Smell the Immersion With the VAQSO VR Scent Device

As virtual reality (VR) companies strive for greater immersion within experiences how would you imagine they could achieve that? Better visuals, improved spatial audio, the ability to feel and touch virtual objects? Well for VAQSO Inc. its the addition of one of our other senses, smell. The tech startup has now released its first developer kit for its VAQSO VR scent device, bringing a whiff of reality to virtual experiences.

VAQSO VR

VAQSO VR is a device that can supply up to five scents at one time, to mimic what the user is seeing in VR. Able to attach to most head-mounted displays (HMDs) including Oculus Rift, HTC Vive, PlayStation VR and Pimax, then connect via either USB or Bluetooth, developers will be able to use VAQSO Inc.’s API to control the strength of the smell, check battery status and remove the scent altogether among other functions.

Supporting videogame engines like Unity, Unreal Engine and CryEngine, developers can purchase VAQSO VR directly from the company’s website for $999 (excluding tax). The individual scents then retail for $70 each, supplied in a liquid form to be added to the modules. There are 15 to choose from, each one lasting around a month.

The scent lineup is currently:

  • Environmental
    •  Ocean, Fire (gunpowder), Forest, Wood, Soil
  • Food/Drink
    • Coffee, Caramel, Chocolate, Curry, Fried Chicken
  • Other
    • Zombie, Woman, Mint, GAS, Flower

VAQSO VR

VAQSO Inc. plans on expanding this scent lineup in the future. For corporate customers, after a specific scent, the company will provide customized scent development at $3,000 per type.

To help in this endeavour, VAQSO Inc. has announced the appointment of Francis Kurkdjian, a master perfumer of “Maison Francis Kurkdjian”, a perfume brand of LVMH, as an advisor. Kurkjian is most famous for designing the scent of “Le Male” for Jean Paul Gaultier, alongside My Burberry (Burberry) and L’extase (Nina Ricci), to name a few.

VAQSO VR developer kits will begin shipping at the end of November. For further updates on when the device might see a more public showcase, VRFocus will let you know.

Pimax Team with Vaqso To Offer Smells Within VR

Humans take in information from all of our senses. Though the makers of entertainment, including virtual reality (VR) concentrate on sight and sound, and to a certain extent, touch, smell is largely left out of the equation. Some companies have been brave enough to tackle this issue, however, and one of them has teamed up with VR headset maker Pimax to make VR even more immersive.

Pimax shot to the attention of the VR industry with its wildly successful Kickstarter campaign for an 8K headset. Pimax has now announced a partnership with Japan’s Vaqso to bring a scent emitter module to the Pimax 8K headset.

The Vaqso scent module uses several plastic cartridges which are mounted just above the nostrils, using a fan to gently blow the scent towards your nose in sync to the game you are playing. The device has been demonstrated at several technology and videogaming events, including the Tokyo Game Show where it was synchronised with SquareEnix titles like Kai-ri-Sei Million Arthur VR.

The plastic cartridge modules can be changed out according to the needs to the videogame in question, with a multitude of available scents including ‘fish’, ‘ramen’, ‘burnt’ and ‘grassland’. Each cartridge is said to provide up to a month’s worth of scene. The device has a two-hour rechargeable battery, which can be charged using a micro USB cable.

Pimax have been trying to work with the Kickstarter community to make sure that all the goals the company set for itself were met and that the requirements of fans were provided for. In April of this year, Pimax announced that there would be two different variants of its hand-held controllers, so customers could choose their preference between touch pad and thumb stick.

Pimax also indicated to its customer base and community that a scent module would be coming, but details were not available at the time. The involvement of Vaqso will have answered some questions for Pimax fans.

The Pimax 8K headset is still undergoing testing, and it is unknown when the device will be commercially available, but VRFocus will be sure to provide all the latest news.

VR Trends To Be Excited For In 2018

Despite the apparent burst of the virtual reality (VR) hype-bubble, we’ve learned a lot about the technology’s capabilities and limitations throughout the past couple years. We learned that hardcore PC players just aren’t jumping on the technology as much as people had hoped. Steam’s own statistics shows less than 0.3% of all users owning or actively using a VR headset. So if the Oculus Rift isn’t the next big thing, what does that bode for VR?

Well, it’s worth noting that as of writing, there are 1,760 VR-related company startups, with focus spread all over the map. What we’re basically looking at is the hopeful boom of VR into the mainstream, and bringing the technology into everyday use. We’re a couple decades away from full-dive VR, which is the total immersion experience most people think of when they think of what VR ‘is’. If VR technology is able to align with mainstream consumer interests, however, then funding towards making that vision a reality (no pun intended) will certainly happen.

Now, here’s what we can expect for VR trends in 2018:

Audi Oculus

Advertising Campaigns

The possibilities of VR advertising is something a lot of companies are drooling over – things like car companies being able to put you inside the seat of their latest model, such as Audi’s VR showroom. Or the NFL advertising the SuperBowl with commercials from a helmet-camera perspective being plugged into your VR. Performing artist concerts being advertised with footage of the band from inside the crowd. There’s just generally going to be a lot of exploring ways to use VR in marketing campaigns.

Sygic Travel VR header

Travel and Tourism

While technically falling under advertising, we’re most certainly going to see an increase in VR used to promote the travel industry. Take a look at KLM RoyalTraveladver Dutch Airline distributing VR headsets to travelers waiting to board their flight, giving the passengers a virtual experience of KLM’s flight services. While several tour companies have already been using VR to give virtual tours, its mostly been in the 360 video realm – what we’re going to see is trying to bridge the gap between 360 video and immersive VR, allowing travelers to explore locations before booking vacations.

VR Education In School

Education

There’s a lot of potential application for VR in the classroom, and we’ll most certainly see it adopted into online virtual classroom scenarios. Companies such as ClassVR are already promoting standalone VR headsets, aimed at both primary and secondary schooling. And while some colleges, such as the University of Southern California, are offering programs such as medical training in VR, we should also see online courses adopt the technology to simulate a classroom experience.

Casual VR Gaming

More Casual Gaming

VR as a serious gaming technology isn’t quite up to expectations yet, as indicated by the current sales and reception from amongst the hardcore gaming crowd. But the problem there was trying to market the technology to the hardcore gaming crowd in the first place – as VR begins catching on in the ‘mainstream’, we’re certainly going to see the technology adopted into casual gaming. Browser based videogames in particular are a great place for VR to find a foothold with the mainstream – if you consider even simple videogames in like Bonk.io have received millions of visitors, we’ll definitely see developers trying to work VR into their creations. And the tools exist for it – engines like Unity3D are able to export to WebGL and utilize WebVR plugins.

In-Home Theatre Experience

In-Home Theatre Experience

There’s two schools of thought regarding VR as a technology for watching movies at home – the first is that it’s totally awesome. The second is that it is completely isolationist and makes it impossible to enjoy a film with the family, when everyone has their own headset. Thus, its likely we’ll see app developers try to bridge this gap – something like each family member having their own virtual avatar, and being able to “see” each other in a virtual movie theatre, with the movie on a big screen. In fact, Paramount Pictures just recently partook in a deal to bring one of its films to a virtual movie theatre.

Job Interview Handshake

Increased Demand in the VR Job Sector

The job market itself in the tech sector is experiencing a massive demand for nearly all things VR related. With so many startups and million-dollar investment companies, there is currently over 1,700 job postings in the VR sector on Indeed.com – and around 47% of VR industry positions are hired through LinkedIn. Companies are on the hunt for everything from UI/UX designers, Unity developers, to the ever-popular Computer Vision Managers. It’s going to be a hot year for the VR job industry, for sure.

You can of course get a great selection of VR jobs here on VRFocus every Sunday in its regular feature The VR Job Hub.

Virtual Smell

VAQSO VR was revealed at the 2017 Tokyo Game Show, which is a small device that attaches to any VR headset and can emit realistic smells. This has tremendous implications for how we’re beginning to include all of the senses into virtual reality. Numerous demos were showcased alongside the VAQSO VR, such as a tour through scenic areas of Japan, with environmental scents to complete the atmosphere. I’m just really praying this technology doesn’t find its way into fart gag apps (somebody had to say it).

What’s Important

At the end of the day, it is important to understand that even if the VR niche is in full development, there are still a few years before we can consider it a serious trend. For now, people only get a headset if they absolutely want to try a new experience and a different point of view.

We definitely like the idea of having access to a more immersive cinematic experience, but the main application for VR is still in the gaming industry. The day when you’ll be able to be completely transposed into a game (yes, TRON reference everyone!), VR will become extremely popular! Until that day comes, most of us will watch the development of this niche from a distance.

 

VAQSO VR Scent Technology To Be Showcased in Square Enix Title

One of the major advantages of virtual reality (VR) experiences as opposed to other mediums is its ability to completely transport the user to another world. Tokyo-based start-up company VAQSO are hoping to deepen that immersion with the use of scent technology, which is due to be showcased at the Tokyo Game Show.

VAQSO will be demonstrating nine exclusive VR ‘scent experiences’ at the Tokyo Game Show, including an experience created by Square Enix. Kai-ri-Sei Million Arthur VR is a collaboration between HTC Vive and Square Enix which features the RPG action that Square Enix is best known for in VR, and at the Tokyo Game Show will be enhanced by scents of the ocean and fresh earth. Other titles which will be showcasing the scent technology will be Counter Fight, a food preparation title where players will be able to smell cooked ramen noodles, sizzling gyoza and, if they mess it up, burnt food.

Other ‘VR Scent Experiences’ on offer at the Tokyo Game Show will include Wonderful World VR Private tour, Dream Pet VR, Sairento VR and VR Sakura. A full list of planned experiences can be found on VAQSO’s website.

The VAQSO scent device is compatible with any VR headset and attaches easily using a magnet. The current version of the device can hold up to three odour cartridges, though the developers are hoping to increase this to five or even ten for the final consumer version. The device also has a small fan, which allows the strength of the scent to change depending on how close the user is to the source.

The Tokyo Game Show will be taking place from the 21st – 24th September, 2017. Further information can be found on the official Tokyo Game Show website.

VRFocus will continue to report on new and innovative applications for VR technology.

The Sweet Smell of VR with Vaqso VR

The idea of ‘smell-o-vision’ has becomes something of a cultural joke in the past few decades since the idea was originally created for cinemas in the 1960s. Various versions of the technology have been in use since then, being used in theme park attractions and shops to create a suitable atmosphere for consumers. The idea is now making something of a comeback with the rise of virtual reality (VR).

The central concept of VR is that of immersion; the strength of VR lies in its ability to make a VR user truly feel like part of the virtual environment and not just a passive viewer. It is perhaps with this immersion in mind that the idea of adding scent begins to make sense. A Tokyo-based start-up named Vaqso VR has released a small smell-emitter that acts as an accessory for VR headsets.

The Vaqso VR scent device can be connected to VR headsets using a magnet-based adaptor that can connect to devices such as Oculus Rift, HTC Vive and PlayStation VR. The device can carry up to three different scents and uses tiny fans to control the intensity of the scents, based upon what is going on during the VR experience.

The company have stated an interest in collaborating with other companies to introduce scent technology to advertising, movies and videogames. In order to attract other developers into using the scent technology, Vaqso have developed a library and application interface to allow the Vaqso VR scent technology to be incorporated into existing software. The library features simplified ‘codes’ that control Vaqso VR functions such as connect, disconnect, battery life, scent blower control etc. The currently available SDK only works with Unity, but Vaqso VR are working on versions for other engines.

It isn’t currently known who is planning to use the Vaqso VR scent technology. VRFocus will keep you informed on any developments.

Virtual Reality: Vaqso VR will eine Geruchsrevolution

Vaqso VR will die virtuelle Realität noch immersiver machen. Das neben dem Sehsinn auch der Geruchssinn eine wichtige Rolle für die Immersion spielen kann, haben Entwickler bereits mit der 4D Kerze für Resident Evil, oder der „Nosolus Rift“ für South Park: Die rektakuläre Zerreissprobe bewiesen.

Nun will auch Vaqso zeigen, dass sie ein goldenes Näschen für Erfolg haben und präsentieren mit dem Vaqso VR ihre Lösung für empfindliche Nasen. Denn statt nur einem penetranten Geruch wie Capcoms Kerze oder Ubisofts Flatulenzen-Generator, will Vaqso VR gleich bis zu zehn verschiedene Duftstoffe auf einmal produzieren und diese dank eines integrierten Lüfters auch in verschiedenen Intensitätsstufen an den Nutzer abgeben können. Im momentanen Prototyp sind zwar nur drei Düfte zugleich möglich, dafür ist er jedoch bereits jetzt äußerst handlich.

Vaqso VR ist klein wie ein Snickers

Im Gegensatz zu der Gesichtsfüllenden Nosolus Rift soll sich Vaqso VR nämlich ohne große Probleme an beinahe jeder VR-Brille befestigen lassen. Um dies zu erreichen ist die etwa Schokoriegelgroße Vaqso VR mit einem Magneten ausgestattet, welcher es ihr erlauben soll an der Unterseite der Brillen zu haften.

Die eigens programmierte API soll Entwickler von VR-Inhalten dann später ermöglichen mit Hilfe von „Include“-Befehl mit dem Vaqso VR interagieren.

Quelle: The Bridge

Bildquelle: Vaqso

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