Vive X Doubles Value of Investments, Adds 7 new Startups to Portfolio

VIVE Pro Eye

The HTC Vive X investment program has helped numerous XR companies around the world develop and bring their projects to market over the past few years. This week Vive X announced that the value of its investments has nearly double as well as revealing seven new investments.

Mindesk ViveX

Since its launch in 2016 Vive X facilitated more than 100 deals across its six locations around the world. 17 of those companies in its portfolio have received additional outside funding in the last year, amounting to over $60 million of investment.

Real-time VR CAD collaboration platform Mindesk is one of those companies, recently acquired by Vection Technologies Ltd; an Australian multinational software company.

One area that Vive X has focused on is enterprise software to improve training, collaboration in the workplace and other use cases. “We work closely with our portfolio companies to help them operationally, and we see them not only weathering the economic storm but thriving,” said Marc Metis, Vice President, HTC Vive in a statement. “We will continue to invest aggressively, especially in the area of enterprise XR, where we are able to add considerable value as a leading player with deep market experience.”

BODYSWAPS

As for the seven most recent companies Vive X has invested in, they are:

  • 3Data – “3Data is 3D platform for IT & Cybersecurity Operations. Through the power of WebXR, Artificial Intelligence, and IoT, 3Data fuses multiple real-time data streams and intelligently cross-correlates alerts, logs, and raw sensor data into a Virtual Operations Center allowing remote IT teams to more efficiently detect and respond to threats, reduce downtime and mitigate risk all in a single, collaborative 3D space.”
  • BodySwaps – “BodySwaps is a complete soft skills training solution for corporate and education organizations that combines behavioural science, data and immersive VR simulations to create deep and lasting behavioural change.”
  • Imaged Reality – “Imaged Reality developed 3DGAIA, the first Enterprise VR platform for the Oil Industry that helps to reduce risk and uncertainty by bringing the field to the office. It enables immersive learning and remote collaboration connecting expertise across the globe.”
  • Maze Theory – “Creating narrative experiences centred on active participation, Maze Theory is the developer behind immersive VR experiences like Doctor Who: The Edge of Time and Peaky Blinders, The King’s Ransom.”
  • ORamaVR – “ORamaVR has built the world’s most intelligent VR training simulations for healthcare education and assessment. By applying principles of neuroscience, spatial computing and machine learning, ORamaVR is focused on the rapid acceleration of human learning in medicine.  An award-winning, evidence-based, deep tech start-up, ORamaVR has developed a proprietary software development kit for high-speed, scalable prototyping.”
  • Talespin – “Talespin is building the spatial computing platform to power talent development and skills alignment for the future of work. Founded in 2015, the company leverages its proprietary XR technology platform Runway to deliver XR-based learning and training applications, mixed reality field tools to support employee job performance, and to advance the collection and alignment of skills data.”
  • VantagePoint – “Vantage Point was founded under the belief that while technology can cause apathy, immersive technology can drive empathy and fundamentally make the world more human. Today Vantage Point is actively developing the platform and the products to train people on EQ-driven Soft Skills that matter, with the ultimate goal of enabling humans to unlock their full potential. Vantage Point tackles enterprise training around important topics such as Diversity, Equity and Inclusion, and Workplace Anti-Sexual Harassment training.”

As Vive X continues to support early-stage VR/AR startups, VRFocus will keep you updated.

Vantage Point Secures $2.25M Investment for VR Enterprise Training Platform

Vantage Point, the enterprise-focused training company, announced a $2.25 million investment, something that will help them further develop their platform which was created to increase empathy and accuracy of retention through VR-based training.

The latest round of investors includes former COO of Deutsche Bank George Hornig, Quentin Clark of General Catalyst, Jamie Farrell, Shadee Barkan, Ahmed Haque of Trilogy Founding, Mike Bisk of Bisk Ventures, Samara Hernandez of Chingona Ventures, Dana Wright of Math Ventures, John Fein of Firebrand, and Bá Minuzzi of Umana Family.

The latest round brings the company’s overall investment to $3.75 million.

First launched in 2017, Vantage Point is developing a platform centered on Emotional Intelligence Training, which focuses on sexual harassment prevention, diversity and inclusion training.

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“Through creating engaging and immersive experiences in a safe and simulated environment, Vantage Point educates users on identifying and responding to nuanced and high-pressure situations and identifies and educates users on implicit bias. Forward-looking, Vantage Point will expand to all areas of corporate training as the primary market leader in the immersive training space,” the company says in a press statement.

“Our goal is to deliver distributed Virtual Reality training in a way that is cost-effective, easy-to-manage, and accessible to all employers even in the wake of COVID-19,” CEO is Morgan Mercer says.

Mercer says the new norm of teleworking “will not be a transitory trend,” and that companies need to assemble more effective tools to promote “employee wellbeing and inclusion and bring people together as social and cultural dynamics change.”

Mercer, a two-time survivor of sexual violence, founded the company in effort reshape the way the topic of sexual harassment was approached while at the same time recognizing the level of empowerment individuals could be given through VR training.

The post Vantage Point Secures $2.25M Investment for VR Enterprise Training Platform appeared first on Road to VR.

Vantage Point Looks to VR to Help Stop Sexual Harassment Through Immersive Education

Currently sexual harassment is dominating global news networks, with more and more women (and men) speaking out against their alleged harassers, opening the doors a sub culture of silence and denial in both Hollywood and elsewhere. Whilst the issue of sexual harassment and violence has made headlines because of big name film stars, in reality this affects people all over the world. To tackle the issue, Morgan Mercer, who previously served as the Head of Digital for an e-commerce startup, founded Vantage Point, which aims to stop sexual harassment through immersive education.

Combining scientifically-backed training techniques with a fully-immersive educational platform, Vantage Point wants to leverage immersive technology such as virtual reality (VR) and 360-degree video to combat sexual violence. It’ll focus on key areas such as; identifying, changing stigma and bias; Bystander intervention (passive, active); Response training (responding with empathy to victims); Real-time individual reaction training and Sexual harassment identification.

Vantage Point Morgan Mercer

To make this a reality Vantage Point has setup an IndieGoGo crowd-funding campaign to raise money for its solution, a framework of modules featuring content from a survivor-centric stance.

Vantage Point’s Framework is as follows:

Menu & Pre Assessment – assessment of attitudes, beliefs, grasp of core learning concepts

Experience Simulation – simulated scenario based on real-life situation, presented with the ability to choose reaction / action in a setting

Survivor Narrative & Global Impact Graph – real sexual assault and harassment survivors narrate his / her related experience and show how the experience impacts the survivor on a long-term scale, shows the user the global impact of (in)action taken

Individual Impact Graph – shows patterns in behaviour, how (in)actions impact statistics and sexual assault landscape on global long-term scale

Response Training Simulation – trains user on how to respond, react to situations, allows users to learn in a safe simulated environment

Post-Assessment – post-assessment of attitudes, beliefs, grasp of core learning concepts.

The campaign aims to raise $650,000 USD to help build the platform – with IndieGoGo’s flexible funding the minimum Vantage Point aims to achieve is £12,500 to begin production. Pledges start from as little as $1, but for those who wish to access the content you’ll need to back the $40 tier which includes exclusive access to the prototype the company estimates will launch in February 2018.

Check out the IndieGoGo page for further details, and as the campaign progresses, VRFocus will keep you updated.

Can VR stop sexual harrassment?

With all the latest news headlines about sexual harassment, Los Angeles based startup Vantage Point thinks it can make a difference with virtual reality.

The company has developed a training program aimed at universities and corporations, and is now looking for funding to build a virtual reality experience around it. The crowdfunding campaign launched today on IndieGoGo, The company hopes to have a pilot out by next summer.

“We want to bridge the gap between understanding and feeling,” Morgan Mercer, the company’s founder and executive producer, told Hypergrid Business.

The program helps educates bystanders by creating empathy for victims and teaches them how to intervene safely and effectively to stop sexual harassment and assault.

Vantage Point hopes to raise $650,000, and promises to donate a portion of all future revenues to support sexual assault survivors. The platform will also be free for non-profits.

Vantage Point isn’t the only group working on the problem using virtual reality.

Other organizations are using the technology to help survivors recover from their ordeals.

According to RAINN, the non-profit Rape, Abuse & Incest National Network, women are more likely to be sexually assaulted than they are to be robbed — one out of every six American women has been the victim of an attempted or a completed rate.

But only 20 percent of female student victims report assault to law enforcement, and only 6 out of 1,000 rapists will end up in prison.

Statistics from the Bureau of Justice also show that fewer than 1 in 5 female student victims of rape and sexual assault received assistance from a victim services agency.

As a result, sexual assault can have severe effects on victims. According to RAINN, 94 percent of women who are raped experience systems of post-traumatic stress disorder, and 13 percent attempt suicide.

 

(Image courtesy RAINN.)

Victims sometimes go on for years without getting help.

Other virtual reality programs tend to focus on helping victims deal with PTSD, and it’s good to see more focus paid to prevent the assaults in the first place, said one woman who has experienced sexual harassment first-hand.

“More focus should be on preventing sexual assault using technology rather just focusing on the survivors and victims,” blogger Sophie Saint Thomas told Hypergrid Business. “I think there should also be VR program focused on teaching people not to take part in sexual assault rather than just teaching people how to react.”

Her blog is here.