5 VR Games To Keep You Fit On World Physical Activity Day

5 VR Games To Keep You Fit On World Physical Activity Day

It’s World Psychical Activity Day and, being the videogame-loving couch potatoes that we are, that sounds like hell. But exercise need not be a plodding bore that introduces you to risky elements such as ‘fresh air’ and ‘sunlight’; you can get an excellent workout inside your VR headset too.

In fact, some people have already lost massive amounts of weight by just playing some of the more active VR games out there. This isn’t some Wii Sports or Wii Fit false promise, VR is the real deal. You’re really performing every mighty swing in a sword fight or blow in a boxing match, and it can be exhausting.

So if you’re looking for a great way to keep fit this Activity Day, make sure to check our list of five games that will get you there.

Audioshield/Soundboxing

Music games might not be as popular as they once were, but VR brings new life to them with active gameplay that keeps you fit. Both Audioshield and Soundboxing have you punching orbs to a beat as they fly in toward you. It’s a little like punching pads in a kickboxing session, only groovier. Soundboxing in particular helped Job Stauffer lose 50 (now 60) pounds over the past few months.

Paulo’s Wing

Paulo’s Wing is more than just a wave-based combat game made inside Google’s Tilt Brush; it’s also utterly exhausting. You fend off imps with a sword and shield, and the harder you hit the more damage you’ll deal. This results in you swinging your arms like a mad man until you’re drenched in your own sweat without the strength to continue.

Unseen Diplomacy

Triangular Pixels had the rather brilliant idea of turning Vive’s roomscale tracking into an obstacle course under the disguise of a secret agent infiltrating a super secret base. Unseen Diplomacy has you crawling through virtual vents, squeezing past laser grids, and mashing your hands on keyboards. It’s all in an attempt to save the world but, by the end of it, you’ll have lost your breath too.

Virzoom Arcade

If you’ve got an exercise bike then Virzoom’s collection of free minigames designed to work with its technology that links your kit to you PC is a must. Here you can drive a tank, race a car as a dog (really) and more, all by pushing your pedals around. You might forget where you are only to take your headset off and find yourself sitting in buckets of sweat. Lovely.

Knockout League

Boxing is one of the best sports to keep you fit, so why not just box in VR? Better yet, why not box against an octopus? Or a pirate? Knockout League makes stepping into the ring a pure joy, with none of the bruises and concussions that usually come with it. It helps the game just got an update to add new fitness features.

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BAFTA Games Awards nominees announced

The nominees for the British Academy Games Awards 2017 have been announced, and it features some virtual reality (VR) and augmented reality (AR) titles in the mix.

Pokémon GO is amongst the nominees up for a BAFTA Games award in the Mobile and Family categories. The popular Pokemon AR game recently released 80 new Pokemon for players to hunt from the Gen 2 game series. Pokemon Go has already collected awards at D.I.C.E and the Golden Joysticks, will it see another win at the BAFTAs?

Other VR/AR videogames that have picked up a nomination are Batman Arkham VR in the British Game and Game Innovation categories. The PlayStation VR title was developed by British-based developer Rocksteady Studios, who previously worked on the successful Batman Arkham series of games, starting with Batman: Arkham Asylum.

batman arkham trailer screen

HTC Vive title Unseen Diplomacy also got a spot in the Game Innovation category alongside Pokemon Go. Developer Triangular Pixels created this tactical espionage game where players are given the job if infiltrating secret bases. The game utilises the HTC Vive’s room-scale tracking to allow players to physically walk around and avoid obstacles in the virtual world.

Sequel to the cult-classic game Rez, Rez Infinite, has been picked for a nomination in the Audio Innovation category, and PlayStation VR title The Playroom VR gets a mention in the Family category as well.

Rez Infinite PS4Pro.Classic

This isn’t the first time VR games have seen nomination in the BAFTA awards, as War of Words got named in the BAFTA Television Craft awards back in 2015 as was the first VR experience to be nominated for a BAFTA of any kind.

The British Academy Games Awards will take place on Thursday April 6th 2017 at the Tobacco Dock in Wapping, London. Tickets are still available from the official BAFTA website, but there are a limited number of spaces available.

VRFocus will bring you more information on BAFTA Games Awards when it comes in

Brynley Gibson On 2016’s Impact, His Favourite Experience Of The Last Year And 2017 Plans

Last month VRFocus was in attendance at Develop:VR in London to take in the talks, the experiences – good and not so good – and also to talk to some of the attendees. One such discussion took place with Brynley Gibson, a former Executive Producer at SIE London Studios working on titles such as PlayStation VR Worlds and current Head of Studios at Curve Digital Entertainment. We took the opportunity to ask Gibson to take stock of 2016 and ask him what 2017 might hold in store for both him and the virtual reality (VR) industry.

Develop:VR / Develop VR

Kevin Eva, VRFocus: 2016. Do you think it has been the year of VR?

Brynley Gibson: I think it’s getting there. We’re almost at the end! No… it’s the beginning. It’s not just going to be a single year. If anyone was thinking it was gonna just sort of stop; we need to go through really the next decade with the way it’s going to grow. Based in terms of the user base, also the technology, and also our skills as developers. The people making the experiences. There’s so much happening right now in terms of talks, in content coming out, in things to look at and learning; that I guess the acceleration of learning – that’s the thing I’m finding really fascinating right now. So people are seeing stuff, learning from somebody else, implementing that and… I think we’ve got a good few years ahead of us of very rapid growth. In terms of how we make games- sorry, VR experiences- and what those experiences are. And then wanting to see how the actual marketplace grows inside that. That’s a separate question.

VRFocus: What would you say was the most exciting VR experience that you’ve come across this year? The one that’s actually made you stop and go “Ooh! That’s really good.”

Gibson: I know what this is actually. Because I was just really blown away by something I played at Develop in the Summer and it’s Triangular Pixels. Something called Unseen Diplomacy. Which is a room space VR experience where you essentially some sort of spy and you have to break your way into a secret facility and stop the bad guys. In essence. Now, what it does so brilliantly is using the room space to completely baffle you and forget you’re actually in a very small space. So it has you crawling around in circles, in spirals and crossing back over yourself. And as you’re crawling through vents or edging yourself along a very thin strut above some people walking below you, you do so sort of forget. And it’s a very stylised experience, but very believable. The sheer level is where it really comes into its own.

Unseen Diplomacy VR

VRFocus: So there was both a physicality and also a specific need for accuracy there with that?

Gibson: Yeah. I mean, I played it in front of loads of loads of people just wandering around, and you’re there with and you’re there with your shoes and socks off crawling around, like a crazy person. But it didn’t matter. I now guess that was the strength of the emotion that was there, because people got over very quickly how ridiculous they were being in reality.

VRFocus: Would you say that is one of VR’s biggest hurdles that it needs to get over still? The whole sense of… embarrassment almost, about VR?

Gibson: Yeah… I think it goes away actually, on a decent experience. I’ve not really had a problem- I mean I’ve done a lot of reviews where you’re kind of, maybe working with marketing teams or something so you bring a lot of people in, and everyone has a go and work through. And because that immersion can take people very quickly, it can be you know seconds really, before some… they’ve forgotten. They’ve got their headphones, on obviously they’ve got the headset on- they can’t see anything. They do forget and they very quickly are sort of natural, and it’s just them and the experience. And it’s only when they come out at the end they suddenly go “Oh! I’m surrounded by people.” So, I haven’t seen it as a problem. I think we’ll get used to it more and more as time goes on.

VRFocus: What’s the one thing you want to see happen in 2017 with VR – above all else?

Gibson: Well, I’d like to see lots of people buy VR headsets…!

VRFocus: Well, don’t we all(!)

Gibson: So, yeah, that. Defiantly that! Yes… In all seriousness with a bigger market it will raise the possibilities of what people make. Because essentially, the potential returns will increase and people can take greater risks on their ambitions and what they can do. I guess from a creative point of view I’d like to see some new genres being found, so whether that’s a new take on something that already exists in games or film. A twist on that. Or something that feels totally new to VR and can VR only be in VR. I mean, we’re just scratching the surface now, I think, of genre and what you can do in VR. It’s all out there. People just need to go for it and see what they can come up with in their imaginations.

DevelopVR - Virtual Umbrella Pic

VRFocus: Brilliant. So what does 2017 hold for you personally?

Gibson: Well, I’m very busy doing a mix of self-published titles that we’re doing for Curve [Digital]. So we’re sort of building some games we’re going to release – but they’re not VR based. Just for digital distribution through Curve. But we’re also working on a number of other projects and some of them are VR – I can’t really get into the details right now. But hopefully you’ll hear about it soon enough!

When the time is right VRFocus will certainly bring you updates on those projects. Did you agree with Brynley Gibson? Let us know in the comments.