-3 also has two front cameras; built-in LiDAR and stereo RGB video pass-through.

“We are proud to extend the OpenXR standard to our professional customers across training and simulation, industrial design, medical, research, and academia, to accelerate the merging of virtual and physical worlds,” said Urho Konttori, Co-Founder and Chief Technology Officer at Varjo in a statement. “Offering a unified reality for developers is an important step on Varjo’s journey in bringing immersive technology to every workplace – and eventually revolutionizing computing for all.” 

Varjo XR-3

“Varjo has been a valuable contributor to OpenXR since 2019. Varjo’s VR and XR headsets were some of the first to publicly demonstrate support for OpenXR,” said Brent Insko, Lead XR Architect at Intel and OpenXR Working Group Chair. “Today, we are extremely happy to add Varjo and their unique approach to delivering higher visual fidelity in virtual and mixed reality experiences to the growing list of companies fully supporting the OpenXR 1.0 specification.”

The expectation is that all future VR/AR headsets will support OpenXR’s royalty-free standard to ensure a thriving ecosystem where creators don’t have to worry about individually porting projects between devices. As OpenXR continues to be adopted VRFocus will let you know.

Varjo XR-3 And VR-3 Headsets Now Shipping Worldwide

Varjo announced that its XR-3 and VR-3 virtual and mixed reality headsets are now shipping worldwide.

The enterprise-level headsets, announced late last year, includes automatic IPD adjustment, eye tracking and foveated rendering. They have an inside-out tracking solution, while also being compatible with SteamVR base stations, as well as Ultraleap hand tracking support. The display is a dual resolution “bionic” display which has a “Focus area (27° x 27°) at 70 PPD uOLED, 1920 x 1920 px per eye” with a “Peripheral area at over 30 PPD LCD, 2880 x 2720 px per eye.”

The XR-3 has some specific mixed reality features as well, such as a LiDAR depth scanner and stereo RGB video passthrough running at 90Hz.

The headsets launched last year but are now shipping worldwide. However, they’re only available to enterprise customers for a hefty price starting at around $3000 for the VR-3 and going up to just under $5500 for the XR-3 model with the added mixed reality capabilities. You can read more about the complete specs available on both headsets over on the announcement post from last December.

Varjo also announced that it is now part of Unity’s Verified Solutions Partner program, which means that the new Varjo headsets are guaranteed compatibility with Unity. The headsets are also compatible with other major engines and platforms, such as Unreal, Lockheed Martin Prepar3d, VBS BlueIG and FlightSafety Vital.

The Varjo XR-1, which preceded the XR-3 (there was never an XR-2 headset), was considered a success by the company and helped them raise another $54 million in funding midway through last year. The XR-1 was a pricier option, coming in at $10,000 — a good $4,500 above the price of the new XR-3.

The XR-3 and the VR-3 are now shipping worldwide and available to purchase at an enterprise level for $5,496 and $3,195 respectively.

Varjo XR-3 und VR-3 angekündigt

Varjo stellt bereits seit einigen Jahren unterschiedliche High-End-Brillen für Unternehmen her. Nun hat der Hersteller die Varjo XR-3 und Varjo VR-3 vorgestellt, welche sich ebenfalls durch starke und besondere Hardware auszeichnen.

Varjo XR-3 und VR-3 angekündigt

Auch die neuen Brillen von Varjo werden ein Fokus-Display für jedes Auge enthalten, welches für eine extreme Klarheit durch eine hohe Auflösung auf kleiner Fläche sorgt. Die XR-3 wird zudem einen LiDAR-System besitzen, welches die Vermischung von virtuellen und realen Objekten verbessern soll. Auf dieses System wird bei der VR-3 verzichtet, um den Preis geringer zu halten.

XR-3 ist jetzt zur Vorbestellung verfügbar. Die Auslieferung ist für Anfang 2021 geplant. Es ist nur für Unternehmenskäufer zum Preis von 5.495 US-Dollar zusammen mit einem Varjo-Abonnement zum Preis von 1.495 US-Dollar für ein Jahr erhältlich. Das ist eine deutliche Preissenkung gegenüber dem ursprünglichen XR-1, welches für ca 10.000 US-Dollar verkauft wurde .

Die VR-3 verzichtet auf die Mixed-Reality-Funktionen (wie LiDAR), um den Preis auf 3.195 US-Dollar plus Abonnement zu senken.

Alle Informationen zur VR-3 und XR-3 findet ihr auf der Homepage von Varjo.

(Quelle: Upload VR)

Der Beitrag Varjo XR-3 und VR-3 angekündigt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Varjo VR-3 Has Industry-Leading Resolution, XR-3 Model Gets LiDAR

The new Varjo XR-3 and VR-3 headsets feature automatic physical IPD adjustment with eye-tracking and foveated rendering, and that’s just for starters.

The enterprise-level headsets also include inside out tracking (but you can use SteamVR base stations too). There’s even Ultraleap hand tracking. All that comes together with Varjo’s (pronounced var-yo) latest dual resolution “bionic” display. The company pitches it as having a “Focus area (27° x 27°) at 70 PPD uOLED, 1920 x 1920 px per eye” with a “Peripheral area at over 30 PPD LCD, 2880 x 2720 px per eye.” The XR-3 also features LiDAR and stereo RGB video passthrough said to be running at 90 Hz.

Varjo XR-3 And VR-3 Announced

What’s that LiDAR being used for? Varjo says its depth awareness will help enable the “seamless merging of real and virtual for perfect occlusions and full 3D world reconstruction.” The combination may power some of the best mixed reality experiences possible today; we’ve been very impressed by Varjo’s tech in the past — but we haven’t had a chance to see the new headsets yet.

XR-3 is available for pre-order now with plans to ship in “early 2021”. It is only available to enterprise buyers priced at $5,495 together with a Varjo Subscription “to replace the previous software and support services” priced at $1,495 for one year. That’s a pretty significant price cut from the original XR-1, which sold at around $10,000 (there was never an XR-2).

The VR-3 ditches the mixed reality features (like LiDAR) to bring the price down to $3,195, plus subscription.

Varjo XR-3 and VR-3 Comparison

The new XR-3 and VR-3 are likely competing against HP’s upcoming Omnicept edition of the Reverb G2 in 2021. HP’s headset, though, turns its sensors inward for facial tracking. XR-3 looks designed to understand its environment in ways other headsets can’t yet.

Varjo representatives said the company employs around 130 people now, with large teams working on software.

Varjo XR-3 Technical Specifications:

Display & Resolution:
Full Frame Bionic Display with human-eye resolution.
Focus area (27° x 27°) at 70 PPD uOLED, 1920 x 1920 px per eye
Peripheral area at over 30 PPD LCD, 2880 x 2720 px per eye
Colors: 99% sRGB, 93% DCI-P3
Field of View:
Horizontal 115°
Refresh rate:
90 Hz
Mixed reality:
Ultra-low latency, dual 12-megapixel video pass-through at 90 Hz
XR Depth:
LiDAR + RGB fusion, 40 cm–5 m operating range
Hand tracking:
Ultraleap Gemini (v5)
Comfort & Wearability
3-point precision fit headband
Replaceable, easy-to-clean polyurethane face cushions
Automatic IPD 59–71mm
Weight
594 g + headband
Connectivity
Two headset adapters in-box
Two USB-C cables (5 m) in-box
PC Connections: 2 x DisplayPort and 2 x USB-A 3.0+
Positional Tracking
SteamVR™ 2.0 tracking system
Varjo inside-out tracking utilizing RGB video pass-through cameras
Eye tracking
200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering
Audio
3.5mm audio jack with microphone support
Varjo VR-3 Technical SpecificationsDisplay & Resolution
Full Frame Bionic Display with human-eye resolution.
Focus area (27° x 27°) at 70 PPD uOLED, 1920 x 1920 px per eye
Peripheral area at over 30 PPD LCD, 2880 x 2720 px per eye
Colors: 99% sRGB, 93% DCI-P3
Field of View:
Horizontal 115°
Refresh rate:
90 Hz
Hand tracking:
Ultraleap Gemini (v5)
Comfort & Wearability
3-point precision fit headband
Replaceable, easy-to-clean polyurethane face cushions
Automatic IPD 59–71mm
Weight
558g + headband
Connectivity
Two headset adapters in-box
Two USB-C cables (5 m) in-box
PC Connections: 2 x DisplayPort and 2 x USB-A 3.0+
Positional Tracking
SteamVR™ 2.0 tracking system
Eye tracking
200 Hz with sub-degree accuracy; 1-dot calibration for foveated rendering
Audio
3.5mm audio jack with microphone support

Varjo’s New High-end XR-3 & VR-3 Headsets Expand Retina FoV While Reducing Weight & Price

Varjo today announced its latest high-end headsets, the XR-3 and VR-3, with a range of improvements including an expanded field of view, inside-out tracking, and a redesigned headstrap. While still expensive and definitely aimed at large enterprises, the new headsets also get a significant price reduction compared to prior models.

As far as XR headsets go, Varjo’s are quite unique. The company’s headsets use two displays for each eye: a high-density ‘focus’ display at the center, and a larger ‘context’ display to fill out the field of view to immersive levels. The two displays are blended together nearly seamlessly, allowing the very center of the field of view to achieve retina resolution that’s unmatched by any other headset on the market.

The company’s new XR-3 and VR-3 headsets—available for order today and due to start shipping in January—are based on the same concept, but push it further still by expanding the field of view of both the focus display (such that a larger area of the screen is retina resolution) and the context display (for a larger peripheral field of view). At the same time as expanding the field of view, the company has also boosted pixels per-degree across the board.

Boosted Field of View & Resolution

Image courtesy Varjo

Compared to the company’s prior headsets, the XR-3 and VR-3 expand the FoV of the focus display (retina resolution area) from 26° × 16° (30.5° diagonal) to 27° × 27° (38° diagonal). At the same time, the focus display’s resolution is boosted from 62 pixels per-degree to 71 pixels per-degree, offering even finer resolving power (assuming your vision is sharp enough to appreciate it). From a resolution standpoint, the focus display is 1,920 × 1,920 @ 90Hz (compared to 1,920 × 1,080 previously).

As for the context display in the periphery, the field of view is boosted from 87° horizontal on Varjo’s prior headsets to 115° horizontal, the company says. And while the context display hasn’t yet crossed the retina resolution threshold of 60 PPD, it gets its own significant boost from 14 PPD to ~30 PPD. In terms of resolution, that’s an upgrade from 1,440 × 1,600 to 2,880 × 2,720 (both at 90Hz).

Through-the-lens photo | Image courtesy Varjo

If you haven’t had a chance to look through Varjo’s headsets, it’s difficult to appreciate what all these numbers mean. For a coarse idea of relative resolving power we can consider the megapixels of the displays as compared to consumer headsets:

Headset Megapixels per-eye
Rift DK1 0.5
Rift DK2 1.0
Rift CV1 1.3
Vive Pro 2.3
Rift S 1.8
Quest 2.3
Index 2.3
Quest 2 3.5
Reverb G2 4.7
Varjo XR-3/VR-3 9.7

That is to say: that’s Varjo’s headsets are far beyond anything in the consumer realm. And of course we’d hope so… given what they cost.

Lower Price (but still pricey)

Image courtesy Varjo

While Varjo’s new headsets aren’t cheap by any means, the company has managed to significantly drop the price despite boosting specs. Here’s the breakdown:

Headset Varjo VR-2 Pro Varjo VR-3 Varjo XR-1 Varjo XR-3
Purchase Price $6,000 $3,200 $10,000 $5,500
Support (annual, required) $1,000 $800 $1,000 $1,500
Total $7,000 $4,000 $11,000 $7,000

Both headsets are available for order starting today, with shipments expected to begin in January.

Eye-tracking, Automatic IPD, & More

Image courtesy Varjo

There’s no doubt these headsets are expensive, but Varjo is loading them full of premium features.

Like the company’s prior headsets, the XR-3 and VR-3 both feature 200Hz eye-tracking tech developed in-house, which the company claims is the “world’s fastest and most accurate” integrated eye-tracking solution. Eye-tracking is also used for foveated rendering and automatic IPD adjustment, allowing the bi-convex lenses (not Fresnel) to align themselves with the user’s eyes for optimal clarity and comfort. Both headsets also include hand-tracking from Ultraleap.

XR-3 and VR-3 see a brand new industrial and ergonomic design, reducing weight by 40%, according to Varjo. The new headstrap uses a halo-like design with tightening dials on both the back and top strap.

Both headset’s displays also now boast pro-level color reproduction with 99% sRGB and 93% DCI-P3 color gamut.

Continue on Page 2: XR-3 is Built for High-quality Mixed Reality »

The post Varjo’s New High-end XR-3 & VR-3 Headsets Expand Retina FoV While Reducing Weight & Price appeared first on Road to VR.